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+ ---
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+ license: cc-by-4.0
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+ task_categories:
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+ - visual-question-answering
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+ - video-text-to-text
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+ language:
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+ - en
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+ tags:
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+ - video-question-answering
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+ - scene-understanding
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+ - spatio-temporal-reasoning
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+ - temporal-reasoning
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+ - benchmark
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+ - synthe
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+ - diagnostic
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+ - video
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+ - vlm
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+ - clevr
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+ pretty_name: CycliST
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+ size_categories:
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+ - 10K<n<100K
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+ ---
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+
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+
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+ # CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions
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+
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+ [![Paper](https://img.shields.io/badge/arXiv-2512.01095-b31b1b.svg)](https://arxiv.org/abs/2512.01095)
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+ [![Project Page](https://img.shields.io/badge/Project-Page-blue.svg)](https://simon-kohaut.github.io/CycliST/)
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+ [![Code](https://img.shields.io/badge/GitHub-Code-181717.svg)](https://github.com/simon-kohaut/CycliST)
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+ [![OpenReview](https://img.shields.io/badge/OpenReview-l03g53HUL2-8c1b13.svg)](https://openreview.net/forum?id=l03g53HUL2)
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+
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+ **CycliST** is a synthetic, diagnostic benchmark for evaluating Video Language Models (VLMs)
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+ on their ability to reason over **cyclical state transitions**; periodic patterns in object
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+ motion and visual attributes. Published in the *Journal of Data-centric Machine Learning
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+ Research* (DMLR), 2026.
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+
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+ ## Dataset Summary
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+
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+ Cyclical patterns are everywhere in the physical world, from traffic lights and orbiting
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+ satellites to heartbeats and conveyor belts. Yet existing video-reasoning benchmarks largely
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+ capture linear or causal structure and rarely test whether a model can detect, track, and
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+ exploit *periodic* dynamics. CycliST is built to fill this gap.
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+
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+ Inspired by the diagnostic tradition of CLEVR, CycliST renders short, richly annotated video
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+ sequences in which objects undergo smooth, periodic changes and always return to each
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+ configuration at regular intervals. Each video is paired with template-generated
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+ question–answer pairs and complete ground-truth scene metadata, enabling fine-grained
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+ evaluation of spatio-temporal reasoning.
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+
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+ - **14,800** Full-HD videos (1920×1080), rendered at 32 fps, 5 seconds / 160 frames each
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+ - **~120k** template-generated question–answer pairs
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+ - **5 difficulty tiers** varying the number of cyclic objects, scene clutter, and lighting
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+ - Physically based rendering via **Blender** (Cycles engine)
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+ - Complete per-frame ground truth (positions, scale, rotation, color, spatial relations)
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+
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+ In the accompanying experiments, state-of-the-art open-source and proprietary VLMs (Intern,
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+ LLaVA-Video, LLaVA-OneVision, and Gemini families, 7B–78B) struggle to reliably recognize
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+ cyclic patterns, count objects in motion, or estimate periodicity, revealing a significant
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+ gap in current temporal reasoning capabilities.
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+
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+ ## Sample Videos
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+ One example per difficulty tier. The full-resolution 1920×1080 renders live under videos/<tier>/.
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+
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+ <table>
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+ <tr>
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+ <td align="center" width="33%">
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+ <video src="https://simon-kohaut.github.io/CycliST/static/videos/unicycle.mp4" controls autoplay muted loop playsinline width="100%"></video>
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+ <br><b>L1 – Unicycle</b><br><sub>One cyclic object, 2–3 clutter objects</sub>
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+ </td>
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+ <td align="center" width="33%">
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+ <video src="https://simon-kohaut.github.io/CycliST/static/videos/unicycle_cluttered.mp4" controls autoplay muted loop playsinline width="100%"></video>
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+ <br><b>L2 – Unicycle-Cluttered</b><br><sub>One cyclic object, 4–9 clutter objects</sub>
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+ </td>
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+ <td align="center" width="33%">
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+ <video src="https://simon-kohaut.github.io/CycliST/static/videos/bicycle.mp4" controls autoplay muted loop playsinline width="100%"></video>
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+ <br><b>L3 – Bicycle</b><br><sub>Two cyclic objects</sub>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td align="center" width="33%">
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+ <video src="https://simon-kohaut.github.io/CycliST/static/videos/tricycle.mp4" controls autoplay muted loop playsinline width="100%"></video>
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+ <br><b>L4 – Tricycle</b><br><sub>Three cyclic objects</sub>
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+ </td>
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+ <td align="center" width="33%">
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+ <video src="https://simon-kohaut.github.io/CycliST/static/videos/nightrider.mp4" controls autoplay muted loop playsinline width="100%"></video>
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+ <br><b>L5 – Nightrider</b><br><sub>Adds a scene-wide periodic light cycle</sub>
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+ </td>
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+ <td align="center" width="33%"></td>
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+ </tr>
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+ </table>
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+
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+ ## Supported Tasks
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+
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+ - **Video Question Answering (VQA):** Free-form answers to template-generated questions,
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+ evaluated with an LLM judge (Llama3-70B) for robustness to phrasing.
