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![Screenshot 2026-03-16 174530](https://cdn-uploads.huggingface.co/production/uploads/697294cf06dbc59ddb0601f0/H1yQm8O6bTxWfLWkrhfRr.jpeg)

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@@ -60,6 +60,9 @@ Preprocessing: Auto-resize to 640 × 640, normalization
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  4. Evaluation Results
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  Overall Metrics
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  mAP@50: 0.92 (target > 0.85)
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  Overall F1: 0.91 (target >= 0.80)
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  Poor-Performing Class: Ball
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  The ball class is the weakest performer (mAP@50 = 0.72) because the ball is typically only 10-20 pixels across at broadcast resolution and moves at 80-100 mph, causing motion blur in standard 30fps footage. Background crowd balls and logos also created false positives requiring manual cleanup.
 
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  Contextual Limitations
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  Fixed camera angle required: The model only works on center-field broadcast footage and will not generalize to other angles
 
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  4. Evaluation Results
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  Overall Metrics
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+ ![Screenshot 2026-03-16 174530](https://cdn-uploads.huggingface.co/production/uploads/697294cf06dbc59ddb0601f0/H1yQm8O6bTxWfLWkrhfRr.jpeg)
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  mAP@50: 0.92 (target > 0.85)
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  Overall F1: 0.91 (target >= 0.80)
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  Poor-Performing Class: Ball
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  The ball class is the weakest performer (mAP@50 = 0.72) because the ball is typically only 10-20 pixels across at broadcast resolution and moves at 80-100 mph, causing motion blur in standard 30fps footage. Background crowd balls and logos also created false positives requiring manual cleanup.
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  Contextual Limitations
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  Fixed camera angle required: The model only works on center-field broadcast footage and will not generalize to other angles