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Create the Forge script for this magic card
{"name": "Mondronen Shaman"}
Name:Mondronen Shaman\nManaCost:3 R\nTypes:Creature Human Shaman Werewolf\nPT:3/2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.\n\nALTERNATE\n\nName:Tovolar's Magehunter\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever an opponent casts a spell, CARDNAME deals 2 damage to that player.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mondronen Shaman"} ### Response: Name:Mondronen Shaman\nManaCost:3 R\nTypes:Creature Human Shaman Werewolf\nPT:3/2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.\n\nALTERNATE\n\nName:Tovolar's Magehunter\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever an opponent casts a spell, CARDNAME deals 2 damage to that player.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
Create the Forge script for this magic card
{"name": "Needle Spires", "mana_cost": "", "type_line": "Land", "oracle_text": "Needle Spires enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land."}
Name:Needle Spires\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Animate | Cost$ 2 R W | Defined$ Self | Power$ 2 | Toughness$ 1 | Types$ Creature,Elemental | Colors$ Red,White | Keywords$ Double Strike | SpellDescription$ CARDNAME becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.\nOracle:Needle Spires enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Needle Spires", "mana_cost": "", "type_line": "Land", "oracle_text": "Needle Spires enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land."} ### Response: Name:Needle Spires\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Animate | Cost$ 2 R W | Defined$ Self | Power$ 2 | Toughness$ 1 | Types$ Creature,Elemental | Colors$ Red,White | Keywords$ Double Strike | SpellDescription$ CARDNAME becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.\nOracle:Needle Spires enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Create the Forge script for this magic card
{"name": "Splendid Agony", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Distribute two -1/-1 counters among one or two target creatures."}
Name:Splendid Agony\nManaCost:2 B\nTypes:Instant\nA:SP$ PutCounter | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ M1M1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | IsCurse$ True | SpellDescription$ Distribute two -1/-1 counters among one or two target creatures.\nOracle:Distribute two -1/-1 counters among one or two target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Splendid Agony", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Distribute two -1/-1 counters among one or two target creatures."} ### Response: Name:Splendid Agony\nManaCost:2 B\nTypes:Instant\nA:SP$ PutCounter | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ M1M1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | IsCurse$ True | SpellDescription$ Distribute two -1/-1 counters among one or two target creatures.\nOracle:Distribute two -1/-1 counters among one or two target creatures.
Create the Forge script for this magic card
{"name": "Archon of Redemption", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.", "power": "3", "toughness": "4"}
Name:Archon of Redemption\nManaCost:3 W W\nTypes:Creature Archon\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.Other+YouCtrl+withFlying | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nOracle:Flying\nWhenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archon of Redemption", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.", "power": "3", "toughness": "4"} ### Response: Name:Archon of Redemption\nManaCost:3 W W\nTypes:Creature Archon\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.Other+YouCtrl+withFlying | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nOracle:Flying\nWhenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Create the Forge script for this magic card
{"name": "Terror", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact, nonblack creature. It can't be regenerated."}
Name:Terror\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonArtifact+nonBlack | TgtPrompt$ Select target nonartifact, nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonartifact, nonblack creature. It can't be regenerated.\nOracle:Destroy target nonartifact, nonblack creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terror", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact, nonblack creature. It can't be regenerated."} ### Response: Name:Terror\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonArtifact+nonBlack | TgtPrompt$ Select target nonartifact, nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonartifact, nonblack creature. It can't be regenerated.\nOracle:Destroy target nonartifact, nonblack creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Skyship Weatherlight", "mana_cost": "{4}", "type_line": "Legendary Artifact", "oracle_text": "When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.\n{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand."}
Name:Skyship Weatherlight\nManaCost:4\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | ChangeType$ Creature.YouOwn,Artifact.YouOwn | ChangeNum$ X | Origin$ Library | Destination$ Exile\nA:AB$ ChangeZone | Cost$ 4 T | Hidden$ True | Origin$ Exile | Destination$ Hand | AtRandom$ True | ChangeType$ Card.ExiledWithSource | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand.\nSVar:X:Count$ValidLibrary Creature.YouOwn,Artifact.YouOwn\nOracle:When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.\n{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyship Weatherlight", "mana_cost": "{4}", "type_line": "Legendary Artifact", "oracle_text": "When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.\n{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand."} ### Response: Name:Skyship Weatherlight\nManaCost:4\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | ChangeType$ Creature.YouOwn,Artifact.YouOwn | ChangeNum$ X | Origin$ Library | Destination$ Exile\nA:AB$ ChangeZone | Cost$ 4 T | Hidden$ True | Origin$ Exile | Destination$ Hand | AtRandom$ True | ChangeType$ Card.ExiledWithSource | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand.\nSVar:X:Count$ValidLibrary Creature.YouOwn,Artifact.YouOwn\nOracle:When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.\n{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Create the Forge script for this magic card
{"name": "Grime Gorger", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Horror", "oracle_text": "Menace\nWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.", "power": "3", "toughness": "3"}
Name:Grime Gorger\nManaCost:2 B G\nTypes:Creature Horror\nPT:3/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeatTypes | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on CARDNAME for each card exiled this way.\nSVar:TrigRepeatTypes:DB$ RepeatEach | RepeatTypesFrom$ Card.OwnedBy TriggeredDefendingPlayer | TypesFromZone$ Graveyard | RepeatSubAbility$ ChooseCard | SubAbility$ DBExile\nSVar:ChooseCard:DB$ ChooseCard | ChoiceZone$ Graveyard | Choices$ Card.ChosenType+OwnedBy TriggeredDefendingPlayer | ChoiceTitle$ You may choose a card of this type from defending player's graveyard to exile | ChoiceTitleAppend$ ChosenType | RememberChosen$ True\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ Remembered | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:X:Remembered$Amount\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Menace\nWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grime Gorger", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Horror", "oracle_text": "Menace\nWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.", "power": "3", "toughness": "3"} ### Response: Name:Grime Gorger\nManaCost:2 B G\nTypes:Creature Horror\nPT:3/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeatTypes | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on CARDNAME for each card exiled this way.\nSVar:TrigRepeatTypes:DB$ RepeatEach | RepeatTypesFrom$ Card.OwnedBy TriggeredDefendingPlayer | TypesFromZone$ Graveyard | RepeatSubAbility$ ChooseCard | SubAbility$ DBExile\nSVar:ChooseCard:DB$ ChooseCard | ChoiceZone$ Graveyard | Choices$ Card.ChosenType+OwnedBy TriggeredDefendingPlayer | ChoiceTitle$ You may choose a card of this type from defending player's graveyard to exile | ChoiceTitleAppend$ ChosenType | RememberChosen$ True\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ Remembered | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nSVar:X:Remembered$Amount\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Menace\nWhenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
Create the Forge script for this magic card
{"name": "Grand Architect", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Other blue creatures you control get +1/+1.\n{U}: Target artifact creature becomes blue until end of turn.\nTap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.", "power": "1", "toughness": "3"}
Name:Grand Architect\nManaCost:1 U U\nTypes:Creature Vedalken Artificer\nPT:1/3\nS:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Colors$ Blue | OverwriteColors$ True | SpellDescription$ Target artifact creature becomes blue until end of turn.\nA:AB$ Mana | Cost$ tapXType<1/Creature.Blue> | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nAI:RemoveDeck:Random\nOracle:Other blue creatures you control get +1/+1.\n{U}: Target artifact creature becomes blue until end of turn.\nTap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grand Architect", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Other blue creatures you control get +1/+1.\n{U}: Target artifact creature becomes blue until end of turn.\nTap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.", "power": "1", "toughness": "3"} ### Response: Name:Grand Architect\nManaCost:1 U U\nTypes:Creature Vedalken Artificer\nPT:1/3\nS:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.\nA:AB$ Animate | Cost$ U | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Colors$ Blue | OverwriteColors$ True | SpellDescription$ Target artifact creature becomes blue until end of turn.\nA:AB$ Mana | Cost$ tapXType<1/Creature.Blue> | Produced$ C | Amount$ 2 | RestrictValid$ Spell.Artifact,Activated.Artifact+inZoneBattlefield | SpellDescription$ Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nAI:RemoveDeck:Random\nOracle:Other blue creatures you control get +1/+1.\n{U}: Target artifact creature becomes blue until end of turn.\nTap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Create the Forge script for this magic card
{"name": "Rescuer Chwinga", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flash\nNatural Shelter \u2014 When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.", "power": "2", "toughness": "2"}
Name:Rescuer Chwinga\nManaCost:1 W\nTypes:Creature Elemental Spirit\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Natural Shelter — When CARDNAME enters the battlefield, you may return another permanent you control to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | AILogic$ Never | Mandatory$ True | ChangeType$ Permanent.Other+YouCtrl\nAI:RemoveDeck:Random\nOracle:Flash\nNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rescuer Chwinga", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flash\nNatural Shelter \u2014 When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Rescuer Chwinga\nManaCost:1 W\nTypes:Creature Elemental Spirit\nPT:2/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Natural Shelter — When CARDNAME enters the battlefield, you may return another permanent you control to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | AILogic$ Never | Mandatory$ True | ChangeType$ Permanent.Other+YouCtrl\nAI:RemoveDeck:Random\nOracle:Flash\nNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Roil Eruption", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {5} (You may pay an additional {5} as you cast this spell.)\nRoil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead."}
Name:Roil Eruption\nManaCost:1 R\nTypes:Sorcery\nK:Kicker:5\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.\nSVar:X:Count$Kicked.5.3\nOracle:Kicker {5} (You may pay an additional {5} as you cast this spell.)\nRoil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roil Eruption", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Kicker {5} (You may pay an additional {5} as you cast this spell.)\nRoil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead."} ### Response: Name:Roil Eruption\nManaCost:1 R\nTypes:Sorcery\nK:Kicker:5\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.\nSVar:X:Count$Kicked.5.3\nOracle:Kicker {5} (You may pay an additional {5} as you cast this spell.)\nRoil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Create the Forge script for this magic card
{"name": "Sage's Dousing", "mana_cost": "{2}{U}", "type_line": "Tribal Instant \u2014 Wizard", "oracle_text": "Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card."}
Name:Sage's Dousing\nManaCost:2 U\nTypes:Tribal Instant Wizard\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SubAbility$ DBDraw | SpellDescription$ Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Wizard.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Wizard,\nAI:RemoveDeck:Random\nDeckNeeds:Type$Wizard\nOracle:Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sage's Dousing", "mana_cost": "{2}{U}", "type_line": "Tribal Instant \u2014 Wizard", "oracle_text": "Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card."} ### Response: Name:Sage's Dousing\nManaCost:2 U\nTypes:Tribal Instant Wizard\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SubAbility$ DBDraw | SpellDescription$ Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Wizard.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Wizard,\nAI:RemoveDeck:Random\nDeckNeeds:Type$Wizard\nOracle:Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Create the Forge script for this magic card
