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36,750
ffmpeg_decoder.hpp
OpenMW_openmw/apps/openmw/mwsound/ffmpeg_decoder.hpp
#ifndef GAME_SOUND_FFMPEG_DECODER_H #define GAME_SOUND_FFMPEG_DECODER_H #include <cstdint> #include <extern/osg-ffmpeg-videoplayer/libavformatdefines.hpp> #include <extern/osg-ffmpeg-videoplayer/libavutildefines.hpp> #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable : 4244) #endif extern "C" { #in...
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,751
type.hpp
OpenMW_openmw/apps/openmw/mwsound/type.hpp
#ifndef GAME_SOUND_TYPE_H #define GAME_SOUND_TYPE_H namespace MWSound { enum class Type { Sfx = 1 << 5, /* Normal SFX sound */ Voice = 1 << 6, /* Voice sound */ Foot = 1 << 7, /* Footstep sound */ Music = 1 << 8, /* Music track */ Movie = 1 << 9, /* Movie audio track */ ...
387
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36,752
sound_output.hpp
OpenMW_openmw/apps/openmw/mwsound/sound_output.hpp
#ifndef GAME_SOUND_SOUND_OUTPUT_H #define GAME_SOUND_SOUND_OUTPUT_H #include <memory> #include <string> #include <vector> #include <components/settings/hrtfmode.hpp> #include <components/vfs/pathutil.hpp> #include "../mwbase/soundmanager.hpp" namespace MWSound { class SoundManager; struct Sound_Decoder; ...
2,963
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36,753
sound_buffer.hpp
OpenMW_openmw/apps/openmw/mwsound/sound_buffer.hpp
#ifndef GAME_SOUND_SOUND_BUFFER_H #define GAME_SOUND_SOUND_BUFFER_H #include <algorithm> #include <deque> #include <string> #include <unordered_map> #include "sound_output.hpp" #include <components/esm/refid.hpp> namespace ESM { struct Sound; } namespace VFS { class Manager; } namespace MWSound { class...
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36,754
watersoundupdater.hpp
OpenMW_openmw/apps/openmw/mwsound/watersoundupdater.hpp
#ifndef GAME_SOUND_WATERSOUNDUPDATER_H #define GAME_SOUND_WATERSOUNDUPDATER_H #include "components/esm/refid.hpp" #include <string> namespace MWBase { class World; } namespace MWWorld { class ConstPtr; } namespace MWSound { struct WaterSoundUpdaterSettings { int mNearWaterRadius; int...
1,114
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36,755
sound_decoder.hpp
OpenMW_openmw/apps/openmw/mwsound/sound_decoder.hpp
#ifndef GAME_SOUND_SOUND_DECODER_H #define GAME_SOUND_SOUND_DECODER_H #include <components/vfs/pathutil.hpp> #include <string> #include <vector> namespace VFS { class Manager; } namespace MWSound { enum SampleType { SampleType_UInt8, SampleType_Int16, SampleType_Float32 }; ...
1,539
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.h
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36,756
alext.h
OpenMW_openmw/apps/openmw/mwsound/alext.h
#ifndef AL_ALEXT_H #define AL_ALEXT_H #include <stddef.h> /* Define int64 and uint64 types */ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined(__cplusplus) && __cplusplus >= 201103L) #include <stdint.h> typedef int64_t _alsoft_int64_t; typedef uint64_t _alsoft_uint64_t; #elif defined(_WIN32) ...
23,284
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36,757
sound.hpp
OpenMW_openmw/apps/openmw/mwsound/sound.hpp
#ifndef GAME_SOUND_SOUND_H #define GAME_SOUND_SOUND_H #include <algorithm> #include "sound_output.hpp" namespace MWSound { // Extra play flags, not intended for caller use enum PlayModeEx { Play_2D = 0, Play_StopAtFadeEnd = 1 << 28, Play_FadeExponential = 1 << 29, Play_InF...
7,283
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36,758
efx-presets.h
OpenMW_openmw/apps/openmw/mwsound/efx-presets.h
/* Reverb presets for EFX */ #ifndef EFX_PRESETS_H #define EFX_PRESETS_H #ifndef EFXEAXREVERBPROPERTIES_DEFINED #define EFXEAXREVERBPROPERTIES_DEFINED typedef struct { float flDensity; float flDiffusion; float flGain; float flGainHF; float flGainLF; float flDecayTime; float flDecayHFRatio;...
70,341
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36,759
loudness.hpp
OpenMW_openmw/apps/openmw/mwsound/loudness.hpp
#ifndef GAME_SOUND_LOUDNESS_H #define GAME_SOUND_LOUDNESS_H #include <deque> #include <vector> #include "sound_decoder.hpp" namespace MWSound { class Sound_Loudness { float mSamplesPerSec; int mSampleRate; ChannelConfig mChannelConfig; SampleType mSampleType; // Loud...
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36,760
efx.h
OpenMW_openmw/apps/openmw/mwsound/efx.h
#ifndef AL_EFX_H #define AL_EFX_H #include "al.h" #ifdef __cplusplus extern "C" { #endif #define ALC_EXT_EFX_NAME "ALC_EXT_EFX" #define ALC_EFX_MAJOR_VERSION 0x20001 #define ALC_EFX_MINOR_VERSION 0x20002 #define ALC_MAX_AUXILIARY_SENDS 0x20003 /* Listener properties. */ #define AL_METERS_PER_UNIT 0x20004 /* Sourc...
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36,761
regionsoundselector.hpp
OpenMW_openmw/apps/openmw/mwsound/regionsoundselector.hpp
#ifndef GAME_SOUND_REGIONSOUNDSELECTOR_H #define GAME_SOUND_REGIONSOUNDSELECTOR_H #include <components/esm/refid.hpp> namespace MWSound { class RegionSoundSelector { public: ESM::RefId getNextRandom(float duration, const ESM::RefId& regionName); RegionSoundSelector(); private: ...
