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Create the Forge script for this magic card
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{"name": "Deekah, Fractal Theorist", "mana_cost": "{4}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.\n{3}{U}: Target creature token can't be blocked this turn.", "power": "3", "toughness": "3"}
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Name:Deekah, Fractal Theorist\nManaCost:4 U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.\nSVar:TrigToken:DB$ Token | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ TriggeredStackInstance$CardManaCostLKI | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Effect | Cost$ 3 U | ValidTgts$ Creature.token | TgtPrompt$ Select target creature token | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature token can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Ability$Token|Counters\nDeckHints:Ability$Token\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.\n{3}{U}: Target creature token can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deekah, Fractal Theorist", "mana_cost": "{4}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.\n{3}{U}: Target creature token can't be blocked this turn.", "power": "3", "toughness": "3"}
### Response: Name:Deekah, Fractal Theorist\nManaCost:4 U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.\nSVar:TrigToken:DB$ Token | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ TriggeredStackInstance$CardManaCostLKI | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Effect | Cost$ 3 U | ValidTgts$ Creature.token | TgtPrompt$ Select target creature token | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature token can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Ability$Token|Counters\nDeckHints:Ability$Token\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.\n{3}{U}: Target creature token can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Winter Eladrin", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie Elf Wizard", "oracle_text": "Gust of Wind \u2014 When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.", "power": "2", "toughness": "2"}
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Name:Winter Eladrin\nManaCost:2 U\nTypes:Creature Faerie Elf Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Gust of Wind — When CARDNAME enters the battlefield, return up to one other target creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.Other | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select up to one other target creature\nOracle:Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Winter Eladrin", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie Elf Wizard", "oracle_text": "Gust of Wind \u2014 When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.", "power": "2", "toughness": "2"}
### Response: Name:Winter Eladrin\nManaCost:2 U\nTypes:Creature Faerie Elf Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ Gust of Wind — When CARDNAME enters the battlefield, return up to one other target creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.Other | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select up to one other target creature\nOracle:Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Zephyr Boots", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying.\nWhenever equipped creature deals combat damage to a player, draw a card, then discard a card.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Zephyr Boots\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.\nT:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.\nSVar:TrigLoot:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:Equipped creature has flying.\nWhenever equipped creature deals combat damage to a player, draw a card, then discard a card.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zephyr Boots", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying.\nWhenever equipped creature deals combat damage to a player, draw a card, then discard a card.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Zephyr Boots\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.\nT:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.\nSVar:TrigLoot:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:Equipped creature has flying.\nWhenever equipped creature deals combat damage to a player, draw a card, then discard a card.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Vona's Hunger", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nEach opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up."}
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Name:Vona's Hunger\nManaCost:2 B\nTypes:Instant\nK:Ascend\nA:SP$ Sacrifice | Cost$ 2 B | SacValid$ Creature | Defined$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBRepeatEach | SpellDescription$ Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | RepeatSubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice | Amount$ Y | SacValid$ Creature | Defined$ Remembered\nSVar:X:Count$Blessing.1.0\nSVar:Y:Count$Valid Creature.RememberedPlayerCtrl/HalfUp\nAI:RemoveDeck:All\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nEach opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vona's Hunger", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nEach opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up."}
### Response: Name:Vona's Hunger\nManaCost:2 B\nTypes:Instant\nK:Ascend\nA:SP$ Sacrifice | Cost$ 2 B | SacValid$ Creature | Defined$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBRepeatEach | SpellDescription$ Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | RepeatSubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice | Amount$ Y | SacValid$ Creature | Defined$ Remembered\nSVar:X:Count$Blessing.1.0\nSVar:Y:Count$Valid Creature.RememberedPlayerCtrl/HalfUp\nAI:RemoveDeck:All\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nEach opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
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Create the Forge script for this magic card
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{"name": "Crypt of the Eternals", "mana_cost": "", "type_line": "Land", "oracle_text": "When Crypt of the Eternals enters the battlefield, you gain 1 life.\n{T}: Add {C}.\n{1}, {T}: Add {U}, {B}, or {R}."}
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Name:Crypt of the Eternals\nManaCost:no cost\nTypes:Land\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nOracle:When Crypt of the Eternals enters the battlefield, you gain 1 life.\n{T}: Add {C}.\n{1}, {T}: Add {U}, {B}, or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crypt of the Eternals", "mana_cost": "", "type_line": "Land", "oracle_text": "When Crypt of the Eternals enters the battlefield, you gain 1 life.\n{T}: Add {C}.\n{1}, {T}: Add {U}, {B}, or {R}."}
### Response: Name:Crypt of the Eternals\nManaCost:no cost\nTypes:Land\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nOracle:When Crypt of the Eternals enters the battlefield, you gain 1 life.\n{T}: Add {C}.\n{1}, {T}: Add {U}, {B}, or {R}.
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Create the Forge script for this magic card
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{"name": "Raiyuu, Storm's Edge", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "First strike\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.", "power": "3", "toughness": "3"}
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Name:Raiyuu, Storm's Edge\nManaCost:2 R W\nTypes:Legendary Creature Human Samurai\nPT:3/3\nK:First Strike\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.\nSVar:TrigUntap:DB$ Untap | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBAddPhase\nSVar:DBAddPhase:DB$ AddPhase | ExtraPhase$ Combat | ConditionFirstCombat$ True | AfterPhase$ EndCombat\nDeckHints:Type$Samurai|Warrior\nOracle:First strike\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raiyuu, Storm's Edge", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "First strike\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.", "power": "3", "toughness": "3"}
### Response: Name:Raiyuu, Storm's Edge\nManaCost:2 R W\nTypes:Legendary Creature Human Samurai\nPT:3/3\nK:First Strike\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.\nSVar:TrigUntap:DB$ Untap | Defined$ TriggeredAttackerLKICopy | SubAbility$ DBAddPhase\nSVar:DBAddPhase:DB$ AddPhase | ExtraPhase$ Combat | ConditionFirstCombat$ True | AfterPhase$ EndCombat\nDeckHints:Type$Samurai|Warrior\nOracle:First strike\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Create the Forge script for this magic card
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{"name": "Syphon Mind", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Each other player discards a card. You draw a card for each card discarded this way."}
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Name:Syphon Mind\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | Defined$ Player.Other | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Each other player discards a card. You draw a card for each card discarded this way.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Each other player discards a card. You draw a card for each card discarded this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Syphon Mind", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Each other player discards a card. You draw a card for each card discarded this way."}
### Response: Name:Syphon Mind\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | Defined$ Player.Other | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw | SpellDescription$ Each other player discards a card. You draw a card for each card discarded this way.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Each other player discards a card. You draw a card for each card discarded this way.
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Create the Forge script for this magic card
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{"name": "Scythe Specter", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.", "power": "4", "toughness": "4"}
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Name:Scythe Specter\nManaCost:4 B B\nTypes:Creature Specter\nPT:4/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.\nSVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | NumCards$ 1 | Defined$ Player.Opponent | RememberDiscarded$ True | SubAbility$ DBRepeatLoseLife\nSVar:DBRepeatLoseLife:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.greatestRememberedCMC | Zone$ Battlefield,Graveyard,Exile,Library,Hand | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ ImprintedController\nSVar:X:Imprinted$CardManaCost\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scythe Specter", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.", "power": "4", "toughness": "4"}
### Response: Name:Scythe Specter\nManaCost:4 B B\nTypes:Creature Specter\nPT:4/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.\nSVar:TrigDiscard:DB$ Discard | Mode$ TgtChoose | NumCards$ 1 | Defined$ Player.Opponent | RememberDiscarded$ True | SubAbility$ DBRepeatLoseLife\nSVar:DBRepeatLoseLife:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.greatestRememberedCMC | Zone$ Battlefield,Graveyard,Exile,Library,Hand | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ ImprintedController\nSVar:X:Imprinted$CardManaCost\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
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Create the Forge script for this magic card
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{"name": "Tornado Elemental", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.\nYou may have Tornado Elemental assign its combat damage as though it weren't blocked.", "power": "6", "toughness": "6"}
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Name:Tornado Elemental\nManaCost:5 G G\nTypes:Creature Elemental\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAllFlyers | TriggerDescription$ When CARDNAME enters the battlefield, it deals 6 damage to each creature with flying.\nSVar:TrigDamageAllFlyers:DB$ DamageAll | ValidCards$ Creature.withFlying | NumDmg$ 6 | ValidDescription$ each creature with flying.\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.\nYou may have Tornado Elemental assign its combat damage as though it weren't blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tornado Elemental", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.\nYou may have Tornado Elemental assign its combat damage as though it weren't blocked.", "power": "6", "toughness": "6"}
### Response: Name:Tornado Elemental\nManaCost:5 G G\nTypes:Creature Elemental\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAllFlyers | TriggerDescription$ When CARDNAME enters the battlefield, it deals 6 damage to each creature with flying.\nSVar:TrigDamageAllFlyers:DB$ DamageAll | ValidCards$ Creature.withFlying | NumDmg$ 6 | ValidDescription$ each creature with flying.\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.\nYou may have Tornado Elemental assign its combat damage as though it weren't blocked.
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Create the Forge script for this magic card
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{"name": "Dwarven Recruiter", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.", "power": "2", "toughness": "2"}
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Name:Dwarven Recruiter\nManaCost:2 R\nTypes:Creature Dwarf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.\nSVar:TrigChangeZone:DB$ ChangeZone | ChangeNum$ X | ChangeType$ Dwarf | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | Reorder$ True\nSVar:X:Count$InYourLibrary.Dwarf\nAI:RemoveDeck:All\nDeckNeeds:Type$Dwarf\nOracle:When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dwarven Recruiter", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.", "power": "2", "toughness": "2"}
### Response: Name:Dwarven Recruiter\nManaCost:2 R\nTypes:Creature Dwarf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.\nSVar:TrigChangeZone:DB$ ChangeZone | ChangeNum$ X | ChangeType$ Dwarf | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | Reorder$ True\nSVar:X:Count$InYourLibrary.Dwarf\nAI:RemoveDeck:All\nDeckNeeds:Type$Dwarf\nOracle:When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
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Create the Forge script for this magic card
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{"name": "Birds of Paradise Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Lands you control have \"{T}: Add one mana of any color.\""}
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Name:Birds of Paradise Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-3\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:Hand +0, life -3\nLands you control have "{T}: Add one mana of any color."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Birds of Paradise Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Lands you control have \"{T}: Add one mana of any color.\""}
### Response: Name:Birds of Paradise Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-3\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddAbility$ AnyMana | Description$ Lands you control have "{T}: Add one mana of any color."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nOracle:Hand +0, life -3\nLands you control have "{T}: Add one mana of any color."
