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Create the Forge script for this magic card
{"name": "Sighted-Caste Sorcerer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "1", "toughness": "1"}
Name:Sighted-Caste Sorcerer\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:1/1\nK:Exalted\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Shroud | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sighted-Caste Sorcerer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "1", "toughness": "1"} ### Response: Name:Sighted-Caste Sorcerer\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:1/1\nK:Exalted\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Shroud | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Darksteel Brute", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Indestructible (Damage and effects that say \"destroy\" don't destroy this artifact.)\n{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn."}
Name:Darksteel Brute\nManaCost:2\nTypes:Artifact\nK:Indestructible\nA:AB$ Animate | Cost$ 3 | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Artifact,Beast | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 2/2 Beast artifact creature until end of turn.\nOracle:Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)\n{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Brute", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Indestructible (Damage and effects that say \"destroy\" don't destroy this artifact.)\n{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn."} ### Response: Name:Darksteel Brute\nManaCost:2\nTypes:Artifact\nK:Indestructible\nA:AB$ Animate | Cost$ 3 | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Artifact,Beast | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 2/2 Beast artifact creature until end of turn.\nOracle:Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)\n{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Create the Forge script for this magic card
{"name": "Tideforce Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{U}, {T}: You may tap or untap another target creature.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.", "power": "2", "toughness": "1"}
Name:Tideforce Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:2/1\nA:AB$ TapOrUntap | Cost$ U T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ You may tap or untap another target creature.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nAI:RemoveDeck:All\nOracle:{U}, {T}: You may tap or untap another target creature.\nLandfall β€” Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tideforce Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{U}, {T}: You may tap or untap another target creature.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.", "power": "2", "toughness": "1"} ### Response: Name:Tideforce Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:2/1\nA:AB$ TapOrUntap | Cost$ U T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ You may tap or untap another target creature.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nAI:RemoveDeck:All\nOracle:{U}, {T}: You may tap or untap another target creature.\nLandfall β€” Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Create the Forge script for this magic card
{"name": "Opportunistic Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.", "power": "4", "toughness": "3"}
Name:Opportunistic Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME enters the battlefield, choose target Human or artifact an opponent controls. For as long as CARDNAME remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Human.OppCtrl,Artifact.OppCtrl | TgtPrompt$ Select target Human or artifact an opponent controls | LoseControl$ LeavesPlay | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Defined$ Targeted | HiddenKeywords$ CARDNAME can't attack or block. | RemoveAllAbilities$ True | Duration$ UntilHostLeavesPlay\nOracle:Flying\nWhen Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Opportunistic Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.", "power": "4", "toughness": "3"} ### Response: Name:Opportunistic Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME enters the battlefield, choose target Human or artifact an opponent controls. For as long as CARDNAME remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Human.OppCtrl,Artifact.OppCtrl | TgtPrompt$ Select target Human or artifact an opponent controls | LoseControl$ LeavesPlay | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Defined$ Targeted | HiddenKeywords$ CARDNAME can't attack or block. | RemoveAllAbilities$ True | Duration$ UntilHostLeavesPlay\nOracle:Flying\nWhen Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Create the Forge script for this magic card
{"name": "Wonder", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Incarnation", "oracle_text": "Flying\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.", "power": "2", "toughness": "2"}
Name:Wonder\nManaCost:3 U\nTypes:Creature Incarnation\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Graveyard | AddKeyword$ Flying | IsPresent$ Island.YouCtrl | Description$ As long as CARDNAME is in your graveyard and you control a Island, creatures you control have flying.\nSVar:DiscardMe:2\nOracle:Flying\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wonder", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Incarnation", "oracle_text": "Flying\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.", "power": "2", "toughness": "2"} ### Response: Name:Wonder\nManaCost:3 U\nTypes:Creature Incarnation\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Graveyard | AddKeyword$ Flying | IsPresent$ Island.YouCtrl | Description$ As long as CARDNAME is in your graveyard and you control a Island, creatures you control have flying.\nSVar:DiscardMe:2\nOracle:Flying\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Create the Forge script for this magic card
{"name": "Inquisitorial Rosette", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Inquisition Agents \u2014 Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Inquisitorial Rosette\nManaCost:2\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigToken | TriggerDescription$ Inquisition Agents β€” Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_astartes_warrior_vigilance | TokenOwner$ You | TokenAttacking$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ Menace\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Keyword$Menace & Type$Warrior|Astartes & Ability$Token\nK:Equip:3\nOracle:Inquisition Agents β€” Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inquisitorial Rosette", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Inquisition Agents \u2014 Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Inquisitorial Rosette\nManaCost:2\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigToken | TriggerDescription$ Inquisition Agents β€” Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_astartes_warrior_vigilance | TokenOwner$ You | TokenAttacking$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ Menace\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Keyword$Menace & Type$Warrior|Astartes & Ability$Token\nK:Equip:3\nOracle:Inquisition Agents β€” Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Blade of the Oni", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Equipment Demon", "oracle_text": "Menace\nEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.\nReconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "3", "toughness": "1"}
Name:Blade of the Oni\nManaCost:1 B\nTypes:Artifact Creature Equipment Demon\nPT:3/1\nK:Menace\nK:Reconfigure:2 B B\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ Menace | AddType$ Demon | AddColor$ Black | Description$ Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.\nOracle:Menace\nEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.\nReconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blade of the Oni", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Equipment Demon", "oracle_text": "Menace\nEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.\nReconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "3", "toughness": "1"} ### Response: Name:Blade of the Oni\nManaCost:1 B\nTypes:Artifact Creature Equipment Demon\nPT:3/1\nK:Menace\nK:Reconfigure:2 B B\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ Menace | AddType$ Demon | AddColor$ Black | Description$ Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.\nOracle:Menace\nEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.\nReconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Create the Forge script for this magic card
{"name": "Ledger Shredder", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird Advisor", "oracle_text": "Flying\nWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)", "power": "1", "toughness": "3"}
Name:Ledger Shredder\nManaCost:1 U\nTypes:Creature Bird Advisor\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidActivatingPlayer$ Player | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigConnive | TriggerDescription$ Whenever a player casts their second spell each turn, CARDNAME connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)\nSVar:TrigConnive:DB$ Connive\nDeckHas:Ability$Discard|Counters\nOracle:Flying\nWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ledger Shredder", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird Advisor", "oracle_text": "Flying\nWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)", "power": "1", "toughness": "3"} ### Response: Name:Ledger Shredder\nManaCost:1 U\nTypes:Creature Bird Advisor\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidActivatingPlayer$ Player | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigConnive | TriggerDescription$ Whenever a player casts their second spell each turn, CARDNAME connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)\nSVar:TrigConnive:DB$ Connive\nDeckHas:Ability$Discard|Counters\nOracle:Flying\nWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Create the Forge script for this magic card
{"name": "Negan, the Cold-Blooded"}
Name:Negan, the Cold-Blooded\nAltName:Malik, Grim Manipulator\nManaCost:2 R W B\nTypes:Legendary Creature Human Rogue\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTgtOpp | TriggerDescription$ When NICKNAME enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.\nSVar:TrigTgtOpp:DB$ Pump | ValidTgts$ Player | TgtPrompt$ Select target opponent | IsCurse$ True | RememberTargets$ True | SubAbility$ DBYouChoose\nSVar:DBYouChoose:DB$ ChooseCard | Defined$ You | Amount$ 1 | Mandatory$ True | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | SubAbility$ DBOppChoose\nSVar:DBOppChoose:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Mandatory$ True | Choices$ Creature.RememberedPlayerCtrl | SubAbility$ DBReveal\nSVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ Remembered | RememberRevealed$ True | SubAbility$ DBRevealOpp\nSVar:DBRevealOpp:DB$ Reveal | Defined$ Remembered | RevealDefined$ ChosenCard | RememberRevealed$ True | SubAbility$ DBSacrificeAll\nSVar:DBSacrificeAll:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nT:Mode$ Sacrificed | ValidCard$ Creature.OppCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a creature, you create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.\nWhenever an opponent sacrifices a creature, you create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Negan, the Cold-Blooded"} ### Response: Name:Negan, the Cold-Blooded\nAltName:Malik, Grim Manipulator\nManaCost:2 R W B\nTypes:Legendary Creature Human Rogue\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTgtOpp | TriggerDescription$ When NICKNAME enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.\nSVar:TrigTgtOpp:DB$ Pump | ValidTgts$ Player | TgtPrompt$ Select target opponent | IsCurse$ True | RememberTargets$ True | SubAbility$ DBYouChoose\nSVar:DBYouChoose:DB$ ChooseCard | Defined$ You | Amount$ 1 | Mandatory$ True | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | SubAbility$ DBOppChoose\nSVar:DBOppChoose:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Mandatory$ True | Choices$ Creature.RememberedPlayerCtrl | SubAbility$ DBReveal\nSVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ Remembered | RememberRevealed$ True | SubAbility$ DBRevealOpp\nSVar:DBRevealOpp:DB$ Reveal | Defined$ Remembered | RevealDefined$ ChosenCard | RememberRevealed$ True | SubAbility$ DBSacrificeAll\nSVar:DBSacrificeAll:DB$ SacrificeAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nT:Mode$ Sacrificed | ValidCard$ Creature.OppCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a creature, you create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.\nWhenever an opponent sacrifices a creature, you create a Treasure token.
Create the Forge script for this magic card
{"name": "Kemba's Skyguard", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying\nWhen Kemba's Skyguard enters the battlefield, you gain 2 life.", "power": "2", "toughness": "2"}
Name:Kemba's Skyguard\nManaCost:1 W W\nTypes:Creature Cat Knight\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Flying\nWhen Kemba's Skyguard enters the battlefield, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kemba's Skyguard", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying\nWhen Kemba's Skyguard enters the battlefield, you gain 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Kemba's Skyguard\nManaCost:1 W W\nTypes:Creature Cat Knight\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Flying\nWhen Kemba's Skyguard enters the battlefield, you gain 2 life.
