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36,750 | ffmpeg_decoder.hpp | OpenMW_openmw/apps/openmw/mwsound/ffmpeg_decoder.hpp | #ifndef GAME_SOUND_FFMPEG_DECODER_H
#define GAME_SOUND_FFMPEG_DECODER_H
#include <cstdint>
#include <extern/osg-ffmpeg-videoplayer/libavformatdefines.hpp>
#include <extern/osg-ffmpeg-videoplayer/libavutildefines.hpp>
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4244)
#endif
extern "C"
{
#in... | 3,356 | C++ | .h | 95 | 29.757895 | 88 | 0.712736 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,751 | type.hpp | OpenMW_openmw/apps/openmw/mwsound/type.hpp | #ifndef GAME_SOUND_TYPE_H
#define GAME_SOUND_TYPE_H
namespace MWSound
{
enum class Type
{
Sfx = 1 << 5, /* Normal SFX sound */
Voice = 1 << 6, /* Voice sound */
Foot = 1 << 7, /* Footstep sound */
Music = 1 << 8, /* Music track */
Movie = 1 << 9, /* Movie audio track */
... | 387 | C++ | .h | 15 | 20.666667 | 49 | 0.524324 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,752 | sound_output.hpp | OpenMW_openmw/apps/openmw/mwsound/sound_output.hpp | #ifndef GAME_SOUND_SOUND_OUTPUT_H
#define GAME_SOUND_SOUND_OUTPUT_H
#include <memory>
#include <string>
#include <vector>
#include <components/settings/hrtfmode.hpp>
#include <components/vfs/pathutil.hpp>
#include "../mwbase/soundmanager.hpp"
namespace MWSound
{
class SoundManager;
struct Sound_Decoder;
... | 2,963 | C++ | .h | 73 | 33.287671 | 106 | 0.669225 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,753 | sound_buffer.hpp | OpenMW_openmw/apps/openmw/mwsound/sound_buffer.hpp | #ifndef GAME_SOUND_SOUND_BUFFER_H
#define GAME_SOUND_SOUND_BUFFER_H
#include <algorithm>
#include <deque>
#include <string>
#include <unordered_map>
#include "sound_output.hpp"
#include <components/esm/refid.hpp>
namespace ESM
{
struct Sound;
}
namespace VFS
{
class Manager;
}
namespace MWSound
{
class... | 3,382 | C++ | .h | 93 | 28.44086 | 95 | 0.629868 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,754 | watersoundupdater.hpp | OpenMW_openmw/apps/openmw/mwsound/watersoundupdater.hpp | #ifndef GAME_SOUND_WATERSOUNDUPDATER_H
#define GAME_SOUND_WATERSOUNDUPDATER_H
#include "components/esm/refid.hpp"
#include <string>
namespace MWBase
{
class World;
}
namespace MWWorld
{
class ConstPtr;
}
namespace MWSound
{
struct WaterSoundUpdaterSettings
{
int mNearWaterRadius;
int... | 1,114 | C++ | .h | 41 | 21.902439 | 99 | 0.720339 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,755 | sound_decoder.hpp | OpenMW_openmw/apps/openmw/mwsound/sound_decoder.hpp | #ifndef GAME_SOUND_SOUND_DECODER_H
#define GAME_SOUND_SOUND_DECODER_H
#include <components/vfs/pathutil.hpp>
#include <string>
#include <vector>
namespace VFS
{
class Manager;
}
namespace MWSound
{
enum SampleType
{
SampleType_UInt8,
SampleType_Int16,
SampleType_Float32
};
... | 1,539 | C++ | .h | 50 | 24.56 | 90 | 0.672764 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | true | true | false |
36,756 | alext.h | OpenMW_openmw/apps/openmw/mwsound/alext.h | #ifndef AL_ALEXT_H
#define AL_ALEXT_H
#include <stddef.h>
/* Define int64 and uint64 types */
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined(__cplusplus) && __cplusplus >= 201103L)
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#elif defined(_WIN32)
... | 23,284 | C++ | .h | 573 | 38.558464 | 117 | 0.789825 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | true | false | false | false | false | false | false |
36,757 | sound.hpp | OpenMW_openmw/apps/openmw/mwsound/sound.hpp | #ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
#include <algorithm>
#include "sound_output.hpp"
namespace MWSound
{
// Extra play flags, not intended for caller use
enum PlayModeEx
{
Play_2D = 0,
Play_StopAtFadeEnd = 1 << 28,
Play_FadeExponential = 1 << 29,
Play_InF... | 7,283 | C++ | .h | 168 | 33.952381 | 120 | 0.597065 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,758 | efx-presets.h | OpenMW_openmw/apps/openmw/mwsound/efx-presets.h | /* Reverb presets for EFX */
#ifndef EFX_PRESETS_H
#define EFX_PRESETS_H
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
#define EFXEAXREVERBPROPERTIES_DEFINED
typedef struct
{
float flDensity;
float flDiffusion;
float flGain;
float flGainHF;
float flGainLF;
float flDecayTime;
float flDecayHFRatio;... | 70,341 | C++ | .h | 725 | 89.481379 | 120 | 0.335017 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,759 | loudness.hpp | OpenMW_openmw/apps/openmw/mwsound/loudness.hpp | #ifndef GAME_SOUND_LOUDNESS_H
#define GAME_SOUND_LOUDNESS_H
#include <deque>
#include <vector>
#include "sound_decoder.hpp"
namespace MWSound
{
class Sound_Loudness
{
float mSamplesPerSec;
int mSampleRate;
ChannelConfig mChannelConfig;
SampleType mSampleType;
// Loud... | 2,040 | C++ | .h | 49 | 33.530612 | 116 | 0.659596 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,760 | efx.h | OpenMW_openmw/apps/openmw/mwsound/efx.h | #ifndef AL_EFX_H
#define AL_EFX_H
#include "al.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
#define ALC_EFX_MAJOR_VERSION 0x20001
#define ALC_EFX_MINOR_VERSION 0x20002
#define ALC_MAX_AUXILIARY_SENDS 0x20003
/* Listener properties. */
#define AL_METERS_PER_UNIT 0x20004
/* Sourc... | 27,662 | C++ | .h | 605 | 44.02314 | 113 | 0.787774 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | true | true | false | false | false | false | false | false |
36,761 | regionsoundselector.hpp | OpenMW_openmw/apps/openmw/mwsound/regionsoundselector.hpp | #ifndef GAME_SOUND_REGIONSOUNDSELECTOR_H
#define GAME_SOUND_REGIONSOUNDSELECTOR_H
#include <components/esm/refid.hpp>
namespace MWSound
{
class RegionSoundSelector
{
public:
ESM::RefId getNextRandom(float duration, const ESM::RefId& regionName);
RegionSoundSelector();
private:
... | 480 | C++ | .h | 18 | 21.611111 | 79 | 0.719912 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,762 | openal_output.hpp | OpenMW_openmw/apps/openmw/mwsound/openal_output.hpp | #ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <deque>
#include <map>
#include <mutex>
#include <string>
#include <vector>
#include <components/vfs/pathutil.hpp>
#include "al.h"
#include "alc.h"