{"name": "Impulsive Maneuvers", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage."}
Name:Impulsive Maneuvers\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature | Execute$ CoinFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.\nSVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect\n# Winning Effect\nSVar:CreateWinEffect:DB$ Effect | Name$ Impulsive Maneuvers Win Effect | ReplacementEffects$ EventWinDamageDone | ImprintCards$ TriggeredAttacker\nSVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | IsCombat$ True | ReplaceWith$ DmgTwice | Description$ The next time creature would deal combat damage this turn, it deals double that damage instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | SubAbility$ ExileEffect\nSVar:WinX:ReplaceCount$DamageAmount/Twice\n# Losing Effect\nSVar:CreateLossEffect:DB$ Effect | Name$ Impulsive Maneuvers Loss Effect | ReplacementEffects$ EventLossDamageDone | ImprintCards$ TriggeredAttacker\nSVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ ExileEffect | PreventionEffect$ True | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Impulsive Maneuvers", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage."} ### Response: Name:Impulsive Maneuvers\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature | Execute$ CoinFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.\nSVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect\n# Winning Effect\nSVar:CreateWinEffect:DB$ Effect | Name$ Impulsive Maneuvers Win Effect | ReplacementEffects$ EventWinDamageDone | ImprintCards$ TriggeredAttacker\nSVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | IsCombat$ True | ReplaceWith$ DmgTwice | Description$ The next time creature would deal combat damage this turn, it deals double that damage instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | SubAbility$ ExileEffect\nSVar:WinX:ReplaceCount$DamageAmount/Twice\n# Losing Effect\nSVar:CreateLossEffect:DB$ Effect | Name$ Impulsive Maneuvers Loss Effect | ReplacementEffects$ EventLossDamageDone | ImprintCards$ TriggeredAttacker\nSVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsImprinted | ReplaceWith$ ExileEffect | PreventionEffect$ True | IsCombat$ True | Description$ The next time creature would deal combat damage this turn, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Create the Forge script for this magic card
{"name": "Necropouncer", "mana_cost": "{6}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +3/+1 and has haste.\nEquip {2}"}
Name:Necropouncer\nManaCost:6\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Equipped creature gets +3/+1 and has haste.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +3/+1 and has haste.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necropouncer", "mana_cost": "{6}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +3/+1 and has haste.\nEquip {2}"} ### Response: Name:Necropouncer\nManaCost:6\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Equipped creature gets +3/+1 and has haste.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +3/+1 and has haste.\nEquip {2}
Create the Forge script for this magic card
{"name": "Shadowborn Apostle", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "A deck can have any number of cards named Shadowborn Apostle.\n{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"}
Name:Shadowborn Apostle\nManaCost:B\nTypes:Creature Human Cleric\nPT:1/1\nK:A deck can have any number of cards named CARDNAME.\nA:AB$ ChangeZone | Cost$ B Sac<6/Creature.namedShadowborn Apostle/creatures named Shadowborn Apostle> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Demon | ChangeNum$ 1 | SpellDescription$ Search your library for a Demon creature card, put it onto the battlefield, then shuffle.\nDeckNeeds:Name$Shadowborn Apostle\nDeckNeeds:Type$Demon\nDeckHints:Name$Shadowborn Demon\nOracle:A deck can have any number of cards named Shadowborn Apostle.\n{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadowborn Apostle", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "A deck can have any number of cards named Shadowborn Apostle.\n{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Shadowborn Apostle\nManaCost:B\nTypes:Creature Human Cleric\nPT:1/1\nK:A deck can have any number of cards named CARDNAME.\nA:AB$ ChangeZone | Cost$ B Sac<6/Creature.namedShadowborn Apostle/creatures named Shadowborn Apostle> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Demon | ChangeNum$ 1 | SpellDescription$ Search your library for a Demon creature card, put it onto the battlefield, then shuffle.\nDeckNeeds:Name$Shadowborn Apostle\nDeckNeeds:Type$Demon\nDeckHints:Name$Shadowborn Demon\nOracle:A deck can have any number of cards named Shadowborn Apostle.\n{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Elspeth's Smite", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead."}
Name:Elspeth's Smite\nManaCost:W\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | ReplaceDyingDefined$ Targeted.Creature | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.\nOracle:Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elspeth's Smite", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead."} ### Response: Name:Elspeth's Smite\nManaCost:W\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | ReplaceDyingDefined$ Targeted.Creature | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.\nOracle:Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Dance, Pathetic Marionette", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards."}
Name:Dance, Pathetic Marionette\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ LibraryDance | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.\nSVar:LibraryDance:DB$ DigUntil | Defined$ Player.Opponent | Valid$ Creature | ValidDescription$ creature | RememberRevealed$ True | ImprintFound$ True | NoMoveRevealed$ True | SubAbility$ MakeItChoose\nSVar:MakeItChoose:DB$ ChooseCard | Choices$ Card.IsImprinted | ChoiceZone$ Library | Mandatory$ True | Amount$ 1 | SubAbility$ MakeItDance\nSVar:MakeItDance:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Library | Destination$ Battlefield | Mandatory$ True | GainControl$ True | ForgetChanged$ True | SubAbility$ TakeOutTheTrash\nSVar:TakeOutTheTrash:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dance, Pathetic Marionette", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards."} ### Response: Name:Dance, Pathetic Marionette\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ LibraryDance | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.\nSVar:LibraryDance:DB$ DigUntil | Defined$ Player.Opponent | Valid$ Creature | ValidDescription$ creature | RememberRevealed$ True | ImprintFound$ True | NoMoveRevealed$ True | SubAbility$ MakeItChoose\nSVar:MakeItChoose:DB$ ChooseCard | Choices$ Card.IsImprinted | ChoiceZone$ Library | Mandatory$ True | Amount$ 1 | SubAbility$ MakeItDance\nSVar:MakeItDance:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Library | Destination$ Battlefield | Mandatory$ True | GainControl$ True | ForgetChanged$ True | SubAbility$ TakeOutTheTrash\nSVar:TakeOutTheTrash:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Create the Forge script for this magic card
{"name": "Spined Wurm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "5", "toughness": "4"}
Name:Spined Wurm\nManaCost:4 G\nTypes:Creature Wurm\nPT:5/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spined Wurm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "5", "toughness": "4"} ### Response: Name:Spined Wurm\nManaCost:4 G\nTypes:Creature Wurm\nPT:5/4\nOracle:
Create the Forge script for this magic card
{"name": "Shiv's Embrace", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has flying.\n{R}: Enchanted creature gets +1/+0 until end of turn."}
Name:Shiv's Embrace\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.\nA:AB$ Pump | Cost$ R | Defined$ Enchanted | NumAtt$ +1 | SpellDescription$ Enchanted creature gets +1/+0 until end of turn.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying.\n{R}: Enchanted creature gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shiv's Embrace", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has flying.\n{R}: Enchanted creature gets +1/+0 until end of turn."} ### Response: Name:Shiv's Embrace\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.\nA:AB$ Pump | Cost$ R | Defined$ Enchanted | NumAtt$ +1 | SpellDescription$ Enchanted creature gets +1/+0 until end of turn.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying.\n{R}: Enchanted creature gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Thrill of Possibility", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards."}
Name:Thrill of Possibility\nManaCost:1 R\nTypes:Instant\nA:SP$ Draw | Cost$ 1 R Discard<1/Card> | Defined$ You | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrill of Possibility", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards."} ### Response: Name:Thrill of Possibility\nManaCost:1 R\nTypes:Instant\nA:SP$ Draw | Cost$ 1 R Discard<1/Card> | Defined$ You | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Neva, Stalked by Nightmares", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Menace\nWhen Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.", "power": "2", "toughness": "2"}
Name:Neva, Stalked by Nightmares\nManaCost:2 W B\nTypes:Legendary Creature Human Noble\nPT:2/2\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control in your graveyard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on NICKNAME, then scry 1.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Type$Enchantment\nOracle:Menace\nWhen Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neva, Stalked by Nightmares", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Menace\nWhen Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.", "power": "2", "toughness": "2"} ### Response: Name:Neva, Stalked by Nightmares\nManaCost:2 W B\nTypes:Legendary Creature Human Noble\nPT:2/2\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control in your graveyard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on NICKNAME, then scry 1.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Type$Enchantment\nOracle:Menace\nWhen Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.\nWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Create the Forge script for this magic card
{"name": "Lurking Deadeye", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Flash\nWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.", "power": "4", "toughness": "2"}
Name:Lurking Deadeye\nManaCost:3 B\nTypes:Creature Human Assassin\nPT:4/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature that was dealt damage this turn.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn\nOracle:Flash\nWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lurking Deadeye", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Flash\nWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.", "power": "4", "toughness": "2"} ### Response: Name:Lurking Deadeye\nManaCost:3 B\nTypes:Creature Human Assassin\nPT:4/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature that was dealt damage this turn.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select target creature that was dealt damage this turn\nOracle:Flash\nWhen Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
Create the Forge script for this magic card
{"name": "Bad Moon", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Black creatures get +1/+1."}
Name:Bad Moon\nManaCost:1 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Black | AddPower$ 1 | AddToughness$ 1 | Description$ Black creatures get +1/+1.\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayVar:CountOpps LTCountMe\nSVar:CountOpps:Count$Valid Creature.OppCtrl+Black/LimitMax.5\nSVar:CountMe:Count$Valid Creature.YouCtrl+Black\nOracle:Black creatures get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bad Moon", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Black creatures get +1/+1."} ### Response: Name:Bad Moon\nManaCost:1 B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Black | AddPower$ 1 | AddToughness$ 1 | Description$ Black creatures get +1/+1.\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayVar:CountOpps LTCountMe\nSVar:CountOpps:Count$Valid Creature.OppCtrl+Black/LimitMax.5\nSVar:CountMe:Count$Valid Creature.YouCtrl+Black\nOracle:Black creatures get +1/+1.
Create the Forge script for this magic card
{"name": "Nimble Hobbit", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Halfling Peasant", "oracle_text": "Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.", "power": "1", "toughness": "3"}