Create the Forge script for this magic card
{"name": "Fountain of Cho", "mana_cost": "", "type_line": "Land", "oracle_text": "Fountain of Cho enters the battlefield tapped.\n{T}: Put a storage counter on Fountain of Cho.\n{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way."}
Name:Fountain of Cho\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ W | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {W} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:Fountain of Cho enters the battlefield tapped.\n{T}: Put a storage counter on Fountain of Cho.\n{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fountain of Cho", "mana_cost": "", "type_line": "Land", "oracle_text": "Fountain of Cho enters the battlefield tapped.\n{T}: Put a storage counter on Fountain of Cho.\n{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way."} ### Response: Name:Fountain of Cho\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ W | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {W} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:Fountain of Cho enters the battlefield tapped.\n{T}: Put a storage counter on Fountain of Cho.\n{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
Create the Forge script for this magic card
{"name": "Twilight Drover", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.\n{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.", "power": "1", "toughness": "1"}
Name:Twilight Drover\nManaCost:2 W\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.token | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token leaves the battlefield, put a +1/+1 counter on CARDNAME.\nA:AB$ Token | Cost$ 2 W SubCounter<1/P1P1> | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 white Spirit creature tokens with flying.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Ability$Token\nDeckHas:Ability$Counters|Token\nOracle:Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.\n{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Twilight Drover", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.\n{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.", "power": "1", "toughness": "1"} ### Response: Name:Twilight Drover\nManaCost:2 W\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.token | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token leaves the battlefield, put a +1/+1 counter on CARDNAME.\nA:AB$ Token | Cost$ 2 W SubCounter<1/P1P1> | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 white Spirit creature tokens with flying.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckNeeds:Ability$Token\nDeckHas:Ability$Counters|Token\nOracle:Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.\n{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
Create the Forge script for this magic card
{"name": "Wing Storm", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls."}
Name:Wing Storm\nManaCost:2 G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 G | RepeatPlayers$ Player | RepeatSubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals damage to each player equal to twice the number of creatures with flying that player controls.\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Creature.withFlying+RememberedPlayerCtrl/Times.2\nAI:RemoveDeck:Random\nOracle:Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wing Storm", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls."} ### Response: Name:Wing Storm\nManaCost:2 G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 G | RepeatPlayers$ Player | RepeatSubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals damage to each player equal to twice the number of creatures with flying that player controls.\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Creature.withFlying+RememberedPlayerCtrl/Times.2\nAI:RemoveDeck:Random\nOracle:Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Create the Forge script for this magic card
{"name": "Liliana, Death Wielder", "mana_cost": "{5}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "+2: Put a -1/-1 counter on up to one target creature.\n\u22123: Destroy target creature with a -1/-1 counter on it.\n\u221210: Return all creature cards from your graveyard to the battlefield.", "loyalty": "5"}
Name:Liliana, Death Wielder\nManaCost:5 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:5\nA:AB$ PutCounter | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | CounterNum$ 1 | CounterType$ M1M1 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | IsCurse$ True | TgtPrompt$ Select target creature | SpellDescription$ Put a -1/-1 counter on up to one target creature.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature with a -1/-1 counter on it | SpellDescription$ Destroy target creature with a -1/-1 counter on it.\nA:AB$ ChangeZoneAll | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all creature cards from your graveyard to the battlefield.\nDeckHints:Name$Liliana's Influence\nOracle:[+2]: Put a -1/-1 counter on up to one target creature.\n[-3]: Destroy target creature with a -1/-1 counter on it.\n[-10]: Return all creature cards from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liliana, Death Wielder", "mana_cost": "{5}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "+2: Put a -1/-1 counter on up to one target creature.\n\u22123: Destroy target creature with a -1/-1 counter on it.\n\u221210: Return all creature cards from your graveyard to the battlefield.", "loyalty": "5"} ### Response: Name:Liliana, Death Wielder\nManaCost:5 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:5\nA:AB$ PutCounter | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | CounterNum$ 1 | CounterType$ M1M1 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | IsCurse$ True | TgtPrompt$ Select target creature | SpellDescription$ Put a -1/-1 counter on up to one target creature.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature with a -1/-1 counter on it | SpellDescription$ Destroy target creature with a -1/-1 counter on it.\nA:AB$ ChangeZoneAll | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all creature cards from your graveyard to the battlefield.\nDeckHints:Name$Liliana's Influence\nOracle:[+2]: Put a -1/-1 counter on up to one target creature.\n[-3]: Destroy target creature with a -1/-1 counter on it.\n[-10]: Return all creature cards from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Psychic Miasma", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand."}
Name:Psychic Miasma\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBChangeZone | SpellDescription$ Target player discards a card. If a land card is discarded this way, return CARDNAME to its owner's hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychic Miasma", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand."} ### Response: Name:Psychic Miasma\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | ValidTgts$ Player | TgtPrompt$ Select target player | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBChangeZone | SpellDescription$ Target player discards a card. If a land card is discarded this way, return CARDNAME to its owner's hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Create the Forge script for this magic card
{"name": "Synchronized Spellcraft", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)"}
Name:Synchronized Spellcraft\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ X | Defined$ TargetedController\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Synchronized Spellcraft", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)"} ### Response: Name:Synchronized Spellcraft\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ X | Defined$ TargetedController\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Create the Forge script for this magic card
{"name": "Ready to Rumble", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Ready to Rumble deals 5 damage to target creature or planeswalker.\n\u2022 Destroy target artifact."}
Name:Ready to Rumble\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDmg,DBDestroy\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nOracle:Choose one β€”\nβ€’ Ready to Rumble deals 5 damage to target creature or planeswalker.\nβ€’ Destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ready to Rumble", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Ready to Rumble deals 5 damage to target creature or planeswalker.\n\u2022 Destroy target artifact."} ### Response: Name:Ready to Rumble\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDmg,DBDestroy\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nOracle:Choose one β€”\nβ€’ Ready to Rumble deals 5 damage to target creature or planeswalker.\nβ€’ Destroy target artifact.
Create the Forge script for this magic card
{"name": "Death Grasp", "mana_cost": "{X}{W}{B}", "type_line": "Sorcery", "oracle_text": "Death Grasp deals X damage to any target. You gain X life."}
Name:Death Grasp\nManaCost:X W B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X W B | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to any target. You gain X life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Death Grasp deals X damage to any target. You gain X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Grasp", "mana_cost": "{X}{W}{B}", "type_line": "Sorcery", "oracle_text": "Death Grasp deals X damage to any target. You gain X life."} ### Response: Name:Death Grasp\nManaCost:X W B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X W B | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to any target. You gain X life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Death Grasp deals X damage to any target. You gain X life.
Create the Forge script for this magic card
{"name": "Dark Heart of the Wood", "mana_cost": "{B}{G}", "type_line": "Enchantment", "oracle_text": "Sacrifice a Forest: You gain 3 life."}
Name:Dark Heart of the Wood\nManaCost:B G\nTypes:Enchantment\nA:AB$ GainLife | Cost$ Sac<1/Forest> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nSVar:DeckHas:Ability$Sacrifice|LifeGain\nOracle:Sacrifice a Forest: You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dark Heart of the Wood", "mana_cost": "{B}{G}", "type_line": "Enchantment", "oracle_text": "Sacrifice a Forest: You gain 3 life."} ### Response: Name:Dark Heart of the Wood\nManaCost:B G\nTypes:Enchantment\nA:AB$ GainLife | Cost$ Sac<1/Forest> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nSVar:DeckHas:Ability$Sacrifice|LifeGain\nOracle:Sacrifice a Forest: You gain 3 life.
Create the Forge script for this magic card
{"name": "Cast into the Fire", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Cast into the Fire deals 1 damage to each of up to two target creatures.\n\u2022 Exile target artifact."}
Name:Cast into the Fire\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Choices$ DBDmg,DBDestroy\nSVar:DBDmg:DB$ DealDamage | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | NumDmg$ 1 | SpellDescription$ Cast into the Fire deals 1 damage to each of up to two target creatures.\nSVar:DBDestroy:DB$ ChangeZone | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact.\nOracle:Choose one β€”\nβ€’ Cast into the Fire deals 1 damage to each of up to two target creatures.\nβ€’ Exile target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cast into the Fire", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Cast into the Fire deals 1 damage to each of up to two target creatures.\n\u2022 Exile target artifact."} ### Response: Name:Cast into the Fire\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Choices$ DBDmg,DBDestroy\nSVar:DBDmg:DB$ DealDamage | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | NumDmg$ 1 | SpellDescription$ Cast into the Fire deals 1 damage to each of up to two target creatures.\nSVar:DBDestroy:DB$ ChangeZone | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact.\nOracle:Choose one β€”\nβ€’ Cast into the Fire deals 1 damage to each of up to two target creatures.\nβ€’ Exile target artifact.
Create the Forge script for this magic card
{"name": "Afflicted Deserter"}
Name:Afflicted Deserter\nManaCost:3 R\nTypes:Creature Human Werewolf\nPT:3/2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.\n\nALTERNATE\n\nName:Werewolf Ransacker\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/4\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever this creature transforms into CARDNAME, you may destroy target artifact. If that artifact is put into a graveyard this way, CARDNAME deals 3 damage to that artifact's controller\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3 | SubAbility$ DBCleanup | ConditionCheckSVar$ IsDestroyed | ConditionSVarCompare$ GE1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:IsDestroyed:Count$ThisTurnEntered_Graveyard_from_Battlefield_Artifact.IsRemembered\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Afflicted Deserter"} ### Response: Name:Afflicted Deserter\nManaCost:3 R\nTypes:Creature Human Werewolf\nPT:3/2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.\n\nALTERNATE\n\nName:Werewolf Ransacker\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/4\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever this creature transforms into CARDNAME, you may destroy target artifact. If that artifact is put into a graveyard this way, CARDNAME deals 3 damage to that artifact's controller\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3 | SubAbility$ DBCleanup | ConditionCheckSVar$ IsDestroyed | ConditionSVarCompare$ GE1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:IsDestroyed:Count$ThisTurnEntered_Graveyard_from_Battlefield_Artifact.IsRemembered\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Create the Forge script for this magic card
{"name": "Qasali Pridemage", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Cat Wizard", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.", "power": "2", "toughness": "2"}
Name:Qasali Pridemage\nManaCost:G W\nTypes:Creature Cat Wizard\nPT:2/2\nK:Exalted\nA:AB$ Destroy | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | AILogic$ AtEOTIfNotAttacking | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Qasali Pridemage", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Cat Wizard", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.", "power": "2", "toughness": "2"} ### Response: Name:Qasali Pridemage\nManaCost:G W\nTypes:Creature Cat Wizard\nPT:2/2\nK:Exalted\nA:AB$ Destroy | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | AILogic$ AtEOTIfNotAttacking | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Nightshade Seer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.", "power": "1", "toughness": "1"}
Name:Nightshade Seer\nManaCost:3 B\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Reveal | Cost$ 2 B T | Defined$ You | RevealValid$ Card.Black | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBNightshadePump | SpellDescription$ Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.\nSVar:DBNightshadePump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -NightshadeX | NumDef$ -NightshadeX | IsCurse$ True | SubAbility$ DBNightshadeCleanup\nSVar:DBNightshadeCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NightshadeX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightshade Seer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.", "power": "1", "toughness": "1"} ### Response: Name:Nightshade Seer\nManaCost:3 B\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Reveal | Cost$ 2 B T | Defined$ You | RevealValid$ Card.Black | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBNightshadePump | SpellDescription$ Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.\nSVar:DBNightshadePump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -NightshadeX | NumDef$ -NightshadeX | IsCurse$ True | SubAbility$ DBNightshadeCleanup\nSVar:DBNightshadeCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NightshadeX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Create the Forge script for this magic card
{"name": "Aether Meltdown", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature or Vehicle\nWhen Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).\nEnchanted creature gets -4/-0."}
Name:Aether Meltdown\nManaCost:1 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature or Vehicle\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature,Vehicle | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddPower$ -4 | Description$ Enchanted creature gets -4/-0.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature or Vehicle\nWhen Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).\nEnchanted creature gets -4/-0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Meltdown", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature or Vehicle\nWhen Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).\nEnchanted creature gets -4/-0."} ### Response: Name:Aether Meltdown\nManaCost:1 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature or Vehicle\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature,Vehicle | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | AddPower$ -4 | Description$ Enchanted creature gets -4/-0.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature or Vehicle\nWhen Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).\nEnchanted creature gets -4/-0.
