diff --git a/code/third_party/vMaterials_2/Composite/Carbon_Fiber.mdl b/code/third_party/vMaterials_2/Composite/Carbon_Fiber.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cecfd2b3c80394d667b6e52229d64dd34e15944f --- /dev/null +++ b/code/third_party/vMaterials_2/Composite/Carbon_Fiber.mdl @@ -0,0 +1,578 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.6; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A polished brass material with tweakable surface imperfections."; + + +annotation preview_scale( float f); + +// Returns the normal n in tangent space, given n is in internal space. +float3 transform_internal_to_tangent(float3 n) +[[ + anno::hidden() +]] +{ + return + n.x* float3(state::texture_tangent_u(0).x,state::texture_tangent_v(0).x,state::normal().x)+ + n.y* float3(state::texture_tangent_u(0).y,state::texture_tangent_v(0).y,state::normal().y)+ + n.z* float3(state::texture_tangent_u(0).z,state::texture_tangent_v(0).z,state::normal().z); +} + +// Returns the normal n in internal space, given n is in tangent space. +float3 transform_tangent_to_internal(float3 n) +[[ + anno::hidden() +]] +{ + return state::texture_tangent_u(0) * n.x + + state::texture_tangent_v(0) * n.y + + state::normal() * n.z ; +} + + + +// Returns a normal by adding a detail normal to a global normal. +// If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded +// correctly with tex::gamma_linear +float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal()) +{ + // http://blog.selfshadow.com/publications/blending-in-detail/ + float3 n_t = transform_internal_to_tangent(n); + float3 nd_t = transform_internal_to_tangent(nd); + + n_t=n_t + float3(0.,0.,1.); + nd_t = nd_t * float3(-1.,-1.,1.); + n = n_t*math::dot(n_t, nd_t)/n_t.z - nd_t; + return ::math::normalize(transform_tangent_to_internal(n)); +} + + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + + +float remap(float input, float low, float high) +{ + return ::math::lerp(low, high, input); +} + +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} + +::base::anisotropy_return anisotropy_conversion( + float roughness = 0.0, + float anisotropy = 0.0, + float anisotropy_rotation = 0.0, + float3 tangent_u = ::state::texture_tangent_u(0) +) +{ + ::base::anisotropy_return return_value( + roughness_u: roughness * roughness, + roughness_v: roughness * roughness, + tangent_u: tangent_u + ); + + if (anisotropy > 0.f) { + // Allows for infinite anisotropy when roughness==0, full roughness when anisotropy==0 (saturated later on) + return_value.roughness_u += ::math::pow(anisotropy,4); + + if (anisotropy_rotation > 0.f && anisotropy_rotation < 1.f) { + float3 tangent_v = ::math::cross(::state::normal(), tangent_u); // assumed these are normalized already + float rotation_angle = 2.f * ::math::PI * anisotropy_rotation; + return_value.tangent_u = tangent_u * ::math::cos(rotation_angle) - tangent_v * ::math::sin(rotation_angle); + } + } + + return_value.roughness_u = ::math::min(1.f, return_value.roughness_u); + return_value.roughness_v = ::math::min(1.f, return_value.roughness_v); + + return return_value; +} + + +::base::texture_coordinate_info vmat_transform( + uniform float2 translation = float2(0.0, 0.0), + uniform float rotation = 0.0, + uniform float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation); + float c = ::math::cos(rotation); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + +float histogram_pos_range(float input, float range, float position) +{ + float range_half = range/2.0; + float add_high = (position - range_half) < 0.0 ? ::math::abs(position - range_half) : 0.0; + float subtract_low = (position + range_half) > 1.0 ? ::math::abs((position + range_half)-1.0) : 0.0; + + + float low = (position - range_half) < 0.0 ? 0.0 : (position - range_half - subtract_low); + float high = (position + range_half) > 1.0 ? 1.0 : (position + range_half + add_high); + return remap(input, low, high); +} + +export material Carbon_Fiber( + float carbon_fiber_brightness = 0.22f [[ + ::anno::description("Adjusts the brightness of the material."), + ::anno::display_name("Brightness"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(0) + ]], + float fibers_roughness = 0.16f [[ + ::anno::description("Afjusts the roughness of the fibers."), + ::anno::display_name("Fibers Roughness"), + ::anno::in_group("Appearance", "Fibers"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float fibers_anisotropy = 0.18f [[ + ::anno::description("Adjusts the anisotropy of the fibers. Higher values stretches the reflection of the fibers."), + ::anno::display_name("Fibers Anisotropy"), + ::anno::in_group("Appearance", "Fibers"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + uniform float weaving_bump_strength = 1.f [[ + ::anno::description("Adjusts the bumpiness of the weaving pattern."), + ::anno::display_name("Weaving Bump Strength"), + ::anno::in_group("Appearance", "Fibers"), + ::anno::hard_range(0.f, 2.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + uniform bool enable_coating = false [[ + ::anno::description("When enables, a a transparent coating is applied on top of the carbon fiber."), + ::anno::display_name("Enable Coating"), + ::anno::in_group("Coating"), + ::anno::ui_order(4) + ]], + float coating_roughness = 0.f [[ + ::anno::description("Adjusts the roughness of the coating. Higher values lead to blurrier reflections."), + ::anno::display_name("Coating Roughness"), + ::anno::in_group("Coating"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float coating_roughness_variation = 0.36f [[ + ::anno::description("This parameter adds variation to the roughness so that it appears less uniform."), + ::anno::display_name("Coating Roughness Variation"), + ::anno::in_group("Coating"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + uniform float coating_damages_intensity = 0.02f [[ + ::anno::description("Adds scratches and wear on the coating."), + ::anno::display_name("Coating Damages"), + ::anno::in_group("Coating"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + float coating_damages_scale = .75f [[ + ::anno::description("Use this parameter to make the damages bigger or smaller, relative to the overall texture scale."), + ::anno::display_name("Damages Scale"), + ::anno::in_group("Coating"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(8) + ]], + float coating_dust = 0.23f [[ + ::anno::description("Adds a thin layer of dust which makes the surface a bit more matte when applied."), + ::anno::display_name("Coating Dust"), + ::anno::in_group("Coating"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + uniform float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(10) + ]], + uniform float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(11) + ]], + uniform float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(.60f, .60f)), + ::preview_scale(2.5f), + ::anno::ui_order(12) + ]], + uniform bool roundcorners_enable = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Enable Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(13) + ]], + uniform float roundcorners_radius_mm = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters."), + ::anno::display_name("Round Corner Radius (mm)"), + ::anno::in_group("Round Corners"), + ::anno::soft_range(0.f, 10.f), + ::anno::ui_order(14) + ]], + uniform bool roundcorners_across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(15) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced"), + ::anno::ui_order(16) + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Shiny Uncoated"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "new", "bumped", "design", "automotive", "black", "dark", "neutral")) +]] + = + let { + bool tmp0 = true; + material_surface tmp1(enable_coating ? ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf((float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)) * (float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)), (float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)) * (float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.0700000003f, ::df::diffuse_transmission_bsdf(color(::math::pow(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.48999998f, 0.560000002f), 2.20000005f))), ::df::custom_curve_layer(carbon_fiber_brightness * 0.300000012f + 0.0199999996f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_v, color(1.f, 1.f, 1.f), color(0.737910986f, 0.737910986f, 0.737910986f), anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.219999999f, ::df::diffuse_reflection_bsdf(color(::math::pow(histogram_pos_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.469999999f, 0.149999991f), 2.20000005f)), 0.f), bsdf(), ::state::normal()), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), ::base::tangent_space_normal_texture(texture_2d("./textures/surface_damages_norm.jpg", ::tex::gamma_linear), coating_damages_intensity * 0.5f, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f)) : ::df::weighted_layer(0.0700000003f, ::df::diffuse_transmission_bsdf(color(::math::pow(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.48999998f, 0.560000002f), 2.20000005f))), ::df::custom_curve_layer(carbon_fiber_brightness * 0.300000012f + 0.0199999996f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_v, color(1.f, 1.f, 1.f), color(0.737910986f, 0.737910986f, 0.737910986f), anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.219999999f, ::df::diffuse_reflection_bsdf(color(::math::pow(histogram_pos_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.469999999f, 0.149999991f), 2.20000005f)), 0.f), bsdf(), ::state::normal()), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, true, float(roundcorners_across_materials)) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: hair_bsdf()); + +// 2 +export material Carbon_Fiber_Matte_Uncoated(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Matte Uncoated"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Matte_Uncoated.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "new", "matte", "bumped", "design", "automotive", "black", "dark", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.22f, + fibers_roughness: 0.75f, + fibers_anisotropy: 0.18f, + weaving_bump_strength: 1.0f, + enable_coating: false, + coating_roughness: 0.0f, + coating_roughness_variation: 0.36f, + coating_damages_intensity: 0.0f, + coating_damages_scale: 1.00f, + coating_dust: 0.23f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); + +// 3 +export material Carbon_Fiber_Shiny_Coating(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Shiny Coating"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Shiny_Coating.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "new", "coated", "smooth", "design", "automotive", "coated", "black", "dark", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.22f, + fibers_roughness: 0.41f, + fibers_anisotropy: 0.22f, + weaving_bump_strength: 1.0f, + enable_coating: true, + coating_roughness: 0.0f, + coating_roughness_variation: 0.36f, + coating_damages_intensity: 0.0f, + coating_damages_scale: 1.00f, + coating_dust: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); + + +// 4 +export material Carbon_Fiber_Worn_Coating(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Worn Coating"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Worn_Coating.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "worn", "used", "old", "scratched", "shiny", "bumped", "design", "automotive", "coated", "black", "dark", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.22f, + fibers_roughness: 0.41f, + fibers_anisotropy: 0.18f, + weaving_bump_strength: 1.0f, + enable_coating: true, + coating_roughness: 0.0f, + coating_roughness_variation: 0.96f, + coating_damages_intensity: 0.97f, + coating_damages_scale: 1.00f, + coating_dust: 0.73f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); + +// 5 +export material Carbon_Fiber_Matte_Coating(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Matte Coating"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Matte_Coating.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "new", "matte", "design", "automotive", "coated", "black", "dark", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.22f, + fibers_roughness: 0.41f, + fibers_anisotropy: 0.18f, + weaving_bump_strength: 1.0f, + enable_coating: true, + coating_roughness: 0.74f, + coating_roughness_variation: 0.36f, + coating_damages_intensity: 0.0f, + coating_damages_scale: 1.0f, + coating_dust: 0.23f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); + +//6 +export material Carbon_Fiber_Dusty_Coating(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Dusty Coating"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Dusty_Coating.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "shiny", "bumped", "design", "automotive", "coated", "black", "dark", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.22f, + fibers_roughness: 0.41f, + fibers_anisotropy: 0.18f, + weaving_bump_strength: 1.0f, + enable_coating: true, + coating_roughness: 0.08f, + coating_roughness_variation: 0.5f, + coating_damages_intensity: 0.12f, + coating_damages_scale: 0.65f, + coating_dust: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); + +//7 +export material Carbon_Fiber_Aluminized(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Aluminized"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Aluminized.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "shiny", "bumped", "design", "automotive", "aluminum", "gray", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.58f, + fibers_roughness: 0.41f, + fibers_anisotropy: 0.18f, + weaving_bump_strength: 1.3f, + enable_coating: false, + coating_roughness: 0.08f, + coating_roughness_variation: 0.5f, + coating_damages_intensity: 0.08f, + coating_damages_scale: 0.65f, + coating_dust: 0.05f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); + + +//8 +export material Carbon_Fiber_Aluminized_Coated(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::display_name("Carbon Fiber - Aluminized Coated"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Aluminized_Coated.png"), + ::anno::key_words(string[]("fabric", "composite", "woven", "shiny", "bumped", "design", "automotive", "aluminum", "coated", "gray", "neutral")) +]] = Carbon_Fiber( + carbon_fiber_brightness: 0.58f, + fibers_roughness: 0.41f, + fibers_anisotropy: 0.18f, + weaving_bump_strength: 1.3f, + enable_coating: true, + coating_roughness: 0.08f, + coating_roughness_variation: 0.5f, + coating_damages_intensity: 0.08f, + coating_damages_scale: 0.65f, + coating_dust: 0.05f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + roundcorners_enable: false, + roundcorners_radius_mm: 1.5f, + roundcorners_across_materials: false, + uv_space_index: 0 +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Composite/Fiberglass.mdl b/code/third_party/vMaterials_2/Composite/Fiberglass.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c3f85e186ccb32b07c0c43b2e003eae09fd63d12 --- /dev/null +++ b/code/third_party/vMaterials_2/Composite/Fiberglass.mdl @@ -0,0 +1,394 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA’s Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.5; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +annotation preview_scale( float f); + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + //TODO: at least also handle sign of z? + //TODO: handle tangent becoming 0 + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + + +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan(float input, float width, float position) +{ + float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); + float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); + //float center = (low + high)/2.0f); + float offset = ((high - low) / 2.0) * width; + low += offset; + high -= offset; + return ::math::clamp( + remap_xy_to_0_1(input, + low, + high), + 0.0, + 1.0); +} + +// Returns the normal n in tangent space, given n is in internal space. +float3 transform_internal_to_tangent(float3 n) +[[ + ::anno::hidden() +]] +{ + return + n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+ + n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+ + n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z); +} + +// Returns the normal n in internal space, given n is in tangent space. +float3 transform_tangent_to_internal(float3 n) +[[ + ::anno::hidden() +]] +{ + return ::state::texture_tangent_u(0) * n.x + + ::state::texture_tangent_v(0) * n.y + + ::state::normal() * n.z ; +} + + + +// Returns a normal by adding a detail normal to a global normal. +// If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded +// correctly with ::tex::gamma_linear +float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal()) +{ + // http://blog.selfshadow.com/publications/blending-in-detail/ + float3 n_t = transform_internal_to_tangent(n); + float3 nd_t = transform_internal_to_tangent(nd); + + n_t=n_t + float3(0.,0.,1.); + nd_t = nd_t * float3(-1.,-1.,1.); + n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t; + return ::math::normalize(transform_tangent_to_internal(n)); +} + +export material Fiberglass( + float fibers_shininess = 0.5f [[ + ::anno::description("Makes the fiber glass material duller or shinier. Default value is 0.5."), + ::anno::display_name("Fibers Shininess"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(0) + ]], + color fiberglass_tint = color(.8f) [[ + ::anno::description("Tints the glass fiber material."), + ::anno::display_name("Fiberglass Tint"), + ::anno::in_group("Appearance", "Diffuse"), + ::anno::ui_order(1) + ]], + uniform float weaving_bump_strength = 1.0f [[ + ::anno::description("Determines the degree of bumpiness."), + ::anno::display_name("Weaving Bump Strength"), + ::anno::in_group("Appearance", "Bump"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 3.f), + ::anno::ui_order(2) + ]], + uniform float fibers_bump_strength = 1.f [[ + ::anno::description("Determines the degree of bumpiness of the fibers."), + ::anno::display_name("Fibers Bump Strength"), + ::anno::in_group("Appearance", "Bump"), + ::anno::hard_range(0.f, 3.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float diffuse_brightness = 0.61f [[ + ::anno::description("The diffuse brightness of the fibers."), + ::anno::display_name("Diffuse Brightness"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float specular_weight = 1.f [[ + ::anno::description("The amount of glossiness variation for the vertical fiber glossiness."), + ::anno::display_name("Specular Weight"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float diffuse_transmission_weight = 0.21f [[ + ::anno::description("Weight of the diffuse transmission."), + ::anno::display_name("Diffuse Transmission Weight"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(10) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(11) + ]], + float2 texture_scale = float2(1.0f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(2.5f), + ::anno::ui_order(12) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("The UV space to use for the texture mapping."