Name:Nimble Hobbit\nManaCost:1 W\nTypes:Creature Halfling Peasant\nPT:1/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChoice | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.\nSVar:TrigChoice:DB$ GenericChoice | Choices$ PayW,PaySacFood\nSVar:PayW:DB$ ImmediateTrigger | UnlessCost$ 2 W | UnlessPayer$ You | UnlessSwitched$ True | Execute$ TrigTap | SpellDescription$ pay {2}{W}: When you do, tap target creature an opponent controls.\nSVar:PaySacFood:DB$ ImmediateTrigger | UnlessCost$ Sac<1/Food> | UnlessPayer$ You | UnlessSwitched$ True | Execute$ TrigTap | SpellDescription$ sacrifice a Food: When you do, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Food\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nimble Hobbit", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Halfling Peasant", "oracle_text": "Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.", "power": "1", "toughness": "3"} ### Response: Name:Nimble Hobbit\nManaCost:1 W\nTypes:Creature Halfling Peasant\nPT:1/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChoice | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.\nSVar:TrigChoice:DB$ GenericChoice | Choices$ PayW,PaySacFood\nSVar:PayW:DB$ ImmediateTrigger | UnlessCost$ 2 W | UnlessPayer$ You | UnlessSwitched$ True | Execute$ TrigTap | SpellDescription$ pay {2}{W}: When you do, tap target creature an opponent controls.\nSVar:PaySacFood:DB$ ImmediateTrigger | UnlessCost$ Sac<1/Food> | UnlessPayer$ You | UnlessSwitched$ True | Execute$ TrigTap | SpellDescription$ sacrifice a Food: When you do, tap target creature an opponent controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Food\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
Create the Forge script for this magic card
{"name": "Black Market Connections", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your precombat main phase, choose one or more \u2014\n\u2022 Sell Contraband \u2014 Create a Treasure token. You lose 1 life.\n\u2022 Buy Information \u2014 Draw a card. You lose 2 life.\n\u2022 Hire a Mercenary \u2014 Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)"}
Name:Black Market Connections\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your precombat main phase, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTreasureLose1,DBDrawLose2,DBTokenLose3 | MinCharmNum$ 1 | CharmNum$ 3\nSVar:DBTreasureLose1:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBLoseLife1 | SpellDescription$ Sell Contraband — Create a Treasure token. You lose 1 life.\nSVar:DBDrawLose2:DB$ Draw | NumCards$ 1 | SubAbility$ DBLoseLife2 | SpellDescription$ Buy Information — Draw a card. You lose 2 life.\nSVar:DBTokenLose3:DB$ Token | TokenScript$ c_3_2_shapeshifter_changeling | SubAbility$ DBLoseLife3 | SpellDescription$ Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.\nSVar:DBLoseLife1:DB$ LoseLife | LifeAmount$ 1 | Defined$ You\nSVar:DBLoseLife2:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nSVar:DBLoseLife3:DB$ LoseLife | LifeAmount$ 3 | Defined$ You\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Shapeshifter\nOracle:At the beginning of your precombat main phase, choose one or more —\n• Sell Contraband — Create a Treasure token. You lose 1 life.\n• Buy Information — Draw a card. You lose 2 life.\n• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Black Market Connections", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your precombat main phase, choose one or more \u2014\n\u2022 Sell Contraband \u2014 Create a Treasure token. You lose 1 life.\n\u2022 Buy Information \u2014 Draw a card. You lose 2 life.\n\u2022 Hire a Mercenary \u2014 Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)"} ### Response: Name:Black Market Connections\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your precombat main phase, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBTreasureLose1,DBDrawLose2,DBTokenLose3 | MinCharmNum$ 1 | CharmNum$ 3\nSVar:DBTreasureLose1:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBLoseLife1 | SpellDescription$ Sell Contraband — Create a Treasure token. You lose 1 life.\nSVar:DBDrawLose2:DB$ Draw | NumCards$ 1 | SubAbility$ DBLoseLife2 | SpellDescription$ Buy Information — Draw a card. You lose 2 life.\nSVar:DBTokenLose3:DB$ Token | TokenScript$ c_3_2_shapeshifter_changeling | SubAbility$ DBLoseLife3 | SpellDescription$ Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.\nSVar:DBLoseLife1:DB$ LoseLife | LifeAmount$ 1 | Defined$ You\nSVar:DBLoseLife2:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nSVar:DBLoseLife3:DB$ LoseLife | LifeAmount$ 3 | Defined$ You\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure|Shapeshifter\nOracle:At the beginning of your precombat main phase, choose one or more —\n• Sell Contraband — Create a Treasure token. You lose 1 life.\n• Buy Information — Draw a card. You lose 2 life.\n• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
Create the Forge script for this magic card
{"name": "Needlepeak Spider", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach", "power": "4", "toughness": "2"}
Name:Needlepeak Spider\nManaCost:3 R\nTypes:Creature Spider\nPT:4/2\nK:Reach\nOracle:Reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Needlepeak Spider", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach", "power": "4", "toughness": "2"} ### Response: Name:Needlepeak Spider\nManaCost:3 R\nTypes:Creature Spider\nPT:4/2\nK:Reach\nOracle:Reach
Create the Forge script for this magic card
{"name": "Manor Gargoyle", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Defender\nManor Gargoyle has indestructible as long as it has defender.\n{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.", "power": "4", "toughness": "4"}
Name:Manor Gargoyle\nManaCost:5\nTypes:Artifact Creature Gargoyle\nPT:4/4\nK:Defender\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME has indestructible as long as it has defender.\nSVar:X:Count$Valid Card.Self+withDefender\nA:AB$ Debuff | Cost$ 1 | Keywords$ Defender | Defined$ Self | SubAbility$ DBFlight | SpellDescription$ Until end of turn, CARDNAME loses defender and gains flying.\nSVar:DBFlight:DB$ Pump | Defined$ Self | KW$ Flying\nAI:RemoveDeck:All\nOracle:Defender\nManor Gargoyle has indestructible as long as it has defender.\n{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manor Gargoyle", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Defender\nManor Gargoyle has indestructible as long as it has defender.\n{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.", "power": "4", "toughness": "4"} ### Response: Name:Manor Gargoyle\nManaCost:5\nTypes:Artifact Creature Gargoyle\nPT:4/4\nK:Defender\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | CheckSVar$ X | SVarCompare$ GE1 | Description$ CARDNAME has indestructible as long as it has defender.\nSVar:X:Count$Valid Card.Self+withDefender\nA:AB$ Debuff | Cost$ 1 | Keywords$ Defender | Defined$ Self | SubAbility$ DBFlight | SpellDescription$ Until end of turn, CARDNAME loses defender and gains flying.\nSVar:DBFlight:DB$ Pump | Defined$ Self | KW$ Flying\nAI:RemoveDeck:All\nOracle:Defender\nManor Gargoyle has indestructible as long as it has defender.\n{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Create the Forge script for this magic card
{"name": "Urza's Science Fair Project", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.\n1 \u2014 It gets -2/-2 until end of turn.\n2 \u2014 Prevent all combat damage it would deal this turn.\n3 \u2014 It gains vigilance until end of turn.\n4 \u2014 It gains first strike until end of turn.\n5 \u2014 It gains flying until end of turn.\n6 \u2014 It gets +2/+2 until end of turn.", "power": "4", "toughness": "4"}
Name:Urza's Science Fair Project\nManaCost:6\nTypes:Artifact Creature Construct\nPT:4/4\nA:AB$ RollDice | Cost$ 2 | ResultSubAbilities$ 1:M2,2:Fog,3:Vig,4:FS,5:Fly,6:P2 | AILogic$ CombatEarly | SpellDescription$ Roll a six-sided die. CARDNAME gets the indicated result.\nSVar:M2:DB$ Pump | Defined$ Self | NumAtt$ -2 | NumDef$ -2 | SpellDescription$ 1 — It gets -2/-2 until end of turn.\nSVar:Fog:DB$ Pump | Defined$ Self | KW$ Prevent all combat damage that would be dealt by CARDNAME. | SpellDescription$ 2 — Prevent all combat damage it would deal this turn.\nSVar:Vig:DB$ Pump | Defined$ Self | KW$ Vigilance | SpellDescription$ 3 — It gains vigilance until end of turn.\nSVar:FS:DB$ Pump | Defined$ Self | KW$ First Strike | SpellDescription$ 4 — It gains first strike until end of turn.\nSVar:Fly:DB$ Pump | Defined$ Self | KW$ Flying | SpellDescription$ 5 — It gains flying until end of turn.\nSVar:P2:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ 6 — It gets +2/+2 until end of turn.\nOracle:{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.\n1 — It gets -2/-2 until end of turn.\n2 — Prevent all combat damage it would deal this turn.\n3 — It gains vigilance until end of turn.\n4 — It gains first strike until end of turn.\n5 — It gains flying until end of turn.\n6 — It gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urza's Science Fair Project", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.\n1 \u2014 It gets -2/-2 until end of turn.\n2 \u2014 Prevent all combat damage it would deal this turn.\n3 \u2014 It gains vigilance until end of turn.\n4 \u2014 It gains first strike until end of turn.\n5 \u2014 It gains flying until end of turn.\n6 \u2014 It gets +2/+2 until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Urza's Science Fair Project\nManaCost:6\nTypes:Artifact Creature Construct\nPT:4/4\nA:AB$ RollDice | Cost$ 2 | ResultSubAbilities$ 1:M2,2:Fog,3:Vig,4:FS,5:Fly,6:P2 | AILogic$ CombatEarly | SpellDescription$ Roll a six-sided die. CARDNAME gets the indicated result.\nSVar:M2:DB$ Pump | Defined$ Self | NumAtt$ -2 | NumDef$ -2 | SpellDescription$ 1 — It gets -2/-2 until end of turn.\nSVar:Fog:DB$ Pump | Defined$ Self | KW$ Prevent all combat damage that would be dealt by CARDNAME. | SpellDescription$ 2 — Prevent all combat damage it would deal this turn.\nSVar:Vig:DB$ Pump | Defined$ Self | KW$ Vigilance | SpellDescription$ 3 — It gains vigilance until end of turn.\nSVar:FS:DB$ Pump | Defined$ Self | KW$ First Strike | SpellDescription$ 4 — It gains first strike until end of turn.\nSVar:Fly:DB$ Pump | Defined$ Self | KW$ Flying | SpellDescription$ 5 — It gains flying until end of turn.\nSVar:P2:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ 6 — It gets +2/+2 until end of turn.\nOracle:{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.\n1 — It gets -2/-2 until end of turn.\n2 — Prevent all combat damage it would deal this turn.\n3 — It gains vigilance until end of turn.\n4 — It gains first strike until end of turn.\n5 — It gains flying until end of turn.\n6 — It gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Overwhelming Splendor", "mana_cost": "{6}{W}{W}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nCreatures enchanted player controls lose all abilities and have base power and toughness 1/1.\nEnchanted player can't activate abilities that aren't mana abilities or loyalty abilities."}
Name:Overwhelming Splendor\nManaCost:6 W W\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 6 W W | ValidTgts$ Player | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedPlayerCtrl | SetPower$ 1 | SetToughness$ 1 | RemoveAllAbilities$ True | Description$ Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.\nS:Mode$ CantBeActivated | Activator$ Player.EnchantedBy | ValidSA$ Activated.nonManaAbility+nonLoyalty | Description$ Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.\nOracle:Enchant player\nCreatures enchanted player controls lose all abilities and have base power and toughness 1/1.\nEnchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Overwhelming Splendor", "mana_cost": "{6}{W}{W}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nCreatures enchanted player controls lose all abilities and have base power and toughness 1/1.\nEnchanted player can't activate abilities that aren't mana abilities or loyalty abilities."} ### Response: Name:Overwhelming Splendor\nManaCost:6 W W\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 6 W W | ValidTgts$ Player | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedPlayerCtrl | SetPower$ 1 | SetToughness$ 1 | RemoveAllAbilities$ True | Description$ Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.\nS:Mode$ CantBeActivated | Activator$ Player.EnchantedBy | ValidSA$ Activated.nonManaAbility+nonLoyalty | Description$ Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.\nOracle:Enchant player\nCreatures enchanted player controls lose all abilities and have base power and toughness 1/1.\nEnchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Create the Forge script for this magic card
{"name": "Ragavan, Nimble Pilferer", "mana_cost": "{R}", "type_line": "Legendary Creature \u2014 Monkey Pirate", "oracle_text": "Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "2", "toughness": "1"}
Name:Ragavan, Nimble Pilferer\nManaCost:R\nTypes:Legendary Creature Monkey Pirate\nPT:2/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ TrigExile\nSVar:TrigExile:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Dash:1 R\nOracle:Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ragavan, Nimble Pilferer", "mana_cost": "{R}", "type_line": "Legendary Creature \u2014 Monkey Pirate", "oracle_text": "Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "2", "toughness": "1"} ### Response: Name:Ragavan, Nimble Pilferer\nManaCost:R\nTypes:Legendary Creature Monkey Pirate\nPT:2/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ TrigExile\nSVar:TrigExile:DB$ Dig | Defined$ TriggeredTarget | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Dash:1 R\nOracle:Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Wings of Aesthir", "mana_cost": "{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has flying and first strike."}
Name:Wings of Aesthir\nManaCost:W U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Flying & First Strike | Description$ Enchanted creature gets +1/+0 and has flying and first strike.\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has flying and first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wings of Aesthir", "mana_cost": "{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has flying and first strike."} ### Response: Name:Wings of Aesthir\nManaCost:W U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Flying & First Strike | Description$ Enchanted creature gets +1/+0 and has flying and first strike.\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has flying and first strike.