Create the Forge script for this magic card
{"name": "Agent of Shauku", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.", "power": "1", "toughness": "1"}
Name:Agent of Shauku\nManaCost:1 B\nTypes:Creature Human Mercenary\nPT:1/1\nA:AB$ Pump | Cost$ 1 B Sac<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | SpellDescription$ Target creature gets +2/+0 until end of turn.\nAI:RemoveDeck:All\nOracle:{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agent of Shauku", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Agent of Shauku\nManaCost:1 B\nTypes:Creature Human Mercenary\nPT:1/1\nA:AB$ Pump | Cost$ 1 B Sac<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | SpellDescription$ Target creature gets +2/+0 until end of turn.\nAI:RemoveDeck:All\nOracle:{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Spike Jester", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Haste", "power": "3", "toughness": "1"}
Name:Spike Jester\nManaCost:B R\nTypes:Creature Goblin Warrior\nPT:3/1\nK:Haste\nOracle:Haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spike Jester", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Haste", "power": "3", "toughness": "1"} ### Response: Name:Spike Jester\nManaCost:B R\nTypes:Creature Goblin Warrior\nPT:3/1\nK:Haste\nOracle:Haste
Create the Forge script for this magic card
{"name": "Keepsake Gorgon", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Gorgon", "oracle_text": "Deathtouch\n{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)\nWhen Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.", "power": "2", "toughness": "5"}
Name:Keepsake Gorgon\nManaCost:3 B B\nTypes:Creature Gorgon\nPT:2/5\nK:Deathtouch\nK:Monstrosity:1:5 B B\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME becomes monstrous, destroy target non-Gorgon creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonGorgon+OppCtrl | TgtPrompt$ Select target non-Gorgon creature an opponent controls\nDeckHas:Ability$Counters\nOracle:Deathtouch\n{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)\nWhen Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Keepsake Gorgon", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Gorgon", "oracle_text": "Deathtouch\n{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)\nWhen Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.", "power": "2", "toughness": "5"} ### Response: Name:Keepsake Gorgon\nManaCost:3 B B\nTypes:Creature Gorgon\nPT:2/5\nK:Deathtouch\nK:Monstrosity:1:5 B B\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME becomes monstrous, destroy target non-Gorgon creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonGorgon+OppCtrl | TgtPrompt$ Select target non-Gorgon creature an opponent controls\nDeckHas:Ability$Counters\nOracle:Deathtouch\n{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)\nWhen Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Create the Forge script for this magic card
{"name": "Lich's Mirror", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20."}
Name:Lich's Mirror\nManaCost:5\nTypes:Artifact\nR:Event$ GameLoss | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ShuffleDrawSetLife | Description$ If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.\nSVar:ShuffleDrawSetLife:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ Shuffle2\nSVar:Shuffle2:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Hand | Destination$ Library | Shuffle$ True | SubAbility$ Shuffle3\nSVar:Shuffle3:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SubAbility$ Draw\nSVar:Draw:DB$ Draw | Defined$ You | NumCards$ 7 | SubAbility$ SetLife\nSVar:SetLife:DB$ SetLife | Defined$ You | LifeAmount$ 20\nSVar:NonStackingEffect:True\nOracle:If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lich's Mirror", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20."} ### Response: Name:Lich's Mirror\nManaCost:5\nTypes:Artifact\nR:Event$ GameLoss | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ShuffleDrawSetLife | Description$ If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.\nSVar:ShuffleDrawSetLife:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ Shuffle2\nSVar:Shuffle2:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Hand | Destination$ Library | Shuffle$ True | SubAbility$ Shuffle3\nSVar:Shuffle3:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SubAbility$ Draw\nSVar:Draw:DB$ Draw | Defined$ You | NumCards$ 7 | SubAbility$ SetLife\nSVar:SetLife:DB$ SetLife | Defined$ You | LifeAmount$ 20\nSVar:NonStackingEffect:True\nOracle:If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Create the Forge script for this magic card
{"name": "Abbey Gargoyles", "mana_cost": "{2}{W}{W}{W}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying, protection from red", "power": "3", "toughness": "4"}
Name:Abbey Gargoyles\nManaCost:2 W W W\nTypes:Creature Gargoyle\nPT:3/4\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abbey Gargoyles", "mana_cost": "{2}{W}{W}{W}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying, protection from red", "power": "3", "toughness": "4"} ### Response: Name:Abbey Gargoyles\nManaCost:2 W W W\nTypes:Creature Gargoyle\nPT:3/4\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Create the Forge script for this magic card
{"name": "Bird Admirer"}
Name:Bird Admirer\nManaCost:2 G\nTypes:Creature Human Archer Werewolf\nPT:1/4\nK:Reach\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Reach\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Wing Shredder\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:3/5\nK:Reach\nK:Nightbound\nOracle:Reach\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bird Admirer"} ### Response: Name:Bird Admirer\nManaCost:2 G\nTypes:Creature Human Archer Werewolf\nPT:1/4\nK:Reach\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Reach\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Wing Shredder\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:3/5\nK:Reach\nK:Nightbound\nOracle:Reach\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "A-Case the Joint", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards, then look at the top card of each player's library."}
Name:A-Case the Joint\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | NumCards$ 3 | SubAbility$ DBLook | SpellDescription$ Draw three cards, then look at the top card of each player's library.\nSVar:DBLook:DB$ PeekAndReveal | Defined$ Player | NoReveal$ True\nOracle:Draw three cards, then look at the top card of each player's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Case the Joint", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards, then look at the top card of each player's library."} ### Response: Name:A-Case the Joint\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | NumCards$ 3 | SubAbility$ DBLook | SpellDescription$ Draw three cards, then look at the top card of each player's library.\nSVar:DBLook:DB$ PeekAndReveal | Defined$ Player | NoReveal$ True\nOracle:Draw three cards, then look at the top card of each player's library.
Create the Forge script for this magic card
{"name": "Thopter Spy Network", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.\nWhenever one or more artifact creatures you control deal combat damage to a player, draw a card."}
Name:Thopter Spy Network\nManaCost:2 U U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Artifact+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigDraw | TriggerDescription$ Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Token\nOracle:At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.\nWhenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thopter Spy Network", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.\nWhenever one or more artifact creatures you control deal combat damage to a player, draw a card."} ### Response: Name:Thopter Spy Network\nManaCost:2 U U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Artifact+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigDraw | TriggerDescription$ Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Token\nOracle:At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.\nWhenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Akki Raider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.", "power": "2", "toughness": "1"}
Name:Akki Raider\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a land is put into a graveyard from the battlefield, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1\nOracle:Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akki Raider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Akki Raider\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a land is put into a graveyard from the battlefield, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1\nOracle:Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Shore Snapper", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)", "power": "2", "toughness": "2"}
Name:Shore Snapper\nManaCost:2 B\nTypes:Creature Beast\nPT:2/2\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Islandwalk | SpellDescription$ CARDNAME gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\nOracle:{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shore Snapper", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)", "power": "2", "toughness": "2"} ### Response: Name:Shore Snapper\nManaCost:2 B\nTypes:Creature Beast\nPT:2/2\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Islandwalk | SpellDescription$ CARDNAME gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\nOracle:{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Create the Forge script for this magic card
{"name": "Clout of the Dominus", "mana_cost": "{U/R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nAs long as enchanted creature is red, it gets +1/+1 and has haste."}
Name:Clout of the Dominus\nManaCost:UR\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ UR | ValidTgts$ Creature | AITgts$ Card.Blue,Card.Red | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Blue | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Shroud | Description$ As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Red | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ As long as enchanted creature is red, it gets +1/+1 and has haste.\nOracle:Enchant creature\nAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nAs long as enchanted creature is red, it gets +1/+1 and has haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clout of the Dominus", "mana_cost": "{U/R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nAs long as enchanted creature is red, it gets +1/+1 and has haste."} ### Response: Name:Clout of the Dominus\nManaCost:UR\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ UR | ValidTgts$ Creature | AITgts$ Card.Blue,Card.Red | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Blue | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Shroud | Description$ As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Red | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ As long as enchanted creature is red, it gets +1/+1 and has haste.\nOracle:Enchant creature\nAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nAs long as enchanted creature is red, it gets +1/+1 and has haste.
Create the Forge script for this magic card
{"name": "Canopy Claws", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature loses flying until end of turn.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Canopy Claws\nManaCost:G\nTypes:Instant\nK:Flashback:G\nA:SP$ Debuff | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | Keywords$ Flying | SpellDescription$ Target creature loses flying until end of turn.\nAI:RemoveDeck:All\nOracle:Target creature loses flying until end of turn.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canopy Claws", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature loses flying until end of turn.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Canopy Claws\nManaCost:G\nTypes:Instant\nK:Flashback:G\nA:SP$ Debuff | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | Keywords$ Flying | SpellDescription$ Target creature loses flying until end of turn.\nAI:RemoveDeck:All\nOracle:Target creature loses flying until end of turn.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Goblin Grenadiers", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.", "power": "2", "toughness": "2"}
Name:Goblin Grenadiers\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroyCreature | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.\nSVar:TrigDestroyCreature:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Destroy | IsCurse$ True | SubAbility$ DBLand\nSVar:DBLand:DB$ Pump | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ Destroy | IsCurse$ True | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted\nOracle:Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Grenadiers", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Grenadiers\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDestroyCreature | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.\nSVar:TrigDestroyCreature:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Destroy | IsCurse$ True | SubAbility$ DBLand\nSVar:DBLand:DB$ Pump | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ Destroy | IsCurse$ True | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted\nOracle:Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
Create the Forge script for this magic card
{"name": "Ravenous Slime", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Ravenous Slime can't be blocked by creatures with power 2 or less.\nIf a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.", "power": "1", "toughness": "1"}
Name:Ravenous Slime\nManaCost:2 G\nTypes:Creature Ooze\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on CARDNAME.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | Defined$ Self\nSVar:X:ReplacedCardLKI$CardPower\nOracle:Ravenous Slime can't be blocked by creatures with power 2 or less.\nIf a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Slime", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Ravenous Slime can't be blocked by creatures with power 2 or less.\nIf a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.", "power": "1", "toughness": "1"} ### Response: Name:Ravenous Slime\nManaCost:2 G\nTypes:Creature Ooze\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on CARDNAME.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | Defined$ Self\nSVar:X:ReplacedCardLKI$CardPower\nOracle:Ravenous Slime can't be blocked by creatures with power 2 or less.\nIf a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
Create the Forge script for this magic card
{"name": "Dalek Intensive Care", "mana_cost": "", "type_line": "Plane \u2014 The Dalek Asylum", "oracle_text": "When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nWhenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control."}
Name:Dalek Intensive Care\nTypes:Plane The Dalek Asylum\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nSVar:TrigExile:AB$ Token | Cost$ Mandatory Exile<1/Creature.nonDalek/non-Dalek creature> | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | PumpKeywords$ Haste | PumpDuration$ EOT\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.\nSVar:RolledChaos:DB$ Pump | ValidTgts$ Dalek.YouCtrl | TgtPrompt$ Select target Dalek you control | AILogic$ PowerDmg | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nDeckHas:Ability$Token & Type$Artifact|Dalek\nOracle:When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nWhenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dalek Intensive Care", "mana_cost": "", "type_line": "Plane \u2014 The Dalek Asylum", "oracle_text": "When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nWhenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control."} ### Response: Name:Dalek Intensive Care\nTypes:Plane The Dalek Asylum\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nSVar:TrigExile:AB$ Token | Cost$ Mandatory Exile<1/Creature.nonDalek/non-Dalek creature> | TokenAmount$ 1 | TokenScript$ b_3_3_a_dalek_menace | PumpKeywords$ Haste | PumpDuration$ EOT\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.\nSVar:RolledChaos:DB$ Pump | ValidTgts$ Dalek.YouCtrl | TgtPrompt$ Select target Dalek you control | AILogic$ PowerDmg | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nDeckHas:Ability$Token & Type$Artifact|Dalek\nOracle:When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.\nWhenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Create the Forge script for this magic card
{"name": "Forbidden Alchemy", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Forbidden Alchemy\nManaCost:2 U\nTypes:Instant\nK:Flashback:6 B\nA:SP$ Dig | Cost$ 2 U | DigNum$ 4 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nAI:RemoveDeck:Random\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nOracle:Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forbidden Alchemy", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Forbidden Alchemy\nManaCost:2 U\nTypes:Instant\nK:Flashback:6 B\nA:SP$ Dig | Cost$ 2 U | DigNum$ 4 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nAI:RemoveDeck:Random\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nOracle:Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Stupor", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card at random, then discards a card."}
Name:Stupor\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | NumCards$ 1 | Mode$ Random | SpellDescription$ Target opponent discards a card at random, then discards a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose\nOracle:Target opponent discards a card at random, then discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stupor", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card at random, then discards a card."} ### Response: Name:Stupor\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | NumCards$ 1 | Mode$ Random | SpellDescription$ Target opponent discards a card at random, then discards a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose\nOracle:Target opponent discards a card at random, then discards a card.