480
C++
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36,762
openal_output.hpp
OpenMW_openmw/apps/openmw/mwsound/openal_output.hpp
#ifndef GAME_SOUND_OPENAL_OUTPUT_H #define GAME_SOUND_OPENAL_OUTPUT_H #include <deque> #include <map> #include <mutex> #include <string> #include <vector> #include <components/vfs/pathutil.hpp> #include "al.h" #include "alc.h" #include "alext.h" #include "sound_output.hpp" namespace MWSound { class SoundManage...
3,931
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OpenMW/openmw
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36,763
movieaudiofactory.hpp
OpenMW_openmw/apps/openmw/mwsound/movieaudiofactory.hpp
#ifndef OPENMW_MWSOUND_MOVIEAUDIOFACTORY_H #define OPENMW_MWSOUND_MOVIEAUDIOFACTORY_H #include <extern/osg-ffmpeg-videoplayer/audiofactory.hpp> namespace MWSound { class MovieAudioFactory : public Video::MovieAudioFactory { std::unique_ptr<Video::MovieAudioDecoder> createDecoder(Video::VideoState* vi...
358
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,764
statemanagerimp.hpp
OpenMW_openmw/apps/openmw/mwstate/statemanagerimp.hpp
#ifndef GAME_STATE_STATEMANAGER_H #define GAME_STATE_STATEMANAGER_H #include <filesystem> #include <map> #include "../mwbase/statemanager.hpp" #include "charactermanager.hpp" namespace MWState { class StateManager : public MWBase::StateManager { bool mQuitRequest; bool mAskLoadRecent; ...
3,392
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OpenMW/openmw
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36,765
character.hpp
OpenMW_openmw/apps/openmw/mwstate/character.hpp
#ifndef GAME_STATE_CHARACTER_H #define GAME_STATE_CHARACTER_H #include <filesystem> #include <components/esm3/savedgame.hpp> namespace MWState { struct Slot { std::filesystem::path mPath; ESM::SavedGame mProfile; std::filesystem::file_time_type mTimeStamp; }; bool operator<(c...
1,974
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OpenMW/openmw
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36,766
quicksavemanager.hpp
OpenMW_openmw/apps/openmw/mwstate/quicksavemanager.hpp
#ifndef GAME_STATE_QUICKSAVEMANAGER_H #define GAME_STATE_QUICKSAVEMANAGER_H #include <string> #include "character.hpp" namespace MWState { class QuickSaveManager { std::string mSaveName; unsigned int mMaxSaves; unsigned int mSlotsVisited; const Slot* mOldestSlotVisited; p...
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OpenMW/openmw
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36,767
charactermanager.hpp
OpenMW_openmw/apps/openmw/mwstate/charactermanager.hpp
#ifndef GAME_STATE_CHARACTERMANAGER_H #define GAME_STATE_CHARACTERMANAGER_H #include <filesystem> #include <list> #include "character.hpp" namespace MWState { class CharacterManager { std::filesystem::path mPath; // Uses std::list, so that mCurrent stays valid when characters are deleted ...
1,377
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OpenMW/openmw
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36,768
constants.hpp
OpenMW_openmw/apps/openmw/mwphysics/constants.hpp
#ifndef OPENMW_MWPHYSICS_CONSTANTS_H #define OPENMW_MWPHYSICS_CONSTANTS_H namespace MWPhysics { static constexpr float sStepSizeDown = 62.0f; static constexpr float sMinStep = 10.0f; // hack to skip over tiny unwalkable slopes static constexpr float sMinStep2 = 20.0f; // hack to skip over shorter but long...
1,243
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OpenMW/openmw
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36,769
mtphysics.hpp
OpenMW_openmw/apps/openmw/mwphysics/mtphysics.hpp
#ifndef OPENMW_MWPHYSICS_MTPHYSICS_H #define OPENMW_MWPHYSICS_MTPHYSICS_H #include <atomic> #include <condition_variable> #include <memory> #include <optional> #include <set> #include <shared_mutex> #include <thread> #include <unordered_set> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <o...
5,476
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OpenMW/openmw
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36,770
trace.h
OpenMW_openmw/apps/openmw/mwphysics/trace.h
#ifndef OENGINE_BULLET_TRACE_H #define OENGINE_BULLET_TRACE_H #include <osg/Vec3f> class btCollisionObject; class btCollisionWorld; namespace MWPhysics { class Actor; struct ActorTracer { osg::Vec3f mEndPos; osg::Vec3f mPlaneNormal; osg::Vec3f mHitPoint; const btCollision...
700
C++
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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36,771
actorconvexcallback.hpp
OpenMW_openmw/apps/openmw/mwphysics/actorconvexcallback.hpp
#ifndef OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H #define OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H #include <BulletCollision/CollisionDispatch/btCollisionWorld.h> class btCollisionObject; namespace MWPhysics { class ActorConvexCallback : public btCollisionWorld::ClosestConvexResultCallback { public: e...
1,036
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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36,772
ptrholder.hpp
OpenMW_openmw/apps/openmw/mwphysics/ptrholder.hpp
#ifndef OPENMW_MWPHYSICS_PTRHOLDER_H #define OPENMW_MWPHYSICS_PTRHOLDER_H #include <memory> #include <mutex> #include <utility> #include <osg/Vec3d> #include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include "../mwworld/ptr.hpp" namespace MWPhysics { class PtrHolder { public: exp...
1,698
C++
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,773
projectile.hpp
OpenMW_openmw/apps/openmw/mwphysics/projectile.hpp
#ifndef OPENMW_MWPHYSICS_PROJECTILE_H #define OPENMW_MWPHYSICS_PROJECTILE_H #include <atomic> #include <memory> #include <mutex> #include <LinearMath/btVector3.h> #include "ptrholder.hpp" class btCollisionObject; class btCollisionShape; class btConvexShape; namespace osg { class Vec3f; } namespace MWPhysics {...
