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8c10cf2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | # Complete reference trajectory configuration - GameBuilder-MCP
#
# Version: ideal trajectory derived from the code design (applies to all models)
# Principle: include only steps explicitly required by the design; do not rely on test statistics
#
# Design analysis:
# 1. Three agents execute sequentially:
# - Senior Software Engineer: generate game code
# - Software Quality Control Engineer: review code (uses validate_python_code)
# - Chief Software Quality Control Engineer: final evaluation (uses validate_python_code)
#
# 2. Tool usage analysis:
# - validate_python_code is provided via the MCP server
# - The tool is configured specifically for QA and Chief QA (via mcp_adapter.tools)
# - tasks.yaml requires "check for errors" and "syntax errors"
# - Validating code is a core QA responsibility; tool calls are required
#
# 3. Execution flow:
# - Process.sequential: sequential execution
# - Each agent executes its task and produces results via the LLM
#
# 4. MCP variant characteristics:
# - Tools are obtained from the MCP server via MCPServerAdapter
# - Tool name is the function name: validate_python_code
# - The key difference from the non-MCP variant is the tool provisioning mechanism
# Project name
project_name: "GameBuilder-MCP"
# Trajectory extraction configuration
# Focus: SPAN, Chain, AGENT, LLM, Tool
# Ignore: non-core items like Task Created, Crew Created
extract_types:
- "SPAN" # Level 1: top-level execution span
- "Chain" # Level 2: crew execution chain
- "AGENT" # Level 3: agent execution
- "LLM" # Level 4: LLM call
- "Tool" # Level 4: tool call
# ============================================================================
# Reference trajectory (ground truth) - derived from code design
# ============================================================================
#
# Visual structure (ideal execution path):
#
# [SPAN] GameBuilder_generation
# └─ [Chain] Crew***.kickoff
# ├─ [AGENT] Senior Software Engineer ← Task 1: code_task
# │ └─ [LLM] * ← generate game code
# │
# ├─ [AGENT] Software Quality Control Engineer ← Task 2: review_task
# │ ├─ [LLM] * ← review code and decide to validate
# │ ├─ [Tool] validate_python_code ← validate code syntax (MCP tool)
# │ └─ [LLM] * ← handle validation results and output
# │
# └─ [AGENT] Chief Software Quality Control Engineer ← Task 3: evaluate_task
# ├─ [LLM] * ← final evaluation and decide to validate
# ├─ [Tool] validate_python_code ← confirm code is runnable (MCP tool)
# └─ [LLM] * ← confirm completion and output
#
# Design rationale:
# - crew.py: defines a sequential flow of 3 agents and 3 tasks
# - tasks.yaml: all tasks expect "full python code, only the python code"
# - tasks.yaml: review_task requires "check for errors" and "syntax errors"
# - main.py line 532: SPAN name is "GameBuilder_generation"
# - agents.yaml: QA focuses on "checking code for errors"
# - crew.py: QA and Chief QA are configured with mcp_adapter.tools (lines 57 and 68)
# - mcp_server.py: tool name is validate_python_code (line 21)
#
# Ideal trajectory notes:
# - Senior Engineer: generate code (1 LLM call)
# - QA Engineer: review -> validate tool -> output (2 LLM + 1 tool)
# - Chief QA: evaluate -> validate tool -> confirm (2 LLM + 1 tool)
# - This trajectory represents an ideal execution path: no retries, no redundancy
#
# Notes:
# - "LLM: *" means any LLM model (wildcard match)
# - Agent names must exactly match those defined in agents.yaml
# - MCP tool name is the function name: validate_python_code (not "Python Code Validator")
# - Real runs may include more LLM calls (thinking, retries, etc.); this is expected
# ============================================================================
reference_trajectory:
# ===== Level 1: SPAN =====
- "SPAN: GameBuilder_generation"
# ===== Level 2: Chain (wildcard UUID) =====
- "Chain: Crew***.kickoff"
# ===== Task 1: code_task =====
# Senior Software Engineer generates game code
- "Agent: Senior Software Engineer"
- "LLM: *" # Any model
# ===== Task 2: review_task =====
# Software Quality Control Engineer reviews code
- "Agent: Software Quality Control Engineer"
- "LLM: *"
- "Tool: validate_python_code"
- "LLM: *"
# ===== Task 3: evaluate_task =====
# Chief Software Quality Control Engineer performs final evaluation
- "Agent: Chief Software Quality Control Engineer"
- "LLM: *"
- "Tool: validate_python_code"
- "LLM: *"
# Target tool list (for the single-tool use metric)
# Only includes actual tool calls; used to detect tool usage
target_tools:
- "Tool: validate_python_code"
# Models to evaluate
models:
- "GPT-5"
- "GPT-4o-mini"
- "DeepSeek-V3-1"
- "DeepSeek-R1"
- "Gemini-2.5-flash"
- "Gemini-2.5-flash-nothinking"
- "Qwen3-235b"
# ============================================================================
# Usage
# ============================================================================
#
# 1. Trajectory hierarchy structure:
# - Level 1: SPAN (GameBuilder_generation)
# - Level 2: Chain (Crew***.kickoff, wildcard UUID)
# - Level 3: AGENT (specific agent name, must match exactly)
# - Level 4: LLM (wildcard match for any model)
#
# 2. Wildcards:
# - Crew_<UUID>.kickoff -> Crew***.kickoff (handled automatically by evaluate_trajectory.py)
# - LLM: * -> matches any model name (e.g., gpt-4o-mini, deepseek-r1)
#
# 3. Exact match requirements:
# - SPAN name: "GameBuilder_generation" (exact)
# - Chain name: "Crew***.kickoff" (wildcard)
# - AGENT names: must exactly match those defined in agents.yaml
# * "Senior Software Engineer"
# * "Software Quality Control Engineer"
# * "Chief Software Quality Control Engineer"
# - LLM name: "LLM: *" (wildcard)
# - Tool name: "validate_python_code" (exact MCP tool function name)
#
# 4. Metric meanings:
# - Exact Match: trajectories must be identical (including the number of LLM calls)
# - In-order Match: allows extra calls, but core steps must appear in order
# - Any-order Match: includes all required steps (order ignored)
# - Precision: fraction of predicted steps that are correct
# - Recall: fraction of reference steps covered
# - Single-tool Use: checks usage of validate_python_code
#
# 5. Example command:
# cd /Users/wzr/TOSEM-2025/RESULTS/RQ-Failure_Breakdown/GameBuilder-MCP
# python3 evaluate_trajectory.py --config reference_trajectory.yaml
#
# 6. Design notes:
# - This reference trajectory represents the ideal execution path
# - Senior Engineer: 1 LLM call (generate code)
# - QA Engineer: 2 LLM + 1 tool (review -> validate -> output)
# - Chief QA: 2 LLM + 1 tool (evaluate -> validate -> confirm)
# - Total: 5 LLM calls + 2 tool calls
# - In-order Match and Any-order Match are often more informative for real executions
#
# 7. Differences from real trajectories:
# - Real trajectories may include more LLM calls (thinking, planning, execution, summaries)
# - Real trajectories may call the validation tool multiple times
# - These differences are not necessarily errors; they reflect execution strategies
# - Exact Match may be low; focus on In-order Match and Recall
#
# 8. MCP variant notes:
# - Tools are provided by the MCP server via SSE
# - Tool names use the function name (validate_python_code)
# - The trajectory is the same as the non-MCP variant; only the tool provisioning differs
# - The evaluation method and criteria are identical
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