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Create the Forge script for this magic card
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{"name": "Lys Alana Scarblade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.", "power": "1", "toughness": "1"}
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Name:Lys Alana Scarblade\nManaCost:2 B\nTypes:Creature Elf Assassin\nPT:1/1\nA:AB$ Pump | Cost$ T Discard<1/Card.Elf/Elf> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn, where X is the number of Elves you control.\nSVar:X:Count$Valid Elf.YouCtrl\nOracle:{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lys Alana Scarblade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.", "power": "1", "toughness": "1"}
### Response: Name:Lys Alana Scarblade\nManaCost:2 B\nTypes:Creature Elf Assassin\nPT:1/1\nA:AB$ Pump | Cost$ T Discard<1/Card.Elf/Elf> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn, where X is the number of Elves you control.\nSVar:X:Count$Valid Elf.YouCtrl\nOracle:{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Create the Forge script for this magic card
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{"name": "Vega, the Watcher", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Bird Spirit", "oracle_text": "Flying\nWhenever you cast a spell from anywhere other than your hand, draw a card.", "power": "2", "toughness": "2"}
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Name:Vega, the Watcher\nManaCost:1 W U\nTypes:Legendary Creature Bird Spirit\nPT:2/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell from anywhere other than your hand, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever you cast a spell from anywhere other than your hand, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vega, the Watcher", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Bird Spirit", "oracle_text": "Flying\nWhenever you cast a spell from anywhere other than your hand, draw a card.", "power": "2", "toughness": "2"}
### Response: Name:Vega, the Watcher\nManaCost:1 W U\nTypes:Legendary Creature Bird Spirit\nPT:2/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell from anywhere other than your hand, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever you cast a spell from anywhere other than your hand, draw a card.
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Create the Forge script for this magic card
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{"name": "Gaea's Herald", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Creature spells can't be countered.", "power": "1", "toughness": "1"}
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Name:Gaea's Herald\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nR:Event$ Counter | ValidSA$ Spell.Creature | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells can't be countered.\nOracle:Creature spells can't be countered.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gaea's Herald", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Creature spells can't be countered.", "power": "1", "toughness": "1"}
### Response: Name:Gaea's Herald\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nR:Event$ Counter | ValidSA$ Spell.Creature | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells can't be countered.\nOracle:Creature spells can't be countered.
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Create the Forge script for this magic card
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{"name": "Beckon Apparition", "mana_cost": "{W/B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying."}
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Name:Beckon Apparition\nManaCost:WB\nTypes:Instant\nA:SP$ ChangeZone | Cost$ WB | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Beckon Apparition", "mana_cost": "{W/B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying."}
### Response: Name:Beckon Apparition\nManaCost:WB\nTypes:Instant\nA:SP$ ChangeZone | Cost$ WB | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Create the Forge script for this magic card
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{"name": "Glyph of Reincarnation", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Cast this spell only after combat.\nDestroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control."}
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Name:Glyph of Reincarnation\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Wall | TgtPrompt$ Select target Wall | AILogic$ Pump | ActivationPhases$ Main2->Cleanup | SubAbility$ DBDestroyAll | StackDescription$ None | SpellDescription$ Cast this spell only after combat.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.blockedByValidThisTurn ParentTarget | NoRegen$ True | RememberDestroyed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated.\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.OwnedBy Player.Active | ChoiceTitle$ Choose creatures to put on the battlefield | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | AILogic$ WorstCard | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard Creature.IsRemembered\nDeckHints:Type$Wall & Keyword$Defender\nDeckHas:Ability$Graveyard\nOracle:Cast this spell only after combat.\nDestroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glyph of Reincarnation", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Cast this spell only after combat.\nDestroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control."}
### Response: Name:Glyph of Reincarnation\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Wall | TgtPrompt$ Select target Wall | AILogic$ Pump | ActivationPhases$ Main2->Cleanup | SubAbility$ DBDestroyAll | StackDescription$ None | SpellDescription$ Cast this spell only after combat.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.blockedByValidThisTurn ParentTarget | NoRegen$ True | RememberDestroyed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated.\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.OwnedBy Player.Active | ChoiceTitle$ Choose creatures to put on the battlefield | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | AILogic$ WorstCard | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard Creature.IsRemembered\nDeckHints:Type$Wall & Keyword$Defender\nDeckHas:Ability$Graveyard\nOracle:Cast this spell only after combat.\nDestroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Font of Ire", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{3}{R}, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker."}
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Name:Font of Ire\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 3 R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target player or planeswalker.\nOracle:{3}{R}, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Font of Ire", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{3}{R}, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker."}
### Response: Name:Font of Ire\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 3 R Sac<1/CARDNAME> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target player or planeswalker.\nOracle:{3}{R}, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
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Create the Forge script for this magic card
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{"name": "Thada Adel, Acquisitor", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Merfolk Rogue", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.", "power": "2", "toughness": "2"}
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Name:Thada Adel, Acquisitor\nManaCost:1 U U\nTypes:Legendary Creature Merfolk Rogue\nPT:2/2\nK:Islandwalk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TriggeredTarget | Chooser$ You | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thada Adel, Acquisitor", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Merfolk Rogue", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.", "power": "2", "toughness": "2"}
### Response: Name:Thada Adel, Acquisitor\nManaCost:1 U U\nTypes:Legendary Creature Merfolk Rogue\nPT:2/2\nK:Islandwalk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TriggeredTarget | Chooser$ You | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Create the Forge script for this magic card
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{"name": "Cephalid Vandal", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Cephalid Rogue", "oracle_text": "At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.", "power": "1", "toughness": "1"}
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Name:Cephalid Vandal\nManaCost:1 U\nTypes:Creature Cephalid Rogue\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a shred counter on CARDNAME. Then mill a card for each shred counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SHRED | CounterNum$ 1 | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | Defined$ You | NumCards$ X\nSVar:X:Count$CardCounters.SHRED\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cephalid Vandal", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Cephalid Rogue", "oracle_text": "At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.", "power": "1", "toughness": "1"}
### Response: Name:Cephalid Vandal\nManaCost:1 U\nTypes:Creature Cephalid Rogue\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a shred counter on CARDNAME. Then mill a card for each shred counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SHRED | CounterNum$ 1 | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | Defined$ You | NumCards$ X\nSVar:X:Count$CardCounters.SHRED\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
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Create the Forge script for this magic card
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{"name": "Amy Pond", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human", "oracle_text": "Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)\nWhenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "2", "toughness": "2"}
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Name:Amy Pond\nManaCost:2 R\nTypes:Legendary Creature Human\nPT:2/2\nK:Partner:Rory Williams:Rory\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRemove | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nSVar:TrigRemove:DB$ RemoveCounter | Choices$ Card.suspended+YouOwn | ChoiceZone$ Exile | CounterType$ TIME | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nK:Doctor's companion\nDeckNeeds:Keyword$Suspend\nOracle:Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)\nWhenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Amy Pond", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human", "oracle_text": "Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)\nWhenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "2", "toughness": "2"}
### Response: Name:Amy Pond\nManaCost:2 R\nTypes:Legendary Creature Human\nPT:2/2\nK:Partner:Rory Williams:Rory\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRemove | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nSVar:TrigRemove:DB$ RemoveCounter | Choices$ Card.suspended+YouOwn | ChoiceZone$ Exile | CounterType$ TIME | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nK:Doctor's companion\nDeckNeeds:Keyword$Suspend\nOracle:Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)\nWhenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Create the Forge script for this magic card
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{"name": "Sandcrafter Mage", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
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Name:Sandcrafter Mage\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerDescription$ When CARDNAME enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sandcrafter Mage", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
### Response: Name:Sandcrafter Mage\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerDescription$ When CARDNAME enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Ravenous Squirrel", "mana_cost": "{B/G}", "type_line": "Creature \u2014 Squirrel", "oracle_text": "Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.\n{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.", "power": "1", "toughness": "1"}
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Name:Ravenous Squirrel\nManaCost:BG\nTypes:Creature Squirrel\nPT:1/1\nT:Mode$ Sacrificed | ValidCard$ Artifact.YouCtrl,Creature.YouCtrl | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact or creature, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ GainLife | Cost$ 1 B G Sac<1/Artifact;Creature/artifact or creature> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Sacrifice|Counters|LifeGain\nOracle:Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.\n{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravenous Squirrel", "mana_cost": "{B/G}", "type_line": "Creature \u2014 Squirrel", "oracle_text": "Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.\n{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.", "power": "1", "toughness": "1"}
### Response: Name:Ravenous Squirrel\nManaCost:BG\nTypes:Creature Squirrel\nPT:1/1\nT:Mode$ Sacrificed | ValidCard$ Artifact.YouCtrl,Creature.YouCtrl | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact or creature, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ GainLife | Cost$ 1 B G Sac<1/Artifact;Creature/artifact or creature> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Sacrifice|Counters|LifeGain\nOracle:Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.\n{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
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Create the Forge script for this magic card
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{"name": "Golgari Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B} or {G}.\n{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards."}
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Name:Golgari Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nDeckNeeds:Color$Black|Green\nA:AB$ Draw | Cost$ BG BG BG BG T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nAI:RemoveDeck:Random\nOracle:{T}: Add {B} or {G}.\n{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Golgari Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B} or {G}.\n{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards."}
### Response: Name:Golgari Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nDeckNeeds:Color$Black|Green\nA:AB$ Draw | Cost$ BG BG BG BG T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nAI:RemoveDeck:Random\nOracle:{T}: Add {B} or {G}.\n{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
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Create the Forge script for this magic card
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{"name": "Dimir Spybug", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nWhenever you surveil, put a +1/+1 counter on Dimir Spybug.", "power": "1", "toughness": "1"}
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Name:Dimir Spybug\nManaCost:U B\nTypes:Creature Insect\nPT:1/1\nK:Flying\nK:Menace\nT:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you surveil, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$Surveil\nDeckHas:Ability$Counters\nOracle:Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nWhenever you surveil, put a +1/+1 counter on Dimir Spybug.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dimir Spybug", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nWhenever you surveil, put a +1/+1 counter on Dimir Spybug.", "power": "1", "toughness": "1"}
### Response: Name:Dimir Spybug\nManaCost:U B\nTypes:Creature Insect\nPT:1/1\nK:Flying\nK:Menace\nT:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you surveil, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$Surveil\nDeckHas:Ability$Counters\nOracle:Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nWhenever you surveil, put a +1/+1 counter on Dimir Spybug.