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced"), + ::anno::ui_order(13) + ]]) +[[ + ::anno::description("A fiberglass material."), + ::anno::display_name("Fiberglass"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] + = + let { + + float2 texture_rescale = texture_scale * 0.1f; + + bool tmp0 = false; + material_surface tmp1(::df::weighted_layer(diffuse_transmission_weight, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.810000002f)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint), ::df::custom_curve_layer(specular_weight, 1.f, 5.f, histogram_scan(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.f, 0.469999999f), ::df::microfacet_ggx_smith_bsdf(::math::max(::math::smoothstep(0.789999962f, 0.790999949f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)), histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), ::math::max(::math::smoothstep(0.789999962f, 0.790999949f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)), histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, diffuse_brightness)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, 0.f), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), ::math::smoothstep(0.0299999993f, 0.0309999995f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), add_detail_normal(::base::file_bump_texture(texture_2d("./textures/fiberglass_bump.jpg", ::tex::gamma_linear), fibers_bump_strength, ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, ::state::normal(), false), ::base::tangent_space_normal_texture(texture_2d("./textures/fiberglass_norm.jpg", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f))); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + + +export material Fiberglass_Flat_Weave(*) +[[ + ::anno::description("A fiberglass material."), + ::anno::display_name("Fiberglass Flat Weave"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Flat_Weave.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass( + fibers_shininess: 0.5f, + fiberglass_tint: color(.85f), + weaving_bump_strength: 0.3f, + fibers_bump_strength: 1.0f, + specular_weight: 1.0f, + diffuse_brightness: 0.7f, + diffuse_transmission_weight: 0.21f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + +export material Fiberglass_Shiny(*) +[[ + ::anno::description("A fiberglass material."), + ::anno::display_name("Fiberglass Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Shiny.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass( + fibers_shininess: 1.0f, + fiberglass_tint: color(.8f), + weaving_bump_strength: 0.75f, + fibers_bump_strength: 1.0f, + specular_weight: 1.0f, + diffuse_brightness: 0.75f, + diffuse_transmission_weight: 0.21f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + +export material Fiberglass_Yellowish(*) +[[ + ::anno::description("A fiberglass material."), + ::anno::display_name("Fiberglass Yellowish"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Yellowish.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "yellow", "light", "neutral")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass( + fibers_shininess: 0.0f, + fiberglass_tint: color(0.875138f, 0.812241f, 0.348865f), + weaving_bump_strength: 0.75f, + fibers_bump_strength: 1.0f, + specular_weight: 1.0f, + diffuse_brightness: 0.75f, + diffuse_transmission_weight: 0.21f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + +export material Fiberglass_Blueish(*) +[[ + ::anno::description("A fiberglass material."), + ::anno::display_name("Fiberglass Blueish"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Blueish.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "blue", "light", "neutral")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass( + fibers_shininess: 0.0f, + fiberglass_tint: color(0.744530f, 0.915750f, 0.957370f), + weaving_bump_strength: 0.75f, + fibers_bump_strength: .75f, + specular_weight: 1.0f, + diffuse_brightness: 0.75f, + diffuse_transmission_weight: 0.21f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Composite/Fiberglass_Imperfections.mdl b/code/third_party/vMaterials_2/Composite/Fiberglass_Imperfections.mdl new file mode 100644 index 0000000000000000000000000000000000000000..02d8a84a2f5bb58063088827f616de6af5e804ea --- /dev/null +++ b/code/third_party/vMaterials_2/Composite/Fiberglass_Imperfections.mdl @@ -0,0 +1,878 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA’s Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.5; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +annotation preview_scale( float f); + +::base::texture_coordinate_info warped_coordinate( +// uniform texture_2d warp_texture, + float warp_value, + float amount, + float angle, + ::base::texture_coordinate_info uvw = ::base::coordinate_source() +) +{ + uvw.position = float3(uvw.position.x + amount * warp_value * ::math::sin(angle), + uvw.position.y + amount * warp_value * ::math::cos(angle), + uvw.position.z + ); + return uvw; +} + + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + //TODO: at least also handle sign of z? + //TODO: handle tangent becoming 0 + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + + +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rotate_around(float2 uv, float angle, float2 pt) +{ + float sine = ::math::sin(angle); + float cosine = ::math::cos(angle); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv -= pt; + uv = rot * uv ; + return uv + pt; +} + +float2 scale_around(float2 uv, float2 scale, float2 pt) +{ + float2x2 rot = float2x2(scale.x, 0., 0., scale.y); + uv -= pt; + uv = rot * uv; + return uv + pt; +} + + + +float scatter_grayscale( + uniform texture_2d pattern_texture = texture_2d(), + uniform texture_2d mask_texture = texture_2d(), + uniform texture_2d bluenoise_texture = texture_2d(), + + float pattern_size = 1.0f, // The size of the pattern + float pattern_brightness = 1.0f, + float pattern_brightness_variation = 0.0, // amount of color randomization + int compute_size = 1, // bigger grid size is required when texture is scaled larger but is more expensive + float random_mask_threshold = 0.0f, // higher values cause certain cells not to be rendered + bool use_true_random_masking = false, // vs. using the blue noise texture that spaces the particles more venely apart from each other + + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), // UVW coordinates to be used to lay the bombing over + float2 texture_scale = float2(30.0f, 30.0f), + float2 offset_randomization = float2(.5), // amount of position randomization. Larger values will require "compute_size" to be + // increased, otherwise the texture will be clipped + float rotation = 0.0, // amount of global rotation + float rotation_randomization = 0.5, // amount of rotation randomization + float scale_randomization = 0.0, // amount of scaling randomization + bool additive_blend = false, // when false, mode is "max", otherwise "add/sub", centered at 0.5 + + // MASK + bool enable_grayscale_mask = false, + float grayscale_mask_threshold = 0.0, + int seed = 0 +) +{ + float result = 0.0; + float4 grayscale_mask_lookup = 0.0f; + float masking_value = 0.0; + compute_size = compute_size < 1 ? 1 : compute_size; + float2 uv = float2(uvw.position.x, uvw.position.y) * texture_scale; + + for(float i = -compute_size; i <= compute_size; i++) + for(float j = -compute_size; j <= compute_size; j++) + { + float2 p = ::math::floor(uv + float2(i, j)); + float2 f = ::math::frac(uv) - float2(i, j); + + //float4 rand_4f = rnd42(int2(p)); + int r1, r2, r3, r4, r5; + // get random values + r1 = lowbias32(lowbias32(seed) + int(p[0]) + lowbias32(int(p[1]))); + r2 = lowbias32(r1); + r3 = lowbias32(r2); + r4 = lowbias32(r3); + r5 = lowbias32(r4); + + float rnd1, rnd2, rnd3, rnd4, rnd5; + rnd1 = uint2float(r1)/ 4294967296.f; + rnd2 = uint2float(r2)/ 4294967296.f; + rnd3 = uint2float(r3)/ 4294967296.f; + rnd4 = uint2float(r4)/ 4294967296.f; + rnd5 = uint2float(r5)/ 4294967296.f; + + f+= (float2(rnd1, rnd2) - float2(0.5f)) * offset_randomization; + + float2 rand_2f_remap = (float2(rnd3, rnd4) - float2( .5f)) * 2.0f; // center around - 1.0 - 1.0 + f = rotate_around(f, (rotation + rand_2f_remap.x * rotation_randomization) * 3.1415, float2(0.5)); + f = scale_around(f, float2(1.0 + rand_2f_remap.y * scale_randomization)/ pattern_size, float2(0.5)); + + int blue_noise_width = ::tex::width(bluenoise_texture); + int blue_noise_height = ::tex::height(bluenoise_texture); + + // switch between completely random mask and mask mrovided by blue noise texture + masking_value = use_true_random_masking ? rnd4 : + ::tex::texel_float4(bluenoise_texture, int2(int(::math::floor(p.x))%blue_noise_width, int(::math::floor(p.y))%blue_noise_height)).x; + + if (enable_grayscale_mask == true) + { + // compute exact center of cells for the masking before it is being offset. We are not computing the mask + // at the position where the element that is being scattered is ending up. That could be an alternative mode to be implemented. + float2 cell_size = float2(1.0/texture_scale); + grayscale_mask_lookup = ::tex::lookup_float4(mask_texture, float2(cell_size/2 + cell_size * p)); + } + bool mask_pass = (grayscale_mask_lookup.x > grayscale_mask_threshold) || enable_grayscale_mask == false; + + if(f.x >= 0.0 && f.x < 1.0 && f.y >= 0.0 && f.y < 1.0 && mask_pass && random_mask_threshold < masking_value) + { + float4 lookup = ::tex::lookup_float4(pattern_texture, float2(f), ::tex::wrap_repeat, ::tex::wrap_repeat, float2(0.0, 1.0), float2(0.0, 1.0)); + // do blending of lookup + // if (blend_add_sub == true) + // { + // value = (lookup.x + lookup.y + lookup.z)/3 - 0.5; + // result = ::math::clamp(result + value * (1.0 - rand_4f.z * pattern_brightness_variation), 0.0f, 1.0f); + // } + // else + + if (additive_blend == true) + result = result + (lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd5 * pattern_brightness_variation)*pattern_brightness; + else + result = ::math::max((lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd5 * pattern_brightness_variation)*pattern_brightness, result); + } + } + + return result; +} + +float scatter_atlas_grayscale( + uniform texture_2d pattern_atlas_texture = texture_2d(), + uniform texture_2d mask_texture = texture_2d(), + uniform texture_2d bluenoise_texture = texture_2d(), + + uniform int atlas_size = 2, + int min_pattern = 1, + int max_pattern = 4, + float pattern_size = 1.0f, // The size of the pattern + float pattern_brightness = 1.0f, + float pattern_brightness_variation = 0.0, // amount of color randomization + int compute_size = 1, // bigger grid size is required when texture is scaled larger but is more expensive + float random_mask_threshold = 0.0f, // higher values cause certain cells not to be rendered + bool use_true_random_masking = false, // vs. using the blue noise texture that spaces the particles more venely apart from each other + + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), // UVW coordinates to be used to lay the bombing over + float2 texture_scale = float2(30.0f, 30.0f), + float2 offset_randomization = float2(.5), // amount of position randomization. Larger values will require "compute_size" to be + // increased, otherwise the texture will be clipped + float rotation = 0.0, // amount of global rotation + float rotation_randomization = 0.5, // amount of rotation randomization + float scale_randomization = 0.0, // amount of scaling randomization + bool additive_blend = false, // when false, mode is "max", otherwise "add/sub", centered at 0.5 + + // MASK + bool enable_grayscale_mask = false, + float grayscale_mask_threshold = 0.0, + int seed = 0 +) +{ + float result = 0.0; + float4 grayscale_mask_lookup = 0.0f; + float masking_value = 0.0; + compute_size = compute_size < 1 ? 1 : compute_size; + float atlas_tile_size = 1.0f/atlas_size; // dimension of a single atlas tile + float2 uv = float2(uvw.position.x, uvw.position.y) * texture_scale; + + + for(float i = -compute_size; i <= compute_size; i++) + for(float j = -compute_size; j <= compute_size; j++) + { + float2 p = ::math::floor(uv + float2(i, j)); + float2 f = ::math::frac(uv) - float2(i, j); + + //float4 rand_4f = rnd42(int2(p)); + int r1, r2, r3, r4, r5; + // get random values + r1 = lowbias32(lowbias32(seed) + int(p[0]) + lowbias32(int(p[1]))); + r2 = lowbias32(r1); + r3 = lowbias32(r2); + r4 = lowbias32(r3); + r5 = lowbias32(r4); + + float rnd1, rnd2, rnd3, rnd4, rnd5; + rnd1 = uint2float(r1)/ 4294967296.f; + rnd2 = uint2float(r2)/ 4294967296.f; + rnd3 = uint2float(r3)/ 4294967296.f; + rnd4 = uint2float(r4)/ 4294967296.f; + rnd5 = uint2float(r5)/ 4294967296.f; + + f+= (float2(rnd1, rnd2) - float2(0.5f)) * offset_randomization; + + float2 rand_2f_remap = (float2(rnd3, rnd4) - float2( .5f)) * 2.0f; // center around - 1.0 - 1.0 + float rot_angle = (rotation + rand_2f_remap.x * rotation_randomization) * 3.1415; + f = rotate_around(f, rot_angle, float2(0.5)); + f = scale_around(f, float2(1.0 + rand_2f_remap.y * scale_randomization)/ pattern_size, float2(0.5)); + + int blue_noise_width = ::tex::width(bluenoise_texture); + int blue_noise_height = ::tex::height(bluenoise_texture); + + // switch between completely random mask and mask mrovided by blue noise texture + masking_value = use_true_random_masking ? rnd4 : + ::tex::texel_float4(bluenoise_texture, int2(int(::math::floor(p.x))%blue_noise_width, int(::math::floor(p.y))%blue_noise_height)).x; + + if (enable_grayscale_mask == true) + { + // compute exact center of cells for the masking before it is being offset. We are not computing the mask + // at the position where the element that is being scattered is ending up. That could be an alternative mode to be implemented. + float2 cell_size = float2(1.0/texture_scale); + grayscale_mask_lookup = ::tex::lookup_float4(mask_texture, float2(cell_size/2 + cell_size * p)); + } + bool mask_pass = (grayscale_mask_lookup.x > grayscale_mask_threshold) || enable_grayscale_mask == false; + + if(f.x >= 0.0 && f.x < 1.0 && f.y >= 0.0 && f.y < 1.0 && mask_pass && random_mask_threshold < masking_value) + { + // compute atlas tile from random number and derive tile coordinates from that + + float atlas_tile = ::math::floor(::math::lerp(float(min_pattern), float(max_pattern+1), rnd5)); + float div = (atlas_tile/atlas_size); + float remainder = div - ::math::floor(div); + + // Perform lookup in the range that was selected + float2 lookup_uv = float2(::math::lerp(::math::floor(div) * atlas_tile_size, ::math::floor(div) * atlas_tile_size + atlas_tile_size, f.x), + ::math::lerp(remainder, remainder + atlas_tile_size, f.y)); + + float4 lookup = ::tex::lookup_float4(pattern_atlas_texture, lookup_uv, ::tex::wrap_repeat, ::tex::wrap_repeat, float2(0.0, 1.0), float2(0.0, 1.0)); + + if (additive_blend == true) + result = result + (lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd1 * pattern_brightness_variation)*pattern_brightness; + else + result = ::math::max((lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd1 * pattern_brightness_variation)*pattern_brightness, result); + + } + } + + return result; +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan(float input, float width, float position) +{ + float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); + float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); + //float center = (low + high)/2.0f); + float offset = ((high - low) / 2.0) * width; + low += offset; + high -= offset; + return ::math::clamp( + remap_xy_to_0_1(input, + low, + high), + 0.0, + 1.0); +} + +float3 normalmap_normal( + uniform texture_2d texture, + float factor = 1.0, + ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() +) +{ + float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); + return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); +} + +// Returns the normal n in tangent space, given n is in internal space. +float3 transform_internal_to_tangent(float3 n) +[[ + ::anno::hidden() +]] +{ + return + n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+ + n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+ + n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z); +} + +// Returns the normal n in internal space, given n is in tangent space. +float3 transform_tangent_to_internal(float3 n) +[[ + ::anno::hidden() +]] +{ + return ::state::texture_tangent_u(0) * n.x + + ::state::texture_tangent_v(0) * n.y + + ::state::normal() * n.z ; +} + +// Returns a normal by adding a detail normal to a global normal. +// If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded +// correctly with ::tex::gamma_linear +float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal()) +{ + // http://blog.selfshadow.com/publications/blending-in-detail/ + float3 n_t = transform_internal_to_tangent(n); + float3 nd_t = transform_internal_to_tangent(nd); + + n_t=n_t + float3(0.,0.,1.); + nd_t = nd_t * float3(-1.,-1.,1.); + n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t; + return ::math::normalize(transform_tangent_to_internal(n)); +} + + + +export material Fiberglass_Imperfections( + int seed = 14 [[ + ::anno::description("A random seed to randomize the imperfections."), + ::anno::display_name("Random Seed"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + color fiberglass_tint = color(0.812241f, 0.932277f, 0.957370f) [[ + ::anno::description("Applies a colored tint to the fibers."), + ::anno::display_name("Fiberglass Tint"), + ::anno::in_group("Appearance", "Diffuse"), + ::anno::ui_order(1) + ]], + float fibers_shininess = 1.f [[ + ::anno::description("Makes the fiber glass material duller or shinier. Default value is 0.5."), + ::anno::display_name("Fibers Shininess"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + uniform float weaving_bump_strength = 0.75f [[ + ::anno::description("Determines the degree of bumpiness for the weaving."), + ::anno::display_name("Weaving Bump Strength"), + ::anno::in_group("Appearance", "Bump"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 3.f), + ::anno::ui_order(3) + ]], + uniform float fibers_bump_strength = 1.f [[ + ::anno::description("Determines the degree of bumpiness of the fibers."), + ::anno::display_name("Fibers Bump Strength"), + ::anno::in_group("Appearance", "Bump"), + ::anno::hard_range(0.f, 3.