Create the Forge script for this magic card
{"name": "Azorius Justiciar", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)", "power": "2", "toughness": "2"}
Name:Azorius Justiciar\nManaCost:2 W W\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)\nSVar:Detain:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain. | AILogic$ DetainNonLand\nSVar:PlayMain1:TRUE\nOracle:When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Azorius Justiciar", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)", "power": "2", "toughness": "2"} ### Response: Name:Azorius Justiciar\nManaCost:2 W W\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)\nSVar:Detain:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain. | AILogic$ DetainNonLand\nSVar:PlayMain1:TRUE\nOracle:When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Create the Forge script for this magic card
{"name": "Rampaging Monument", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Cleric", "oracle_text": "Trample\nRampaging Monument enters the battlefield with three +1/+1 counters on it.\nWhenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.", "power": "0", "toughness": "0"}
Name:Rampaging Monument\nManaCost:4\nTypes:Artifact Creature Cleric\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:3\nT:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a multicolored spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.MultiColor\nDeckHas:Ability$Counters\nOracle:Trample\nRampaging Monument enters the battlefield with three +1/+1 counters on it.\nWhenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rampaging Monument", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Cleric", "oracle_text": "Trample\nRampaging Monument enters the battlefield with three +1/+1 counters on it.\nWhenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.", "power": "0", "toughness": "0"} ### Response: Name:Rampaging Monument\nManaCost:4\nTypes:Artifact Creature Cleric\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:3\nT:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a multicolored spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.MultiColor\nDeckHas:Ability$Counters\nOracle:Trample\nRampaging Monument enters the battlefield with three +1/+1 counters on it.\nWhenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
Create the Forge script for this magic card
{"name": "Goblin Assassin", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin Assassin", "oracle_text": "Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.", "power": "2", "toughness": "2"}
Name:Goblin Assassin\nManaCost:3 R R\nTypes:Creature Goblin Assassin\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Goblin.Other+YouCtrl | Execute$ RepeatFlips | TriggerDescription$ Whenever CARDNAME or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.\nSVar:RepeatFlips:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ AssassinsFlip | SubAbility$ Assassination\nSVar:AssassinsFlip:DB$ FlipACoin | Flipper$ Remembered | NoCall$ True | RememberResult$ True\nSVar:Assassination:DB$ Sacrifice | Defined$ FlippedTails | SacValid$ Creature | Amount$ 1 | SubAbility$ ResetFlips\nSVar:ResetFlips:DB$ Cleanup | ClearCoinFlips$ True\nOracle:Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Assassin", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin Assassin", "oracle_text": "Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Assassin\nManaCost:3 R R\nTypes:Creature Goblin Assassin\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Goblin.Other+YouCtrl | Execute$ RepeatFlips | TriggerDescription$ Whenever CARDNAME or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.\nSVar:RepeatFlips:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ AssassinsFlip | SubAbility$ Assassination\nSVar:AssassinsFlip:DB$ FlipACoin | Flipper$ Remembered | NoCall$ True | RememberResult$ True\nSVar:Assassination:DB$ Sacrifice | Defined$ FlippedTails | SacValid$ Creature | Amount$ 1 | SubAbility$ ResetFlips\nSVar:ResetFlips:DB$ Cleanup | ClearCoinFlips$ True\nOracle:Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Create the Forge script for this magic card
{"name": "Carrion Locust", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Insect Horror", "oracle_text": "Flying\nWhen Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.", "power": "2", "toughness": "1"}
Name:Carrion Locust\nManaCost:2 B\nTypes:Creature Insect Horror\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | TgtPrompt$ Select target card from an opponent's graveyard | RememberChanged$ True | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ TargetedOwner | LifeAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carrion Locust", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Insect Horror", "oracle_text": "Flying\nWhen Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.", "power": "2", "toughness": "1"} ### Response: Name:Carrion Locust\nManaCost:2 B\nTypes:Creature Insect Horror\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.OppOwn | TgtPrompt$ Select target card from an opponent's graveyard | RememberChanged$ True | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ TargetedOwner | LifeAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Create the Forge script for this magic card
{"name": "Ashling's Prerogative", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)\nEach creature with mana value of the chosen quality has haste.\nEach creature without mana value of the chosen quality enters the battlefield tapped."}
Name:Ashling's Prerogative\nManaCost:1 R\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseEvenOdd\nSVar:ChooseEvenOdd:DB$ ChooseEvenOdd | Defined$ You | ListTitle$ Choose ODD or EVEN | AILogic$ CMCInHand | SpellDescription$ As CARDNAME enters the battlefield, choose odd or even. (Zero is even.)\nS:Mode$ Continuous | Affected$ Creature.cmcChosenEvenOdd | AddKeyword$ Haste | Description$ Each creature with mana value of the chosen quality has haste.\nR:Event$ Moved | ValidCard$ Creature.cmcNotChosenEvenOdd | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Each creature without mana value of the chosen quality enters the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nAI:RemoveDeck:All\nOracle:As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)\nEach creature with mana value of the chosen quality has haste.\nEach creature without mana value of the chosen quality enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashling's Prerogative", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)\nEach creature with mana value of the chosen quality has haste.\nEach creature without mana value of the chosen quality enters the battlefield tapped."} ### Response: Name:Ashling's Prerogative\nManaCost:1 R\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseEvenOdd\nSVar:ChooseEvenOdd:DB$ ChooseEvenOdd | Defined$ You | ListTitle$ Choose ODD or EVEN | AILogic$ CMCInHand | SpellDescription$ As CARDNAME enters the battlefield, choose odd or even. (Zero is even.)\nS:Mode$ Continuous | Affected$ Creature.cmcChosenEvenOdd | AddKeyword$ Haste | Description$ Each creature with mana value of the chosen quality has haste.\nR:Event$ Moved | ValidCard$ Creature.cmcNotChosenEvenOdd | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Each creature without mana value of the chosen quality enters the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nAI:RemoveDeck:All\nOracle:As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)\nEach creature with mana value of the chosen quality has haste.\nEach creature without mana value of the chosen quality enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Vampires' Vengeance", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")"}
Name:Vampires' Vengeance\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | NumDmg$ 2 | ValidCards$ Creature.nonVampire | ValidDescription$ each non-Vampire creature. | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 2 damage to each non-Vampire creature.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw | SpellDescription$ Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nDeckNeeds:Type$Vampire\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampires' Vengeance", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Vampires' Vengeance\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | NumDmg$ 2 | ValidCards$ Creature.nonVampire | ValidDescription$ each non-Vampire creature. | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 2 damage to each non-Vampire creature.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw | SpellDescription$ Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nDeckNeeds:Type$Vampire\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Noxious Vapors", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards."}
Name:Noxious Vapors\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 1 B B | RepeatPlayers$ Player | RepeatSubAbility$ DBReveal | StackDescription$ SpellDescription | SpellDescription$ Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.\nSVar:DBReveal:DB$ RevealHand | Defined$ Player.IsRemembered | SubAbility$ DBChooseW\nSVar:DBChooseW:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+White | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseG\nSVar:DBChooseG:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Green | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseR\nSVar:DBChooseR:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Red | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseB\nSVar:DBChooseB:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Black | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseU\nSVar:DBChooseU:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Blue | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ Player.IsRemembered | DefinedCards$ ValidHand Card.IsNotRemembered+nonLand+RememberedPlayerCtrl | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noxious Vapors", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards."} ### Response: Name:Noxious Vapors\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 1 B B | RepeatPlayers$ Player | RepeatSubAbility$ DBReveal | StackDescription$ SpellDescription | SpellDescription$ Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.\nSVar:DBReveal:DB$ RevealHand | Defined$ Player.IsRemembered | SubAbility$ DBChooseW\nSVar:DBChooseW:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+White | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseG\nSVar:DBChooseG:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Green | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseR\nSVar:DBChooseR:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Red | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseB\nSVar:DBChooseB:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Black | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBChooseU\nSVar:DBChooseU:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Card.RememberedPlayerCtrl+Blue | ChoiceZone$ Hand | RememberChosen$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ Player.IsRemembered | DefinedCards$ ValidHand Card.IsNotRemembered+nonLand+RememberedPlayerCtrl | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Create the Forge script for this magic card
{"name": "Vampire's Bite", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nTarget creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)"}
Name:Vampire's Bite\nManaCost:B\nTypes:Instant\nK:Kicker:2 B\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | SubAbility$ Kicked | SpellDescription$ Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nSVar:Kicked:DB$ Pump | Defined$ Targeted | KW$ Lifelink | Condition$ Kicked | ConditionDescription$ If Vampire's Bite was kicked,\nOracle:Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nTarget creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire's Bite", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nTarget creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)"} ### Response: Name:Vampire's Bite\nManaCost:B\nTypes:Instant\nK:Kicker:2 B\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | SubAbility$ Kicked | SpellDescription$ Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nSVar:Kicked:DB$ Pump | Defined$ Targeted | KW$ Lifelink | Condition$ Kicked | ConditionDescription$ If Vampire's Bite was kicked,\nOracle:Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nTarget creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Create the Forge script for this magic card
{"name": "Kodama of the East Tree", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Reach\nWhenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.\nPartner (You can have two commanders if both have partner.)", "power": "6", "toughness": "6"}
Name:Kodama of the East Tree\nManaCost:4 G G\nTypes:Legendary Creature Spirit\nPT:6/6\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.YouCtrl+Other | NotThisAbility$ True | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.YouCtrl+cmcLEX | ChangeNum$ 1\nSVar:X:TriggeredCard$CardManaCost\nK:Partner\nOracle:Reach\nWhenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kodama of the East Tree", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Reach\nWhenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.\nPartner (You can have two commanders if both have partner.)", "power": "6", "toughness": "6"} ### Response: Name:Kodama of the East Tree\nManaCost:4 G G\nTypes:Legendary Creature Spirit\nPT:6/6\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.YouCtrl+Other | NotThisAbility$ True | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.YouCtrl+cmcLEX | ChangeNum$ 1\nSVar:X:TriggeredCard$CardManaCost\nK:Partner\nOracle:Reach\nWhenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Vernadi Shieldmate", "mana_cost": "{1}{G/W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance", "power": "2", "toughness": "2"}
Name:Vernadi Shieldmate\nManaCost:1 G/W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nOracle:Vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vernadi Shieldmate", "mana_cost": "{1}{G/W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance", "power": "2", "toughness": "2"} ### Response: Name:Vernadi Shieldmate\nManaCost:1 G/W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nOracle:Vigilance
Create the Forge script for this magic card
{"name": "Ogre Chitterlord", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Menace\nWhenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with \"This creature can't block.\" Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.", "power": "6", "toughness": "5"}
Name:Ogre Chitterlord\nManaCost:4 R R\nTypes:Creature Ogre Warrior\nPT:6/5\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat_noblock | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Rat.YouCtrl | NumAtt$ 2 | ConditionPresent$ Rat.YouCtrl | ConditionCompare$ GE5\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Rat\nDeckHints:Type$Rat\nOracle:Menace\nWhenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ogre Chitterlord", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Menace\nWhenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with \"This creature can't block.\" Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.", "power": "6", "toughness": "5"} ### Response: Name:Ogre Chitterlord\nManaCost:4 R R\nTypes:Creature Ogre Warrior\nPT:6/5\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_rat_noblock | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Rat.YouCtrl | NumAtt$ 2 | ConditionPresent$ Rat.YouCtrl | ConditionCompare$ GE5\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Rat\nDeckHints:Type$Rat\nOracle:Menace\nWhenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Perhaps You've Met My Cohort", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library."}
Name:Perhaps You've Met My Cohort\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, search your library for a planeswalker card and put that card onto the battlefield, then shuffle your library.\nSVar:DarkEffect:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Planeswalker.YouOwn | ChangeNum$ 1\nOracle:When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Perhaps You've Met My Cohort", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library."} ### Response: Name:Perhaps You've Met My Cohort\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DarkEffect | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, search your library for a planeswalker card and put that card onto the battlefield, then shuffle your library.\nSVar:DarkEffect:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Planeswalker.YouOwn | ChangeNum$ 1\nOracle:When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Create the Forge script for this magic card
{"name": "Manascape Refractor", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Manascape Refractor enters the battlefield tapped.\nManascape Refractor has all activated abilities of all lands on the battlefield.\nYou may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities."}
Name:Manascape Refractor\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nS:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Activated | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Land | Description$ CARDNAME has all activated abilities of all lands on the battlefield.\nAI:RemoveDeck:All\nOracle:Manascape Refractor enters the battlefield tapped.\nManascape Refractor has all activated abilities of all lands on the battlefield.\nYou may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manascape Refractor", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Manascape Refractor enters the battlefield tapped.\nManascape Refractor has all activated abilities of all lands on the battlefield.\nYou may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities."} ### Response: Name:Manascape Refractor\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nS:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Activated | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to pay the activation costs of CARDNAME's abilities.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Land | Description$ CARDNAME has all activated abilities of all lands on the battlefield.\nAI:RemoveDeck:All\nOracle:Manascape Refractor enters the battlefield tapped.\nManascape Refractor has all activated abilities of all lands on the battlefield.\nYou may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Create the Forge script for this magic card
{"name": "Savage Surge", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. Untap that creature."}
Name:Savage Surge\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+2 until end of turn. Untap that creature.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+2 until end of turn. Untap that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savage Surge", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. Untap that creature."} ### Response: Name:Savage Surge\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+2 until end of turn. Untap that creature.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+2 until end of turn. Untap that creature.
Create the Forge script for this magic card
{"name": "Wall of Blood", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nPay 1 life: Wall of Blood gets +1/+1 until end of turn.", "power": "0", "toughness": "2"}
Name:Wall of Blood\nManaCost:2 B\nTypes:Creature Wall\nPT:0/2\nK:Defender\nA:AB$ Pump | Cost$ PayLife<1> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Defender (This creature can't attack.)\nPay 1 life: Wall of Blood gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Blood", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nPay 1 life: Wall of Blood gets +1/+1 until end of turn.", "power": "0", "toughness": "2"} ### Response: Name:Wall of Blood\nManaCost:2 B\nTypes:Creature Wall\nPT:0/2\nK:Defender\nA:AB$ Pump | Cost$ PayLife<1> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Defender (This creature can't attack.)\nPay 1 life: Wall of Blood gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Tarmogoyf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Lhurgoyf", "oracle_text": "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.", "power": "*", "toughness": "1+*"}
Name:Tarmogoyf\nManaCost:1 G\nTypes:Creature Lhurgoyf\nPT:*/1+*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | Description$ CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.\nSVar:X:Count$CardTypes.ValidGraveyard Card\nSVar:Y:SVar$X/Plus.1\nOracle:Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tarmogoyf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Lhurgoyf", "oracle_text": "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.", "power": "*", "toughness": "1+*"} ### Response: Name:Tarmogoyf\nManaCost:1 G\nTypes:Creature Lhurgoyf\nPT:*/1+*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ Y | Description$ CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.\nSVar:X:Count$CardTypes.ValidGraveyard Card\nSVar:Y:SVar$X/Plus.1\nOracle:Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Create the Forge script for this magic card
{"name": "Broodrage Mycoid", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with \"This creature can't block.\" (You descended if a permanent card was put into your graveyard from anywhere.)", "power": "4", "toughness": "3"}
Name:Broodrage Mycoid\nManaCost:3 B\nTypes:Creature Fungus\nPT:4/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_fungus_noblock\nDeckHas:Ability$Token & Type$Fungus\nDeckHints:Ability$Sacrifice\nOracle:At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Broodrage Mycoid", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with \"This creature can't block.\" (You descended if a permanent card was put into your graveyard from anywhere.)", "power": "4", "toughness": "3"} ### Response: Name:Broodrage Mycoid\nManaCost:3 B\nTypes:Creature Fungus\nPT:4/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You.descended | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_fungus_noblock\nDeckHas:Ability$Token & Type$Fungus\nDeckHints:Ability$Sacrifice\nOracle:At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
Create the Forge script for this magic card
{"name": "Nahiri, Storm of Stone", "mana_cost": "{2}{R/W}{R/W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.\n\u2212X: Nahiri, Storm of Stone deals X damage to target tapped creature.", "loyalty": "6"}
Name:Nahiri, Storm of Stone\nManaCost:2 R/W R/W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:6\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Battlefield | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Condition$ PlayerTurn | Secondary$ True | Description$ Equip abilities you activate cost {1} less to activate.\nA:AB$ DealDamage | Cost$ SubCounter<X/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target tapped creature.\nSVar:X:Count$xPaid\nOracle:As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.\n[-X]: Nahiri, Storm of Stone deals X damage to target tapped creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nahiri, Storm of Stone", "mana_cost": "{2}{R/W}{R/W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.\n\u2212X: Nahiri, Storm of Stone deals X damage to target tapped creature.", "loyalty": "6"} ### Response: Name:Nahiri, Storm of Stone\nManaCost:2 R/W R/W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:6\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Battlefield | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Condition$ PlayerTurn | Secondary$ True | Description$ Equip abilities you activate cost {1} less to activate.\nA:AB$ DealDamage | Cost$ SubCounter<X/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target tapped creature.\nSVar:X:Count$xPaid\nOracle:As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.\n[-X]: Nahiri, Storm of Stone deals X damage to target tapped creature.
