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3.17 kB
| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com> | |
| // Copyright (C) 2017 Alec Jacobson | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| namespace igl | |
| { | |
| namespace triangle | |
| { | |
| // Triangulate the interior of a polygon using the triangle library. | |
| // | |
| // Inputs: | |
| // V #V by 2 list of 2D vertex positions | |
| // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon | |
| // H #H by 2 coordinates of points contained inside holes of the polygon | |
| // flags string of options pass to triangle (see triangle documentation) | |
| // Outputs: | |
| // V2 #V2 by 2 coordinates of the vertives of the generated triangulation | |
| // F2 #F2 by 3 list of indices forming the faces of the generated triangulation | |
| // | |
| template < | |
| typename DerivedV, | |
| typename DerivedE, | |
| typename DerivedH, | |
| typename DerivedV2, | |
| typename DerivedF2> | |
| IGL_INLINE void triangulate( | |
| const Eigen::MatrixBase<DerivedV> & V, | |
| const Eigen::MatrixBase<DerivedE> & E, | |
| const Eigen::MatrixBase<DerivedH> & H, | |
| const std::string flags, | |
| Eigen::PlainObjectBase<DerivedV2> & V2, | |
| Eigen::PlainObjectBase<DerivedF2> & F2); | |
| // Triangulate the interior of a polygon using the triangle library. | |
| // | |
| // Inputs: | |
| // V #V by 2 list of 2D vertex positions | |
| // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon | |
| // H #H by 2 coordinates of points contained inside holes of the polygon | |
| // M #V list of markers for input vertices | |
| // flags string of options pass to triangle (see triangle documentation) | |
| // Outputs: | |
| // V2 #V2 by 2 coordinates of the vertives of the generated triangulation | |
| // F2 #F2 by 3 list of indices forming the faces of the generated triangulation | |
| // M2 #V2 list of markers for output vertices | |
| // | |
| // TODO: expose the option to prevent Steiner points on the boundary | |
| // | |
| template < | |
| typename DerivedV, | |
| typename DerivedE, | |
| typename DerivedH, | |
| typename DerivedVM, | |
| typename DerivedEM, | |
| typename DerivedV2, | |
| typename DerivedF2, | |
| typename DerivedVM2, | |
| typename DerivedEM2> | |
| IGL_INLINE void triangulate( | |
| const Eigen::MatrixBase<DerivedV> & V, | |
| const Eigen::MatrixBase<DerivedE> & E, | |
| const Eigen::MatrixBase<DerivedH> & H, | |
| const Eigen::MatrixBase<DerivedVM> & VM, | |
| const Eigen::MatrixBase<DerivedEM> & EM, | |
| const std::string flags, | |
| Eigen::PlainObjectBase<DerivedV2> & V2, | |
| Eigen::PlainObjectBase<DerivedF2> & F2, | |
| Eigen::PlainObjectBase<DerivedVM2> & VM2, | |
| Eigen::PlainObjectBase<DerivedEM2> & EM2); | |
| } | |
| } | |