2,098
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,774
movementsolver.hpp
OpenMW_openmw/apps/openmw/mwphysics/movementsolver.hpp
#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #include <osg/Vec3f> #include <components/misc/constants.hpp> class btCollisionWorld; namespace MWWorld { class Ptr; } namespace MWPhysics { /// Vector projection static inline osg::Vec3f project(const osg::Vec3f& u, co...
1,487
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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36,775
physicssystem.hpp
OpenMW_openmw/apps/openmw/mwphysics/physicssystem.hpp
#ifndef OPENMW_MWPHYSICS_PHYSICSSYSTEM_H #define OPENMW_MWPHYSICS_PHYSICSSYSTEM_H #include <algorithm> #include <array> #include <functional> #include <map> #include <memory> #include <optional> #include <span> #include <unordered_map> #include <variant> #include <osg/BoundingBox> #include <osg/Quat> #include <osg/Ti...
12,226
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,776
raycasting.hpp
OpenMW_openmw/apps/openmw/mwphysics/raycasting.hpp
#ifndef OPENMW_MWPHYSICS_RAYCASTING_H #define OPENMW_MWPHYSICS_RAYCASTING_H #include <osg/Vec3f> #include "../mwworld/ptr.hpp" #include "collisiontype.hpp" namespace MWPhysics { class RayCastingResult { public: bool mHit; osg::Vec3f mHitPos; osg::Vec3f mHitNormal; MWWorld...
1,403
C++
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,777
contacttestresultcallback.hpp
OpenMW_openmw/apps/openmw/mwphysics/contacttestresultcallback.hpp
#ifndef OPENMW_MWPHYSICS_CONTACTTESTRESULTCALLBACK_H #define OPENMW_MWPHYSICS_CONTACTTESTRESULTCALLBACK_H #include <vector> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include "physicssystem.hpp" class btCollisionObject; struct btCollisionObjectWrapper; namespace MWPhysics { class ContactT...
887
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
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36,778
closestnotmerayresultcallback.hpp
OpenMW_openmw/apps/openmw/mwphysics/closestnotmerayresultcallback.hpp
#ifndef OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H #define OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H #include <span> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h> class btCollisionObject; namespace MWPhysics { class Projectile; class ClosestNotMeRayResultCallback : public btC...
991
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,779
collisiontype.hpp
OpenMW_openmw/apps/openmw/mwphysics/collisiontype.hpp
#ifndef OPENMW_MWPHYSICS_COLLISIONTYPE_H #define OPENMW_MWPHYSICS_COLLISIONTYPE_H namespace MWPhysics { enum CollisionType { CollisionType_World = 1 << 0, CollisionType_Door = 1 << 1, CollisionType_Actor = 1 << 2, CollisionType_HeightMap = 1 << 3, CollisionType_Projecti...
791
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,780
actor.hpp
OpenMW_openmw/apps/openmw/mwphysics/actor.hpp
#ifndef OPENMW_MWPHYSICS_ACTOR_H #define OPENMW_MWPHYSICS_ACTOR_H #include <memory> #include <mutex> #include "ptrholder.hpp" #include <components/detournavigator/collisionshapetype.hpp> #include <osg/Quat> #include <osg/Vec3f> class btCollisionShape; class btCollisionWorld; class btConvexShape; namespace Resourc...
6,463
C++
.h
145
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
false
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36,781
heightfield.hpp
OpenMW_openmw/apps/openmw/mwphysics/heightfield.hpp
#ifndef OPENMW_MWPHYSICS_HEIGHTFIELD_H #define OPENMW_MWPHYSICS_HEIGHTFIELD_H #include <osg/ref_ptr> #include <LinearMath/btScalar.h> #include <memory> #include <vector> class btCollisionObject; class btHeightfieldTerrainShape; namespace osg { class Object; } namespace MWPhysics { class PhysicsTaskSchedul...
1,149
C++
.h
37
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100
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
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36,782
hasspherecollisioncallback.hpp
OpenMW_openmw/apps/openmw/mwphysics/hasspherecollisioncallback.hpp
#ifndef OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H #define OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H #include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h> #include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include <LinearMath/btVector3.h> #include <algorithm> namespace MWPhysic...
2,631
C++
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OpenMW/openmw
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36,783
contacttestwrapper.h
OpenMW_openmw/apps/openmw/mwphysics/contacttestwrapper.h
#ifndef OPENMW_MWPHYSICS_CONTACTTESTWRAPPER_H #define OPENMW_MWPHYSICS_CONTACTTESTWRAPPER_H #include <BulletCollision/CollisionDispatch/btCollisionWorld.h> namespace MWPhysics { struct ContactTestWrapper { static void contactTest(btCollisionWorld* collisionWorld, btCollisionObject* colObj, ...
591
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,784
projectileconvexcallback.hpp
OpenMW_openmw/apps/openmw/mwphysics/projectileconvexcallback.hpp
#ifndef OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H #define OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H #include <BulletCollision/CollisionDispatch/btCollisionWorld.h> class btCollisionObject; namespace MWPhysics { class Projectile; class ProjectileConvexCallback : public btCollisionWorld::ClosestConvexResu...
971
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,785
object.hpp
OpenMW_openmw/apps/openmw/mwphysics/object.hpp
#ifndef OPENMW_MWPHYSICS_OBJECT_H #define OPENMW_MWPHYSICS_OBJECT_H #include "ptrholder.hpp" #include <LinearMath/btTransform.h> #include <osg/Node> #include <map> #include <mutex> namespace Resource { class BulletShapeInstance; } namespace MWPhysics { class PhysicsTaskScheduler; enum ScriptedCollisio...
2,014
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,786
stepper.hpp
OpenMW_openmw/apps/openmw/mwphysics/stepper.hpp
#ifndef OPENMW_MWPHYSICS_STEPPER_H #define OPENMW_MWPHYSICS_STEPPER_H #include "trace.h" class btCollisionObject; class btCollisionWorld; namespace osg { class Vec3f; } namespace MWPhysics { class Stepper { private: const btCollisionWorld* mColWorld; const btCollisionObject* mColObj;...