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+ - **Scene Understanding / Captioning:** Describing all objects, their attributes, and their
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+ cyclic transitions, scored against ground-truth scene graphs (precision / recall / F1).
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+
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+ ## Dataset Structure
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+
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+ The repository is organized into three top-level folders:
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+
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+ | Folder | Contents |
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+ | --- | --- |
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+ | `videos/` | Rendered Full-HD `.mp4` video sequences (160 frames @ 32 fps). |
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+ | `scenes/` | Per-scene ground-truth metadata (JSON): object attributes and the full temporal evolution of positions, scale, rotation, color, and spatial relations. |
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+ | `questions/` | Template-generated question–answer pairs (JSON), organized by question template and tier. |
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+
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+ ### Splits
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+
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+ The dataset is divided into `train`, `validation`, and `test` splits (videos):
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+
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+ | Tier | Train | Test | Validation | Total |
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+ | --- | ---: | ---: | ---: | ---: |
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+ | L1 – Unicycle | 1,500 | 750 | 750 | 3,000 |
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+ | L2 – Unicycle-Cluttered | 1,500 | 750 | 750 | 3,000 |
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+ | L3 – Bicycle | 1,500 | 750 | 750 | 3,000 |
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+ | L4 – Tricycle | 1,540 | 770 | 770 | 3,080 |
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+ | L5 – Nightrider | 1,360 | 680 | 680 | 2,720 |
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+ | **Total** | **7,400** | **3,700** | **3,700** | **14,800** |
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+
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+ ### Difficulty Tiers
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+
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+ Each tier changes one aspect of scene complexity:
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+
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+ - **L1 – Unicycle:** Exactly one cyclic object with 2–3 clutter objects. Tests fundamental
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+ perception of a single periodic motion or attribute change in isolation.
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+ - **L2 – Unicycle-Cluttered:** One cyclic object amidst 4–9 clutter objects, raising the
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+ difficulty of isolating the relevant entity.
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+ - **L3 – Bicycle:** Two cyclic objects (plus 2–3 clutter objects), introducing interacting
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+ cycles and relative-phase reasoning.
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+ - **L4 – Tricycle:** Three cyclic objects, further escalating spatio-temporal complexity.
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+ - **L5 – Nightrider:** Adds a scene-wide periodic **light cycle** (smoothly interpolating
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+ between bright and dark) on top of a balanced mix of L1/L3/L4-style scenes.
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+
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+ ## Cycle Types
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+
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+ Objects evolve via cycle functions that always return to their initial state after one full
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+ period:
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+
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+ - **Motion cycles** (change position): *linear* (back-and-forth between two points) and
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+ *orbiting* (circular trajectory around a center object, which may itself be moving).
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+ - **Attribute cycles** (change appearance): *size* (small ↔ large), *color* (continuous hue
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+ interpolation), and *orientation* (continuous rotation; omitted for rotation-invariant
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+ shapes such as spheres).
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+ - **Light cycles** (scene-wide): sinusoidal modulation of light intensity (used in the
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+ Nightrider tier).
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+
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+ ## Question Categories
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+
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+ Questions are produced with a template-based functional program executed over each scene's
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+ ground-truth graph, following the CLEVR/CLEVRER tradition and extended with novel temporal
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+ and cyclical operators.
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+
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+ **Temporal Descriptive** (balanced yes/no, random baseline ≈ 50%), each with an existential
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+ (∃, "ever true") and a universal (∀, "always true") quantifier:
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+
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+ - **Query** – probe an attribute of a single object over time.
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+ - **Compare** – compare an attribute between two objects.
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+ - **Relate** – test a spatial relationship between two objects.
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+
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+ **Scene Representative** (random baseline ≈ 30% where multi-valued):
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+
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+ - **Cyclic** – *orbit* (which object is the orbit center), *orbit direction*
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+ (clockwise / counterclockwise), and *initial / transition* attribute values.