Create the Forge script for this magic card
{"name": "Uncontrolled Infestation", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant nonbasic land\nWhen enchanted land becomes tapped, destroy it."}
Name:Uncontrolled Infestation\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant nonbasic land\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land. | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigDestroy | TriggerDescription$ When enchanted land becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nSVar:NonStackingAttachEffect:True\nOracle:Enchant nonbasic land\nWhen enchanted land becomes tapped, destroy it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uncontrolled Infestation", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant nonbasic land\nWhen enchanted land becomes tapped, destroy it."} ### Response: Name:Uncontrolled Infestation\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant nonbasic land\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land. | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigDestroy | TriggerDescription$ When enchanted land becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nSVar:NonStackingAttachEffect:True\nOracle:Enchant nonbasic land\nWhen enchanted land becomes tapped, destroy it.
Create the Forge script for this magic card
{"name": "Open the Omenpaths", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.\n\u2022 Creatures you control get +1/+0 until end of turn."}
Name:Open the Omenpaths\nManaCost:2 R\nTypes:Instant\nA:SP$ Charm | CharmNum$ 1 | Choices$ Mana,Pump\nSVar:Mana:DB$ Mana | Amount$ 2 | TwoEach$ True | Produced$ Combo AnyDifferent | RestrictValid$ Spell.Creature,Spell.Enchantment | SpellDescription$ Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.\nSVar:Pump:DB$ PumpAll | NumAtt$ 1 | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nDeckHints:Type$Enchantment|Creature\nOracle:Choose one β€”\nβ€’ Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.\nβ€’ Creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Open the Omenpaths", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.\n\u2022 Creatures you control get +1/+0 until end of turn."} ### Response: Name:Open the Omenpaths\nManaCost:2 R\nTypes:Instant\nA:SP$ Charm | CharmNum$ 1 | Choices$ Mana,Pump\nSVar:Mana:DB$ Mana | Amount$ 2 | TwoEach$ True | Produced$ Combo AnyDifferent | RestrictValid$ Spell.Creature,Spell.Enchantment | SpellDescription$ Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.\nSVar:Pump:DB$ PumpAll | NumAtt$ 1 | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nDeckHints:Type$Enchantment|Creature\nOracle:Choose one β€”\nβ€’ Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.\nβ€’ Creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Destructive Revelry", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller."}
Name:Destructive Revelry\nManaCost:R G\nTypes:Instant\nA:SP$ Destroy | Cost$ R G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBDealDamage | SpellDescription$ Destroy target artifact or enchantment. CARDNAME deals 2 damage to that permanent's controller.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController\nOracle:Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Destructive Revelry", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller."} ### Response: Name:Destructive Revelry\nManaCost:R G\nTypes:Instant\nA:SP$ Destroy | Cost$ R G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBDealDamage | SpellDescription$ Destroy target artifact or enchantment. CARDNAME deals 2 damage to that permanent's controller.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController\nOracle:Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Create the Forge script for this magic card
{"name": "Herald of the Pantheon", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Centaur Shaman", "oracle_text": "Enchantment spells you cast cost {1} less to cast.\nWhenever you cast an enchantment spell, you gain 1 life.", "power": "2", "toughness": "2"}
Name:Herald of the Pantheon\nManaCost:1 G\nTypes:Creature Centaur Shaman\nPT:2/2\nS:Mode$ ReduceCost | ValidCard$ Enchantment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Enchantment spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you cast an enchantment spell, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Enchantment spells you cast cost {1} less to cast.\nWhenever you cast an enchantment spell, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herald of the Pantheon", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Centaur Shaman", "oracle_text": "Enchantment spells you cast cost {1} less to cast.\nWhenever you cast an enchantment spell, you gain 1 life.", "power": "2", "toughness": "2"} ### Response: Name:Herald of the Pantheon\nManaCost:1 G\nTypes:Creature Centaur Shaman\nPT:2/2\nS:Mode$ ReduceCost | ValidCard$ Enchantment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Enchantment spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you cast an enchantment spell, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Enchantment spells you cast cost {1} less to cast.\nWhenever you cast an enchantment spell, you gain 1 life.
Create the Forge script for this magic card
{"name": "Withercrown", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has base power 0 and has \"At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature.\""}
Name:Withercrown\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | AddTrigger$ WitherTrig | AddSVar$ TrigLoseLife | Description$ Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."\nSVar:WitherTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | UnlessCost$ Sac<1/CARDNAME> | UnlessPayer$ You | UnlessAI$ LifeLE10\nOracle:Enchant creature\nEnchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Withercrown", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has base power 0 and has \"At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature.\""} ### Response: Name:Withercrown\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | AddTrigger$ WitherTrig | AddSVar$ TrigLoseLife | Description$ Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."\nSVar:WitherTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | UnlessCost$ Sac<1/CARDNAME> | UnlessPayer$ You | UnlessAI$ LifeLE10\nOracle:Enchant creature\nEnchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Create the Forge script for this magic card
{"name": "Takenuma, Abandoned Mire", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {B}.\nChannel \u2014 {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control."}
Name:Takenuma, Abandoned Mire\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Mill | PrecostDesc$ Channel β€” | Cost$ 3 B Discard<1/CARDNAME> | ActivationZone$ Hand | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | ReduceCost$ Count$Valid Creature.Legendary+YouCtrl | StackDescription$ {p:You} mills three cards, | SpellDescription$ Mill three cards,\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouOwn,Planeswalker.YouOwn | ChangeNum$ 1 | Mandatory$ True | Hidden$ True | StackDescription$ then returns a creature or planeswalker card from their graveyard to their hand. | SpellDescription$ then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.\nDeckHints:Type$Legendary\nDeckHas:Ability$Discard|Mill|Graveyard\nOracle:{T}: Add {B}.\nChannel β€” {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Takenuma, Abandoned Mire", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {B}.\nChannel \u2014 {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control."} ### Response: Name:Takenuma, Abandoned Mire\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Mill | PrecostDesc$ Channel β€” | Cost$ 3 B Discard<1/CARDNAME> | ActivationZone$ Hand | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | ReduceCost$ Count$Valid Creature.Legendary+YouCtrl | StackDescription$ {p:You} mills three cards, | SpellDescription$ Mill three cards,\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Creature.YouOwn,Planeswalker.YouOwn | ChangeNum$ 1 | Mandatory$ True | Hidden$ True | StackDescription$ then returns a creature or planeswalker card from their graveyard to their hand. | SpellDescription$ then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.\nDeckHints:Type$Legendary\nDeckHas:Ability$Discard|Mill|Graveyard\nOracle:{T}: Add {B}.\nChannel β€” {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Create the Forge script for this magic card
{"name": "Crossway Troublemakers", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Attacking Vampires you control have deathtouch and lifelink.\nWhenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.", "power": "5", "toughness": "5"}
Name:Crossway Troublemakers\nManaCost:5 B\nTypes:Creature Vampire\nPT:5/5\nS:Mode$ Continuous | Affected$ Vampire.attacking+YouCtrl | AddKeyword$ Deathtouch & Lifelink | Description$ Attacking Vampires you control have deathtouch and lifelink.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Vampire.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ PayLife<2> | Defined$ You | NumCards$ 1\nDeckHints:Type$Vampire\nDeckHas:Ability$LifeGain\nOracle:Attacking Vampires you control have deathtouch and lifelink.\nWhenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crossway Troublemakers", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Attacking Vampires you control have deathtouch and lifelink.\nWhenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.", "power": "5", "toughness": "5"} ### Response: Name:Crossway Troublemakers\nManaCost:5 B\nTypes:Creature Vampire\nPT:5/5\nS:Mode$ Continuous | Affected$ Vampire.attacking+YouCtrl | AddKeyword$ Deathtouch & Lifelink | Description$ Attacking Vampires you control have deathtouch and lifelink.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Vampire.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ PayLife<2> | Defined$ You | NumCards$ 1\nDeckHints:Type$Vampire\nDeckHas:Ability$LifeGain\nOracle:Attacking Vampires you control have deathtouch and lifelink.\nWhenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Prototype Portal", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card."}
Name:Prototype Portal\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β€” When CARDNAME enters the battlefield, you may exile an artifact card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1\nA:AB$ CopyPermanent | Cost$ X T | Defined$ Imprinted.ExiledWithSource | AILogic$ AtOppEOT | SpellDescription$ Create a token that's a copy of the exiled card. X is the mana value of that card.\nSVar:X:Imprinted$CardManaCost\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:UntapMe:True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$ValidHand Artifact.YouCtrl\nAI:RemoveDeck:Random\nOracle:Imprint β€” When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prototype Portal", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card."} ### Response: Name:Prototype Portal\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint β€” When CARDNAME enters the battlefield, you may exile an artifact card from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1\nA:AB$ CopyPermanent | Cost$ X T | Defined$ Imprinted.ExiledWithSource | AILogic$ AtOppEOT | SpellDescription$ Create a token that's a copy of the exiled card. X is the mana value of that card.\nSVar:X:Imprinted$CardManaCost\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:UntapMe:True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$ValidHand Artifact.YouCtrl\nAI:RemoveDeck:Random\nOracle:Imprint β€” When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Create the Forge script for this magic card
{"name": "Mystic Meditation", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards. Then discard two cards unless you discard a creature card."}
Name:Mystic Meditation\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ 3 | SpellDescription$ Draw three cards. Then discard two cards unless you discard a creature card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature\nOracle:Draw three cards. Then discard two cards unless you discard a creature card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mystic Meditation", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards. Then discard two cards unless you discard a creature card."} ### Response: Name:Mystic Meditation\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ 3 | SpellDescription$ Draw three cards. Then discard two cards unless you discard a creature card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Creature\nOracle:Draw three cards. Then discard two cards unless you discard a creature card.