632
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,787
screenshotmanager.hpp
OpenMW_openmw/apps/openmw/mwrender/screenshotmanager.hpp
#ifndef MWRENDER_SCREENSHOTMANAGER_H #define MWRENDER_SCREENSHOTMANAGER_H #include <osg/ref_ptr> #include <osgViewer/Viewer> namespace MWRender { class NotifyDrawCompletedCallback; class ScreenshotManager { public: ScreenshotManager(osgViewer::Viewer* viewer); ~ScreenshotManager(); ...
531
C++
.h
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OpenMW/openmw
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36,788
animationpriority.hpp
OpenMW_openmw/apps/openmw/mwrender/animationpriority.hpp
#ifndef GAME_RENDER_ANIMATIONPRIORITY_H #define GAME_RENDER_ANIMATIONPRIORITY_H #include "blendmask.hpp" #include "bonegroup.hpp" namespace MWRender { /// Holds an animation priority value for each BoneGroup. struct AnimPriority { /// Convenience constructor, initialises all priorities to the same...
1,165
C++
.h
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OpenMW/openmw
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36,789
precipitationocclusion.hpp
OpenMW_openmw/apps/openmw/mwrender/precipitationocclusion.hpp
#ifndef OPENMW_MWRENDER_PRECIPITATIONOCCLUSION_H #define OPENMW_MWRENDER_PRECIPITATIONOCCLUSION_H #include <osg/Camera> #include <osg/Texture2D> #include <optional> namespace MWRender { class PrecipitationOccluder { public: PrecipitationOccluder(osg::Group* skyNode, osg::Group* sceneNode, osg::Gr...
844
C++
.h
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25.333333
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,790
postprocessor.hpp
OpenMW_openmw/apps/openmw/mwrender/postprocessor.hpp
#ifndef OPENMW_MWRENDER_POSTPROCESSOR_H #define OPENMW_MWRENDER_POSTPROCESSOR_H #include <array> #include <string> #include <unordered_map> #include <vector> #include <filesystem> #include <osg/Camera> #include <osg/FrameBufferObject> #include <osg/Group> #include <osg/Texture2D> #include <osgViewer/Viewer> #inclu...
7,100
C++
.h
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27.171717
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0.629906
OpenMW/openmw
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false
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36,791
water.hpp
OpenMW_openmw/apps/openmw/mwrender/water.hpp
#ifndef OPENMW_MWRENDER_WATER_H #define OPENMW_MWRENDER_WATER_H #include <memory> #include <vector> #include <osg/Vec3d> #include <osg/Vec3f> #include <osg/ref_ptr> #include <components/settings/settings.hpp> #include <components/vfs/pathutil.hpp> namespace osg { class Group; class PositionAttitudeTransform...
3,234
C++
.h
94
28.212766
98
0.701675
OpenMW/openmw
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GPL-3.0
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36,792
weaponanimation.hpp
OpenMW_openmw/apps/openmw/mwrender/weaponanimation.hpp
#ifndef OPENMW_MWRENDER_WEAPONANIMATION_H #define OPENMW_MWRENDER_WEAPONANIMATION_H #include <components/sceneutil/controller.hpp> #include "../mwworld/ptr.hpp" #include "animation.hpp" namespace MWRender { class RotateController; class WeaponAnimationTime : public SceneUtil::ControllerSource { pri...
2,454
C++
.h
58
34.724138
118
0.68155
OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,793
rotatecontroller.hpp
OpenMW_openmw/apps/openmw/mwrender/rotatecontroller.hpp
#ifndef OPENMW_MWRENDER_ROTATECONTROLLER_H #define OPENMW_MWRENDER_ROTATECONTROLLER_H #include <components/sceneutil/nodecallback.hpp> #include <osg/Quat> namespace osg { class MatrixTransform; } namespace MWRender { /// Applies a rotation in \a relativeTo's space. /// @note Assumes that the node being ...
1,189
C++
.h
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OpenMW/openmw
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36,794
rendermode.hpp
OpenMW_openmw/apps/openmw/mwrender/rendermode.hpp
#ifndef OPENMW_MWRENDER_RENDERMODE_H #define OPENMW_MWRENDER_RENDERMODE_H namespace MWRender { enum RenderMode { Render_CollisionDebug, Render_Wireframe, Render_Pathgrid, Render_Water, Render_Scene, Render_NavMesh, Render_ActorsPaths, Render_Reca...
346
C++
.h
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OpenMW/openmw
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36,795
renderinginterface.hpp
OpenMW_openmw/apps/openmw/mwrender/renderinginterface.hpp
#ifndef GAME_RENDERING_INTERFACE_H #define GAME_RENDERING_INTERFACE_H namespace MWRender { class Objects; class Actors; class RenderingInterface { public: virtual MWRender::Objects& getObjects() = 0; virtual ~RenderingInterface() {} }; } #endif
287
C++
.h
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OpenMW/openmw
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36,796
landmanager.hpp
OpenMW_openmw/apps/openmw/mwrender/landmanager.hpp
#ifndef OPENMW_MWRENDER_LANDMANAGER_H #define OPENMW_MWRENDER_LANDMANAGER_H #include <osg/Object> #include <components/esm/exteriorcelllocation.hpp> #include <components/esmterrain/storage.hpp> #include <components/resource/resourcemanager.hpp> namespace ESM { struct Land; } namespace MWRender { class Land...
738
C++
.h
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OpenMW/openmw
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36,797
pingpongcanvas.hpp
OpenMW_openmw/apps/openmw/mwrender/pingpongcanvas.hpp
#ifndef OPENMW_MWRENDER_PINGPONGCANVAS_H #define OPENMW_MWRENDER_PINGPONGCANVAS_H #include <array> #include <optional> #include <osg/FrameBufferObject> #include <osg/Geometry> #include <osg/Texture2D> #include <components/fx/technique.hpp> #include "luminancecalculator.hpp" namespace Shader { class ShaderManag...