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Create the Forge script for this magic card
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{"name": "Vildin-Pack Outcast"}
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Name:Vildin-Pack Outcast\nManaCost:4 R\nTypes:Creature Werewolf Horror\nPT:4/4\nK:Trample\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nA:AB$ SetState | Cost$ 5 R R | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nAlternateMode:DoubleFaced\nOracle:Trample\n{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.\n{5}{R}{R}: Transform Vildin-Pack Outcast.\n\nALTERNATE\n\nName:Dronepack Kindred\nManaCost:no cost\nTypes:Creature Eldrazi Werewolf\nPT:5/7\nK:Trample\nA:AB$ Pump | Cost$ 1 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Trample\n{1}: Dronepack Kindred gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vildin-Pack Outcast"}
### Response: Name:Vildin-Pack Outcast\nManaCost:4 R\nTypes:Creature Werewolf Horror\nPT:4/4\nK:Trample\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nA:AB$ SetState | Cost$ 5 R R | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nAlternateMode:DoubleFaced\nOracle:Trample\n{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.\n{5}{R}{R}: Transform Vildin-Pack Outcast.\n\nALTERNATE\n\nName:Dronepack Kindred\nManaCost:no cost\nTypes:Creature Eldrazi Werewolf\nPT:5/7\nK:Trample\nA:AB$ Pump | Cost$ 1 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Trample\n{1}: Dronepack Kindred gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Ruin Grinder", "mana_cost": "{5}{R}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Menace\nWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)", "power": "7", "toughness": "4"}
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Name:Ruin Grinder\nManaCost:5 R\nTypes:Artifact Creature Construct\nPT:7/4\nK:Menace\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigRepeatEach | TriggerDescription$ When CARDNAME dies, each player may discard their hand and draw seven cards.\nSVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDiscard | RepeatOptionalForEachPlayer$ True | RepeatOptionalMessage$ Discard your hand and draw seven cards?\nSVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ Player.IsRemembered | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 7\nK:TypeCycling:Mountain:2\nDeckHas:Ability$Discard\nOracle:Menace\nWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ruin Grinder", "mana_cost": "{5}{R}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Menace\nWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)", "power": "7", "toughness": "4"}
### Response: Name:Ruin Grinder\nManaCost:5 R\nTypes:Artifact Creature Construct\nPT:7/4\nK:Menace\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigRepeatEach | TriggerDescription$ When CARDNAME dies, each player may discard their hand and draw seven cards.\nSVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDiscard | RepeatOptionalForEachPlayer$ True | RepeatOptionalMessage$ Discard your hand and draw seven cards?\nSVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ Player.IsRemembered | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 7\nK:TypeCycling:Mountain:2\nDeckHas:Ability$Discard\nOracle:Menace\nWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Fresh-Faced Recruit", "mana_cost": "{1}{R/W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as it's your turn, Fresh-Faced Recruit has first strike.", "power": "2", "toughness": "1"}
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Name:Fresh-Faced Recruit\nManaCost:1 R/W\nTypes:Creature Human Soldier\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nOracle:As long as it's your turn, Fresh-Faced Recruit has first strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fresh-Faced Recruit", "mana_cost": "{1}{R/W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As long as it's your turn, Fresh-Faced Recruit has first strike.", "power": "2", "toughness": "1"}
### Response: Name:Fresh-Faced Recruit\nManaCost:1 R/W\nTypes:Creature Human Soldier\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nOracle:As long as it's your turn, Fresh-Faced Recruit has first strike.
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Create the Forge script for this magic card
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{"name": "Deadly Riposte", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life."}
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Name:Deadly Riposte\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.tapped | NumDmg$ 3 | TgtPrompt$ Select target tapped creature | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target tapped creature and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deadly Riposte", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life."}
### Response: Name:Deadly Riposte\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.tapped | NumDmg$ 3 | TgtPrompt$ Select target tapped creature | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to target tapped creature and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Chrome Host Seedshark", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Phyrexian Shark", "oracle_text": "Flying\nWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)", "power": "2", "toughness": "4"}
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Name:Chrome Host Seedshark\nManaCost:2 U\nTypes:Creature Phyrexian Shark\nPT:2/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ TriggeredStackInstance$CardManaCostLKI\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Token|Counters & Type$Artifact\nOracle:Flying\nWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+ 1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chrome Host Seedshark", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Phyrexian Shark", "oracle_text": "Flying\nWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)", "power": "2", "toughness": "4"}
### Response: Name:Chrome Host Seedshark\nManaCost:2 U\nTypes:Creature Phyrexian Shark\nPT:2/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIncubate | TriggerDescription$ Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ TriggeredStackInstance$CardManaCostLKI\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Token|Counters & Type$Artifact\nOracle:Flying\nWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+ 1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Create the Forge script for this magic card
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{"name": "That Which Was Taken", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.\nEach permanent with a divinity counter on it has indestructible."}
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Name:That Which Was Taken\nManaCost:5\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Permanent.counters_GE1_DIVINITY | AddKeyword$ Indestructible | Description$ Each permanent with a divinity counter on it has indestructible.\nA:AB$ PutCounter | Cost$ 4 T | ValidTgts$ Permanent.Other | TgtPrompt$ Select target permanent other than That Which Was Taken | CounterType$ DIVINITY | CounterNum$ 1 | SpellDescription$ Put a divinity counter on target permanent other than CARDNAME.\nOracle:{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.\nEach permanent with a divinity counter on it has indestructible.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "That Which Was Taken", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.\nEach permanent with a divinity counter on it has indestructible."}
### Response: Name:That Which Was Taken\nManaCost:5\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Permanent.counters_GE1_DIVINITY | AddKeyword$ Indestructible | Description$ Each permanent with a divinity counter on it has indestructible.\nA:AB$ PutCounter | Cost$ 4 T | ValidTgts$ Permanent.Other | TgtPrompt$ Select target permanent other than That Which Was Taken | CounterType$ DIVINITY | CounterNum$ 1 | SpellDescription$ Put a divinity counter on target permanent other than CARDNAME.\nOracle:{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.\nEach permanent with a divinity counter on it has indestructible.
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Create the Forge script for this magic card
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{"name": "Karplusan Wolverine", "mana_cost": "{R}", "type_line": "Snow Creature \u2014 Wolverine Beast", "oracle_text": "Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.", "power": "1", "toughness": "1"}
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Name:Karplusan Wolverine\nManaCost:R\nTypes:Snow Creature Wolverine Beast\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked, you may have it deal 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karplusan Wolverine", "mana_cost": "{R}", "type_line": "Snow Creature \u2014 Wolverine Beast", "oracle_text": "Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.", "power": "1", "toughness": "1"}
### Response: Name:Karplusan Wolverine\nManaCost:R\nTypes:Snow Creature Wolverine Beast\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked, you may have it deal 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Sword Coast Sailor", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn.\""}
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Name:Sword Coast Sailor\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ AttacksPlayer | Description$ Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."\nSVar:AttacksPlayer:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Condition$ NoOpponentHasMoreLifeThanAttacked | Execute$ TrigUnblockable | TriggerDescription$ Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | RememberObjects$ TriggeredAttacker | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sword Coast Sailor", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn.\""}
### Response: Name:Sword Coast Sailor\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ AttacksPlayer | Description$ Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."\nSVar:AttacksPlayer:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Condition$ NoOpponentHasMoreLifeThanAttacked | Execute$ TrigUnblockable | TriggerDescription$ Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | RememberObjects$ TriggeredAttacker | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
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Create the Forge script for this magic card
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{"name": "Riders of Gavony", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance\nAs Riders of Gavony enters the battlefield, choose a creature type.\nHuman creatures you control have protection from creatures of the chosen type.", "power": "3", "toughness": "3"}
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Name:Riders of Gavony\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:3/3\nK:Vigilance\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentOppControls\nS:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddKeyword$ Protection:Creature.ChosenType:ChosenType | Description$ Human creatures you control have protection from creatures of the chosen type.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nOracle:Vigilance\nAs Riders of Gavony enters the battlefield, choose a creature type.\nHuman creatures you control have protection from creatures of the chosen type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riders of Gavony", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance\nAs Riders of Gavony enters the battlefield, choose a creature type.\nHuman creatures you control have protection from creatures of the chosen type.", "power": "3", "toughness": "3"}
### Response: Name:Riders of Gavony\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:3/3\nK:Vigilance\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentOppControls\nS:Mode$ Continuous | Affected$ Creature.Human+YouCtrl | AddKeyword$ Protection:Creature.ChosenType:ChosenType | Description$ Human creatures you control have protection from creatures of the chosen type.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Human\nOracle:Vigilance\nAs Riders of Gavony enters the battlefield, choose a creature type.\nHuman creatures you control have protection from creatures of the chosen type.
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Create the Forge script for this magic card
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{"name": "Sorcerer's Broom", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Spirit", "oracle_text": "Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.", "power": "2", "toughness": "1"}
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Name:Sorcerer's Broom\nManaCost:2\nTypes:Artifact Creature Spirit\nPT:2/1\nT:Mode$ Sacrificed | ValidCard$ Permanent.Other | Execute$ TrigCopy | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of CARDNAME.\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 3 | Defined$ Self | NumCopies$ 1\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sorcerer's Broom", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Spirit", "oracle_text": "Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.", "power": "2", "toughness": "1"}
### Response: Name:Sorcerer's Broom\nManaCost:2\nTypes:Artifact Creature Spirit\nPT:2/1\nT:Mode$ Sacrificed | ValidCard$ Permanent.Other | Execute$ TrigCopy | TriggerZones$ Battlefield | ValidPlayer$ You | TriggerDescription$ Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of CARDNAME.\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 3 | Defined$ Self | NumCopies$ 1\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.
