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mflux-community/qwen-image-2-1-controlnet-union-mflux-bf16
Text-to-Image • Updated • 268 -
mflux-community/qwen-image-2-1-controlnet-union-mflux-q8
Text-to-Image • Updated • 191 -
mflux-community/qwen-image-2-1-controlnet-union-mflux-q6
Text-to-Image • Updated • 159 -
mflux-community/qwen-image-2-1-controlnet-union-mflux-q4
Text-to-Image • Updated • 5k
Collections
Discover the best community collections!
Collections trending this week
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Harness^2: Recursive Agent Harnessing for an Open World
Paper • 2610.14224 • Published • 67 -
S-Space: Exploring Spatial Workspace in Multimodal Language Models
Paper • 2610.13527 • Published • 52 -
Rethinking Latent Visual Reasoning: Grounding Latent Reasoning in Visual Evidence
Paper • 2609.34563 • Published • 22 -
Player-1: Learning to Play from Synthetic Experience
Paper • 2610.20584 • Published • 55
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RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement
Paper • 2609.39045 • Published • 44 -
Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
Paper • 2610.08621 • Published • 68 -
AgentGarten: Code Worlds for Evolving Agents
Paper • 2610.12374 • Published • 58
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World Action Modeling with Progressive Visual Planning
Paper • 2610.02508 • Published • 84 -
World Observer: Joint Actor-Observer Generation for Persistent World Modeling
Paper • 2610.02162 • Published • 60 -
Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation
Paper • 2610.20571 • Published • 62 -
Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds
Paper • 2610.27999 • Published • 97
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mflux-community/qwen-image-2-1-controlnet-union-mflux-bf16
Text-to-Image • Updated • 268 -
mflux-community/qwen-image-2-1-controlnet-union-mflux-q8
Text-to-Image • Updated • 191 -
mflux-community/qwen-image-2-1-controlnet-union-mflux-q6
Text-to-Image • Updated • 159 -
mflux-community/qwen-image-2-1-controlnet-union-mflux-q4
Text-to-Image • Updated • 5k
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Harness^2: Recursive Agent Harnessing for an Open World
Paper • 2610.14224 • Published • 67 -
S-Space: Exploring Spatial Workspace in Multimodal Language Models
Paper • 2610.13527 • Published • 52 -
Rethinking Latent Visual Reasoning: Grounding Latent Reasoning in Visual Evidence
Paper • 2609.34563 • Published • 22 -
Player-1: Learning to Play from Synthetic Experience
Paper • 2610.20584 • Published • 55
-
World Action Modeling with Progressive Visual Planning
Paper • 2610.02508 • Published • 84 -
World Observer: Joint Actor-Observer Generation for Persistent World Modeling
Paper • 2610.02162 • Published • 60 -
Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation
Paper • 2610.20571 • Published • 62 -
Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds
Paper • 2610.27999 • Published • 97
-
RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement
Paper • 2609.39045 • Published • 44 -
Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
Paper • 2610.08621 • Published • 68 -
AgentGarten: Code Worlds for Evolving Agents
Paper • 2610.12374 • Published • 58