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README.md
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---
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language:
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- en
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---
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Here is the README for your Hugging Face project:
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---
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# Efficient Fine-Tuning of Large Language Models - Minecraft AI Assistant Tutorial
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This repository demonstrates how to fine-tune the **Qwen 7B** model to create "Andy," an AI assistant for Minecraft. Using the **Unsloth framework**, this tutorial showcases efficient fine-tuning with 4-bit quantization and LoRA for scalable training on limited hardware.
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## 🚀 Resources
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- **Source Code**: [GitHub Repository](#) #todo: add mindcraft repo
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- **Colab Notebook**: [Run the Tutorial](#) #todo: add colab notebook url
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## Overview
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This guide provides step-by-step instructions to:
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1. Install and set up the **Unsloth framework**.
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2. Initialize the **Qwen 7B** model with **4-bit quantization**.
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3. Implement **LoRA Adapters** for memory-efficient fine-tuning.
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4. Prepare the **Andy-3.5 dataset** with Minecraft-specific knowledge.
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5. Configure and execute training in a resource-efficient manner.
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6. Evaluate and deploy the fine-tuned AI assistant.
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---
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### Key Features
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- **Memory-Efficient Training**: Fine-tune large models on GPUs as low as T4 (Google Colab).
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- **LoRA Integration**: Modify only key model layers for efficient domain-specific adaptation.
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- **Minecraft-Optimized Dataset**: Format data using **ChatML templates** for seamless integration.
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- **Accessible Hardware**: Utilize cost-effective setups with GPU quantization techniques.
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---
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## Prerequisites
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- **Python Knowledge**: Familiarity with basic programming concepts.
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- **GPU Access**: T4 (Colab Free Tier) is sufficient; higher-tier GPUs like V100/A100 recommended.
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- **Optional**: [Hugging Face Account](https://huggingface.co/) for model sharing.
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---
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## Setup
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Install the required packages:
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```bash
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!pip install "unsloth[colab-new] @ git+https://github.com/unslothai/unsloth.git"
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!pip install --no-deps xformers trl peft accelerate bitsandbytes
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```
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---
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## Model Initialization
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Load the **Qwen 7B** model with 4-bit quantization for reduced resource usage:
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```python
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from unsloth import FastLanguageModel
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import torch
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model, tokenizer = FastLanguageModel.from_pretrained(
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model_name="unsloth/Qwen2.5-7B-bnb-4bit",
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max_seq_length=2048,
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dtype=torch.bfloat16, # Or torch.float16 for older GPUs
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load_in_4bit=True,
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trust_remote_code=True,
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)
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```
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---
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## Adding LoRA Adapters
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Add LoRA to fine-tune specific layers efficiently:
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```python
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model = FastLanguageModel.get_peft_model(
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model,
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r=16,
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target_modules=["q_proj", "k_proj", "v_proj", "o_proj", "embed_tokens", "lm_head"],
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lora_alpha=16,
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lora_dropout=0,
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use_gradient_checkpointing="unsloth",
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)
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```
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---
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## Dataset Preparation
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Prepare the Minecraft dataset (**Andy-3.5**):
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```python
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from datasets import load_dataset
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from unsloth.chat_templates import get_chat_template
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dataset = load_dataset("Sweaterdog/Andy-3.5", split="train")
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tokenizer = get_chat_template(tokenizer, chat_template="chatml")
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```
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---
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## Training Configuration
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Set up the training parameters:
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```python
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from trl import SFTTrainer
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from transformers import TrainingArguments
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trainer = SFTTrainer(
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model=model,
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tokenizer=tokenizer,
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train_dataset=dataset,
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dataset_text_field="text",
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args=TrainingArguments(
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per_device_train_batch_size=16,
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max_steps=1000,
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learning_rate=2e-5,
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gradient_checkpointing=True,
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output_dir="outputs",
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fp16=True,
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),
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)
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```
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Clear unused memory before training:
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```python
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import torch
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torch.cuda.empty_cache()
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```
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---
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## Train the Model
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Initiate training:
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```python
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trainer_stats = trainer.train()
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```
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---
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## Save and Share
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Save your fine-tuned model locally or upload to Hugging Face:
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```python
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model.save_pretrained("andy_minecraft_assistant")
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```
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---
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## Optimization Tips
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- Expand the dataset for broader Minecraft scenarios.
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- Adjust training steps for better accuracy.
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- Fine-tune inference parameters for more natural responses.
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---
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For more details on **Unsloth** or to contribute, visit [Unsloth GitHub](https://github.com/unslothai/unsloth).
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Happy fine-tuning! 🎮
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