Create the Forge script for this magic card
{"name": "Spelljack", "mana_cost": "{3}{U}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)"}
Name:Spelljack\nManaCost:3 U U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | RememberCountered$ True | Destination$ Exile | SubAbility$ DBEffect | SpellDescription$ Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ Play | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:Play:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play cards exiled with Spelljack.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spelljack", "mana_cost": "{3}{U}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)"} ### Response: Name:Spelljack\nManaCost:3 U U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | RememberCountered$ True | Destination$ Exile | SubAbility$ DBEffect | SpellDescription$ Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ Play | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:Play:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play cards exiled with Spelljack.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Create the Forge script for this magic card
{"name": "Reaper from the Abyss", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nMorbid \u2014 At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.", "power": "6", "toughness": "6"}
Name:Reaper from the Abyss\nManaCost:3 B B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ Morbid | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Morbid β€” At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonDemon | TgtPrompt$ Select target non-Demon creature\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Flying\nMorbid β€” At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaper from the Abyss", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nMorbid \u2014 At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.", "power": "6", "toughness": "6"} ### Response: Name:Reaper from the Abyss\nManaCost:3 B B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ Morbid | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Morbid β€” At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonDemon | TgtPrompt$ Select target non-Demon creature\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Flying\nMorbid β€” At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Create the Forge script for this magic card
{"name": "Rakdos Ragemutt", "mana_cost": "{3}{B}{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "Lifelink, haste", "power": "3", "toughness": "3"}
Name:Rakdos Ragemutt\nManaCost:3 B R\nTypes:Creature Elemental Dog\nPT:3/3\nK:Haste\nK:Lifelink\nOracle:Lifelink, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rakdos Ragemutt", "mana_cost": "{3}{B}{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "Lifelink, haste", "power": "3", "toughness": "3"} ### Response: Name:Rakdos Ragemutt\nManaCost:3 B R\nTypes:Creature Elemental Dog\nPT:3/3\nK:Haste\nK:Lifelink\nOracle:Lifelink, haste
Create the Forge script for this magic card
{"name": "Mold Adder", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus Snake", "oracle_text": "Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.", "power": "1", "toughness": "1"}
Name:Mold Adder\nManaCost:G\nTypes:Creature Fungus Snake\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Blue,Card.Black | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mold Adder", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus Snake", "oracle_text": "Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.", "power": "1", "toughness": "1"} ### Response: Name:Mold Adder\nManaCost:G\nTypes:Creature Fungus Snake\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Blue,Card.Black | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Create the Forge script for this magic card
{"name": "Bant Battlemage", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{G}, {T}: Target creature gains trample until end of turn.\n{U}, {T}: Target creature gains flying until end of turn.", "power": "2", "toughness": "2"}
Name:Bant Battlemage\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Pump | Cost$ G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nA:AB$ Pump | Cost$ U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:{G}, {T}: Target creature gains trample until end of turn.\n{U}, {T}: Target creature gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bant Battlemage", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{G}, {T}: Target creature gains trample until end of turn.\n{U}, {T}: Target creature gains flying until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Bant Battlemage\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Pump | Cost$ G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nA:AB$ Pump | Cost$ U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:{G}, {T}: Target creature gains trample until end of turn.\n{U}, {T}: Target creature gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Punishing Fire", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Punishing Fire deals 2 damage to any target.\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand."}
Name:Punishing Fire\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nT:Mode$ LifeGained | ValidPlayer$ Opponent | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ Whenever an opponent gains life, you may pay {R}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Cost$ R | Origin$ Graveyard | Destination$ Hand\nOracle:Punishing Fire deals 2 damage to any target.\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Punishing Fire", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Punishing Fire deals 2 damage to any target.\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand."} ### Response: Name:Punishing Fire\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nT:Mode$ LifeGained | ValidPlayer$ Opponent | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ Whenever an opponent gains life, you may pay {R}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Cost$ R | Origin$ Graveyard | Destination$ Hand\nOracle:Punishing Fire deals 2 damage to any target.\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Trailblazer", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature can't be blocked this turn."}
Name:Trailblazer\nManaCost:2 G G\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Target creature can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trailblazer", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature can't be blocked this turn."} ### Response: Name:Trailblazer\nManaCost:2 G G\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Target creature can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Kolaghan Monument", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B} or {R}.\n{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn."}
Name:Kolaghan Monument\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nA:AB$ Animate | Cost$ 4 B R | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Dragon | RemoveCreatureTypes$ True | Colors$ Black,Red | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black|Red\nOracle:{T}: Add {B} or {R}.\n{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kolaghan Monument", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {B} or {R}.\n{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn."} ### Response: Name:Kolaghan Monument\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nA:AB$ Animate | Cost$ 4 B R | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature,Dragon | RemoveCreatureTypes$ True | Colors$ Black,Red | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black|Red\nOracle:{T}: Add {B} or {R}.\n{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
Create the Forge script for this magic card
{"name": "Wickerwing Effigy", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Defender\nYou may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nWhenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.", "power": "1", "toughness": "4"}
Name:Wickerwing Effigy\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:1/4\nK:Defender\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library.\nT:Mode$ SpellCast | ValidCard$ Creature.wasCastFromYourLibrary | ValidActivatingPlayer$ You | Execute$ TrigAnimate | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Colors$ Black | Types$ Bird | Keywords$ Flying | Power$ 1 | Toughness$ 1 | Duration$ Permanent\nOracle:Defender\nYou may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nWhenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wickerwing Effigy", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Defender\nYou may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nWhenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.", "power": "1", "toughness": "4"} ### Response: Name:Wickerwing Effigy\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:1/4\nK:Defender\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may cast creature spells from the top of your library.\nT:Mode$ SpellCast | ValidCard$ Creature.wasCastFromYourLibrary | ValidActivatingPlayer$ You | Execute$ TrigAnimate | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Colors$ Black | Types$ Bird | Keywords$ Flying | Power$ 1 | Toughness$ 1 | Duration$ Permanent\nOracle:Defender\nYou may look at the top card of your library any time.\nYou may cast creature spells from the top of your library.\nWhenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
Create the Forge script for this magic card
{"name": "Spoils of Victory", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle."}
Name:Spoils of Victory\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Plains,Island,Swamp,Mountain,Forest | ChangeNum$ 1 | SpellDescription$ Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.\nOracle:Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spoils of Victory", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle."} ### Response: Name:Spoils of Victory\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Plains,Island,Swamp,Mountain,Forest | ChangeNum$ 1 | SpellDescription$ Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.\nOracle:Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Create the Forge script for this magic card
{"name": "Prying Blade", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Prying Blade\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nK:Equip:2\nOracle:Equipped creature gets +1/+0.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prying Blade", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Prying Blade\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nK:Equip:2\nOracle:Equipped creature gets +1/+0.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Baku Altar", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.\n{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token."}
Name:Baku Altar\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.\nA:AB$ Token | Cost$ 2 T SubCounter<1/KI> | TokenAmount$ 1 | TokenScript$ c_1_1_spirit | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Spirit creature token.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KI | CounterNum$ 1\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.\n{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baku Altar", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.\n{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token."} ### Response: Name:Baku Altar\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.\nA:AB$ Token | Cost$ 2 T SubCounter<1/KI> | TokenAmount$ 1 | TokenScript$ c_1_1_spirit | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Spirit creature token.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KI | CounterNum$ 1\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.\n{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
Create the Forge script for this magic card
{"name": "Revive the Fallen", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
Name:Revive the Fallen\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | ValidTgts$ Creature | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBClash | SpellDescription$ Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return CARDNAME to its owner's hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revive the Fallen", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"} ### Response: Name:Revive the Fallen\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | ValidTgts$ Creature | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBClash | SpellDescription$ Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return CARDNAME to its owner's hand.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Cabal Therapist", "mana_cost": "{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Menace\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.", "power": "1", "toughness": "1"}
Name:Cabal Therapist\nManaCost:B\nTypes:Creature Horror\nPT:1/1\nK:Menace\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | Execute$ DBImmediateTrigger | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.\nSVar:DBImmediateTrigger:AB$ ImmediateTrigger | Execute$ NameCard | TriggerDescription$ You may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | Cost$ Sac<1/Creature>\nSVar:NameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ DBDiscard | SpellDescription$ Choose a nonland card name. Target player reveals their hand and discards all cards with that name.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.NamedCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:Menace\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cabal Therapist", "mana_cost": "{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Menace\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.", "power": "1", "toughness": "1"} ### Response: Name:Cabal Therapist\nManaCost:B\nTypes:Creature Horror\nPT:1/1\nK:Menace\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | Execute$ DBImmediateTrigger | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.\nSVar:DBImmediateTrigger:AB$ ImmediateTrigger | Execute$ NameCard | TriggerDescription$ You may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | Cost$ Sac<1/Creature>\nSVar:NameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SubAbility$ DBDiscard | SpellDescription$ Choose a nonland card name. Target player reveals their hand and discards all cards with that name.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.NamedCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:Menace\nAt the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Create the Forge script for this magic card
{"name": "Pest Summoning", "mana_cost": "{1}{B/G}{B/G}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Create two 1/1 black and green Pest creature tokens with \"When this creature dies, you gain 1 life.\""}
Name:Pest Summoning\nManaCost:1 BG BG\nTypes:Sorcery Lesson\nA:SP$ Token | TokenAmount$ 2 | TokenScript$ bg_1_1_pest_lifegain | TokenOwner$ You | SpellDescription$ Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."\nDeckHas:Ability$Token|LifeGain\nOracle:Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pest Summoning", "mana_cost": "{1}{B/G}{B/G}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Create two 1/1 black and green Pest creature tokens with \"When this creature dies, you gain 1 life.\""} ### Response: Name:Pest Summoning\nManaCost:1 BG BG\nTypes:Sorcery Lesson\nA:SP$ Token | TokenAmount$ 2 | TokenScript$ bg_1_1_pest_lifegain | TokenOwner$ You | SpellDescription$ Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."\nDeckHas:Ability$Token|LifeGain\nOracle:Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Create the Forge script for this magic card
{"name": "Flowstone Mauler", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\n{R}: Flowstone Mauler gets +1/-1 until end of turn.", "power": "4", "toughness": "5"}
Name:Flowstone Mauler\nManaCost:4 R R\nTypes:Creature Beast\nPT:4/5\nK:Trample\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Trample\n{R}: Flowstone Mauler gets +1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flowstone Mauler", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\n{R}: Flowstone Mauler gets +1/-1 until end of turn.", "power": "4", "toughness": "5"} ### Response: Name:Flowstone Mauler\nManaCost:4 R R\nTypes:Creature Beast\nPT:4/5\nK:Trample\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Trample\n{R}: Flowstone Mauler gets +1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Krosan Warchief", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Beast spells you cast cost {1} less to cast.\n{1}{G}: Regenerate target Beast.", "power": "2", "toughness": "2"}
Name:Krosan Warchief\nManaCost:2 G\nTypes:Creature Beast\nPT:2/2\nA:AB$ Regenerate | Cost$ 1 G | ValidTgts$ Beast | TgtPrompt$ Select target Beast | SpellDescription$ Regenerate target Beast.\nS:Mode$ ReduceCost | ValidCard$ Beast | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Beast spells you cast cost {1} less to cast.\nOracle:Beast spells you cast cost {1} less to cast.\n{1}{G}: Regenerate target Beast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krosan Warchief", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Beast spells you cast cost {1} less to cast.\n{1}{G}: Regenerate target Beast.", "power": "2", "toughness": "2"} ### Response: Name:Krosan Warchief\nManaCost:2 G\nTypes:Creature Beast\nPT:2/2\nA:AB$ Regenerate | Cost$ 1 G | ValidTgts$ Beast | TgtPrompt$ Select target Beast | SpellDescription$ Regenerate target Beast.\nS:Mode$ ReduceCost | ValidCard$ Beast | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Beast spells you cast cost {1} less to cast.\nOracle:Beast spells you cast cost {1} less to cast.\n{1}{G}: Regenerate target Beast.
