Upload full training export while export verification continues
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- full-q98/README.md +5 -0
- full-q98/attribution.json +0 -0
- full-q98/data_format.md +306 -0
- full-q98/export_reader.py +71 -0
- full-q98/index.json +0 -0
- full-q98/seed_replacements.json +7 -0
- full-q98/train-000000.tar +3 -0
- full-q98/train-000001.tar +3 -0
- full-q98/train-000002.tar +3 -0
- full-q98/train-000003.tar +3 -0
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- full-q98/train-000008.tar +3 -0
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- full-q98/train-000010.tar +3 -0
- full-q98/train-000011.tar +3 -0
- full-q98/train-000012.tar +3 -0
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- full-q98/train-000030.tar +3 -0
- full-q98/train-000031.tar +3 -0
- full-q98/train-000032.tar +3 -0
- full-q98/train-000033.tar +3 -0
- full-q98/train-000034.tar +3 -0
- full-q98/train-000035.tar +3 -0
- full-q98/train-000036.tar +3 -0
- full-q98/train-000037.tar +3 -0
- full-q98/train-000038.tar +3 -0
- full-q98/train-000039.tar +3 -0
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- full-q98/train-000042.tar +3 -0
- full-q98/train-000043.tar +3 -0
full-q98/README.md
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# SAM3Dvid full export — export verification pending
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10,000 synthetic clips, 32 frames at 512 x 512, JPEG quality 98, visible masks, camera parameters, object poses and canonical 64-cubed voxels. Generation acceptance checks have passed; full export comparison is still running. Do not treat the export as fully verified yet.
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See data_format.md and export_reader.py (NumPy and Pillow) for local loading. No held-out evaluation split. Meshes, depth and amodal masks excluded. Source objects use CC0 and CC BY licences, backgrounds CC0; see attribution.json for credits and applicable licence requirements.
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full-q98/attribution.json
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full-q98/data_format.md
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# Synthetic video dataset: data format (v0.1)
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This describes the data we generate for extending SAM 3D (image -> 3D objects) to short videos. It is meant to be everything a consumer needs. If anything is unclear, ask Julian.
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## 1. What a sample is
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One sample is a **clip**: 32 RGB frames at 512x512 of a static scene with N in {1,2,3,4} rigid objects floating in space (no ground, random orientations), seen by a camera that orbits the scene. The rendered objects are alpha-composited onto a real photo (SA-1B). Every clip comes with exact ground truth:
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- per object: its shape (a 64^3 voxel grid and a textured mesh, in a canonical object frame) and its pose in the world;
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- per frame: camera pose and intrinsics, visible instance masks, amodal masks, depth.
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The scene never changes during a clip; only the camera moves. So each object's pose **in camera coordinates** changes from frame to frame, and that per-frame camera-frame pose (rotation, translation, scale) is the layout target SAM 3D predicts.
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| Split | Objects | Backgrounds | Clips | Where generated |
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|---|---|---|---|---|
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| `eval` | Google Scanned Objects (GSO) | SA-1B eval pool | 500 | locally, shipped as a tarball |
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| `train` | Objaverse-XL (TRELLIS-500K subset, filtered) | SA-1B train pool | 10,000 | on a cluster, later |
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Both splits use the identical format. Objects and backgrounds never cross splits: object sets come from different sources, and SA-1B images are assigned to a pool by a fixed hash of their image ID.
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## 2. Directory layout
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```
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dataset/
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manifest.jsonl one line per clip: {clip_id, split, N, arc_span_deg, seed, path}
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config.yaml generator config used
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assets/{train|eval}/{asset_id}/
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mesh.glb normalized textured mesh (see 3.3)
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voxels.npy bool (64,64,64) surface occupancy (see 3.3)
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meta.json source, source_name (original GSO/Objaverse name), license,
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normalization (scale, offset, raw bbox), num_voxels, filter_scores
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clips/{split}/{clip_id}/
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rgb/000.png ... 031.png uint8 RGB, composited final frames <- model input
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rgba_fg/000.png ... uint8 RGBA, objects only, straight (non-premultiplied) alpha
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mask_visible/000.png ... uint8 instance map: 0 = background, k = object 1..N
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mask_amodal/obj{k}/000.png uint8 {0,255}: full silhouette of object k
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depth/000.npz ... key "depth": float32 (512,512) z-depth, NaN = background
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cameras.json
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objects.json
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meta.json
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```
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All paths stored inside JSON files are relative to `dataset/`. Clips reference shared assets and don't copy them.