2,765
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,798
esm4npcanimation.hpp
OpenMW_openmw/apps/openmw/mwrender/esm4npcanimation.hpp
#ifndef GAME_RENDER_ESM4NPCANIMATION_H #define GAME_RENDER_ESM4NPCANIMATION_H #include "animation.hpp" namespace ESM4 { struct Npc; } namespace MWRender { class ESM4NpcAnimation : public Animation { public: ESM4NpcAnimation( const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parent...
768
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,799
groundcover.hpp
OpenMW_openmw/apps/openmw/mwrender/groundcover.hpp
#ifndef OPENMW_MWRENDER_GROUNDCOVER_H #define OPENMW_MWRENDER_GROUNDCOVER_H #include <components/esm3/loadcell.hpp> #include <components/resource/scenemanager.hpp> #include <components/terrain/quadtreeworld.hpp> #include <components/vfs/pathutil.hpp> namespace MWWorld { class ESMStore; class GroundcoverStore;...
1,960
C++
.h
51
31.235294
120
0.684238
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,800
npcanimation.hpp
OpenMW_openmw/apps/openmw/mwrender/npcanimation.hpp
#ifndef GAME_RENDER_NPCANIMATION_H #define GAME_RENDER_NPCANIMATION_H #include "actoranimation.hpp" #include "animation.hpp" #include "weaponanimation.hpp" #include <components/vfs/pathutil.hpp> #include "../mwworld/inventorystore.hpp" #include <array> namespace ESM { struct NPC; struct BodyPart; } namesp...
6,442
C++
.h
135
39.355556
118
0.680198
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
false
36,801
objectpaging.hpp
OpenMW_openmw/apps/openmw/mwrender/objectpaging.hpp
#ifndef OPENMW_MWRENDER_OBJECTPAGING_H #define OPENMW_MWRENDER_OBJECTPAGING_H #include <components/esm3/refnum.hpp> #include <components/resource/resourcemanager.hpp> #include <components/terrain/quadtreeworld.hpp> #include <mutex> namespace Resource { class SceneManager; } namespace MWRender { typedef std...
3,437
C++
.h
82
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
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false
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36,802
navmesh.hpp
OpenMW_openmw/apps/openmw/mwrender/navmesh.hpp
#ifndef OPENMW_MWRENDER_NAVMESH_H #define OPENMW_MWRENDER_NAVMESH_H #include <components/detournavigator/tileposition.hpp> #include <components/detournavigator/version.hpp> #include <components/misc/guarded.hpp> #include <components/settings/navmeshrendermode.hpp> #include <osg/ref_ptr> #include <cstddef> #include <...
1,988
C++
.h
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OpenMW/openmw
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false
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36,803
objects.hpp
OpenMW_openmw/apps/openmw/mwrender/objects.hpp
#ifndef GAME_RENDER_OBJECTS_H #define GAME_RENDER_OBJECTS_H #include <map> #include <string> #include <osg/Object> #include <osg/ref_ptr> #include "../mwworld/ptr.hpp" namespace osg { class Group; } namespace Resource { class ResourceSystem; } namespace MWWorld { class CellStore; } namespace SceneUti...
2,284
C++
.h
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OpenMW/openmw
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36,804
sky.hpp
OpenMW_openmw/apps/openmw/mwrender/sky.hpp
#ifndef OPENMW_MWRENDER_SKY_H #define OPENMW_MWRENDER_SKY_H #include <memory> #include <string> #include <vector> #include <osg/Vec4f> #include <osg/ref_ptr> #include <components/vfs/pathutil.hpp> #include "precipitationocclusion.hpp" #include "skyutil.hpp" namespace osg { class Group; class Node; clas...
5,613
C++
.h
146
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,805
skyutil.hpp
OpenMW_openmw/apps/openmw/mwrender/skyutil.hpp
#ifndef OPENMW_MWRENDER_SKYUTIL_H #define OPENMW_MWRENDER_SKYUTIL_H #include <osg/Material> #include <osg/Matrixf> #include <osg/Texture2D> #include <osg/Transform> #include <osg/Vec4f> #include <osgParticle/ConstantRateCounter> #include <osgParticle/Shooter> #include <components/esm/refid.hpp> #include <components/...
9,493
C++
.h
265
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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36,806
actorspaths.hpp
OpenMW_openmw/apps/openmw/mwrender/actorspaths.hpp
#ifndef OPENMW_MWRENDER_AGENTSPATHS_H #define OPENMW_MWRENDER_AGENTSPATHS_H #include "apps/openmw/mwworld/ptr.hpp" #include <osg/ref_ptr> #include <deque> #include <map> namespace osg { class Group; class StateSet; } namespace DetourNavigator { struct Settings; struct AgentBounds; } namespace MWRe...
1,435
C++
.h
47
24.319149
108
0.66302
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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36,807
animblendcontroller.hpp
OpenMW_openmw/apps/openmw/mwrender/animblendcontroller.hpp
#ifndef OPENMW_MWRENDER_ANIMBLENDCONTROLLER_H #define OPENMW_MWRENDER_ANIMBLENDCONTROLLER_H #include <map> #include <optional> #include <string> #include <unordered_map> #include <osgAnimation/Bone> #include <components/nifosg/matrixtransform.hpp> #include <components/sceneutil/animblendrules.hpp> #include <componen...
4,776
C++
.h
107
36.401869
116
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
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36,808
vismask.hpp
OpenMW_openmw/apps/openmw/mwrender/vismask.hpp
#ifndef OPENMW_MWRENDER_VISMASK_H #define OPENMW_MWRENDER_VISMASK_H namespace MWRender { /// Node masks used for controlling visibility of game objects. /// @par Any node in the OSG scene graph can have a node mask. When traversing the scene graph, /// the node visitor's traversal mask is bitwise AND'ed w...