Create the Forge script for this magic card
{"name": "Kamahl, Pit Fighter", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Creature \u2014 Human Barbarian", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Kamahl, Pit Fighter deals 3 damage to any target.", "power": "6", "toughness": "1"}
Name:Kamahl, Pit Fighter\nManaCost:4 R R\nTypes:Legendary Creature Human Barbarian\nPT:6/1\nK:Haste\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Kamahl, Pit Fighter deals 3 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kamahl, Pit Fighter", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Creature \u2014 Human Barbarian", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Kamahl, Pit Fighter deals 3 damage to any target.", "power": "6", "toughness": "1"} ### Response: Name:Kamahl, Pit Fighter\nManaCost:4 R R\nTypes:Legendary Creature Human Barbarian\nPT:6/1\nK:Haste\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Kamahl, Pit Fighter deals 3 damage to any target.
Create the Forge script for this magic card
{"name": "Sunstone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn."}
Name:Sunstone\nManaCost:3\nTypes:Artifact\nA:AB$ Fog | Cost$ 2 Sac<1/Land.Snow/snow land> | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nAI:RemoveDeck:Random\nOracle:{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunstone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn."} ### Response: Name:Sunstone\nManaCost:3\nTypes:Artifact\nA:AB$ Fog | Cost$ 2 Sac<1/Land.Snow/snow land> | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nAI:RemoveDeck:Random\nOracle:{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Create the Forge script for this magic card
{"name": "Freeze in Place", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)"}
Name:Freeze in Place\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Tap | TgtPrompt$ Choose target creature an opponent controls | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | SpellDescription$ Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 3 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nDeckHas:Ability$Counters\nOracle:Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Freeze in Place", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)"} ### Response: Name:Freeze in Place\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Tap | TgtPrompt$ Choose target creature an opponent controls | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | SpellDescription$ Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 3 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nDeckHas:Ability$Counters\nOracle:Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Create the Forge script for this magic card
{"name": "Dusk Legion Duelist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Vigilance\nWhenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.", "power": "2", "toughness": "2"}
Name:Dusk Legion Duelist\nManaCost:1 W\nTypes:Creature Vampire Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | ActivationLimit$ 1 | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Ability$Counters\nOracle:Vigilance\nWhenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dusk Legion Duelist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Vampire Soldier", "oracle_text": "Vigilance\nWhenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Dusk Legion Duelist\nManaCost:1 W\nTypes:Creature Vampire Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | ActivationLimit$ 1 | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Ability$Counters\nOracle:Vigilance\nWhenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Sage of Fables", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\n{2}, Remove a +1/+1 counter from a creature you control: Draw a card.", "power": "2", "toughness": "2"}
Name:Sage of Fables\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:2/2\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Wizard+Other+YouCtrl\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\nA:AB$ Draw | Cost$ 2 SubCounter<1/P1P1/Creature.YouCtrl/a creature you control> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckNeeds:Type$Wizard\nDeckHas:Ability$Counters\n#TODO: The AI won't use the "draw a card" ability on this yet, needs some logic improvement. Otherwise, the AI uses this card fine\n#and it may be good in a Wizard-themed deck.\nOracle:Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\n{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sage of Fables", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\n{2}, Remove a +1/+1 counter from a creature you control: Draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Sage of Fables\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:2/2\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Wizard+Other+YouCtrl\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\nA:AB$ Draw | Cost$ 2 SubCounter<1/P1P1/Creature.YouCtrl/a creature you control> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckNeeds:Type$Wizard\nDeckHas:Ability$Counters\n#TODO: The AI won't use the "draw a card" ability on this yet, needs some logic improvement. Otherwise, the AI uses this card fine\n#and it may be good in a Wizard-themed deck.\nOracle:Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\n{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Create the Forge script for this magic card
{"name": "Metamorphic Alteration", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Metamorphic Alteration enters the battlefield, choose a creature.\nEnchanted creature is a copy of the chosen creature."}
Name:Metamorphic Alteration\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature\nK:ETBReplacement:Other:ChooseCreature\nSVar:ChooseCreature:DB$ ChooseCard | Defined$ You | Mandatory$ True | Choices$ Creature.Other | SpellDescription$ As CARDNAME enters the battlefield, choose a creature.\nT:Mode$ Attached | ValidSource$ Card.Self | Static$ True | Execute$ DBClone | TriggerDescription$ Enchanted creature is a copy of the chosen creature.\nSVar:DBClone:DB$ Clone | Defined$ ChosenCard | CloneTarget$ Enchanted | Duration$ UntilUnattached\nOracle:Enchant creature\nAs Metamorphic Alteration enters the battlefield, choose a creature.\nEnchanted creature is a copy of the chosen creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metamorphic Alteration", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Metamorphic Alteration enters the battlefield, choose a creature.\nEnchanted creature is a copy of the chosen creature."} ### Response: Name:Metamorphic Alteration\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature\nK:ETBReplacement:Other:ChooseCreature\nSVar:ChooseCreature:DB$ ChooseCard | Defined$ You | Mandatory$ True | Choices$ Creature.Other | SpellDescription$ As CARDNAME enters the battlefield, choose a creature.\nT:Mode$ Attached | ValidSource$ Card.Self | Static$ True | Execute$ DBClone | TriggerDescription$ Enchanted creature is a copy of the chosen creature.\nSVar:DBClone:DB$ Clone | Defined$ ChosenCard | CloneTarget$ Enchanted | Duration$ UntilUnattached\nOracle:Enchant creature\nAs Metamorphic Alteration enters the battlefield, choose a creature.\nEnchanted creature is a copy of the chosen creature.
Create the Forge script for this magic card
{"name": "Savage Gorilla", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Ape", "oracle_text": "{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.", "power": "3", "toughness": "3"}
Name:Savage Gorilla\nManaCost:4 G\nTypes:Creature Ape\nPT:3/3\nA:AB$ Pump | Cost$ U B T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | SubAbility$ DBDraw | SpellDescription$ Target creature gets -3/-3 until end of turn. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savage Gorilla", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Ape", "oracle_text": "{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Savage Gorilla\nManaCost:4 G\nTypes:Creature Ape\nPT:3/3\nA:AB$ Pump | Cost$ U B T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | SubAbility$ DBDraw | SpellDescription$ Target creature gets -3/-3 until end of turn. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Create the Forge script for this magic card
{"name": "Cadaverous Knight", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{B}{B}: Regenerate Cadaverous Knight.", "power": "2", "toughness": "2"}
Name:Cadaverous Knight\nManaCost:2 B\nTypes:Creature Zombie Knight\nPT:2/2\nK:Flanking\nA:AB$ Regenerate | Cost$ 1 B B | SpellDescription$ Regenerate CARDNAME.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{B}{B}: Regenerate Cadaverous Knight.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cadaverous Knight", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{B}{B}: Regenerate Cadaverous Knight.", "power": "2", "toughness": "2"} ### Response: Name:Cadaverous Knight\nManaCost:2 B\nTypes:Creature Zombie Knight\nPT:2/2\nK:Flanking\nA:AB$ Regenerate | Cost$ 1 B B | SpellDescription$ Regenerate CARDNAME.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{B}{B}: Regenerate Cadaverous Knight.
Create the Forge script for this magic card
{"name": "Caldera Hellion", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Caldera Hellion enters the battlefield, it deals 3 damage to each creature.", "power": "3", "toughness": "3"}
Name:Caldera Hellion\nManaCost:3 R R\nTypes:Creature Hellion\nPT:3/3\nK:Devour:1\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to each creature.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature | ValidDescription$ each creature. | NumDmg$ 3\nAI:RemoveDeck:All\nOracle:Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Caldera Hellion", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Caldera Hellion enters the battlefield, it deals 3 damage to each creature.", "power": "3", "toughness": "3"} ### Response: Name:Caldera Hellion\nManaCost:3 R R\nTypes:Creature Hellion\nPT:3/3\nK:Devour:1\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to each creature.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature | ValidDescription$ each creature. | NumDmg$ 3\nAI:RemoveDeck:All\nOracle:Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
Create the Forge script for this magic card
{"name": "Legion Loyalty", "mana_cost": "{6}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)"}
Name:Legion Loyalty\nManaCost:6 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Myriad | Description$ Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nSVar:BuffedBy:Creature\nDeckHas:Ability$Token\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Legion Loyalty", "mana_cost": "{6}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)"} ### Response: Name:Legion Loyalty\nManaCost:6 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Myriad | Description$ Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nSVar:BuffedBy:Creature\nDeckHas:Ability$Token\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Create the Forge script for this magic card
{"name": "Jade Guardian", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhen Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.", "power": "2", "toughness": "2"}
Name:Jade Guardian\nManaCost:3 G\nTypes:Creature Merfolk Shaman\nPT:2/2\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target Merfolk you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Merfolk.YouCtrl | TgtPrompt$ Select target Merfolk you control | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhen Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jade Guardian", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhen Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.", "power": "2", "toughness": "2"} ### Response: Name:Jade Guardian\nManaCost:3 G\nTypes:Creature Merfolk Shaman\nPT:2/2\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target Merfolk you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Merfolk.YouCtrl | TgtPrompt$ Select target Merfolk you control | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhen Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
Create the Forge script for this magic card
{"name": "King of the Oathbreakers", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Spirit Noble", "oracle_text": "Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.", "power": "3", "toughness": "3"}
Name:King of the Oathbreakers\nManaCost:2 W B\nTypes:Legendary Creature Spirit Noble\nPT:3/3\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self,Spirit.YouCtrl+Other | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPhaseOut| TriggerDescription$ Whenever CARDNAME or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nSVar:TrigPhaseOut:DB$ Phases | Defined$ TriggeredTargetLKICopy\nT:Mode$ PhaseIn | ValidCard$ Card.Self,Spirit.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True\nDeckHints:Type$Spirit\nDeckHas:Ability$Token\nOracle:Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "King of the Oathbreakers", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Spirit Noble", "oracle_text": "Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.", "power": "3", "toughness": "3"} ### Response: Name:King of the Oathbreakers\nManaCost:2 W B\nTypes:Legendary Creature Spirit Noble\nPT:3/3\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self,Spirit.YouCtrl+Other | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPhaseOut| TriggerDescription$ Whenever CARDNAME or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nSVar:TrigPhaseOut:DB$ Phases | Defined$ TriggeredTargetLKICopy\nT:Mode$ PhaseIn | ValidCard$ Card.Self,Spirit.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | TokenTapped$ True\nDeckHints:Type$Spirit\nDeckHas:Ability$Token\nOracle:Flying\nWhenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)\nWhenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Plated Geopede", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "First strike\nLandfall \u2014 Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.", "power": "1", "toughness": "1"}
Name:Plated Geopede\nManaCost:1 R\nTypes:Creature Insect\nPT:1/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nSVar:BuffedBy:Land\nOracle:First strike\nLandfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plated Geopede", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "First strike\nLandfall \u2014 Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Plated Geopede\nManaCost:1 R\nTypes:Creature Insect\nPT:1/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nSVar:BuffedBy:Land\nOracle:First strike\nLandfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Dust Corona", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+0 and can't be blocked by creatures with flying."}
Name:Dust Corona\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | Description$ Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.withFlying | Secondary$ True | Description$ Enchanted creature can't be blocked by creatures with flying.\nOracle:Enchant creature\nEnchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dust Corona", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+0 and can't be blocked by creatures with flying."} ### Response: Name:Dust Corona\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | Description$ Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.withFlying | Secondary$ True | Description$ Enchanted creature can't be blocked by creatures with flying.\nOracle:Enchant creature\nEnchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Create the Forge script for this magic card
{"name": "Novablast Wurm", "mana_cost": "{3}{G}{G}{W}{W}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Novablast Wurm attacks, destroy all other creatures.", "power": "7", "toughness": "7"}
Name:Novablast Wurm\nManaCost:3 G G W W\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ Whenever CARDNAME attacks, destroy all other creatures.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.StrictlyOther\nOracle:Whenever Novablast Wurm attacks, destroy all other creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Novablast Wurm", "mana_cost": "{3}{G}{G}{W}{W}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Novablast Wurm attacks, destroy all other creatures.", "power": "7", "toughness": "7"} ### Response: Name:Novablast Wurm\nManaCost:3 G G W W\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ Whenever CARDNAME attacks, destroy all other creatures.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.StrictlyOther\nOracle:Whenever Novablast Wurm attacks, destroy all other creatures.