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## 3. Conventions (read this carefully)
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### 3.1 Frames and naming
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- `R_ab`, `t_ab`, `T_ab` map coordinates **from frame b into frame a**: `x_a = R_ab x_b + t_ab`. `w` = world, `c` = camera, `o` = object.
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- **World:** right-handed, Z up. Units are arbitrary "scene units" (no metric scale; see 3.4).
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- **Camera:** OpenCV (x right, y down, z forward, looking along +z).
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### 3.2 Camera (`cameras.json`)
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```json
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{"convention": "opencv", "width": 512, "height": 512,
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"K": [[548.993, 0, 255.5], [0, 548.993, 255.5], [0, 0, 1]],
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"frames": [{"t": 0, "T_cw": [[4x4]]}, ..., {"t": 31, "T_cw": [[4x4]]}]}
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```
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- `T_cw` is **world -> camera** (extrinsics), 4x4 with last row `[0,0,0,1]`.
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- `K` is identical for all frames and clips: horizontal FOV 50 degrees, `f = 256 / tan(25 deg)`, square pixels, no distortion.
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- **Pixel centers are at integer coordinates** (OpenCV convention). The principal point `255.5` is the exact image center, and pixel `(u, v)` covers `[u-0.5, u+0.5]`. A point `x_c` projects to `u = fx * x/z + cx`, `v = fy * y/z + cy`.
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### 3.3 Objects: canonical frame, shape, pose
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**Canonical object frame.** Each asset is normalized exactly as TRELLIS does it:
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- Z up, as Blender sees the asset after import.
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- The longest bounding-box side is scaled to 1 and the box is centered.
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- Vertices therefore lie in `[-0.5, 0.5]^3`. For GSO they touch both faces along the longest axis. For Objaverse assets made of several rotated parts, TRELLIS's box can be slightly larger than the true vertex extent.
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**`voxels.npy`**
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- `bool[64,64,64]` holding **surface** occupancy (TRELLIS-style, not solid), in the canonical frame.
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- Index `[i,j,k]` is along `(x,y,z)`; the voxel center is `(index + 0.5) / 64 - 0.5`.
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**`mesh.glb`**
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- A standard glTF file, which is Y-up by glTF convention. To get canonical coordinates outside Blender, multiply the vertices:
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```
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CANONICAL_FROM_GLTF = [[1,0,0],[0,0,-1],[0,1,0]] # (x, y, z)_gltf -> (x, -z, y)
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```
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Blender's glTF importer applies this automatically; trimesh, Open3D and PyTorch3D do not.
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- One mesh object with an identity transform, already triangulated. Materials and textures are kept as in the source (GSO: one texture).
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**Pose in the world (`objects.json`)**, one entry per object, `k` = 1..N, matching the mask ids:
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```json
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[{"k": 1, "asset_id": "...", "source": "gso|objaverse",
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"mesh": "assets/eval/<id>/mesh.glb", "voxels": "assets/eval/<id>/voxels.npy",
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"R_wo": [[3x3]], "t_wo": [x, y, z], "s_wo": [s, s, s]}]
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```
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- `x_w = R_wo (s_wo * x_o) + t_wo`, with `*` elementwise.
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- `s_wo` is always isotropic (all three entries equal) but stored as a 3-vector to match SAM 3D's `s in R^3`.
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- `t_wo` is where the canonical origin (the bbox center) ends up, not the center of mass.
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- All rotations are stored as 3x3 matrices.
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**Per-frame camera-frame target** (what to train on):
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```
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R_co = R_cw @ R_wo
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t_co = R_cw @ t_wo + t_cw
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s_co = s_wo
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x_c = R_co @ (s_co * x_o) + t_co
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```
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**This is our convention, not SAM 3D's.** SAM 3D's layout uses PyTorch3D camera axes (x left, y up), row vectors and a wxyz quaternion: `x_cam = (s * x_o) @ R(q) + t`. Its canonical frame and scale are the same as ours. Convert with `sam3dvid.sam3d.ours_to_sam3d(R_co, t_co, s_co) -> (q, t, s)` and `sam3d_to_ours`, which were verified against SAM 3D's own outputs in test T6 (`DATASET.md` Section 7).