2,906
C++
.h
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OpenMW/openmw
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false
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false
false
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36,809
characterpreview.hpp
OpenMW_openmw/apps/openmw/mwrender/characterpreview.hpp
#ifndef MWRENDER_CHARACTERPREVIEW_H #define MWRENDER_CHARACTERPREVIEW_H #include <memory> #include <osg/ref_ptr> #include <osg/PositionAttitudeTransform> #include <components/esm3/loadnpc.hpp> #include <components/resource/resourcesystem.hpp> #include "../mwworld/ptr.hpp" namespace osg { class Texture2D; ...
3,172
C++
.h
87
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118
0.689304
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
36,810
localmap.hpp
OpenMW_openmw/apps/openmw/mwrender/localmap.hpp
#ifndef GAME_RENDER_LOCALMAP_H #define GAME_RENDER_LOCALMAP_H #include <cstdint> #include <map> #include <set> #include <vector> #include <osg/BoundingBox> #include <osg/Quat> #include <osg/ref_ptr> namespace MWWorld { class CellStore; } namespace ESM { struct FogTexture; } namespace osg { class Textur...
5,096
C++
.h
130
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
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36,811
pathgrid.hpp
OpenMW_openmw/apps/openmw/mwrender/pathgrid.hpp
#ifndef GAME_RENDER_MWSCENE_H #define GAME_RENDER_MWSCENE_H #include <utility> #include <map> #include <vector> #include <osg/ref_ptr> namespace ESM { struct Pathgrid; } namespace osg { class Group; class Geometry; } namespace MWWorld { class Ptr; class CellStore; } namespace MWRender { c...
1,190
C++
.h
44
21.931818
94
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,812
actorutil.hpp
OpenMW_openmw/apps/openmw/mwrender/actorutil.hpp
#ifndef OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H #define OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H #include <string> #include <string_view> namespace MWRender { const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf); bool isDefaultActorSkeleton(std::string_view model); ...
424
C++
.h
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36.181818
98
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,813
animation.hpp
OpenMW_openmw/apps/openmw/mwrender/animation.hpp
#ifndef GAME_RENDER_ANIMATION_H #define GAME_RENDER_ANIMATION_H #include "animationpriority.hpp" #include "animblendcontroller.hpp" #include "blendmask.hpp" #include "bonegroup.hpp" #include "../mwworld/movementdirection.hpp" #include "../mwworld/ptr.hpp" #include <components/misc/strings/algorithm.hpp> #include <co...
20,701
C++
.h
402
42.674129
120
0.672233
OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
false
false
36,814
ripples.hpp
OpenMW_openmw/apps/openmw/mwrender/ripples.hpp
#ifndef OPENMW_MWRENDER_RIPPLES_H #define OPENMW_MWRENDER_RIPPLES_H #include <array> #include <osg/Camera> #include <osg/Geometry> #include <components/sceneutil/rtt.hpp> #include <components/sceneutil/statesetupdater.hpp> namespace Resource { class ResourceSystem; } namespace osg { class Camera; class...
2,427
C++
.h
73
26.616438
81
0.678003
OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
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36,815
effectmanager.hpp
OpenMW_openmw/apps/openmw/mwrender/effectmanager.hpp
#ifndef OPENMW_MWRENDER_EFFECTMANAGER_H #define OPENMW_MWRENDER_EFFECTMANAGER_H #include <memory> #include <vector> #include <osg/ref_ptr> #include <components/vfs/pathutil.hpp> namespace osg { class Group; class Vec3f; class PositionAttitudeTransform; } namespace Resource { class ResourceSystem; }...
1,522
C++
.h
46
27.23913
100
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
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false
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36,816
pingpongcull.hpp
OpenMW_openmw/apps/openmw/mwrender/pingpongcull.hpp
#ifndef OPENMW_MWRENDER_PINGPONGCULL_H #define OPENMW_MWRENDER_PINGPONGCULL_H #include <array> #include <components/sceneutil/nodecallback.hpp> #include "postprocessor.hpp" namespace osg { class StateSet; class Viewport; } namespace MWRender { class PostProcessor; class PingPongCull : public SceneU...
765
C++
.h
27
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104
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
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36,817
blendmask.hpp
OpenMW_openmw/apps/openmw/mwrender/blendmask.hpp
#ifndef GAME_RENDER_BLENDMASK_H #define GAME_RENDER_BLENDMASK_H #include <cstddef> namespace MWRender { enum BlendMask { BlendMask_LowerBody = 1 << 0, BlendMask_Torso = 1 << 1, BlendMask_LeftArm = 1 << 2, BlendMask_RightArm = 1 << 3, BlendMask_UpperBody = BlendMask_Tor...
552
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36,818
terrainstorage.hpp
OpenMW_openmw/apps/openmw/mwrender/terrainstorage.hpp
#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include <memory> #include <components/esmterrain/storage.hpp> #include <components/resource/resourcesystem.hpp> namespace MWRender { class LandManager; /// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage. cla...
1,311
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.h
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recastmesh.hpp
OpenMW_openmw/apps/openmw/mwrender/recastmesh.hpp
#ifndef OPENMW_MWRENDER_RECASTMESH_H #define OPENMW_MWRENDER_RECASTMESH_H #include <components/detournavigator/recastmeshtiles.hpp> #include <components/detournavigator/version.hpp> #include <osg/ref_ptr> namespace osg { class Group; class Geometry; class StateSet; } namespace DetourNavigator { stru...
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.h
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36,820
luminancecalculator.hpp
OpenMW_openmw/apps/openmw/mwrender/luminancecalculator.hpp
#ifndef OPENMW_MWRENDER_LUMINANCECALCULATOR_H #define OPENMW_MWRENDER_LUMINANCECALCULATOR_H #include <array> #include <osg/FrameBufferObject> #include <osg/Program> #include <osg/Texture2D> namespace Shader { class ShaderManager; } namespace MWRender { class PingPongCanvas; class LuminanceCalculator ...