Create the Forge script for this magic card
{"name": "Mystic of the Hidden Way", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Mystic of the Hidden Way can't be blocked.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "2"}
Name:Mystic of the Hidden Way\nManaCost:4 U\nTypes:Creature Human Monk\nPT:3/2\nK:Morph:2 U\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Mystic of the Hidden Way can't be blocked.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mystic of the Hidden Way", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Mystic of the Hidden Way can't be blocked.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "2"} ### Response: Name:Mystic of the Hidden Way\nManaCost:4 U\nTypes:Creature Human Monk\nPT:3/2\nK:Morph:2 U\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Mystic of the Hidden Way can't be blocked.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Timetwister", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)"}
Name:Timetwister\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | AILogic$ TimeTwister | SpellDescription$ Each player shuffles their graveyard and hand into their library, then draws seven cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player\nOracle:Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Timetwister", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)"} ### Response: Name:Timetwister\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | AILogic$ TimeTwister | SpellDescription$ Each player shuffles their graveyard and hand into their library, then draws seven cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player\nOracle:Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Create the Forge script for this magic card
{"name": "Mirko, Obsessive Theorist"}
Name:Mirko, Obsessive Theorist\nManaCost:1 U B\nTypes:Legendary Creature Vampire Detective\nPT:1/3\nK:Flying\nK:Vigilance\nT:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you surveil, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, you may return target creature card with power less than NICKNAME's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+powerLTCount$CardPower | WithCountersType$ FINALITY | TgtPrompt$ Select target creature card with power less than NICKNAME's\nDeckHints:Ability$Surveil\nDeckHas:Ability$Counters|Graveyard\nOracle:Flying, vigilance\nWhenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.\nAt the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirko, Obsessive Theorist"} ### Response: Name:Mirko, Obsessive Theorist\nManaCost:1 U B\nTypes:Legendary Creature Vampire Detective\nPT:1/3\nK:Flying\nK:Vigilance\nT:Mode$ Surveil | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you surveil, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your end step, you may return target creature card with power less than NICKNAME's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+powerLTCount$CardPower | WithCountersType$ FINALITY | TgtPrompt$ Select target creature card with power less than NICKNAME's\nDeckHints:Ability$Surveil\nDeckHas:Ability$Counters|Graveyard\nOracle:Flying, vigilance\nWhenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.\nAt the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Create the Forge script for this magic card
{"name": "Boseiju, Who Endures", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {G}.\nChannel \u2014 {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control."}
Name:Boseiju, Who Endures\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Destroy | PrecostDesc$ Channel — | Cost$ 1 G Discard<1/CARDNAME> | ValidTgts$ Artifact.OppCtrl,Enchantment.OppCtrl,Land.nonBasic+OppCtrl | TgtPrompt$ Select target artifact, enchantment, or nonbasic land an opponent controls | SubAbility$ DBChangeZone | ReduceCost$ X | ActivationZone$ Hand | SpellDescription$ Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.\nSVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.hasABasicLandType | ChangeNum$ 1 | DefinedPlayer$ TargetedController | ShuffleNonMandatory$ True\nSVar:X:Count$Valid Creature.Legendary+YouCtrl\nDeckHints:Type$Legendary\nDeckHas:Ability$Discard\nOracle:{T}: Add {G}.\nChannel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boseiju, Who Endures", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {G}.\nChannel \u2014 {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control."} ### Response: Name:Boseiju, Who Endures\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Destroy | PrecostDesc$ Channel — | Cost$ 1 G Discard<1/CARDNAME> | ValidTgts$ Artifact.OppCtrl,Enchantment.OppCtrl,Land.nonBasic+OppCtrl | TgtPrompt$ Select target artifact, enchantment, or nonbasic land an opponent controls | SubAbility$ DBChangeZone | ReduceCost$ X | ActivationZone$ Hand | SpellDescription$ Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.\nSVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.hasABasicLandType | ChangeNum$ 1 | DefinedPlayer$ TargetedController | ShuffleNonMandatory$ True\nSVar:X:Count$Valid Creature.Legendary+YouCtrl\nDeckHints:Type$Legendary\nDeckHas:Ability$Discard\nOracle:{T}: Add {G}.\nChannel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Create the Forge script for this magic card
{"name": "Winter Orb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "As long as Winter Orb is untapped, players can't untap more than one land during their untap steps."}
Name:Winter Orb\nManaCost:2\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Land:1 | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, players can't untap more than one land during their untap steps.\nSVar:NonStackingEffect:True\nDeckHints:Type$Artifact\nAI:RemoveDeck:Random\nOracle:As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winter Orb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "As long as Winter Orb is untapped, players can't untap more than one land during their untap steps."} ### Response: Name:Winter Orb\nManaCost:2\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player | AddKeyword$ UntapAdjust:Land:1 | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, players can't untap more than one land during their untap steps.\nSVar:NonStackingEffect:True\nDeckHints:Type$Artifact\nAI:RemoveDeck:Random\nOracle:As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Create the Forge script for this magic card
{"name": "Cunning Advisor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:Cunning Advisor\nManaCost:3 B\nTypes:Creature Human Advisor\nPT:1/1\nA:AB$ Discard | Cost$ T | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Target opponent discards a card. Activate only during your turn, before attackers are declared.\nOracle:{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cunning Advisor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:Cunning Advisor\nManaCost:3 B\nTypes:Creature Human Advisor\nPT:1/1\nA:AB$ Discard | Cost$ T | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Target opponent discards a card. Activate only during your turn, before attackers are declared.\nOracle:{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "A-Dokuchi Silencer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.", "power": "2", "toughness": "1"}
Name:A-Dokuchi Silencer\nManaCost:1 B\nTypes:Creature Human Ninja\nPT:2/1\nK:Ninjutsu:1 B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Discard<1/Card> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy Spawner>TriggeredTarget,Planeswalker.ControlledBy Spawner>TriggeredTarget | TgtPrompt$ Select target creature or planeswalker damaged player controls\nDeckHas:Ability$Discard\nSVar:AIPreference:DiscardCost$Card.cmcLE3\nOracle:Ninjutsu {1}{B}\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Dokuchi Silencer", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.", "power": "2", "toughness": "1"} ### Response: Name:A-Dokuchi Silencer\nManaCost:1 B\nTypes:Creature Human Ninja\nPT:2/1\nK:Ninjutsu:1 B\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Discard<1/Card> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature or planeswalker that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy Spawner>TriggeredTarget,Planeswalker.ControlledBy Spawner>TriggeredTarget | TgtPrompt$ Select target creature or planeswalker damaged player controls\nDeckHas:Ability$Discard\nSVar:AIPreference:DiscardCost$Card.cmcLE3\nOracle:Ninjutsu {1}{B}\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
Create the Forge script for this magic card
{"name": "Torsten, Founder of Benalia", "mana_cost": "{5}{G}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.\nWhen Torsten dies, create seven 1/1 white Soldier creature tokens.", "power": "7", "toughness": "7"}
Name:Torsten, Founder of Benalia\nManaCost:5 G W\nTypes:Legendary Creature Human Soldier\nPT:7/7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 7 | ChangeValid$ Creature,Land | DestinationZone$ Hand | RestRandomOrder$ True | AnyNumber$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When NICKNAME dies, create seven 1/1 white Soldier creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 7 | TokenScript$ w_1_1_soldier | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.\nWhen Torsten dies, create seven 1/1 white Soldier creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torsten, Founder of Benalia", "mana_cost": "{5}{G}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.\nWhen Torsten dies, create seven 1/1 white Soldier creature tokens.", "power": "7", "toughness": "7"} ### Response: Name:Torsten, Founder of Benalia\nManaCost:5 G W\nTypes:Legendary Creature Human Soldier\nPT:7/7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 7 | ChangeValid$ Creature,Land | DestinationZone$ Hand | RestRandomOrder$ True | AnyNumber$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When NICKNAME dies, create seven 1/1 white Soldier creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 7 | TokenScript$ w_1_1_soldier | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.\nWhen Torsten dies, create seven 1/1 white Soldier creature tokens.
Create the Forge script for this magic card
{"name": "Radiant Smite"}
Name:Radiant Smite\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nK:Cycling:W\nT:Mode$ Cycled | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ EQ0 | Execute$ DBGainLifeBis | TriggerDescription$ When you cycle CARDNAME, if you weren't the starting player, you gain 2 life.\nSVar:DBGainLifeBis:DB$ GainLife | LifeAmount$ 2\nSVar:X:Count$StartingPlayer.1.0\nDeckHas:Ability$Discard|LifeGain\nOracle:Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.\nCycling {W}\nWhen you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radiant Smite"} ### Response: Name:Radiant Smite\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nK:Cycling:W\nT:Mode$ Cycled | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ EQ0 | Execute$ DBGainLifeBis | TriggerDescription$ When you cycle CARDNAME, if you weren't the starting player, you gain 2 life.\nSVar:DBGainLifeBis:DB$ GainLife | LifeAmount$ 2\nSVar:X:Count$StartingPlayer.1.0\nDeckHas:Ability$Discard|LifeGain\nOracle:Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.\nCycling {W}\nWhen you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
Create the Forge script for this magic card
{"name": "Archelos, Lagoon Mystic", "mana_cost": "{1}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Turtle Shaman", "oracle_text": "As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.\nAs long as Archelos is untapped, other permanents enter the battlefield untapped.", "power": "2", "toughness": "4"}
Name:Archelos, Lagoon Mystic\nManaCost:1 B G U\nTypes:Legendary Creature Turtle Shaman\nPT:2/4\nR:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | IsPresent$ Card.Self+tapped | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ As long as CARDNAME is tapped, other permanents enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nR:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | IsPresent$ Card.Self+untapped | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ As long as NICKNAME is untapped, other permanents enter the battlefield untapped.\nSVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard\nOracle:As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.\nAs long as Archelos is untapped, other permanents enter the battlefield untapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archelos, Lagoon Mystic", "mana_cost": "{1}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Turtle Shaman", "oracle_text": "As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.\nAs long as Archelos is untapped, other permanents enter the battlefield untapped.", "power": "2", "toughness": "4"} ### Response: Name:Archelos, Lagoon Mystic\nManaCost:1 B G U\nTypes:Legendary Creature Turtle Shaman\nPT:2/4\nR:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | IsPresent$ Card.Self+tapped | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ As long as CARDNAME is tapped, other permanents enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nR:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | IsPresent$ Card.Self+untapped | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ As long as NICKNAME is untapped, other permanents enter the battlefield untapped.\nSVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard\nOracle:As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.\nAs long as Archelos is untapped, other permanents enter the battlefield untapped.