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### 3.4 Scale
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There is no metric scale. The canonical object fits a unit cube, `s ~ U(0.4, 1.0)`, and the camera distance is chosen relative to the scene size. `t_co` and `s_co` are in this generator's scene units, not meters.
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## 4. Per-frame images and masks
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| File | Content | Notes |
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|---|---|---|
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| `rgb/t.png` | final frame, sRGB uint8 | lit by the scene light, Blender "Standard" view transform |
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| `rgba_fg/t.png` | objects only | anti-aliased alpha; `rgb = fg*a + bg*(1-a)` |
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| `mask_visible/t.png` | which object owns each pixel | not anti-aliased; values 0..N |
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| `mask_amodal/obj{k}/t.png` | object k's silhouette as if no other object existed | clipped to the image; visible pixels of k are always a subset |
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| `depth/t.npz` | z-depth along the optical axis (the OpenCV `z` of the surface point), **not** distance along the ray | finite exactly where `mask_visible > 0`, NaN elsewhere; the background has no depth |
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Because the alpha in `rgba_fg` is anti-aliased, it can extend about 1 px beyond `mask_visible`. Those edge pixels have no depth (NaN).
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## 5. `meta.json` (per clip)
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| Key | Meaning |
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|---|---|
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| `clip_id`, `split`, `seed`, `attempt` | identity; the clip is fully reproducible from `seed` |
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| 129 |
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| `num_objects` | N |
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| 130 |
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| `arc_span_deg`, `arc_direction` | total orbit angle (10-70 deg) and its sign |
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| 131 |
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| `start_azimuth_deg`, `start_elevation_deg`, `elevation_drift_deg` | trajectory parameters |
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| 132 |
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| `orbit_radius`, `scene_center` | camera distance to and look-at point (world) |
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| 133 |
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| `hfov_deg` | 50 |
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| 134 |
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| `light` | `sun_direction` (unit vector *towards* the sun, world frame), `sun_strength`, `ambient_strength` |
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| `background` | `image_id` (SA-1B), `width`, `height`, `virtual_hfov_deg` (130), `K_bg`. Frame t's background is the photo warped by the homography `K @ R_cw(t) @ R_cw,ref^T @ inv(K_bg)` |
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| 136 |
+
| `reference_T_cw` | virtual camera at the arc midpoint that the background is aligned to |
|
| 137 |
+
| `visibility` | `visible_px`, `amodal_px`, `visible_frac`, each a `[32][N]` array |
|
| 138 |
+
| `render`, `timing`, `git_commit`, `generator_version`, `arc_retries`, `rejections` | provenance; ignore for training |
|
| 139 |
+
|
| 140 |
+
## 6. Guarantees
|
| 141 |
+
|
| 142 |
+
Enforced by the generator (failing clips are resampled) and re-checked by the test suite on every released eval clip:
|
| 143 |
+
|
| 144 |
+
- **Visibility:** every object in every frame has at least 524 visible pixels (0.2% of the image) and at least 10% of its amodal area visible. Objects can be partly occluded but never vanish.
|
| 145 |
+
- **Background:** it covers every pixel of every frame.
|
| 146 |
+
|
| 147 |
+
Enforced by construction:
|
| 148 |
+
|
| 149 |
+
- **No interpenetration:** objects' bounding spheres (radius `s * sqrt(3) / 2`) are disjoint.
|
| 150 |
+
|
| 151 |
+
Checked by the test suite:
|
| 152 |
+
|
| 153 |
+
- **Geometry**, on every eval clip, object and frame: the GT-posed mesh is ray-cast independently of Blender (one ray per pixel center).
|
| 154 |
+
- The amodal mask matches the ray-cast silhouette to at most 0.05 mismatched pixels per boundary pixel (typically ≤ 0.007).
|
| 155 |
+
- Rendered depth matches the ray-cast depth to a median error of at most 5e-4 · s (typically 1e-5 · s).
|
| 156 |
+
- A half-pixel principal-point offset, a 5 degree rotation or a 0.1 · s shift all fail this check, so masks and depth agree with `K`, `T_cw` and the poses to sub-pixel accuracy.
|
| 157 |
+
- **Determinism**, on one clip regenerated from its seed:
|
| 158 |
+
- poses, masks and JSON are identical (except `meta.json` `timing` and `git_commit`);
|
| 159 |
+
- depth matches to 1e-5 relative;
|
| 160 |
+
- RGB matches up to renderer noise.