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float diffuse_brightness = 0.75f [[ + ::anno::description("The diffuse brightness of the fibers."), + ::anno::display_name("Diffuse Brightness"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float specular_weight = 1.0f [[ + ::anno::description("The amount of glossiness variation for the vertical fiber glossiness."), + ::anno::display_name("Specular Weight"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float diffuse_transmission_weight = 0.21f [[ + ::anno::description("The amount of light being able to scatter through the fibers."), + ::anno::display_name("Diffuse Transmission Weight"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + float bumps_and_dents_probability = 0.34f [[ + ::anno::description("The probability of generating bumps appearing on the material. Higher values will generate more bumps and dents."), + ::anno::display_name("Bumps Probability"), + ::anno::in_group("Bumps and Dents"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(12) + ]], + float bumps_dents_density = 4.5f [[ + ::anno::description("The density of the bumps and dents."), + ::anno::display_name("Bumps Density"), + ::anno::in_group("Bumps and Dents"), + ::anno::soft_range(0.f, 8.f), + ::anno::enable_if("bumps_and_dents_probability > 0.0"), + ::anno::ui_order(13) + ]], + float bumps_kernel_size = 1.f [[ + ::anno::description("The area that the bumped imperfection is covering."), + ::anno::display_name("Bumped Kernel Size"), + ::anno::in_group("Bumps and Dents"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("bumps_and_dents_probability > 0.0"), + ::anno::ui_order(14) + ]], + float bumps_waves_size = 0.7f [[ + ::anno::description("The dimension of the waves that bump and dent the surface."), + ::anno::display_name("Bumps Wave Size"), + ::anno::in_group("Bumps and Dents"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("bumps_and_dents_probability > 0.0"), + ::anno::ui_order(15) + ]], + float bumps_dents_size_variation = 0.9f [[ + ::anno::description("Size variation of the bump surface imperfection."), + ::anno::display_name("Bumps Size Variation"), + ::anno::in_group("Bumps and Dents"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("bumps_and_dents_probability > 0.0"), + ::anno::ui_order(16) + ]], + float bumps_dents_intensity = 1.f [[ + ::anno::description("Overall intensity of the bumps."), + ::anno::display_name("Bumps Overall Intensity"), + ::anno::in_group("Bumps and Dents"), + ::anno::hard_range(0.f, 4.f), + ::anno::enable_if("bumps_and_dents_probability > 0.0"), + ::anno::ui_order(17) + ]], + float bumps_dents_intensity_variation = 1.0f [[ + ::anno::description("The amount of variation that is applied to the intensitz of the bumps and dents."), + ::anno::display_name("Bumps Intensity Variation"), + ::anno::in_group("Bumps and Dents"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("bumps_and_dents_probability > 0.0"), + ::anno::ui_order(18) + ]], + float deformation_probability = 0.5f [[ + ::anno::description("The probability of fabric deformation appearing on the material. Higher values will generate more deformations."), + ::anno::display_name("Deformations Probability"), + ::anno::in_group("Deformations"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(19) + ]], + float deformations_density = 5.f [[ + ::anno::description("The density of the deformations."), + ::anno::display_name("Deformations Density"), + ::anno::in_group("Deformations"), + ::anno::soft_range(0.f, 8.f), + ::anno::enable_if("deformation_probability > 0.0"), + ::anno::ui_order(20) + ]], + float deformations_size = 1.f [[ + ::anno::description("The area that the fabric deformationis covering."), + ::anno::display_name("Deformations Kernel Size"), + ::anno::in_group("Deformations"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("deformation_probability > 0.0"), + ::anno::ui_order(21) + ]], + float deformations_size_variation = 0.25f [[ + ::anno::description("The amount of size variation of the areas where fabric deformations appear."), + ::anno::display_name("Deformations Size Variation"), + ::anno::in_group("Deformations"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("deformation_probability > 0.0"), + ::anno::ui_order(22) + ]], + float deformation_intensity = 0.31f [[ + ::anno::description("The amount of deformation."), + ::anno::display_name("Deformations Intensity"), + ::anno::in_group("Deformations"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("deformation_probability > 0.0"), + ::anno::ui_order(23) + ]], + float deformation_intensity_variation = 1.f [[ + ::anno::description("The amount of random variation to areas where surface deformation appears."), + ::anno::display_name("Deformations Intensity Variation"), + ::anno::in_group("Deformations"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("deformation_probability > 0.0"), + ::anno::ui_order(24) + ]], + float tearing_probability = 0.13f [[ + ::anno::description("The probability tearing to on the material. Higher values will generate more tearings."), + ::anno::display_name("Tearings Probability"), + ::anno::in_group("Tearings"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(25) + ]], + float tearings_density = 3.15f [[ + ::anno::description("The density of tearings appearing on the material."), + ::anno::display_name("Tearings Density"), + ::anno::in_group("Tearings"), + ::anno::soft_range(0.f, 8.f), + ::anno::enable_if("tearing_probability > 0.0"), + ::anno::ui_order(26) + ]], + float tearings_size = 1.f [[ + ::anno::description("The area that a tearing is covering."), + ::anno::display_name("Tearings Kernel Size"), + ::anno::in_group("Tearings"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("tearing_probability > 0.0"), + ::anno::ui_order(27) + ]], + float tearing_size_variation = 0.36f [[ + ::anno::description("Randomizes the size of the tearings."), + ::anno::display_name("Tearings Size Variation"), + ::anno::in_group("Tearings"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("tearing_probability > 0.0"), + ::anno::ui_order(28) + ]], + float tearings_rotation = 0.f [[ + ::anno::description("The overal rotation of the tearings."), + ::anno::display_name("Tearings Rotation"), + ::anno::in_group("Tearings"), + ::anno::soft_range(0.f, 3.f), + ::anno::enable_if("tearing_probability > 0.0"), + ::anno::ui_order(29) + ]], + float tearings_rotation_randomization = 0.f [[ + ::anno::description("The amount of random rotation of a tearing."), + ::anno::display_name("Tearings Rotation Variation"), + ::anno::in_group("Tearings"), + ::anno::hard_range(0.f, 1.f), + ::anno::enable_if("tearing_probability > 0.0"), + ::anno::ui_order(30) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(31) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(32) + ]], + float2 texture_scale = float2(1.0f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(3.5f), + ::anno::ui_order(33) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Use selected UV space for the material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced"), + ::anno::ui_order(34) + ]]) +[[ + ::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."), + ::anno::display_name("Fiberglass with Imperfections"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Imperfections.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "white")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] + = + let { + float2 texture_rescale = texture_scale * 0.1f; + + texture_2d blue_noise_tex = texture_2d("./textures/fiber_blue_noise_placement_512x512.png", ::tex::gamma_linear); + texture_2d rough_ao_mask_tex = texture_2d("./textures/fiber_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear); + texture_2d warp_direction_noise_tex = texture_2d("./textures/fiber_warp_direction_noise.jpg", ::tex::gamma_linear); + texture_2d warps_tex = texture_2d("./textures/fiberglass_warps.jpg", ::tex::gamma_linear); + texture_2d bump_tex = texture_2d("./textures/fiber_bump.jpg", ::tex::gamma_linear); + texture_2d tears_tex = texture_2d("./textures/fiber_tears.png", ::tex::gamma_linear); + texture_2d fiber_norm_tex = texture_2d("./textures/fiber_norm.jpg", ::tex::gamma_linear); + texture_2d waves_norm_tex = texture_2d("./textures/fiber_waves_norm.jpg", ::tex::gamma_linear); + texture_2d kernel_tex = texture_2d("./textures/fiber_kernel.jpg", ::tex::gamma_linear); + + bool tmp0 = false; + material_surface tmp1(::df::weighted_layer(diffuse_transmission_weight, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.810000002f)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, ""), ::df::custom_curve_layer(specular_weight, 1.f, 5.f, histogram_scan(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.f, 0.469999999f), ::df::microfacet_ggx_smith_bsdf(::math::max(::math::smoothstep(0.790000021f, 0.791000009f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)), histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), ::math::max(::math::smoothstep(0.790000021f, 0.791000009f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)), histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, diffuse_brightness)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), ::math::min(::math::smoothstep(0.0299999993f, 0.0309999995f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), 1.f - scatter_atlas_grayscale(tears_tex, texture_2d(), blue_noise_tex, 2, 0, 4, tearings_size * 2.f, 1.f, 0.f, 1, 1.f - tearing_probability * 0.100000001f, true, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(tearings_density), float2(1.f), tearings_rotation, tearings_rotation_randomization, tearing_size_variation * 0.600000024f, false, false, 0.f, seed + 10)), add_detail_normal(::base::file_bump_texture(bump_tex, fibers_bump_strength, ::base::mono_average, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, ::state::normal(), false), add_detail_normal(::base::tangent_space_normal_texture(fiber_norm_tex, weaving_bump_strength, false, false, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normalmap_normal(waves_norm_tex, scatter_grayscale(kernel_tex, texture_2d(), blue_noise_tex, bumps_kernel_size * 3.f, 1.f, bumps_dents_intensity_variation, 3, 1.f - bumps_and_dents_probability * 0.200000003f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(bumps_dents_density), float2(1.f, 0.98999995f), 0.f, 1.f, bumps_dents_size_variation * 0.600000024f, false, false, 0.f, seed) * bumps_dents_intensity, vmat_transform(texture_translate, texture_rotate, texture_rescale * (bumps_waves_size * 3.f + 0.25f), ::base::texture_coordinate_uvw, uv_space_index))))); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + + + +export material Fiberglass_Bumpy_Imperfections(*) +[[ + ::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."), + ::anno::display_name("Fiberglass with Bumpy Imperfections"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Bumpy_Imperfections.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "bumped", "bumpy", "white")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass_Imperfections( + seed: 14, + fibers_shininess: 0.5f, + fiberglass_tint: color(0.812241f, 0.932277f, 0.957370f), + weaving_bump_strength: 0.75f, + fibers_bump_strength: 1.0f, + specular_weight: 1.0f, + diffuse_brightness: 0.75f, + diffuse_transmission_weight: 0.21f, + + bumps_and_dents_probability: 0.95f, + bumps_dents_density: 5.5f, + bumps_kernel_size: 1.0f, + bumps_waves_size: 0.7f, + bumps_dents_size_variation: 0.9f, + bumps_dents_intensity: 1.0f, + bumps_dents_intensity_variation: 1.0f, + + deformation_probability: 0.0f, + deformations_density: 5.0f, + deformations_size: 1.0f, + deformations_size_variation: 0.25f, + deformation_intensity: 0.31f, + deformation_intensity_variation: 1.0f, + + tearing_probability: 0.0f, + tearings_density: 2.8f, + tearings_size: 1.0f, + tearing_size_variation: 0.36, + tearings_rotation: 0.0f, + tearings_rotation_randomization: 0.0f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +export material Fiberglass_Torn_Imperfections(*) +[[ + ::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."), + ::anno::display_name("Fiberglass with Torn Imperfections"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Torn_Imperfections.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "torn", "white")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass_Imperfections( + seed: 14, + fibers_shininess: 0.5f, + fiberglass_tint: color(0.812241f, 0.932277f, 0.957370f), + weaving_bump_strength: 0.75f, + fibers_bump_strength: 1.0f, + specular_weight: 1.0f, + diffuse_brightness: 0.75f, + diffuse_transmission_weight: 0.21f, + + bumps_and_dents_probability: 0.0f, + bumps_dents_density: 4.5f, + bumps_kernel_size: 1.0f, + bumps_waves_size: 0.7f, + bumps_dents_size_variation: 0.9f, + bumps_dents_intensity: 1.0f, + bumps_dents_intensity_variation: 1.0f, + + deformation_probability: 0.0f, + deformations_density: 5.0f, + deformations_size: 1.0f, + deformations_size_variation: 0.25f, + deformation_intensity: 0.31f, + deformation_intensity_variation: 1.0f, + + tearing_probability: 0.47f, + tearings_density: 3.15f, + tearings_size: 1.0f, + tearing_size_variation: 0.36, + tearings_rotation: 0.0f, + tearings_rotation_randomization: 0.0f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +export material Fiberglass_Warped_Imperfections(*) +[[ + ::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."), + ::anno::display_name("Fiberglass with Warped Imperfections"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Warped_Imperfections.png"), + ::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "warped", "white")), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland") +]] = Fiberglass_Imperfections( + seed: 14, + fibers_shininess: 0.5f, + fiberglass_tint: color(0.812241f, 0.932277f, 0.957370f), + weaving_bump_strength: 0.75f, + fibers_bump_strength: 1.0f, + specular_weight: 1.0f, + diffuse_brightness: 0.75f, + diffuse_transmission_weight: 0.21f, + + bumps_and_dents_probability: 0.0f, + bumps_dents_density: 4.5f, + bumps_kernel_size: 1.0f, + bumps_waves_size: 0.7f, + bumps_dents_size_variation: 0.9f, + bumps_dents_intensity: 1.0f, + bumps_dents_intensity_variation: 1.0f, + + deformation_probability: 0.84f, + deformations_density: 4.89f, + deformations_size: 1.0f, + deformations_size_variation: 0.25f, + deformation_intensity: 0.31f, + deformation_intensity_variation: 1.0f, + + tearing_probability: 0.47f, + tearings_density: 3.15f, + tearings_size: 1.0f, + tearing_size_variation: 0.36, + tearings_rotation: 0.0f, + tearings_rotation_randomization: 0.0f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Alexandrite.mdl b/code/third_party/vMaterials_2/Gems/Alexandrite.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5d5ac1d9abf92f70ad7a9004e2124331cb24b13b --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Alexandrite.mdl @@ -0,0 +1,102 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::flex_material; +import ::state::normal; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +export material Alexandrite( + uniform color transmission_color = color ( 0.8901961f , 0.509804f , 1.f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.2039216f , 0.9137255f , 0.3803922f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Alexandrite"), + ::anno::description("Alexandrite gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Alexandrite.Alexandrite.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "alexandrite", "green")) +]]= +::nvidia::core_definitions::flex_material( + base_color: color ( 1.f , 1.f , 1.f), + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 1.f, + transmission_color: transmission_color, + volume_color: volume_color, + transmission_roughness: 0.f, + base_thickness: clarity * 0.015f, + ior: 1.75f, + thin_walled: false, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Amethyst.mdl b/code/third_party/vMaterials_2/Gems/Amethyst.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d0b17db2a942b56a7e51860bc13ddbd828a84b5d --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Amethyst.mdl @@ -0,0 +1,136 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::df::*; +import ::anno::*; +import ::base::*; +import ::math::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + + +export material Amethyst( + color transmission_color = color ( 0.9647059f , 0.6862745f , 0.9647059f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.427451f , 0.1294118f , 0.4745098f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]] +) +[[ + ::anno::display_name("Amethyst"), + ::anno::description("Amethyst gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Amethyst.Amethyst.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "amethyst", "purple")) +]] + = let{ + + //color transmission_color = color(1.0); + color glass_color = volume_color; + float roughness = 0.0; + float volume_ior = 1.54f; + //uniform bool dispersion = true; + uniform float abbe_number = 67.82f; + uniform float base_thickness = clarity * 0.008f; + float3 normal = state::normal(); + + bsdf glossy_bsdf = df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = df::simple_glossy_bsdf( + mode: df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + df::weighted_layer( + normal: normal, + weight: 1., + layer: df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): math::log(glass_color) / -base_thickness + ), + ior: dispersion?base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Ametrine.mdl b/code/third_party/vMaterials_2/Gems/Ametrine.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d2f129afdfa0e7713bf31ee6ddde3b3f6e42845c --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Ametrine.mdl @@ -0,0 +1,161 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::base::texture_return; +import ::nvidia::core_definitions::blend; +import ::nvidia::core_definitions::flex_material; +import ::nvidia::core_definitions::flow_noise_texture; +import ::nvidia::core_definitions::dimension; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Ametrine( + uniform color gem_transmission_color= color ( 0.8431373f , 0.6509804f , 0.8666667f) + [[ + ::anno::display_name("Gem Transmission Color"), + ::anno::description("Gem color."), + ::anno::in_group("Appearance") + ]], + uniform color vein_transmission_color = color ( 1.f , 0.9137255f , 0.5843138f) + [[ + ::anno::display_name("Vein Transmission Color"), + ::anno::description("Vein Color."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.9647059f , 0.6431373f , 0.7882353f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of object."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform float3 texture_translate = float3 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float3 texture_rotate = float3 ( 0.f) + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float texture_scale = 1.f + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(0.04f) + ]]) +[[ + ::anno::display_name("Ametrine"), + ::anno::description("Ametrine gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Ametrine.Ametrine.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "Ametrine")) +]]= +::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::flex_material( + base_color: color ( 0.5f , 0.5f , 0.5f), + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 1.f, + transmission_color: gem_transmission_color, + volume_color: volume_color, + transmission_roughness: 0.f, + base_thickness: clarity * 0.3f, + ior: 1.6f, + thin_walled: false, + normal: ::state::normal ()), + blend: ::nvidia::core_definitions::flex_material( + base_color: color ( 1.f , 1.f , 1.f), + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 1.f, + transmission_color: vein_transmission_color, + volume_color: volume_color, + transmission_roughness: 0.f, + base_thickness: clarity * 0.2f, + ior: 1.6f, + thin_walled: false, + normal: ::state::normal ()), + weight: ::nvidia::core_definitions::flow_noise_texture( + color1: color ( 1.f , 1.f , 1.f), + color2: color ( 0.f , 0.f , 0.f), + object_space: true, + texture_space: 0, + noise_levels: 3, + absolute_noise: false, + phase: 0.f, + level_gain: 3.f, + level_scale: 1.f, + level_progressive_u_scale: 0.3f, + level_progressive_v_motion: 0.f, + scaling: float3 ( (2.f / (texture_scale)) * 20.f , 0.f , 0.f), + translation: texture_translate , + rotation: float3 ( texture_rotate.x + 0.f , texture_rotate.y + 0.f , texture_rotate.z + 45.f)).mono); diff --git a/code/third_party/vMaterials_2/Gems/Aquamarine.mdl b/code/third_party/vMaterials_2/Gems/Aquamarine.mdl new file mode 100644 index 0000000000000000000000000000000000000000..67b520824ee8ca8367411cd1825f1c0407814a52 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Aquamarine.mdl @@ -0,0 +1,92 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +export material Aquamarine( + color transmission_color = color(0.982251f, 0.982251f, 0.879622f) // vmat 1.7: ( 1.f , 1.f , 0.8823529f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.9294118f , 0.972549f , 0.9803922f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Aquamarine"), + ::anno::description("Aquamarine gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Aquamarine.Aquamarine.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "Aquamarine")) +]]= +::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.003f, + ior: 1.57f, + base_thickness: clarity * 0.001f, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Citrine.mdl b/code/third_party/vMaterials_2/Gems/Citrine.