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Create the Forge script for this magic card
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{"name": "Twilight Shepherd", "mana_cost": "{3}{W}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "5", "toughness": "5"}
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Name:Twilight Shepherd\nManaCost:3 W W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nK:Vigilance\nK:Persist\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Card.YouOwn+ThisTurnEnteredFrom_Battlefield\nOracle:Flying, vigilance\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Twilight Shepherd", "mana_cost": "{3}{W}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "5", "toughness": "5"}
### Response: Name:Twilight Shepherd\nManaCost:3 W W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nK:Vigilance\nK:Persist\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Card.YouOwn+ThisTurnEnteredFrom_Battlefield\nOracle:Flying, vigilance\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Many Partings", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
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Name:Many Partings\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Artifact|Food\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Many Partings", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
### Response: Name:Many Partings\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBToken:DB$ Token | TokenScript$ c_a_food_sac\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Artifact|Food\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Create the Forge script for this magic card
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{"name": "Goblin Bangchuckers", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.", "power": "2", "toughness": "2"}
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Name:Goblin Bangchuckers\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:2/2\nA:AB$ FlipACoin | Cost$ T | ValidTgts$ Any | WinSubAbility$ DBDamageTarget | LoseSubAbility$ DBDamageSelf | AILogic$ Bangchuckers | SpellDescription$ Flip a coin. If you win the flip, CARDNAME deals 2 damage to any target. If you lose the flip, CARDNAME deals 2 damage to itself.\nSVar:DBDamageTarget:DB$ DealDamage | Defined$ Targeted | NumDmg$ 2\nSVar:DBDamageSelf:DB$ DealDamage | Defined$ Self | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Bangchuckers", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.", "power": "2", "toughness": "2"}
### Response: Name:Goblin Bangchuckers\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:2/2\nA:AB$ FlipACoin | Cost$ T | ValidTgts$ Any | WinSubAbility$ DBDamageTarget | LoseSubAbility$ DBDamageSelf | AILogic$ Bangchuckers | SpellDescription$ Flip a coin. If you win the flip, CARDNAME deals 2 damage to any target. If you lose the flip, CARDNAME deals 2 damage to itself.\nSVar:DBDamageTarget:DB$ DealDamage | Defined$ Targeted | NumDmg$ 2\nSVar:DBDamageSelf:DB$ DealDamage | Defined$ Self | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Create the Forge script for this magic card
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{"name": "Wheel of Misfortune", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards."}
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Name:Wheel of Misfortune\nManaCost:2 R\nTypes:Sorcery\nA:SP$ ChooseNumber | Cost$ 2 R | Defined$ Player | SecretlyChoose$ True | Highest$ DBLoseLife | NotLowest$ DBDiscard | AILogic$ HighestLoseLife | StackDescription$ SpellDescription | SpellDescription$ Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. CARDNAME deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.\nSVar:DBLoseLife:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$ChosenNumber\nSVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ 7\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wheel of Misfortune", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards."}
### Response: Name:Wheel of Misfortune\nManaCost:2 R\nTypes:Sorcery\nA:SP$ ChooseNumber | Cost$ 2 R | Defined$ Player | SecretlyChoose$ True | Highest$ DBLoseLife | NotLowest$ DBDiscard | AILogic$ HighestLoseLife | StackDescription$ SpellDescription | SpellDescription$ Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. CARDNAME deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.\nSVar:DBLoseLife:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$ChosenNumber\nSVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ 7\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
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Create the Forge script for this magic card
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{"name": "Pincher Beetles", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "3", "toughness": "1"}
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Name:Pincher Beetles\nManaCost:2 G\nTypes:Creature Insect\nPT:3/1\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pincher Beetles", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)", "power": "3", "toughness": "1"}
### Response: Name:Pincher Beetles\nManaCost:2 G\nTypes:Creature Insect\nPT:3/1\nK:Shroud\nOracle:Shroud (This creature can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Sand Squid", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Squid Beast", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nYou may choose not to untap Sand Squid during your untap step.\n{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.", "power": "2", "toughness": "2"}
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Name:Sand Squid\nManaCost:3 U\nTypes:Creature Squid Beast\nPT:2/2\nK:Islandwalk\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ T | ValidTgts$ Creature | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nYou may choose not to untap Sand Squid during your untap step.\n{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sand Squid", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Squid Beast", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nYou may choose not to untap Sand Squid during your untap step.\n{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.", "power": "2", "toughness": "2"}
### Response: Name:Sand Squid\nManaCost:3 U\nTypes:Creature Squid Beast\nPT:2/2\nK:Islandwalk\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ T | ValidTgts$ Creature | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nYou may choose not to untap Sand Squid during your untap step.\n{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
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Create the Forge script for this magic card
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{"name": "Lifeblood", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a Mountain an opponent controls becomes tapped, you gain 1 life."}
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Name:Lifeblood\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ Taps | ValidCard$ Mountain.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | Defined$ You\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lifeblood", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a Mountain an opponent controls becomes tapped, you gain 1 life."}
### Response: Name:Lifeblood\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ Taps | ValidCard$ Mountain.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | Defined$ You\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "A-Exhibition Magician", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Exhibition Magician enters the battlefield, choose one \u2014\n\u2022 Create a 1/1 green and white Citizen creature token.\n\u2022 Create a Treasure token.", "power": "2", "toughness": "2"}
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Name:A-Exhibition Magician\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBToken2\nSVar:DBToken:DB$ Token | TokenScript$ gw_1_1_citizen | SpellDescription$ Create a 1/1 green and white Citizen creature token.\nSVar:DBToken2:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact|Citizen\nOracle:When Exhibition Magician enters the battlefield, choose one —\n• Create a 1/1 green and white Citizen creature token.\n• Create a Treasure token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Exhibition Magician", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Exhibition Magician enters the battlefield, choose one \u2014\n\u2022 Create a 1/1 green and white Citizen creature token.\n\u2022 Create a Treasure token.", "power": "2", "toughness": "2"}
### Response: Name:A-Exhibition Magician\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBToken,DBToken2\nSVar:DBToken:DB$ Token | TokenScript$ gw_1_1_citizen | SpellDescription$ Create a 1/1 green and white Citizen creature token.\nSVar:DBToken2:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token.\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact|Citizen\nOracle:When Exhibition Magician enters the battlefield, choose one —\n• Create a 1/1 green and white Citizen creature token.\n• Create a Treasure token.
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Create the Forge script for this magic card
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{"name": "Stern Constable", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}, Discard a card: Tap target creature.", "power": "1", "toughness": "1"}
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Name:Stern Constable\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Tap | Cost$ T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:{T}, Discard a card: Tap target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stern Constable", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}, Discard a card: Tap target creature.", "power": "1", "toughness": "1"}
### Response: Name:Stern Constable\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Tap | Cost$ T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:{T}, Discard a card: Tap target creature.
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Create the Forge script for this magic card
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{"name": "Black Mana Battery", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Put a charge counter on Black Mana Battery.\n{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way."}
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Name:Black Mana Battery\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/CHARGE> | Produced$ B | AILogic$ ManaRitualBattery.1 | AINoRecursiveCheck$ True | SubAbility$ DBMana | SpellDescription$ Add {B}, then add an additional {B} for each charge counter removed this way.\nSVar:DBMana: DB$ Mana | Produced$ B | Amount$ X\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nOracle:{2}, {T}: Put a charge counter on Black Mana Battery.\n{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Black Mana Battery", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Put a charge counter on Black Mana Battery.\n{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way."}
### Response: Name:Black Mana Battery\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/CHARGE> | Produced$ B | AILogic$ ManaRitualBattery.1 | AINoRecursiveCheck$ True | SubAbility$ DBMana | SpellDescription$ Add {B}, then add an additional {B} for each charge counter removed this way.\nSVar:DBMana: DB$ Mana | Produced$ B | Amount$ X\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters\nOracle:{2}, {T}: Put a charge counter on Black Mana Battery.\n{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.
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Create the Forge script for this magic card
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{"name": "Voracious Fell Beast", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Drake Beast", "oracle_text": "Flying\nWhen Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "4", "toughness": "4"}
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Name:Voracious Fell Beast\nManaCost:4 B B\nTypes:Creature Drake Beast\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBFood\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ You | TokenAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nDeckHas:Ability$Sacrifice|Token|LifeGain & Type$Food\nOracle:Flying\nWhen Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voracious Fell Beast", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Drake Beast", "oracle_text": "Flying\nWhen Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "4", "toughness": "4"}
### Response: Name:Voracious Fell Beast\nManaCost:4 B B\nTypes:Creature Drake Beast\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBFood\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ You | TokenAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nDeckHas:Ability$Sacrifice|Token|LifeGain & Type$Food\nOracle:Flying\nWhen Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Create the Forge script for this magic card
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{"name": "Hapato's Might", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random."}
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Name:Hapato's Might\nManaCost:2 B\nTypes:Instant\nA:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 6 | Random$ True | SubAbility$ DBPump | StackDescription$ None | SpellDescription$ Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | StackDescription$ {c:Targeted} gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.\nSVar:X:Count$ChosenNumber\nOracle:Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hapato's Might", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random."}
### Response: Name:Hapato's Might\nManaCost:2 B\nTypes:Instant\nA:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 6 | Random$ True | SubAbility$ DBPump | StackDescription$ None | SpellDescription$ Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | StackDescription$ {c:Targeted} gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.\nSVar:X:Count$ChosenNumber\nOracle:Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.