|
| 161 |
+
|
| 162 |
+
## 7. How the data is distributed
|
| 163 |
+
|
| 164 |
+
| Quantity | Distribution |
|
| 165 |
+
|---|---|
|
| 166 |
+
| N | 1, 2, 3, 4 with p = 0.30, 0.30, 0.25, 0.15 |
|
| 167 |
+
| object rotation `R_wo` | uniform on SO(3) |
|
| 168 |
+
| scale `s` | U(0.4, 1.0) |
|
| 169 |
+
| object positions | uniform in a ball of radius N^(1/3), resampled until no overlap |
|
| 170 |
+
| camera | looks at the centroid of the object centers, Z up, no roll; distance `r / tan(25 deg) * U(1.0, 1.4)`, where r is the radius of the objects' actual geometry around that centroid |
|
| 171 |
+
| object size in image | median 2.5% of the frame (N=1 larger, N=4 smaller); about 3% of objects are slightly cut off by the frame edge in some frames |
|
| 172 |
+
| start azimuth / elevation | U(0, 360) / U(10, 45) deg (with drift, camera elevation spans 0-55 deg) |
|
| 173 |
+
| arc span / elevation drift | U(10, 70) deg with random sign / U(-10, 10) deg |
|
| 174 |
+
| camera timing | eased: `u(t) = (1 - cos(pi t / 31)) / 2`, so motion is slow at both ends |
|
| 175 |
+
| light | one sun (uniform on the upper hemisphere) plus low ambient, fixed in world for the clip |
|
| 176 |
+
| background | an SA-1B photo treated as a plane at infinity, i.e. warped by the camera's rotation only (no parallax) |
|
| 177 |
+
|
| 178 |
+
These are the distributions *before* rejection. N, the assets, the background and the light are drawn once per seed and never resampled, so their distributions are exact. Rotations, scales, positions and the camera are redrawn when a clip fails the visibility or background checks, so released clips lean slightly towards less-occluded configurations and arcs that keep the background covered.
|
| 179 |
+
|
| 180 |
+
The model side is expected to subsample 16 of the 32 frames.
|
| 181 |
+
|
| 182 |
+
## 8. Minimal loader (numpy only)
|
| 183 |
+
|
| 184 |
+
```python
|
| 185 |
+
import json, numpy as np
|
| 186 |
+
from PIL import Image
|
| 187 |
+
|
| 188 |
+
root, clip = "dataset", "dataset/clips/eval/00000000"
|
| 189 |
+
cams = json.load(open(f"{clip}/cameras.json"))
|
| 190 |
+
objs = json.load(open(f"{clip}/objects.json"))
|
| 191 |
+
K = np.array(cams["K"])
|
| 192 |
+
|
| 193 |
+
t, k = 0, 1
|
| 194 |
+
T_cw = np.array(cams["frames"][t]["T_cw"])
|
| 195 |
+
o = objs[k - 1]
|
| 196 |
+
R_wo, t_wo, s_wo = np.array(o["R_wo"]), np.array(o["t_wo"]), np.array(o["s_wo"])
|
| 197 |
+
R_co = T_cw[:3, :3] @ R_wo
|
| 198 |
+
t_co = T_cw[:3, :3] @ t_wo + T_cw[:3, 3]
|
| 199 |
+
|
| 200 |
+
rgb = np.asarray(Image.open(f"{clip}/rgb/{t:03d}.png"))
|
| 201 |
+
visible_k = np.asarray(Image.open(f"{clip}/mask_visible/{t:03d}.png")) == k
|
| 202 |
+
amodal_k = np.asarray(Image.open(f"{clip}/mask_amodal/obj{k}/{t:03d}.png")) > 0
|
| 203 |
+
depth = np.load(f"{clip}/depth/{t:03d}.npz")["depth"]