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2130f3f5395df8ae2d936ba8c5c04b9c17011a9c --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Citrine.mdl @@ -0,0 +1,133 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::base::*; +import ::math::*; +import ::state::*; +import ::df::*; +import ::nvidia::core_definitions::thick_glass; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +export material Citrine( + color transmission_color = color (0.982251f, 0.982251f, 0.846873f) //vmat 1.7: ( 1.f , 1.f , 0.8509804f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 1.f , 0.8117647f , 0.4745098f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]] + +) +[[ + ::anno::display_name("Citrine"), + ::anno::description("Citrine gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Citrine.Citrine.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "Citrine", "orange", "warm")) +]] + = let{ + uniform color glass_color = volume_color; + float roughness = 0.003f; + uniform float volume_ior = 1.545f; + //uniform bool dispersion = true; + uniform float abbe_number = 67.82f; + uniform float base_thickness = clarity * 0.01f; + float3 normal = ::state::normal(); + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?(::base::abbe_number_ior(volume_ior, abbe_number)):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); diff --git a/code/third_party/vMaterials_2/Gems/Diamond.mdl b/code/third_party/vMaterials_2/Gems/Diamond.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2c44beb9615876ef146b0f53c5c261c57c20c672 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Diamond.mdl @@ -0,0 +1,235 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::base::*; +import ::math::*; +import ::nvidia::core_definitions::apply_colorfalloff; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +/* +bsdf apply_colorfalloff_v2( + material base = scratched_metal_v2(metal_color: color(1.)), + uniform color color_0 = color(1.,0.,0.), + uniform color color_1 = color(0.,1.,0.), + uniform color color_2 = color(0.,0.,1.), + uniform color color_3 = color(1.,0.,0.), + uniform color color_4 = color(0.,1.,0.) +) + = material( + surface: material_surface( + scattering: df::measured_curve_factor( + curve_values: color[](color_0,color_1,color_2,color_3,color_4), + base: base.surface.scattering + ), + emission: base.surface.emission + ), + volume: base.volume, + ior: base.ior, + thin_walled: base.thin_walled, + geometry: base.geometry +); + + +material gem_definition( + color transmission_color = color(1.0), + uniform color glass_color = color(.95), + float roughness = 0.0, + uniform float volume_ior = 1.4f, + uniform bool dispersion = true, + uniform float abbe_number = 1.4f, + uniform float base_thickness = .1, + float3 normal = ::state::normal() +) +[[ + ::anno::hidden() +]] + = let{ + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); + + bsdf surface_bsdf = ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ); + +} in material( + thin_walled: false, + surface: material_surface(scattering: surface_bsdf ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); +*/ + +export material Diamond( + color transmission_color = color ( 1.f , 1.f , 1.f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 1.f , 1.f , 1.f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Diamond"), + ::anno::description("Diamond gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Diamond.Diamond.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "transparent", "diamond", "purple")) +]] = +let{ + // Gem definition + // uniform color glass_color = color(.95), + float roughness = 0.0; + float volume_ior = 2.42f; + float abbe_number = 55.f; + float base_thickness = clarity * 0.1f; + // float3 normal = ::state::normal() + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); + + bsdf surface_bsdf = ::df::weighted_layer( + //normal: normal, // is state::normal anyways, can be omitted + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ); + + bsdf falloff_bsdf = df::measured_curve_factor( + curve_values: color[](color( 0.9529412f , 0.972549f , 1.f), + color( 1.f , 0.9529412f , 0.9960784f), + color( 0.9529412f , 0.9764706f , 1.f), + color( 0.9529412f , 1.f , 0.9960784f), + color( 1.f , 0.9529412f , 0.9843137f) + ), + base: surface_bsdf + ); + + + // the apply color falloff function does nothing but add a color gradient while keeping the material'sample + // other properties + + /* + ::nvidia::core_definitions::apply_colorfalloff( + base: gem_definition( + transmission_color: transmission_color, // CHECK + glass_color: volume_color, // CHECK was modified in the material+_colume expresion + roughness: 0.f, // CHECK + volume_ior: 2.42F, // CHECK + dispersion: dispersion, // CHECK + abbe_number: 55.f, // CHECK + base_thickness: clarity * 0.1f, // CHECK + normal: ::state::normal ()), // CHECK + color_0: color( 0.9529412f , 0.972549f , 1.f), // CHECK + color_1: color( 1.f , 0.9529412f , 0.9960784f),// CHECK + color_2: color( 0.9529412f , 0.9764706f , 1.f),// CHECK + color_3: color( 0.9529412f , 1.f , 0.9960784f),// CHECK + color_4: color( 1.f , 0.9529412f , 0.9843137f));// CHECK + */ + +} in material( + thin_walled: false, + surface: material_surface(scattering: falloff_bsdf ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(volume_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); + diff --git a/code/third_party/vMaterials_2/Gems/Emerald.mdl b/code/third_party/vMaterials_2/Gems/Emerald.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ec9666b613204bd6c9f96a0a3ec874f4e470929d --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Emerald.mdl @@ -0,0 +1,93 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +export material Emerald( + color transmission_color = color(0.456411f, 0.982251f, 0.982251f) // vmat 1.7: ( 0.4627451f , 1.f , 1.f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.01960784f , 0.3176471f , 0.1058824f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Emerald"), + ::anno::description("Emerald gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Emerald.Emerald.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "emerald", "green")) +]]= +::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.06f, + ior: 1.58f, + base_thickness: clarity * 0.015f, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Garnet.mdl b/code/third_party/vMaterials_2/Gems/Garnet.mdl new file mode 100644 index 0000000000000000000000000000000000000000..aec7288fd7c7b555e560fbd954106facec7839f5 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Garnet.mdl @@ -0,0 +1,147 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::math::*; +import ::base::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +material gem_definition( + color transmission_color = color(1.0), + uniform color glass_color = color(.95), + float roughness = 0.0, + uniform float volume_ior = 1.4f, + uniform bool dispersion = true, + uniform float abbe_number = 1.4f, + uniform float base_thickness = .1, + float3 normal = ::state::normal() +) +[[ + ::anno::hidden() +]] + = let{ + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); + + +export material Garnet( + color transmission_color = color(0.982251f, 0.428690f, 0.116971f) //vmat 1.7: ( 1.f , 0.4392157f , 0.1176471f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.3098039f , 0.003921569f , 0.003921569f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.0f + [[ + ::anno::display_name("Clarity"), + ::anno::description("UUse to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Garnet"), + ::anno::description("Garnet gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Garnet.Garnet.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "garnet", "red", "warm", "dark")) +]]= gem_definition( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.03f, + volume_ior: 1.91f, + dispersion: dispersion, + abbe_number: 52.57f, + base_thickness: clarity * 0.01f, + normal: ::state::normal ()); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Iolite.mdl b/code/third_party/vMaterials_2/Gems/Iolite.mdl new file mode 100644 index 0000000000000000000000000000000000000000..34be18759fa7d50ec08457c9a1cce0decf54c22f --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Iolite.mdl @@ -0,0 +1,91 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Iolite( + color transmission_color = color ( 0.6117647f , 0.6117647f , 1.f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.2392157f , 0.172549f , 0.5843138f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Iolite"), + ::anno::description("Iolite gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Iolite.Iolite.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "iolite", "blue", "cool")) +]]= +::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.02f, + ior: 1.59f, + base_thickness: clarity * 0.03f, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Jade.mdl b/code/third_party/vMaterials_2/Gems/Jade.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e731239310474d5ec965bd8cfc44241486b0daf2 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Jade.mdl @@ -0,0 +1,133 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::base::texture_return; +import ::nvidia::core_definitions::perlin_noise_texture; +import ::state::normal; +import ::nvidia::core_definitions::thick_translucent; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +export material Jade( + color transmission_color1 = color ( 0.8352941f , 0.8431373f , 0.6039216f) + [[ + ::anno::display_name("Transmission Color 1"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + color transmission_color2 = color ( 0.4392157f , 0.6509804f , 0.282353f) + [[ + ::anno::display_name("Transmission Color 2"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.3488667f , 0.4877647f , 0.3940823f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform float3 texture_translate = float3 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float3 texture_rotate = float3 ( 0.f) + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float3 texture_scale = float3 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float3(1.0f, 1.0f, 1.0f)) + ]]) +[[ + ::anno::display_name("Jade"), + ::anno::description("Jade gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Jade.Jade.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "jade", "green")) +]]= +::nvidia::core_definitions::thick_translucent( + transmission_color: ::nvidia::core_definitions::perlin_noise_texture( + color1: transmission_color1, + color2: transmission_color2, + object_space: true, + noise_levels: 3, + absolute_noise: true, + noise_threshold_high: 0.5f, + noise_threshold_low: 0.f, + scaling: float3 ( (1.f / texture_scale.x) * 400.f , (1.f / texture_scale.y) * 400.f , (1.f / texture_scale.z) * 380.f), + translation: texture_translate , + rotation: texture_rotate + float3 ( 0.f, 0.f, 0.f), + texture_space: 0).tint, + volume_color: volume_color, + volume_scattering: 0.98f, + roughness: 0.1f, + reflectivity: 0.85f, + base_thickness: clarity * 0.01f, + normal: ::state::normal (), + ior: 1.61f); diff --git a/code/third_party/vMaterials_2/Gems/Morganite.mdl b/code/third_party/vMaterials_2/Gems/Morganite.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9d278fc10ef26155f646ce1a776b2f40f6fce903 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Morganite.mdl @@ -0,0 +1,91 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Morganite( + color transmission_color = color(0.982251f, 0.955973f, 0.791298f) // vmat 1.7: ( 1.f , 0.9647059f , 0.8039216f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color(0.982251f, 0.768151f, 0.846873f) // vmat 1.7: ( 1.f , 0.7882353f , 0.8666667f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.0f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Morganite"), + ::anno::description("Morganite gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Morganite.Morganite.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "morganite", "purple")) +]]= +::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.003f, + ior: 1.595f, + base_thickness: clarity * 0.01f, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Onyx.mdl b/code/third_party/vMaterials_2/Gems/Onyx.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1053d364d741716683237f1400f970fc79f58365 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Onyx.mdl @@ -0,0 +1,157 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::base::color_layer_mode; +import ::base::texture_return; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::checker_texture; +import ::nvidia::core_definitions::flow_noise_texture; +import ::nvidia::core_definitions::thick_translucent; +import ::nvidia::core_definitions::dimension; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Onyx( + color transmission_color = color ( 0.001f , 0.001f , 0.001f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + color striation_color1 = color ( 0.3058824f , 0.3019608f , 0.345098f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + color striation_color2 = color ( 0.1215686f , 0.08235294f , 0.05882353f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform float3 texture_translate = float3 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float3 texture_rotate = float3 ( 0.f) + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float texture_scale = 1.f + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float(0.03f)) + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Onyx"), + ::anno::description("Onyx gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Onyx.Onyx.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "onyx", "black", "dark")) +]]= +::nvidia::core_definitions::thick_translucent( + transmission_color: ::nvidia::core_definitions::blend_colors( + color_1: transmission_color, + color_2: ::nvidia::core_definitions::flow_noise_texture( + color1: striation_color1, + color2: striation_color2, + object_space: false, + texture_space: 0, + noise_levels: 3, + absolute_noise: false, + phase: 0.f, + level_gain: 3.f, + level_scale: 2.5f, + level_progressive_u_scale: 0.f, + level_progressive_v_motion: 0.f, + scaling: float3 ( 0.f, (1.f / texture_scale) * 7.f, 0.f), + translation: texture_translate , + rotation: float3 ( texture_rotate.x + 45.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f)).tint, + mode: ::base::color_layer_blend, + weight: ::nvidia::core_definitions::checker_texture( + color1: color ( 0.f , 0.f , 0.f), + color2: color ( 1.f , 1.f , 1.f), + scaling: float3 ( 0.f , (1.f / texture_scale), 0.f), + translation: texture_translate , + object_space: false, + blur: 0.f, + rotation: float3 ( texture_rotate.x + 45.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f), + texture_space: uv_space_index).mono).tint, + volume_color: color ( 0.95f , 0.95f , 0.95f), + volume_scattering: 0.3f, + roughness: 0.05f, + reflectivity: 1.f, + base_thickness: clarity * 0.0001f, + normal: ::state::normal (), + ior: 1.486f); diff --git a/code/third_party/vMaterials_2/Gems/Pearl.mdl b/code/third_party/vMaterials_2/Gems/Pearl.mdl new file mode 100644 index 0000000000000000000000000000000000000000..98f68048ca9eac873abdaebd0a65bc62a66a486c --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Pearl.mdl @@ -0,0 +1,121 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::apply_clearcoat; +import ::nvidia::core_definitions::apply_colorfalloff; +import ::nvidia::core_definitions::blend; +import ::nvidia::core_definitions::flex_material; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +export material Pearl( + uniform color diffuse = color ( 0.8509804f , 0.7960784f , 0.7215686f) + [[ + ::anno::display_name("Color"), + ::anno::description("Base color of the pearl."), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Pearl"), + ::anno::description("Pearl gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Pearl.Pearl.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "pearl", "pink", "light")) +]]= +::nvidia::core_definitions::apply_clearcoat( + base: ::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::flex_material( + base_color: diffuse, + diffuse_roughness: 0.2f, + is_metal: false, + reflectivity: 0.7f, + reflection_roughness: 0.07f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: 1.5f, + thin_walled: false, + normal: ::state::normal ()), + blend: ::nvidia::core_definitions::apply_colorfalloff( + base: ::nvidia::core_definitions::flex_material( + base_color: diffuse, + diffuse_roughness: 0.2f, + is_metal: false, + reflectivity: 0.7f, + reflection_roughness: 0.07f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: 1.5f, + thin_walled: false, + normal: ::state::normal ()), + color_0: color ( 0.4392157f , 0.3372549f , 0.1411765f), + color_1: color ( 0.8039216f , 0.8509804f , 1.f), + color_2: color ( 1.f , 0.7294118f , 0.9882353f), + color_3: color ( 1.f , 0.5333334f , 0.9568627f), + color_4: color ( 1.f , 0.7333333f , 0.1647059f)), + weight: 0.6f), + ior: 1.6f, + roughness: 0.1f, + visibility: 1.f, + normal: ::state::normal (), + coat_filter_color: color ( 1.f , 1.f , 1.f)); diff --git a/code/third_party/vMaterials_2/Gems/Peridot.mdl b/code/third_party/vMaterials_2/Gems/Peridot.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7199017e3979ef290fde1a2ba63b02e171d1a475 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Peridot.mdl @@ -0,0 +1,91 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Peridot( + color transmission_color = color ( 0.9647059f , 1.f , 0.509804f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.5529412f , 0.6862745f , 0.1843137f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Peridot"), + ::anno::description("Peridot gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Peridot.Peridot.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "peridot", "green")) +]]= +::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.02f, + ior: 1.59f, + base_thickness: clarity * 0.01f, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Ruby.mdl b/code/third_party/vMaterials_2/Gems/Ruby.mdl new file mode 100644 index 0000000000000000000000000000000000000000..18c741110aacf14dfc0878ddc5757de0fc5cf37a --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Ruby.mdl @@ -0,0 +1,146 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::base::*; +import ::math::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +material gem_definition( + color transmission_color = color(1.0), + uniform color glass_color = color(.95), + float roughness = 0.0, + uniform float volume_ior = 1.4f, + uniform bool dispersion = true, + uniform float abbe_number = 1.4f, + uniform float base_thickness = .1, + float3 normal = ::state::normal() +) +[[ + ::anno::hidden() +]] + = let{ + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); + + +export material Ruby( + color transmission_color = color ( 1.f , 0.3294118f , 0.8196079f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.2666667f , 0.007843138f , 0.01568628f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Ruby"), + ::anno::description("Ruby gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Ruby.Ruby.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "ruby", "red", "warm")) +]]= gem_definition( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.06f, + volume_ior: 1.78f, + dispersion: dispersion, + abbe_number: 72.2f, + base_thickness: clarity * 0.03f, + normal: ::state::normal ()); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Sapphire.mdl b/code/third_party/vMaterials_2/Gems/Sapphire.