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Create the Forge script for this magic card
{"name": "Hidden Horror", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.", "power": "4", "toughness": "4"}
Name:Hidden Horror\nManaCost:1 B B\nTypes:Creature Horror\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacSelf | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard a creature card.\nSVar:DBSacSelf:DB$ Sacrifice | UnlessCost$ Discard<1/Creature> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$TypeInYourHand.Creature\nOracle:When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hidden Horror", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.", "power": "4", "toughness": "4"} ### Response: Name:Hidden Horror\nManaCost:1 B B\nTypes:Creature Horror\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacSelf | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard a creature card.\nSVar:DBSacSelf:DB$ Sacrifice | UnlessCost$ Discard<1/Creature> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$TypeInYourHand.Creature\nOracle:When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Create the Forge script for this magic card
{"name": "Bog Serpent", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Bog Serpent can't attack unless defending player controls a Swamp.\nWhen you control no Swamps, sacrifice Bog Serpent.", "power": "5", "toughness": "5"}
Name:Bog Serpent\nManaCost:5 B\nTypes:Creature Serpent\nPT:5/5\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Swamp | Description$ CARDNAME can't attack unless defending player controls a Swamp.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Swamp.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Swamps, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Swamp.YouCtrl\nOracle:Bog Serpent can't attack unless defending player controls a Swamp.\nWhen you control no Swamps, sacrifice Bog Serpent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bog Serpent", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Bog Serpent can't attack unless defending player controls a Swamp.\nWhen you control no Swamps, sacrifice Bog Serpent.", "power": "5", "toughness": "5"} ### Response: Name:Bog Serpent\nManaCost:5 B\nTypes:Creature Serpent\nPT:5/5\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Swamp | Description$ CARDNAME can't attack unless defending player controls a Swamp.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Swamp.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Swamps, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Swamp.YouCtrl\nOracle:Bog Serpent can't attack unless defending player controls a Swamp.\nWhen you control no Swamps, sacrifice Bog Serpent.
Create the Forge script for this magic card
{"name": "Elite Archers", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "{T}: Elite Archers deals 3 damage to target attacking or blocking creature.", "power": "3", "toughness": "3"}
Name:Elite Archers\nManaCost:5 W\nTypes:Creature Human Soldier Archer\nPT:3/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature.\nOracle:{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elite Archers", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "{T}: Elite Archers deals 3 damage to target attacking or blocking creature.", "power": "3", "toughness": "3"} ### Response: Name:Elite Archers\nManaCost:5 W\nTypes:Creature Human Soldier Archer\nPT:3/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature.\nOracle:{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Treasure Trove", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "{2}{U}{U}: Draw a card."}
Name:Treasure Trove\nManaCost:2 U U\nTypes:Enchantment\nA:AB$ Draw | Cost$ 2 U U | NumCards$ 1 | AILogic$ AtOppEOT | SpellDescription$ Draw a card.\nSVar:NonStackingEffect:True\nOracle:{2}{U}{U}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treasure Trove", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "{2}{U}{U}: Draw a card."} ### Response: Name:Treasure Trove\nManaCost:2 U U\nTypes:Enchantment\nA:AB$ Draw | Cost$ 2 U U | NumCards$ 1 | AILogic$ AtOppEOT | SpellDescription$ Draw a card.\nSVar:NonStackingEffect:True\nOracle:{2}{U}{U}: Draw a card.
Create the Forge script for this magic card
{"name": "Agatha's Champion", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTrample\nWhen Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)", "power": "4", "toughness": "4"}
Name:Agatha's Champion\nManaCost:4 G\nTypes:Creature Human Knight\nPT:4/4\nK:Bargain\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)\nSVar:TrigKicker:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nDeckHas:Ability$Sacrifice\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTrample\nWhen Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agatha's Champion", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTrample\nWhen Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)", "power": "4", "toughness": "4"} ### Response: Name:Agatha's Champion\nManaCost:4 G\nTypes:Creature Human Knight\nPT:4/4\nK:Bargain\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+bargained | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)\nSVar:TrigKicker:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nDeckHas:Ability$Sacrifice\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nTrample\nWhen Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Create the Forge script for this magic card
{"name": "Adeliz, the Cinder Wind", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flying, haste\nWhenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Adeliz, the Cinder Wind\nManaCost:1 U R\nTypes:Legendary Creature Human Wizard\nPT:2/2\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Wizard.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Flying, haste\nWhenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adeliz, the Cinder Wind", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flying, haste\nWhenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Adeliz, the Cinder Wind\nManaCost:1 U R\nTypes:Legendary Creature Human Wizard\nPT:2/2\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Wizard.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Flying, haste\nWhenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Dragonborn Looter", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Dragon Rogue", "oracle_text": "{1}, {T}: Draw a card, then discard a card.", "power": "1", "toughness": "2"}
Name:Dragonborn Looter\nManaCost:1 U\nTypes:Creature Dragon Rogue\nPT:1/2\nA:AB$ Draw | Cost$ 1 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:{1}, {T}: Draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonborn Looter", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Dragon Rogue", "oracle_text": "{1}, {T}: Draw a card, then discard a card.", "power": "1", "toughness": "2"} ### Response: Name:Dragonborn Looter\nManaCost:1 U\nTypes:Creature Dragon Rogue\nPT:1/2\nA:AB$ Draw | Cost$ 1 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:{1}, {T}: Draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Umezawa's Charm", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gets +2/+2 until end of turn.\n\u2022 Target creature gets -1/-1 until end of turn.\n\u2022 You gain 2 life."}
Name:Umezawa's Charm\nManaCost:1 B\nTypes:Instant\nA:SP$ Charm | Cost$ 1 B | Choices$ CharmPump,CharmCurse,CharmLife | Defined$ You\nSVar:CharmPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ • Target creature gets +2/+2 until end of turn.\nSVar:CharmCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ • Target creature gets -1/-1 until end of turn.\nSVar:CharmLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ • You gain 2 life.\nDeckHas:Ability$LifeGain\nOracle:Choose one —\n• Target creature gets +2/+2 until end of turn.\n• Target creature gets -1/-1 until end of turn.\n• You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Umezawa's Charm", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gets +2/+2 until end of turn.\n\u2022 Target creature gets -1/-1 until end of turn.\n\u2022 You gain 2 life."} ### Response: Name:Umezawa's Charm\nManaCost:1 B\nTypes:Instant\nA:SP$ Charm | Cost$ 1 B | Choices$ CharmPump,CharmCurse,CharmLife | Defined$ You\nSVar:CharmPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ • Target creature gets +2/+2 until end of turn.\nSVar:CharmCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ • Target creature gets -1/-1 until end of turn.\nSVar:CharmLife:DB$ GainLife | LifeAmount$ 2 | SpellDescription$ • You gain 2 life.\nDeckHas:Ability$LifeGain\nOracle:Choose one —\n• Target creature gets +2/+2 until end of turn.\n• Target creature gets -1/-1 until end of turn.\n• You gain 2 life.
Create the Forge script for this magic card
{"name": "Swarmyard", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)"}
Name:Swarmyard\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Regenerate | ValidTgts$ Insect,Rat,Spider,Squirrel | TgtPrompt$ Select target Insect, Rat, Spider, or Squirrel | Cost$ T | SpellDescription$ Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)\nOracle:{T}: Add {C}.\n{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swarmyard", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)"} ### Response: Name:Swarmyard\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Regenerate | ValidTgts$ Insect,Rat,Spider,Squirrel | TgtPrompt$ Select target Insect, Rat, Spider, or Squirrel | Cost$ T | SpellDescription$ Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)\nOracle:{T}: Add {C}.\n{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Create the Forge script for this magic card
{"name": "Lord Skitter, Sewer King", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Rat Noble", "oracle_text": "Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nAt the beginning of combat on your turn, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "3", "toughness": "3"}
Name:Lord Skitter, Sewer King\nManaCost:2 B\nTypes:Legendary Creature Rat Noble\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Rat.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExileN | TriggerDescription$ Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nSVar:TrigExileN:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card.OppOwn | TgtPrompt$ Select up to one target card from an opponent's graveyard\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock\nDeckHas:Ability$Token|Graveyard\nOracle:Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nAt the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lord Skitter, Sewer King", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Rat Noble", "oracle_text": "Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nAt the beginning of combat on your turn, create a 1/1 black Rat creature token with \"This creature can't block.\"", "power": "3", "toughness": "3"} ### Response: Name:Lord Skitter, Sewer King\nManaCost:2 B\nTypes:Legendary Creature Rat Noble\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Rat.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExileN | TriggerDescription$ Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nSVar:TrigExileN:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card.OppOwn | TgtPrompt$ Select up to one target card from an opponent's graveyard\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock\nDeckHas:Ability$Token|Graveyard\nOracle:Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.\nAt the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Spirit of Malevolence", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.", "power": "2", "toughness": "1"}
Name:Spirit of Malevolence\nManaCost:1 B\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spirit of Malevolence", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.", "power": "2", "toughness": "1"} ### Response: Name:Spirit of Malevolence\nManaCost:1 B\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Iron Verdict", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Iron Verdict deals 5 damage to target tapped creature.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Iron Verdict\nManaCost:2 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.tapped | NumDmg$ 5 | TgtPrompt$ Select target tapped creature | SpellDescription$ CARDNAME deals 5 damage to target tapped creature.\nK:Foretell:W\nOracle:Iron Verdict deals 5 damage to target tapped creature.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iron Verdict", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Iron Verdict deals 5 damage to target tapped creature.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Iron Verdict\nManaCost:2 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.tapped | NumDmg$ 5 | TgtPrompt$ Select target tapped creature | SpellDescription$ CARDNAME deals 5 damage to target tapped creature.\nK:Foretell:W\nOracle:Iron Verdict deals 5 damage to target tapped creature.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Tuvasa the Sunlit", "mana_cost": "{G}{W}{U}", "type_line": "Legendary Creature \u2014 Merfolk Shaman", "oracle_text": "Tuvasa the Sunlit gets +1/+1 for each enchantment you control.\nWhenever you cast your first enchantment spell each turn, draw a card.", "power": "1", "toughness": "1"}
Name:Tuvasa the Sunlit\nManaCost:G W U\nTypes:Legendary Creature Merfolk Shaman\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast your first enchantment spell each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:BuffedBy:Enchantment\nOracle:Tuvasa the Sunlit gets +1/+1 for each enchantment you control.\nWhenever you cast your first enchantment spell each turn, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tuvasa the Sunlit", "mana_cost": "{G}{W}{U}", "type_line": "Legendary Creature \u2014 Merfolk Shaman", "oracle_text": "Tuvasa the Sunlit gets +1/+1 for each enchantment you control.\nWhenever you cast your first enchantment spell each turn, draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Tuvasa the Sunlit\nManaCost:G W U\nTypes:Legendary Creature Merfolk Shaman\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast your first enchantment spell each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nSVar:BuffedBy:Enchantment\nOracle:Tuvasa the Sunlit gets +1/+1 for each enchantment you control.\nWhenever you cast your first enchantment spell each turn, draw a card.