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.h
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36,821
actoranimation.hpp
OpenMW_openmw/apps/openmw/mwrender/actoranimation.hpp
#ifndef GAME_RENDER_ACTORANIMATION_H #define GAME_RENDER_ACTORANIMATION_H #include <map> #include <osg/ref_ptr> #include <components/vfs/pathutil.hpp> #include "../mwworld/containerstore.hpp" #include "animation.hpp" namespace osg { class Node; } namespace MWWorld { class ConstPtr; } namespace SceneUtil...
2,342
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36,822
ripplesimulation.hpp
OpenMW_openmw/apps/openmw/mwrender/ripplesimulation.hpp
#ifndef OPENMW_MWRENDER_RIPPLESIMULATION_H #define OPENMW_MWRENDER_RIPPLESIMULATION_H #include <osg/ref_ptr> #include "../mwworld/ptr.hpp" #include "ripples.hpp" namespace osg { class Group; class PositionAttitudeTransform; } namespace osgParticle { class ParticleSystem; } namespace Resource { cla...
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.h
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OpenMW/openmw
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36,823
globalmap.hpp
OpenMW_openmw/apps/openmw/mwrender/globalmap.hpp
#ifndef GAME_RENDER_GLOBALMAP_H #define GAME_RENDER_GLOBALMAP_H #include <map> #include <string> #include <vector> #include <osg/ref_ptr> namespace osg { class Texture2D; class Image; class Group; class Camera; } namespace ESM { struct GlobalMap; } namespace SceneUtil { class WorkQueue; } ...
3,516
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36,824
camera.hpp
OpenMW_openmw/apps/openmw/mwrender/camera.hpp
#ifndef GAME_MWRENDER_CAMERA_H #define GAME_MWRENDER_CAMERA_H #include <optional> #include <string> #include <osg/Matrix> #include <osg/Vec3> #include <osg/Vec3d> #include <osg/ref_ptr> #include "../mwworld/ptr.hpp" namespace osg { class Camera; class Callback; class Node; } namespace MWRender { cl...
6,023
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36,825
creatureanimation.hpp
OpenMW_openmw/apps/openmw/mwrender/creatureanimation.hpp
#ifndef GAME_RENDER_CREATUREANIMATION_H #define GAME_RENDER_CREATUREANIMATION_H #include "../mwworld/inventorystore.hpp" #include "actoranimation.hpp" #include "weaponanimation.hpp" namespace MWWorld { class Ptr; } namespace MWRender { class CreatureAnimation : public ActorAnimation { public: ...
2,712
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OpenMW/openmw
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36,826
fogmanager.hpp
OpenMW_openmw/apps/openmw/mwrender/fogmanager.hpp
#ifndef OPENMW_MWRENDER_FOGMANAGER_H #define OPENMW_MWRENDER_FOGMANAGER_H #include <osg/Vec4f> namespace MWWorld { class Cell; } namespace MWRender { class FogManager { public: FogManager(); void configure(float viewDistance, const MWWorld::Cell& cell); void configure(float v...
891
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36,827
cell.hpp
OpenMW_openmw/apps/openmw/mwrender/cell.hpp
#ifndef GAME_RENDER_CELL_H #define GAME_RENDER_CELL_H #include <string> namespace MWRender { class CellRender { public: virtual ~CellRender() = default; /// Make the cell visible. Load the cell if necessary. virtual void show() = 0; /// Remove the cell from rendering, but...
916
C++
.h
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36,828
bulletdebugdraw.hpp
OpenMW_openmw/apps/openmw/mwrender/bulletdebugdraw.hpp
#ifndef OPENMW_MWRENDER_BULLETDEBUGDRAW_H #define OPENMW_MWRENDER_BULLETDEBUGDRAW_H #include <chrono> #include <vector> #include <osg/Array> #include <osg/PrimitiveSet> #include <osg/ref_ptr> #include <LinearMath/btIDebugDraw.h> class btCollisionWorld; namespace osg { class Group; class Geometry; } namesp...
2,614
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.h
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36,829
distortion.hpp
OpenMW_openmw/apps/openmw/mwrender/distortion.hpp
#include <array> #include <osgUtil/RenderBin> namespace osg { class FrameBufferObject; } namespace MWRender { class DistortionCallback : public osgUtil::RenderBin::DrawCallback { public: void drawImplementation( osgUtil::RenderBin* bin, osg::RenderInfo& renderInfo, osgUtil::Render...
775
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36,830
bonegroup.hpp
OpenMW_openmw/apps/openmw/mwrender/bonegroup.hpp
#ifndef GAME_RENDER_BONEGROUP_H #define GAME_RENDER_BONEGROUP_H namespace MWRender { enum BoneGroup { BoneGroup_LowerBody = 0, BoneGroup_Torso, BoneGroup_LeftArm, BoneGroup_RightArm, Num_BoneGroups }; } #endif
264
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OpenMW/openmw
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36,831
renderbin.hpp
OpenMW_openmw/apps/openmw/mwrender/renderbin.hpp
#ifndef OPENMW_MWRENDER_RENDERBIN_H #define OPENMW_MWRENDER_RENDERBIN_H namespace MWRender { /// Defines the render bin numbers used in the OpenMW scene graph. The bin with the lowest number is rendered first. enum RenderBins { RenderBin_Sky = -1, RenderBin_Default = 0, // osg::StateSet::O...
590
C++
.h
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36,832
transparentpass.hpp
OpenMW_openmw/apps/openmw/mwrender/transparentpass.hpp
#ifndef OPENMW_MWRENDER_TRANSPARENTPASS_H #define OPENMW_MWRENDER_TRANSPARENTPASS_H #include <array> #include <memory> #include <osg/FrameBufferObject> #include <osg/StateSet> #include <osgUtil/RenderBin> namespace Shader { class ShaderManager; } namespace Stereo { class MultiviewFramebufferResolve; } nam...
