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| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA's Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.7; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string DESCRIPTION = "Aluminum material that has been anodized with a colored layer. Additional control features include scratches, smudges and dirt which give the material a worn and used appearance."; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| struct vm_coordinates{ | |
| float2 uv; // UV coordinates stored as a simple float2 | |
| float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) | |
| int uv_space_index; // The UV space Index from which the UV data came from | |
| float4 carry; // may carry additional data, such as random IDs | |
| }; | |
| struct vm_3float{ | |
| float x; | |
| float y; | |
| float z; | |
| }; | |
| struct vm_4float{ | |
| float x; | |
| float y; | |
| float z; | |
| float w; | |
| }; | |
| struct vm_col_norm{ | |
| float3 value; | |
| float3 norm; | |
| }; | |
| enum vm_mono_select | |
| [[ | |
| anno::description("Modes for the creation of a gray-scale value from a color."), | |
| anno::hidden() | |
| ]] | |
| { | |
| mono_r = 0, | |
| mono_g = 1, | |
| mono_b = 2, | |
| mono_a = 3, | |
| mono_average = 4 | |
| }; | |
| vm_coordinates vm_coord | |
| ( | |
| float2 translation = float2(0.0f, 0.0) [[ | |
| ::anno::display_name("Translation"), | |
| ::anno::description("Translates the coordinates.") | |
| ]], | |
| float rotation = 0.0f [[ | |
| ::anno::display_name("Rotation"), | |
| ::anno::description("Rotates the coordinates in degrees.") | |
| ]], | |
| float2 scaling = float2(1.0f, 1.0f) [[ | |
| ::anno::display_name("Scaling"), | |
| ::anno::description("Scales the coordinates.") | |
| ]], | |
| uniform int uv_space = 0 [[ | |
| ::anno::display_name("UV Space"), | |
| ::anno::description("Chose the UV space.") | |
| ]] | |
| ) | |
| [[ | |
| ::anno::display_name("vm Transform"), | |
| ::anno::description("Generates coordinates to be used in vm_lookup functions.") | |
| ]] | |
| { | |
| vm_coordinates uv; | |
| ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); | |
| uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| uv.uv = float2(info.position.x, info.position.y); | |
| float sine = ::math::sin(uv.rotation); | |
| float cosine = ::math::cos(uv.rotation); | |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); | |
| uv.uv = rot * uv.uv; | |
| uv.uv /= scaling; | |
| uv.uv += translation; | |
| // Translation before or after rotation? | |
| return uv; | |
| } | |
| vm_coordinates vm_coord_post_scale( | |
| vm_coordinates uv = vm_coord(), | |
| float2 scale = float2(1.0f) | |
| ) | |
| { | |
| uv.uv /= scale; | |
| return uv; | |
| } | |
| float remap_xy_to_0_1(float input, float x, float y) | |
| { | |
| return (input - x)/(y - x); | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| float3 vm_tex_infinite( | |
| uniform texture_2d tex = texture_2d(), | |
| vm_coordinates uv = vm_coord(), | |
| float3 average_color = float3(0.5f, 0.5f, 1.0f), | |
| float patch_size = 1.0, | |
| bool gamma_correct = true, | |
| float gamma = 2.2f | |
| ) | |
| { | |
| float2 uv_in = uv.uv; | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0f, 1.0f); | |
| return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); | |
| } | |
| float3 vm_tex_infinite_normal( | |
| uniform texture_2d tex = texture_2d(), | |
| vm_coordinates uv = vm_coord(), | |
| float3 average_color = float3(0.5f), | |
| float patch_size = 1.0, | |
| float normal_strength = 1.0 | |
| ) | |
| { | |
| float2 uv_in = uv.uv; | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0, 1.0); | |
| float3 norm = (O - float3(.5f)) * 2.0f; | |
| norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); | |
| // if any rotation happened prior to the lookup, compensate for it | |
| norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, | |
| ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, | |
| norm.z); | |
| return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + | |
| norm.y * ::state::texture_tangent_v(uv.uv_space_index) + | |
| norm.z * ::state::normal(); | |
| } | |
| vm_col_norm vm_tex_infinite_color_normal( | |
| uniform texture_2d tex_col = texture_2d(), | |
| uniform texture_2d tex_norm = texture_2d(), | |
| vm_coordinates uv = vm_coord(), | |
| float3 average_color = float3(0.5), | |
| float3 average_norm = float3(0.5f, 0.5f, 1.0f), | |
| float patch_size = 1.0, | |
| // Color output settings | |
| bool color_out_gamma_correct = true, | |
| float color_out_gamma = 2.2f, | |
| // Normal output setting | |
| float normal_strength = 1.0 | |
| ) | |
| { | |
| vm_col_norm ret; | |
| float2 uv_in = uv.uv; | |
| float3 O_a = float3(0.f); | |
| float3 O_b = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m_a = average_color; | |
| float3 m_b = average_norm; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| { | |
| O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); | |
| O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); | |
| } | |
| else | |
| { | |
| O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); | |
| O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); | |
| } | |
| O_a = m_a + O_a/::math::length(W); | |
| O_a = ::math::clamp( (O_a), 0.0, 1.0); | |
| ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); | |
| O_b = m_b + O_b/::math::length(W); | |
| O_b = ::math::clamp( (O_b), 0.0, 1.0); | |
| float3 norm = (O_b - float3(.5f)) * 2.0f; | |
| norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); | |
| // if any rotation happened prior to the lookup, compensate for it | |
| norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, | |
| ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, | |
| norm.z); | |
| ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + | |
| norm.y * ::state::texture_tangent_v(uv.uv_space_index) + | |
| norm.z * ::state::normal(); | |
| return ret; | |
| } | |
| float3 vm_tex_normal_lookup( | |
| uniform texture_2d tex, | |
| vm_coordinates uv = vm_coord(), | |
| float strength = 1.0f | |
| ) | |
| { | |
| float rot = uv.rotation; | |
| // Lookup and convert normal texture to -1 ... 1 range | |
| float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; | |
| norm = ::math::normalize(norm * float3(strength, strength, 1.0)); | |
| // if any rotation happened prior to the lookup, compensate for it | |
| norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, | |
| ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, | |
| norm.z); | |
| return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + | |
| norm.y * ::state::texture_tangent_v(uv.uv_space_index) + | |
| norm.z * ::state::normal(); | |
| } | |
| float3 vm_tex_lookup_float3( | |
| uniform texture_2d tex, | |
| vm_coordinates uv = vm_coord(), | |
| float3 scale = float3(1.0f)) | |
| { | |
| return ::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; | |
| } | |
| vm_3float vm_tex_lookup_3float( | |
| uniform texture_2d tex, | |
| vm_coordinates uv = vm_coord(), | |
| float3 scale = float3(1.0f)) | |
| { | |
| vm_3float ret; | |
| float3 lookup = ::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; | |
| ret.x = lookup.x; | |
| ret.y = lookup.y; | |
| ret.z = lookup.z; | |
| return ret; | |
| } | |
| // ********************** *********************** | |
| // Returns the normal n in tangent space, given n is in internal space. | |
| float3 transform_internal_to_tangent(float3 n) | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| return | |
| n.x* float3(state::texture_tangent_u(0).x,state::texture_tangent_v(0).x,state::normal().x)+ | |
| n.y* float3(state::texture_tangent_u(0).y,state::texture_tangent_v(0).y,state::normal().y)+ | |
| n.z* float3(state::texture_tangent_u(0).z,state::texture_tangent_v(0).z,state::normal().z); | |
| } | |
| // Returns the normal n in internal space, given n is in tangent space. | |
| float3 transform_tangent_to_internal(float3 n) | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| return state::texture_tangent_u(0) * n.x + | |
| state::texture_tangent_v(0) * n.y + | |
| state::normal() * n.z ; | |
| } | |
| float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) | |
| { | |
| // http://blog.selfshadow.com/publications/blending-in-detail/ | |
| float3 n_t = transform_internal_to_tangent(n); | |
| float3 nd_t = transform_internal_to_tangent(nd); | |
| n_t=n_t + float3(0.,0.,1.); | |
| nd_t = nd_t * float3(-1.,-1.,1.); | |
| n = n_t*math::dot(n_t, nd_t)/n_t.z - nd_t; | |
| return ::math::normalize(transform_tangent_to_internal(n)); | |
| } | |
| float screen(float base, float layer, float weight) | |
| { | |
| return base + (1.0f - base) * layer * weight; | |
| } | |
| float histogram_scan_big(float input, float width, float position) | |
| { | |
| return ::math::clamp( | |
| remap_xy_to_0_1(input, | |
| ::math::lerp(-width, 1.0, position), | |
| position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), | |
| 0.0, | |
| 1.0); | |
| } | |
| const float4[128] grad4( | |
| float4(0,1,1,1), float4(0,-1,1,0), float4(1,1,0,-1), float4(0,-1,1,-1), float4(0,1,1,0), float4(1,0,-1,1), float4(0,-1,-1,0), float4(-1,0,-1,-1), float4(0,1,-1,1), float4(1,1,0,1), float4(1,0,-1,-1), float4(0,1,1,-1), float4(0,1,-1,0), float4(-1,1,0,1), float4(0,-1,-1,1), float4(-1,0,1,-1), float4(0,-1,-1,-1), float4(1,0,1,1), float4(-1,-1,0,-1), float4(0,-1,1,1), float4(-1,1,0,-1), float4(0,1,-1,-1), float4(1,-1,0,1), float4(0,-1,-1,0), float4(-1,0,-1,1), float4(1,-1,0,-1), float4(0,-1,1,0), float4(-1,-1,0,1), float4(0,1,-1,0), float4(1,1,0,-1), float4(-1,0,1,1), float4(0,1,1,0), | |
| float4(1,1,0,-1), float4(0,1,1,-1), float4(-1,0,1,1), float4(0,1,1,0), float4(0,-1,1,-1), float4(0,-1,-1,0), float4(1,0,-1,1), float4(0,1,-1,1), float4(-1,0,-1,-1), float4(1,0,-1,-1), float4(1,1,0,1), float4(0,1,-1,0), float4(0,1,1,1), float4(0,-1,1,0), float4(-1,1,0,1), float4(0,1,-1,0), float4(1,1,0,-1), float4(0,-1,-1,1), float4(-1,0,1,-1), float4(0,-1,-1,-1), float4(1,0,1,1), float4(-1,-1,0,-1), float4(0,-1,1,1), float4(-1,1,0,-1), float4(0,1,-1,-1), float4(1,-1,0,1), float4(0,-1,-1,0), float4(-1,0,-1,1), float4(1,-1,0,-1), float4(0,1,1,0), float4(0,-1,1,0), float4(-1,-1,0,1), | |
| float4(1,0,1,1), float4(-1,-1,0,-1), float4(0,1,1,0), float4(-1,0,1,-1), float4(1,1,0,1), float4(-1,0,-1,-1), float4(0,-1,-1,0), float4(1,0,-1,-1), float4(-1,0,-1,1), float4(1,-1,0,-1), float4(0,1,1,-1), float4(0,1,-1,0), float4(-1,1,0,1), float4(0,-1,-1,1), float4(1,1,0,-1), float4(-1,0,1,1), float4(0,-1,-1,-1), float4(1,0,-1,1), float4(0,1,1,1), float4(0,-1,1,0), float4(-1,1,0,-1), float4(0,-1,1,1), float4(0,1,-1,-1), float4(1,-1,0,1), float4(0,-1,1,0), float4(-1,-1,0,1), float4(0,1,-1,0), float4(0,-1,1,-1), float4(0,1,1,0), float4(1,1,0,-1), float4(0,-1,-1,0), float4(0,1,-1,1), | |
| float4(0,1,-1,1), float4(1,1,0,1), float4(1,0,-1,-1), float4(0,1,-1,0), float4(0,1,1,1), float4(0,-1,1,0), float4(-1,1,0,1), float4(0,1,-1,0), float4(1,1,0,-1), float4(0,-1,-1,1), float4(-1,0,1,-1), float4(0,-1,-1,-1), float4(1,0,1,1), float4(-1,-1,0,-1), float4(0,-1,1,1), float4(-1,1,0,-1), float4(0,1,-1,-1), float4(1,-1,0,1), float4(0,-1,-1,0), float4(-1,0,-1,1), float4(1,-1,0,-1), float4(0,1,1,0), float4(0,-1,1,0), float4(-1,-1,0,1), float4(1,1,0,-1), float4(0,1,1,-1), float4(-1,0,1,1), float4(0,1,1,0), float4(0,-1,1,-1), float4(1,0,-1,1), float4(0,-1,-1,0), float4(-1,0,-1,-1)); | |
| const int[256] rnd1(151,160,137,91,90,15, | |
| 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, | |
| 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, | |
| 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, | |
| 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, | |
| 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, | |
| 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, | |
| 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, | |
| 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, | |
| 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, | |
| 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, | |
| 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, | |
| 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180); | |
| const int[256] rnd2(120,73,105,71,106,25,159,92,184,93,179,181, | |
| 51,168,252,235,114,143,108,82,4,72,9,192,214,112,12,200,188,8,187,117,157,88,70,87, | |
| 56,38,115,96,59,24,215,231,123,44,144,119,243,245,212,249,197,109,76,66,183,58,232, | |
| 113,86,234,203,80,163,254,140,62,174,118,167,18,55,99,126,170,52,149,156,142,89,189, | |
| 178,240,255,251,169,226,236,153,223,219,54,130,133,7,173,77,242,190,1,122,27,147,196, | |
| 180,238,124,145,101,195,57,61,39,53,154,45,47,107,233,20,176,83,36,136,138,15,230, | |
| 246,94,69,6,135,132,29,131,172,199,228,177,182,216,134,151,95,17,218,155,19,175,41, | |
| 191,85,23,160,125,248,42,209,165,110,102,79,221,32,26,217,2,46,81,74,16,63,202,220, | |
