flan-t5-base-ai-text-seq2seq / hf-env /lib /python3.12 /site-packages /markdown_it /common /utils.py
| """Utilities for parsing source text""" | |
| from __future__ import annotations | |
| import re | |
| from re import Match | |
| from typing import TypeVar | |
| import unicodedata | |
| from .entities import entities | |
| def charCodeAt(src: str, pos: int) -> int | None: | |
| """ | |
| Returns the Unicode value of the character at the specified location. | |
| @param - index The zero-based index of the desired character. | |
| If there is no character at the specified index, NaN is returned. | |
| This was added for compatibility with python | |
| """ | |
| try: | |
| return ord(src[pos]) | |
| except IndexError: | |
| return None | |
| def charStrAt(src: str, pos: int) -> str | None: | |
| """ | |
| Returns the Unicode value of the character at the specified location. | |
| @param - index The zero-based index of the desired character. | |
| If there is no character at the specified index, NaN is returned. | |
| This was added for compatibility with python | |
| """ | |
| try: | |
| return src[pos] | |
| except IndexError: | |
| return None | |
| _ItemTV = TypeVar("_ItemTV") | |
| def arrayReplaceAt( | |
| src: list[_ItemTV], pos: int, newElements: list[_ItemTV] | |
| ) -> list[_ItemTV]: | |
| """ | |
| Remove element from array and put another array at those position. | |
| Useful for some operations with tokens | |
| """ | |
| return src[:pos] + newElements + src[pos + 1 :] | |
| def isValidEntityCode(c: int) -> bool: | |
| # broken sequence | |
| if c >= 0xD800 and c <= 0xDFFF: | |
| return False | |
| # never used | |
| if c >= 0xFDD0 and c <= 0xFDEF: | |
| return False | |
| if ((c & 0xFFFF) == 0xFFFF) or ((c & 0xFFFF) == 0xFFFE): | |
| return False | |
| # control codes | |
| if c >= 0x00 and c <= 0x08: | |
| return False | |
| if c == 0x0B: | |
| return False | |
| if c >= 0x0E and c <= 0x1F: | |
| return False | |
| if c >= 0x7F and c <= 0x9F: | |
| return False | |
| # out of range | |
| return not (c > 0x10FFFF) | |
| def fromCodePoint(c: int) -> str: | |
| """Convert ordinal to unicode. | |
| Note, in the original Javascript two string characters were required, | |
| for codepoints larger than `0xFFFF`. | |
| But Python 3 can represent any unicode codepoint in one character. | |
| """ | |
| return chr(c) | |
| # UNESCAPE_MD_RE = re.compile(r'\\([!"#$%&\'()*+,\-.\/:;<=>?@[\\\]^_`{|}~])') | |
| # ENTITY_RE_g = re.compile(r'&([a-z#][a-z0-9]{1,31})', re.IGNORECASE) | |
| UNESCAPE_ALL_RE = re.compile( | |
| r'\\([!"#$%&\'()*+,\-.\/:;<=>?@[\\\]^_`{|}~])' + "|" + r"&([a-z#][a-z0-9]{1,31});", | |
| re.IGNORECASE, | |
| ) | |
| DIGITAL_ENTITY_BASE10_RE = re.compile(r"#([0-9]{1,8})") | |
| DIGITAL_ENTITY_BASE16_RE = re.compile(r"#x([a-f0-9]{1,8})", re.IGNORECASE) | |
| def replaceEntityPattern(match: str, name: str) -> str: | |
| """Convert HTML entity patterns, | |
| see https://spec.commonmark.org/0.30/#entity-references | |
| """ | |
| if name in entities: | |
| return entities[name] | |
| code: None | int = None | |