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c884b09af59567d9b234f1b9d9a83cb20f8cb3c7 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Sapphire.mdl @@ -0,0 +1,148 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::math::*; +import ::base::*; +import ::df::*; +import ::nvidia::core_definitions::flex_material; +import ::state::normal; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +material gem_definition( + color transmission_color = color(1.0), + uniform color glass_color = color(.95), + float roughness = 0.0, + uniform float volume_ior = 1.4f, + uniform bool dispersion = true, + uniform float abbe_number = 1.4f, + uniform float base_thickness = .1, + float3 normal = ::state::normal() +) +[[ + ::anno::hidden() +]] + = let{ + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); + + +export material Sapphire( + uniform color transmission_color = color ( 0.509804f , 0.427451f , 0.8196079f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.001f , 0.03137255f , 0.2392157f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Sapphire"), + ::anno::description("Sapphire gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Sapphire.Sapphire.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "sapphire", "blue", "cool", "dark")) +]] = gem_definition( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.f, + volume_ior: 1.76f, + dispersion: dispersion, + abbe_number: 72.2f, + base_thickness: clarity * 0.1f, + normal: ::state::normal ()); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Tanzanite.mdl b/code/third_party/vMaterials_2/Gems/Tanzanite.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b131c680215b06dc807b260d52e5e55753f681e2 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Tanzanite.mdl @@ -0,0 +1,94 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::base::*; +import ::math::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Tanzanite( + color transmission_color = color ( 0.7215686f , 0.4392157f , 0.8823529f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.01960784f , 0.02745098f , 0.1921569f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]]) +[[ + ::anno::display_name("Tanzanite"), + ::anno::description("Tanzanite gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Tanzanite.Tanzanite.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "tanzanite", "purple")) +]]= +::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.f, + ior: 1.7f, + base_thickness: clarity * 0.015f, + normal: ::state::normal ()); diff --git a/code/third_party/vMaterials_2/Gems/Topaz.mdl b/code/third_party/vMaterials_2/Gems/Topaz.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bedebbd1c6fb9baf56ff4172d39fcc5f8960575f --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Topaz.mdl @@ -0,0 +1,145 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::base::*; +import ::math::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +material gem_definition( + color transmission_color = color(1.0), + uniform color glass_color = color(.95), + float roughness = 0.0, + uniform float volume_ior = 1.4f, + uniform bool dispersion = true, + uniform float abbe_number = 1.4f, + uniform float base_thickness = .1, + float3 normal = ::state::normal() +) +[[ + ::anno::hidden() +]] + = let{ + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); + +export material Topaz( + color transmission_color = color ( 1.f , 1.f , 1.f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color ( 0.8823529f , 0.6117647f , 0.2117647f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Topaz"), + ::anno::description("Topaz gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Topaz.Topaz.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "topaz", "purple")) +]] = gem_definition( + transmission_color: transmission_color, + glass_color: volume_color, + roughness: 0.f, + volume_ior: 1.63f, + dispersion: dispersion, + abbe_number: 33.54f, + base_thickness: clarity * 0.005f, + normal: ::state::normal()); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Tourmaline.mdl b/code/third_party/vMaterials_2/Gems/Tourmaline.mdl new file mode 100644 index 0000000000000000000000000000000000000000..378a6de2a9a1f3a92949245e1439541cdbb4c577 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Tourmaline.mdl @@ -0,0 +1,181 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::anno::*; +import ::base::*; +import ::nvidia::core_definitions::*; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +export material Tourmaline( + uniform color transmission_color1 = color ( .987f , 0.282353f , 0.282353f) + [[ + ::anno::display_name("Transmission Color 1"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color transmission_color2 = color ( 1.f , 1.f , 1.f) + [[ + ::anno::display_name("Transmission Color 2"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color transmission_color3 = color ( 0.172549f , 0.427451f , 0.06666667f) + [[ + ::anno::display_name("Transmission Color 3"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform float3 texture_translate = float3( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float3 texture_rotate = float3(45.0f, 36.0f, 45.0f) + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float texture_scale = 1.f + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f)) + ]]) +[[ + ::anno::display_name("Tourmaline"), + ::anno::description("Tourmaline gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Tourmaline.Tourmaline.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "tourmaline", "red", "green", "multicolor")) +]]= +::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::flex_material( + base_color: transmission_color1, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.7f, + transmission_color: transmission_color1, + volume_color: transmission_color1, + transmission_roughness: 0.05f, + base_thickness: clarity * 0.8f, + ior: 1.6f, + thin_walled: false, + normal: ::state::normal ()), + blend: ::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::flex_material( + base_color: transmission_color2, + diffuse_roughness: 0.8f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.6f, + transmission_color: transmission_color2, + volume_color: transmission_color2, + transmission_roughness: 0.01f, + base_thickness: clarity * 1.f, + ior: 1.6f, + thin_walled: false, + normal: ::state::normal ()), + blend: ::nvidia::core_definitions::thick_glass( + transmission_color: transmission_color3, + glass_color: transmission_color3, + roughness: 0.f, + ior: 1.6f, + base_thickness: clarity * 0.1f, + normal: ::state::normal ()), + weight: ::nvidia::core_definitions::flow_noise_texture( + color1: color ( 1.f , 1.f , 1.f), + color2: color ( 0.f , 0.f , 0.f), + object_space: true, + texture_space: 0, + noise_levels: 2, + absolute_noise: false, + phase: 0.f, + level_gain: 20.f, + level_scale: 10.f, + level_progressive_u_scale: 1.f, + level_progressive_v_motion: 0.f, + scaling: float3 ( (10.f / texture_scale) * 5.f , 0.f , 0.f), + translation: float3 ( texture_translate .x + 0.095f , texture_translate .y + 0.f , texture_translate .z + 0.f), + rotation: float3 ( texture_rotate.x + 0.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f)).mono), + weight: ::nvidia::core_definitions::flow_noise_texture( + color1: color ( 1.f , 1.f , 1.f), + color2: color ( 0.f , 0.f , 0.f), + object_space: true, + texture_space: 0, + noise_levels: 2, + absolute_noise: false, + phase: 0.f, + level_gain: 20.f, + level_scale: 10.f, + level_progressive_u_scale: 1.f, + level_progressive_v_motion: 0.f, + scaling: float3 ( (10.f / texture_scale) * 5.f , 0.f , 0.f), + translation: float3 ( texture_translate .x + 0.1f , texture_translate .y + 0.f , texture_translate .z + 0.f), + rotation: float3 ( texture_rotate.x + 0.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f)).mono); diff --git a/code/third_party/vMaterials_2/Gems/Turquoise.mdl b/code/third_party/vMaterials_2/Gems/Turquoise.mdl new file mode 100644 index 0000000000000000000000000000000000000000..36a08bf883600e41f768189c5b01b0442007e736 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Turquoise.mdl @@ -0,0 +1,719 @@ +/****************************************************************************** +<<<<<<< .mine + * Copyright 2024 NVIDIA Corporation. All rights reserved. * +||||||| .r374748 + * Copyright 2023 NVIDIA Corporation. All rights reserved. * +======= + * Copyright 2024 NVIDIA Corporation. All rights reserved. * +>>>>>>> .r376783 + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::*; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +enum unit_scale{ + unit_mm = 1, + unit_cm = 2, + unit_m = 3 +}; + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_scan_small(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + position * (1.0f - width), // special case of ::math::lerp(0.0, 1.0 - width, position), + ::math::lerp(width, 1.0 , position)), + 0.0, + 1.0); +} + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + anno::noinline() +]] +{ + color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +volume_info custom_volume_transmittance( + unit_scale unit_scale_select = unit_mm, + float absorption_thickness = 3.0f, + color transmittance = color(0.5f), + color albedo = color(0.0f) +) +{ + absorption_thickness = (absorption_thickness <= 0.0f) ? 0.00001 : absorption_thickness; + float scalefactor; + switch(unit_scale_select){ + case unit_mm: scalefactor = 0.001f; break; + case unit_cm: scalefactor = 0.01f; break; + case unit_m: scalefactor = 1.0f; break; + default: scalefactor = 1.0f; + } + + + + volume_info vol_coefficients = volume_transmittance_albedo( + density_scale: 1.0f/(absorption_thickness * scalefactor), + transmittance: transmittance, + albedo: albedo + ); + + return vol_coefficients; +} + +float3 rgb2hsl(float3 c) +[[ + ::anno::description("Converts a color value to HSL. The function outputs the hue to \n" + "lie in the range from 0.0-1.0."), + ::anno::author("NVIDIA vMaterials") +]] +{ + float3 hsl; + float cMax = ::math::max(::math::max(c.x, c.y), c.z); + float cMin = ::math::min(::math::min(c.x, c.y), c.z); + float delta = cMax - cMin; + + hsl.z = (cMax + cMin) / 2.0; + hsl.x = ((cMax == cMin) ? 0 : + (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f): + (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f; + hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0)); + return hsl; +} + + +// converts a HSL value back to a color +// The Hue is expected to lie in the range +float f_n(float n, float a, float h, float l) { + float k = ::math::fmod(n + h * 12.f, 12.f); + + return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f)); +} + +color hsl2rgb(float3 hsl) +[[ + ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n" + "lie in the range from 0.0-1.0."), + ::anno::author("NVIDIA vMaterials") +]] +{ + float h = hsl.x, s = hsl.y, l = hsl.z; + float a = s * ::math::min(l, 1.0f - l); + return color(f_n(0.0, a, h, l), + f_n(8.0, a, h, l), + f_n(4.0, a, h, l)); +} + +struct vm_coordinates{ + float2 uv; // UV coordinates stored as a simple float2 + float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) + int uv_space_index; // The UV space Index from which the UV data came from + float4 carry; // may carry additional data, such as random IDs +}; + +struct vm_3float{ + float x; + float y; + float z; +}; + +enum vm_mono_select +[[ + anno::description("Modes for the creation of a gray-scale value from a color."), + anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine = ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_rotate( + vm_coordinates uv = vm_coord() [[ + ::anno::display_name("VM Coordinates"), + ::anno::description("A set of vm coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]] +) +{ + float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; // track rotation + float sine = ::math::sin(rot_rad); + float cosine = ::math::cos(rot_rad); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + + uv.rotation += rot_rad; + uv.uv = rot * uv.uv; + return uv; +} + + + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + +vm_3float vm_tex_lookup_3float( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float3 scale = float3(1.0f)) +{ + vm_3float ret; + float3 lookup = ::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + ret.x = lookup.x; + ret.y = lookup.y; + ret.z = lookup.z; + return ret; +} + +float3 vm_tex_normal_lookup_2x( + uniform texture_2d tex_a, + uniform texture_2d tex_b, + vm_coordinates uv_a = vm_coord(), + vm_coordinates uv_b = vm_coord(), + float strength_a = 1.0f, + float strength_b = 1.0f, + bool use_coord_a_only = false // when set to 'false, tex_b share coordinates from 'uv_a' +) +{ + float rot_a = uv_a.rotation; + float rot_b = use_coord_a_only ? uv_a.rotation : uv_b.rotation; + uv_b.uv = use_coord_a_only ? uv_a.uv : uv_b.uv; + + // Lookup and convert normal textures a and b to -1 ... 1 range + float3 norm_a = (::tex::lookup_float3(tex_a, uv_a.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm_a = ::math::normalize(norm_a * float3(strength_a, strength_a, 1.0)); + float3 norm_b = (::tex::lookup_float3(tex_b, uv_b.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm_b = ::math::normalize(norm_b * float3(strength_b, strength_b, 1.0)); + + // if any rotation happened prior to the lookup, compensate for it + norm_a = float3(::math::cos(rot_a) * norm_a.x - ::math::sin(rot_a) * norm_a.y, + ::math::sin(rot_a) * norm_a.x + ::math::cos(rot_a) * norm_a.y, + norm_a.z); + norm_b = float3(::math::cos(rot_b) * norm_b.x - ::math::sin(rot_b) * norm_b.y, + ::math::sin(rot_b) * norm_b.x + ::math::cos(rot_b) * norm_b.y, + norm_b.z); + + // http://blog.selfshadow.com/publications/blending-in-detail/ + norm_a=norm_a + float3(0.,0.,1.); + norm_b = norm_b * float3(-1.,-1.,1.); + float3 norm = norm_a*math::dot(norm_a, norm_b)/norm_a.z - norm_b; + + return norm.x * ::state::texture_tangent_u(uv_a.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv_a.uv_space_index) + + norm.z * ::state::normal(); +} + + +// +export material Turquoise( + color transmission_color = color (0.296138f, 1.000000f, 0.904661) //( 0.2392157f , 0.8039216f , 0.7294118f) + [[ + ::anno::display_name("Transmission Color"), + ::anno::description("Color effect for transmission independent of thickness of the object."), + ::anno::in_group("Appearance") + ]], + uniform color volume_color = color(0.009721f, 0.693872f, 0.693872f) //( 0.001f , 0.01188235f , 0.01188235f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform color crack_color = color(0.023153f, 0.011612f, 0.001f) // ( 0.02352941f , 0.01176471f , 0.f) + [[ + ::anno::display_name("Crack Color"), + ::anno::description("Color of cracks."), + ::anno::in_group("Appearance") + ]], + uniform color flake_color = color (1.000000f, 0.527115f, 0.001f) //( 1.f , 0.5294118f , 0.f) + [[ + ::anno::display_name("Flake Color"), + ::anno::description("Color of flakes."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = .15f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of object."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform float flake_size = 1.f + [[ + ::anno::display_name("Flake Size"), + ::anno::description("Determines size of flakes (in mm)."), + ::anno::in_group("Appearance") + ]], + uniform float flake_amount = 1.f + [[ + ::anno::display_name("Flake Amount"), + ::anno::description("Determines amount of visible flakes."), + ::anno::soft_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform texture_2d crack_texture = texture_2d ( "./textures/turquoise_crack_msk.png" , ::tex::gamma_srgb) + [[ + ::anno::display_name("Crack Texture"), + ::anno::description("Attach map of cracks here."), + ::anno::in_group("Appearance") + ]], + uniform float3 texture_translate = float3 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotate angle in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)) + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Turquoise"), + ::anno::description("Turquoise gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Turquoise.Turquoise.png"), + ::anno::hidden(), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "turquoise", "cool")) +]]= +::nvidia::core_definitions::add_globalbump( + base: ::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::thick_translucent( + transmission_color: ::nvidia::core_definitions::perlin_noise_texture( + color1: transmission_color, + color2: color ( 1.f , 1.f , 1.f), + object_space: true, + noise_levels: 3, + absolute_noise: false, + noise_threshold_high: 1.f, + noise_threshold_low: 0.f, + scaling: float3 ( 300.f , 300.f , 300.f), + translation: texture_translate, + rotation: float3 (texture_rotate,texture_rotate,texture_rotate), + texture_space: uv_space_index).tint, + volume_color: volume_color, + volume_scattering: 0.99999f, + roughness: 0.f, + reflectivity: 1.f, + base_thickness: clarity * 0.1f, + normal: ::state::normal (), + ior: 1.65f), + blend: ::nvidia::core_definitions::apply_metallicflakes( + base: ::nvidia::core_definitions::flex_material( + base_color: crack_color, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 0.3f, + reflection_roughness: 0.2f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: clarity * 0.1f, + ior: 1.5f, + thin_walled: false, + normal: ::state::normal ()), + flake_color: flake_color, + roughness: 0.f, + size: flake_size * 0.1f, + amount: flake_amount * 0.15f, + opacity: 0.5f, + bump: 1.f), + weight: ::nvidia::core_definitions::file_texture( + texture: crack_texture, + mono_source: ::base::mono_average, + brightness: 1.f, + contrast: 1.f, + scaling: 1.f / texture_scale, + translation: float2 (texture_translate.x, texture_translate.y) , + rotation: texture_rotate, + clip: false, + texture_space: uv_space_index, + invert: false).mono), + normal: ::nvidia::core_definitions::file_bump_texture( + texture: crack_texture, + bump_source: ::base::mono_luminance, + scaling: 1.f / texture_scale, + translation: float2 (texture_translate.x, texture_translate.y) , + rotation: texture_rotate, + clip: false, + factor: -0.2f, + texture_space: uv_space_index)); + + +export material Turquoise_Mineral( + float turquoise_tint = 1.0f [[ + ::anno::description("Adjusts the color of the mineral from greenish to blueish."), + ::anno::display_name("Tint"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.6f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float polishing_roughness = 0.26f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + color veins_color = color(0.158961f, 0.090842f, 0.017642f) [[ + ::anno::description("Adjusts the color of the veins."), + ::anno::display_name("Vein Color"), + ::anno::in_group("Appearance"), + ::anno::ui_order(3) + ]], + float veins_big_amount = 1.f [[ + ::anno::description("Controls the visibility of the large veins in the material."), + ::anno::display_name("Large Veins"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float veins_small_amount = 0.52f [[ + ::anno::description("Controls the visibility of the small veins in the material."), + ::anno::display_name("Small Veins"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float veins_breakup = 0.f [[ + ::anno::description("Breaks up the veins, so that they appear and disappear at different positions through the material."), + ::anno::display_name("Veins Breakup"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float veins_bump_strength = 0.03f [[ + ::anno::description("Controls the strength of the veins that appear on the mineral surface."), + ::anno::display_name("Veins Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 2.f), + ::anno::ui_order(7) + ]], + float2 texture_translate = float2(0.0f, 0.0f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(8) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(9) + ]], + float2 texture_scale = float2(1.0f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(0.04f, 0.04f)), + ::anno::ui_order(10) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(11) + ]], + uniform bool roundcorners_enable = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Enable Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(12) + ]], + uniform float roundcorners_radius_mm = 1.0f [[ + ::anno::description("Radius of the rounded corners in millimeters."), + ::anno::display_name("Round Corner Radius (mm)"), + ::anno::in_group("Round Corners"), + ::anno::soft_range(0.f, 10.f), + ::anno::ui_order(13) + ]], + uniform bool roundcorners_across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners."), + ::anno::ui_order(14) + ]]) +[[ + ::anno::display_name("Turquoise - Sky Blue"), + ::anno::description("Turquoise gem material with adjustable color hue and veins."), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Turquoise.Turquoise_Mineral.