Create the Forge script for this magic card
{"name": "Battering Ram", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)\nWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.", "power": "1", "toughness": "1"}
Name:Battering Ram\nManaCost:2\nTypes:Artifact Creature Construct\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigBanding | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, CARDNAME gains banding until end of combat.\nSVar:TrigBanding:DB$ Pump | Defined$ Self | KW$ Banding | Duration$ UntilEndOfCombat\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.Wall | Execute$ DelayAttackTrig | TriggerDescription$ Whenever CARDNAME becomes blocked by a Wall, destroy that Wall at end of combat.\nSVar:DelayAttackTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)\nWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battering Ram", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)\nWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.", "power": "1", "toughness": "1"} ### Response: Name:Battering Ram\nManaCost:2\nTypes:Artifact Creature Construct\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigBanding | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, CARDNAME gains banding until end of combat.\nSVar:TrigBanding:DB$ Pump | Defined$ Self | KW$ Banding | Duration$ UntilEndOfCombat\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.Wall | Execute$ DelayAttackTrig | TriggerDescription$ Whenever CARDNAME becomes blocked by a Wall, destroy that Wall at end of combat.\nSVar:DelayAttackTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroyBlocker | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)\nWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Create the Forge script for this magic card
{"name": "Ogre's Cleaver", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +5/+0.\nEquip {5}"}
Name:Ogre's Cleaver\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:5\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 5 | Description$ Equipped creature gets +5/+0.\nOracle:Equipped creature gets +5/+0.\nEquip {5}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ogre's Cleaver", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +5/+0.\nEquip {5}"} ### Response: Name:Ogre's Cleaver\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:5\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 5 | Description$ Equipped creature gets +5/+0.\nOracle:Equipped creature gets +5/+0.\nEquip {5}
Create the Forge script for this magic card
{"name": "Celestial Ancient", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.", "power": "3", "toughness": "3"}
Name:Celestial Ancient\nManaCost:3 W W\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Enchantment\nOracle:Flying\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestial Ancient", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.", "power": "3", "toughness": "3"} ### Response: Name:Celestial Ancient\nManaCost:3 W W\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Enchantment\nOracle:Flying\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Create the Forge script for this magic card
{"name": "Promising Duskmage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.", "power": "2", "toughness": "3"}
Name:Promising Duskmage\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_GE1_P1P1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, if it had a +1/+1 counter on it, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHints:Ability$Counters\nOracle:When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Promising Duskmage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Promising Duskmage\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_GE1_P1P1 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, if it had a +1/+1 counter on it, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHints:Ability$Counters\nOracle:When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
Create the Forge script for this magic card
{"name": "Reclamation", "mana_cost": "{2}{G}{W}", "type_line": "Enchantment", "oracle_text": "Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)"}
Name:Reclamation\nManaCost:2 G W\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature.Black | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)\nAI:RemoveDeck:Random\nOracle:Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reclamation", "mana_cost": "{2}{G}{W}", "type_line": "Enchantment", "oracle_text": "Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)"} ### Response: Name:Reclamation\nManaCost:2 G W\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature.Black | Target$ Player,Planeswalker | Cost$ Sac<1/Land> | Description$ Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)\nAI:RemoveDeck:Random\nOracle:Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Create the Forge script for this magic card
{"name": "Show and Tell", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield."}
Name:Show and Tell\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature,Artifact,Enchantment,Land | DefinedPlayer$ Player | ChangeNum$ 1 | SpellDescription$ Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.YouCtrl+cmcGE4\nOracle:Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Show and Tell", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield."} ### Response: Name:Show and Tell\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature,Artifact,Enchantment,Land | DefinedPlayer$ Player | ChangeNum$ 1 | SpellDescription$ Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.YouCtrl+cmcGE4\nOracle:Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Duergar Mine-Captain", "mana_cost": "{2}{R/W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)", "power": "2", "toughness": "1"}
Name:Duergar Mine-Captain\nManaCost:2 RW\nTypes:Creature Dwarf Soldier\nPT:2/1\nA:AB$ PumpAll | Cost$ 1 RW Q | ValidCards$ Creature.attacking | NumAtt$ +1 | SpellDescription$ Attacking creatures get +1/+0 until end of turn.\nOracle:{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duergar Mine-Captain", "mana_cost": "{2}{R/W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)", "power": "2", "toughness": "1"} ### Response: Name:Duergar Mine-Captain\nManaCost:2 RW\nTypes:Creature Dwarf Soldier\nPT:2/1\nA:AB$ PumpAll | Cost$ 1 RW Q | ValidCards$ Creature.attacking | NumAtt$ +1 | SpellDescription$ Attacking creatures get +1/+0 until end of turn.\nOracle:{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Create the Forge script for this magic card
{"name": "Grayscaled Gharial", "mana_cost": "{U}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)", "power": "1", "toughness": "1"}
Name:Grayscaled Gharial\nManaCost:U\nTypes:Creature Crocodile\nPT:1/1\nK:Islandwalk\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grayscaled Gharial", "mana_cost": "{U}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)", "power": "1", "toughness": "1"} ### Response: Name:Grayscaled Gharial\nManaCost:U\nTypes:Creature Crocodile\nPT:1/1\nK:Islandwalk\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Create the Forge script for this magic card
{"name": "Blazing Archon", "mana_cost": "{6}{W}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nCreatures can't attack you.", "power": "5", "toughness": "6"}
Name:Blazing Archon\nManaCost:6 W W W\nTypes:Creature Archon\nPT:5/6\nK:Flying\nS:Mode$ CantAttack | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you.\nOracle:Flying\nCreatures can't attack you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blazing Archon", "mana_cost": "{6}{W}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nCreatures can't attack you.", "power": "5", "toughness": "6"} ### Response: Name:Blazing Archon\nManaCost:6 W W W\nTypes:Creature Archon\nPT:5/6\nK:Flying\nS:Mode$ CantAttack | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you.\nOracle:Flying\nCreatures can't attack you.
Create the Forge script for this magic card
{"name": "Ruthless Predation", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)"}
Name:Ruthless Predation\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | NumAtt$ +1 | NumDef$ +2 | SpellDescription$ Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nOracle:Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruthless Predation", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)"} ### Response: Name:Ruthless Predation\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | NumAtt$ +1 | NumDef$ +2 | SpellDescription$ Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nOracle:Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create the Forge script for this magic card
{"name": "Reality Acid", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nVanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it."}
Name:Reality Acid\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant permanent\nK:Vanishing:3\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME leaves the battlefield, enchanted permanent's controller sacrifices it.\nSVar:TrigSac:DB$ Destroy | Sacrifice$ True | Defined$ AttachedBy TriggeredCardLKICopy\nOracle:Enchant permanent\nVanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reality Acid", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant permanent\nVanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it."} ### Response: Name:Reality Acid\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant permanent\nK:Vanishing:3\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME leaves the battlefield, enchanted permanent's controller sacrifices it.\nSVar:TrigSac:DB$ Destroy | Sacrifice$ True | Defined$ AttachedBy TriggeredCardLKICopy\nOracle:Enchant permanent\nVanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Create the Forge script for this magic card
{"name": "Be'lakor, the Dark Master", "mana_cost": "{3}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Demon Noble", "oracle_text": "Flying\nPrince of Chaos \u2014 When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.\nLord of Torment \u2014 Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.", "power": "6", "toughness": "5"}
Name:Be'lakor, the Dark Master\nManaCost:3 U B R\nTypes:Legendary Creature Demon Noble\nPT:6/5\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Prince of Chaos — When CARDNAME enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.\nSVar:TrigDraw:DB$ Draw | NumCards$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Demon.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y\nSVar:X:Count$Valid Demon.YouCtrl\nSVar:Y:TriggeredCard$CardPower\nSVar:BuffedBy:Demon\nDeckHints:Type$Demon\nOracle:Flying\nPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.\nLord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Be'lakor, the Dark Master", "mana_cost": "{3}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Demon Noble", "oracle_text": "Flying\nPrince of Chaos \u2014 When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.\nLord of Torment \u2014 Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.", "power": "6", "toughness": "5"} ### Response: Name:Be'lakor, the Dark Master\nManaCost:3 U B R\nTypes:Legendary Creature Demon Noble\nPT:6/5\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Prince of Chaos — When CARDNAME enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.\nSVar:TrigDraw:DB$ Draw | NumCards$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Demon.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y\nSVar:X:Count$Valid Demon.YouCtrl\nSVar:Y:TriggeredCard$CardPower\nSVar:BuffedBy:Demon\nDeckHints:Type$Demon\nOracle:Flying\nPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.\nLord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
Create the Forge script for this magic card
{"name": "Glowrider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Noncreature spells cost {1} more to cast.", "power": "2", "toughness": "1"}
Name:Glowrider\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:2/1\nS:Mode$ RaiseCost | ValidCard$ Card.nonCreature | Type$ Spell | Amount$ 1 | Description$ Noncreature spells cost {1} more to cast.\nOracle:Noncreature spells cost {1} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glowrider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Noncreature spells cost {1} more to cast.", "power": "2", "toughness": "1"} ### Response: Name:Glowrider\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:2/1\nS:Mode$ RaiseCost | ValidCard$ Card.nonCreature | Type$ Spell | Amount$ 1 | Description$ Noncreature spells cost {1} more to cast.\nOracle:Noncreature spells cost {1} more to cast.