| 37,75,205,13,21,68,148,40,253,241,250,141,164,35,104,49,50,224,166,247,208,162,193, | |
| 150,30,14,10,60,98,207,84,11,239,100,116,152,90,225,129,128,64,28,158,186,127,97, | |
| 204,206,65,5,194,91,67,198,48,111,211,227,229,237,244,43,146,139,222,137,201,22,103, | |
| 210,34,213,31,0,33,185,161,78,121,171,3); | |
| const int[256] rnd3( | |
| 88,147,251,140,206,77,107,169,5,222,84,97,116,234,24,90,201,133,40,216,229,34,37, | |
| 158,186,49,98,61,47,9,124,123,65,249,2,66,76,172,198,179,218,210,78,170,132,32,60, | |
| 110,213,223,151,225,115,83,180,161,42,41,164,250,233,70,231,27,217,244,114,96,183, | |
| 228,63,195,236,192,177,209,246,109,171,72,101,23,35,112,182,162,57,69,146,81,248,215, | |
| 7,154,178,252,136,55,150,8,1,142,167,199,39,3,14,135,152,74,33,243,121,13,181,26,211, | |
| 19,64,168,58,67,52,143,113,43,25,240,166,59,4,187,53,238,103,159,220,204,208,245,85, | |
| 122,62,120,93,191,224,16,68,80,226,207,134,188,73,232,102,125,196,254,253,130,241, | |
| 46,119,38,94,221,153,100,163,175,242,131,255,214,87,139,92,12,203,117,219,21,239,6, | |
| 31,20,44,50,28,111,141,18,157,145,11,30,237,82,129,200,89,148,95,194,144,128,176,45, | |
| 79,106,235,75,0,230,160,126,138,227,247,91,17,173,29,51,71,22,36,118,149,189,155,156, | |
| 197,54,202,99,174,137,105,184,205,108,10,193,165,127,56,212,104,190,185,48,86,15); | |
| const int[256] rnd4( | |
| 249,199,162,114,17,55,64,57,29,137,194,247,45,70,210,106,184,178,219,122,156,193, | |
| 214,126,138,28,148,121,19,37,135,132,173,225,221,161,180,220,36,84,224,10,185,209, | |
| 238,119,89,253,165,248,120,235,198,52,3,190,125,226,20,6,168,2,170,167,94,54,201, | |
| 179,42,208,242,33,146,158,245,196,166,83,86,34,74,188,44,49,85,11,243,4,99,100,102, | |
| 78,252,26,35,24,113,236,237,9,1,72,63,204,13,15,129,53,79,163,212,213,48,92,97,38, | |
| 189,68,230,234,41,22,246,133,250,202,77,112,18,218,229,124,181,14,108,107,255,91, | |
| 145,223,134,142,96,88,222,207,141,175,203,27,69,95,62,47,147,164,130,232,39,244,21, | |
| 154,239,153,110,172,59,46,81,176,217,80,150,159,182,186,66,174,169,98,231,123,215, | |
| 12,128,187,127,58,32,111,160,149,31,195,65,152,144,82,197,216,75,61,101,117,93,51, | |
| 60,0,67,211,241,206,90,87,56,240,73,177,43,155,157,71,191,136,103,116,140,205,143, | |
| 228,109,23,16,171,115,7,131,192,183,105,251,5,139,40,200,30,254,227,76,151,50,8,104, | |
| 118,233,25); | |
| struct noise_deriv { | |
| float value; | |
| float3 deriv; | |
| }; | |
| float ridge(float h, float offset) | |
| { | |
| h = offset - math::abs(h); | |
| return h*h; | |
| } | |
| float4 grad128_deriv(int hash) | |
| { | |
| return grad4[hash]; | |
| } | |
| float3 ridge_d(float n, float3 deriv, float ridged_n) | |
| { | |
| return deriv * (2.0f*((n > 0.f) ? -ridged_n : ridged_n)); | |
| } | |
| float fade(float t) { return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); } | |
| float fade_deriv(float t) { return t * t * (t * (t * 30.0f - 60.0f) + 30.0f); } | |
| float3 abs_d(float n, float3 deriv) | |
| { | |
| return (n < 0.f) ? -deriv : deriv; | |
| } | |
| noise_deriv perlin_noise_deriv(float4 pos) | |
| { | |
| int X = math::floor(pos.x), | |
| Y = math::floor(pos.y), | |
| Z = math::floor(pos.z), | |
| W = math::floor(pos.w); | |
| pos.x -= math::floor(pos.x); | |
| pos.y -= math::floor(pos.y); | |
| pos.z -= math::floor(pos.z); | |
| pos.w -= math::floor(pos.w); | |
| float u = fade(pos.x); | |
| float v = fade(pos.y), | |
| w = fade(pos.z), | |
| x = fade(pos.w); | |
| float du = fade_deriv(pos.x), | |
| dv = fade_deriv(pos.y), | |
| dw = fade_deriv(pos.z); | |
| int AX = rnd1[ X &255] & 127, // &127 = hash for grad4 lookups | |
| BX = rnd1[(X+1)&255] & 127, | |
| AY = rnd2[ Y &255] & 127, | |
| BY = rnd2[(Y+1)&255] & 127, | |
| AZ = rnd3[ Z &255] & 127, | |
| BZ = rnd3[(Z+1)&255] & 127, | |
| AW = rnd4[ W &255] & 127, | |
| BW = rnd4[(W+1)&255] & 127; | |
| // .w always holds the actual value, .xyz the derivative | |
| float4 x0y0z0w0_d = grad128_deriv(AX^AY^AZ^AW); | |
| x0y0z0w0_d.w = pos.x*x0y0z0w0_d.x + pos.y*x0y0z0w0_d.y + pos.z*x0y0z0w0_d.z + pos.w*x0y0z0w0_d.w; | |
| float4 x1y0z0w0_d = grad128_deriv(BX^AY^AZ^AW); | |
| x1y0z0w0_d.w = pos.x*x1y0z0w0_d.x - x1y0z0w0_d.x + pos.y*x1y0z0w0_d.y + pos.z*x1y0z0w0_d.z + pos.w*x1y0z0w0_d.w; | |
| float4 x0y1z0w0_d = grad128_deriv(AX^BY^AZ^AW); | |
| x0y1z0w0_d.w = pos.x*x0y1z0w0_d.x + pos.y*x0y1z0w0_d.y - x0y1z0w0_d.y + pos.z*x0y1z0w0_d.z + pos.w*x0y1z0w0_d.w; | |
| float4 x1y1z0w0_d = grad128_deriv(BX^BY^AZ^AW); | |
| x1y1z0w0_d.w = pos.x*x1y1z0w0_d.x - x1y1z0w0_d.x + pos.y*x1y1z0w0_d.y - x1y1z0w0_d.y + pos.z*x1y1z0w0_d.z + pos.w*x1y1z0w0_d.w; | |
| float4 x0y0z1w0_d = grad128_deriv(AX^AY^BZ^AW); | |
| x0y0z1w0_d.w = pos.x*x0y0z1w0_d.x + pos.y*x0y0z1w0_d.y + pos.z*x0y0z1w0_d.z - x0y0z1w0_d.z + pos.w*x0y0z1w0_d.w; | |
| float4 x1y0z1w0_d = grad128_deriv(BX^AY^BZ^AW); | |
| x1y0z1w0_d.w = pos.x*x1y0z1w0_d.x - x1y0z1w0_d.x + pos.y*x1y0z1w0_d.y + pos.z*x1y0z1w0_d.z - x1y0z1w0_d.z + pos.w*x1y0z1w0_d.w; | |
| float4 x0y1z1w0_d = grad128_deriv(AX^BY^BZ^AW); | |
| x0y1z1w0_d.w = pos.x*x0y1z1w0_d.x + pos.y*x0y1z1w0_d.y - x0y1z1w0_d.y + pos.z*x0y1z1w0_d.z - x0y1z1w0_d.z + pos.w*x0y1z1w0_d.w; | |
| float4 x1y1z1w0_d = grad128_deriv(BX^BY^BZ^AW); | |
| x1y1z1w0_d.w = pos.x*x1y1z1w0_d.x - x1y1z1w0_d.x + pos.y*x1y1z1w0_d.y - x1y1z1w0_d.y + pos.z*x1y1z1w0_d.z - x1y1z1w0_d.z + pos.w*x1y1z1w0_d.w; | |
| float4 x0y0z0w1_d = grad128_deriv(AX^AY^AZ^BW); | |
| x0y0z0w1_d.w = pos.x*x0y0z0w1_d.x + pos.y*x0y0z0w1_d.y + pos.z*x0y0z0w1_d.z + pos.w*x0y0z0w1_d.w - x0y0z0w1_d.w; | |
| float4 x1y0z0w1_d = grad128_deriv(BX^AY^AZ^BW); | |
| x1y0z0w1_d.w = pos.x*x1y0z0w1_d.x - x1y0z0w1_d.x + pos.y*x1y0z0w1_d.y + pos.z*x1y0z0w1_d.z + pos.w*x1y0z0w1_d.w - x1y0z0w1_d.w; | |
| float4 x0y1z0w1_d = grad128_deriv(AX^BY^AZ^BW); | |
| x0y1z0w1_d.w = pos.x*x0y1z0w1_d.x + pos.y*x0y1z0w1_d.y - x0y1z0w1_d.y + pos.z*x0y1z0w1_d.z + pos.w*x0y1z0w1_d.w - x0y1z0w1_d.w; | |
| float4 x1y1z0w1_d = grad128_deriv(BX^BY^AZ^BW); | |
| x1y1z0w1_d.w = pos.x*x1y1z0w1_d.x - x1y1z0w1_d.x + pos.y*x1y1z0w1_d.y - x1y1z0w1_d.y + pos.z*x1y1z0w1_d.z + pos.w*x1y1z0w1_d.w - x1y1z0w1_d.w; | |
| float4 i1_d = x1y0z0w0_d - x0y0z0w0_d; | |
| float4 i2_d = x0y1z0w0_d - x0y0z0w0_d; | |
| float4 d_r = x0y0z0w0_d + i1_d*u + i2_d*v; | |
| d_r.x += i1_d.w*du; | |
| d_r.y += i2_d.w*dv; | |
| float4 i5_d = x1y1z0w0_d - x0y1z0w0_d - i1_d; | |
| float4 i3_d = x0y0z1w0_d - x0y0z0w0_d; | |
| float4 i4_d = x0y0z0w1_d - x0y0z0w0_d; | |
| float4 i6_d = x0y1z1w0_d - x0y1z0w0_d - i3_d; | |
