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| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // | |
| // Copyright (C) 2020 Vladimir Fonov <vladimir.fonov@gmail.com> | |
| // 2013 Alec Jacobson <alecjacobson@gmail.com> | |
| // 2014 Christian Schüller <schuellchr@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| // | |
| namespace igl | |
| { | |
| namespace embree | |
| { | |
| // embree-based mesh renderer | |
| class EmbreeRenderer | |
| { | |
| public: | |
| typedef Eigen::RowVector3f Vec3f; | |
| struct Hit | |
| { | |
| int id; // primitive id | |
| int gid; // geometry id | |
| float u,v; // barycentric coordinates | |
| float t; // distance = direction*t to intersection | |
| Vec3f N; // element normal | |
| }; | |
| public: | |
| typedef Eigen::Matrix<float,Eigen::Dynamic,3> PointMatrixType; | |
| typedef Eigen::Matrix<float,Eigen::Dynamic,3> ColorMatrixType; | |
| typedef Eigen::Matrix<int, Eigen::Dynamic,3> FaceMatrixType; | |
| typedef Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> PixelMatrixType; | |
| public: | |
| EmbreeRenderer(); | |
| private: | |
| // Copying and assignment are not allowed. | |
| EmbreeRenderer(const EmbreeRenderer & that); | |
| EmbreeRenderer & operator=(const EmbreeRenderer &); | |
| public: | |
| virtual ~EmbreeRenderer(); | |
| // Specify mesh, this call reinitializes embree structures | |
| // Inputs: | |
| // V #V x dim matrix of vertex coordinates | |
| // F #F x simplex_size matrix of indices of simplex corners into V | |
| // is_static - optimize for static thene (HQ rendering) | |
| template <typename DerivedV, typename DerivedF> | |
| void set_mesh(const Eigen::MatrixBase<DerivedV> & V, | |
| const Eigen::MatrixBase<DerivedF> & F, | |
| bool is_static=true); | |
| // Specify per-vertex or per-face color | |
| // Inputs: | |
| // C #V x 3 matrix of vertex colors | |
| // or #F x 3 matrix of face colors | |
| // or 1 x 3 matrix of uniform color | |
| template <typename DerivedC> | |
| void set_colors(const Eigen::MatrixBase<DerivedC> & C); | |
| // Use min(D) and max(D) to set caxis. | |
| template <typename DerivedD> | |
| void set_data(const Eigen::MatrixBase<DerivedD> & D, | |
| igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS); | |
| // Specify per-vertex or per-face scalar field | |
| // that will be converted to color using jet color map | |
| // Inputs: | |
| // caxis_min caxis minimum bound | |
| // caxis_max caxis maximum bound | |
| // D #V by 1 list of scalar values | |
| // cmap colormap type | |
| // num_steps number of intervals to discretize the colormap | |
| template <typename DerivedD, typename T> | |
| void set_data( | |
| const Eigen::MatrixBase<DerivedD> & D, | |
| T caxis_min, | |
| T caxis_max, | |
| igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS); | |
| // Specify mesh rotation | |
| // Inputs: | |
| // r 3 x 3 rotaton matrix | |
| template <typename Derivedr> | |
| void set_rot(const Eigen::MatrixBase<Derivedr> &r); | |
| // Specify mesh magnification | |
| // Inputs: | |
| // z magnification ratio | |
| template <typename T> | |
| void set_zoom(T z); | |
| // Specify mesh translation | |
| // Inputs: | |
| // tr translation vector | |
| template <typename Derivedtr> | |
| void set_translation(const Eigen::MatrixBase<Derivedtr> &tr); | |
| // Specify that color is face based | |
| // Inputs: | |
| // f - face or vertex colours | |
| void set_face_based(bool f); | |
| // Use orthographic projection | |
| // Inputs: | |
| // f - orthographic or perspective projection | |
| void set_orthographic(bool f ); | |
| // Render both sides of triangles | |
| // Inputs: | |
| // f - double sided | |
| void set_double_sided(bool f); | |
| // render full buffer | |
| // Outputs: | |
| // all outputs should have the same size (size of the output picture) | |
| // area outside of the visible object will have zero alpha component (transparant) | |
| // R - red channel | |
| // G - green channel | |
| // B - blue channel | |
| // A - alpha channel | |
| void render_buffer(PixelMatrixType &R, | |
| PixelMatrixType &G, | |
| PixelMatrixType &B, | |
| PixelMatrixType &A); | |
| // Given a ray find the first hit | |
| // | |
| // Inputs: | |
| // origin 3d origin point of ray | |
| // direction 3d (not necessarily normalized) direction vector of ray | |
| // tnear start of ray segment | |
| // tfar end of ray segment | |
| // mask a 32 bit mask to identify active geometries. | |
| // Output: | |
| // hit information about hit | |
| // Returns true if and only if there was a hit | |
| bool intersect_ray( | |
| const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, | |
| Hit& hit, | |
| float tnear = 0, | |
| float tfar = std::numeric_limits<float>::infinity(), | |
| int mask = 0xFFFFFFFF) const; | |
| private: | |
| // Initialize with a given mesh. | |
| // | |
| // Inputs: | |
| // V #V by 3 list of vertex positions | |
| // F #F by 3 list of Oriented triangles | |
| // isStatic scene is optimized for static geometry | |
| // Side effects: | |
| // The first time this is ever called the embree engine is initialized. | |
| void init( | |
| const PointMatrixType& V, | |
| const FaceMatrixType& F, | |
| bool isStatic = false); | |
| // Initialize embree with a given mesh. | |
| // | |
| // Inputs: | |
| // V vector of #V by 3 list of vertex positions for each geometry | |
| // F vector of #F by 3 list of Oriented triangles for each geometry | |
| // masks a 32 bit mask to identify active geometries. | |
| // isStatic scene is optimized for static geometry | |
| // Side effects: | |
| // The first time this is ever called the embree engine is initialized. | |
| void init( | |
| const std::vector<const PointMatrixType*>& V, | |
| const std::vector<const FaceMatrixType*>& F, | |
| const std::vector<int>& masks, | |
| bool isStatic = false); | |
| // Deinitialize embree datasctructures for current mesh. Also called on | |
| // destruction: no need to call if you just want to init() once and | |
| // destroy. | |
| void deinit(); | |
| // initialize view parameters | |
| void init_view(); | |
| // scene data | |
| PointMatrixType V; // vertices | |
| FaceMatrixType F; // faces | |
| ColorMatrixType C; // colours | |
| Eigen::RowVector3f uC; // uniform color | |
| bool face_based; | |
| bool uniform_color; | |
| bool double_sided ; | |
| // Camera parameters | |
| float camera_base_zoom; | |
| float camera_zoom; | |
| Eigen::Vector3f camera_base_translation; | |
| Eigen::Vector3f camera_translation; | |
| Eigen::Vector3f camera_eye; | |
| Eigen::Vector3f camera_up; | |
| Eigen::Vector3f camera_center; | |
| float camera_view_angle; | |
| float camera_dnear; | |
| float camera_dfar; | |
| // projection matrixes | |
| Eigen::Matrix4f view; | |
| Eigen::Matrix4f proj; | |
| Eigen::Matrix4f norm; | |
| Eigen::Matrix3f rot_matrix; | |
| bool orthographic; | |
| // embree data | |
| RTCScene scene; | |
| unsigned geomID; | |
| bool initialized; | |
| RTCDevice device; | |
| void create_ray( | |
| RTCRayHit& ray, | |
| const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, | |
| float tnear, | |
| float tfar, | |
| int mask) const; | |
| }; | |
| } | |
| } | |