Create the Forge script for this magic card
{"name": "Boltwing Marauder", "mana_cost": "{3}{B}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.", "power": "5", "toughness": "4"}
Name:Boltwing Marauder\nManaCost:3 B R\nTypes:Creature Dragon\nPT:5/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +0\nOracle:Flying\nWhenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boltwing Marauder", "mana_cost": "{3}{B}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.", "power": "5", "toughness": "4"} ### Response: Name:Boltwing Marauder\nManaCost:3 B R\nTypes:Creature Dragon\nPT:5/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +0\nOracle:Flying\nWhenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Brood Weaver", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach.", "power": "2", "toughness": "4"}
Name:Brood Weaver\nManaCost:3 G\nTypes:Creature Spider\nPT:2/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/2 green Spider creature token with reach.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_2_spider_reach | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Reach\nWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brood Weaver", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach.", "power": "2", "toughness": "4"} ### Response: Name:Brood Weaver\nManaCost:3 G\nTypes:Creature Spider\nPT:2/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/2 green Spider creature token with reach.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_2_spider_reach | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Reach\nWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Create the Forge script for this magic card
{"name": "Cirith Ungol Patrol", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Orc Soldier", "oracle_text": "{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "4", "toughness": "5"}
Name:Cirith Ungol Patrol\nManaCost:4 B\nTypes:Creature Orc Soldier\nPT:4/5\nA:AB$ Draw | Cost$ 1 T Sac<1/Creature.Other/another creature> | NumCards$ 1 | SubAbility$ DBFood | SpellDescription$ Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ You | TokenAmount$ 1\nDeckHas:Ability$Sacrifice|Token|LifeGain & Type$Artifact|Food\nOracle:{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cirith Ungol Patrol", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Orc Soldier", "oracle_text": "{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "4", "toughness": "5"} ### Response: Name:Cirith Ungol Patrol\nManaCost:4 B\nTypes:Creature Orc Soldier\nPT:4/5\nA:AB$ Draw | Cost$ 1 T Sac<1/Creature.Other/another creature> | NumCards$ 1 | SubAbility$ DBFood | SpellDescription$ Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ You | TokenAmount$ 1\nDeckHas:Ability$Sacrifice|Token|LifeGain & Type$Artifact|Food\nOracle:{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Create the Forge script for this magic card
{"name": "Copper Carapace", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2 and can't block.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Copper Carapace\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Equipped creature gets +2/+2 and can't block.\nAI:RemoveDeck:Random\nOracle:Equipped creature gets +2/+2 and can't block.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Copper Carapace", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2 and can't block.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Copper Carapace\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Equipped creature gets +2/+2 and can't block.\nAI:RemoveDeck:Random\nOracle:Equipped creature gets +2/+2 and can't block.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Honorable Passage", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller."}
Name:Honorable Passage\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ 1 W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to prevent damage to | ReplacementEffects$ RepDmg | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RepDmg:Event$ DamageDone | ValidTarget$ Card.IsRemembered,Player.IsRemembered | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ DealDamage | PreventionEffect$ True | Description$ The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.\nSVar:DealDamage:DB$ DealDamage | Defined$ ReplacedSourceController | DamageSource$ EffectSource | NumDmg$ X | ConditionDefined$ ReplacedSource | ConditionPresent$ Card.RedSource | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nOracle:The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Honorable Passage", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller."} ### Response: Name:Honorable Passage\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ 1 W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Any | TgtPrompt$ Select any target to prevent damage to | ReplacementEffects$ RepDmg | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RepDmg:Event$ DamageDone | ValidTarget$ Card.IsRemembered,Player.IsRemembered | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ DealDamage | PreventionEffect$ True | Description$ The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.\nSVar:DealDamage:DB$ DealDamage | Defined$ ReplacedSourceController | DamageSource$ EffectSource | NumDmg$ X | ConditionDefined$ ReplacedSource | ConditionPresent$ Card.RedSource | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nOracle:The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Create the Forge script for this magic card
{"name": "Frantic Salvage", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Put any number of target artifact cards from your graveyard on top of your library.\nDraw a card."}
Name:Frantic Salvage\nManaCost:3 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SubAbility$ DBDraw | SpellDescription$ Put any number of target artifact cards from your graveyard on top of your library.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$TypeInYourYard.Artifact\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Put any number of target artifact cards from your graveyard on top of your library.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frantic Salvage", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Put any number of target artifact cards from your graveyard on top of your library.\nDraw a card."} ### Response: Name:Frantic Salvage\nManaCost:3 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SubAbility$ DBDraw | SpellDescription$ Put any number of target artifact cards from your graveyard on top of your library.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$TypeInYourYard.Artifact\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Put any number of target artifact cards from your graveyard on top of your library.\nDraw a card.
Create the Forge script for this magic card
{"name": "Casualties of War", "mana_cost": "{2}{B}{B}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one or more \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target creature.\n\u2022 Destroy target enchantment.\n\u2022 Destroy target land.\n\u2022 Destroy target planeswalker."}
Name:Casualties of War\nManaCost:2 B B G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B B G G | MinCharmNum$ 1 | CharmNum$ 5 | Choices$ DestroyArtifact,DestroyCreature,DestroyEnchantment,DestroyLand,DestroyPlaneswalker\nSVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact\nSVar:DestroyCreature:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nSVar:DestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target Enchantment | SpellDescription$ Destroy target Enchantment.\nSVar:DestroyLand:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nSVar:DestroyPlaneswalker:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker | SpellDescription$ Destroy target planeswalker.\nOracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Destroy target enchantment.\n• Destroy target land.\n• Destroy target planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Casualties of War", "mana_cost": "{2}{B}{B}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one or more \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target creature.\n\u2022 Destroy target enchantment.\n\u2022 Destroy target land.\n\u2022 Destroy target planeswalker."} ### Response: Name:Casualties of War\nManaCost:2 B B G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B B G G | MinCharmNum$ 1 | CharmNum$ 5 | Choices$ DestroyArtifact,DestroyCreature,DestroyEnchantment,DestroyLand,DestroyPlaneswalker\nSVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact\nSVar:DestroyCreature:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nSVar:DestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target Enchantment | SpellDescription$ Destroy target Enchantment.\nSVar:DestroyLand:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nSVar:DestroyPlaneswalker:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker | SpellDescription$ Destroy target planeswalker.\nOracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Destroy target enchantment.\n• Destroy target land.\n• Destroy target planeswalker.
Create the Forge script for this magic card
{"name": "Spidersilk Net", "mana_cost": "{0}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Spidersilk Net\nManaCost:0\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | AddKeyword$ Reach | Description$ Equipped creature gets +0/+2 and has reach.\nOracle:Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spidersilk Net", "mana_cost": "{0}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Spidersilk Net\nManaCost:0\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | AddKeyword$ Reach | Description$ Equipped creature gets +0/+2 and has reach.\nOracle:Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Wild Shape", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.\n\u2022 1/3 Turtle with hexproof.\n\u2022 1/5 Spider with reach.\n\u2022 3/3 Elephant with trample."}
Name:Wild Shape\nManaCost:G\nTypes:Instant\nA:SP$ Charm | Cost$ G | Choices$ ChangeIntoTurtle,ChangeIntoSpider,ChangeIntoElephant | SpellDescription$ Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.\nSVar:ChangeIntoTurtle:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 1 | Toughness$ 3 | RemoveCreatureTypes$ True | Types$ Creature,Turtle | Keywords$ Hexproof | SpellDescription$ 1/3 Turtle with hexproof.\nSVar:ChangeIntoSpider:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 1 | Toughness$ 5 | RemoveCreatureTypes$ True | Types$ Creature,Spider | Keywords$ Reach | SpellDescription$ 1/5 Spider with reach.\nSVar:ChangeIntoElephant:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 3 | Toughness$ 3 | RemoveCreatureTypes$ True | Types$ Creature,Elephant | Keywords$ Trample | SpellDescription$ 3/3 Elephant with trample.\nOracle:Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.\n• 1/3 Turtle with hexproof.\n• 1/5 Spider with reach.\n• 3/3 Elephant with trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Shape", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.\n\u2022 1/3 Turtle with hexproof.\n\u2022 1/5 Spider with reach.\n\u2022 3/3 Elephant with trample."} ### Response: Name:Wild Shape\nManaCost:G\nTypes:Instant\nA:SP$ Charm | Cost$ G | Choices$ ChangeIntoTurtle,ChangeIntoSpider,ChangeIntoElephant | SpellDescription$ Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.\nSVar:ChangeIntoTurtle:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 1 | Toughness$ 3 | RemoveCreatureTypes$ True | Types$ Creature,Turtle | Keywords$ Hexproof | SpellDescription$ 1/3 Turtle with hexproof.\nSVar:ChangeIntoSpider:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 1 | Toughness$ 5 | RemoveCreatureTypes$ True | Types$ Creature,Spider | Keywords$ Reach | SpellDescription$ 1/5 Spider with reach.\nSVar:ChangeIntoElephant:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 3 | Toughness$ 3 | RemoveCreatureTypes$ True | Types$ Creature,Elephant | Keywords$ Trample | SpellDescription$ 3/3 Elephant with trample.\nOracle:Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.\n• 1/3 Turtle with hexproof.\n• 1/5 Spider with reach.\n• 3/3 Elephant with trample.
Create the Forge script for this magic card
{"name": "Essence Infusion", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Put two +1/+1 counters on target creature. It gains lifelink until end of turn."}
Name:Essence Infusion\nManaCost:1 B\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 1 B | CounterNum$ 2 | CounterType$ P1P1 | ValidTgts$ Creature | SubAbility$ DBPump | TgtPrompt$ Select target creature | SpellDescription$ Put two +1/+1 counters on target creature. It gains lifelink until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Lifelink\nDeckHas:Ability$Counters\nOracle:Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Essence Infusion", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Put two +1/+1 counters on target creature. It gains lifelink until end of turn."} ### Response: Name:Essence Infusion\nManaCost:1 B\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 1 B | CounterNum$ 2 | CounterType$ P1P1 | ValidTgts$ Creature | SubAbility$ DBPump | TgtPrompt$ Select target creature | SpellDescription$ Put two +1/+1 counters on target creature. It gains lifelink until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Lifelink\nDeckHas:Ability$Counters\nOracle:Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Fertilid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Fertilid enters the battlefield with two +1/+1 counters on it.\n{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.", "power": "0", "toughness": "0"}
Name:Fertilid\nManaCost:2 G\nTypes:Creature Elemental\nPT:0/0\nK:etbCounter:P1P1:2\nA:AB$ ChangeZone | Cost$ 1 G SubCounter<1/P1P1> | ValidTgts$ Player | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | Chooser$ Targeted | SpellDescription$ Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.\nDeckHas:Ability$Counters\nOracle:Fertilid enters the battlefield with two +1/+1 counters on it.\n{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fertilid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Fertilid enters the battlefield with two +1/+1 counters on it.\n{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.", "power": "0", "toughness": "0"} ### Response: Name:Fertilid\nManaCost:2 G\nTypes:Creature Elemental\nPT:0/0\nK:etbCounter:P1P1:2\nA:AB$ ChangeZone | Cost$ 1 G SubCounter<1/P1P1> | ValidTgts$ Player | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | Chooser$ Targeted | SpellDescription$ Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.\nDeckHas:Ability$Counters\nOracle:Fertilid enters the battlefield with two +1/+1 counters on it.\n{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Create the Forge script for this magic card
{"name": "Slayer's Bounty", "mana_cost": "{W}", "type_line": "Legendary Artifact \u2014 Clue", "oracle_text": "When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.\nWhenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.\n{2}, Sacrifice Slayer's Bounty: Draw a card."}
Name:Slayer's Bounty\nManaCost:W\nTypes:Legendary Artifact Clue\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at the creature cards in target opponent's hand.\nSVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Look$ True | RevealType$ Creature\nT:Mode$ Sacrificed | ValidCard$ Card.Self,Clue.Other+YouCtrl | Execute$ TrigDraft | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice CARDNAME or another Clue, draft a card from CARDNAME's spellbook.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Bounty Agent,Outflank,Bound in Gold,Bring to Trial,Glass Casket,Reprobation,Collar the Culprit,Compulsory Rest,Expel,Fairgrounds Warden,Iron Verdict,Luminous Bonds,Raise the Alarm,Seal Away,Summary Judgment\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Investigate & Type$Clue\nOracle:When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.\nWhenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.\n{2}, Sacrifice Slayer's Bounty: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slayer's Bounty", "mana_cost": "{W}", "type_line": "Legendary Artifact \u2014 Clue", "oracle_text": "When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.\nWhenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.\n{2}, Sacrifice Slayer's Bounty: Draw a card."} ### Response: Name:Slayer's Bounty\nManaCost:W\nTypes:Legendary Artifact Clue\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at the creature cards in target opponent's hand.\nSVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Look$ True | RevealType$ Creature\nT:Mode$ Sacrificed | ValidCard$ Card.Self,Clue.Other+YouCtrl | Execute$ TrigDraft | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice CARDNAME or another Clue, draft a card from CARDNAME's spellbook.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Bounty Agent,Outflank,Bound in Gold,Bring to Trial,Glass Casket,Reprobation,Collar the Culprit,Compulsory Rest,Expel,Fairgrounds Warden,Iron Verdict,Luminous Bonds,Raise the Alarm,Seal Away,Summary Judgment\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Investigate & Type$Clue\nOracle:When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.\nWhenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.\n{2}, Sacrifice Slayer's Bounty: Draw a card.