| float4 i7t_d = x0y1z0w1_d - x0y1z0w0_d; | |
| float4 i7_d = i7t_d - i4_d; | |
| float4 i8t_d = x1y0z1w0_d - x1y0z0w0_d; | |
| float4 i8_d = i8t_d - i3_d; | |
| float4 i9_d = x1y0z0w1_d - x1y0z0w0_d - i4_d; | |
| float4 x0y0z1w1_d = grad128_deriv(AX^AY^BZ^BW); | |
| x0y0z1w1_d.w = pos.x*x0y0z1w1_d.x + pos.y*x0y0z1w1_d.y + pos.z*x0y0z1w1_d.z - x0y0z1w1_d.z + pos.w*x0y0z1w1_d.w - x0y0z1w1_d.w; | |
| float4 i10t_d = x0y0z1w1_d - x0y0z0w1_d; | |
| float4 i10_d = i10t_d - i3_d; | |
| float4 i11_d = x1y1z1w0_d - i6_d - i8t_d - x1y1z0w0_d; | |
| float4 i12_d = x0y0z0w1_d - x0y1z0w1_d + x1y1z0w1_d - i5_d - x1y0z0w1_d; | |
| float4 x0y1z1w1_d = grad128_deriv(AX^BY^BZ^BW); | |
| x0y1z1w1_d.w = pos.x*x0y1z1w1_d.x + pos.y*x0y1z1w1_d.y - x0y1z1w1_d.y + pos.z*x0y1z1w1_d.z - x0y1z1w1_d.z + pos.w*x0y1z1w1_d.w - x0y1z1w1_d.w; | |
| float4 i13t_d = x0y1z1w1_d - x0y0z1w1_d; | |
| float4 i13_d = i13t_d + x0y0z0w1_d - i6_d - x0y1z0w1_d; | |
| float4 x1y0z1w1_d = grad128_deriv(BX^AY^BZ^BW); | |
| x1y0z1w1_d.w = pos.x*x1y0z1w1_d.x - x1y0z1w1_d.x + pos.y*x1y0z1w1_d.y + pos.z*x1y0z1w1_d.z - x1y0z1w1_d.z + pos.w*x1y0z1w1_d.w - x1y0z1w1_d.w; | |
| float4 i14_d = x1y0z1w1_d - i10t_d - i8_d - x1y0z0w1_d; | |
| float4 x1y1z1w1_d = grad128_deriv(BX^BY^BZ^BW); | |
| x1y1z1w1_d.w = pos.x*x1y1z1w1_d.x - x1y1z1w1_d.x + pos.y*x1y1z1w1_d.y - x1y1z1w1_d.y + pos.z*x1y1z1w1_d.z - x1y1z1w1_d.z + pos.w*x1y1z1w1_d.w - x1y1z1w1_d.w; | |
| float4 i15_d = x1y1z1w1_d + i9_d + x1y0z1w0_d + i7t_d - x0y0z1w0_d + x1y1z0w0_d - x1y1z1w0_d - x0y1z1w0_d - x1y1z0w1_d - i13t_d - x1y0z1w1_d; | |
| d_r += i5_d*(u*v) + i6_d*(v*w) + i3_d*w + i4_d*x + i7_d*(v*x) + i8_d*(u*w) + i9_d*(u*x) + i10_d*(w*x) + i11_d*(u*v*w) + i12_d*(u*v*x) + i13_d*(v*w*x) + i14_d*(w*x*u) + i15_d*(u*v*w*x); | |
| float3 deriv; | |
| deriv.x = d_r.x | |
| + i5_d.w*du*v | |
| + i8_d.w*du*w | |
| + i9_d.w*du*x | |
| + i11_d.w*du*v*w | |
| + i12_d.w*du*v*x | |
| + i14_d.w*w*x*du | |
| + i15_d.w*du*v*w*x; | |
| deriv.y = d_r.y | |
| + i5_d.w*u*dv | |
| + i6_d.w*dv*w | |
| + i7_d.w*dv*x | |
| + i11_d.w*u*dv*w | |
| + i12_d.w*u*dv*x | |
| + i13_d.w*dv*w*x | |
| + i15_d.w*u*dv*w*x; | |
| deriv.z = d_r.z | |
| + i3_d.w*dw | |
| + i6_d.w*v*dw | |
| + i8_d.w*u*dw | |
| + i10_d.w*dw*x | |
| + i11_d.w*u*v*dw | |
| + i13_d.w*v*dw*x | |
| + i14_d.w*dw*x*u | |
| + i15_d.w*u*v*dw*x; | |
| return noise_deriv(deriv: float3(deriv.x, deriv.y, deriv.z), value: d_r.w); | |
| } | |
| noise_deriv summed_perlin_noise_deriv(float3 pos, float time, int terms, float3 turbulence_weight, bool abs_noise, bool ridged) | |
| { | |
| float sum = 0.0f; | |
| float3 deriv = float3(0.0f); | |
| float weight = ridged ? 0.625f : 1.0f; | |
| float prev = 1.0f; | |
| float4 p = float4(pos.x,pos.y,pos.z,time); | |
| while(terms != 0) { | |
| terms--; | |
| noise_deriv n_d = perlin_noise_deriv(p); | |
| float n2 = ridged ? ridge(n_d.value, 1.0f) : (abs_noise ? math::abs(n_d.value) : n_d.value); // ridged offset = 1.0f, could be configurable | |
| float3 deriv2 = ridged ? ridge_d(n_d.value, n_d.deriv, n_d.value) : (abs_noise ? abs_d(n_d.value, n_d.deriv) : n_d.deriv); | |
| sum += weight*prev*n2; | |
| deriv += prev*deriv2; // gain (weight) cancels frequency doubling (0.5*2) | |
| p += p; // frequency doubled, could be configurable | |
| if (ridged) | |
| prev = n2; | |
| weight *= 0.5f; // gain halved, could be configurable | |
| } | |
| if((turbulence_weight.x != 0.0f) || (turbulence_weight.y != 0.0f) || (turbulence_weight.z != 0.0f)) | |
| { | |
| float[2] sc = math::sincos(pos.x*turbulence_weight.x + pos.y*turbulence_weight.y + pos.z*turbulence_weight.z + sum); | |
| sum = sc[0]; | |
| deriv = sc[1] * (deriv + turbulence_weight); | |
| } | |
| if (!abs_noise && !ridged) { // Absolute & Ridged already are in 0..1 | |
| // Scale [-1,1] to [0,1] | |
| sum = sum*0.5f+0.5f; | |
| deriv *= 0.5f; | |
| } | |
| return noise_deriv(value: sum, deriv: deriv); | |
| } | |
| float3 apply_noise_modifications_deriv( | |
| float value, | |
| float3 deriv, | |
| float position, | |
| uniform bool apply_marble = false | |
| [[ | |
| anno::description("Triggers a modification to make the pattern have a marble like appearance (cosine)") | |
| ]], | |
| uniform bool apply_dent = false | |
| [[ | |
| anno::description("Raises the output of the function to the power of 3") | |
| ]], | |
| uniform float noise_threshold_high = 1.0 | |
| [[ | |
| anno::description("Noise values greater then \"noise_threshold_high\" are mapped to \"color1\""), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| uniform float noise_threshold_low = 0.0 | |
| [[ | |
| anno::description("Noise values greater then \"noise_threshold_low\" are mapped to \"color2\""), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| uniform float noise_bands = 1.0 | |
| [[ | |
| anno::description("Creates a \"tree ring\" like banding effect") | |
| ]] | |
| ) | |
| { | |
| float sn = value; | |
| if(apply_marble) | |
| { | |
| // Classic Perlin marble function | |
| float[2] sc = math::sincos(position + sn*5.0f); //!! 5.0f = magic | |
| sn = sc[1]; | |
| deriv = sc[0] * float3(deriv.x*-5.0f-1.0f, deriv.y*-5.0f, deriv.z*-5.0f); | |
| } | |
| if(apply_dent) | |
| { | |
| // Cube | |
| sn *= sn * sn; | |
| deriv *= 3.0f * (sn * sn); | |
| } | |
| // Create banding/stripes by using the fraction component only | |
| if(noise_bands != 1.0f) // avoid case of sn = 1 being wrapped to 0 | |
| { | |
| sn *= noise_bands; | |
| sn -= math::floor(sn); | |
| // Smooth transition slightly | |
| float tmp = 1.0f - sn; | |
| float tmp2 = tmp*tmp; // ^2 | |
| float tmp4 = tmp2*tmp2; // ^4 | |
| float tmp16 = tmp4*tmp4; // ^8 | |
| tmp16 *= tmp16; // ^16 | |
| deriv *= 1.0f - 20.0f*tmp16*tmp2*tmp; // ^19 | |
| sn += tmp16*tmp4; // ^20 | |
| } | |
| // Clamp the noise | |
| if (noise_threshold_high > noise_threshold_low) | |
| { | |
| sn = (sn - noise_threshold_low) / (noise_threshold_high - noise_threshold_low); | |
| if (sn < 0.0f || sn > 1.0f) { | |
| deriv = float3(0.0f); | |
| sn = math::saturate(sn); | |
| } | |
| else | |
| deriv /= (noise_threshold_high - noise_threshold_low); | |
| } | |
| return deriv; | |
| } | |
| export float3 perlin_noise_bump_texture( | |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() | |
| [[ | |
| anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") | |
| ]], | |
| uniform float factor = 1. | |
| [[ | |
| anno::description("Strength of the bump mapping effect") | |
| ]], | |
| uniform float size = 1. | |