1,076
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,833
renderingmanager.hpp
OpenMW_openmw/apps/openmw/mwrender/renderingmanager.hpp
#ifndef OPENMW_MWRENDER_RENDERINGMANAGER_H #define OPENMW_MWRENDER_RENDERINGMANAGER_H #include "objects.hpp" #include "renderinginterface.hpp" #include "rendermode.hpp" #include <components/settings/settings.hpp> #include <components/vfs/pathutil.hpp> #include <osg/Light> #include <osg/ref_ptr> #include <osgUtil/In...
11,303
C++
.h
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OpenMW/openmw
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36,835
locals.hpp
OpenMW_openmw/apps/openmw/mwscript/locals.hpp
#ifndef GAME_SCRIPT_LOCALS_H #define GAME_SCRIPT_LOCALS_H #include <string> #include <string_view> #include <vector> #include <components/esm/refid.hpp> #include <components/interpreter/types.hpp> namespace ESM { class Script; struct Locals; class RefId; } namespace MWScript { class Locals { ...
2,616
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,836
cellextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/cellextensions.hpp
#ifndef GAME_SCRIPT_CELLEXTENSIONS_H #define GAME_SCRIPT_CELLEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief cell-related script functionality namespace Cell { void installOpcodes(Interpreter::Interpreter& ...
350
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,837
consoleextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/consoleextensions.hpp
#ifndef GAME_SCRIPT_CONSOLEEXTENSIONS_H #define GAME_SCRIPT_CONSOLEEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief Script functionality limited to the console namespace Console { void installOpcodes(Interpr...
369
C++
.h
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OpenMW/openmw
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36,838
userextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/userextensions.hpp
#ifndef GAME_SCRIPT_USEREXTENSIONS_H #define GAME_SCRIPT_USEREXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief Temporary script functionality limited to the console namespace User { void installOpcodes(Interp...
370
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,839
skyextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/skyextensions.hpp
#ifndef GAME_SCRIPT_SKYEXTENSIONS_H #define GAME_SCRIPT_SKYEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief sky-related script functionality namespace Sky { void installOpcodes(Interpreter::Interpreter& inte...
346
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.h
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OpenMW/openmw
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36,840
compilercontext.hpp
OpenMW_openmw/apps/openmw/mwscript/compilercontext.hpp
#ifndef GAME_SCRIPT_COMPILERCONTEXT_H #define GAME_SCRIPT_COMPILERCONTEXT_H #include <components/compiler/context.hpp> namespace ESM { class RefId; } namespace MWScript { class CompilerContext : public Compiler::Context { public: enum Type { Type_Full, // global, local, ta...
1,212
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,841
extensions.hpp
OpenMW_openmw/apps/openmw/mwscript/extensions.hpp
#ifndef GAME_SCRIPT_EXTENSIONS_H #define GAME_SCRIPT_EXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { void installOpcodes(Interpreter::Interpreter& interpreter, bool consoleOnly = false); ///< \param consoleOnly include console on...
341
C++
.h
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,842
transformationextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/transformationextensions.hpp
#ifndef GAME_SCRIPT_TRANSFORMATIONEXTENSIONS_H #define GAME_SCRIPT_TRANSFORMATIONEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief stats-related script functionality (creatures and NPCs) namespace Transformation { ...
402
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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36,843
dialogueextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/dialogueextensions.hpp
#ifndef GAME_SCRIPT_DIALOGUEEXTENSIONS_H #define GAME_SCRIPT_DIALOGUEEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief Dialogue/Journal-related script functionality namespace Dialogue { void installOpcodes(In...
374
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,844
statsextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/statsextensions.hpp
#ifndef GAME_SCRIPT_STATSEXTENSIONS_H #define GAME_SCRIPT_STATSEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief stats-related script functionality (creatures and NPCs) namespace Stats { void installOpcodes(I...
375
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,845
miscextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/miscextensions.hpp
#ifndef GAME_SCRIPT_MISCEXTENSIONS_H #define GAME_SCRIPT_MISCEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { namespace Misc { void installOpcodes(Interpreter::Interpreter& interpreter); } } #endif
301
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.h
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,846
containerextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/containerextensions.hpp
#ifndef GAME_SCRIPT_CONTAINEREXTENSIONS_H #define GAME_SCRIPT_CONTAINEREXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief Container-related script functionality (chests, NPCs, creatures) namespace Container { ...
396
C++
.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,847
ref.hpp
OpenMW_openmw/apps/openmw/mwscript/ref.hpp
#ifndef GAME_MWSCRIPT_REF_H #define GAME_MWSCRIPT_REF_H #include "../mwworld/ptr.hpp" namespace Interpreter { class Runtime; } namespace MWScript { struct ExplicitRef { static constexpr bool implicit = false; MWWorld::Ptr operator()(Interpreter::Runtime& runtime, bool required = true, bo...
569
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.h
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OpenMW/openmw
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GPL-3.0
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36,848
soundextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/soundextensions.hpp
#ifndef GAME_SCRIPT_SOUNDEXTENSIONS_H #define GAME_SCRIPT_SOUNDEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { namespace Sound { // Script-extensions related to sound void installOpcodes(Interpreter::Interpreter& ...
350
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,849
guiextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/guiextensions.hpp
#ifndef GAME_SCRIPT_GUIEXTENSIONS_H #define GAME_SCRIPT_GUIEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief GUI-related script functionality namespace Gui { void installOpcodes(Interpreter::Interpreter& inte...
346
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.h
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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36,850
aiextensions.hpp
OpenMW_openmw/apps/openmw/mwscript/aiextensions.hpp
#ifndef GAME_SCRIPT_AIEXTENSIONS_H #define GAME_SCRIPT_AIEXTENSIONS_H namespace Compiler { class Extensions; } namespace Interpreter { class Interpreter; } namespace MWScript { /// \brief AI-related script functionality namespace Ai { void installOpcodes(Interpreter::Interpreter& interpre...
342
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.h
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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