Create the Forge script for this magic card
{"name": "Decommission", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment.\nRevolt \u2014 If a permanent you controlled left the battlefield this turn, you gain 3 life."}
Name:Decommission\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Condition$ Revolt | LifeAmount$ 3\nOracle:Destroy target artifact or enchantment.\nRevolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Decommission", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment.\nRevolt \u2014 If a permanent you controlled left the battlefield this turn, you gain 3 life."} ### Response: Name:Decommission\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Condition$ Revolt | LifeAmount$ 3\nOracle:Destroy target artifact or enchantment.\nRevolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Create the Forge script for this magic card
{"name": "Spire of Industry", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact."}
Name:Spire of Industry\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Any | Amount$ 1 | IsPresent$ Artifact.YouCtrl | SpellDescription$ Add one mana of any color. Activate only if you control an artifact.\nOracle:{T}: Add {C}.\n{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spire of Industry", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact."} ### Response: Name:Spire of Industry\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ Any | Amount$ 1 | IsPresent$ Artifact.YouCtrl | SpellDescription$ Add one mana of any color. Activate only if you control an artifact.\nOracle:{T}: Add {C}.\n{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Create the Forge script for this magic card
{"name": "Stormfront Riders", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.\nWhenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.", "power": "4", "toughness": "3"}
Name:Stormfront Riders\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self,Creature.YouOwn+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Mandatory$ True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl+cmcLE4+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:Flying\nWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.\nWhenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormfront Riders", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.\nWhenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.", "power": "4", "toughness": "3"} ### Response: Name:Stormfront Riders\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return two creatures you control to their owner's hand.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Card.Self,Creature.YouOwn+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Mandatory$ True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl+cmcLE4+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:Flying\nWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.\nWhenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Create the Forge script for this magic card
{"name": "Species Gorger", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Frog Beast", "oracle_text": "At the beginning of your upkeep, return a creature you control to its owner's hand.", "power": "6", "toughness": "6"}
Name:Species Gorger\nManaCost:3 G U\nTypes:Creature Frog Beast\nPT:6/6\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return a creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Mandatory$ True | Hidden$ True | ChangeType$ Creature.YouCtrl\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, return a creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Species Gorger", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Frog Beast", "oracle_text": "At the beginning of your upkeep, return a creature you control to its owner's hand.", "power": "6", "toughness": "6"} ### Response: Name:Species Gorger\nManaCost:3 G U\nTypes:Creature Frog Beast\nPT:6/6\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigBounce | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, return a creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Mandatory$ True | Hidden$ True | ChangeType$ Creature.YouCtrl\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, return a creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Ghost Warden", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{T}: Target creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Ghost Warden\nManaCost:1 W\nTypes:Creature Spirit\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nOracle:{T}: Target creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghost Warden", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{T}: Target creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Ghost Warden\nManaCost:1 W\nTypes:Creature Spirit\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nOracle:{T}: Target creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Garruk, Wrath of the Wilds", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Garruk", "oracle_text": "+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains \"This spell costs {1} less to cast.\"\n\u22121: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.\n\u22126: Until end of turn, creatures you control get +3/+3 and gain trample.", "loyalty": "4"}
Name:Garruk, Wrath of the Wilds\nManaCost:2 G G\nTypes:Legendary Planeswalker Garruk\nLoyalty:4\nA:AB$ ChooseCard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."\nSVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ None\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nA:AB$ Draft | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Spellbook$ Mosscoat Goriak,Sylvan Brushstrider,Murasa Rootgrazer,Dire Wolf Prowler,Ferocious Pup,Pestilent Wolf,Garruk's Uprising,Dawntreader Elk,Nessian Hornbeetle,Territorial Scythecat,Trufflesnout,Wary Okapi,Scurrid Colony,Barkhide Troll,Underdark Basilisk | Zone$ Battlefield | SpellDescription$ Draft a card from CARDNAME's spellbook and put it onto the battlefield.\nA:AB$ PumpAll | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Until end of turn, creatures you control get +3/+3 and gain trample.\nDeckHas:Type$Troll|Elk|Wolf|Beast|Insect|Squirrel|Boar|Basilisk|Antelope & Ability$Sacrifice|Counters|LifeGain\nOracle:[+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."\n[-1]: Draft a card from Garruk, Wrath of the Wild's spellbook and put it onto the battlefield.\n[-6]: Until end of turn, creatures you control get +3/+3 and gain trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Garruk, Wrath of the Wilds", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Garruk", "oracle_text": "+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains \"This spell costs {1} less to cast.\"\n\u22121: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.\n\u22126: Until end of turn, creatures you control get +3/+3 and gain trample.", "loyalty": "4"} ### Response: Name:Garruk, Wrath of the Wilds\nManaCost:2 G G\nTypes:Legendary Planeswalker Garruk\nLoyalty:4\nA:AB$ ChooseCard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | Mandatory$ True | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."\nSVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | staticAbilities$ ReduceCost | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ None\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nA:AB$ Draft | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Spellbook$ Mosscoat Goriak,Sylvan Brushstrider,Murasa Rootgrazer,Dire Wolf Prowler,Ferocious Pup,Pestilent Wolf,Garruk's Uprising,Dawntreader Elk,Nessian Hornbeetle,Territorial Scythecat,Trufflesnout,Wary Okapi,Scurrid Colony,Barkhide Troll,Underdark Basilisk | Zone$ Battlefield | SpellDescription$ Draft a card from CARDNAME's spellbook and put it onto the battlefield.\nA:AB$ PumpAll | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Until end of turn, creatures you control get +3/+3 and gain trample.\nDeckHas:Type$Troll|Elk|Wolf|Beast|Insect|Squirrel|Boar|Basilisk|Antelope & Ability$Sacrifice|Counters|LifeGain\nOracle:[+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."\n[-1]: Draft a card from Garruk, Wrath of the Wild's spellbook and put it onto the battlefield.\n[-6]: Until end of turn, creatures you control get +3/+3 and gain trample.
Create the Forge script for this magic card
{"name": "Jungle Basin", "mana_cost": "", "type_line": "Land", "oracle_text": "Jungle Basin enters the battlefield tapped.\nWhen Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\n{T}: Add {C}{G}."}
Name:Jungle Basin\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C G | SpellDescription$ Add {C}{G}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Forest.untapped/untapped Forest> | UnlessPayer$ You\nSVar:NeedsToPlay:Forest.YouCtrl+untapped\nOracle:Jungle Basin enters the battlefield tapped.\nWhen Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\n{T}: Add {C}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jungle Basin", "mana_cost": "", "type_line": "Land", "oracle_text": "Jungle Basin enters the battlefield tapped.\nWhen Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\n{T}: Add {C}{G}."} ### Response: Name:Jungle Basin\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C G | SpellDescription$ Add {C}{G}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Forest.untapped/untapped Forest> | UnlessPayer$ You\nSVar:NeedsToPlay:Forest.YouCtrl+untapped\nOracle:Jungle Basin enters the battlefield tapped.\nWhen Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\n{T}: Add {C}{G}.