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "SSS", "transmissive", "new", "design", "turquoise", "blue", "cool", "saturated")) +]] + = + let { + bool tmp0 = false; + + texture_2d multi_rough_tex = texture_2d("./textures/turquoise_multi_rough.jpg", ::tex::gamma_linear); + texture_2d veins_tex = texture_2d("./textures/turquoise_veins.jpg", ::tex::gamma_linear); + texture_2d breakup_tex = texture_2d("./textures/turquoise_breakup_noise.png", ::tex::gamma_linear); + texture_2d diff_lin_tex = texture_2d("./textures/turquoise_diffuse.jpg", ::tex::gamma_linear); + texture_2d norm_tex = texture_2d("./textures/turquoise_cracks_norm2.jpg", ::tex::gamma_linear); + + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength) * ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength) * ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.589999974f, ::df::diffuse_reflection_bsdf(::math::pow(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(vm_tex_lookup(diff_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint)) + float3((turquoise_tint - 1.f) * 0.159999996f, 0.f, 0.f)), veins_color, ::base::color_layer_blend, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, true).tint, diffuse_brightness * -2.5999999f + 3.79999995f), 0.f), ::df::weighted_layer(1.f, ::df::diffuse_transmission_bsdf(color(0.768150985f, 0.944563985f, 1.f)), bsdf(), vm_tex_normal_lookup_2x(norm_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), false)), vm_tex_normal_lookup_2x(norm_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), false)), vm_tex_normal_lookup_2x(norm_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), false)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4( + vdf(), + custom_volume_transmittance(unit_cm, 3.f, color(0.0331959985f, 0.0975869969f, 0.0886309966f), hsl2rgb(rgb2hsl(float3(vm_tex_lookup(diff_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint)) + float3((turquoise_tint - 1.f) * 0.159999996f, 0.f, 0.f))).absorption_coefficient, + custom_volume_transmittance(unit_cm, 3.f, color(0.0331959985f, 0.0975869969f, 0.0886309966f), hsl2rgb(rgb2hsl(float3(vm_tex_lookup(diff_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint)) + float3((turquoise_tint - 1.f) * 0.159999996f, 0.f, 0.f))).scattering_coefficient, + color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + +// 2 +export material Turquoise_Blueish_Green(*) +[[ + ::anno::display_name("Turquoise - Medium Blue"), + ::anno::description("Turquoise gem material with adjustable color hue and veins."), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Turquoise.Turquoise_Blueish_Green.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "SSS", "transmissive", "new", "design", "bumped", "turquoise", "medium", "blue", "cool", "saturated")) +]] = Turquoise_Mineral( + turquoise_tint: 0.66f, + diffuse_brightness: 0.6f, + polishing_roughness: 0.35f, + veins_color: color(0.158961f, 0.090842f, 0.017642f), + veins_big_amount: 1.0f, + veins_small_amount: 0.81f, + veins_breakup: 0.5f, + veins_bump_strength: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 1.0f, + roundcorners_across_materials: false +); + + +// 3 +export material Turquoise_Apple_Green(*) +[[ + ::anno::display_name("Turquoise - Apple Green"), + ::anno::description("Turquoise gem material with adjustable color hue and veins."), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Turquoise.Turquoise_Apple_Green.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "SSS", "transmissive", "new", "design", "bumped", "rough", "turquoise", "blue", "apple", "green", "cool", "saturated")) +]] = Turquoise_Mineral( + turquoise_tint: 0.0f, + diffuse_brightness: 0.6f, + polishing_roughness: 0.79f, + veins_color: color(0.158961f, 0.090842f, 0.017642f), + veins_big_amount: 1.0f, + veins_small_amount: 0.81f, + veins_breakup: 0.5f, + veins_bump_strength: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 1.0f, + roundcorners_across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Gems/Zircon.mdl b/code/third_party/vMaterials_2/Gems/Zircon.mdl new file mode 100644 index 0000000000000000000000000000000000000000..db7495c2a2539c07452b980cffde213fcab828a8 --- /dev/null +++ b/code/third_party/vMaterials_2/Gems/Zircon.mdl @@ -0,0 +1,140 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.6; + +import ::df::*; +import ::anno::*; +import ::base::*; +import ::math::*; +import ::nvidia::core_definitions::thick_glass; +import ::state::normal; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +material gem_definition( + color transmission_color = color(1.0), + uniform color glass_color = color(.95), + float roughness = 0.0, + uniform float volume_ior = 1.4f, + uniform bool dispersion = true, + uniform float abbe_number = 1.4f, + uniform float base_thickness = .1, + float3 normal = ::state::normal() +) +[[ + ::anno::hidden() +]] + = let{ + + bsdf glossy_bsdf = ::df::simple_glossy_bsdf( + mode: ::df::scatter_reflect, + tint: color(1.), + roughness_u: roughness + ); + bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf( + mode: ::df::scatter_transmit, + tint: transmission_color, + roughness_u: roughness + ); +} in material( + thin_walled: false, + surface: material_surface( + ::df::weighted_layer( + normal: normal, + weight: 1., + layer: ::df::color_fresnel_layer( + layer: glossy_bsdf, + base: glossy_bsdf_transmission, + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) + ) + ) + ), + volume: material_volume( + absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness + ), + ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior) +); + +export material Zircon( + uniform color volume_color = color ( 0.194618f , 0.879622f , 1.f) + [[ + ::anno::display_name("Volume Color"), + ::anno::description("Color effect for volume of the object reached at transmission distance."), + ::anno::in_group("Appearance") + ]], + uniform float clarity = 1.f + [[ + ::anno::display_name("Clarity"), + ::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."), + ::anno::soft_range(0.1,10.0), + ::anno::in_group("Appearance") + ]], + uniform bool dispersion = true + [[ + ::anno::display_name("Dispersion"), + ::anno::description("Enable or disable the dispersion."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::display_name("Zircon"), + ::anno::description("Zircon gem material (Default values based on 2cm stone size.)"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Rüdiger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Zircon.Zircon.png"), + ::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "zircon", "purple")) +]] = gem_definition( + transmission_color: color ( 0.5843138f , 0.945098f , 1.f), + glass_color: volume_color, + roughness: 0.f, + volume_ior: 1.92f, + dispersion: dispersion, + abbe_number: 33.54f, + base_thickness: clarity * 0.05f, + normal: ::state::normal ()); + diff --git 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0000000000000000000000000000000000000000..0e003f8fdaa02bd10567d5ff709150473c0ec54b --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Food/Jelly.mdl @@ -0,0 +1,334 @@ +/***************************************************************************** +* Copyright 2024 NVIDIA Corporation. All rights reserved. +****************************************************************************** + + MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT, + WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR, + THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF + COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA + CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING + ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, + WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN + THE MDL MATERIALS. +*/ + + + +mdl 1.4; +import ::df::*; +import ::tex::*; +import ::math::*; +import ::anno::*; +import ::state::*; +import ::base::*; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +uniform float4x4 rotation_translation_scale( + uniform float3 rotation = float3(0.) + [[ ::anno::description("Rotation applied to every UVW coordinate.") ]], + uniform float3 translation = float3(0.) + [[ ::anno::description("Offset applied to every UVW coordinate.") ]], + uniform float3 scaling = float3(1.) + [[ ::anno::description("Scale applied to every UVW coordinate.") ]] +) +[[ + ::anno::description("Construct transformation matrix from Euler rotation, translation and scale."), + ::anno::hidden() +]] +{ + float4x4 scale = + float4x4(scaling.x , 0. , 0. , 0., + 0. , scaling.y , 0. , 0., + 0. , 0. , scaling.z , 0., + translation.x, translation.y, translation.z, 1.); + + float3 s = ::math::sin(rotation); + float3 c = ::math::cos(rotation); + float4x4 rotate = + float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0, + c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0, + -s.y , s.x*c.y , c.x*c.y , 0.0, + 0. , 0 , 0 , 1.); + + return scale*rotate; +} + +export material Jelly( + color jelly_color = color(0.8665, 0.7769, 0.1559) + [[ + ::anno::display_name("Jelly Color"), + ::anno::description("The color of the jelly material."), + ::anno::in_group("Appearance") + ]], + float jelly_roughness = 0.25 + [[ + ::anno::display_name("Roughness"), + ::anno::description("The roughness of the jelly material."), + ::anno::in_group("Appearance") + ]], + bool enable_roughness_texture = true + [[ + ::anno::display_name("Enable Roughness Texture"), + ::anno::description("Will read roughness value from a texture that gives more variation."), + ::anno::in_group("Appearance") + ]], + float distance_scale = .03 + [[ + ::anno::display_name("Distance Scale"), + ::anno::description("If the material looks 'wrong', the material is probably viewed with incorrect units. If it is too transparent, decrease the value by a factor of 10, if necessary multiple times to achieve the desired result. If it is too dark (or black), increase this value by factors of 10."), + ::anno::in_group("Appearance") + ]], + uniform float bump_amount = 1.0 + [[ + ::anno::display_name("Bump Amount"), + ::anno::description("The amount of the bump of the jelly material."), + ::anno::in_group("Appearance") + ]], + + // Adjustments Group + uniform float2 texture_translate = float2(0.0f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Adjustments") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Adjustments") + ]], + uniform float2 texture_scale = float2(1.0f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the size."), + ::nvidia::core_definitions::dimension(float2(.1f, .1f)), + ::anno::in_group("Adjustments") + ]] +) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Jelly"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly.png"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::hidden() +]] = let +{ + // constants + color scattering = color(.5); + float directional_bias = 0.0; + uniform float ior = 1.35; + + // textures + texture_2d jelly_normal = texture_2d("./textures/jelly_normal.jpg", ::tex::gamma_linear); + texture_2d roughness_tex = texture_2d("./textures/jelly_roughness.jpg", ::tex::gamma_srgb); + + + + ::base::texture_coordinate_info uvw = ::base::coordinate_source( + coordinate_system: ::base::texture_coordinate_uvw, + texture_space: 0 + ); + + ::base::texture_coordinate_info transformed_uvw = ::base::transform_coordinate( + transform: rotation_translation_scale( + scaling: float3(texture_scale.x, texture_scale.y, 1.0), + rotation: float3(0.0, 0.0, texture_rotate/180.*::math::PI ), + translation: float3(texture_translate.x, texture_translate.y, 0.0) + ), + coordinate: uvw + ); + + float jelly_roughness_lookup = enable_roughness_texture ? ::base::file_texture( + texture: roughness_tex, + color_offset: color(0.0), + color_scale: color(jelly_roughness * 4.0), + mono_source: ::base::mono_average, + uvw: transformed_uvw, + clip: false + ).mono : jelly_roughness * 0.6; + + + bsdf diffuse = ::df::diffuse_reflection_bsdf( + tint: jelly_color + ); + + bsdf surface = ::df::simple_glossy_bsdf( + //roughness_u: roughness*roughness, + roughness_u: jelly_roughness_lookup*jelly_roughness_lookup, + tint: color (1.0), + mode: ::df::scatter_reflect_transmit + ); + + + + bsdf surface_final = ::df::weighted_layer( + base: surface, + layer: diffuse, + weight: 0.03 + ); + + // Normal lookup + float3 the_normal = ::base::tangent_space_normal_texture( + texture: jelly_normal, + factor: bump_amount, + uvw: transformed_uvw, + flip_tangent_u: false, + flip_tangent_v: false + ); +} +in material ( + ior: color(ior), + surface: material_surface ( + scattering: surface_final + ), + volume: material_volume ( + scattering: ::df::anisotropic_vdf( + directional_bias: directional_bias + ), + absorption_coefficient: (distance_scale <= 0)? color(0): ::math::log(jelly_color) / -distance_scale, + scattering_coefficient: (distance_scale <= 0)? color(0): ::math::log(scattering) / -distance_scale + ), + geometry: material_geometry( + normal: the_normal + ) +); + + + + + + +// 01 Jelly - Red Strawberry +export material Jelly_Dark_Red_Raspberry(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly - Dark Red Raspberry"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy", "raspberry", "red", "dark")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly_Dark_Red_Raspberry.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly( + jelly_color: color(0.523443, 0.003697, 0.016988), + jelly_roughness: 0.3, + enable_roughness_texture: true, + distance_scale: 0.009, + bump_amount: 1.0 + ); + + +// 02 Jelly Red Raspberry +export material Jelly_Red_Strawberry(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly - Red Strawberry"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy", "strawberry", "red")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly_Red_Strawberry.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly( + jelly_color: color(0.812241, 0.006585, 0.024223), + jelly_roughness: 0.3, + enable_roughness_texture: true, + distance_scale: 0.015, + bump_amount: 1.0 + ); + + +// 03 Jelly Orange +export material Jelly_Red_Orange(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly - Orange"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy", "orange")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly_Red_Orange.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly( + jelly_color: color(0.932277, 0.315763, 0.009696), + jelly_roughness: 0.3, + enable_roughness_texture: true, + distance_scale: 0.015, + bump_amount: 1.0 + ); + + +// 04 Jelly Yellow Lemon +export material Jelly_Yellow_Lemon(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly - Yellow Lemon"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy", "lemon", "yellow")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly_Yellow_Lemon.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly( + jelly_color: color(0.932277,0.625345, 0.009696), + jelly_roughness: 0.3, + enable_roughness_texture: true, + distance_scale: 0.015, + bump_amount: 1.0 + ); + + +// 05 Jelly White Pineapple +export material Jelly_White_Pineapple(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly - White Pineapple"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy", "pineapple", "white")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly_White_Pineapple.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly( + jelly_color: color(0.701170, 0.618686, 0.373615), + jelly_roughness: 0.3, + enable_roughness_texture: true, + distance_scale: 0.015, + bump_amount: 1.0 + ); + + +// 06 Jelly Green Apple +export material Jelly_Green_Apple(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly - Green Apple"), + ::anno::description("Jelly material that also computes volumetric scattering of the jelly material. Make sure to use the correct scene units for jelly material to render correctly. If the material appears black or transluscent, check your modeling scale or compensate using the 'Distance Scale' parameter."), + ::anno::key_words(string[]("jelly", "food", "transparent", "gummy", "apple", "green")), + ::anno::thumbnail("./.thumbs/Jelly.Jelly_Green_Apple.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly( + jelly_color: color(0.166872, 0.358654, 0.012664), + jelly_roughness: 0.3, + enable_roughness_texture: true, + distance_scale: 0.015, + bump_amount: 1.0 + ); + diff --git a/code/third_party/vMaterials_2/Other/Food/Jelly_Clear.mdl b/code/third_party/vMaterials_2/Other/Food/Jelly_Clear.mdl new file mode 100644 index 0000000000000000000000000000000000000000..637181ca3928eec64bde375261ff50740bc359f6 --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Food/Jelly_Clear.mdl @@ -0,0 +1,319 @@ +/***************************************************************************** +* Copyright 2024 NVIDIA Corporation. All rights reserved. +****************************************************************************** + + MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT, + WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR, + THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF + COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA + CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING + ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, + WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN + THE MDL MATERIALS. +*/ + + +mdl 1.4; +import ::df::*; +import ::tex::*; +import ::math::*; +import ::anno::*; +import ::state::*; +import ::base::*; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +uniform float4x4 rotation_translation_scale( + uniform float3 rotation = float3(0.) + [[ ::anno::description("Rotation applied to every UVW coordinate.") ]], + uniform float3 translation = float3(0.) + [[ ::anno::description("Offset applied to every UVW coordinate.") ]], + uniform float3 scaling = float3(1.) + [[ ::anno::description("Scale applied to every UVW coordinate.") ]] +) +[[ + ::anno::description("Construct transformation matrix from Euler rotation, translation and scale."), + ::anno::hidden() +]] +{ + float4x4 scale = + float4x4(scaling.x , 0. , 0. , 0., + 0. , scaling.y , 0. , 0., + 0. , 0. , scaling.z , 0., + translation.x, translation.y, translation.z, 1.); + + float3 s = ::math::sin(rotation); + float3 c = ::math::cos(rotation); + float4x4 rotate = + float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0f, + c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0f, + -s.y , s.x*c.y , c.x*c.y , 0.0f, + 0.f , 0.f , 0.f , 1.); + + return scale*rotate; +} + + +export material Jelly_Clear( + color jelly_color = color(0.8665f, 0.7769f, 0.1559f) + [[ + ::anno::display_name("Jelly Color"), + ::anno::description("The color of the jelly material."), + ::anno::in_group("Appearance") + ]], + bool enable_roughness_texture = true + [[ + ::anno::display_name("Enable Roughness Texture"), + ::anno::description("Will read roughness value from a texture that gives more variation."), + ::anno::in_group("Appearance") + ]], + float jelly_roughness = 0.25f + [[ + ::anno::display_name("Jelly Roughness"), + ::anno::description("The roughness of the jelly material."), + ::anno::in_group("Appearance") + ]], + uniform float bump_amount = 1.0f + [[ + ::anno::display_name("Bump Amount"), + ::anno::description("The amount of the bump of the jelly material."), + ::anno::in_group("Appearance") + ]], + + // Adjustments Group + uniform float2 texture_translate = float2(0.0f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Adjustments") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Adjustments") + ]], + uniform float2 texture_scale = float2(1.0f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the size."), + ::nvidia::core_definitions::dimension(float2(0.1f, 0.1f)), + ::anno::in_group("Adjustments") + ]] +) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear"), + ::anno::description("A clear jelly material that does not consider volumetric scattering of light which makes rendering faster, but will also lack some advanced scattering effect inside of the material. This results in a clear appearance of the material which can also be the desired look of the jelly."), + ::anno::key_words(string[]("food", "jelly", "clear", "gummy", "soft")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear.png"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::hidden() +]] = let +{ + // constants + uniform float ior = 1.35f; + + // textures + texture_2d jelly_normal = texture_2d("./textures/jelly_normal.jpg", ::tex::gamma_linear); + texture_2d roughness_tex = texture_2d("./textures/jelly_roughness.jpg", ::tex::gamma_srgb); + + + ::base::texture_coordinate_info uvw = ::base::coordinate_source( + coordinate_system: ::base::texture_coordinate_uvw, + texture_space: 0 + ); + + ::base::texture_coordinate_info transformed_uvw = ::base::transform_coordinate( + transform: rotation_translation_scale( + scaling: float3(texture_scale.x, texture_scale.y, 1.0f), + rotation: float3(0.0f, 0.0f, texture_rotate/180.