#include "alext.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManage... | 3,931 | C++ | .h | 94 | 33.893617 | 117 | 0.679191 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,763 | movieaudiofactory.hpp | OpenMW_openmw/apps/openmw/mwsound/movieaudiofactory.hpp | #ifndef OPENMW_MWSOUND_MOVIEAUDIOFACTORY_H
#define OPENMW_MWSOUND_MOVIEAUDIOFACTORY_H
#include <extern/osg-ffmpeg-videoplayer/audiofactory.hpp>
namespace MWSound
{
class MovieAudioFactory : public Video::MovieAudioFactory
{
std::unique_ptr<Video::MovieAudioDecoder> createDecoder(Video::VideoState* vi... | 358 | C++ | .h | 11 | 29.272727 | 104 | 0.798246 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,764 | statemanagerimp.hpp | OpenMW_openmw/apps/openmw/mwstate/statemanagerimp.hpp | #ifndef GAME_STATE_STATEMANAGER_H
#define GAME_STATE_STATEMANAGER_H
#include <filesystem>
#include <map>
#include "../mwbase/statemanager.hpp"
#include "charactermanager.hpp"
namespace MWState
{
class StateManager : public MWBase::StateManager
{
bool mQuitRequest;
bool mAskLoadRecent;
... | 3,392 | C++ | .h | 68 | 41.867647 | 119 | 0.681335 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,765 | character.hpp | OpenMW_openmw/apps/openmw/mwstate/character.hpp | #ifndef GAME_STATE_CHARACTER_H
#define GAME_STATE_CHARACTER_H
#include <filesystem>
#include <components/esm3/savedgame.hpp>
namespace MWState
{
struct Slot
{
std::filesystem::path mPath;
ESM::SavedGame mProfile;
std::filesystem::file_time_type mTimeStamp;
};
bool operator<(c... | 1,974 | C++ | .h | 50 | 32.26 | 89 | 0.653543 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | true | true | false |
36,766 | quicksavemanager.hpp | OpenMW_openmw/apps/openmw/mwstate/quicksavemanager.hpp | #ifndef GAME_STATE_QUICKSAVEMANAGER_H
#define GAME_STATE_QUICKSAVEMANAGER_H
#include <string>
#include "character.hpp"
namespace MWState
{
class QuickSaveManager
{
std::string mSaveName;
unsigned int mMaxSaves;
unsigned int mSlotsVisited;
const Slot* mOldestSlotVisited;
p... | 1,084 | C++ | .h | 30 | 29.666667 | 97 | 0.674952 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,767 | charactermanager.hpp | OpenMW_openmw/apps/openmw/mwstate/charactermanager.hpp | #ifndef GAME_STATE_CHARACTERMANAGER_H
#define GAME_STATE_CHARACTERMANAGER_H
#include <filesystem>
#include <list>
#include "character.hpp"
namespace MWState
{
class CharacterManager
{
std::filesystem::path mPath;
// Uses std::list, so that mCurrent stays valid when characters are deleted
... | 1,377 | C++ | .h | 34 | 33.735294 | 100 | 0.693293 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | true | true | false |
36,768 | constants.hpp | OpenMW_openmw/apps/openmw/mwphysics/constants.hpp | #ifndef OPENMW_MWPHYSICS_CONSTANTS_H
#define OPENMW_MWPHYSICS_CONSTANTS_H
namespace MWPhysics
{
static constexpr float sStepSizeDown = 62.0f;
static constexpr float sMinStep = 10.0f; // hack to skip over tiny unwalkable slopes
static constexpr float sMinStep2 = 20.0f; // hack to skip over shorter but long... | 1,243 | C++ | .h | 21 | 55.095238 | 120 | 0.777321 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,769 | mtphysics.hpp | OpenMW_openmw/apps/openmw/mwphysics/mtphysics.hpp | #ifndef OPENMW_MWPHYSICS_MTPHYSICS_H
#define OPENMW_MWPHYSICS_MTPHYSICS_H
#include <atomic>
#include <condition_variable>
#include <memory>
#include <optional>
#include <set>
#include <shared_mutex>
#include <thread>
#include <unordered_set>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <o... | 5,476 | C++ | .h | 121 | 37.702479 | 119 | 0.710349 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,770 | trace.h | OpenMW_openmw/apps/openmw/mwphysics/trace.h | #ifndef OENGINE_BULLET_TRACE_H
#define OENGINE_BULLET_TRACE_H
#include <osg/Vec3f>
class btCollisionObject;
class btCollisionWorld;
namespace MWPhysics
{
class Actor;
struct ActorTracer
{
osg::Vec3f mEndPos;
osg::Vec3f mPlaneNormal;
osg::Vec3f mHitPoint;
const btCollision... | 700 | C++ | .h | 22 | 26.136364 | 111 | 0.698957 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,771 | actorconvexcallback.hpp | OpenMW_openmw/apps/openmw/mwphysics/actorconvexcallback.hpp | #ifndef OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H
#define OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
class btCollisionObject;
namespace MWPhysics
{
class ActorConvexCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
e... | 1,036 | C++ | .h | 27 | 31.37037 | 118 | 0.721834 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,772 | ptrholder.hpp | OpenMW_openmw/apps/openmw/mwphysics/ptrholder.hpp | #ifndef OPENMW_MWPHYSICS_PTRHOLDER_H
#define OPENMW_MWPHYSICS_PTRHOLDER_H
#include <memory>
#include <mutex>
#include <utility>
#include <osg/Vec3d>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include "../mwworld/ptr.hpp"
namespace MWPhysics
{
class PtrHolder
{
public:
exp... | 1,698 | C++ | .h | 45 | 30.377778 | 98 | 0.666667 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,773 | projectile.hpp | OpenMW_openmw/apps/openmw/mwphysics/projectile.hpp | #ifndef OPENMW_MWPHYSICS_PROJECTILE_H
#define OPENMW_MWPHYSICS_PROJECTILE_H
#include <atomic>
#include <memory>
#include <mutex>
#include <LinearMath/btVector3.h>
#include "ptrholder.hpp"
class btCollisionObject;
class btCollisionShape;
class btConvexShape;
namespace osg
{
class Vec3f;
}
namespace MWPhysics
{... | 2,098 | C++ | .h | 56 | 30.946429 | 91 | 0.711948 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,774 | movementsolver.hpp | OpenMW_openmw/apps/openmw/mwphysics/movementsolver.hpp | #ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#include <osg/Vec3f>
#include <components/misc/constants.hpp>
class btCollisionWorld;
namespace MWWorld
{
class Ptr;
}
namespace MWPhysics
{
/// Vector projection
static inline osg::Vec3f project(const osg::Vec3f& u, co... | 1,487 | C++ | .h | 43 | 29.348837 | 120 | 0.717573 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,775 | physicssystem.hpp | OpenMW_openmw/apps/openmw/mwphysics/physicssystem.hpp | #ifndef OPENMW_MWPHYSICS_PHYSICSSYSTEM_H
#define OPENMW_MWPHYSICS_PHYSICSSYSTEM_H
#include <algorithm>
#include <array>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <span>
#include <unordered_map>
#include <variant>
#include <osg/BoundingBox>