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+ - **Numeric** – *counting* (number of cyclic objects), *periodicity* (frames per cycle),
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+ and *occurrence* (number of completed cycles).
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+
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+ The full set of question templates, placeholders, and functional operators is documented in
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+ the appendix of the paper.
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+
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+ ## Usage
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+
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+ The data is distributed as raw video, scene, and question files. Because the splits span
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+ multiple per-template JSON files, the easiest way to start is to clone the repository and read
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+ the files directly:
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+
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+ ```bash
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+ # Requires git-lfs (the videos are large: ~15.6 GB total)
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+ git lfs install
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+ git clone https://huggingface.co/datasets/AIML-TUDA/CycliST
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+ ```
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+
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+ Or download a subset with the Hub API:
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+
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+ ```python
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+ from huggingface_hub import snapshot_download
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+
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+ # Download only the question and scene metadata (skip the large video files)
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+ snapshot_download(
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+ repo_id="AIML-TUDA/CycliST",
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+ repo_type="dataset",
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+ allow_patterns=["questions/*", "scenes/*"],
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+ )
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+ ```
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+
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+ Refer to the [GitHub repository](https://github.com/simon-kohaut/CycliST) for the render
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+ pipeline, question-generation scripts, dataset-split definitions, and the LLM-judge
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+ calibration scripts used in the paper.
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+
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+ ## Data Generation
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+
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+ Scenes are generated procedurally and validated incrementally with a backtracking placement
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+ mechanism that enforces margins to scene boundaries and between objects across all frames.
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+ Valid scenes are rendered in Blender using the Cycles engine for photorealistic, physically
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+ based rendering, with keyframed transformations and built-in interpolation. Each scene yields
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+ a 1920×1080 video at 32 fps plus a JSON file recording the complete temporal metadata
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+ (position, scale, rotation, color over time) and spatial relationships used to generate the
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+ VQA tasks. Lighting and camera setup follow the CLEVR configuration with randomized
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+ translations for visual diversity.
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+
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+ ## Evaluation
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+
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+ Because VLMs produce free-form text, answers are scored with an LLM judge (Llama3-70B),
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+ calibrated on 100 questions per pipeline. Reported judge alignment with human annotation is
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+ 100% for yes/no and numeric answers, 92.6% for attribute answers, and an F1 of 87.6% for
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+ object mapping in scene understanding. Indefinite answers are counted as incorrect for
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+ accuracy and excluded from Mean Absolute Error (MAE). The paper reports temporal-descriptive
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+ accuracy, orbit/transition accuracy, cycle counting (accuracy and MAE), periodicity estimation
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+ (MAE), and scene/cycle captioning (precision, recall, F1).
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+
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+ ## Limitations
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+
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+ - The dataset is **entirely synthetic** and does not capture the full nuance of real-world
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+ scenes.
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+ - Cycles use **stationary frequencies**; real-world cyclicity is often non-stationary
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+ (e.g., varying day–night intervals).
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+ - Object **geometry and material are fixed** over time, and **causal events** between objects
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+ (e.g., a traffic light affecting vehicle flow) are not modeled.
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+ - The experiments characterize benchmark-level performance gaps rather than reverse-engineering
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+ individual models' internal failure modes.
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+
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+ ## Licensing
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+
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+ Released under the [Creative Commons Attribution 4.0 International (CC BY 4.0)](https://creativecommons.org/licenses/by/4.0/)
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+ license.
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @article{kohaut2026cyclist,
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+ title = {CycliST: A Video Language Model Benchmark for Reasoning on Cyclical State Transitions},
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+ author = {Simon Kohaut and Daniel Ochs and Shun Zhang and Benedict Flade and Julian Eggert and Kristian Kersting and Devendra Singh Dhami},
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+ journal = {Journal of Data-centric Machine Learning Research},
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+ year = {2026},
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+ url = {https://openreview.net/forum?id=l03g53HUL2}
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+ }
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+ ```
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+
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+ ## Authors
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+
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+ Simon Kohaut¹²\*, Daniel Ochs¹\*, Shun Zhang¹, Benedict Flade³, Julian Eggert³,
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+ Kristian Kersting¹, Devendra Singh Dhami⁴ &nbsp;(\*equal contribution)
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+
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+ - ¹ Artificial Intelligence and Machine Learning Lab, TU Darmstadt
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+ - ² Konrad Zuse School of Excellence in Learning and Intelligent Systems (ELIZA)
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+ - ³ Honda Research Institute Europe GmbH
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+ - ⁴ Uncertainty in Artificial Intelligence Group, TU Eindhoven