|
| 204 |
+
|
| 205 |
+
# Sanity check: project the voxel centers; typically >90% land on the amodal mask (voxel
|
| 206 |
+
# centers sit up to half a voxel off the surface, which matters for small objects).
|
| 207 |
+
vox = np.load(f"{root}/{o['voxels']}")
|
| 208 |
+
x_o = (np.argwhere(vox) + 0.5) / 64 - 0.5
|
| 209 |
+
x_c = (x_o * s_wo) @ R_co.T + t_co
|
| 210 |
+
uv = np.round(x_c[:, :2] / x_c[:, 2:] @ K[:2, :2].T + K[:2, 2]).astype(int)
|
| 211 |
+
inside = (uv >= 0).all(1) & (uv < 512).all(1)
|
| 212 |
+
print("voxel centers on amodal mask:", amodal_k[uv[inside, 1], uv[inside, 0]].mean())
|
| 213 |
+
```
|
| 214 |
+
|
| 215 |
+
## 9. Training export
|
| 216 |
+
|
| 217 |
+
The model team does not train on the full format. A packed export holds RGB, visible masks, per-frame object poses and voxels only (no depth, amodal masks or `rgba_fg`). It is built from the clip folders with:
|
| 218 |
+
|
| 219 |
+
```
|
| 220 |
+
uv run python -m sam3dvid.export --dataset dataset --split train --out <dir> --clips-per-shard 100 [--workers N]
|
| 221 |
+
```
|
| 222 |
+
|
| 223 |
+
Export is deterministic (same input, byte-identical shards) and resumable: a shard that already exists is skipped, and files are written to a temp name and renamed. One `--out` directory holds one split.
|
| 224 |
+
|
| 225 |
+
```
|
| 226 |
+
<out>/
|
| 227 |
+
train-000000.tar ... WebDataset shards, --clips-per-shard clips each, sorted by clip id
|
| 228 |
+
voxels_train.npz asset_id -> packed voxels, only the assets the split uses
|
| 229 |
+
index.json shards with clip ids and byte sizes, format version, conventions
|
| 230 |
+
```
|
| 231 |
+
|
| 232 |
+
### 9.1 Shards
|
| 233 |
+
|
| 234 |
+
One sample per clip, keyed by clip id. A sample is 65 tar members:
|
| 235 |
+
|
| 236 |
+
| Member | Content |
|
| 237 |
+
|---|---|
|
| 238 |
+
| `<clip_id>.rgb.000.jpg ... 031.jpg` | RGB frame, JPEG quality 95, 4:4:4 chroma (PSNR above 40 dB against the PNG) |
|
| 239 |
+
| `<clip_id>.visible.000.png ... 031.png` | uint8 instance map, lossless, identical to `mask_visible`: 0 = background, k = object k |
|
| 240 |
+
| `<clip_id>.json` | everything below |
|
| 241 |
+
|
| 242 |
+
### 9.2 Sample JSON
|
| 243 |
+
|
| 244 |
+
| Key | Meaning |
|
| 245 |
+
|---|---|
|
| 246 |
+
| `clip_id`, `split`, `seed`, `num_objects`, `generator_version`, `git_commit` | from `meta.json`; `blender_version` only when the clip's meta has it |
|
| 247 |
+
| `K` | 3x3 intrinsics, same as `cameras.json` |
|
| 248 |
+
| `T_cw` | `[32][4][4]` world -> camera, same as `cameras.json` |
|
| 249 |
+
| `objects` | one entry per object, index `k - 1`, matching the mask ids (below) |
|
| 250 |
+
| `visibility` | `visible_px`, `amodal_px`, `visible_frac`, each `[32][N]`, from `meta.json` |
|
| 251 |
+
|
| 252 |
+
Each entry of `objects`:
|
| 253 |
+
|
| 254 |
+
| Key | Shape | Meaning |
|
| 255 |
+
|---|---|---|
|
| 256 |
+
| `k`, `asset_id` | | mask id (1-based) and the key into the voxels file |
|
| 257 |
+
| `R_wo`, `t_wo`, `s_wo` | 3x3, 3, 3 | world pose, as in `objects.json` |
|
| 258 |
+
| `R_co`, `t_co`, `s_co` | `[32][3][3]`, `[32][3]`, `[32][3]` | per-frame camera-frame pose, computed with `pose_in_camera` (section 3.3) |
|
| 259 |
+
|
| 260 |
+
Poses are in **our** convention, as everywhere in this document; the SAM 3D converter is applied at load time, not at export.
|
| 261 |
+
|
| 262 |
+
### 9.3 Voxels
|
| 263 |
+
|
| 264 |
+
`voxels_<split>.npz` maps `asset_id` to `np.packbits` of the flattened (C order) bool `(64,64,64)` grid, i.e. a `uint8[32768]`. Voxels belong to assets, not clips, so they are stored once.