#include <osg/Quat>
#include <osg/Ti... | 12,226 | C++ | .h | 263 | 38.760456 | 120 | 0.693149 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,776 | raycasting.hpp | OpenMW_openmw/apps/openmw/mwphysics/raycasting.hpp | #ifndef OPENMW_MWPHYSICS_RAYCASTING_H
#define OPENMW_MWPHYSICS_RAYCASTING_H
#include <osg/Vec3f>
#include "../mwworld/ptr.hpp"
#include "collisiontype.hpp"
namespace MWPhysics
{
class RayCastingResult
{
public:
bool mHit;
osg::Vec3f mHitPos;
osg::Vec3f mHitNormal;
MWWorld... | 1,403 | C++ | .h | 35 | 33.314286 | 117 | 0.66053 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,777 | contacttestresultcallback.hpp | OpenMW_openmw/apps/openmw/mwphysics/contacttestresultcallback.hpp | #ifndef OPENMW_MWPHYSICS_CONTACTTESTRESULTCALLBACK_H
#define OPENMW_MWPHYSICS_CONTACTTESTRESULTCALLBACK_H
#include <vector>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include "physicssystem.hpp"
class btCollisionObject;
struct btCollisionObjectWrapper;
namespace MWPhysics
{
class ContactT... | 887 | C++ | .h | 24 | 31.75 | 120 | 0.779859 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,778 | closestnotmerayresultcallback.hpp | OpenMW_openmw/apps/openmw/mwphysics/closestnotmerayresultcallback.hpp | #ifndef OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H
#define OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H
#include <span>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
class btCollisionObject;
namespace MWPhysics
{
class Projectile;
class ClosestNotMeRayResultCallback : public btC... | 991 | C++ | .h | 25 | 33.52 | 112 | 0.75261 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,779 | collisiontype.hpp | OpenMW_openmw/apps/openmw/mwphysics/collisiontype.hpp | #ifndef OPENMW_MWPHYSICS_COLLISIONTYPE_H
#define OPENMW_MWPHYSICS_COLLISIONTYPE_H
namespace MWPhysics
{
enum CollisionType
{
CollisionType_World = 1 << 0,
CollisionType_Door = 1 << 1,
CollisionType_Actor = 1 << 2,
CollisionType_HeightMap = 1 << 3,
CollisionType_Projecti... | 791 | C++ | .h | 21 | 31.142857 | 103 | 0.682768 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,780 | actor.hpp | OpenMW_openmw/apps/openmw/mwphysics/actor.hpp | #ifndef OPENMW_MWPHYSICS_ACTOR_H
#define OPENMW_MWPHYSICS_ACTOR_H
#include <memory>
#include <mutex>
#include "ptrholder.hpp"
#include <components/detournavigator/collisionshapetype.hpp>
#include <osg/Quat>
#include <osg/Vec3f>
class btCollisionShape;
class btCollisionWorld;
class btConvexShape;
namespace Resourc... | 6,463 | C++ | .h | 145 | 36.137931 | 118 | 0.679974 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,781 | heightfield.hpp | OpenMW_openmw/apps/openmw/mwphysics/heightfield.hpp | #ifndef OPENMW_MWPHYSICS_HEIGHTFIELD_H
#define OPENMW_MWPHYSICS_HEIGHTFIELD_H
#include <osg/ref_ptr>
#include <LinearMath/btScalar.h>
#include <memory>
#include <vector>
class btCollisionObject;
class btHeightfieldTerrainShape;
namespace osg
{
class Object;
}
namespace MWPhysics
{
class PhysicsTaskSchedul... | 1,149 | C++ | .h | 37 | 26.054054 | 100 | 0.73 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,782 | hasspherecollisioncallback.hpp | OpenMW_openmw/apps/openmw/mwphysics/hasspherecollisioncallback.hpp | #ifndef OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
#define OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <LinearMath/btVector3.h>
#include <algorithm>
namespace MWPhysic... | 2,631 | C++ | .h | 64 | 32.03125 | 117 | 0.654027 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,783 | contacttestwrapper.h | OpenMW_openmw/apps/openmw/mwphysics/contacttestwrapper.h | #ifndef OPENMW_MWPHYSICS_CONTACTTESTWRAPPER_H
#define OPENMW_MWPHYSICS_CONTACTTESTWRAPPER_H
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
namespace MWPhysics
{
struct ContactTestWrapper
{
static void contactTest(btCollisionWorld* collisionWorld, btCollisionObject* colObj,
... | 591 | C++ | .h | 14 | 37.357143 | 97 | 0.803478 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,784 | projectileconvexcallback.hpp | OpenMW_openmw/apps/openmw/mwphysics/projectileconvexcallback.hpp | #ifndef OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
#define OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
class btCollisionObject;
namespace MWPhysics
{
class Projectile;
class ProjectileConvexCallback : public btCollisionWorld::ClosestConvexResu... | 971 | C++ | .h | 26 | 30.692308 | 112 | 0.73774 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,785 | object.hpp | OpenMW_openmw/apps/openmw/mwphysics/object.hpp | #ifndef OPENMW_MWPHYSICS_OBJECT_H
#define OPENMW_MWPHYSICS_OBJECT_H
#include "ptrholder.hpp"
#include <LinearMath/btTransform.h>
#include <osg/Node>
#include <map>
#include <mutex>
namespace Resource
{
class BulletShapeInstance;
}
namespace MWPhysics
{
class PhysicsTaskScheduler;
enum ScriptedCollisio... | 2,014 | C++ | .h | 58 | 28.103448 | 118 | 0.690647 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,786 | stepper.hpp | OpenMW_openmw/apps/openmw/mwphysics/stepper.hpp | #ifndef OPENMW_MWPHYSICS_STEPPER_H
#define OPENMW_MWPHYSICS_STEPPER_H
#include "trace.h"
class btCollisionObject;
class btCollisionWorld;
namespace osg
{
class Vec3f;
}
namespace MWPhysics
{
class Stepper
{
private:
const btCollisionWorld* mColWorld;
const btCollisionObject* mColObj;... | 632 | C++ | .h | 24 | 21.833333 | 105 | 0.733333 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,787 | screenshotmanager.hpp | OpenMW_openmw/apps/openmw/mwrender/screenshotmanager.hpp | #ifndef MWRENDER_SCREENSHOTMANAGER_H
#define MWRENDER_SCREENSHOTMANAGER_H
#include <osg/ref_ptr>
#include <osgViewer/Viewer>
namespace MWRender
{
class NotifyDrawCompletedCallback;
class ScreenshotManager
{
public:
ScreenshotManager(osgViewer::Viewer* viewer);
~ScreenshotManager();
... | 531 | C++ | .h | 19 | 23.210526 | 72 | 0.730693 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,788 | animationpriority.hpp | OpenMW_openmw/apps/openmw/mwrender/animationpriority.hpp | #ifndef GAME_RENDER_ANIMATIONPRIORITY_H
#define GAME_RENDER_ANIMATIONPRIORITY_H
#include "blendmask.hpp"
#include "bonegroup.hpp"
namespace MWRender
{
/// Holds an animation priority value for each BoneGroup.