| if pat := DIGITAL_ENTITY_BASE10_RE.fullmatch(name): | |
| code = int(pat.group(1), 10) | |
| elif pat := DIGITAL_ENTITY_BASE16_RE.fullmatch(name): | |
| code = int(pat.group(1), 16) | |
| if code is not None and isValidEntityCode(code): | |
| return fromCodePoint(code) | |
| return match | |
| def unescapeAll(string: str) -> str: | |
| def replacer_func(match: Match[str]) -> str: | |
| escaped = match.group(1) | |
| if escaped: | |
| return escaped | |
| entity = match.group(2) | |
| return replaceEntityPattern(match.group(), entity) | |
| if "\\" not in string and "&" not in string: | |
| return string | |
| return UNESCAPE_ALL_RE.sub(replacer_func, string) | |
| ESCAPABLE = r"""\\!"#$%&'()*+,./:;<=>?@\[\]^`{}|_~-""" | |
| ESCAPE_CHAR = re.compile(r"\\([" + ESCAPABLE + r"])") | |
| def stripEscape(string: str) -> str: | |
| """Strip escape \\ characters""" | |
| return ESCAPE_CHAR.sub(r"\1", string) | |
| def escapeHtml(raw: str) -> str: | |
| """Replace special characters "&", "<", ">" and '"' to HTML-safe sequences.""" | |
| # like html.escape, but without escaping single quotes | |
| raw = raw.replace("&", "&") # Must be done first! | |
| raw = raw.replace("<", "<") | |
| raw = raw.replace(">", ">") | |
| raw = raw.replace('"', """) | |
| return raw | |
| # ////////////////////////////////////////////////////////////////////////////// | |
| REGEXP_ESCAPE_RE = re.compile(r"[.?*+^$[\]\\(){}|-]") | |
| def escapeRE(string: str) -> str: | |
| string = REGEXP_ESCAPE_RE.sub("\\$&", string) | |
| return string | |
| # ////////////////////////////////////////////////////////////////////////////// | |
| def isSpace(code: int | None) -> bool: | |
| """Check if character code is a whitespace.""" | |
| return code in (0x09, 0x20) | |
| def isStrSpace(ch: str | None) -> bool: | |
| """Check if character is a whitespace.""" | |
| return ch in ("\t", " ") | |
| MD_WHITESPACE = { | |
| 0x09, # \t | |
| 0x0A, # \n | |
| 0x0B, # \v | |
| 0x0C, # \f | |
| 0x0D, # \r | |
| 0x20, # space | |
| 0xA0, | |
| 0x1680, | |
| 0x202F, | |
| 0x205F, | |
| 0x3000, | |
| } | |
| def isWhiteSpace(code: int) -> bool: | |
| r"""Zs (unicode class) || [\t\f\v\r\n]""" | |
| if code >= 0x2000 and code <= 0x200A: | |
| return True | |
| return code in MD_WHITESPACE | |
| # ////////////////////////////////////////////////////////////////////////////// | |
| def isPunctChar(ch: str) -> bool: | |
| """Check if character is a punctuation character.""" | |
| return unicodedata.category(ch).startswith(("P", "S")) | |
| MD_ASCII_PUNCT = { | |
| 0x21, # /* ! */ | |
| 0x22, # /* " */ | |
| 0x23, # /* # */ | |
| 0x24, # /* $ */ | |
| 0x25, # /* % */ | |
| 0x26, # /* & */ | |
| 0x27, # /* ' */ | |
| 0x28, # /* ( */ | |
| 0x29, # /* ) */ | |
| 0x2A, # /* * */ | |
| 0x2B, # /* + */ | |
| 0x2C, # /* , */ | |
| 0x2D, # /* - */ | |
| 0x2E, # /* . */ | |
| 0x2F, # /* / */ | |
| 0x3A, # /* : */ | |
| 0x3B, # /* ; */ | |
| 0x3C, # /* < */ | |
| 0x3D, # /* = */ | |
| 0x3E, # /* > */ | |
| 0x3F, # /* ? */ | |
| 0x40, # /* @ */ | |
| 0x5B, # /* [ */ | |
| 0x5C, # /* \ */ | |