Create the Forge script for this magic card
{"name": "Belltower Sphinx", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.", "power": "2", "toughness": "5"}
Name:Belltower Sphinx\nManaCost:4 U\nTypes:Creature Sphinx\nPT:2/5\nK:Flying\nT:Mode$ DamageDone | ValidTarget$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever a source deals damage to CARDNAME, that source's controller mills that many cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredSourceController | NumCards$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flying\nWhenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belltower Sphinx", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.", "power": "2", "toughness": "5"} ### Response: Name:Belltower Sphinx\nManaCost:4 U\nTypes:Creature Sphinx\nPT:2/5\nK:Flying\nT:Mode$ DamageDone | ValidTarget$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever a source deals damage to CARDNAME, that source's controller mills that many cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredSourceController | NumCards$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flying\nWhenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Create the Forge script for this magic card
{"name": "Dominator Drone", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.", "power": "3", "toughness": "2"}
Name:Dominator Drone\nManaCost:2 B\nTypes:Creature Eldrazi Drone\nPT:3/2\nK:Devoid\nK:Ingest\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | IsPresent$ Creature.Colorless+Other+YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, if you control another colorless creature, each opponent loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2\nDeckHints:Type$Processor & Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dominator Drone", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.", "power": "3", "toughness": "2"} ### Response: Name:Dominator Drone\nManaCost:2 B\nTypes:Creature Eldrazi Drone\nPT:3/2\nK:Devoid\nK:Ingest\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | IsPresent$ Creature.Colorless+Other+YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, if you control another colorless creature, each opponent loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2\nDeckHints:Type$Processor & Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
Create the Forge script for this magic card
{"name": "Argivian Find", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Return target artifact or enchantment card from your graveyard to your hand."}
Name:Argivian Find\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact or enchantment card in your graveyard | ValidTgts$ Artifact.YouCtrl,Enchantment.YouCtrl | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nOracle:Return target artifact or enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Argivian Find", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Return target artifact or enchantment card from your graveyard to your hand."} ### Response: Name:Argivian Find\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact or enchantment card in your graveyard | ValidTgts$ Artifact.YouCtrl,Enchantment.YouCtrl | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nOracle:Return target artifact or enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Bilbo, Birthday Celebrant", "mana_cost": "{W}{B}{G}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "If you would gain life, you gain that much life plus 1 instead.\n{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.", "power": "2", "toughness": "3"}
Name:Bilbo, Birthday Celebrant\nManaCost:W B G\nTypes:Legendary Creature Halfling Rogue\nPT:2/3\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ GainLife | AILogic$ DoubleLife | Description$ If you would gain life, you gain that much life plus 1 instead.\nSVar:GainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X\nSVar:X:ReplaceCount$LifeGained/Plus.1\nA:AB$ ChangeZone | Cost$ 2 W B G T Exile<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ Y | Shuffle$ True | CheckSVar$ Z | SVarCompare$ GE111 | SpellDescription$ Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.\nSVar:Y:Count$InYourLibrary.Creature\nSVar:Z:Count$YourLifeTotal\nOracle:If you would gain life, you gain that much life plus 1 instead.\n{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.\nDeckHints:Ability$LifeGain
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bilbo, Birthday Celebrant", "mana_cost": "{W}{B}{G}", "type_line": "Legendary Creature \u2014 Halfling Rogue", "oracle_text": "If you would gain life, you gain that much life plus 1 instead.\n{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.", "power": "2", "toughness": "3"} ### Response: Name:Bilbo, Birthday Celebrant\nManaCost:W B G\nTypes:Legendary Creature Halfling Rogue\nPT:2/3\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ GainLife | AILogic$ DoubleLife | Description$ If you would gain life, you gain that much life plus 1 instead.\nSVar:GainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X\nSVar:X:ReplaceCount$LifeGained/Plus.1\nA:AB$ ChangeZone | Cost$ 2 W B G T Exile<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ Y | Shuffle$ True | CheckSVar$ Z | SVarCompare$ GE111 | SpellDescription$ Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.\nSVar:Y:Count$InYourLibrary.Creature\nSVar:Z:Count$YourLifeTotal\nOracle:If you would gain life, you gain that much life plus 1 instead.\n{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.\nDeckHints:Ability$LifeGain
Create the Forge script for this magic card
{"name": "Shark Typhoon", "mana_cost": "{5}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.\nCycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)\nWhen you cycle Shark Typhoon, create an X/X blue Shark creature token with flying."}
Name:Shark Typhoon\nManaCost:5 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_shark_flying | TokenOwner$ You | TokenPower$ Y | TokenToughness$ Y | TokenAmount$ 1\nSVar:Y:TriggeredStackInstance$CardManaCostLKI\nK:Cycling:X 1 U\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigToken2 | TriggerDescription$ When you cycle CARDNAME, create an X/X blue Shark creature token with flying.\nSVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_shark_flying | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | TokenAmount$ 1\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.\nCycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)\nWhen you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shark Typhoon", "mana_cost": "{5}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.\nCycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)\nWhen you cycle Shark Typhoon, create an X/X blue Shark creature token with flying."} ### Response: Name:Shark Typhoon\nManaCost:5 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_shark_flying | TokenOwner$ You | TokenPower$ Y | TokenToughness$ Y | TokenAmount$ 1\nSVar:Y:TriggeredStackInstance$CardManaCostLKI\nK:Cycling:X 1 U\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigToken2 | TriggerDescription$ When you cycle CARDNAME, create an X/X blue Shark creature token with flying.\nSVar:TrigToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_shark_flying | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | TokenAmount$ 1\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.\nCycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)\nWhen you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
Create the Forge script for this magic card
{"name": "Gyox, Brutal Carnivora", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Phyrexian Warlock", "oracle_text": "At the beginning of your end step, put an oil counter on up to one target creature.\nWhenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.", "power": "2", "toughness": "4"}
Name:Gyox, Brutal Carnivora\nManaCost:1 B G\nTypes:Legendary Creature Phyrexian Warlock\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an oil counter on up to one target creature.\nSVar:TrigPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | CounterType$ OIL\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken+counters_GE1_OIL | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCardLKICopy | Amount$ X | Zone$ Exile | RememberMade$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Pump | PumpZone$ Exile | Defined$ Remembered | NumAtt$ X | NumDef$ X | Duration$ Perpetual | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Library | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCard$CardCounters.OIL\nDeckHints:Ability$Sacrifice|Counters\nDeckHas:Ability$Counters\nOracle:At the beginning of your end step, put an oil counter on up to one target creature.\nWhenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gyox, Brutal Carnivora", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Phyrexian Warlock", "oracle_text": "At the beginning of your end step, put an oil counter on up to one target creature.\nWhenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.", "power": "2", "toughness": "4"} ### Response: Name:Gyox, Brutal Carnivora\nManaCost:1 B G\nTypes:Legendary Creature Phyrexian Warlock\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an oil counter on up to one target creature.\nSVar:TrigPutCounter:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | CounterType$ OIL\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken+counters_GE1_OIL | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredCardLKICopy | Amount$ X | Zone$ Exile | RememberMade$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Pump | PumpZone$ Exile | Defined$ Remembered | NumAtt$ X | NumDef$ X | Duration$ Perpetual | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Library | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCard$CardCounters.OIL\nDeckHints:Ability$Sacrifice|Counters\nDeckHas:Ability$Counters\nOracle:At the beginning of your end step, put an oil counter on up to one target creature.\nWhenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.
Create the Forge script for this magic card
{"name": "Trumpeting Herd", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 3/3 green Elephant creature token.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
Name:Trumpeting Herd\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 G G | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.\nK:Rebound\nDeckHas:Ability$Token\nOracle:Create a 3/3 green Elephant creature token.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trumpeting Herd", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 3/3 green Elephant creature token.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} ### Response: Name:Trumpeting Herd\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 G G | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.\nK:Rebound\nDeckHas:Ability$Token\nOracle:Create a 3/3 green Elephant creature token.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Thelon's Curse", "mana_cost": "{G}{G}", "type_line": "Enchantment", "oracle_text": "Blue creatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures."}
Name:Thelon's Curse\nManaCost:G G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Blue | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Blue creatures don't untap during their controllers' untap steps.\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.\nSVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredPlayer | Amount$ X | Choices$ Creature.tapped+Blue | TargetControls$ True | ChoiceTitle$ Choose any number of tapped nongreen creatures you control | ChoiceZone$ Battlefield | SubAbility$ DBUntap\nSVar:DBUntap:DB$ RepeatEach | DefinedCards$ ChosenCard | RepeatSubAbility$ UntapEach\nSVar:UntapEach:DB$ Untap | Defined$ Remembered | UnlessCost$ U | UnlessPayer$ RememberedController | UnlessSwitched$ True | ShowCurrentCard$ Remembered\nSVar:X:Count$Valid Creature.tapped+Blue+ActivePlayerCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Blue creatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thelon's Curse", "mana_cost": "{G}{G}", "type_line": "Enchantment", "oracle_text": "Blue creatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures."} ### Response: Name:Thelon's Curse\nManaCost:G G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Blue | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Blue creatures don't untap during their controllers' untap steps.\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.\nSVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredPlayer | Amount$ X | Choices$ Creature.tapped+Blue | TargetControls$ True | ChoiceTitle$ Choose any number of tapped nongreen creatures you control | ChoiceZone$ Battlefield | SubAbility$ DBUntap\nSVar:DBUntap:DB$ RepeatEach | DefinedCards$ ChosenCard | RepeatSubAbility$ UntapEach\nSVar:UntapEach:DB$ Untap | Defined$ Remembered | UnlessCost$ U | UnlessPayer$ RememberedController | UnlessSwitched$ True | ShowCurrentCard$ Remembered\nSVar:X:Count$Valid Creature.tapped+Blue+ActivePlayerCtrl\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Blue creatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Create the Forge script for this magic card
{"name": "Thundering Chariot", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "First strike, trample, haste\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"}
Name:Thundering Chariot\nManaCost:4\nTypes:Artifact Vehicle\nPT:3/3\nK:First Strike\nK:Trample\nK:Haste\nK:Crew:1\nOracle:First strike, trample, haste\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thundering Chariot", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "First strike, trample, haste\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"} ### Response: Name:Thundering Chariot\nManaCost:4\nTypes:Artifact Vehicle\nPT:3/3\nK:First Strike\nK:Trample\nK:Haste\nK:Crew:1\nOracle:First strike, trample, haste\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Illumination", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "Counter target artifact or enchantment spell. Its controller gains life equal to its mana value."}
Name:Illumination\nManaCost:W W\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or enchantment spell | ValidTgts$ Artifact,Enchantment | SubAbility$ DBGainLife | SpellDescription$ Counter target artifact or enchantment spell.\nSVar:DBGainLife:DB$ GainLife | Defined$ TargetedController | LifeAmount$ X | SpellDescription$ Its controller gains life equal to its mana value.\nSVar:X:Targeted$CardManaCost\nOracle:Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Illumination", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "Counter target artifact or enchantment spell. Its controller gains life equal to its mana value."} ### Response: Name:Illumination\nManaCost:W W\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or enchantment spell | ValidTgts$ Artifact,Enchantment | SubAbility$ DBGainLife | SpellDescription$ Counter target artifact or enchantment spell.\nSVar:DBGainLife:DB$ GainLife | Defined$ TargetedController | LifeAmount$ X | SpellDescription$ Its controller gains life equal to its mana value.\nSVar:X:Targeted$CardManaCost\nOracle:Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Create the Forge script for this magic card
{"name": "Dwarven Berserker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Berserker", "oracle_text": "Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.", "power": "1", "toughness": "1"}
Name:Dwarven Berserker\nManaCost:1 R\nTypes:Creature Dwarf Berserker\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +3/+0 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3 | KW$ Trample\nOracle:Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dwarven Berserker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Berserker", "oracle_text": "Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Dwarven Berserker\nManaCost:1 R\nTypes:Creature Dwarf Berserker\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +3/+0 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3 | KW$ Trample\nOracle:Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Skirk Alarmist", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.", "power": "1", "toughness": "2"}
Name:Skirk Alarmist\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:1/2\nK:Haste\nA:AB$ SetState | Cost$ T | ValidTgts$ Creature.YouCtrl+faceDown | Mode$ TurnFaceUp | SubAbility$ DBPump | SpellDescription$ Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice\nAI:RemoveDeck:All\nOracle:Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skirk Alarmist", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.", "power": "1", "toughness": "2"} ### Response: Name:Skirk Alarmist\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:1/2\nK:Haste\nA:AB$ SetState | Cost$ T | ValidTgts$ Creature.YouCtrl+faceDown | Mode$ TurnFaceUp | SubAbility$ DBPump | SpellDescription$ Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice\nAI:RemoveDeck:All\nOracle:Haste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Create the Forge script for this magic card
{"name": "Gut, True Soul Zealot", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin Shaman", "oracle_text": "Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "2"}