struct AnimPriority
{
/// Convenience constructor, initialises all priorities to the same... | 1,165 | C++ | .h | 35 | 24.428571 | 82 | 0.582369 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,789 | precipitationocclusion.hpp | OpenMW_openmw/apps/openmw/mwrender/precipitationocclusion.hpp | #ifndef OPENMW_MWRENDER_PRECIPITATIONOCCLUSION_H
#define OPENMW_MWRENDER_PRECIPITATIONOCCLUSION_H
#include <osg/Camera>
#include <osg/Texture2D>
#include <optional>
namespace MWRender
{
class PrecipitationOccluder
{
public:
PrecipitationOccluder(osg::Group* skyNode, osg::Group* sceneNode, osg::Gr... | 844 | C++ | .h | 27 | 25.333333 | 117 | 0.675743 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,790 | postprocessor.hpp | OpenMW_openmw/apps/openmw/mwrender/postprocessor.hpp | #ifndef OPENMW_MWRENDER_POSTPROCESSOR_H
#define OPENMW_MWRENDER_POSTPROCESSOR_H
#include <array>
#include <string>
#include <unordered_map>
#include <vector>
#include <filesystem>
#include <osg/Camera>
#include <osg/FrameBufferObject>
#include <osg/Group>
#include <osg/Texture2D>
#include <osgViewer/Viewer>
#inclu... | 7,100 | C++ | .h | 198 | 27.171717 | 117 | 0.629906 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,791 | water.hpp | OpenMW_openmw/apps/openmw/mwrender/water.hpp | #ifndef OPENMW_MWRENDER_WATER_H
#define OPENMW_MWRENDER_WATER_H
#include <memory>
#include <vector>
#include <osg/Vec3d>
#include <osg/Vec3f>
#include <osg/ref_ptr>
#include <components/settings/settings.hpp>
#include <components/vfs/pathutil.hpp>
namespace osg
{
class Group;
class PositionAttitudeTransform... | 3,234 | C++ | .h | 94 | 28.212766 | 98 | 0.701675 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,792 | weaponanimation.hpp | OpenMW_openmw/apps/openmw/mwrender/weaponanimation.hpp | #ifndef OPENMW_MWRENDER_WEAPONANIMATION_H
#define OPENMW_MWRENDER_WEAPONANIMATION_H
#include <components/sceneutil/controller.hpp>
#include "../mwworld/ptr.hpp"
#include "animation.hpp"
namespace MWRender
{
class RotateController;
class WeaponAnimationTime : public SceneUtil::ControllerSource
{
pri... | 2,454 | C++ | .h | 58 | 34.724138 | 118 | 0.68155 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,793 | rotatecontroller.hpp | OpenMW_openmw/apps/openmw/mwrender/rotatecontroller.hpp | #ifndef OPENMW_MWRENDER_ROTATECONTROLLER_H
#define OPENMW_MWRENDER_ROTATECONTROLLER_H
#include <components/sceneutil/nodecallback.hpp>
#include <osg/Quat>
namespace osg
{
class MatrixTransform;
}
namespace MWRender
{
/// Applies a rotation in \a relativeTo's space.
/// @note Assumes that the node being ... | 1,189 | C++ | .h | 32 | 31.65625 | 111 | 0.70393 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,794 | rendermode.hpp | OpenMW_openmw/apps/openmw/mwrender/rendermode.hpp | #ifndef OPENMW_MWRENDER_RENDERMODE_H
#define OPENMW_MWRENDER_RENDERMODE_H
namespace MWRender
{
enum RenderMode
{
Render_CollisionDebug,
Render_Wireframe,
Render_Pathgrid,
Render_Water,
Render_Scene,
Render_NavMesh,
Render_ActorsPaths,
Render_Reca... | 346 | C++ | .h | 17 | 14.647059 | 36 | 0.661538 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,795 | renderinginterface.hpp | OpenMW_openmw/apps/openmw/mwrender/renderinginterface.hpp | #ifndef GAME_RENDERING_INTERFACE_H
#define GAME_RENDERING_INTERFACE_H
namespace MWRender
{
class Objects;
class Actors;
class RenderingInterface
{
public:
virtual MWRender::Objects& getObjects() = 0;
virtual ~RenderingInterface() {}
};
}
#endif
| 287 | C++ | .h | 14 | 16.5 | 52 | 0.701107 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | true | true | false |
36,796 | landmanager.hpp | OpenMW_openmw/apps/openmw/mwrender/landmanager.hpp | #ifndef OPENMW_MWRENDER_LANDMANAGER_H
#define OPENMW_MWRENDER_LANDMANAGER_H
#include <osg/Object>
#include <components/esm/exteriorcelllocation.hpp>
#include <components/esmterrain/storage.hpp>
#include <components/resource/resourcemanager.hpp>
namespace ESM
{
struct Land;
}
namespace MWRender
{
class Land... | 738 | C++ | .h | 24 | 26.666667 | 90 | 0.757102 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,797 | pingpongcanvas.hpp | OpenMW_openmw/apps/openmw/mwrender/pingpongcanvas.hpp | #ifndef OPENMW_MWRENDER_PINGPONGCANVAS_H
#define OPENMW_MWRENDER_PINGPONGCANVAS_H
#include <array>
#include <optional>
#include <osg/FrameBufferObject>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <components/fx/technique.hpp>
#include "luminancecalculator.hpp"
namespace Shader
{
class ShaderManag... | 2,765 | C++ | .h | 60 | 39.05 | 115 | 0.703994 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,798 | esm4npcanimation.hpp | OpenMW_openmw/apps/openmw/mwrender/esm4npcanimation.hpp | #ifndef GAME_RENDER_ESM4NPCANIMATION_H
#define GAME_RENDER_ESM4NPCANIMATION_H
#include "animation.hpp"
namespace ESM4
{
struct Npc;
}
namespace MWRender
{
class ESM4NpcAnimation : public Animation