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Create the Forge script for this magic card
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{"name": "Ironscale Hydra", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.", "power": "5", "toughness": "5"}
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Name:Ironscale Hydra\nManaCost:3 G G\nTypes:Creature Hydra\nPT:5/5\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ValidSource$ Creature | IsCombat$ True | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | ExecuteMode$ PerSource | Description$ If a creature would deal combat damage to CARDNAME, prevent that damage and put a +1/+1 counter on CARDNAME.\nSVar:Counters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ironscale Hydra", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.", "power": "5", "toughness": "5"}
### Response: Name:Ironscale Hydra\nManaCost:3 G G\nTypes:Creature Hydra\nPT:5/5\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ValidSource$ Creature | IsCombat$ True | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | ExecuteMode$ PerSource | Description$ If a creature would deal combat damage to CARDNAME, prevent that damage and put a +1/+1 counter on CARDNAME.\nSVar:Counters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
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Create the Forge script for this magic card
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{"name": "Hangarback Walker", "mana_cost": "{X}{X}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Hangarback Walker enters the battlefield with X +1/+1 counters on it.\nWhen Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.\n{1}, {T}: Put a +1/+1 counter on Hangarback Walker.", "power": "0", "toughness": "0"}
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Name:Hangarback Walker\nManaCost:X X\nTypes:Artifact Creature Construct\nPT:0/0\nK:etbCounter:P1P1:X\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on CARDNAME.\nSVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You\nSVar:Y:TriggeredCard$CardCounters.P1P1\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Hangarback Walker enters the battlefield with X +1/+1 counters on it.\nWhen Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.\n{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hangarback Walker", "mana_cost": "{X}{X}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Hangarback Walker enters the battlefield with X +1/+1 counters on it.\nWhen Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.\n{1}, {T}: Put a +1/+1 counter on Hangarback Walker.", "power": "0", "toughness": "0"}
### Response: Name:Hangarback Walker\nManaCost:X X\nTypes:Artifact Creature Construct\nPT:0/0\nK:etbCounter:P1P1:X\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on CARDNAME.\nSVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You\nSVar:Y:TriggeredCard$CardCounters.P1P1\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Hangarback Walker enters the battlefield with X +1/+1 counters on it.\nWhen Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.\n{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
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Create the Forge script for this magic card
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{"name": "Florian, Voldaren Scion", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Noble", "oracle_text": "First strike\nAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.", "power": "3", "toughness": "3"}
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Name:Florian, Voldaren Scion\nManaCost:1 B R\nTypes:Legendary Creature Vampire Noble\nPT:3/3\nK:First Strike\nT:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Exile | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$LifeOppsLostThisTurn\nOracle:First strike\nAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Florian, Voldaren Scion", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Noble", "oracle_text": "First strike\nAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.", "power": "3", "toughness": "3"}
### Response: Name:Florian, Voldaren Scion\nManaCost:1 B R\nTypes:Legendary Creature Vampire Noble\nPT:3/3\nK:First Strike\nT:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Exile | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the exiled card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$LifeOppsLostThisTurn\nOracle:First strike\nAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Create the Forge script for this magic card
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{"name": "Opal Champion", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike."}
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Name:Opal Champion\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts a creature spell, if CARDNAME is an enchantment, CARDNAME becomes a 3/3 Knight creature with first strike.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 3 | Keywords$ First Strike | Types$ Creature,Knight | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Opal Champion", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike."}
### Response: Name:Opal Champion\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts a creature spell, if CARDNAME is an enchantment, CARDNAME becomes a 3/3 Knight creature with first strike.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 3 | Keywords$ First Strike | Types$ Creature,Knight | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Create the Forge script for this magic card
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{"name": "Tormentor's Trident", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0 and attacks each combat if able.\nEquip {3}"}
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Name:Tormentor's Trident\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0 and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Card.EquippedBy | Secondary$ True\nOracle:Equipped creature gets +3/+0 and attacks each combat if able.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tormentor's Trident", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0 and attacks each combat if able.\nEquip {3}"}
### Response: Name:Tormentor's Trident\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0 and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Card.EquippedBy | Secondary$ True\nOracle:Equipped creature gets +3/+0 and attacks each combat if able.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Hundroog", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Cycling {3} ({3}, Discard this card: Draw a card.)", "power": "4", "toughness": "7"}
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Name:Hundroog\nManaCost:6 G\nTypes:Creature Beast\nPT:4/7\nK:Cycling:3\nOracle:Cycling {3} ({3}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hundroog", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Cycling {3} ({3}, Discard this card: Draw a card.)", "power": "4", "toughness": "7"}
### Response: Name:Hundroog\nManaCost:6 G\nTypes:Creature Beast\nPT:4/7\nK:Cycling:3\nOracle:Cycling {3} ({3}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Molten Rain", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller."}
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Name:Molten Rain\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDamage | RememberLKI$ True | AlwaysRemember$ True | SpellDescription$ Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ RememberedController | NumDmg$ 2 | ConditionDefined$ RememberedLKI | ConditionPresent$ Land.Basic | ConditionCompare$ EQ0 | ConditionDescription$ If that land is nonbasic, | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Molten Rain", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller."}
### Response: Name:Molten Rain\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDamage | RememberLKI$ True | AlwaysRemember$ True | SpellDescription$ Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ RememberedController | NumDmg$ 2 | ConditionDefined$ RememberedLKI | ConditionPresent$ Land.Basic | ConditionCompare$ EQ0 | ConditionDescription$ If that land is nonbasic, | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Create the Forge script for this magic card
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{"name": "Root Sliver", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "This spell can't be countered.\nSliver spells can't be countered.", "power": "2", "toughness": "2"}
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Name:Root Sliver\nManaCost:3 G\nTypes:Creature Sliver\nPT:2/2\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nR:Event$ Counter | ValidSA$ Spell.Sliver | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Sliver spells can't be countered.\nOracle:This spell can't be countered.\nSliver spells can't be countered.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Root Sliver", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "This spell can't be countered.\nSliver spells can't be countered.", "power": "2", "toughness": "2"}
### Response: Name:Root Sliver\nManaCost:3 G\nTypes:Creature Sliver\nPT:2/2\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nR:Event$ Counter | ValidSA$ Spell.Sliver | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Sliver spells can't be countered.\nOracle:This spell can't be countered.\nSliver spells can't be countered.
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Create the Forge script for this magic card
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{"name": "Soul Collector", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.\nMorph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "4"}
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Name:Soul Collector\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/4\nK:Flying\nK:Morph:B B B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ TrigBounce | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, return that card to the battlefield under your control.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCardLKICopy\nOracle:Flying\nWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.\nMorph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Collector", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.\nMorph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "4"}
### Response: Name:Soul Collector\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/4\nK:Flying\nK:Morph:B B B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ TrigBounce | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, return that card to the battlefield under your control.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCardLKICopy\nOracle:Flying\nWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.\nMorph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Zombie Mob", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nWhen Zombie Mob enters the battlefield, exile all creature cards from your graveyard.", "power": "2", "toughness": "0"}
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Name:Zombie Mob\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExileAll | TriggerDescription$ When CARDNAME enters the battlefield, exile all creature cards from your graveyard.\nSVar:TrigExileAll:DB$ ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Exile\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nOracle:Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nWhen Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zombie Mob", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nWhen Zombie Mob enters the battlefield, exile all creature cards from your graveyard.", "power": "2", "toughness": "0"}
### Response: Name:Zombie Mob\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExileAll | TriggerDescription$ When CARDNAME enters the battlefield, exile all creature cards from your graveyard.\nSVar:TrigExileAll:DB$ ChangeZoneAll | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Exile\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nOracle:Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nWhen Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
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Create the Forge script for this magic card
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{"name": "Marsh Hulk", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Zombie Ogre", "oracle_text": "Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)", "power": "4", "toughness": "6"}
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Name:Marsh Hulk\nManaCost:4 B B\nTypes:Creature Zombie Ogre\nPT:4/6\nK:Megamorph:6 B\nOracle:Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marsh Hulk", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Zombie Ogre", "oracle_text": "Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)", "power": "4", "toughness": "6"}
### Response: Name:Marsh Hulk\nManaCost:4 B B\nTypes:Creature Zombie Ogre\nPT:4/6\nK:Megamorph:6 B\nOracle:Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Chaos Lord", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Human", "oracle_text": "First strike\nAt the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.\nChaos Lord can attack as though it had haste unless it entered the battlefield this turn.", "power": "7", "toughness": "7"}
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Name:Chaos Lord\nManaCost:4 R R R\nTypes:Creature Human\nPT:7/7\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ChangeControl | TriggerDescription$ At the beginning of your upkeep, target opponent gains control of CARDNAME if the number of permanents is even.\nSVar:ChangeControl:DB$ GainControl | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nSVar:X:Count$Valid Permanent/Mod.2\nS:Mode$ CanAttackIfHaste | ValidCard$ Card.Self+NotThisTurnEntered | Description$ CARDNAME can attack as though it had haste unless it entered the battlefield this turn.\nAI:RemoveDeck:All\nOracle:First strike\nAt the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.\nChaos Lord can attack as though it had haste unless it entered the battlefield this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Lord", "mana_cost": "{4}{R}{R}{R}", "type_line": "Creature \u2014 Human", "oracle_text": "First strike\nAt the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.\nChaos Lord can attack as though it had haste unless it entered the battlefield this turn.", "power": "7", "toughness": "7"}
### Response: Name:Chaos Lord\nManaCost:4 R R R\nTypes:Creature Human\nPT:7/7\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ChangeControl | TriggerDescription$ At the beginning of your upkeep, target opponent gains control of CARDNAME if the number of permanents is even.\nSVar:ChangeControl:DB$ GainControl | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nSVar:X:Count$Valid Permanent/Mod.2\nS:Mode$ CanAttackIfHaste | ValidCard$ Card.Self+NotThisTurnEntered | Description$ CARDNAME can attack as though it had haste unless it entered the battlefield this turn.\nAI:RemoveDeck:All\nOracle:First strike\nAt the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.\nChaos Lord can attack as though it had haste unless it entered the battlefield this turn.
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Create the Forge script for this magic card
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{"name": "Fiery Finish", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Fiery Finish deals 7 damage to target creature."}
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Name:Fiery Finish\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 7 | SpellDescription$ CARDNAME deals 7 damage to target creature.\nOracle:Fiery Finish deals 7 damage to target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fiery Finish", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Fiery Finish deals 7 damage to target creature."}
### Response: Name:Fiery Finish\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 7 | SpellDescription$ CARDNAME deals 7 damage to target creature.\nOracle:Fiery Finish deals 7 damage to target creature.
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Create the Forge script for this magic card
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{"name": "Spirit of the Labyrinth", "mana_cost": "{1}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Each player can't draw more than one card each turn.", "power": "3", "toughness": "1"}
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Name:Spirit of the Labyrinth\nManaCost:1 W\nTypes:Enchantment Creature Spirit\nPT:3/1\nS:Mode$ CantDraw | ValidPlayer$ Player | DrawLimit$ 1 | Description$ Each player can't draw more than one card each turn.\nOracle:Each player can't draw more than one card each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spirit of the Labyrinth", "mana_cost": "{1}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Each player can't draw more than one card each turn.", "power": "3", "toughness": "1"}
### Response: Name:Spirit of the Labyrinth\nManaCost:1 W\nTypes:Enchantment Creature Spirit\nPT:3/1\nS:Mode$ CantDraw | ValidPlayer$ Player | DrawLimit$ 1 | Description$ Each player can't draw more than one card each turn.\nOracle:Each player can't draw more than one card each turn.