Name:Gut, True Soul Zealot\nManaCost:2 R\nTypes:Legendary Creature Goblin Shaman\nPT:2/2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.\nSVar:TrigToken:AB$ Token | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | TokenScript$ b_4_1_skeleton_menace | TokenTapped$ True | TokenAttacking$ True\nK:Choose a Background\nDeckHas:Ability$Token & Type$Skeleton\nOracle:Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gut, True Soul Zealot", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin Shaman", "oracle_text": "Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "2"} ### Response: Name:Gut, True Soul Zealot\nManaCost:2 R\nTypes:Legendary Creature Goblin Shaman\nPT:2/2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.\nSVar:TrigToken:AB$ Token | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | TokenScript$ b_4_1_skeleton_menace | TokenTapped$ True | TokenAttacking$ True\nK:Choose a Background\nDeckHas:Ability$Token & Type$Skeleton\nOracle:Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Slayer's Plate", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+2.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {3}"}
Name:Slayer's Plate\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 2 | Description$ Equipped creature gets +4/+2.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy+Human | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nK:Equip:3\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:Equipped creature gets +4/+2.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slayer's Plate", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+2.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {3}"} ### Response: Name:Slayer's Plate\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 2 | Description$ Equipped creature gets +4/+2.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy+Human | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nK:Equip:3\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:Equipped creature gets +4/+2.\nWhenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.\nEquip {3}
Create the Forge script for this magic card
{"name": "Forge Devil", "mana_cost": "{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.", "power": "1", "toughness": "1"}
Name:Forge Devil\nManaCost:R\nTypes:Creature Devil\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature and 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDamageYou\nSVar:DBDamageYou:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forge Devil", "mana_cost": "{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.", "power": "1", "toughness": "1"} ### Response: Name:Forge Devil\nManaCost:R\nTypes:Creature Devil\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature and 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | DamageMap$ True | SubAbility$ DBDamageYou\nSVar:DBDamageYou:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Create the Forge script for this magic card
{"name": "Autonomous Assembler", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "Prototype {1}{W} \u2014 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nVigilance\n{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.", "power": "4", "toughness": "5"}
Name:Autonomous Assembler\nManaCost:5\nTypes:Artifact Creature Assembly-Worker\nPT:4/5\nK:Prototype:1 W:2:2\nK:Vigilance\nA:AB$ PutCounter | Cost$ 1 T | ValidTgts$ Assembly-Worker.YouCtrl | TgtPrompt$ Select target Assembly-Worker you control | CounterType$ P1P1 | SpellDescription$ Put a +1/+1 counter on target Assembly-Worker you control.\nDeckHas:Ability$Counters\nDeckHints:Type$Assembly-Worker & Color$White\nOracle:Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nVigilance\n{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Autonomous Assembler", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "Prototype {1}{W} \u2014 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nVigilance\n{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.", "power": "4", "toughness": "5"} ### Response: Name:Autonomous Assembler\nManaCost:5\nTypes:Artifact Creature Assembly-Worker\nPT:4/5\nK:Prototype:1 W:2:2\nK:Vigilance\nA:AB$ PutCounter | Cost$ 1 T | ValidTgts$ Assembly-Worker.YouCtrl | TgtPrompt$ Select target Assembly-Worker you control | CounterType$ P1P1 | SpellDescription$ Put a +1/+1 counter on target Assembly-Worker you control.\nDeckHas:Ability$Counters\nDeckHints:Type$Assembly-Worker & Color$White\nOracle:Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nVigilance\n{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
Create the Forge script for this magic card
{"name": "Coiling Woodworm", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect Worm", "oracle_text": "Coiling Woodworm's power is equal to the number of Forests on the battlefield.", "power": "*", "toughness": "1"}
Name:Coiling Woodworm\nManaCost:2 G\nTypes:Creature Insect Worm\nPT:*/1\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of Forests on the battlefield.\nSVar:X:Count$Valid Forest\nOracle:Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coiling Woodworm", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect Worm", "oracle_text": "Coiling Woodworm's power is equal to the number of Forests on the battlefield.", "power": "*", "toughness": "1"} ### Response: Name:Coiling Woodworm\nManaCost:2 G\nTypes:Creature Insect Worm\nPT:*/1\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of Forests on the battlefield.\nSVar:X:Count$Valid Forest\nOracle:Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Create the Forge script for this magic card
{"name": "Unblinking Observer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.", "power": "2", "toughness": "1"}
Name:Unblinking Observer\nManaCost:1 U\nTypes:Creature Homunculus\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ U | RestrictValid$ Disturb,Spell.Instant,Spell.Sorcery | SpellDescription$ Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.\nDeckNeeds:Type$Instant|Sorcery\nDeckHints:Keyword$Disturb\nOracle:{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unblinking Observer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.", "power": "2", "toughness": "1"} ### Response: Name:Unblinking Observer\nManaCost:1 U\nTypes:Creature Homunculus\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ U | RestrictValid$ Disturb,Spell.Instant,Spell.Sorcery | SpellDescription$ Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.\nDeckNeeds:Type$Instant|Sorcery\nDeckHints:Keyword$Disturb\nOracle:{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Create the Forge script for this magic card
{"name": "Weaver of Lies", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.", "power": "4", "toughness": "4"}
Name:Weaver of Lies\nManaCost:5 U U\nTypes:Creature Beast\nPT:4/4\nK:Morph:4 U\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ DBWeaverofLiesSetState | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, turn any number of target creatures with morph abilities other than CARDNAME face down.\nSVar:DBWeaverofLiesSetState:DB$ SetState | ValidTgts$ Creature.withMorph+Other,Creature.withMegamorph+Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ WeaverofLiesX | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down.\nSVar:WeaverofLiesX:Count$Valid Creature.withMorph+Other,Creature.withMegamorph+Other\nAI:RemoveDeck:All\nOracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weaver of Lies", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.", "power": "4", "toughness": "4"} ### Response: Name:Weaver of Lies\nManaCost:5 U U\nTypes:Creature Beast\nPT:4/4\nK:Morph:4 U\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ DBWeaverofLiesSetState | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, turn any number of target creatures with morph abilities other than CARDNAME face down.\nSVar:DBWeaverofLiesSetState:DB$ SetState | ValidTgts$ Creature.withMorph+Other,Creature.withMegamorph+Other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ WeaverofLiesX | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down.\nSVar:WeaverofLiesX:Count$Valid Creature.withMorph+Other,Creature.withMegamorph+Other\nAI:RemoveDeck:All\nOracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
Create the Forge script for this magic card
{"name": "Ghired's Belligerence", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)"}
Name:Ghired's Belligerence\nManaCost:X R R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SubAbility$ DBRepeat | RememberDamaged$ True | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | UseImprinted$ True | RepeatSubAbility$ DBDelayedTrigger | SubAbility$ DBCleanup | StackDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Imprinted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigPopulate | TriggerDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Select a creature token to copy\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:MaxTgts:Count$Valid Creature\nDeckHints:Ability$Token\nOracle:Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghired's Belligerence", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)"} ### Response: Name:Ghired's Belligerence\nManaCost:X R R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SubAbility$ DBRepeat | RememberDamaged$ True | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBRepeat:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | UseImprinted$ True | RepeatSubAbility$ DBDelayedTrigger | SubAbility$ DBCleanup | StackDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Imprinted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigPopulate | TriggerDescription$ Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)\nSVar:TrigPopulate:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | ChoiceTitle$ Select a creature token to copy\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:MaxTgts:Count$Valid Creature\nDeckHints:Ability$Token\nOracle:Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
Create the Forge script for this magic card
{"name": "Mournful Zombie", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{W}, {T}: Target player gains 1 life.", "power": "2", "toughness": "1"}
Name:Mournful Zombie\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/1\nA:AB$ GainLife | Cost$ W T | LifeAmount$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player to gain 1 life | SpellDescription$ Target player gains 1 life.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{W}, {T}: Target player gains 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mournful Zombie", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{W}, {T}: Target player gains 1 life.", "power": "2", "toughness": "1"} ### Response: Name:Mournful Zombie\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/1\nA:AB$ GainLife | Cost$ W T | LifeAmount$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player to gain 1 life | SpellDescription$ Target player gains 1 life.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:{W}, {T}: Target player gains 1 life.
Create the Forge script for this magic card
{"name": "Wall of Tanglecord", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\n{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)", "power": "0", "toughness": "6"}
Name:Wall of Tanglecord\nManaCost:2\nTypes:Artifact Creature Wall\nPT:0/6\nK:Defender\nA:AB$ Pump | Cost$ G | KW$ Reach | Defined$ Self | SpellDescription$ CARDNAME gains reach until end of turn.\nOracle:Defender\n{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Tanglecord", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\n{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)", "power": "0", "toughness": "6"} ### Response: Name:Wall of Tanglecord\nManaCost:2\nTypes:Artifact Creature Wall\nPT:0/6\nK:Defender\nA:AB$ Pump | Cost$ G | KW$ Reach | Defined$ Self | SpellDescription$ CARDNAME gains reach until end of turn.\nOracle:Defender\n{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Restless Apparition", "mana_cost": "{W/B}{W/B}{W/B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "2"}
Name:Restless Apparition\nManaCost:WB WB WB\nTypes:Creature Spirit\nPT:2/2\nA:AB$ Pump | Cost$ WB WB WB | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nK:Persist\nOracle:{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restless Apparition", "mana_cost": "{W/B}{W/B}{W/B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "2"} ### Response: Name:Restless Apparition\nManaCost:WB WB WB\nTypes:Creature Spirit\nPT:2/2\nA:AB$ Pump | Cost$ WB WB WB | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nK:Persist\nOracle:{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Create the Forge script for this magic card
{"name": "Avarice Amulet", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0 and has vigilance and \"At the beginning of your upkeep, draw a card.\"\nWhenever equipped creature dies, target opponent gains control of Avarice Amulet.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Avarice Amulet\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Vigilance | AddTrigger$ AvariceUpkeepTrig | AddSVar$ AvariceUpkeepSVar | Description$ Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."\nSVar:AvariceUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ AvariceUpkeepSVar | TriggerDescription$ At the beginning of your upkeep, draw a card.\nSVar:AvariceUpkeepSVar:DB$ Draw | Defined$ You\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigGainControl | TriggerDescription$ When equipped creature dies, target opponent gains control of CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Opponent | Defined$ Self\nOracle:Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."\nWhenever equipped creature dies, target opponent gains control of Avarice Amulet.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avarice Amulet", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0 and has vigilance and \"At the beginning of your upkeep, draw a card.\"\nWhenever equipped creature dies, target opponent gains control of Avarice Amulet.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Avarice Amulet\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ Vigilance | AddTrigger$ AvariceUpkeepTrig | AddSVar$ AvariceUpkeepSVar | Description$ Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."\nSVar:AvariceUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ AvariceUpkeepSVar | TriggerDescription$ At the beginning of your upkeep, draw a card.\nSVar:AvariceUpkeepSVar:DB$ Draw | Defined$ You\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigGainControl | TriggerDescription$ When equipped creature dies, target opponent gains control of CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Opponent | Defined$ Self\nOracle:Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."\nWhenever equipped creature dies, target opponent gains control of Avarice Amulet.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Winged Words", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "This spell costs {1} less to cast if you control a creature with flying.\nDraw two cards."}
Name:Winged Words\nManaCost:2 U\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withFlying | Description$ This spell costs {1} less to cast if you control a creature with flying.\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:This spell costs {1} less to cast if you control a creature with flying.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winged Words", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "This spell costs {1} less to cast if you control a creature with flying.\nDraw two cards."} ### Response: Name:Winged Words\nManaCost:2 U\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | IsPresent$ Creature.YouCtrl+withFlying | Description$ This spell costs {1} less to cast if you control a creature with flying.\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:This spell costs {1} less to cast if you control a creature with flying.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Gustcloak Runner", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.", "power": "1", "toughness": "1"}
Name:Gustcloak Runner\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME becomes blocked, you may untap it and remove it from combat.\nSVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ RemCombat\nSVar:RemCombat:DB$ RemoveFromCombat | Defined$ Self\nOracle:Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gustcloak Runner", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.", "power": "1", "toughness": "1"} ### Response: Name:Gustcloak Runner\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME becomes blocked, you may untap it and remove it from combat.\nSVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ RemCombat\nSVar:RemCombat:DB$ RemoveFromCombat | Defined$ Self\nOracle:Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Create the Forge script for this magic card
{"name": "Kithkin Mourncaller", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Kithkin Scout", "oracle_text": "Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.", "power": "2", "toughness": "2"}
Name:Kithkin Mourncaller\nManaCost:2 G\nTypes:Creature Kithkin Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Kithkin+YouOwn+attacking,Creature.Elf+YouOwn+attacking | Execute$ TrigDraw | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kithkin Mourncaller", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Kithkin Scout", "oracle_text": "Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Kithkin Mourncaller\nManaCost:2 G\nTypes:Creature Kithkin Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Kithkin+YouOwn+attacking,Creature.Elf+YouOwn+attacking | Execute$ TrigDraw | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.