{
public:
ESM4NpcAnimation(
const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parent... | 768 | C++ | .h | 24 | 26.875 | 116 | 0.70692 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,799 | groundcover.hpp | OpenMW_openmw/apps/openmw/mwrender/groundcover.hpp | #ifndef OPENMW_MWRENDER_GROUNDCOVER_H
#define OPENMW_MWRENDER_GROUNDCOVER_H
#include <components/esm3/loadcell.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/terrain/quadtreeworld.hpp>
#include <components/vfs/pathutil.hpp>
namespace MWWorld
{
class ESMStore;
class GroundcoverStore;... | 1,960 | C++ | .h | 51 | 31.235294 | 120 | 0.684238 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,800 | npcanimation.hpp | OpenMW_openmw/apps/openmw/mwrender/npcanimation.hpp | #ifndef GAME_RENDER_NPCANIMATION_H
#define GAME_RENDER_NPCANIMATION_H
#include "actoranimation.hpp"
#include "animation.hpp"
#include "weaponanimation.hpp"
#include <components/vfs/pathutil.hpp>
#include "../mwworld/inventorystore.hpp"
#include <array>
namespace ESM
{
struct NPC;
struct BodyPart;
}
namesp... | 6,442 | C++ | .h | 135 | 39.355556 | 118 | 0.680198 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,801 | objectpaging.hpp | OpenMW_openmw/apps/openmw/mwrender/objectpaging.hpp | #ifndef OPENMW_MWRENDER_OBJECTPAGING_H
#define OPENMW_MWRENDER_OBJECTPAGING_H
#include <components/esm3/refnum.hpp>
#include <components/resource/resourcemanager.hpp>
#include <components/terrain/quadtreeworld.hpp>
#include <mutex>
namespace Resource
{
class SceneManager;
}
namespace MWRender
{
typedef std... | 3,437 | C++ | .h | 82 | 33.853659 | 120 | 0.669268 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,802 | navmesh.hpp | OpenMW_openmw/apps/openmw/mwrender/navmesh.hpp | #ifndef OPENMW_MWRENDER_NAVMESH_H
#define OPENMW_MWRENDER_NAVMESH_H
#include <components/detournavigator/tileposition.hpp>
#include <components/detournavigator/version.hpp>
#include <components/misc/guarded.hpp>
#include <components/settings/navmeshrendermode.hpp>
#include <osg/ref_ptr>
#include <cstddef>
#include <... | 1,988 | C++ | .h | 65 | 24.8 | 115 | 0.694853 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,803 | objects.hpp | OpenMW_openmw/apps/openmw/mwrender/objects.hpp | #ifndef GAME_RENDER_OBJECTS_H
#define GAME_RENDER_OBJECTS_H
#include <map>
#include <string>
#include <osg/Object>
#include <osg/ref_ptr>
#include "../mwworld/ptr.hpp"
namespace osg
{
class Group;
}
namespace Resource
{
class ResourceSystem;
}
namespace MWWorld
{
class CellStore;
}
namespace SceneUti... | 2,284 | C++ | .h | 72 | 25.541667 | 105 | 0.664838 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,804 | sky.hpp | OpenMW_openmw/apps/openmw/mwrender/sky.hpp | #ifndef OPENMW_MWRENDER_SKY_H
#define OPENMW_MWRENDER_SKY_H
#include <memory>
#include <string>
#include <vector>
#include <osg/Vec4f>
#include <osg/ref_ptr>
#include <components/vfs/pathutil.hpp>
#include "precipitationocclusion.hpp"
#include "skyutil.hpp"
namespace osg
{
class Group;
class Node;
clas... | 5,613 | C++ | .h | 146 | 30.883562 | 119 | 0.684415 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,805 | skyutil.hpp | OpenMW_openmw/apps/openmw/mwrender/skyutil.hpp | #ifndef OPENMW_MWRENDER_SKYUTIL_H
#define OPENMW_MWRENDER_SKYUTIL_H
#include <osg/Material>
#include <osg/Matrixf>
#include <osg/Texture2D>
#include <osg/Transform>
#include <osg/Vec4f>
#include <osgParticle/ConstantRateCounter>
#include <osgParticle/Shooter>
#include <components/esm/refid.hpp>
#include <components/... | 9,493 | C++ | .h | 265 | 28.135849 | 117 | 0.673775 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,806 | actorspaths.hpp | OpenMW_openmw/apps/openmw/mwrender/actorspaths.hpp | #ifndef OPENMW_MWRENDER_AGENTSPATHS_H
#define OPENMW_MWRENDER_AGENTSPATHS_H
#include "apps/openmw/mwworld/ptr.hpp"
#include <osg/ref_ptr>
#include <deque>
#include <map>
namespace osg
{
class Group;
class StateSet;
}
namespace DetourNavigator
{
struct Settings;
struct AgentBounds;
}
namespace MWRe... | 1,435 | C++ | .h | 47 | 24.319149 | 108 | 0.66302 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,807 | animblendcontroller.hpp | OpenMW_openmw/apps/openmw/mwrender/animblendcontroller.hpp | #ifndef OPENMW_MWRENDER_ANIMBLENDCONTROLLER_H
#define OPENMW_MWRENDER_ANIMBLENDCONTROLLER_H
#include <map>
#include <optional>
#include <string>
#include <unordered_map>
#include <osgAnimation/Bone>
#include <components/nifosg/matrixtransform.hpp>
#include <components/sceneutil/animblendrules.hpp>
#include <componen... | 4,776 | C++ | .h | 107 | 36.401869 | 116 | 0.701122 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,808 | vismask.hpp | OpenMW_openmw/apps/openmw/mwrender/vismask.hpp | #ifndef OPENMW_MWRENDER_VISMASK_H
#define OPENMW_MWRENDER_VISMASK_H
namespace MWRender
{
/// Node masks used for controlling visibility of game objects.