| [[ | |
| anno::description("Size of the biggest feature of the pattern") | |
| ]], | |
| uniform bool apply_marble = false | |
| [[ | |
| anno::description("Triggers a modification to make the pattern have a marble like appearance (cosine)") | |
| ]], | |
| uniform bool apply_dent = false | |
| [[ | |
| anno::description("Raises the output of the function to the power of 3") | |
| ]], | |
| uniform float noise_phase = 0.0 | |
| [[ | |
| anno::description("Controls the 4th dimension of the function") | |
| ]], | |
| uniform int noise_levels = 1 | |
| [[ | |
| anno::description("Number of octaves to of Perlin to sum up"), | |
| anno::soft_range(1, 6) | |
| ]], | |
| uniform bool absolute_noise = false | |
| [[ | |
| anno::description("If set to true, the appearance of the pattern will be more \"billowing\" and \"turbulent\"") | |
| ]], | |
| uniform bool ridged_noise = false | |
| [[ | |
| anno::description("If set to true, the appearance of the pattern will be more \"electrical\"") | |
| ]], | |
| uniform float3 noise_distortion = float3( 0.0 ) | |
| [[ | |
| anno::description("Weight of additional noise turbulence") | |
| ]], | |
| uniform float noise_threshold_high = 1.0 | |
| [[ | |
| anno::description("Noise values greater then \"noise_threshold_high\" are mapped to the maximum bump height"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| uniform float noise_threshold_low = 0.0 | |
| [[ | |
| anno::description("Noise values greater then \"noise_threshold_low\" are mapped to the minimum bump height"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| uniform float noise_bands = 1.0 | |
| [[ | |
| anno::description("creates a \"tree ring\" like banding effect") | |
| ]], | |
| float3 normal = state::normal() | |
| [[ | |
| anno::description("Base normal for the bump mapping.") | |
| ]] | |
| ) | |
| [[ | |
| anno::description("Bump-mapping Perlin noise"), | |
| anno::noinline() | |
| ]] | |
| { | |
| if (factor == 0.0f || size == 0.0f) | |
| return normal; | |
| float3 scaled_position = uvw.position / size; | |
| noise_deriv nd = summed_perlin_noise_deriv( | |
| scaled_position, | |
| noise_phase, | |
| noise_levels, | |
| noise_distortion, | |
| absolute_noise, | |
| ridged_noise); | |
| float3 deriv = apply_noise_modifications_deriv( | |
| nd.value, | |
| nd.deriv, | |
| scaled_position.x, | |
| apply_marble, | |
| apply_dent, | |
| noise_threshold_high, | |
| noise_threshold_low, | |
| noise_bands); | |
| float bump_factor = -0.1f * factor; // original code used 0.1 as magic constant for delta, obtain same magnitude | |
| return math::normalize( | |
| normal * (math::abs(deriv.z * bump_factor) + 1.0f) + | |
| uvw.tangent_u * (deriv.x * bump_factor) + | |
| uvw.tangent_v * (deriv.y * bump_factor)); | |
| } | |
| export material Aluminum_Anodized( | |
| uniform bool infinite_tiling = false [[ | |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| ::anno::display_name("Infinite Tiling"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(0) | |
| ]], | |
| uniform bool enable_coating = false [[ | |
| ::anno::description("Enables a clearcoat layer on top of the material."), | |
| ::anno::display_name("Enable Clearcoat"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(1) | |
| ]], | |
| color color_1 = color(0.031896f, 0.250158f, 0.644480f) [[ | |
| ::anno::description("Sets the color of the anodized aluminum."), | |
| ::anno::display_name("Color"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(2) | |
| ]], | |
| float anodization_roughness = 0.69f [[ | |
| ::anno::description("The roughness of the anodized aluminum. Higher values yield blurrier reflections."), | |
| ::anno::display_name("Anodization Roughness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(3) | |
| ]], | |
| float smudges = 0.f [[ | |
| ::anno::description("Adds a layer of smudges that makes reflections blurrier."), | |
| ::anno::display_name("Smudges"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(4) | |
| ]], | |
| float wear = 0.f [[ | |
| ::anno::description("Adds a layer of wear that makes reflections blurrier."), | |
| ::anno::display_name("Wear"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(5) | |
| ]], | |
| float abrasion = 0.f [[ | |
| ::anno::description("Adds a layer of abrasion that makes reflections blurrier."), | |
| ::anno::display_name("Abrasion"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(6) | |
| ]], | |
| float balance = 0.5f [[ | |
| ::anno::description("Small values make the imperfections smaller and enhance the contrast while higher values make them bigger."), | |
| ::anno::display_name("Imperfections Balance"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(7) | |
| ]], | |
| float dirt_weight = 0.f [[ | |
| ::anno::description("Increasing this value applies the imperfections also a a visible layer of dirt that covers the surface."), | |
| ::anno::display_name("Dirt Weight"), | |
| ::anno::in_group("Appearance", "Imperfections"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(8) | |
| ]], | |
| float scratches = 0.f [[ | |
| ::anno::description("Adjusts the amount and size of scratches that appear on the material."), | |
| ::anno::display_name("Scratches"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(9) | |
| ]], | |
| float scratches_bump_strength = 0.199999988f [[ | |
| ::anno::description("Determines the degree of bumpiness."), | |
| ::anno::display_name("Scratches Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(10) | |
| ]], | |
| uniform bool enable_anodization_bump = true [[ | |
| ::anno::description("Enables bumpy surface for the anodization layer."), | |
| ::anno::display_name("Anodization Bumps"), | |
| ::anno::in_group("Appearance", "Anodization Bumps"), | |
| ::anno::ui_order(11) | |
| ]], | |
| uniform float factor = 1.f [[ | |
| ::anno::description("Controls the strength of the finegrained bump on the anodization layer."), | |
| ::anno::display_name("Anodization Bump Strength"), | |
| ::anno::in_group("Appearance", "Anodization Bumps"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::soft_range(0.f, 1.f), | |
| ::anno::enable_if("enable_anodization_bump == true"), | |
| ::anno::ui_order(12) | |
| ]], | |
| uniform float anodization_bump_size = 0.24f [[ | |
| ::anno::description("Controls the size of the finegrained bump on the anodization layer."), | |
| ::anno::display_name("Anodization Bump Scale"), | |
| ::anno::in_group("Appearance", "Anodization Bumps"), | |