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Create the Forge script for this magic card
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{"name": "Supplant Form", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. You create a token that's a copy of that creature."}
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Name:Supplant Form\nManaCost:4 U U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | RememberLKI$ True | SubAbility$ DBCopy | SpellDescription$ Return target creature to its owner's hand. You create a token that's a copy of that creature.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ DirectRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\n# use DirectRemembered to copy the LKI\nOracle:Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Supplant Form", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. You create a token that's a copy of that creature."}
### Response: Name:Supplant Form\nManaCost:4 U U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | RememberLKI$ True | SubAbility$ DBCopy | SpellDescription$ Return target creature to its owner's hand. You create a token that's a copy of that creature.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ DirectRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\n# use DirectRemembered to copy the LKI\nOracle:Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Create the Forge script for this magic card
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{"name": "Terastodon", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.", "power": "9", "toughness": "9"}
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Name:Terastodon\nManaCost:6 G G\nTypes:Creature Elephant\nPT:9/9\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Choose up to three noncreature permanents. | SubAbility$ MakeTokens\nSVar:MakeTokens:DB$ RepeatEach | RepeatSubAbility$ DBToken | DefinedCards$ Targeted | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inRealZoneGraveyard | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ RememberedController\nDeckHints:Ability$Token\nOracle:When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Terastodon", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.", "power": "9", "toughness": "9"}
### Response: Name:Terastodon\nManaCost:6 G G\nTypes:Creature Elephant\nPT:9/9\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Choose up to three noncreature permanents. | SubAbility$ MakeTokens\nSVar:MakeTokens:DB$ RepeatEach | RepeatSubAbility$ DBToken | DefinedCards$ Targeted | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inRealZoneGraveyard | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ RememberedController\nDeckHints:Ability$Token\nOracle:When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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Create the Forge script for this magic card
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{"name": "Reaper of Night"}
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Name:Reaper of Night\nManaCost:5 B B\nTypes:Creature Specter\nPT:4/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Card.DefenderCtrl | PresentZone$ Hand | PresentCompare$ LE2 | TriggerDescription$ Whenever CARDNAME attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying\nAlternateMode:Adventure\nOracle:Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.\n\nALTERNATE\n\nName:Harvest Fear\nManaCost:3 B\nTypes:Sorcery Adventure\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Opponent | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reaper of Night"}
### Response: Name:Reaper of Night\nManaCost:5 B B\nTypes:Creature Specter\nPT:4/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Card.DefenderCtrl | PresentZone$ Hand | PresentCompare$ LE2 | TriggerDescription$ Whenever CARDNAME attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying\nAlternateMode:Adventure\nOracle:Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.\n\nALTERNATE\n\nName:Harvest Fear\nManaCost:3 B\nTypes:Sorcery Adventure\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Opponent | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Krovikan Fetish", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1."}
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Name:Krovikan Fetish\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Enchant creature\nWhen Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krovikan Fetish", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1."}
### Response: Name:Krovikan Fetish\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Enchant creature\nWhen Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1.
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Create the Forge script for this magic card
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{"name": "Vandalize", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target land."}
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Name:Vandalize\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 R | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ Destroy1,Destroy2\nSVar:Destroy1:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:Destroy2:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Choose one or both —\n• Destroy target artifact.\n• Destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vandalize", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target land."}
### Response: Name:Vandalize\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 R | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ Destroy1,Destroy2\nSVar:Destroy1:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nSVar:Destroy2:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Choose one or both —\n• Destroy target artifact.\n• Destroy target land.
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Create the Forge script for this magic card
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{"name": "Blessing", "mana_cost": "{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{W}: Enchanted creature gets +1/+1 until end of turn."}
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Name:Blessing\nManaCost:W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W W | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Pump | Cost$ W | Defined$ Enchanted | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Enchanted creature gets +1/+1 until end of turn.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\n{W}: Enchanted creature gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blessing", "mana_cost": "{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{W}: Enchanted creature gets +1/+1 until end of turn."}
### Response: Name:Blessing\nManaCost:W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W W | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Pump | Cost$ W | Defined$ Enchanted | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Enchanted creature gets +1/+1 until end of turn.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\n{W}: Enchanted creature gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Raven Wings", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Raven Wings\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Flying | AddType$ Bird | Description$ Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.\nOracle:Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raven Wings", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Raven Wings\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Flying | AddType$ Bird | Description$ Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.\nOracle:Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Crumbling Ashes", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it."}
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Name:Crumbling Ashes\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature with a -1/-1 counter on it.\nOracle:At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crumbling Ashes", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it."}
### Response: Name:Crumbling Ashes\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature with a -1/-1 counter on it.\nOracle:At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Create the Forge script for this magic card
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{"name": "Claws of Wirewood", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Claws of Wirewood deals 3 damage to each creature with flying and each player.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Claws of Wirewood\nManaCost:3 G\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 3 G | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidPlayers$ Player | ValidDescription$ each creature with flying and each player. | SpellDescription$ CARDNAME deals 3 damage to each creature with flying and each player.\nK:Cycling:2\nOracle:Claws of Wirewood deals 3 damage to each creature with flying and each player.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Claws of Wirewood", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Claws of Wirewood deals 3 damage to each creature with flying and each player.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Claws of Wirewood\nManaCost:3 G\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 3 G | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidPlayers$ Player | ValidDescription$ each creature with flying and each player. | SpellDescription$ CARDNAME deals 3 damage to each creature with flying and each player.\nK:Cycling:2\nOracle:Claws of Wirewood deals 3 damage to each creature with flying and each player.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Predatory Sliver", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control get +1/+1.", "power": "1", "toughness": "1"}
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Name:Predatory Sliver\nManaCost:1 G\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Sliver creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Predatory Sliver", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control get +1/+1.", "power": "1", "toughness": "1"}
### Response: Name:Predatory Sliver\nManaCost:1 G\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Sliver creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Patron of the Vein", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "Flying\nWhen Patron of the Vein enters the battlefield, destroy target creature an opponent controls.\nWhenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.", "power": "4", "toughness": "4"}
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Name:Patron of the Vein\nManaCost:4 B B\nTypes:Creature Vampire Shaman\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBPutCounterAll\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Vampire.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Vampire\nOracle:Flying\nWhen Patron of the Vein enters the battlefield, destroy target creature an opponent controls.\nWhenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Patron of the Vein", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "Flying\nWhen Patron of the Vein enters the battlefield, destroy target creature an opponent controls.\nWhenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.", "power": "4", "toughness": "4"}
### Response: Name:Patron of the Vein\nManaCost:4 B B\nTypes:Creature Vampire Shaman\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBPutCounterAll\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Vampire.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Vampire\nOracle:Flying\nWhen Patron of the Vein enters the battlefield, destroy target creature an opponent controls.\nWhenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Create the Forge script for this magic card
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{"name": "Marut", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Trample\nWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "7", "toughness": "7"}
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Name:Marut\nManaCost:8\nTypes:Artifact Creature Construct\nPT:7/7\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac\nSVar:X:Count$CastTotalManaSpent Treasure\nSVar:AIPreference:ManaFrom$Treasure\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Trample\nWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marut", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Trample\nWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "7", "toughness": "7"}
### Response: Name:Marut\nManaCost:8\nTypes:Artifact Creature Construct\nPT:7/7\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac\nSVar:X:Count$CastTotalManaSpent Treasure\nSVar:AIPreference:ManaFrom$Treasure\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Trample\nWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
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Create the Forge script for this magic card
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{"name": "Corrupting Licid", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Licid", "oracle_text": "{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "2", "toughness": "2"}
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Name:Corrupting Licid\nManaCost:2 B\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ B T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ B | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Fear | Description$ Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nAI:RemoveDeck:All\nOracle:{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Corrupting Licid", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Licid", "oracle_text": "{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "2", "toughness": "2"}
### Response: Name:Corrupting Licid\nManaCost:2 B\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ B T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ B | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Fear | Description$ Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nAI:RemoveDeck:All\nOracle:{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Create the Forge script for this magic card
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{"name": "Possessed Barbarian", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Barbarian Horror", "oracle_text": "First strike\nThreshold \u2014 As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has \"{2}{B}, {T}: Destroy target red creature.\"", "power": "3", "toughness": "3"}
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Name:Possessed Barbarian\nManaCost:2 R R\nTypes:Creature Human Barbarian Horror\nPT:3/3\nK:First Strike\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | SetColor$ Black | AddAbility$ Destroy | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."\nSVar:Destroy:AB$ Destroy | Cost$ 2 B T | ValidTgts$ Creature.Red | TgtPrompt$ Select target red creature | SpellDescription$ Destroy target red creature.\nOracle:First strike\nThreshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Possessed Barbarian", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Barbarian Horror", "oracle_text": "First strike\nThreshold \u2014 As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has \"{2}{B}, {T}: Destroy target red creature.\"", "power": "3", "toughness": "3"}
### Response: Name:Possessed Barbarian\nManaCost:2 R R\nTypes:Creature Human Barbarian Horror\nPT:3/3\nK:First Strike\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | SetColor$ Black | AddAbility$ Destroy | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."\nSVar:Destroy:AB$ Destroy | Cost$ 2 B T | ValidTgts$ Creature.Red | TgtPrompt$ Select target red creature | SpellDescription$ Destroy target red creature.\nOracle:First strike\nThreshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
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Create the Forge script for this magic card