*::math::PI ), + translation: float3(texture_translate.x, texture_translate.y, 0.0f) + ), + coordinate: uvw + ); + + float jelly_roughness_lookup = enable_roughness_texture ? ::base::file_texture( + texture: roughness_tex, + color_offset: color(0.0f), + color_scale: color(jelly_roughness * 4.0f), + mono_source: ::base::mono_average, + uvw: transformed_uvw, + clip: false + ).mono : jelly_roughness * 0.6f; + + + bsdf diffuse = ::df::diffuse_reflection_bsdf( + tint: jelly_color + ); + + bsdf transmission = ::df::simple_glossy_bsdf( + roughness_u: jelly_roughness_lookup*jelly_roughness_lookup, + tint: color (jelly_color), + mode: ::df::scatter_transmit + ); + + bsdf reflection = ::df::simple_glossy_bsdf( + roughness_u: jelly_roughness_lookup*jelly_roughness_lookup, + tint: color (1.0f), + mode: ::df::scatter_reflect + ); + + bsdf jelly_blend = ::df::fresnel_layer( + ior: ior, + base: transmission, + layer: reflection + ); + + + bsdf surface_final = ::df::weighted_layer( + base: jelly_blend, + layer: diffuse, + weight: 0.03f + ); + + // Normal lookup + float3 the_normal = ::base::tangent_space_normal_texture( + texture: jelly_normal, + factor: bump_amount, + uvw: transformed_uvw, + flip_tangent_u: false, + flip_tangent_v: false + ); +} +in material ( + ior: color(ior), + surface: material_surface ( + scattering: surface_final + ), + geometry: material_geometry( + normal: the_normal + ) +); + + + + +// 01 Jelly Clear - Dark Red Raspberry +export material Jelly_Clear_Dark_Red_Raspberry(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear - Dark Red Raspberry"), + ::anno::description("Clear jelly material for edible gums."), + ::anno::key_words(string[]("jelly", "food", "transparent", "clear", "gummy", "raspberry", "red", "dark")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear_Dark_Red_Raspberry.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly_Clear( + jelly_color: color(0.493616f, 0.016068f, 0.035614f), + jelly_roughness: 0.25f, + enable_roughness_texture: true, + bump_amount: 1.0f + ); + + +// 02 Jelly Clear - Red Strawberry +export material Jelly_Clear_Red_Strawberry(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear - Red Strawberry"), + ::anno::description("Clear jelly material for edible gums."), + ::anno::key_words(string[]("jelly", "food", "transparent", "clear", "gummy", "strawberry", "red")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear_Red_Strawberry.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly_Clear( + jelly_color: color(0.812241f, 0.071761f, 0.106156f), + jelly_roughness: 0.25f, + enable_roughness_texture: true, + bump_amount: 1.0f + ); + + +// 03 Jelly Clear - Orange +export material Jelly_Clear_Orange(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear - Orange"), + ::anno::description("Clear jelly material for edible gums."), + ::anno::key_words(string[]("jelly", "food", "transparent", "clear", "gummy", "orange")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear_Orange.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly_Clear( + jelly_color: color(0.915750f, 0.368591f, 0.071761f), + jelly_roughness: 0.25f, + enable_roughness_texture: true, + bump_amount: 1.0f + ); + + +// 04 Jelly Clear - Yellow Lemon +export material Jelly_Clear_Yellow_Lemon(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear - Yellow Lemon"), + ::anno::description("Clear jelly material for edible gums."), + ::anno::key_words(string[]("jelly", "food", "transparent", "clear", "gummy", "lemon", "yellow")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear_Yellow_Lemon.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly_Clear( + jelly_color: color(0.843370f, 0.666117f, 0.007751f), + jelly_roughness: 0.25f, + enable_roughness_texture: true, + bump_amount: 1.0f + ); + + +// 05 Jelly Clear - White Pineapple +export material Jelly_Clear_White_Pineapple(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear - White Pineapple"), + ::anno::description("Clear jelly material for edible gums."), + ::anno::key_words(string[]("jelly", "food", "transparent", "clear", "gummy", "pineapple", "white")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear_White_Pineapple.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly_Clear( + jelly_color: color(0.701170f, 0.652370f, 0.505432f), + jelly_roughness: 0.25f, + enable_roughness_texture: true, + bump_amount: 1.0f + ); + + +// 06 Jelly Clear - Green Apple +export material Jelly_Clear_Green_Apple(*) +[[ + ::anno::author("NVIDIA ARC"), + ::anno::display_name("Jelly Clear - Green Apple"), + ::anno::description("Clear jelly material for edible gums."), + ::anno::key_words(string[]("jelly", "food", "transparent", "clear", "gummy", "apple", "green")), + ::anno::thumbnail("./.thumbs/Jelly_Clear.Jelly_Clear_Green_Apple.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = Jelly_Clear( + jelly_color: color(0.363604f, 0.585973f, 0.121986f), + jelly_roughness: 0.25f, + enable_roughness_texture: true, + bump_amount: 1.0f + ); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Material.mdl b/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Material.mdl new file mode 100644 index 0000000000000000000000000000000000000000..045f68979c6ea3145580b9fd0d9ceef82e539080 --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Material.mdl @@ -0,0 +1,398 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A retroreflective tape material that is able to backscatter light towards the lightsource. " + "Useful for marking areas that require special attention, especially in dark situations"; + +float overlay(float base, float layer, float weight) +{ + return base + (1.0f - base) * layer * weight; +} + +float3 normalmap_normal( + uniform texture_2d texture, + float factor = 1.0, + ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() +) +{ + float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); + return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); +} + + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + + +// Takes the standard input that every material has. It combines a couple of +// functions in one convenience function. +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} + +export material Retroreflective_Material( + color material_color = color(0.223228f, 0.223228f, 0.223228f) [[ + ::anno::description("The color of the retroreflective print."), + ::anno::display_name("Material Color"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + color retroreflective_tint = color(1.f, 1.f, 1.f) [[ + ::anno::description("Tints the color of the retroreflection. Leave it bright, so the material keeps reflecting enough light."), + ::anno::display_name("Retroreflection Color"), + ::anno::in_group("Appearance"), + ::anno::ui_order(1) + ]], + float retroreflection_roughness = 0.2f [[ + ::anno::description("Spreads the angle of retroreflection which also comes with a reduction of intensity."), + ::anno::display_name("Retroreflection Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float smudges_amount = 0.0f [[ + ::anno::description("Add surface variation to the material to make the material appear to have been used before."), + ::anno::display_name("Smudges"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float roughness = 0.69f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float bump_strength = 0.1f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(6) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(7) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(8) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(9) + ]]) +[[ + ::anno::display_name("Retroreflective Material - Gray New"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "gray", "neutral")) +]] + = + let { + bool tmp0 = false; + float2 texture_rescale = texture_scale * 0.5f; + material_surface tmp1(::df::custom_curve_layer(0.0799999982f, 1.f, 4.38000011f, 1.f, ::df::microfacet_ggx_smith_bsdf(overlay(::math::lerp(0.f, 0.639999986f, roughness), ::math::pow(::base::file_texture(texture_2d("./textures/smudges_retro_paint.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, 0.620000005f), smudges_amount) * overlay(::math::lerp(0.f, 0.639999986f, roughness), ::math::pow(::base::file_texture(texture_2d("./textures/smudges_retro_paint.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, 0.620000005f), smudges_amount), overlay(::math::lerp(0.f, 0.639999986f, roughness), ::math::pow(::base::file_texture(texture_2d("./textures/smudges_retro_paint.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, 0.620000005f), smudges_amount) * overlay(::math::lerp(0.f, 0.639999986f, roughness), ::math::pow(::base::file_texture(texture_2d("./textures/smudges_retro_paint.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, 0.620000005f), smudges_amount), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.319999993f, ::df::custom_curve_layer(0.f, 1.f, 1.29999995f, 1.f, ::df::diffuse_reflection_bsdf(material_color, 1.f), ::df::backscattering_glossy_reflection_bsdf((retroreflection_roughness * 0.25f + 0.199999988f) * (retroreflection_roughness * 0.25f + 0.199999988f), (retroreflection_roughness * 0.25f + 0.199999988f) * (retroreflection_roughness * 0.25f + 0.199999988f), nvidia::core_definitions::blend_colors(::base::file_texture(texture_2d("./textures/glitter_noise_1k.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, retroreflective_tint, ::base::color_layer_multiply, 1.f, true).tint, color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0)), ::state::normal()), ::df::diffuse_reflection_bsdf(material_color, 1.f), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.100000001f)))); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + + +// 2 +export material Retroreflective_Material_Gray_Worn(*) +[[ + ::anno::display_name("Retroreflective Material - Gray Worn"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material_Gray_Worn.png"), + ::anno::key_words(string[]("foil", "plastic", "worn", "used", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "gray", "neutral")) +]] = Retroreflective_Material( + material_color: color(0.223228f, 0.223228f, 0.223228f), + retroreflective_tint: color(1.0f), + retroreflection_roughness: 0.25f, + smudges_amount: 1.0f, + roughness: 0.75f, + bump_strength: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +// 3 +export material Retroreflective_Material_White(*) +[[ + ::anno::display_name("Retroreflective Material - White"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material_White.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "white", "neutral")) +]] = Retroreflective_Material( + material_color: color(0.846873f, 0.846873f, 0.846873f), + retroreflective_tint: color(1.0f), + retroreflection_roughness: 0.25f, + smudges_amount: 0.22f, + roughness: 0.75f, + bump_strength: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +// 4 +export material Retroreflective_Material_Orange(*) +[[ + ::anno::display_name("Retroreflective Material - Orange"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material_Orange.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "orange", "warm", "saturated")) +]] = Retroreflective_Material( + material_color: color(1.000000f, 0.287441f, 0.000000f), + retroreflective_tint: color(1.000000f, 0.423268f, 0.054480f), + retroreflection_roughness: 0.25f, + smudges_amount: 0.22f, + roughness: 0.75f, + bump_strength: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +// 5 +export material Retroreflective_Material_Red(*) +[[ + ::anno::display_name("Retroreflective Material - Red"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material_Red.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "red", "saturated", "warm")) +]] = Retroreflective_Material( + material_color: color(0.814847f, 0.003035f, 0.003035f), + retroreflective_tint: color(1.000000f, 0.194618f, 0.194618f), + retroreflection_roughness: 0.25f, + smudges_amount: 0.22f, + roughness: 0.75f, + bump_strength: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +// 6 +export material Retroreflective_Material_Blue(*) +[[ + ::anno::display_name("Retroreflective Material - Blue"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material_Blue.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "blue", "cool", "saturated")) +]] = Retroreflective_Material( + material_color: color(0.012286f, 0.012286f, 0.737910f), + retroreflective_tint: color(0.149960f, 0.152926f, 1.000000f), + retroreflection_roughness: 0.25f, + smudges_amount: 0.22f, + roughness: 0.75f, + bump_strength: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + + +// 7 +export material Retroreflective_Material_Yellow(*) +[[ + ::anno::display_name("Retroreflective Material - Yellow"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Material.Retroreflective_Material_Yellow.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "safety", "automotive", "retroreflective", "reflective", "interior", "exterior", "smooth", "yellow", "warm", "saturated")) +]] = Retroreflective_Material( + material_color: color(1.000000f, 0.752942f, 0.000000f), + retroreflective_tint: color(1.000000f, 0.830770f, 0.082283f), + retroreflection_roughness: 0.25f, + smudges_amount: 0.22f, + roughness: 0.75f, + bump_strength: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); diff --git a/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Tape.mdl b/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Tape.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a46838c55d8c3c852a94adfaf77074a3026c4c9c --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Tape.mdl @@ -0,0 +1,618 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A retroreflective tape material that is able to backscatter light towards the lightsource. " + "Useful for marking areas that require special attention, especially in dark situations"; + +annotation preview_scale( float f); + +float overlay(float base, float layer, float weight) +{ + return base + (1.0f - base) * layer * weight; +} + +float3 normalmap_normal( + uniform texture_2d texture, + float factor = 1.0, + ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() +) +{ + float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); + return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + state::normal() * (lookup.z + (1.0 - factor))); +} + +float3 rgb2hsl(float3 c) +[[ + ::anno::description("Converts a color value to HSL. The function outputs the hue to \n" + "lie in the range from 0.0-1.0."), + ::anno::author("NVIDIA vMaterials") +]] +{ + float3 hsl; + float cMax = ::math::max(::math::max(c.x, c.y), c.z); + float cMin = ::math::min(::math::min(c.x, c.y), c.z); + float delta = cMax - cMin; + + hsl.z = (cMax + cMin) / 2.0; + hsl.x = ((cMax == cMin) ? 0 : + (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f): + (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f; + hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0)); + return hsl; +} + + +// converts a HSL value back to a color +// The Hue is expected to lie in the range +float f_n(float n, float a, float h, float l) { + float k = ::math::fmod(n + h * 12.f, 12.f); + + return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f)); +} + +color hsl2rgb(float3 hsl) +[[ + ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n" + "lie in the range from 0.0-1.0."), + ::anno::author("NVIDIA vMaterials") +]] +{ + float h = hsl.x, s = hsl.y, l = hsl.z; + float a = s * ::math::min(l, 1.0f - l); + return color(f_n(0.0, a, h, l), + f_n(8.0, a, h, l), + f_n(4.0, a, h, l)); +} + + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +// https://nullprogram.com/blog/2018/07/31/ +//bias: 0.17353355999581582 ( very probably the best of its kind ) +// NOTE: To turn this back to a float, one must divide the value by 4294967296.f +// which corresponds to 0xffffffff, however MDL seems to turn this into -1. +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + + + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 rgb2srgb(float3 val) [[ anno::unused() ]] { + return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + + +// Takes the standard input that every material has. It combines a couple of +// functions in one convenience function. +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} + + +export material Retroreflective_Tape( + color color_1 = color(0.982251f, 0.791298f, 0.003347f) [[ + ::anno::description("Choose the color of the retroreflective material."), + ::anno::display_name("Tape Color"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + uniform bool triangular_pattern = false [[ + ::anno::description("Uses a triangular pattern when enabled."), + ::anno::display_name("Enable Triangular Pattern"), + ::anno::in_group("Appearance"), + ::anno::ui_order(1) + ]], + float retroreflection_strength = 1.f [[ + ::anno::description("Allows to adjust the amount of light that is reflected back to the viewer."), + ::anno::display_name("Retroreflection"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float retroreflection_roughness = 0.27f [[ + ::anno::description("Spreads the angle of retroreflection which also comes with a reduction of intensity."), + ::anno::display_name("Retroreflection Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float coating_roughness = 0.18f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections of the coating."), + ::anno::display_name("Coating Roughness"), + ::anno::in_group("Appearance"), + ::anno::ui_order(4) + ]], + float smudges_amount = 0.1f [[ + ::anno::description("Add surface variation to the material to make the material appear to have been used before."), + ::anno::display_name("Smudges"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float bump_strength = 0.15f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(7) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(8) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(4.5f), + ::anno::ui_order(9) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(10) + ]], + uniform bool roundcorners_enable = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Enable Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(11) + ]], + uniform float roundcorners_radius_mm = 0.5f [[ + ::anno::description("Radius of the rounded corners in millimeters."), + ::anno::display_name("Round Corner Radius (mm)"), + ::anno::in_group("Round Corners"), + ::anno::soft_range(0.f, 10.f), + ::anno::ui_order(12) + ]], + uniform bool roundcorners_across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(13) + ]]) +[[ + ::anno::display_name("Retroreflective Tape - Yellow New"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape.png"), + ::anno::key_words(string[]("tape", "plastic", "new", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "yellow", "saturated", "warm")) +]] + = + let { + bool tmp0 = false; + material_surface tmp1(::df::weighted_layer(::math::lerp(0.f, ::math::pow(float3(endless_texture(texture_2d("./textures/smudges_scratches_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.76999998f, float3(0.210999995f), 8.40999985f, false)).x, 1.45999992f), smudges_amount * 0.5f), ::df::diffuse_reflection_bsdf(color(0.291770995f, 0.212742001f, 0.125177994f), 0.f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(overlay(::math::lerp(0.f, 0.639999986f, coating_roughness) * ::math::lerp(0.f, 0.639999986f, coating_roughness), histogram_range(::math::pow(float3(endless_texture(texture_2d("./textures/smudges_scratches_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.76999998f, float3(0.210999995f), 8.40999985f, false)).x, 2.20000005f), smudges_amount, smudges_amount * 0.5f), 1.f), overlay(::math::lerp(0.f, 0.639999986f, coating_roughness) * ::math::lerp(0.f, 0.639999986f, coating_roughness), histogram_range(::math::pow(float3(endless_texture(texture_2d("./textures/smudges_scratches_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.76999998f, float3(0.210999995f), 8.40999985f, false)).x, 2.20000005f), smudges_amount, smudges_amount * 0.5f), 1.f), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.74000001f, ::df::weighted_layer(0.74000001f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(color_1)) * float3(1.f, 1.f, 0.299999982f)), color_1, ::base::color_layer_blend, ::base::file_texture(triangular_pattern ? texture_2d("./textures/tape_patterns_rounded_mask.png", ::tex::gamma_linear) : texture_2d("./textures/tape_patterns_hex_mask.