/// @par Any node in the OSG scene graph can have a node mask. When traversing the scene graph,
/// the node visitor's traversal mask is bitwise AND'ed w... | 2,906 | C++ | .h | 54 | 46.944444 | 119 | 0.652695 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,809 | characterpreview.hpp | OpenMW_openmw/apps/openmw/mwrender/characterpreview.hpp | #ifndef MWRENDER_CHARACTERPREVIEW_H
#define MWRENDER_CHARACTERPREVIEW_H
#include <memory>
#include <osg/ref_ptr>
#include <osg/PositionAttitudeTransform>
#include <components/esm3/loadnpc.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwworld/ptr.hpp"
namespace osg
{
class Texture2D;
... | 3,172 | C++ | .h | 87 | 29.563218 | 118 | 0.689304 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,810 | localmap.hpp | OpenMW_openmw/apps/openmw/mwrender/localmap.hpp | #ifndef GAME_RENDER_LOCALMAP_H
#define GAME_RENDER_LOCALMAP_H
#include <cstdint>
#include <map>
#include <set>
#include <vector>
#include <osg/BoundingBox>
#include <osg/Quat>
#include <osg/ref_ptr>
namespace MWWorld
{
class CellStore;
}
namespace ESM
{
struct FogTexture;
}
namespace osg
{
class Textur... | 5,096 | C++ | .h | 130 | 31.015385 | 119 | 0.638669 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,811 | pathgrid.hpp | OpenMW_openmw/apps/openmw/mwrender/pathgrid.hpp | #ifndef GAME_RENDER_MWSCENE_H
#define GAME_RENDER_MWSCENE_H
#include <utility>
#include <map>
#include <vector>
#include <osg/ref_ptr>
namespace ESM
{
struct Pathgrid;
}
namespace osg
{
class Group;
class Geometry;
}
namespace MWWorld
{
class Ptr;
class CellStore;
}
namespace MWRender
{
c... | 1,190 | C++ | .h | 44 | 21.931818 | 94 | 0.693534 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,812 | actorutil.hpp | OpenMW_openmw/apps/openmw/mwrender/actorutil.hpp | #ifndef OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H
#define OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H
#include <string>
#include <string_view>
namespace MWRender
{
const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf);
bool isDefaultActorSkeleton(std::string_view model);
... | 424 | C++ | .h | 11 | 36.181818 | 98 | 0.797561 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,813 | animation.hpp | OpenMW_openmw/apps/openmw/mwrender/animation.hpp | #ifndef GAME_RENDER_ANIMATION_H
#define GAME_RENDER_ANIMATION_H
#include "animationpriority.hpp"
#include "animblendcontroller.hpp"
#include "blendmask.hpp"
#include "bonegroup.hpp"
#include "../mwworld/movementdirection.hpp"
#include "../mwworld/ptr.hpp"
#include <components/misc/strings/algorithm.hpp>
#include <co... | 20,701 | C++ | .h | 402 | 42.674129 | 120 | 0.672233 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,814 | ripples.hpp | OpenMW_openmw/apps/openmw/mwrender/ripples.hpp | #ifndef OPENMW_MWRENDER_RIPPLES_H
#define OPENMW_MWRENDER_RIPPLES_H
#include <array>
#include <osg/Camera>
#include <osg/Geometry>
#include <components/sceneutil/rtt.hpp>
#include <components/sceneutil/statesetupdater.hpp>
namespace Resource
{
class ResourceSystem;
}
namespace osg
{
class Camera;
class... | 2,427 | C++ | .h | 73 | 26.616438 | 81 | 0.678003 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,815 | effectmanager.hpp | OpenMW_openmw/apps/openmw/mwrender/effectmanager.hpp | #ifndef OPENMW_MWRENDER_EFFECTMANAGER_H
#define OPENMW_MWRENDER_EFFECTMANAGER_H
#include <memory>
#include <vector>
#include <osg/ref_ptr>
#include <components/vfs/pathutil.hpp>
namespace osg
{
class Group;
class Vec3f;
class PositionAttitudeTransform;
}
namespace Resource
{
class ResourceSystem;
}... | 1,522 | C++ | .h | 46 | 27.23913 | 100 | 0.697467 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,816 | pingpongcull.hpp | OpenMW_openmw/apps/openmw/mwrender/pingpongcull.hpp | #ifndef OPENMW_MWRENDER_PINGPONGCULL_H
#define OPENMW_MWRENDER_PINGPONGCULL_H
#include <array>
#include <components/sceneutil/nodecallback.hpp>
#include "postprocessor.hpp"
namespace osg
{
class StateSet;
class Viewport;
}
namespace MWRender
{
class PostProcessor;
class PingPongCull : public SceneU... | 765 | C++ | .h | 27 | 23.777778 | 104 | 0.716438 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,817 | blendmask.hpp | OpenMW_openmw/apps/openmw/mwrender/blendmask.hpp | #ifndef GAME_RENDER_BLENDMASK_H
#define GAME_RENDER_BLENDMASK_H
#include <cstddef>
namespace MWRender
{
enum BlendMask
{
BlendMask_LowerBody = 1 << 0,
BlendMask_Torso = 1 << 1,
BlendMask_LeftArm = 1 << 2,
BlendMask_RightArm = 1 << 3,
BlendMask_UpperBody = BlendMask_Tor... | 552 | C++ | .h | 18 | 25.666667 | 87 | 0.673585 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,818 | terrainstorage.hpp | OpenMW_openmw/apps/openmw/mwrender/terrainstorage.hpp | #ifndef MWRENDER_TERRAINSTORAGE_H
#define MWRENDER_TERRAINSTORAGE_H
#include <memory>
#include <components/esmterrain/storage.hpp>
#include <components/resource/resourcesystem.hpp>
namespace MWRender
{
class LandManager;
/// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage.