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{"name": "Flowstone Wyvern", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{R}: Flowstone Wyvern gets +2/-2 until end of turn.", "power": "3", "toughness": "3"}
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Name:Flowstone Wyvern\nManaCost:3 R R\nTypes:Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ CARDNAME gets +2/-2 until end of turn.\nOracle:Flying\n{R}: Flowstone Wyvern gets +2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flowstone Wyvern", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\n{R}: Flowstone Wyvern gets +2/-2 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Flowstone Wyvern\nManaCost:3 R R\nTypes:Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +2 | NumDef$ -2 | SpellDescription$ CARDNAME gets +2/-2 until end of turn.\nOracle:Flying\n{R}: Flowstone Wyvern gets +2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Alexi's Cloak", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)"}
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Name:Alexi's Cloak\nManaCost:1 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted creature has shroud. (It can't be the target of spells or abilities.)\nOracle:Flash\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alexi's Cloak", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)"}
### Response: Name:Alexi's Cloak\nManaCost:1 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted creature has shroud. (It can't be the target of spells or abilities.)\nOracle:Flash\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Mageta the Lion", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Spellshaper", "oracle_text": "{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.", "power": "3", "toughness": "3"}
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Name:Mageta the Lion\nManaCost:3 W W\nTypes:Legendary Creature Human Spellshaper\nPT:3/3\nA:AB$ DestroyAll | Cost$ 2 W W T Discard<2/Card> | ValidCards$ Creature.StrictlyOther | NoRegen$ True | SpellDescription$ Destroy all creatures except for CARDNAME. Those creatures can't be regenerated.\nAI:RemoveDeck:All\nOracle:{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mageta the Lion", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Spellshaper", "oracle_text": "{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.", "power": "3", "toughness": "3"}
### Response: Name:Mageta the Lion\nManaCost:3 W W\nTypes:Legendary Creature Human Spellshaper\nPT:3/3\nA:AB$ DestroyAll | Cost$ 2 W W T Discard<2/Card> | ValidCards$ Creature.StrictlyOther | NoRegen$ True | SpellDescription$ Destroy all creatures except for CARDNAME. Those creatures can't be regenerated.\nAI:RemoveDeck:All\nOracle:{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Absorb Vis", "mana_cost": "{6}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
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Name:Absorb Vis\nManaCost:6 B\nTypes:Sorcery\nK:TypeCycling:Basic:1 B\nA:SP$ LoseLife | Cost$ 6 B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 4 life and you gain 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nOracle:Target player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Absorb Vis", "mana_cost": "{6}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
### Response: Name:Absorb Vis\nManaCost:6 B\nTypes:Sorcery\nK:TypeCycling:Basic:1 B\nA:SP$ LoseLife | Cost$ 6 B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 4 life and you gain 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nOracle:Target player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Jodah's Avenger", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)", "power": "4", "toughness": "4"}
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Name:Jodah's Avenger\nManaCost:5 U\nTypes:Creature Shapeshifter\nPT:4/4\nA:AB$ Pump | Cost$ 0 | NumAtt$ -1 | NumDef$ -1 | KWChoice$ Double Strike,Protection from red,Vigilance,Shadow | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, CARDNAME gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.\nOracle:{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jodah's Avenger", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)", "power": "4", "toughness": "4"}
### Response: Name:Jodah's Avenger\nManaCost:5 U\nTypes:Creature Shapeshifter\nPT:4/4\nA:AB$ Pump | Cost$ 0 | NumAtt$ -1 | NumDef$ -1 | KWChoice$ Double Strike,Protection from red,Vigilance,Shadow | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, CARDNAME gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow.\nOracle:{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
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Create the Forge script for this magic card
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{"name": "Nath of the Gilt-Leaf", "mana_cost": "{3}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "At the beginning of your upkeep, you may have target opponent discard a card at random.\nWhenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.", "power": "4", "toughness": "4"}
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Name:Nath of the Gilt-Leaf\nManaCost:3 B G\nTypes:Legendary Creature Elf Warrior\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may have target opponent discard a card at random.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumCards$ 1 | Mode$ Random\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nOracle:At the beginning of your upkeep, you may have target opponent discard a card at random.\nWhenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nath of the Gilt-Leaf", "mana_cost": "{3}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "At the beginning of your upkeep, you may have target opponent discard a card at random.\nWhenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.", "power": "4", "toughness": "4"}
### Response: Name:Nath of the Gilt-Leaf\nManaCost:3 B G\nTypes:Legendary Creature Elf Warrior\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may have target opponent discard a card at random.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumCards$ 1 | Mode$ Random\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nOracle:At the beginning of your upkeep, you may have target opponent discard a card at random.\nWhenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Create the Forge script for this magic card
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{"name": "Ironclad Slayer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.", "power": "3", "toughness": "2"}
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Name:Ironclad Slayer\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.Aura+YouCtrl,Card.Equipment+YouCtrl\nOracle:When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ironclad Slayer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.", "power": "3", "toughness": "2"}
### Response: Name:Ironclad Slayer\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.Aura+YouCtrl,Card.Equipment+YouCtrl\nOracle:When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Ghoulcaller's Harvest", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)\nFlashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Ghoulcaller's Harvest\nManaCost:B G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ X | TokenScript$ b_2_2_zombie_decayed | SpellDescription$ Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)\nSVar:X:Count$ValidGraveyard Creature.YouOwn/HalfUp\nK:Flashback:3 B G\nDeckHas:Ability$Token|Graveyard\nOracle:Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)\nFlashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghoulcaller's Harvest", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)\nFlashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Ghoulcaller's Harvest\nManaCost:B G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ X | TokenScript$ b_2_2_zombie_decayed | SpellDescription$ Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)\nSVar:X:Count$ValidGraveyard Creature.YouOwn/HalfUp\nK:Flashback:3 B G\nDeckHas:Ability$Token|Graveyard\nOracle:Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)\nFlashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Crystal Carapace", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has ward {2}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Crystal Carapace\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Ward:2 | Description$ Enchanted creature gets +3/+3 and has ward {2}.\nK:Cycling:2\nDeckHas:Ability$Discard\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has ward {2}.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crystal Carapace", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has ward {2}.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Crystal Carapace\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Ward:2 | Description$ Enchanted creature gets +3/+3 and has ward {2}.\nK:Cycling:2\nDeckHas:Ability$Discard\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has ward {2}.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Fledgling Djinn", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.", "power": "2", "toughness": "2"}
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Name:Fledgling Djinn\nManaCost:1 B\nTypes:Creature Djinn\nPT:2/2\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:Flying\nAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fledgling Djinn", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.", "power": "2", "toughness": "2"}
### Response: Name:Fledgling Djinn\nManaCost:1 B\nTypes:Creature Djinn\nPT:2/2\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:Flying\nAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
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Create the Forge script for this magic card
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{"name": "Emerge Unscathed", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature you control gains protection from the color of your choice until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
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Name:Emerge Unscathed\nManaCost:W\nTypes:Instant\nK:Rebound\nA:SP$ Protection | Cost$ W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nOracle:Target creature you control gains protection from the color of your choice until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Emerge Unscathed", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature you control gains protection from the color of your choice until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
### Response: Name:Emerge Unscathed\nManaCost:W\nTypes:Instant\nK:Rebound\nA:SP$ Protection | Cost$ W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nOracle:Target creature you control gains protection from the color of your choice until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Spectral Adversary", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flash\nFlying\nWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.", "power": "2", "toughness": "1"}
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Name:Spectral Adversary\nManaCost:1 U\nTypes:Creature Spirit\nPT:2/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many other target artifacts, creatures, and/or enchantments phase out.\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<1 U\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many other target artifacts, creatures, and/or enchantments phase out.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBPhases\nSVar:DBPhases:DB$ Phases | ValidTgts$ Creature.Other,Artifact.Other,Enchantment.Other | TgtPrompt$ Select up to that many other target artifacts, creatures, and/or enchantments | TargetMin$ 0 | TargetMax$ X\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Flash\nFlying\nWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Adversary", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flash\nFlying\nWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.", "power": "2", "toughness": "1"}
### Response: Name:Spectral Adversary\nManaCost:1 U\nTypes:Creature Spirit\nPT:2/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many other target artifacts, creatures, and/or enchantments phase out.\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<1 U\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many other target artifacts, creatures, and/or enchantments phase out.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBPhases\nSVar:DBPhases:DB$ Phases | ValidTgts$ Creature.Other,Artifact.Other,Enchantment.Other | TgtPrompt$ Select up to that many other target artifacts, creatures, and/or enchantments | TargetMin$ 0 | TargetMax$ X\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Flash\nFlying\nWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Create the Forge script for this magic card
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{"name": "Akoum", "mana_cost": "", "type_line": "Plane \u2014 Zendikar", "oracle_text": "Players may cast enchantment spells as though they had flash.\nWhenever chaos ensues, destroy target creature that isn't enchanted."}
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Name:Akoum\nManaCost:no cost\nTypes:Plane Zendikar\nS:Mode$ CastWithFlash | ValidCard$ Enchantment | ValidSA$ Spell | EffectZone$ Command | Caster$ Player | Description$ Players may cast enchantment spells as though they had flash.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, destroy target creature that isn't enchanted.\nSVar:RolledChaos:DB$ Destroy | ValidTgts$ Creature.unenchanted | TgtPrompt$ Select target creature that isn't enchanted\nSVar:AIRollPlanarDieParams:Mode$ Always | OppHasCreatureInPlay$ True | RollInMain1$ True\nOracle:Players may cast enchantment spells as though they had flash.\nWhenever chaos ensues, destroy target creature that isn't enchanted.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akoum", "mana_cost": "", "type_line": "Plane \u2014 Zendikar", "oracle_text": "Players may cast enchantment spells as though they had flash.\nWhenever chaos ensues, destroy target creature that isn't enchanted."}
### Response: Name:Akoum\nManaCost:no cost\nTypes:Plane Zendikar\nS:Mode$ CastWithFlash | ValidCard$ Enchantment | ValidSA$ Spell | EffectZone$ Command | Caster$ Player | Description$ Players may cast enchantment spells as though they had flash.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, destroy target creature that isn't enchanted.\nSVar:RolledChaos:DB$ Destroy | ValidTgts$ Creature.unenchanted | TgtPrompt$ Select target creature that isn't enchanted\nSVar:AIRollPlanarDieParams:Mode$ Always | OppHasCreatureInPlay$ True | RollInMain1$ True\nOracle:Players may cast enchantment spells as though they had flash.\nWhenever chaos ensues, destroy target creature that isn't enchanted.
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Create the Forge script for this magic card
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{"name": "Fog Bank", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender, flying\nPrevent all combat damage that would be dealt to and dealt by Fog Bank.", "power": "0", "toughness": "2"}
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Name:Fog Bank\nManaCost:1 U\nTypes:Creature Wall\nPT:0/2\nK:Defender\nK:Flying\nK:Prevent all combat damage that would be dealt to and dealt by CARDNAME.\nOracle:Defender, flying\nPrevent all combat damage that would be dealt to and dealt by Fog Bank.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fog Bank", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender, flying\nPrevent all combat damage that would be dealt to and dealt by Fog Bank.", "power": "0", "toughness": "2"}
### Response: Name:Fog Bank\nManaCost:1 U\nTypes:Creature Wall\nPT:0/2\nK:Defender\nK:Flying\nK:Prevent all combat damage that would be dealt to and dealt by CARDNAME.\nOracle:Defender, flying\nPrevent all combat damage that would be dealt to and dealt by Fog Bank.