Create the Forge script for this magic card
{"name": "Slitherhead", "mana_cost": "{B/G}", "type_line": "Creature \u2014 Plant Zombie", "oracle_text": "Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "1", "toughness": "1"}
Name:Slitherhead\nManaCost:BG\nTypes:Creature Plant Zombie\nPT:1/1\nK:Scavenge:0\nSVar:SacMe:1\nSVar:DiscardMe:1\nOracle:Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slitherhead", "mana_cost": "{B/G}", "type_line": "Creature \u2014 Plant Zombie", "oracle_text": "Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "1", "toughness": "1"} ### Response: Name:Slitherhead\nManaCost:BG\nTypes:Creature Plant Zombie\nPT:1/1\nK:Scavenge:0\nSVar:SacMe:1\nSVar:DiscardMe:1\nOracle:Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create the Forge script for this magic card
{"name": "Aethersphere Harvester", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhen Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).\nPay {E}: Aethersphere Harvester gains lifelink until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "5"}
Name:Aethersphere Harvester\nManaCost:3\nTypes:Artifact Vehicle\nPT:3/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Pump | Cost$ PayEnergy<1> | KW$ Lifelink | Defined$ Self | SpellDescription$ CARDNAME gains lifelink until end of turn.\nK:Crew:1\nOracle:Flying\nWhen Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).\nPay {E}: Aethersphere Harvester gains lifelink until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aethersphere Harvester", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhen Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).\nPay {E}: Aethersphere Harvester gains lifelink until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "5"} ### Response: Name:Aethersphere Harvester\nManaCost:3\nTypes:Artifact Vehicle\nPT:3/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Pump | Cost$ PayEnergy<1> | KW$ Lifelink | Defined$ Self | SpellDescription$ CARDNAME gains lifelink until end of turn.\nK:Crew:1\nOracle:Flying\nWhen Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).\nPay {E}: Aethersphere Harvester gains lifelink until end of turn.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Faceless Haven", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "{T}: Add {C}.\n{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)"}
Name:Faceless Haven\nManaCost:no cost\nTypes:Snow Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ S S S | Defined$ Self | Power$ 4 | Toughness$ 3 | Types$ Creature | AddAllCreatureTypes$ True | Keywords$ Vigilance | StackDescription$ CARDNAME becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. | SpellDescription$ CARDNAME becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)\nDeckNeeds:Type$Snow\nOracle:{T}: Add {C}.\n{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faceless Haven", "mana_cost": "", "type_line": "Snow Land", "oracle_text": "{T}: Add {C}.\n{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)"} ### Response: Name:Faceless Haven\nManaCost:no cost\nTypes:Snow Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ S S S | Defined$ Self | Power$ 4 | Toughness$ 3 | Types$ Creature | AddAllCreatureTypes$ True | Keywords$ Vigilance | StackDescription$ CARDNAME becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. | SpellDescription$ CARDNAME becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)\nDeckNeeds:Type$Snow\nOracle:{T}: Add {C}.\n{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Create the Forge script for this magic card
{"name": "Time Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\n{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.", "power": "0", "toughness": "2"}
Name:Time Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:0/2\nA:AB$ ChangeZone | Cost$ 2 U U T | ValidTgts$ Permanent.unenchanted | TgtPrompt$ Select target unenchanted permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent that isn't enchanted to its owner's hand.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelayedTrig | TriggerDescription$ When CARDNAME attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelayedTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ At end of combat, sacrifice CARDNAME and CARDNAME deals 5 damage to you.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 5 | Defined$ You\nAI:RemoveDeck:All\nDeckHas:Ability$Sacrifice\nOracle:When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\n{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Time Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\n{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.", "power": "0", "toughness": "2"} ### Response: Name:Time Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:0/2\nA:AB$ ChangeZone | Cost$ 2 U U T | ValidTgts$ Permanent.unenchanted | TgtPrompt$ Select target unenchanted permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent that isn't enchanted to its owner's hand.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelayedTrig | TriggerDescription$ When CARDNAME attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelayedTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ At end of combat, sacrifice CARDNAME and CARDNAME deals 5 damage to you.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 5 | Defined$ You\nAI:RemoveDeck:All\nDeckHas:Ability$Sacrifice\nOracle:When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\n{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Create the Forge script for this magic card
{"name": "Gaze of Granite", "mana_cost": "{X}{B}{B}{G}", "type_line": "Sorcery", "oracle_text": "Destroy each nonland permanent with mana value X or less."}
Name:Gaze of Granite\nManaCost:X B B G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ X B B G | ValidCards$ Permanent.nonLand+cmcLEX | SpellDescription$ Destroy each nonland permanent with mana value X or less.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Destroy each nonland permanent with mana value X or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gaze of Granite", "mana_cost": "{X}{B}{B}{G}", "type_line": "Sorcery", "oracle_text": "Destroy each nonland permanent with mana value X or less."} ### Response: Name:Gaze of Granite\nManaCost:X B B G\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ X B B G | ValidCards$ Permanent.nonLand+cmcLEX | SpellDescription$ Destroy each nonland permanent with mana value X or less.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Destroy each nonland permanent with mana value X or less.
Create the Forge script for this magic card
{"name": "Veteran Bodyguard", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.", "power": "2", "toughness": "5"}
Name:Veteran Bodyguard\nManaCost:3 W W\nTypes:Creature Human\nPT:2/5\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.unblocked | ValidTarget$ You | ReplaceWith$ DmgSelf | IsPresent$ Card.Self+untapped | DamageTarget$ Self | Description$ As long as CARDNAME is untapped, all damage that would be dealt to you by unblocked creatures is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Veteran Bodyguard", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.", "power": "2", "toughness": "5"} ### Response: Name:Veteran Bodyguard\nManaCost:3 W W\nTypes:Creature Human\nPT:2/5\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.unblocked | ValidTarget$ You | ReplaceWith$ DmgSelf | IsPresent$ Card.Self+untapped | DamageTarget$ Self | Description$ As long as CARDNAME is untapped, all damage that would be dealt to you by unblocked creatures is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Create the Forge script for this magic card
{"name": "River Kelpie", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.\nWhenever a player casts a spell from a graveyard, draw a card.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"}
Name:River Kelpie\nManaCost:3 U U\nTypes:Creature Beast\nPT:3/3\nK:Persist\nT:Mode$ ChangesZone | ValidCard$ Permanent | Origin$ Graveyard | Destination$ Battlefield | Execute$ DBDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another permanent enters the battlefield from a graveyard, draw a card.\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromGraveyard | Execute$ DBDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell from a graveyard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.\nWhenever a player casts a spell from a graveyard, draw a card.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "River Kelpie", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.\nWhenever a player casts a spell from a graveyard, draw a card.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "3", "toughness": "3"} ### Response: Name:River Kelpie\nManaCost:3 U U\nTypes:Creature Beast\nPT:3/3\nK:Persist\nT:Mode$ ChangesZone | ValidCard$ Permanent | Origin$ Graveyard | Destination$ Battlefield | Execute$ DBDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME or another permanent enters the battlefield from a graveyard, draw a card.\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromGraveyard | Execute$ DBDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell from a graveyard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.\nWhenever a player casts a spell from a graveyard, draw a card.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create the Forge script for this magic card
{"name": "Inner-Flame Igniter", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.", "power": "2", "toughness": "2"}
Name:Inner-Flame Igniter\nManaCost:2 R\nTypes:Creature Elemental Warrior\nPT:2/2\nA:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ InnerHeatStrike | StackDescription$ SpellDescription | SpellDescription$ Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.\nSVar:InnerHeatStrike:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | ConditionCheckSVar$ InnerFlameStrength | ConditionSVarCompare$ EQ3 | StackDescription$ None\nSVar:InnerFlameStrength:Count$ResolvedThisTurn\nOracle:{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inner-Flame Igniter", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Inner-Flame Igniter\nManaCost:2 R\nTypes:Creature Elemental Warrior\nPT:2/2\nA:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ InnerHeatStrike | StackDescription$ SpellDescription | SpellDescription$ Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.\nSVar:InnerHeatStrike:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | ConditionCheckSVar$ InnerFlameStrength | ConditionSVarCompare$ EQ3 | StackDescription$ None\nSVar:InnerFlameStrength:Count$ResolvedThisTurn\nOracle:{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Create the Forge script for this magic card
{"name": "Egon, God of Death"}
Name:Egon, God of Death\nManaCost:2 B\nTypes:Legendary Creature God\nPT:6/6\nK:Deathtouch\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBSacSelf | TriggerDescription$ At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice NICKNAME and draw a card.\nSVar:DBSacSelf:DB$ Sacrifice | UnlessCost$ Mandatory ExileFromGrave<2/Card> | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAlternateMode:Modal\nDeckHints:Ability$Discard|Graveyard\nOracle:Deathtouch\nAt the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.\n\nALTERNATE\n\nName:Throne of Death\nManaCost:B\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, mill a card.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 1\nA:AB$ Draw | Cost$ 2 B T ExileFromGrave<1/Creature/creature card> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Mill\nOracle:At the beginning of your upkeep, mill a card.\n{2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Egon, God of Death"} ### Response: Name:Egon, God of Death\nManaCost:2 B\nTypes:Legendary Creature God\nPT:6/6\nK:Deathtouch\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBSacSelf | TriggerDescription$ At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice NICKNAME and draw a card.\nSVar:DBSacSelf:DB$ Sacrifice | UnlessCost$ Mandatory ExileFromGrave<2/Card> | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAlternateMode:Modal\nDeckHints:Ability$Discard|Graveyard\nOracle:Deathtouch\nAt the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.\n\nALTERNATE\n\nName:Throne of Death\nManaCost:B\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, mill a card.\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 1\nA:AB$ Draw | Cost$ 2 B T ExileFromGrave<1/Creature/creature card> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Mill\nOracle:At the beginning of your upkeep, mill a card.\n{2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
Create the Forge script for this magic card
{"name": "Shagrat, Loot Bearer", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Orc Soldier", "oracle_text": "Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)", "power": "4", "toughness": "4"}
Name:Shagrat, Loot Bearer\nManaCost:2 B R\nTypes:Legendary Creature Orc Soldier\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to NICKNAME. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Equipment | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target equipment to attach to Shagrat | Object$ Targeted | Defined$ Self | SubAbility$ DBAmass\nSVar:DBAmass:DB$ Amass | Type$ Orc | Num$ X\nSVar:X:Count$Valid Equipment.Attached\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nDeckHints:Type$Equipment\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shagrat, Loot Bearer", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Orc Soldier", "oracle_text": "Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)", "power": "4", "toughness": "4"} ### Response: Name:Shagrat, Loot Bearer\nManaCost:2 B R\nTypes:Legendary Creature Orc Soldier\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to NICKNAME. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Equipment | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target equipment to attach to Shagrat | Object$ Targeted | Defined$ Self | SubAbility$ DBAmass\nSVar:DBAmass:DB$ Amass | Type$ Orc | Num$ X\nSVar:X:Count$Valid Equipment.Attached\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nDeckHints:Type$Equipment\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Create the Forge script for this magic card
{"name": "Coral Helm", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, Discard a card at random: Target creature gets +2/+2 until end of turn."}
Name:Coral Helm\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 Discard<1/Random> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coral Helm", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, Discard a card at random: Target creature gets +2/+2 until end of turn."} ### Response: Name:Coral Helm\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 Discard<1/Random> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "War Mammoth", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample", "power": "3", "toughness": "3"}
Name:War Mammoth\nManaCost:3 G\nTypes:Creature Elephant\nPT:3/3\nK:Trample\nOracle:Trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War Mammoth", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample", "power": "3", "toughness": "3"} ### Response: Name:War Mammoth\nManaCost:3 G\nTypes:Creature Elephant\nPT:3/3\nK:Trample\nOracle:Trample
Create the Forge script for this magic card
{"name": "Flesh-Eater Imp", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Flesh-Eater Imp\nManaCost:3 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nK:Infect\nA:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:AIPreference:SacCost$Creature.Other\nDeckHas:Ability$Sacrifice\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flesh-Eater Imp", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Flesh-Eater Imp\nManaCost:3 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nK:Infect\nA:AB$ Pump | Cost$ Sac<1/Creature> | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:AIPreference:SacCost$Creature.Other\nDeckHas:Ability$Sacrifice\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Tamanoa", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever a noncreature source you control deals damage, you gain that much life.", "power": "2", "toughness": "4"}
Name:Tamanoa\nManaCost:R G W\nTypes:Creature Spirit\nPT:2/4\nT:Mode$ DamageDealtOnce | ValidSource$ Card.nonCreature+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a noncreature source you control deals damage, you gain that much life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever a noncreature source you control deals damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tamanoa", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever a noncreature source you control deals damage, you gain that much life.", "power": "2", "toughness": "4"} ### Response: Name:Tamanoa\nManaCost:R G W\nTypes:Creature Spirit\nPT:2/4\nT:Mode$ DamageDealtOnce | ValidSource$ Card.nonCreature+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a noncreature source you control deals damage, you gain that much life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever a noncreature source you control deals damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Lady Zhurong, Warrior Queen", "mana_cost": "{4}{G}", "type_line": "Legendary Creature \u2014 Human Soldier Warrior", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "4", "toughness": "3"}
Name:Lady Zhurong, Warrior Queen\nManaCost:4 G\nTypes:Legendary Creature Human Soldier Warrior\nPT:4/3\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lady Zhurong, Warrior Queen", "mana_cost": "{4}{G}", "type_line": "Legendary Creature \u2014 Human Soldier Warrior", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "4", "toughness": "3"} ### Response: Name:Lady Zhurong, Warrior Queen\nManaCost:4 G\nTypes:Legendary Creature Human Soldier Warrior\nPT:4/3\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Create the Forge script for this magic card
{"name": "Gyre Engineer", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "{T}: Add {G}{U}.", "power": "1", "toughness": "1"}
Name:Gyre Engineer\nManaCost:1 G U\nTypes:Creature Vedalken Wizard\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G U | SpellDescription$ Add {G}{U}.\nOracle:{T}: Add {G}{U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gyre Engineer", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "{T}: Add {G}{U}.", "power": "1", "toughness": "1"} ### Response: Name:Gyre Engineer\nManaCost:1 G U\nTypes:Creature Vedalken Wizard\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G U | SpellDescription$ Add {G}{U}.\nOracle:{T}: Add {G}{U}.