Create the Forge script for this magic card
{"name": "Next of Kin", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step."}
Name:Next of Kin\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return CARDNAME to the battlefield attached to that creature at the beginning of the next end step.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand,Command | Destination$ Battlefield | ChangeType$ Creature.cmcLTX+YouOwn | RememberChanged$ True | SubAbility$ DBDelayedTrigger\nSVar:X:TriggeredCard$CardManaCost\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ If you do, return CARDNAME to the battlefield attached to that creature at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nOracle:Enchant creature\nWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Next of Kin", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step."} ### Response: Name:Next of Kin\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return CARDNAME to the battlefield attached to that creature at the beginning of the next end step.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand,Command | Destination$ Battlefield | ChangeType$ Creature.cmcLTX+YouOwn | RememberChanged$ True | SubAbility$ DBDelayedTrigger\nSVar:X:TriggeredCard$CardManaCost\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ If you do, return CARDNAME to the battlefield attached to that creature at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nOracle:Enchant creature\nWhen enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Shadow-Rite Priest", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Other Clerics you control get +1/+1.\n{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
Name:Shadow-Rite Priest\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:2/2\nS:Mode$ Continuous | Affected$ Cleric.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Clerics you control get +1/+1.\nA:AB$ ChangeZone | Cost$ T 3 B B Sac<1/Cleric.Other> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Black | SpellDescription$ Search your library for a black creature card, put it onto the battlefield, then shuffle.\nDeckHas:Ability$Sacrifice\nDeckNeeds:Type$Cleric\nOracle:Other Clerics you control get +1/+1.\n{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadow-Rite Priest", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Other Clerics you control get +1/+1.\n{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Shadow-Rite Priest\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:2/2\nS:Mode$ Continuous | Affected$ Cleric.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Clerics you control get +1/+1.\nA:AB$ ChangeZone | Cost$ T 3 B B Sac<1/Cleric.Other> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Black | SpellDescription$ Search your library for a black creature card, put it onto the battlefield, then shuffle.\nDeckHas:Ability$Sacrifice\nDeckNeeds:Type$Cleric\nOracle:Other Clerics you control get +1/+1.\n{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Elemental Uprising", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able."}
Name:Elemental Uprising\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | Cost$ 1 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.\nOracle:Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elemental Uprising", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able."} ### Response: Name:Elemental Uprising\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | Cost$ 1 G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.\nOracle:Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Create the Forge script for this magic card
{"name": "Lurking Informant", "mana_cost": "{1}{U/B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "({U/B} can be paid with either {U} or {B}.)\n{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.", "power": "1", "toughness": "2"}
Name:Lurking Informant\nManaCost:1 UB\nTypes:Creature Human Rogue\nPT:1/2\nA:AB$ Dig | Cost$ 2 T | DigNum$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | AnyNumber$ True | DestinationZone$ Graveyard | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of target player's library. You may put that card into that player's graveyard.\nOracle:({U/B} can be paid with either {U} or {B}.)\n{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lurking Informant", "mana_cost": "{1}{U/B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "({U/B} can be paid with either {U} or {B}.)\n{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.", "power": "1", "toughness": "2"} ### Response: Name:Lurking Informant\nManaCost:1 UB\nTypes:Creature Human Rogue\nPT:1/2\nA:AB$ Dig | Cost$ 2 T | DigNum$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | AnyNumber$ True | DestinationZone$ Graveyard | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of target player's library. You may put that card into that player's graveyard.\nOracle:({U/B} can be paid with either {U} or {B}.)\n{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
Create the Forge script for this magic card
{"name": "Rise"}
Name:Rise\nManaCost:U B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ U B | ValidTgts$ Creature | TgtPrompt$ Select target creature in a graveyard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone | SpellDescription$ Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature on the battlefield | Origin$ Battlefield | Destination$ Hand | IsCurse$ True\nAlternateMode:Split\nOracle:Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.\n\nALTERNATE\n\nName:Fall\nManaCost:B R\nTypes:Sorcery\nA:SP$ Reveal | Cost$ B R | ValidTgts$ Player | IsCurse$ True | Random$ True | NumCards$ 2 | RememberRevealed$ True | SubAbility$ DBDiscard | SpellDescription$ Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ Targeted | DefinedCards$ ValidHand Card.nonLand+IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rise"} ### Response: Name:Rise\nManaCost:U B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ U B | ValidTgts$ Creature | TgtPrompt$ Select target creature in a graveyard | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone | SpellDescription$ Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature on the battlefield | Origin$ Battlefield | Destination$ Hand | IsCurse$ True\nAlternateMode:Split\nOracle:Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.\n\nALTERNATE\n\nName:Fall\nManaCost:B R\nTypes:Sorcery\nA:SP$ Reveal | Cost$ B R | ValidTgts$ Player | IsCurse$ True | Random$ True | NumCards$ 2 | RememberRevealed$ True | SubAbility$ DBDiscard | SpellDescription$ Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ Targeted | DefinedCards$ ValidHand Card.nonLand+IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Create the Forge script for this magic card
{"name": "Sphinx of New Prahv", "mana_cost": "{W}{W}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying, vigilance\nSpells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.", "power": "4", "toughness": "3"}
Name:Sphinx of New Prahv\nManaCost:W W U U\nTypes:Creature Sphinx\nPT:4/3\nK:Flying\nK:Vigilance\nS:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.\nOracle:Flying, vigilance\nSpells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphinx of New Prahv", "mana_cost": "{W}{W}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying, vigilance\nSpells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.", "power": "4", "toughness": "3"} ### Response: Name:Sphinx of New Prahv\nManaCost:W W U U\nTypes:Creature Sphinx\nPT:4/3\nK:Flying\nK:Vigilance\nS:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.\nOracle:Flying, vigilance\nSpells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Create the Forge script for this magic card
{"name": "Blood Feud", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target creature fights another target creature. (Each deals damage equal to its power to the other.)"}
Name:Blood Feud\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Fight | Cost$ 4 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 2 | TargetMax$ 2 | SpellDescription$ Target creature fights another target creature. (Each deals damage equal to its power to the other.)\nOracle:Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Feud", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target creature fights another target creature. (Each deals damage equal to its power to the other.)"} ### Response: Name:Blood Feud\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Fight | Cost$ 4 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 2 | TargetMax$ 2 | SpellDescription$ Target creature fights another target creature. (Each deals damage equal to its power to the other.)\nOracle:Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Create the Forge script for this magic card
{"name": "Swarm Surge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nCreatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn."}
Name:Swarm Surge\nManaCost:2 B\nTypes:Sorcery\nK:Devoid\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SubAbility$ DBPumpAll | SpellDescription$ Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.Colorless+YouCtrl | KW$ First Strike\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nCreatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swarm Surge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nCreatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn."} ### Response: Name:Swarm Surge\nManaCost:2 B\nTypes:Sorcery\nK:Devoid\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SubAbility$ DBPumpAll | SpellDescription$ Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.Colorless+YouCtrl | KW$ First Strike\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nCreatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Create the Forge script for this magic card
{"name": "Augury Raven", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "3"}
Name:Augury Raven\nManaCost:3 U\nTypes:Creature Bird\nPT:3/3\nK:Flying\nK:Foretell:1 U\nOracle:Flying\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Augury Raven", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "3"} ### Response: Name:Augury Raven\nManaCost:3 U\nTypes:Creature Bird\nPT:3/3\nK:Flying\nK:Foretell:1 U\nOracle:Flying\nForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Cubwarden", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nLifelink\nWhenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.", "power": "3", "toughness": "5"}
Name:Cubwarden\nManaCost:3 W\nTypes:Creature Cat\nPT:3/5\nK:Mutate:2 W W\nK:Lifelink\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_cat_lifelink | TokenOwner$ You\nDeckHas:Ability$Token\nDeckHints:Type$Cat\nOracle:Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nLifelink\nWhenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cubwarden", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nLifelink\nWhenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.", "power": "3", "toughness": "5"} ### Response: Name:Cubwarden\nManaCost:3 W\nTypes:Creature Cat\nPT:3/5\nK:Mutate:2 W W\nK:Lifelink\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_cat_lifelink | TokenOwner$ You\nDeckHas:Ability$Token\nDeckHints:Type$Cat\nOracle:Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nLifelink\nWhenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Create the Forge script for this magic card
{"name": "Silence", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Your opponents can't cast spells this turn."}
Name:Silence\nManaCost:W\nTypes:Instant\nA:SP$ Effect | StaticAbilities$ STCantBeCast | AILogic$ BeginningOfOppTurn | SpellDescription$ Your opponents can't cast spells this turn.\nSVar:STCantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card | Caster$ Opponent | Description$ Your opponents can't cast spells.\nOracle:Your opponents can't cast spells this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silence", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Your opponents can't cast spells this turn."} ### Response: Name:Silence\nManaCost:W\nTypes:Instant\nA:SP$ Effect | StaticAbilities$ STCantBeCast | AILogic$ BeginningOfOppTurn | SpellDescription$ Your opponents can't cast spells this turn.\nSVar:STCantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card | Caster$ Opponent | Description$ Your opponents can't cast spells.\nOracle:Your opponents can't cast spells this turn.
Create the Forge script for this magic card
{"name": "Thousand Moons Infantry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Untap Thousand Moons Infantry during each other player's untap step.", "power": "2", "toughness": "4"}
Name:Thousand Moons Infantry\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/4\nK:CARDNAME untaps during each other player's untap step.\nOracle:Untap Thousand Moons Infantry during each other player's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thousand Moons Infantry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Untap Thousand Moons Infantry during each other player's untap step.", "power": "2", "toughness": "4"} ### Response: Name:Thousand Moons Infantry\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/4\nK:CARDNAME untaps during each other player's untap step.\nOracle:Untap Thousand Moons Infantry during each other player's untap step.
Create the Forge script for this magic card
{"name": "Oath of Lieges", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle."}
Name:Oath of Lieges\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ LiegesSearch | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.\nSVar:LiegesSearch:DB$ ChangeZone | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Player.OpponentToActive+withMoreLandsThanActive | TgtPrompt$ Choose target opponent who controls more land than you | DefinedPlayer$ TriggeredPlayer | Chooser$ TriggeredPlayer | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Optional$ True | ShuffleNonMandatory$ True\nSVar:NeedsToPlayVar:Z GEY\nSVar:Z:Count$Valid Land.YouDontCtrl+inZoneBattlefield\nSVar:Y:Count$Valid Land.YouCtrl+inZoneBattlefield\nOracle:At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Lieges", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle."} ### Response: Name:Oath of Lieges\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ LiegesSearch | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.\nSVar:LiegesSearch:DB$ ChangeZone | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Player.OpponentToActive+withMoreLandsThanActive | TgtPrompt$ Choose target opponent who controls more land than you | DefinedPlayer$ TriggeredPlayer | Chooser$ TriggeredPlayer | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Optional$ True | ShuffleNonMandatory$ True\nSVar:NeedsToPlayVar:Z GEY\nSVar:Z:Count$Valid Land.YouDontCtrl+inZoneBattlefield\nSVar:Y:Count$Valid Land.YouCtrl+inZoneBattlefield\nOracle:At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Inverted Iceberg"}
Name:Inverted Iceberg\nManaCost:1 U\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nK:Craft:4 U U ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Mill\nOracle:When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)\nCraft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Iceberg Titan\nManaCost:no cost\nColors:blue\nTypes:Artifact Creature Golem\nPT:6/6\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap or untap target artifact or creature.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inverted Iceberg"} ### Response: Name:Inverted Iceberg\nManaCost:1 U\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nK:Craft:4 U U ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Mill\nOracle:When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)\nCraft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Iceberg Titan\nManaCost:no cost\nColors:blue\nTypes:Artifact Creature Golem\nPT:6/6\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTapOrUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap or untap target artifact or creature.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
Create the Forge script for this magic card
{"name": "Adrix and Nev, Twincasters", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nIf one or more tokens would be created under your control, twice that many of those tokens are created instead.", "power": "2", "toughness": "2"}
Name:Adrix and Nev, Twincasters\nManaCost:2 G U\nTypes:Legendary Creature Merfolk Wizard\nPT:2/2\nK:Ward:2\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DoubleToken | Description$ If one or more tokens would be created under your control, twice that many of those tokens are created instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount | ValidCard$ Card.YouCtrl\nDeckHints:Ability$Token\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nIf one or more tokens would be created under your control, twice that many of those tokens are created instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adrix and Nev, Twincasters", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nIf one or more tokens would be created under your control, twice that many of those tokens are created instead.", "power": "2", "toughness": "2"} ### Response: Name:Adrix and Nev, Twincasters\nManaCost:2 G U\nTypes:Legendary Creature Merfolk Wizard\nPT:2/2\nK:Ward:2\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DoubleToken | Description$ If one or more tokens would be created under your control, twice that many of those tokens are created instead.\nSVar:DoubleToken:DB$ ReplaceToken | Type$ Amount | ValidCard$ Card.YouCtrl\nDeckHints:Ability$Token\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nIf one or more tokens would be created under your control, twice that many of those tokens are created instead.