cla... | 1,311 | C++ | .h | 28 | 40.607143 | 108 | 0.731284 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,819 | recastmesh.hpp | OpenMW_openmw/apps/openmw/mwrender/recastmesh.hpp | #ifndef OPENMW_MWRENDER_RECASTMESH_H
#define OPENMW_MWRENDER_RECASTMESH_H
#include <components/detournavigator/recastmeshtiles.hpp>
#include <components/detournavigator/version.hpp>
#include <osg/ref_ptr>
namespace osg
{
class Group;
class Geometry;
class StateSet;
}
namespace DetourNavigator
{
stru... | 1,167 | C++ | .h | 42 | 21.97619 | 120 | 0.675068 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,820 | luminancecalculator.hpp | OpenMW_openmw/apps/openmw/mwrender/luminancecalculator.hpp | #ifndef OPENMW_MWRENDER_LUMINANCECALCULATOR_H
#define OPENMW_MWRENDER_LUMINANCECALCULATOR_H
#include <array>
#include <osg/FrameBufferObject>
#include <osg/Program>
#include <osg/Texture2D>
namespace Shader
{
class ShaderManager;
}
namespace MWRender
{
class PingPongCanvas;
class LuminanceCalculator
... | 1,843 | C++ | .h | 51 | 28.588235 | 119 | 0.654453 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,821 | actoranimation.hpp | OpenMW_openmw/apps/openmw/mwrender/actoranimation.hpp | #ifndef GAME_RENDER_ACTORANIMATION_H
#define GAME_RENDER_ACTORANIMATION_H
#include <map>
#include <osg/ref_ptr>
#include <components/vfs/pathutil.hpp>
#include "../mwworld/containerstore.hpp"
#include "animation.hpp"
namespace osg
{
class Node;
}
namespace MWWorld
{
class ConstPtr;
}
namespace SceneUtil... | 2,342 | C++ | .h | 58 | 34.275862 | 116 | 0.724823 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,822 | ripplesimulation.hpp | OpenMW_openmw/apps/openmw/mwrender/ripplesimulation.hpp | #ifndef OPENMW_MWRENDER_RIPPLESIMULATION_H
#define OPENMW_MWRENDER_RIPPLESIMULATION_H
#include <osg/ref_ptr>
#include "../mwworld/ptr.hpp"
#include "ripples.hpp"
namespace osg
{
class Group;
class PositionAttitudeTransform;
}
namespace osgParticle
{
class ParticleSystem;
}
namespace Resource
{
cla... | 1,809 | C++ | .h | 60 | 24.433333 | 92 | 0.687717 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,823 | globalmap.hpp | OpenMW_openmw/apps/openmw/mwrender/globalmap.hpp | #ifndef GAME_RENDER_GLOBALMAP_H
#define GAME_RENDER_GLOBALMAP_H
#include <map>
#include <string>
#include <vector>
#include <osg/ref_ptr>
namespace osg
{
class Texture2D;
class Image;
class Group;
class Camera;
}
namespace ESM
{
struct GlobalMap;
}
namespace SceneUtil
{
class WorkQueue;
}
... | 3,516 | C++ | .h | 98 | 27.857143 | 115 | 0.632544 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,824 | camera.hpp | OpenMW_openmw/apps/openmw/mwrender/camera.hpp | #ifndef GAME_MWRENDER_CAMERA_H
#define GAME_MWRENDER_CAMERA_H
#include <optional>
#include <string>
#include <osg/Matrix>
#include <osg/Vec3>
#include <osg/Vec3d>
#include <osg/ref_ptr>
#include "../mwworld/ptr.hpp"
namespace osg
{
class Camera;
class Callback;
class Node;
}
namespace MWRender
{
cl... | 6,023 | C++ | .h | 133 | 37.067669 | 110 | 0.674649 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,825 | creatureanimation.hpp | OpenMW_openmw/apps/openmw/mwrender/creatureanimation.hpp | #ifndef GAME_RENDER_CREATUREANIMATION_H
#define GAME_RENDER_CREATUREANIMATION_H
#include "../mwworld/inventorystore.hpp"
#include "actoranimation.hpp"
#include "weaponanimation.hpp"
namespace MWWorld
{
class Ptr;
}
namespace MWRender
{
class CreatureAnimation : public ActorAnimation
{
public:
... | 2,712 | C++ | .h | 64 | 34.421875 | 120 | 0.690232 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,826 | fogmanager.hpp | OpenMW_openmw/apps/openmw/mwrender/fogmanager.hpp | #ifndef OPENMW_MWRENDER_FOGMANAGER_H
#define OPENMW_MWRENDER_FOGMANAGER_H
#include <osg/Vec4f>
namespace MWWorld
{
class Cell;
}
namespace MWRender
{
class FogManager
{
public:
FogManager();
void configure(float viewDistance, const MWWorld::Cell& cell);
void configure(float v... | 891 | C++ | .h | 31 | 22.741935 | 111 | 0.699883 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,827 | cell.hpp | OpenMW_openmw/apps/openmw/mwrender/cell.hpp | #ifndef GAME_RENDER_CELL_H
#define GAME_RENDER_CELL_H
#include <string>
namespace MWRender
{
class CellRender
{
public:
virtual ~CellRender() = default;
/// Make the cell visible. Load the cell if necessary.
virtual void show() = 0;
/// Remove the cell from rendering, but... | 916 | C++ | .h | 25 | 30.16 | 82 | 0.651927 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | true | true | false |
36,828 | bulletdebugdraw.hpp | OpenMW_openmw/apps/openmw/mwrender/bulletdebugdraw.hpp | #ifndef OPENMW_MWRENDER_BULLETDEBUGDRAW_H
#define OPENMW_MWRENDER_BULLETDEBUGDRAW_H
#include <chrono>
#include <vector>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osg/ref_ptr>
#include <LinearMath/btIDebugDraw.h>
class btCollisionWorld;
namespace osg
{
class Group;
class Geometry;
}
namesp... | 2,614 | C++ | .h | 69 | 30.057971 | 118 | 0.66138 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,829 | distortion.hpp | OpenMW_openmw/apps/openmw/mwrender/distortion.hpp | #include <array>
#include <osgUtil/RenderBin>
namespace osg
{
class FrameBufferObject;
}
namespace MWRender
{
class DistortionCallback : public osgUtil::RenderBin::DrawCallback
{
public:
void drawImplementation(
osgUtil::RenderBin* bin, osg::RenderInfo& renderInfo, osgUtil::Render... | 775 | C++ | .h | 23 | 27.956522 | 109 | 0.678715 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,830 | bonegroup.hpp | OpenMW_openmw/apps/openmw/mwrender/bonegroup.hpp | #ifndef GAME_RENDER_BONEGROUP_H
#define GAME_RENDER_BONEGROUP_H
namespace MWRender
{
enum BoneGroup
{
BoneGroup_LowerBody = 0,
BoneGroup_Torso,
BoneGroup_LeftArm,
BoneGroup_RightArm,
Num_BoneGroups
};
}
#endif
| 264 | C++ | .h | 14 | 14 | 32 | 0.669355 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,831 | renderbin.hpp | OpenMW_openmw/apps/openmw/mwrender/renderbin.hpp | #ifndef OPENMW_MWRENDER_RENDERBIN_H
#define OPENMW_MWRENDER_RENDERBIN_H
namespace MWRender
{
/// Defines the render bin numbers used in the OpenMW scene graph. The bin with the lowest number is rendered first.