Create the Forge script for this magic card
{"name": "Price of Knowledge", "mana_cost": "{6}{B}", "type_line": "Enchantment", "oracle_text": "Players have no maximum hand size.\nAt the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand."}
Name:Price of Knowledge\nManaCost:6 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Player | SetMaxHandSize$ Unlimited | Description$ Players have no maximum hand size.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals damage to that player equal to the number of cards in that player's hand.\nSVar:TrigDmg:DB$ DealDamage | NumDmg$ X | Defined$ TriggeredPlayer\nSVar:X:TriggeredPlayer$CardsInHand\nOracle:Players have no maximum hand size.\nAt the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Price of Knowledge", "mana_cost": "{6}{B}", "type_line": "Enchantment", "oracle_text": "Players have no maximum hand size.\nAt the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand."} ### Response: Name:Price of Knowledge\nManaCost:6 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Player | SetMaxHandSize$ Unlimited | Description$ Players have no maximum hand size.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals damage to that player equal to the number of cards in that player's hand.\nSVar:TrigDmg:DB$ DealDamage | NumDmg$ X | Defined$ TriggeredPlayer\nSVar:X:TriggeredPlayer$CardsInHand\nOracle:Players have no maximum hand size.\nAt the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Create the Forge script for this magic card
{"name": "Samite Ministration", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life."}
Name:Samite Ministration\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ 1 W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RepDmg | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RepDmg:Event$ DamageDone | ValidTarget$ You | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ DBStoreSVar | PreventionEffect$ True | Description$ Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nSVar:DBStoreSVar:DB$ StoreSVar | SVar$ Z | Type$ Calculate | Expression$ X | SubAbility$ DBTrigger\nSVar:DBTrigger:DB$ ImmediateTrigger | Execute$ GainLifeYou | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | TriggerDescription$ Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nSVar:GainLifeYou:DB$ GainLife | Defined$ You | LifeAmount$ Z\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nSVar:Y:ReplacedSource$Valid Card.BlackSource,Card.RedSource\nSVar:Z:Number$0\nOracle:Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Samite Ministration", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life."} ### Response: Name:Samite Ministration\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ 1 W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RepDmg | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:RepDmg:Event$ DamageDone | ValidTarget$ You | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ DBStoreSVar | PreventionEffect$ True | Description$ Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nSVar:DBStoreSVar:DB$ StoreSVar | SVar$ Z | Type$ Calculate | Expression$ X | SubAbility$ DBTrigger\nSVar:DBTrigger:DB$ ImmediateTrigger | Execute$ GainLifeYou | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | TriggerDescription$ Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nSVar:GainLifeYou:DB$ GainLife | Defined$ You | LifeAmount$ Z\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nSVar:Y:ReplacedSource$Valid Card.BlackSource,Card.RedSource\nSVar:Z:Number$0\nOracle:Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Create the Forge script for this magic card
{"name": "Wishmonger", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Unicorn Monger", "oracle_text": "{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.", "power": "3", "toughness": "3"}
Name:Wishmonger\nManaCost:3 W\nTypes:Creature Unicorn Monger\nPT:3/3\nA:AB$ Protection | Cost$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choser$ Controller | Activator$ Player | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.\nAI:RemoveDeck:All\nOracle:{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wishmonger", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Unicorn Monger", "oracle_text": "{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.", "power": "3", "toughness": "3"} ### Response: Name:Wishmonger\nManaCost:3 W\nTypes:Creature Unicorn Monger\nPT:3/3\nA:AB$ Protection | Cost$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choser$ Controller | Activator$ Player | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.\nAI:RemoveDeck:All\nOracle:{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Pooling Venom", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land becomes tapped, its controller loses 2 life.\n{3}{B}: Destroy enchanted land."}
Name:Pooling Venom\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Land | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigLose | TriggerDescription$ Whenever enchanted land becomes tapped, its controller loses 2 life.\nSVar:TrigLose:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 2\nA:AB$ Destroy | Cost$ 3 B | Defined$ Enchanted | SpellDescription$ Destroy enchanted land.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nWhenever enchanted land becomes tapped, its controller loses 2 life.\n{3}{B}: Destroy enchanted land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pooling Venom", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land becomes tapped, its controller loses 2 life.\n{3}{B}: Destroy enchanted land."} ### Response: Name:Pooling Venom\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Land | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigLose | TriggerDescription$ Whenever enchanted land becomes tapped, its controller loses 2 life.\nSVar:TrigLose:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 2\nA:AB$ Destroy | Cost$ 3 B | Defined$ Enchanted | SpellDescription$ Destroy enchanted land.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land\nWhenever enchanted land becomes tapped, its controller loses 2 life.\n{3}{B}: Destroy enchanted land.
Create the Forge script for this magic card
{"name": "Mythos of Snapdax", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead."}
Name:Mythos of Snapdax\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 W W | ConditionManaSpent$ B R | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtfYou | SubAbility$ AllChoose | SpellDescription$ Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.\nSVar:ChooseArtfYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Artifact.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtrYou | RememberChosen$ True | Mandatory$ True\nSVar:ChooseCrtrYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnchYou | RememberChosen$ True | Mandatory$ True\nSVar:ChooseEnchYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Enchantment.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChooseWalkYou | RememberChosen$ True | Mandatory$ True\nSVar:ChooseWalkYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Planeswalker.RememberedPlayerCtrl | ChoiceTitle$ Choose a planeswalker to keep | RememberChosen$ True | Mandatory$ True\nSVar:AllChoose:DB$ RepeatEach | ConditionManaNotSpent$ B R | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtf | SubAbility$ SacAllOthers\nSVar:ChooseArtf:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Artifact.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtr | RememberChosen$ True | Mandatory$ True\nSVar:ChooseCrtr:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnch | RememberChosen$ True | Mandatory$ True\nSVar:ChooseEnch:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Enchantment.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChooseWalk | RememberChosen$ True | Mandatory$ True\nSVar:ChooseWalk:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Planeswalker.RememberedPlayerCtrl | ChoiceTitle$ Choose a planeswalker to keep | RememberChosen$ True | Mandatory$ True\nSVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.nonLand+IsNotRemembered | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mythos of Snapdax", "mana_cost": "{2}{W}{W}", "type_line": "Sorcery", "oracle_text": "Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead."} ### Response: Name:Mythos of Snapdax\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 W W | ConditionManaSpent$ B R | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtfYou | SubAbility$ AllChoose | SpellDescription$ Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.\nSVar:ChooseArtfYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Artifact.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtrYou | RememberChosen$ True | Mandatory$ True\nSVar:ChooseCrtrYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnchYou | RememberChosen$ True | Mandatory$ True\nSVar:ChooseEnchYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Enchantment.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChooseWalkYou | RememberChosen$ True | Mandatory$ True\nSVar:ChooseWalkYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Planeswalker.RememberedPlayerCtrl | ChoiceTitle$ Choose a planeswalker to keep | RememberChosen$ True | Mandatory$ True\nSVar:AllChoose:DB$ RepeatEach | ConditionManaNotSpent$ B R | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtf | SubAbility$ SacAllOthers\nSVar:ChooseArtf:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Artifact.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtr | RememberChosen$ True | Mandatory$ True\nSVar:ChooseCrtr:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnch | RememberChosen$ True | Mandatory$ True\nSVar:ChooseEnch:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Enchantment.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChooseWalk | RememberChosen$ True | Mandatory$ True\nSVar:ChooseWalk:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Planeswalker.RememberedPlayerCtrl | ChoiceTitle$ Choose a planeswalker to keep | RememberChosen$ True | Mandatory$ True\nSVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.nonLand+IsNotRemembered | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
Create the Forge script for this magic card
{"name": "Immersturm", "mana_cost": "", "type_line": "Plane \u2014 Valla", "oracle_text": "Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nWhenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control."}
Name:Immersturm\nManaCost:no cost\nTypes:Plane Valla\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Command | Execute$ TrigDamage | OptionalDecider$ TriggeredCardController | TriggerDescription$ Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y | DamageSource$ TriggeredCard | TargetingPlayer$ TriggeredCardController\nSVar:Y:TriggeredCard$CardPower\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.\nSVar:RolledChaos:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ RestorationReturn\nSVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nWhenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Immersturm", "mana_cost": "", "type_line": "Plane \u2014 Valla", "oracle_text": "Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nWhenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control."} ### Response: Name:Immersturm\nManaCost:no cost\nTypes:Plane Valla\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Command | Execute$ TrigDamage | OptionalDecider$ TriggeredCardController | TriggerDescription$ Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y | DamageSource$ TriggeredCard | TargetingPlayer$ TriggeredCardController\nSVar:Y:TriggeredCard$CardPower\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.\nSVar:RolledChaos:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ RestorationReturn\nSVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nWhenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Tezzeret the Seeker", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Tezzeret", "oracle_text": "+1: Untap up to two target artifacts.\n\u2212X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\n\u22125: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.", "loyalty": "4"}
Name:Tezzeret the Seeker\nManaCost:3 U U\nTypes:Legendary Planeswalker Tezzeret\nLoyalty:4\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Artifact | TgtPrompt$ Choose target artifact | TargetMin$ 0 | TargetMax$ 2 | Planeswalker$ True | SpellDescription$ Untap up to two target artifacts.\nA:AB$ ChangeZone | Cost$ SubCounter<X/LOYALTY> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcLEX | ChangeNum$ 1 | Shuffle$ True | Planeswalker$ True | SpellDescription$ Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\nA:AB$ AnimateAll | Cost$ SubCounter<5/LOYALTY> | Power$ 5 | Toughness$ 5 | Types$ Creature,Artifact | ValidCards$ Artifact.YouCtrl | Planeswalker$ True | Ultimate$ True | SpellDescription$ Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nOracle:[+1]: Untap up to two target artifacts.\n[-X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\n[-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tezzeret the Seeker", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Tezzeret", "oracle_text": "+1: Untap up to two target artifacts.\n\u2212X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\n\u22125: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.", "loyalty": "4"} ### Response: Name:Tezzeret the Seeker\nManaCost:3 U U\nTypes:Legendary Planeswalker Tezzeret\nLoyalty:4\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Artifact | TgtPrompt$ Choose target artifact | TargetMin$ 0 | TargetMax$ 2 | Planeswalker$ True | SpellDescription$ Untap up to two target artifacts.\nA:AB$ ChangeZone | Cost$ SubCounter<X/LOYALTY> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcLEX | ChangeNum$ 1 | Shuffle$ True | Planeswalker$ True | SpellDescription$ Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\nA:AB$ AnimateAll | Cost$ SubCounter<5/LOYALTY> | Power$ 5 | Toughness$ 5 | Types$ Creature,Artifact | ValidCards$ Artifact.YouCtrl | Planeswalker$ True | Ultimate$ True | SpellDescription$ Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nOracle:[+1]: Untap up to two target artifacts.\n[-X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\n[-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Create the Forge script for this magic card