Create the Forge script for this magic card
{"name": "Living Lands", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "All Forests are 1/1 creatures that are still lands."}
Name:Living Lands\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Forest | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature | Description$ All Forests are 1/1 creatures that are still lands.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckHints:Name$Yavimaya, Cradle of Growth\nOracle:All Forests are 1/1 creatures that are still lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Living Lands", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "All Forests are 1/1 creatures that are still lands."} ### Response: Name:Living Lands\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Forest | SetPower$ 1 | SetToughness$ 1 | AddType$ Creature | Description$ All Forests are 1/1 creatures that are still lands.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckHints:Name$Yavimaya, Cradle of Growth\nOracle:All Forests are 1/1 creatures that are still lands.
Create the Forge script for this magic card
{"name": "Wrathful Raptors", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Trample\nWhenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.", "power": "5", "toughness": "5"}
Name:Wrathful Raptors\nManaCost:4 R\nTypes:Creature Dinosaur\nPT:5/5\nK:Trample\nT:Mode$ DamageDone | Execute$ TrigDamage | ValidTarget$ Dinosaur.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any.nonDinosaur | TgtPrompt$ Select any target that isn't a Dinosaur\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Dinosaur\nOracle:Trample\nWhenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wrathful Raptors", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Trample\nWhenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.", "power": "5", "toughness": "5"} ### Response: Name:Wrathful Raptors\nManaCost:4 R\nTypes:Creature Dinosaur\nPT:5/5\nK:Trample\nT:Mode$ DamageDone | Execute$ TrigDamage | ValidTarget$ Dinosaur.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any.nonDinosaur | TgtPrompt$ Select any target that isn't a Dinosaur\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Dinosaur\nOracle:Trample\nWhenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Create the Forge script for this magic card
{"name": "Uchbenbak, the Great Mistake", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Skeleton Horror", "oracle_text": "Vigilance, menace\nDescend 8 \u2014 {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)", "power": "6", "toughness": "4"}
Name:Uchbenbak, the Great Mistake\nManaCost:3 U B\nTypes:Legendary Creature Skeleton Horror\nPT:6/4\nK:Vigilance\nK:Menace\nA:AB$ ChangeZone | PrecostDesc$ Descend 8 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Cost$ 4 U B | Origin$ Graveyard | SorcerySpeed$ True | WithCountersType$ FINALITY | WithCountersAmount$ 1 | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Ability$Mill|Discard|Sacrifice\nOracle:Vigilance, menace\nDescend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uchbenbak, the Great Mistake", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Skeleton Horror", "oracle_text": "Vigilance, menace\nDescend 8 \u2014 {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)", "power": "6", "toughness": "4"} ### Response: Name:Uchbenbak, the Great Mistake\nManaCost:3 U B\nTypes:Legendary Creature Skeleton Horror\nPT:6/4\nK:Vigilance\nK:Menace\nA:AB$ ChangeZone | PrecostDesc$ Descend 8 | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE8 | Cost$ 4 U B | Origin$ Graveyard | SorcerySpeed$ True | WithCountersType$ FINALITY | WithCountersAmount$ 1 | Destination$ Battlefield | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Ability$Mill|Discard|Sacrifice\nOracle:Vigilance, menace\nDescend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Create the Forge script for this magic card
{"name": "Death's Shadow", "mana_cost": "{B}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Death's Shadow gets -X/-X, where X is your life total.", "power": "13", "toughness": "13"}
Name:Death's Shadow\nManaCost:B\nTypes:Creature Avatar\nPT:13/13\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -X/-X, where X is your life total.\nSVar:X:Count$YourLifeTotal\nSVar:NeedsToPlayVar:X LE12\nOracle:Death's Shadow gets -X/-X, where X is your life total.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death's Shadow", "mana_cost": "{B}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Death's Shadow gets -X/-X, where X is your life total.", "power": "13", "toughness": "13"} ### Response: Name:Death's Shadow\nManaCost:B\nTypes:Creature Avatar\nPT:13/13\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -X/-X, where X is your life total.\nSVar:X:Count$YourLifeTotal\nSVar:NeedsToPlayVar:X LE12\nOracle:Death's Shadow gets -X/-X, where X is your life total.
Create the Forge script for this magic card
{"name": "Lady Orca", "mana_cost": "{5}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "", "power": "7", "toughness": "4"}
Name:Lady Orca\nManaCost:5 B R\nTypes:Legendary Creature Demon\nPT:7/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lady Orca", "mana_cost": "{5}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "", "power": "7", "toughness": "4"} ### Response: Name:Lady Orca\nManaCost:5 B R\nTypes:Legendary Creature Demon\nPT:7/4\nOracle:
Create the Forge script for this magic card
{"name": "Nine-Tail White Fox", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Fox Spirit", "oracle_text": "Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.", "power": "2", "toughness": "2"}
Name:Nine-Tail White Fox\nManaCost:2 U\nTypes:Creature Fox Spirit\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nine-Tail White Fox", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Fox Spirit", "oracle_text": "Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Nine-Tail White Fox\nManaCost:2 U\nTypes:Creature Fox Spirit\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Armament of Nyx", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)"}
Name:Armament of Nyx\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Enchantment\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Enchantment | AddKeyword$ Double Strike | Description$ Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.EnchantedBy+nonEnchantment | Secondary$ True | Description$ Otherwise, prevent all damage that would be dealt by enchanted creature.\nOracle:Enchant creature\nEnchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armament of Nyx", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)"} ### Response: Name:Armament of Nyx\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Enchantment\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Enchantment | AddKeyword$ Double Strike | Description$ Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.EnchantedBy+nonEnchantment | Secondary$ True | Description$ Otherwise, prevent all damage that would be dealt by enchanted creature.\nOracle:Enchant creature\nEnchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Create the Forge script for this magic card
{"name": "Aura Blast", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment.\nDraw a card."}
Name:Aura Blast\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Destroy target enchantment.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aura Blast", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment.\nDraw a card."} ### Response: Name:Aura Blast\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Destroy target enchantment.\nDraw a card.
Create the Forge script for this magic card
{"name": "Soratami Seer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Moonfolk Wizard", "oracle_text": "Flying\n{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.", "power": "2", "toughness": "3"}
Name:Soratami Seer\nManaCost:4 U\nTypes:Creature Moonfolk Wizard\nPT:2/3\nK:Flying\nA:AB$ Discard | Cost$ 4 Return<2/Land> | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw | SpellDescription$ Discard all the cards in your hand, then draw that many cards.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Flying\n{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soratami Seer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Moonfolk Wizard", "oracle_text": "Flying\n{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.", "power": "2", "toughness": "3"} ### Response: Name:Soratami Seer\nManaCost:4 U\nTypes:Creature Moonfolk Wizard\nPT:2/3\nK:Flying\nA:AB$ Discard | Cost$ 4 Return<2/Land> | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw | SpellDescription$ Discard all the cards in your hand, then draw that many cards.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Flying\n{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Create the Forge script for this magic card
{"name": "Scrounge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control."}
Name:Scrounge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Opponent | Hidden$ True | ChangeType$ Artifact.TargetedPlayerCtrl | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | Chooser$ Targeted | Mandatory$ True | SpellDescription$ Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.\nOracle:Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrounge", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control."} ### Response: Name:Scrounge\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Opponent | Hidden$ True | ChangeType$ Artifact.TargetedPlayerCtrl | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | Chooser$ Targeted | Mandatory$ True | SpellDescription$ Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.\nOracle:Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Vampire Bats", "mana_cost": "{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\n{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.", "power": "0", "toughness": "1"}
Name:Vampire Bats\nManaCost:B\nTypes:Creature Bat\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | ActivationLimit$ 2 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate no more than twice each turn.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\n{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Bats", "mana_cost": "{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\n{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.", "power": "0", "toughness": "1"} ### Response: Name:Vampire Bats\nManaCost:B\nTypes:Creature Bat\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | ActivationLimit$ 2 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate no more than twice each turn.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\n{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Create the Forge script for this magic card
{"name": "Zealot il-Vec", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.", "power": "1", "toughness": "1"}
Name:Zealot il-Vec\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:1/1\nK:Shadow\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage CARDNAME would deal this turn.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Prevent all combat damage that would be dealt by CARDNAME.\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zealot il-Vec", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.", "power": "1", "toughness": "1"} ### Response: Name:Zealot il-Vec\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:1/1\nK:Shadow\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage CARDNAME would deal this turn.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Prevent all combat damage that would be dealt by CARDNAME.\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Create the Forge script for this magic card
{"name": "Fledgling Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has \"{R}: Fledgling Dragon gets +1/+0 until end of turn.\"", "power": "2", "toughness": "2"}
Name:Fledgling Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddAbility$ Pump | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +3/+3 and has "{R}: CARDNAME gets +1/+0 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\nThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fledgling Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has \"{R}: Fledgling Dragon gets +1/+0 until end of turn.\"", "power": "2", "toughness": "2"} ### Response: Name:Fledgling Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddAbility$ Pump | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +3/+3 and has "{R}: CARDNAME gets +1/+0 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\nThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
Create the Forge script for this magic card
{"name": "Wild Mammoth", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.", "power": "3", "toughness": "4"}