| ::anno::enable_if("enable_anodization_bump == true"), | |
| ::anno::ui_order(13) | |
| ]], | |
| uniform bool object_scaled_bump = false [[ | |
| ::anno::description("When enabled, local object scale does scale the procedural noise of the anodization. If disabled, the noise is kept at a global scale that is independent from the scale of the object."), | |
| ::anno::display_name("Object Scaled Bump"), | |
| ::anno::in_group("Appearance", "Anodization Bumps"), | |
| ::anno::enable_if("enable_anodization_bump == true"), | |
| ::anno::ui_order(14) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(13) | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f), | |
| ::anno::ui_order(14) | |
| ]], | |
| float2 texture_scale = float2(1.0f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(15) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("Uses selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(16) | |
| ]], | |
| uniform bool roundcorners_enable = false [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Enable Round Corners"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(17) | |
| ]], | |
| uniform float roundcorners_radius_mm = 0.5f [[ | |
| ::anno::description("Radius of the rounded corners in millimeters."), | |
| ::anno::display_name("Round Corner Radius (mm)"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::soft_range(0.f, 10.f), | |
| ::anno::ui_order(18) | |
| ]], | |
| uniform bool roundcorners_across_materials = false [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(19) | |
| ]]) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Electric Blue"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "shiny", "new", "blue", "electric", "saturated", "cool")) | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| material_surface tmp1(::df::weighted_layer(screen(screen(smudges * histogram_scan_big(::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), float3(1.f, 1.f, 0.98999995f)).x, 0.329999983f, 0.299999982f), histogram_scan_big(::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), float3(1.f, 1.f, 0.98999995f)).y, 0.239999995f, 0.179999992f), wear), histogram_scan_big(::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), float3(1.f, 1.f, 0.98999995f)).z, 0.349999994f, 0.349999994f), abrasion) * ::math::pow(dirt_weight, 0.409999996f), ::df::diffuse_reflection_bsdf(color(0.0144440001f, 0.0094130002f, 0.00926099997f), 0.f), enable_coating ? ::df::custom_curve_layer(0.049999997f, 1.f, 5.f, 1.f - histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))), ::df::microfacet_beckmann_smith_bsdf(screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion) * screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion), screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion) * screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::simple_glossy_bsdf(::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))) * ::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))), ::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))) * ::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))), nvidia::core_definitions::blend_colors(color_1, color(0.346704006f, 0.346704006f, 0.346704006f), ::base::color_layer_blend, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))), true).tint, nvidia::core_definitions::blend_colors(color_1, color(0.346704006f, 0.346704006f, 0.346704006f), ::base::color_layer_blend, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))), true).tint, ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), ::math::lerp(add_detail_normal(vm_tex_normal_lookup(texture_2d("./textures/analum_worn_norm.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.289999992f)), scratches_bump_strength * histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * 0.579999983f), infinite_tiling ? vm_tex_infinite_normal(texture_2d("./textures/analum_scratches_norm.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.497999996f, 0.497999996f, 0.987999976f), 0.349999994f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * scratches_bump_strength) : vm_tex_normal_lookup(texture_2d("./textures/analum_scratches_norm.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * scratches_bump_strength)), enable_anodization_bump ? ::perlin_noise_bump_texture(::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(::state::meters_per_scene_unit()) * (object_scaled_bump ? 1.f : ::state::transform_scale(::state::coordinate_object, ::state::coordinate_world, 1.f))), ::base::coordinate_source(::base::texture_coordinate_object, 0)), factor * 3.f, anodization_bump_size * 0.00200000009f, false, false, 0.f, 1, false, false, float3(0.f), 1.f, 0.f, 1.f, ::state::normal()) : ::state::normal(), 1.f - histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))))), ::state::normal()) : ::df::weighted_layer(::math::pow(screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion), 1.66999996f) * 0.209999993f, ::df::microfacet_beckmann_smith_bsdf(screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion) * screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion), screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion) * screen(screen(smudges * ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).x, ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).y, wear), ::math::pow(infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).value : vm_tex_lookup_float3(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)), ::math::lerp(float3(0.699999988f, 0.670000017f, 0.779999971f), float3(0.189999998f, 0.400000006f, 0.400000006f), float3(balance))).z, abrasion), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::simple_glossy_bsdf(::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))) * ::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))), ::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))) * ::math::lerp(::math::lerp(0.179999992f, 0.649999976f, anodization_roughness), 0.529999971f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f)))), nvidia::core_definitions::blend_colors(color_1, color(0.346704006f, 0.346704006f, 0.346704006f), ::base::color_layer_blend, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))), true).tint, nvidia::core_definitions::blend_colors(color_1, color(0.346704006f, 0.346704006f, 0.346704006f), ::base::color_layer_blend, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))), true).tint, ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), ::math::lerp(add_detail_normal(vm_tex_normal_lookup(texture_2d("./textures/analum_worn_norm.