|
| 265 |
+
|
| 266 |
+
### 9.4 Reading
|
| 267 |
+
|
| 268 |
+
`src/sam3dvid/export_reader.py` needs only numpy and PIL:
|
| 269 |
+
|
| 270 |
+
```python
|
| 271 |
+
from sam3dvid.export_reader import iter_samples, load_voxels
|
| 272 |
+
|
| 273 |
+
for clip_id, rgb, visible, info in iter_samples("export/train/train-000000.tar"):
|
| 274 |
+
# rgb (32,512,512,3) uint8, visible (32,512,512) uint8, info = the JSON above
|
| 275 |
+
obj = info["objects"][0]
|
| 276 |
+
R_co, t_co, s_co = np.array(obj["R_co"]), np.array(obj["t_co"]), np.array(obj["s_co"])
|
| 277 |
+
voxels = load_voxels("export/train/voxels_train.npz", obj["asset_id"]) # bool (64,64,64)
|
| 278 |
+
```
|
| 279 |
+
|
| 280 |
+
Shards are plain tars, so `webdataset` reads them too (keys are the clip ids).
|
| 281 |
+
|
| 282 |
+
## 10. Known limitations and things that may change
|
| 283 |
+
|
| 284 |
+
- **Version 0.1.** The file format is stable; the sampling distributions in section 7 are final for M1 unless the test runs reveal a problem.
|
| 285 |
+
- **No de-lit texture target.** Texture ground truth is out of scope; `rgb` is lit.
|
| 286 |
+
- **No metric scale.** Scene units are arbitrary, whereas SAM 3D's MoGe pointmaps are metric (one of our units comes out at about 0.29 in MoGe's reconstruction, median over T6, varying per scene). Without a pointmap input, use scale-invariant translation and scale targets.
|
| 287 |
+
- **Train split not generated yet** (M2). Its format will be identical; the assets are filtered Objaverse objects (`DATASET.md` Section 1).
|
| 288 |
+
|
| 289 |
+
|
| 290 |
+
## CC0 background update (2026-10-28)
|
| 291 |
+
|
| 292 |
+
New M2 runs use `data/bg_pools_polyhaven` via `configs/m2.yaml`. Prepare it on a CPU
|
| 293 |
+
node with `uv run python scripts/prepare_polyhaven.py --limit 200 --views 4`.
|
| 294 |
+
Powered by Poly Haven (https://polyhaven.com); assets: CC0 (https://polyhaven.com/license).
|
| 295 |
+
The script converts tone-mapped equirectangular panoramas into 2048x1024 perspective
|
| 296 |
+
JPEGs at 130 degree HFOV, keeping the existing compositor and lighting unchanged.
|
| 297 |
+
It freezes the source selection/settings, verifies downloads, records source URLs and
|
| 298 |
+
checksums, and splits by panorama before creating views. Do not rebuild these pools
|
| 299 |
+
with the legacy image-ID-based `build_bg_pools.py`. Freeze pools before rendering.
|
| 300 |
+
Background provenance is included in new clip metadata and exported sample JSON.
|
| 301 |
+
|
| 302 |
+
Earlier SA-1B descriptions and M1/T6 results are historical. Preserve those clips, but
|
| 303 |
+
exclude them from the HF release. Regenerate eval into a fresh dataset root using
|
| 304 |
+
`configs/m1_polyhaven.yaml`, link its assets, and rerun coverage/visual validation.
|
| 305 |
+
The source swap does not clear Objaverse/GSO license obligations; audit them before
|
| 306 |
+
upload, including private HF hosting. Background preparation does not upload anything.
|
full-q98/export_reader.py
ADDED
|
@@ -0,0 +1,71 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Reader for the training export (numpy, PIL and the stdlib only).
|
| 2 |
+
|
| 3 |
+
from sam3dvid.export_reader import iter_samples, load_voxels
|
| 4 |
+
|
| 5 |
+
for clip_id, rgb, visible, info in iter_samples("export/train/train-000000.tar"):
|
| 6 |
+
# rgb (32,512,512,3) uint8, visible (32,512,512) uint8 (0 = background, k = object k)
|
| 7 |
+
for obj in info["objects"]:
|
| 8 |
+
R_co = np.array(obj["R_co"]) # (32,3,3), camera-frame pose per frame, our convention
|
| 9 |
+
t_co, s_co = np.array(obj["t_co"]), np.array(obj["s_co"]) # (32,3), (32,3)
|
| 10 |
+
voxels = load_voxels("export/train/voxels_train.npz", obj["asset_id"]) # (64,64,64) bool
|
| 11 |
+
|
| 12 |
+
Samples come out in tar order. Pass `load_voxels` an open `np.load` result to avoid reopening
|
| 13 |
+
the file per object.