Name:Wild Mammoth\nManaCost:2 G\nTypes:Creature Elephant\nPT:3/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ Player.withMostTypeCreatureOnly | Execute$ TrigGain | TriggerDescription$ At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of CARDNAME.\nSVar:TrigGain:DB$ GainControl | Defined$ Self | NewController$ Player.withMostTypeCreatureOnly\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Mammoth", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.", "power": "3", "toughness": "4"} ### Response: Name:Wild Mammoth\nManaCost:2 G\nTypes:Creature Elephant\nPT:3/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ Player.withMostTypeCreatureOnly | Execute$ TrigGain | TriggerDescription$ At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of CARDNAME.\nSVar:TrigGain:DB$ GainControl | Defined$ Self | NewController$ Player.withMostTypeCreatureOnly\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Create the Forge script for this magic card
{"name": "Cabaretti Revels", "mana_cost": "{1}{R}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield."}
Name:Cabaretti Revels\nManaCost:R R G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.\nSVar:TrigSeek:DB$ Seek | Type$ Creature.cmcLTX | RememberFound$ True | SubAbility$ DBPut\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCard$CardManaCost\nSVar:BuffedBy:Creature\nOracle:Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cabaretti Revels", "mana_cost": "{1}{R}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield."} ### Response: Name:Cabaretti Revels\nManaCost:R R G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.\nSVar:TrigSeek:DB$ Seek | Type$ Creature.cmcLTX | RememberFound$ True | SubAbility$ DBPut\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCard$CardManaCost\nSVar:BuffedBy:Creature\nOracle:Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
Create the Forge script for this magic card
{"name": "Gorgon's Head", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has deathtouch.\nEquip {2}"}
Name:Gorgon's Head\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Deathtouch | Description$ Equipped creature has deathtouch.\nOracle:Equipped creature has deathtouch.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gorgon's Head", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has deathtouch.\nEquip {2}"} ### Response: Name:Gorgon's Head\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Deathtouch | Description$ Equipped creature has deathtouch.\nOracle:Equipped creature has deathtouch.\nEquip {2}
Create the Forge script for this magic card
{"name": "Mephitic Vapors", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -1/-1 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
Name:Mephitic Vapors\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | Subability$ DBSurveil | SpellDescription$ All creatures get -1/-1 until end of turn.\nSVar:DBSurveil:DB$ Surveil | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:All creatures get -1/-1 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mephitic Vapors", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -1/-1 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"} ### Response: Name:Mephitic Vapors\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | Subability$ DBSurveil | SpellDescription$ All creatures get -1/-1 until end of turn.\nSVar:DBSurveil:DB$ Surveil | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:All creatures get -1/-1 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Create the Forge script for this magic card
{"name": "Fabled Hero", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Double strike\nHeroic \u2014 Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.", "power": "2", "toughness": "2"}
Name:Fabled Hero\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/2\nK:Double Strike\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on CARDNAME.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Double strike\nHeroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fabled Hero", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Double strike\nHeroic \u2014 Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.", "power": "2", "toughness": "2"} ### Response: Name:Fabled Hero\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/2\nK:Double Strike\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on CARDNAME.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Double strike\nHeroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
Create the Forge script for this magic card
{"name": "Thirst for Meaning", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw three cards. Then discard two cards unless you discard an enchantment card."}
Name:Thirst for Meaning\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards. Then discard two cards unless you discard an enchantment card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Enchantment\nDeckHas:Ability$Discard\nOracle:Draw three cards. Then discard two cards unless you discard an enchantment card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thirst for Meaning", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw three cards. Then discard two cards unless you discard an enchantment card."} ### Response: Name:Thirst for Meaning\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards. Then discard two cards unless you discard an enchantment card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Enchantment\nDeckHas:Ability$Discard\nOracle:Draw three cards. Then discard two cards unless you discard an enchantment card.
Create the Forge script for this magic card
{"name": "Prohibit", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCounter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead."}
Name:Prohibit\nManaCost:1 U\nTypes:Instant\nK:Kicker:2\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | ValidTgts$ Card | ConditionCheckSVar$ Y | ConditionSVarCompare$ LEX | SpellDescription$ Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.\nSVar:X:Count$Kicked.4.2\nSVar:Y:Targeted$CardManaCost\nAI:RemoveDeck:All\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCounter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prohibit", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCounter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead."} ### Response: Name:Prohibit\nManaCost:1 U\nTypes:Instant\nK:Kicker:2\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | ValidTgts$ Card | ConditionCheckSVar$ Y | ConditionSVarCompare$ LEX | SpellDescription$ Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.\nSVar:X:Count$Kicked.4.2\nSVar:Y:Targeted$CardManaCost\nAI:RemoveDeck:All\nOracle:Kicker {2} (You may pay an additional {2} as you cast this spell.)\nCounter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Create the Forge script for this magic card
{"name": "Floodtide Serpent", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)", "power": "4", "toughness": "4"}
Name:Floodtide Serpent\nManaCost:4 U\nTypes:Creature Serpent\nPT:4/4\nS:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Target$ Player,Planeswalker | Cost$ Return<1/Enchantment> | Description$ CARDNAME can't attack unless you return an enchantment you control to its owner's hand.\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$Valid Enchantment.YouCtrl\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Floodtide Serpent", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)", "power": "4", "toughness": "4"} ### Response: Name:Floodtide Serpent\nManaCost:4 U\nTypes:Creature Serpent\nPT:4/4\nS:Mode$ CantAttackUnless | ValidCard$ Creature.Self | Target$ Player,Planeswalker | Cost$ Return<1/Enchantment> | Description$ CARDNAME can't attack unless you return an enchantment you control to its owner's hand.\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$Valid Enchantment.YouCtrl\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Create the Forge script for this magic card
{"name": "Deathcap Marionette", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Deathtouch\nWhen Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)", "power": "1", "toughness": "1"}
Name:Deathcap Marionette\nManaCost:1 B\nTypes:Creature Fungus\nPT:1/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 2 | Optional$ True\nDeckHas:Ability$Mill\nOracle:Deathtouch\nWhen Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathcap Marionette", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Deathtouch\nWhen Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)", "power": "1", "toughness": "1"} ### Response: Name:Deathcap Marionette\nManaCost:1 B\nTypes:Creature Fungus\nPT:1/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 2 | Optional$ True\nDeckHas:Ability$Mill\nOracle:Deathtouch\nWhen Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Create the Forge script for this magic card
{"name": "Return of the Nightstalkers", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control."}
Name:Return of the Nightstalkers\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 B B | SubAbility$ DBDestroy | ChangeType$ Permanent.Nightstalker+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Swamp.YouCtrl\nAI:RemoveDeck:Random\nOracle:Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Return of the Nightstalkers", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control."} ### Response: Name:Return of the Nightstalkers\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 B B | SubAbility$ DBDestroy | ChangeType$ Permanent.Nightstalker+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Swamp.YouCtrl\nAI:RemoveDeck:Random\nOracle:Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Create the Forge script for this magic card
{"name": "Minsc & Boo, Timeless Heroes", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Minsc", "oracle_text": "When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\n+1: Put three +1/+1 counters on up to one target creature with trample or haste.\n\u22122: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.\nMinsc & Boo, Timeless Heroes can be your commander.", "loyalty": "3"}
Name:Minsc & Boo, Timeless Heroes\nManaCost:2 R G\nTypes:Legendary Planeswalker Minsc\nLoyalty: 3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | Secondary$ True | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\nSVar:TrigToken:DB$ Token | TokenScript$ boo\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.withTrample,Creature.withHaste | TgtPrompt$ Select target creature with trample or haste | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on up to one target creature with trample or haste.\nA:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBImmediateTrigger | AILogic$ Lethal | SpellDescription$ Sacrifice a creature.\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | ConditionDefined$ RememberedLKI | ConditionPresent$ Creature | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | SpellDescription$ When you do, CARDNAME deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionDefined$ DelayTriggerRememberedLKI | ConditionPresent$ Hamster | NumCards$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardPower\nK:CARDNAME can be your commander.\nDeckHas:Ability$Sacrifice|Counters|Token\nDeckHints:Keyword$Trample|Haste\nSVar:PlayMain1:TRUE\nOracle:When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\n[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.\n[−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.\nMinsc & Boo, Timeless Heroes can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minsc & Boo, Timeless Heroes", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Minsc", "oracle_text": "When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\n+1: Put three +1/+1 counters on up to one target creature with trample or haste.\n\u22122: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.\nMinsc & Boo, Timeless Heroes can be your commander.", "loyalty": "3"} ### Response: Name:Minsc & Boo, Timeless Heroes\nManaCost:2 R G\nTypes:Legendary Planeswalker Minsc\nLoyalty: 3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | Secondary$ True | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\nSVar:TrigToken:DB$ Token | TokenScript$ boo\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.withTrample,Creature.withHaste | TgtPrompt$ Select target creature with trample or haste | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 3 | SpellDescription$ Put three +1/+1 counters on up to one target creature with trample or haste.\nA:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBImmediateTrigger | AILogic$ Lethal | SpellDescription$ Sacrifice a creature.\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | ConditionDefined$ RememberedLKI | ConditionPresent$ Creature | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | SpellDescription$ When you do, CARDNAME deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionDefined$ DelayTriggerRememberedLKI | ConditionPresent$ Hamster | NumCards$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardPower\nK:CARDNAME can be your commander.\nDeckHas:Ability$Sacrifice|Counters|Token\nDeckHints:Keyword$Trample|Haste\nSVar:PlayMain1:TRUE\nOracle:When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.\n[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.\n[−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.\nMinsc & Boo, Timeless Heroes can be your commander.