| 0x5D, # /* ] */ | |
| 0x5E, # /* ^ */ | |
| 0x5F, # /* _ */ | |
| 0x60, # /* ` */ | |
| 0x7B, # /* { */ | |
| 0x7C, # /* | */ | |
| 0x7D, # /* } */ | |
| 0x7E, # /* ~ */ | |
| } | |
| def isMdAsciiPunct(ch: int) -> bool: | |
| """Markdown ASCII punctuation characters. | |
| :: | |
| !, ", #, $, %, &, ', (, ), *, +, ,, -, ., /, :, ;, <, =, >, ?, @, [, \\, ], ^, _, `, {, |, }, or ~ | |
| See http://spec.commonmark.org/0.15/#ascii-punctuation-character | |
| Don't confuse with unicode punctuation !!! It lacks some chars in ascii range. | |
| """ | |
| return ch in MD_ASCII_PUNCT | |
| def normalizeReference(string: str) -> str: | |
| """Helper to unify [reference labels].""" | |
| # Trim and collapse whitespace | |
| # | |
| string = re.sub(r"\s+", " ", string.strip()) | |
| # In node v10 'ẞ'.toLowerCase() === 'Ṿ', which is presumed to be a bug | |
| # fixed in v12 (couldn't find any details). | |
| # | |
| # So treat this one as a special case | |
| # (remove this when node v10 is no longer supported). | |
| # | |
| # if ('ẞ'.toLowerCase() === 'Ṿ') { | |
| # str = str.replace(/ẞ/g, 'ß') | |
| # } | |
| # .toLowerCase().toUpperCase() should get rid of all differences | |
| # between letter variants. | |
| # | |
| # Simple .toLowerCase() doesn't normalize 125 code points correctly, | |
| # and .toUpperCase doesn't normalize 6 of them (list of exceptions: | |
| # İ, ϴ, ẞ, Ω, K, Å - those are already uppercased, but have differently | |
| # uppercased versions). | |
| # | |
| # Here's an example showing how it happens. Lets take greek letter omega: | |
| # uppercase U+0398 (Θ), U+03f4 (ϴ) and lowercase U+03b8 (θ), U+03d1 (ϑ) | |
| # | |
| # Unicode entries: | |
| # 0398;GREEK CAPITAL LETTER THETA;Lu;0;L;;;;;N;;;;03B8 | |
| # 03B8;GREEK SMALL LETTER THETA;Ll;0;L;;;;;N;;;0398;;0398 | |
| # 03D1;GREEK THETA SYMBOL;Ll;0;L;<compat> 03B8;;;;N;GREEK SMALL LETTER SCRIPT THETA;;0398;;0398 | |
| # 03F4;GREEK CAPITAL THETA SYMBOL;Lu;0;L;<compat> 0398;;;;N;;;;03B8 | |
| # | |
| # Case-insensitive comparison should treat all of them as equivalent. | |
| # | |
| # But .toLowerCase() doesn't change ϑ (it's already lowercase), | |
| # and .toUpperCase() doesn't change ϴ (already uppercase). | |
| # | |
| # Applying first lower then upper case normalizes any character: | |
| # '\u0398\u03f4\u03b8\u03d1'.toLowerCase().toUpperCase() === '\u0398\u0398\u0398\u0398' | |
| # | |
| # Note: this is equivalent to unicode case folding; unicode normalization | |
| # is a different step that is not required here. | |
| # | |
| # Final result should be uppercased, because it's later stored in an object | |
| # (this avoid a conflict with Object.prototype members, | |
| # most notably, `__proto__`) | |
| # | |
| return string.lower().upper() | |
| LINK_OPEN_RE = re.compile(r"^<a[>\s]", flags=re.IGNORECASE) | |
| LINK_CLOSE_RE = re.compile(r"^</a\s*>", flags=re.IGNORECASE) | |
| def isLinkOpen(string: str) -> bool: | |
| return bool(LINK_OPEN_RE.search(string)) | |
| def isLinkClose(string: str) -> bool: | |
| return bool(LINK_CLOSE_RE.search(string)) | |