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Create the Forge script for this magic card
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{"name": "Skirk Shaman", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.", "power": "2", "toughness": "2"}
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Name:Skirk Shaman\nManaCost:1 R R\nTypes:Creature Goblin Shaman\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonArtifact+nonRed | Description$ CARDNAME can't be blocked except by artifact creatures and/or red creatures.\nOracle:Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skirk Shaman", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.", "power": "2", "toughness": "2"}
### Response: Name:Skirk Shaman\nManaCost:1 R R\nTypes:Creature Goblin Shaman\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonArtifact+nonRed | Description$ CARDNAME can't be blocked except by artifact creatures and/or red creatures.\nOracle:Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
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Create the Forge script for this magic card
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{"name": "Fleeting Spirit", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.\nDiscard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "1"}
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Name:Fleeting Spirit\nManaCost:1 W\nTypes:Creature Spirit\nPT:3/1\nA:AB$ Pump | Cost$ W ExileFromGrave<3/Card> | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nA:AB$ ChangeZone | Cost$ Discard<1/Card> | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile CARDNAME. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nAI:RemoveDeck:All\nDeckHas:Ability$Discard|Graveyard\nOracle:{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.\nDiscard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fleeting Spirit", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.\nDiscard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "1"}
### Response: Name:Fleeting Spirit\nManaCost:1 W\nTypes:Creature Spirit\nPT:3/1\nA:AB$ Pump | Cost$ W ExileFromGrave<3/Card> | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nA:AB$ ChangeZone | Cost$ Discard<1/Card> | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile CARDNAME. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | TriggerDescription$ Return CARDNAME to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nAI:RemoveDeck:All\nDeckHas:Ability$Discard|Graveyard\nOracle:{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.\nDiscard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Geology Enthusiast", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")\n{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.", "power": "2", "toughness": "5"}
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Name:Geology Enthusiast\nManaCost:3 U U\nTypes:Creature Human Artificer\nPT:2/5\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nA:AB$ Draw | Cost$ 6 | SubAbility$ DBCounter | SpellDescription$ Draw a card and put a +1/+1 counter on CARDNAME.\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Token|Counters & Type$Artifact\nOracle:At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\n{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geology Enthusiast", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")\n{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.", "power": "2", "toughness": "5"}
### Response: Name:Geology Enthusiast\nManaCost:3 U U\nTypes:Creature Human Artificer\nPT:2/5\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nA:AB$ Draw | Cost$ 6 | SubAbility$ DBCounter | SpellDescription$ Draw a card and put a +1/+1 counter on CARDNAME.\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Token|Counters & Type$Artifact\nOracle:At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\n{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
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Create the Forge script for this magic card
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{"name": "Sinister Waltz", "mana_cost": "{3}{B}{R}", "type_line": "Sorcery", "oracle_text": "Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library."}
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Name:Sinister Waltz\nManaCost:3 B R\nTypes:Sorcery\nA:SP$ Pump | TargetMin$ 3 | TargetMax$ 3 | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select three target creature cards in your graveyard | TgtZone$ Graveyard | RememberObjects$ Targeted | SubAbility$ ReturnTwo | StackDescription$ {p:You} chooses {c:Targeted}, | SpellDescription$ Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.\nSVar:ReturnTwo:DB$ ChangeZone | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Origin$ Graveyard | Destination$ Battlefield | AtRandom$ True | Hidden$ True | ForgetChanged$ True | SubAbility$ Wallflower | StackDescription$ returns two of them at random to the battlefield\nSVar:Wallflower:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | ForgetChanged$ True | StackDescription$ and puts the other on the bottom of their library.\nOracle:Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sinister Waltz", "mana_cost": "{3}{B}{R}", "type_line": "Sorcery", "oracle_text": "Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library."}
### Response: Name:Sinister Waltz\nManaCost:3 B R\nTypes:Sorcery\nA:SP$ Pump | TargetMin$ 3 | TargetMax$ 3 | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select three target creature cards in your graveyard | TgtZone$ Graveyard | RememberObjects$ Targeted | SubAbility$ ReturnTwo | StackDescription$ {p:You} chooses {c:Targeted}, | SpellDescription$ Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.\nSVar:ReturnTwo:DB$ ChangeZone | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Origin$ Graveyard | Destination$ Battlefield | AtRandom$ True | Hidden$ True | ForgetChanged$ True | SubAbility$ Wallflower | StackDescription$ returns two of them at random to the battlefield\nSVar:Wallflower:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | ForgetChanged$ True | StackDescription$ and puts the other on the bottom of their library.\nOracle:Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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Create the Forge script for this magic card
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{"name": "Scorch the Fields", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Scorch the Fields deals 1 damage to each Human creature."}
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Name:Scorch the Fields\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R | ValidTgts$ Land | TgtPrompt$ Choose target land. | SubAbility$ DBDamageAll | SpellDescription$ Destroy target land. CARDNAME deals 1 damage to each Human creature.\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.Human | ValidDescription$ each human creature\nOracle:Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scorch the Fields", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Scorch the Fields deals 1 damage to each Human creature."}
### Response: Name:Scorch the Fields\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R | ValidTgts$ Land | TgtPrompt$ Choose target land. | SubAbility$ DBDamageAll | SpellDescription$ Destroy target land. CARDNAME deals 1 damage to each Human creature.\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.Human | ValidDescription$ each human creature\nOracle:Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Create the Forge script for this magic card
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{"name": "Gnottvold Recluse", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach", "power": "4", "toughness": "2"}
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Name:Gnottvold Recluse\nManaCost:2 G\nTypes:Creature Spider\nPT:4/2\nK:Reach\nOracle:Reach
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gnottvold Recluse", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach", "power": "4", "toughness": "2"}
### Response: Name:Gnottvold Recluse\nManaCost:2 G\nTypes:Creature Spider\nPT:4/2\nK:Reach\nOracle:Reach
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Create the Forge script for this magic card
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{"name": "Clockwork Condor", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nClockwork Condor enters the battlefield with three +1/+1 counters on it.\nWhenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.", "power": "0", "toughness": "0"}
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Name:Clockwork Condor\nManaCost:4\nTypes:Artifact Creature Bird\nPT:0/0\nK:Flying\nK:etbCounter:P1P1:3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigRemoveCounter | TriggerDescription$ Remove a +1/+1 counter from CARDNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nClockwork Condor enters the battlefield with three +1/+1 counters on it.\nWhenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Clockwork Condor", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nClockwork Condor enters the battlefield with three +1/+1 counters on it.\nWhenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.", "power": "0", "toughness": "0"}
### Response: Name:Clockwork Condor\nManaCost:4\nTypes:Artifact Creature Bird\nPT:0/0\nK:Flying\nK:etbCounter:P1P1:3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, remove a +1/+1 counter from it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigRemoveCounter | TriggerDescription$ Remove a +1/+1 counter from CARDNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nClockwork Condor enters the battlefield with three +1/+1 counters on it.\nWhenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Create the Forge script for this magic card
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{"name": "Temple of Atropos", "mana_cost": "", "type_line": "Plane \u2014 Time", "oracle_text": "At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nWhen chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)"}
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Name:Temple of Atropos\nManaCost:no cost\nTypes:Plane Time\nT:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nSVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigReverseOrder | TriggerDescription$ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)\nSVar:TrigReverseOrder:DB$ ReverseTurnOrder | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nOracle:At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nWhen chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temple of Atropos", "mana_cost": "", "type_line": "Plane \u2014 Time", "oracle_text": "At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nWhen chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)"}
### Response: Name:Temple of Atropos\nManaCost:no cost\nTypes:Plane Time\nT:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigAddPhase | TriggerDescription$ At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nSVar:TrigAddPhase:DB$ AddPhase | ExtraPhase$ Beginning\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigReverseOrder | TriggerDescription$ When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)\nSVar:TrigReverseOrder:DB$ ReverseTurnOrder | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nOracle:At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)\nWhen chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
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Create the Forge script for this magic card
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{"name": "Fallen Ferromancer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Phyrexian Human Shaman", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target.", "power": "1", "toughness": "1"}
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Name:Fallen Ferromancer\nManaCost:3 R\nTypes:Creature Phyrexian Human Shaman\nPT:1/1\nK:Infect\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fallen Ferromancer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Phyrexian Human Shaman", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target.", "power": "1", "toughness": "1"}
### Response: Name:Fallen Ferromancer\nManaCost:3 R\nTypes:Creature Phyrexian Human Shaman\nPT:1/1\nK:Infect\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Mind Swords", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.\nEach player exiles two cards from their hand."}
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Name:Mind Swords\nManaCost:1 B\nTypes:Sorcery\nSVar:AltCost:Cost$ Sac<1/Creature/creature> | IsPresent$ Swamp.YouCtrl | Description$ If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.\nA:SP$ RepeatEach | Cost$ 1 B | RepeatPlayers$ Player | RepeatSubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Each player exiles two cards from their hand.\nSVar:DBExile:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Chooser$ Player.IsRemembered | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 2 | Hidden$ True | Mandatory$ True | SpellDescription$ exiles two cards from their hand.\nAI:RemoveDeck:All\nOracle:If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.\nEach player exiles two cards from their hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mind Swords", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.\nEach player exiles two cards from their hand."}
### Response: Name:Mind Swords\nManaCost:1 B\nTypes:Sorcery\nSVar:AltCost:Cost$ Sac<1/Creature/creature> | IsPresent$ Swamp.YouCtrl | Description$ If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.\nA:SP$ RepeatEach | Cost$ 1 B | RepeatPlayers$ Player | RepeatSubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Each player exiles two cards from their hand.\nSVar:DBExile:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Chooser$ Player.IsRemembered | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 2 | Hidden$ True | Mandatory$ True | SpellDescription$ exiles two cards from their hand.\nAI:RemoveDeck:All\nOracle:If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.\nEach player exiles two cards from their hand.
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Create the Forge script for this magic card
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{"name": "Future Sight", "mana_cost": "{2}{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Play with the top card of your library revealed.\nYou may play lands and cast spells from the top of your library."}
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Name:Future Sight\nManaCost:2 U U U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | MayPlay$ True | Description$ Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.\nSVar:NonStackingEffect:True\nOracle:Play with the top card of your library revealed.\nYou may play lands and cast spells from the top of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Future Sight", "mana_cost": "{2}{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Play with the top card of your library revealed.\nYou may play lands and cast spells from the top of your library."}
### Response: Name:Future Sight\nManaCost:2 U U U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | MayPlay$ True | Description$ Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.\nSVar:NonStackingEffect:True\nOracle:Play with the top card of your library revealed.\nYou may play lands and cast spells from the top of your library.
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Create the Forge script for this magic card
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{"name": "Jeskai Barricade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nDefender\nWhen Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.", "power": "0", "toughness": "4"}
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Name:Jeskai Barricade\nManaCost:1 W\nTypes:Creature Wall\nPT:0/4\nK:Flash\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return another target creature you control to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another creature you control.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nDefender\nWhen Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jeskai Barricade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nDefender\nWhen Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.", "power": "0", "toughness": "4"}
### Response: Name:Jeskai Barricade\nManaCost:1 W\nTypes:Creature Wall\nPT:0/4\nK:Flash\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return another target creature you control to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another creature you control.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nDefender\nWhen Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
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