Create the Forge script for this magic card
{"name": "Guardian Shield-Bearer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.", "power": "2", "toughness": "1"}
Name:Guardian Shield-Bearer\nManaCost:1 G\nTypes:Creature Human Soldier\nPT:2/1\nK:Megamorph:3 G\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on another target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Shield-Bearer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.", "power": "2", "toughness": "1"} ### Response: Name:Guardian Shield-Bearer\nManaCost:1 G\nTypes:Creature Human Soldier\nPT:2/1\nK:Megamorph:3 G\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on another target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
Create the Forge script for this magic card
{"name": "Springbloom Druid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"}
Name:Springbloom Druid\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRamp | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:AB$ ChangeZone | Cost$ Sac<1/Land> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | ShuffleNonMandatory$ True\nOracle:When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Springbloom Druid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Springbloom Druid\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRamp | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:AB$ ChangeZone | Cost$ Sac<1/Land> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | ShuffleNonMandatory$ True\nOracle:When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Hero of Oxid Ridge", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Haste\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.", "power": "4", "toughness": "2"}
Name:Hero of Oxid Ridge\nManaCost:2 R R\nTypes:Creature Human Knight\nPT:4/2\nK:Haste\nK:Battle cry\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ When CARDNAME attacks, creatures with power 1 or less can't block this turn.\nSVar:TrigEffect:DB$ Effect | Name$ Hero of Oxid Ridge Effect | StaticAbilities$ KWPump\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.powerLE1 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures with power 1 or less can't block this turn.\nOracle:Haste\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hero of Oxid Ridge", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Haste\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.", "power": "4", "toughness": "2"} ### Response: Name:Hero of Oxid Ridge\nManaCost:2 R R\nTypes:Creature Human Knight\nPT:4/2\nK:Haste\nK:Battle cry\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ When CARDNAME attacks, creatures with power 1 or less can't block this turn.\nSVar:TrigEffect:DB$ Effect | Name$ Hero of Oxid Ridge Effect | StaticAbilities$ KWPump\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.powerLE1 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures with power 1 or less can't block this turn.\nOracle:Haste\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
Create the Forge script for this magic card
{"name": "Of Herbs and Stewed Rabbit", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Put a +1/+1 counter on up to one target creature. Create a Food token.\nII \u2014 Draw a card. Create a Food token.\nIII \u2014 Create a 1/1 white Halfling creature token for each Food you control."}
Name:Of Herbs and Stewed Rabbit\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBPutCounter,DBDraw,DBHalfing\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | SubAbility$ DBFood | SpellDescription$ Put a +1/+1 counter on up to one target creature. Create a Food token.\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac\nSVar:DBDraw:DB$ Draw | SubAbility$ DBFood | SpellDescription$ Draw a card. Create a Food token.\nSVar:DBHalfing:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_halfling | SpellDescription$ Create a 1/1 white Halfling creature token for each Food you control.\nSVar:X:Count$Valid Food.YouCtrl\nDeckHas:Ability$Token|Sacrifice|Counters & Type$Artifact|Food|Halfling\nDeckHints:Type$Food\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Put a +1/+1 counter on up to one target creature. Create a Food token.\nII — Draw a card. Create a Food token.\nIII — Create a 1/1 white Halfling creature token for each Food you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Of Herbs and Stewed Rabbit", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Put a +1/+1 counter on up to one target creature. Create a Food token.\nII \u2014 Draw a card. Create a Food token.\nIII \u2014 Create a 1/1 white Halfling creature token for each Food you control."} ### Response: Name:Of Herbs and Stewed Rabbit\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBPutCounter,DBDraw,DBHalfing\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | SubAbility$ DBFood | SpellDescription$ Put a +1/+1 counter on up to one target creature. Create a Food token.\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac\nSVar:DBDraw:DB$ Draw | SubAbility$ DBFood | SpellDescription$ Draw a card. Create a Food token.\nSVar:DBHalfing:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_halfling | SpellDescription$ Create a 1/1 white Halfling creature token for each Food you control.\nSVar:X:Count$Valid Food.YouCtrl\nDeckHas:Ability$Token|Sacrifice|Counters & Type$Artifact|Food|Halfling\nDeckHints:Type$Food\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Put a +1/+1 counter on up to one target creature. Create a Food token.\nII — Draw a card. Create a Food token.\nIII — Create a 1/1 white Halfling creature token for each Food you control.
Create the Forge script for this magic card
{"name": "Setessan Griffin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\n{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.", "power": "3", "toughness": "2"}
Name:Setessan Griffin\nManaCost:4 W\nTypes:Creature Griffin\nPT:3/2\nK:Flying\nA:AB$ Pump | Cost$ 2 G G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nOracle:Flying\n{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Setessan Griffin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\n{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.", "power": "3", "toughness": "2"} ### Response: Name:Setessan Griffin\nManaCost:4 W\nTypes:Creature Griffin\nPT:3/2\nK:Flying\nA:AB$ Pump | Cost$ 2 G G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nOracle:Flying\n{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Relic Putrescence", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhenever enchanted artifact becomes tapped, its controller gets a poison counter."}
Name:Relic Putrescence\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever enchanted artifact becomes tapped, its controller gets a poison counter.\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredCardController | Num$ 1\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nWhenever enchanted artifact becomes tapped, its controller gets a poison counter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relic Putrescence", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhenever enchanted artifact becomes tapped, its controller gets a poison counter."} ### Response: Name:Relic Putrescence\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever enchanted artifact becomes tapped, its controller gets a poison counter.\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredCardController | Num$ 1\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nWhenever enchanted artifact becomes tapped, its controller gets a poison counter.
Create the Forge script for this magic card
{"name": "Animate Wall", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Wall\nEnchanted Wall can attack as though it didn't have defender."}
Name:Animate Wall\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant Wall\nA:SP$ Attach | ValidTgts$ Wall | AILogic$ Pump\nS:Mode$ CanAttackDefender | ValidCard$ Card.EnchantedBy | Description$ Enchanted Wall can attack as though it didn't have defender.\nDeckNeeds:Type$Wall\nOracle:Enchant Wall\nEnchanted Wall can attack as though it didn't have defender.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Animate Wall", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Wall\nEnchanted Wall can attack as though it didn't have defender."} ### Response: Name:Animate Wall\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant Wall\nA:SP$ Attach | ValidTgts$ Wall | AILogic$ Pump\nS:Mode$ CanAttackDefender | ValidCard$ Card.EnchantedBy | Description$ Enchanted Wall can attack as though it didn't have defender.\nDeckNeeds:Type$Wall\nOracle:Enchant Wall\nEnchanted Wall can attack as though it didn't have defender.
Create the Forge script for this magic card
{"name": "Vine Trellis", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\n{T}: Add {G}.", "power": "0", "toughness": "4"}
Name:Vine Trellis\nManaCost:1 G\nTypes:Creature Plant Wall\nPT:0/4\nK:Defender\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Defender (This creature can't attack.)\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vine Trellis", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\n{T}: Add {G}.", "power": "0", "toughness": "4"} ### Response: Name:Vine Trellis\nManaCost:1 G\nTypes:Creature Plant Wall\nPT:0/4\nK:Defender\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Defender (This creature can't attack.)\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Green Scarab", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked by green creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a green permanent."}
Name:Green Scarab\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.Green | Description$ Enchanted creature can't be blocked by green creatures.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Permanent.Green+OppCtrl | Description$ Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature can't be blocked by green creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Green Scarab", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked by green creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a green permanent."} ### Response: Name:Green Scarab\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.Green | Description$ Enchanted creature can't be blocked by green creatures.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Permanent.Green+OppCtrl | Description$ Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature can't be blocked by green creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Create the Forge script for this magic card
{"name": "Killer Whale", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Whale", "oracle_text": "{U}: Killer Whale gains flying until end of turn.", "power": "3", "toughness": "5"}
Name:Killer Whale\nManaCost:3 U U\nTypes:Creature Whale\nPT:3/5\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{U}: Killer Whale gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Killer Whale", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Whale", "oracle_text": "{U}: Killer Whale gains flying until end of turn.", "power": "3", "toughness": "5"} ### Response: Name:Killer Whale\nManaCost:3 U U\nTypes:Creature Whale\nPT:3/5\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{U}: Killer Whale gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Tin Street Dodger", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Haste\n{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.", "power": "1", "toughness": "1"}
Name:Tin Street Dodger\nManaCost:R\nTypes:Creature Goblin Rogue\nPT:1/1\nK:Haste\nA:AB$ Effect | Cost$ R | Duration$ UntilHostLeavesPlayOrEOT | StaticAbilities$ KWPump | SpellDescription$ CARDNAME can't be blocked this turn except by creatures with defender.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.withoutDefender | EffectZone$ Command | Description$ EFFECTSOURCE can't be blocked this turn except by creatures with defender.\nOracle:Haste\n{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tin Street Dodger", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Haste\n{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.", "power": "1", "toughness": "1"} ### Response: Name:Tin Street Dodger\nManaCost:R\nTypes:Creature Goblin Rogue\nPT:1/1\nK:Haste\nA:AB$ Effect | Cost$ R | Duration$ UntilHostLeavesPlayOrEOT | StaticAbilities$ KWPump | SpellDescription$ CARDNAME can't be blocked this turn except by creatures with defender.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.withoutDefender | EffectZone$ Command | Description$ EFFECTSOURCE can't be blocked this turn except by creatures with defender.\nOracle:Haste\n{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Create the Forge script for this magic card
{"name": "Thalia's Lancers", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\nWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.", "power": "4", "toughness": "4"}
Name:Thalia's Lancers\nManaCost:3 W W\nTypes:Creature Human Knight\nPT:4/4\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Legendary | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:First strike\nWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thalia's Lancers", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\nWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.", "power": "4", "toughness": "4"} ### Response: Name:Thalia's Lancers\nManaCost:3 W W\nTypes:Creature Human Knight\nPT:4/4\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Legendary | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:First strike\nWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Burst of Speed", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)"}
Name:Burst of Speed\nManaCost:R\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ R | ValidCards$ Creature.YouCtrl | KW$ Haste | SpellDescription$ Creatures you control gain haste until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burst of Speed", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)"} ### Response: Name:Burst of Speed\nManaCost:R\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ R | ValidCards$ Creature.YouCtrl | KW$ Haste | SpellDescription$ Creatures you control gain haste until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Create the Forge script for this magic card
{"name": "Leaf Dancer", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Centaur", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "2", "toughness": "2"}
Name:Leaf Dancer\nManaCost:1 G G\nTypes:Creature Centaur\nPT:2/2\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leaf Dancer", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Centaur", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "2", "toughness": "2"} ### Response: Name:Leaf Dancer\nManaCost:1 G G\nTypes:Creature Centaur\nPT:2/2\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Create the Forge script for this magic card
{"name": "Spell Satchel", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.\n{T}, Remove a book counter from Spell Satchel: Add {C}.\n{3}, {T}, Remove three book counters from Spell Satchel: Draw a card."}
Name:Spell Satchel\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.\nA:AB$ Mana | Cost$ T SubCounter<1/BOOK> | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 3 T SubCounter<3/BOOK> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ BOOK | CounterNum$ 1 | Defined$ Self\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.\n{T}, Remove a book counter from Spell Satchel: Add {C}.\n{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spell Satchel", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.\n{T}, Remove a book counter from Spell Satchel: Add {C}.\n{3}, {T}, Remove three book counters from Spell Satchel: Draw a card."} ### Response: Name:Spell Satchel\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.\nA:AB$ Mana | Cost$ T SubCounter<1/BOOK> | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 3 T SubCounter<3/BOOK> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ BOOK | CounterNum$ 1 | Defined$ Self\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.\n{T}, Remove a book counter from Spell Satchel: Add {C}.\n{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Create the Forge script for this magic card
{"name": "Warp Artifact", "mana_cost": "{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player."}
Name:Warp Artifact\nManaCost:B B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ B B | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted artifact's controller, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Enchant artifact\nAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warp Artifact", "mana_cost": "{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player."} ### Response: Name:Warp Artifact\nManaCost:B B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ B B | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted artifact's controller, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Enchant artifact\nAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.