|
| 14 |
+
"""
|
| 15 |
+
|
| 16 |
+
from __future__ import annotations
|
| 17 |
+
|
| 18 |
+
import io
|
| 19 |
+
import json
|
| 20 |
+
import tarfile
|
| 21 |
+
from collections.abc import Iterator
|
| 22 |
+
from pathlib import Path
|
| 23 |
+
|
| 24 |
+
import numpy as np
|
| 25 |
+
from PIL import Image
|
| 26 |
+
|
| 27 |
+
VOXEL_RES = 64
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
def _decode(group: dict[str, bytes]) -> tuple[str, np.ndarray, np.ndarray, dict]:
|
| 31 |
+
rgb, visible = {}, {}
|
| 32 |
+
for ext, data in group.items():
|
| 33 |
+
kind, _, rest = ext.partition(".")
|
| 34 |
+
if kind == "rgb":
|
| 35 |
+
rgb[int(rest.split(".")[0])] = np.asarray(Image.open(io.BytesIO(data)).convert("RGB"))
|
| 36 |
+
elif kind == "visible":
|
| 37 |
+
visible[int(rest.split(".")[0])] = np.asarray(Image.open(io.BytesIO(data)))
|
| 38 |
+
info = json.loads(group["json"])
|
| 39 |
+
return (
|
| 40 |
+
info["clip_id"],
|
| 41 |
+
np.stack([rgb[t] for t in sorted(rgb)]),
|
| 42 |
+
np.stack([visible[t] for t in sorted(visible)]),
|
| 43 |
+
info,
|
| 44 |
+
)
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
def iter_samples(shard: str | Path) -> Iterator[tuple[str, np.ndarray, np.ndarray, dict]]:
|
| 48 |
+
"""Yield (clip_id, rgb, visible, info) for every clip in a shard."""
|
| 49 |
+
key, group = None, {}
|
| 50 |
+
with tarfile.open(shard, "r|") as tar:
|
| 51 |
+
for member in tar:
|
| 52 |
+
if not member.isfile():
|
| 53 |
+
continue
|
| 54 |
+
name = member.name.rsplit("/", 1)[-1]
|
| 55 |
+
member_key, _, ext = name.partition(".")
|
| 56 |
+
if member_key != key and group:
|
| 57 |
+
yield _decode(group)
|
| 58 |
+
group = {}
|
| 59 |
+
key = member_key
|
| 60 |
+
group[ext] = tar.extractfile(member).read()
|
| 61 |
+
if group:
|
| 62 |
+
yield _decode(group)
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
def load_voxels(voxels_npz, asset_id: str) -> np.ndarray:
|
| 66 |
+
"""Unpack one asset's bool (64,64,64) grid from `voxels_<split>.npz` (a path or np.load result)."""
|
| 67 |
+
if isinstance(voxels_npz, (str, Path)):
|
| 68 |
+
with np.load(voxels_npz) as f:
|
| 69 |
+
return load_voxels(f, asset_id)
|
| 70 |
+
bits = np.unpackbits(voxels_npz[asset_id], count=VOXEL_RES**3)
|
| 71 |
+
return bits.reshape(VOXEL_RES, VOXEL_RES, VOXEL_RES).astype(bool)
|
full-q98/index.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
full-q98/seed_replacements.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"replacements": {
|
| 3 |
+
"1001210": 1010000,
|
| 4 |
+
"1004454": 1010001
|
| 5 |
+
},
|
| 6 |
+
"reason": "Original seeds exhausted scene retries; replacement seeds use original config and unchanged acceptance checks."
|
| 7 |
+
}
|
full-q98/train-000000.tar
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7c2711dfa54ddb6239464fd594b3792fe88f6b359838a52ad81fd1b79c229a8b
|
| 3 |
+
size 594954240
|
full-q98/train-000001.tar
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a304bc9d3abce7b90aab32a6bae462c9e20211366c74da6eed1020d92237cd6a
|
| 3 |
+
size 620584960
|
full-q98/train-000002.tar
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:637ab852ba990f58d0fcd9bf3d1795c85a8d4bbf6f0ecaa15253ac22e04efca3
|
| 3 |
+
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