{"name": "Jhoira's Familiar", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nHistoric spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "2"}
Name:Jhoira's Familiar\nManaCost:4\nTypes:Artifact Creature Bird\nPT:2/2\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Historic | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)\nSVar:BuffedBy:Card.Historic\nOracle:Flying\nHistoric spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jhoira's Familiar", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nHistoric spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "2"} ### Response: Name:Jhoira's Familiar\nManaCost:4\nTypes:Artifact Creature Bird\nPT:2/2\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Historic | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)\nSVar:BuffedBy:Card.Historic\nOracle:Flying\nHistoric spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Create the Forge script for this magic card
{"name": "Molder", "mana_cost": "{X}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life."}
Name:Molder\nManaCost:X G\nTypes:Instant\nA:SP$ Destroy | Cost$ X G | ValidTgts$ Artifact.cmcEQX,Enchantment.cmcEQX | TgtPrompt$ Select target artifact or enchantment | NoRegen$ True | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Molder", "mana_cost": "{X}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life."} ### Response: Name:Molder\nManaCost:X G\nTypes:Instant\nA:SP$ Destroy | Cost$ X G | ValidTgts$ Artifact.cmcEQX,Enchantment.cmcEQX | TgtPrompt$ Select target artifact or enchantment | NoRegen$ True | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
Create the Forge script for this magic card
{"name": "Swirling Sandstorm", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Threshold \u2014 Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard."}
Name:Swirling Sandstorm\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 3 R | NumDmg$ X | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature without flying | SpellDescription$ Threshold β€” CARDNAME deals 5 damage to each creature without flying if seven or more cards are in your graveyard.\nSVar:X:Count$Threshold.5.0\nOracle:Threshold β€” Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swirling Sandstorm", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Threshold \u2014 Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard."} ### Response: Name:Swirling Sandstorm\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 3 R | NumDmg$ X | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature without flying | SpellDescription$ Threshold β€” CARDNAME deals 5 damage to each creature without flying if seven or more cards are in your graveyard.\nSVar:X:Count$Threshold.5.0\nOracle:Threshold β€” Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Create the Forge script for this magic card
{"name": "A-Queza, Augur of Agonies", "mana_cost": "{1}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Cephalid Advisor", "oracle_text": "Vigilance\nWhenever you draw a card, target opponent loses 1 life and you gain 1 life.", "power": "3", "toughness": "4"}
Name:A-Queza, Augur of Agonies\nManaCost:1 W U B\nTypes:Legendary Creature Cephalid Advisor\nPT:3/4\nK:Vigilance\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you draw a card, target opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Vigilance\nWhenever you draw a card, target opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Queza, Augur of Agonies", "mana_cost": "{1}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Cephalid Advisor", "oracle_text": "Vigilance\nWhenever you draw a card, target opponent loses 1 life and you gain 1 life.", "power": "3", "toughness": "4"} ### Response: Name:A-Queza, Augur of Agonies\nManaCost:1 W U B\nTypes:Legendary Creature Cephalid Advisor\nPT:3/4\nK:Vigilance\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you draw a card, target opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Vigilance\nWhenever you draw a card, target opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Cityscape Leveler", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Trample\nWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nUnearth {8}", "power": "8", "toughness": "8"}
Name:Cityscape Leveler\nManaCost:8\nTypes:Artifact Creature Construct\nPT:8/8\nK:Trample\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When you cast this spell and whenever CARDNAME attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | Secondary$ True | TriggerDescription$ When you cast this spell and whenever CARDNAME attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Permanent.nonland | TgtPrompt$ Select up to one target nonland permanent | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Unearth:8\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard|Token\nOracle:Trample\nWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nUnearth {8}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cityscape Leveler", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Trample\nWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nUnearth {8}", "power": "8", "toughness": "8"} ### Response: Name:Cityscape Leveler\nManaCost:8\nTypes:Artifact Creature Construct\nPT:8/8\nK:Trample\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When you cast this spell and whenever CARDNAME attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | Secondary$ True | TriggerDescription$ When you cast this spell and whenever CARDNAME attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Permanent.nonland | TgtPrompt$ Select up to one target nonland permanent | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Unearth:8\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard|Token\nOracle:Trample\nWhen you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.\nUnearth {8}
Create the Forge script for this magic card
{"name": "Skeleton Ship", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Skeleton", "oracle_text": "When you control no Islands, sacrifice Skeleton Ship.\n{T}: Put a -1/-1 counter on target creature.", "power": "0", "toughness": "3"}
Name:Skeleton Ship\nManaCost:3 U B\nTypes:Legendary Creature Skeleton\nPT:0/3\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ PutCounter | Cost$ T | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target Creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a -1/-1 counter on target creature.\nSVar:NeedsToPlay:Island.YouCtrl\nOracle:When you control no Islands, sacrifice Skeleton Ship.\n{T}: Put a -1/-1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skeleton Ship", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Skeleton", "oracle_text": "When you control no Islands, sacrifice Skeleton Ship.\n{T}: Put a -1/-1 counter on target creature.", "power": "0", "toughness": "3"} ### Response: Name:Skeleton Ship\nManaCost:3 U B\nTypes:Legendary Creature Skeleton\nPT:0/3\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ PutCounter | Cost$ T | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target Creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a -1/-1 counter on target creature.\nSVar:NeedsToPlay:Island.YouCtrl\nOracle:When you control no Islands, sacrifice Skeleton Ship.\n{T}: Put a -1/-1 counter on target creature.
Create the Forge script for this magic card
{"name": "Aven Redeemer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying\n{T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "2"}
Name:Aven Redeemer\nManaCost:3 W\nTypes:Creature Bird Cleric\nPT:2/2\nK:Flying\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nOracle:Flying\n{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Redeemer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying\n{T}: Prevent the next 2 damage that would be dealt to any target this turn.", "power": "2", "toughness": "2"} ### Response: Name:Aven Redeemer\nManaCost:3 W\nTypes:Creature Bird Cleric\nPT:2/2\nK:Flying\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nOracle:Flying\n{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Sol Talisman", "mana_cost": "", "type_line": "Artifact", "oracle_text": "Suspend 3\u2014{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add {C}{C}."}
Name:Sol Talisman\nManaCost:no cost\nTypes:Artifact\nK:Suspend:3:1\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nOracle:Suspend 3β€”{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add {C}{C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sol Talisman", "mana_cost": "", "type_line": "Artifact", "oracle_text": "Suspend 3\u2014{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add {C}{C}."} ### Response: Name:Sol Talisman\nManaCost:no cost\nTypes:Artifact\nK:Suspend:3:1\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nOracle:Suspend 3β€”{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}: Add {C}{C}.
Create the Forge script for this magic card
{"name": "Cone of Cold", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Roll a d20.\n1\u20149 | Tap all creatures your opponents control.\n10\u201419 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\n20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped."}
Name:Cone of Cold\nManaCost:3 U\nTypes:Sorcery\nA:SP$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBTapAll,10-19:TapAndLock,20:TapLockETBEffect | SpellDescription$ Roll a d20.\nSVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.OppCtrl | StackDescription$ SpellDescription | SpellDescription$ 1β€”9 VERT Tap all creatures your opponents control.\nSVar:TapAndLock:DB$ TapAll | ValidCards$ Creature.OppCtrl | SubAbility$ DBNoUntap | StackDescription$ SpellDescription | SpellDescription$ 10β€”19 VERT Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\nSVar:DBNoUntap:DB$ PumpAll | ValidCards$ Creature.OppCtrl | KW$ HIDDEN This card doesn't untap during your next untap step. | IsCurse$ True | Duration$ Permanent\nSVar:TapLockETBEffect:DB$ TapAll | ValidCards$ Creature.OppCtrl | SubAbility$ NoUntap | StackDescription$ SpellDescription | SpellDescription$ 20 VERT Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\nSVar:NoUntap:DB$ PumpAll | ValidCards$ Creature.OppCtrl | KW$ HIDDEN This card doesn't untap during your next untap step. | IsCurse$ True | Duration$ Permanent | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ TapLockETBTapped | Name$ Cone of Cold Effect | Duration$ UntilYourNextTurn | StackDescription$ SpellDescription | SpellDescription$ 20 VERT Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.\nSVar:TapLockETBTapped:Event$ Moved | ValidCard$ Creature.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Roll a d20.\n1β€”9 | Tap all creatures you opponents control.\n10β€”19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\n20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cone of Cold", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Roll a d20.\n1\u20149 | Tap all creatures your opponents control.\n10\u201419 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\n20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped."} ### Response: Name:Cone of Cold\nManaCost:3 U\nTypes:Sorcery\nA:SP$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBTapAll,10-19:TapAndLock,20:TapLockETBEffect | SpellDescription$ Roll a d20.\nSVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.OppCtrl | StackDescription$ SpellDescription | SpellDescription$ 1β€”9 VERT Tap all creatures your opponents control.\nSVar:TapAndLock:DB$ TapAll | ValidCards$ Creature.OppCtrl | SubAbility$ DBNoUntap | StackDescription$ SpellDescription | SpellDescription$ 10β€”19 VERT Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\nSVar:DBNoUntap:DB$ PumpAll | ValidCards$ Creature.OppCtrl | KW$ HIDDEN This card doesn't untap during your next untap step. | IsCurse$ True | Duration$ Permanent\nSVar:TapLockETBEffect:DB$ TapAll | ValidCards$ Creature.OppCtrl | SubAbility$ NoUntap | StackDescription$ SpellDescription | SpellDescription$ 20 VERT Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\nSVar:NoUntap:DB$ PumpAll | ValidCards$ Creature.OppCtrl | KW$ HIDDEN This card doesn't untap during your next untap step. | IsCurse$ True | Duration$ Permanent | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ TapLockETBTapped | Name$ Cone of Cold Effect | Duration$ UntilYourNextTurn | StackDescription$ SpellDescription | SpellDescription$ 20 VERT Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.\nSVar:TapLockETBTapped:Event$ Moved | ValidCard$ Creature.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Roll a d20.\n1β€”9 | Tap all creatures you opponents control.\n10β€”19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.\n20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Jor Kadeen, the Prevailer", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "First strike\nMetalcraft \u2014 Creatures you control get +3/+0 as long as you control three or more artifacts.", "power": "5", "toughness": "4"}
Name:Jor Kadeen, the Prevailer\nManaCost:3 R W\nTypes:Legendary Creature Human Warrior\nPT:5/4\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 3 | Condition$ Metalcraft | Description$ Metalcraft β€” Creatures you control get +3/+0 as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nSVar:PlayMain1:TRUE\nOracle:First strike\nMetalcraft β€” Creatures you control get +3/+0 as long as you control three or more artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jor Kadeen, the Prevailer", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "First strike\nMetalcraft \u2014 Creatures you control get +3/+0 as long as you control three or more artifacts.", "power": "5", "toughness": "4"} ### Response: Name:Jor Kadeen, the Prevailer\nManaCost:3 R W\nTypes:Legendary Creature Human Warrior\nPT:5/4\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 3 | Condition$ Metalcraft | Description$ Metalcraft β€” Creatures you control get +3/+0 as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nSVar:PlayMain1:TRUE\nOracle:First strike\nMetalcraft β€” Creatures you control get +3/+0 as long as you control three or more artifacts.