enum RenderBins
{
RenderBin_Sky = -1,
RenderBin_Default = 0, // osg::StateSet::O... | 590 | C++ | .h | 18 | 27.111111 | 120 | 0.679577 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,832 | transparentpass.hpp | OpenMW_openmw/apps/openmw/mwrender/transparentpass.hpp | #ifndef OPENMW_MWRENDER_TRANSPARENTPASS_H
#define OPENMW_MWRENDER_TRANSPARENTPASS_H
#include <array>
#include <memory>
#include <osg/FrameBufferObject>
#include <osg/StateSet>
#include <osgUtil/RenderBin>
namespace Shader
{
class ShaderManager;
}
namespace Stereo
{
class MultiviewFramebufferResolve;
}
nam... | 1,076 | C++ | .h | 33 | 28.090909 | 107 | 0.740058 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,833 | renderingmanager.hpp | OpenMW_openmw/apps/openmw/mwrender/renderingmanager.hpp | #ifndef OPENMW_MWRENDER_RENDERINGMANAGER_H
#define OPENMW_MWRENDER_RENDERINGMANAGER_H
#include "objects.hpp"
#include "renderinginterface.hpp"
#include "rendermode.hpp"
#include <components/settings/settings.hpp>
#include <components/vfs/pathutil.hpp>
#include <osg/Light>
#include <osg/ref_ptr>
#include <osgUtil/In... | 11,303 | C++ | .h | 269 | 34.587361 | 120 | 0.698355 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,835 | locals.hpp | OpenMW_openmw/apps/openmw/mwscript/locals.hpp | #ifndef GAME_SCRIPT_LOCALS_H
#define GAME_SCRIPT_LOCALS_H
#include <string>
#include <string_view>
#include <vector>
#include <components/esm/refid.hpp>
#include <components/interpreter/types.hpp>
namespace ESM
{
class Script;
struct Locals;
class RefId;
}
namespace MWScript
{
class Locals
{
... | 2,616 | C++ | .h | 65 | 33.015385 | 118 | 0.647987 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,836 | cellextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/cellextensions.hpp | #ifndef GAME_SCRIPT_CELLEXTENSIONS_H
#define GAME_SCRIPT_CELLEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief cell-related script functionality
namespace Cell
{
void installOpcodes(Interpreter::Interpreter& ... | 350 | C++ | .h | 19 | 15.526316 | 67 | 0.767584 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,837 | consoleextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/consoleextensions.hpp | #ifndef GAME_SCRIPT_CONSOLEEXTENSIONS_H
#define GAME_SCRIPT_CONSOLEEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief Script functionality limited to the console
namespace Console
{
void installOpcodes(Interpr... | 369 | C++ | .h | 19 | 16.526316 | 67 | 0.774566 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,838 | userextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/userextensions.hpp | #ifndef GAME_SCRIPT_USEREXTENSIONS_H
#define GAME_SCRIPT_USEREXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief Temporary script functionality limited to the console
namespace User
{
void installOpcodes(Interp... | 370 | C++ | .h | 19 | 16.578947 | 68 | 0.772334 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,839 | skyextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/skyextensions.hpp | #ifndef GAME_SCRIPT_SKYEXTENSIONS_H
#define GAME_SCRIPT_SKYEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief sky-related script functionality
namespace Sky
{
void installOpcodes(Interpreter::Interpreter& inte... | 346 | C++ | .h | 19 | 15.315789 | 67 | 0.764706 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,840 | compilercontext.hpp | OpenMW_openmw/apps/openmw/mwscript/compilercontext.hpp | #ifndef GAME_SCRIPT_COMPILERCONTEXT_H
#define GAME_SCRIPT_COMPILERCONTEXT_H
#include <components/compiler/context.hpp>
namespace ESM
{
class RefId;
}
namespace MWScript
{
class CompilerContext : public Compiler::Context
{
public:
enum Type
{
Type_Full, // global, local, ta... | 1,212 | C++ | .h | 36 | 27.055556 | 106 | 0.626072 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,841 | extensions.hpp | OpenMW_openmw/apps/openmw/mwscript/extensions.hpp | #ifndef GAME_SCRIPT_EXTENSIONS_H
#define GAME_SCRIPT_EXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
void installOpcodes(Interpreter::Interpreter& interpreter, bool consoleOnly = false);
///< \param consoleOnly include console on... | 341 | C++ | .h | 16 | 19.0625 | 89 | 0.797508 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,842 | transformationextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/transformationextensions.hpp | #ifndef GAME_SCRIPT_TRANSFORMATIONEXTENSIONS_H
#define GAME_SCRIPT_TRANSFORMATIONEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief stats-related script functionality (creatures and NPCs)
namespace Transformation
{
... | 402 | C++ | .h | 19 | 18.263158 | 70 | 0.78628 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,843 | dialogueextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/dialogueextensions.hpp | #ifndef GAME_SCRIPT_DIALOGUEEXTENSIONS_H
#define GAME_SCRIPT_DIALOGUEEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief Dialogue/Journal-related script functionality
namespace Dialogue
{
void installOpcodes(In... | 374 | C++ | .h | 19 | 16.789474 | 67 | 0.780627 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,844 | statsextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/statsextensions.hpp | #ifndef GAME_SCRIPT_STATSEXTENSIONS_H
#define GAME_SCRIPT_STATSEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief stats-related script functionality (creatures and NPCs)
namespace Stats
{
void installOpcodes(I... | 375 | C++ | .h | 19 | 16.842105 | 70 | 0.769886 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,845 | miscextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/miscextensions.hpp | #ifndef GAME_SCRIPT_MISCEXTENSIONS_H
#define GAME_SCRIPT_MISCEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
namespace Misc
{
void installOpcodes(Interpreter::Interpreter& interpreter);
}
}
#endif
| 301 | C++ | .h | 18 | 13.944444 | 67 | 0.774194 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,846 | containerextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/containerextensions.hpp | #ifndef GAME_SCRIPT_CONTAINEREXTENSIONS_H
#define GAME_SCRIPT_CONTAINEREXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief Container-related script functionality (chests, NPCs, creatures)
namespace Container
{
... | 396 | C++ | .h | 19 | 17.947368 | 79 | 0.77748 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,847 | ref.hpp | OpenMW_openmw/apps/openmw/mwscript/ref.hpp | #ifndef GAME_MWSCRIPT_REF_H
#define GAME_MWSCRIPT_REF_H
#include "../mwworld/ptr.hpp"
namespace Interpreter
{
class Runtime;
}
namespace MWScript
{
struct ExplicitRef
{
static constexpr bool implicit = false;
MWWorld::Ptr operator()(Interpreter::Runtime& runtime, bool required = true, bo... | 569 | C++ | .h | 21 | 22.904762 | 116 | 0.704251 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | false | false | false | false | false | false |
36,848 | soundextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/soundextensions.hpp | #ifndef GAME_SCRIPT_SOUNDEXTENSIONS_H
#define GAME_SCRIPT_SOUNDEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
namespace Sound
{
// Script-extensions related to sound
void installOpcodes(Interpreter::Interpreter& ... | 350 | C++ | .h | 19 | 15.315789 | 67 | 0.761468 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,849 | guiextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/guiextensions.hpp | #ifndef GAME_SCRIPT_GUIEXTENSIONS_H
#define GAME_SCRIPT_GUIEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief GUI-related script functionality
namespace Gui
{
void installOpcodes(Interpreter::Interpreter& inte... | 346 | C++ | .h | 19 | 15.315789 | 67 | 0.764706 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
36,850 | aiextensions.hpp | OpenMW_openmw/apps/openmw/mwscript/aiextensions.hpp | #ifndef GAME_SCRIPT_AIEXTENSIONS_H
#define GAME_SCRIPT_AIEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief AI-related script functionality
namespace Ai
{
void installOpcodes(Interpreter::Interpreter& interpre... | 342 | C++ | .h | 19 | 15.105263 | 67 | 0.761755 | OpenMW/openmw | 5,318 | 933 | 0 | GPL-3.0 | 9/20/2024, 9:26:25 PM (Europe/Amsterdam) | false | false | true | false | true | true | true | false |
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