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.289999992f)), scratches_bump_strength * histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * 0.579999983f), infinite_tiling ? vm_tex_infinite_normal(texture_2d("./textures/analum_scratches_norm.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.497999996f, 0.497999996f, 0.987999976f), 0.349999994f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * scratches_bump_strength) : vm_tex_normal_lookup(texture_2d("./textures/analum_scratches_norm.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * scratches_bump_strength)), enable_anodization_bump ? ::perlin_noise_bump_texture(::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(::state::meters_per_scene_unit()) * (object_scaled_bump ? 1.f : ::state::transform_scale(::state::coordinate_object, ::state::coordinate_world, 1.f))), ::base::coordinate_source(::base::texture_coordinate_object, 0)), factor * 3.f, anodization_bump_size * 0.00200000009f, false, false, 0.f, 1, false, false, float3(0.f), 1.f, 0.f, 1.f, ::state::normal()) : ::state::normal(), 1.f - histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))))), ::math::lerp(add_detail_normal(vm_tex_normal_lookup(texture_2d("./textures/analum_worn_norm.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.289999992f)), scratches_bump_strength * histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * 0.579999983f), infinite_tiling ? vm_tex_infinite_normal(texture_2d("./textures/analum_scratches_norm.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.497999996f, 0.497999996f, 0.987999976f), 0.349999994f, histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * scratches_bump_strength) : vm_tex_normal_lookup(texture_2d("./textures/analum_scratches_norm.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))) * scratches_bump_strength)), enable_anodization_bump ? ::perlin_noise_bump_texture(::base::transform_coordinate(::base::rotation_translation_scale(float3(0.f), float3(0.f), float3(::state::meters_per_scene_unit()) * (object_scaled_bump ? 1.f : ::state::transform_scale(::state::coordinate_object, ::state::coordinate_world, 1.f))), ::base::coordinate_source(::base::texture_coordinate_object, 0)), factor * 3.f, anodization_bump_size * 0.00200000009f, false, false, 0.f, 1, false, false, float3(0.f), 1.f, 0.f, 1.f, ::state::normal()) : ::state::normal(), 1.f - histogram_scan_big(infinite_tiling ? vm_tex_infinite(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(0.0149999997f), 0.349999994f, false, 2.20000005f).x : vm_tex_lookup_3float(texture_2d("./textures/analum_scratches_dist.png", ::tex::gamma_default), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), float3(1.f)).x, 0.0799999982f, ::math::lerp(0.730000019f, 0.0900000036f, ::math::pow(scratches, 0.25999999f))))), infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/analum_multi_smudges.jpg", ::tex::gamma_linear), texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(0.0599999987f, 0.0500000007f, 0.210999995f), float3(0.5f, 0.5f, 1.f), 0.349999994f, false, 2.20000005f, 1.f).norm : vm_tex_normal_lookup(texture_2d("./textures/analum_dirt_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 1.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); | |
| hair_bsdf tmp6 = hair_bsdf(); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5, | |
| hair: tmp6); | |
| export material Aluminum_Anodized_Electric_Blue_Shiny(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Electric Blue Shiny"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Electric_Blue_Shiny.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "clearcoat", "treated", "modern", "automotive", "design", "reflective", "shiny", "new", "blue", "electric", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.031896f, 0.250158f, 0.644480f), | |
| anodization_roughness: .01f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.27f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Electric_Blue_Coated(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Electric Blue Coated"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Electric_Blue_Coated.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "clearcoat", "treated", "modern", "automotive", "design", "reflective", "shiny", "new", "blue", "electric", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: true, | |
| color_1: color(0.031896f, 0.250158f, 0.644480f), | |
| anodization_roughness: .69f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 1.0f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Electric_Blue_Smudges(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Electric Blue Smudges"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Electric_Blue_Smudges.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "shiny", "smudged", "handled", "imperfections", "blue", "electric", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.031896f, 0.250158f, 0.644480f), | |
| anodization_roughness: .49f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.66f, | |
| wear: 0.0f, | |
| abrasion: 0.66f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.27f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Electric_Blue_Scratched(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Electric Blue Scratched"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Electric_Blue_Scratched.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "shiny", "scratched", "worn", "old", "imperfections", "blue", "electric", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.031896f, 0.250158f, 0.644480f), | |
| anodization_roughness: .49f, | |
| scratches: 1.00f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.66f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.27f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Electric_Blue_Dirty(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Electric Blue Dirty"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Electric_Blue_Dirty.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "dirty", "dirt", "worn", "imperfections", "blue", "electric", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.031896f, 0.250158f, 0.644480f), | |
| anodization_roughness: .79f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 1.0f, | |
| wear: 0.0f, | |
| abrasion: 0.99f, | |
| balance: 0.62f, | |
| dirt_weight: 0.28f, | |
| enable_anodization_bump: true, | |
| factor: 0.27f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Royal_Blue(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Royal Blue"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Royal_Blue.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "blue", "royal", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.031896f, 0.046665f, 0.644480f), | |
| anodization_roughness: 0.57f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Sky_Blue(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Sky Blue"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Sky_Blue.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "blue", "sky", "light", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.171441f, 0.376262f, 0.520996f), | |
| anodization_roughness: 0.7f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Purple(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Purple"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Purple.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "purple", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.194618f, 0.046665f, 0.630757f), | |
| anodization_roughness: 0.7f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Pink(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Pink"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Pink.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "pink", "saturated", "warm")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.539479f, 0.057805f, 0.381326f), | |
| anodization_roughness: 0.7f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Red(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Red"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Red.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "red", "saturated", "warm")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.564712f, 0.029557f, 0.031896f), | |
| anodization_roughness: 0.7f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Orange(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Orange"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Orange.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "orange", "saturated", "warm")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.58f, 0.251f, 0.021f), | |
| anodization_roughness: 0.77f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Gold(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Gold"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Gold.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "gold", "yellow", "saturated", "warm")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.479320f, 0.296138f, 0.040915f), | |
| anodization_roughness: 0.77f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Yellow(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Yellow"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Yellow.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "yellow", "saturated", "warm")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.584078f, 0.508881f, 0.021219f), | |
| anodization_roughness: 0.77f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Grass_Green(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Grass Green"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Grass_Green.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "green", "grass", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.039546f, 0.381326f, 0.039546f), | |
| anodization_roughness: 0.77f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Lime_Green(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Lime Green"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Lime_Green.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "green", "grass", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.201556f, 0.539479f, 0.036889f), | |
| anodization_roughness: 0.8f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Turquoise(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Turquoise"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Turquoise.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "turquoise", "green", "saturated", "cool")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.048172f, 0.439657f, 0.246201f), | |
| anodization_roughness: 0.7f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Silver(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Silver"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Silver.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "silver", "neutral")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.502886f, 0.502886f, 0.502886f), | |
| anodization_roughness: 0.8f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Rose(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Rose"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Rose.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "rose", "warm", "pastel", "light")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.693872f, 0.445201f, 0.467784f), | |
| anodization_roughness: 0.77f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Lavender(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Lavender"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Lavender.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "lavender", "purple", "cool", "pastel", "light")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.428690f, 0.371238f, 0.708376f), | |
| anodization_roughness: 0.79f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); | |
| export material Aluminum_Anodized_Light_Gold(*) | |
| [[ | |
| ::anno::description(DESCRIPTION), | |
| ::anno::display_name("Aluminum Anodized - Light Gold"), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::contributor("Rüdiger Raab"), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::thumbnail("./.thumbs/Aluminum_Anodized.Aluminum_Anodized_Light_Gold.png"), | |
| ::anno::key_words(string[]("aec", "metal", "aluminum", "anodized", "coated", "treated", "modern", "automotive", "design", "reflective", "new", "matte", "gold", "warm", "pastel", "light")) | |
| ]] | |
| = Aluminum_Anodized( | |
| infinite_tiling: false, | |
| enable_coating: false, | |
| color_1: color(0.693872f, 0.527115f, 0.283149f), | |
| anodization_roughness: 0.8f, | |
| scratches: 0.0f, | |
| scratches_bump_strength: 0.35f, | |
| smudges: 0.0f, | |
| wear: 0.0f, | |
| abrasion: 0.0f, | |
| balance: 0.62f, | |
| dirt_weight: 0.0f, | |
| enable_anodization_bump: true, | |
| factor: 0.75f, | |
| anodization_bump_size: 0.24f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.75f, | |
| roundcorners_across_materials: false | |
| ); |