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.0170000009f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint, 0.f), bsdf(), normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength * 0.200000003f, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))), ::df::backscattering_glossy_reflection_bsdf((retroreflection_roughness * 0.299999982f + 0.25f) * (retroreflection_roughness * 0.299999982f + 0.25f), (retroreflection_roughness * 0.299999982f + 0.25f) * (retroreflection_roughness * 0.299999982f + 0.25f), nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(color_1)).x, rgb2hsl(float3(color_1)).y * 0.719999969f, retroreflection_strength * 0.5f + 0.0199999996f)), color(0.f, 0.f, 0.f), ::base::color_layer_blend, ::base::file_texture(triangular_pattern ? texture_2d("./textures/tape_patterns_rounded_mask.png", ::tex::gamma_linear) : texture_2d("./textures/tape_patterns_hex_mask.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.0170000009f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint, color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0)), normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength * 0.200000003f, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))), normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength * 0.200000003f, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + +// 2 +export material Retroreflective_Tape_Yellow_Worn(*) +[[ + ::anno::display_name("Retroreflective Tape - Yellow Worn"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape_Yellow_Worn.png"), + ::anno::key_words(string[]("tape", "plastic", "worn", "smudged", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "yellow", "saturated", "warm")) +]] + = Retroreflective_Tape( + color_1: color(0.982251f, 0.119538f, 0.006049f), + triangular_pattern: false, + retroreflection_strength: 1.0f, + retroreflection_roughness: 0.26f, + coating_roughness: 0.3f, + smudges_amount: 1.0f, + bump_strength: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + + +// 3 +export material Retroreflective_Tape_Orange(*) +[[ + ::anno::display_name("Retroreflective Tape - Orange"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape_Orange.png"), + ::anno::key_words(string[]("tape", "plastic", "new", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "orange", "saturated", "warm")) +]] + = Retroreflective_Tape( + color_1: color(0.982251f, 0.119538f, 0.006049f), + triangular_pattern: false, + retroreflection_strength: 1.0f, + retroreflection_roughness: 0.26f, + coating_roughness: 0.18f, + smudges_amount: 0.15f, + bump_strength: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + + +// 4 +export material Retroreflective_Tape_Blue(*) +[[ + ::anno::display_name("Retroreflective Tape - Blue"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape_Blue.png"), + ::anno::key_words(string[]("tape", "plastic", "new", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "blue", "cool", "saturated")) +]] + = Retroreflective_Tape( + color_1: color(0.007499f, 0.054480f, 0.617207f), + triangular_pattern: false, + retroreflection_strength: 1.0f, + retroreflection_roughness: 0.26f, + coating_roughness: 0.18f, + smudges_amount: 0.15f, + bump_strength: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + + +// 5 +export material Retroreflective_Tape_Green(*) +[[ + ::anno::display_name("Retroreflective Tape - Green"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape_Green.png"), + ::anno::key_words(string[]("tape", "plastic", "new", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "green", "saturated")) +]] + = Retroreflective_Tape( + color_1: color(0.003035f, 0.982251f, 0.076185f), + triangular_pattern: false, + retroreflection_strength: 1.0f, + retroreflection_roughness: 0.26f, + coating_roughness: 0.18f, + smudges_amount: 0.15f, + bump_strength: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + + +// 6 +export material Retroreflective_Tape_Red(*) +[[ + ::anno::display_name("Retroreflective Tape - Red"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape_Red.png"), + ::anno::key_words(string[]("tape", "plastic", "new", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "red", "saturated", "warm")) +]] + = Retroreflective_Tape( + color_1: color(0.708376f, 0.014444f, 0.017642f), + triangular_pattern: false, + retroreflection_strength: 1.0f, + retroreflection_roughness: 0.26f, + coating_roughness: 0.18f, + smudges_amount: 0.15f, + bump_strength: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + + +// 7 +export material Retroreflective_Tape_White(*) +[[ + ::anno::display_name("Retroreflective Tape - White"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Tape.Retroreflective_Tape_White.png"), + ::anno::key_words(string[]("tape", "plastic", "new", "construction", "urban", "fashion", "design", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "smooth", "white", "light", "neutral")) +]] + = Retroreflective_Tape( + color_1: color(1.0f), + triangular_pattern: false, + retroreflection_strength: 1.0f, + retroreflection_roughness: 0.26f, + coating_roughness: 0.18f, + smudges_amount: 0.2f, + bump_strength: 0.15f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + diff --git a/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Warnstripes.mdl b/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Warnstripes.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b202c63e1575da8427b324a46f2a4c6e2cf70324 --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Retroreflective/Retroreflective_Warnstripes.mdl @@ -0,0 +1,518 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A retroreflective tape material that is able to backscatter light towards the lightsource. " + "Useful for marking areas that require special attention, especially in dark situations"; + +float overlay(float base, float layer, float weight) +{ + return base + (1.0f - base) * layer * weight; +} + +float3 normalmap_normal( + uniform texture_2d texture, + float factor = 1.0, + ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() +) +{ + float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); + return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); +} + +float3 rgb2hsl(float3 c) +[[ + ::anno::description("Converts a color value to HSL. The function outputs the hue to \n" + "lie in the range from 0.0-1.0."), + ::anno::author("NVIDIA vMaterials") +]] +{ + float3 hsl; + float cMax = ::math::max(::math::max(c.x, c.y), c.z); + float cMin = ::math::min(::math::min(c.x, c.y), c.z); + float delta = cMax - cMin; + + hsl.z = (cMax + cMin) / 2.0; + hsl.x = ((cMax == cMin) ? 0 : + (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f): + (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f; + hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0)); + return hsl; +} + + +// converts a HSL value back to a color +// The Hue is expected to lie in the range +float f_n(float n, float a, float h, float l) { + float k = ::math::fmod(n + h * 12.f, 12.f); + + return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f)); +} + +color hsl2rgb(float3 hsl) +[[ + ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n" + "lie in the range from 0.0-1.0."), + ::anno::author("NVIDIA vMaterials") +]] +{ + float h = hsl.x, s = hsl.y, l = hsl.z; + float a = s * ::math::min(l, 1.0f - l); + return color(f_n(0.0, a, h, l), + f_n(8.0, a, h, l), + f_n(4.0, a, h, l)); +} + + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +// https://nullprogram.com/blog/2018/07/31/ +//bias: 0.17353355999581582 ( very probably the best of its kind ) +// NOTE: To turn this back to a float, one must divide the value by 4294967296.f +// which corresponds to 0xffffffff, however MDL seems to turn this into -1. +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + + + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 rgb2srgb(float3 val) [[ ::anno::unused() ]] { + return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + + +// Takes the standard input that every material has. It combines a couple of +// functions in one convenience function. +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} + + +export material Retroreflective_Warnstripes( + color color_1 = color(0.768150985f, 0.0423099995f, 0.0173119996f) [[ + ::anno::description("Choose the 1st color of the retroreflective stripes."), + ::anno::display_name("Stripe Color 1"), + ::anno::in_group("Appearance", "Stripes"), + ::anno::ui_order(0) + ]], + color color_2 = color(1.f, 1.f, 1.f) [[ + ::anno::description("Choose the 2nd color of the retroreflective stripes."), + ::anno::display_name("Stripe Color 2"), + ::anno::in_group("Appearance", "Stripes"), + ::anno::ui_order(1) + ]], + float stripes_scale = 1.f [[ + ::anno::description("Scales the stripe pattern."), + ::anno::display_name("Stripes Scale"), + ::anno::in_group("Appearance", "Stripes"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + uniform bool triangular_pattern = false [[ + ::anno::description("Uses a triangular pattern when enabled."), + ::anno::display_name("Enable Triangular Pattern"), + ::anno::in_group("Appearance"), + ::anno::ui_order(3) + ]], + uniform bool alternating_reflection = true [[ + ::anno::description("When disabled, the 2nd stripe won\'t retroreflect incoming light."), + ::anno::display_name("Alternating Reflection"), + ::anno::in_group("Appearance"), + ::anno::ui_order(4) + ]], + float retroreflection_strength = 1.f [[ + ::anno::description("Allows to adjust the amount of light that is reflected back to the viewer."), + ::anno::display_name("Retroreflection"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float retroreflection_roughness = 0.50f [[ + ::anno::description("Spreads the angle of retroreflection which also comes with a reduction of intensity."), + ::anno::display_name("Retroreflection Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float coating_roughness = 0.4f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections of the coating."), + ::anno::display_name("Coating Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + float smudges_amount = 0.f [[ + ::anno::description("Add surface variation to the material to make the material appear to have been used before."), + ::anno::display_name("Smudges"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(8) + ]], + float bump_strength = 0.119f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(10) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(11) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(12) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + uniform bool roundcorners_enable = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Enable Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(14) + ]], + uniform float roundcorners_radius_mm = 0.5f [[ + ::anno::description("Radius of the rounded corners in millimeters."), + ::anno::display_name("Round Corner Radius (mm)"), + ::anno::in_group("Round Corners"), + ::anno::soft_range(0.f, 10.f), + ::anno::ui_order(15) + ]], + uniform bool roundcorners_across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]]) +[[ + ::anno::display_name("Reflective Warnstripes - Red White"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Warnstripes.Retroreflective_Warnstripes.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "urban", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "multicolor", "smooth")) +]] + = + let { + bool tmp0 = false; + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(overlay(::math::lerp(0.f, 0.639999986f, coating_roughness) * ::math::lerp(0.f, 0.639999986f, coating_roughness), histogram_range(float3(endless_texture(texture_2d("./textures/smudges_scratches_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.76999998f, float3(0.210999995f), 8.40999985f, true)).x, smudges_amount, smudges_amount * 0.5f), 1.f), overlay(::math::lerp(0.f, 0.639999986f, coating_roughness) * ::math::lerp(0.f, 0.639999986f, coating_roughness), histogram_range(float3(endless_texture(texture_2d("./textures/smudges_scratches_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.76999998f, float3(0.210999995f), 8.40999985f, true)).x, smudges_amount, smudges_amount * 0.5f), 1.f), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.74000001f, ::df::weighted_layer(0.74000001f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(nvidia::core_definitions::blend_colors(color_1, color_2, ::base::color_layer_blend, ::base::file_texture(texture_2d("./textures/diagonal_stripes.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(stripes_scale * 0.166666672f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint)) * float3(1.f, 1.f, 0.299999982f)), nvidia::core_definitions::blend_colors(color_1, color_2, ::base::color_layer_blend, ::base::file_texture(texture_2d("./textures/diagonal_stripes.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(stripes_scale * 0.166666672f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint, ::base::color_layer_blend, ::base::file_texture(triangular_pattern ? texture_2d("./textures/tape_patterns_rounded_mask.png", ::tex::gamma_linear) : texture_2d("./textures/tape_patterns_hex_mask.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.0170000009f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint, 0.f), bsdf(), normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength * 0.200000003f, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))), ::df::backscattering_glossy_reflection_bsdf((retroreflection_roughness * 0.299999982f + 0.25f) * (retroreflection_roughness * 0.299999982f + 0.25f), (retroreflection_roughness * 0.299999982f + 0.25f) * (retroreflection_roughness * 0.299999982f + 0.25f), nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(nvidia::core_definitions::blend_colors(color_1, color_2, ::base::color_layer_blend, ::base::file_texture(texture_2d("./textures/diagonal_stripes.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(stripes_scale * 0.166666672f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint)).x, rgb2hsl(float3(nvidia::core_definitions::blend_colors(color_1, color_2, ::base::color_layer_blend, ::base::file_texture(texture_2d("./textures/diagonal_stripes.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(stripes_scale * 0.166666672f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint)).y * 0.719999969f, ::math::lerp(alternating_reflection ? retroreflection_strength : 0.f, retroreflection_strength, nvidia::core_definitions::blend_colors(color_1, color_2, ::base::color_layer_blend, ::base::file_texture(texture_2d("./textures/diagonal_stripes.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(stripes_scale * 0.166666672f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).mono) * 0.5f + 0.0199999996f)), color(0.f, 0.f, 0.f), ::base::color_layer_blend, ::base::file_texture(triangular_pattern ? texture_2d("./textures/tape_patterns_rounded_mask.png", ::tex::gamma_linear) : texture_2d("./textures/tape_patterns_hex_mask.png", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.0170000009f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, true).tint, color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0)), normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength * 0.200000003f, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))), normalmap_normal(texture_2d("./textures/tape_patterns_norm.jpg", ::tex::gamma_linear), bump_strength * 0.200000003f, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + + +// 2 +export material Retroreflective_Warnstripes_Black_White(*) +[[ + ::anno::display_name("Reflective Warnstripes - Black White"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Warnstripes.Retroreflective_Warnstripes_Black_White.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "urban", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "multicolor", "smooth", "black", "white")) +]] = Retroreflective_Warnstripes( + color_1: color(0.002428f), + color_2: color(0.982251f), + stripes_scale: 1.0f, + triangular_pattern: false, + alternating_reflection: true, + retroreflection_strength: 1.0f, + retroreflection_roughness: .35f, + coating_roughness: 0.4f, + smudges_amount: 0.5f, + bump_strength: .11, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); + +// 3 +export material Retroreflective_Warnstripes_Black_Yellow(*) +[[ + ::anno::display_name("Reflective Warnstripes - Black Yellow"), + ::anno::author("Nvidia vMaterials"), + ::anno::description(DESCRIPTION), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Retroreflective_Warnstripes.Retroreflective_Warnstripes_Black_Yellow.png"), + ::anno::key_words(string[]("foil", "plastic", "new", "construction", "urban", "naval", "safety", "automotive", "retroreflective", "multimaterial", "reflective", "interior", "exterior", "pattern", "multicolor", "smooth", "black", "yellow")) +]] = Retroreflective_Warnstripes( + color_1: color(0.002428f), + color_2: color(1.000000f, 0.830770f, 0.003035f), + stripes_scale: 1.0f, + triangular_pattern: false, + alternating_reflection: true, + retroreflection_strength: 1.0f, + retroreflection_roughness: .35f, + coating_roughness: 0.4f, + smudges_amount: 1.0f, + bump_strength: .11, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + roundcorners_enable: false, + roundcorners_radius_mm: 0.5f, + roundcorners_across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Other/Rubber/Caoutchouc.mdl b/code/third_party/vMaterials_2/Other/Rubber/Caoutchouc.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3f3d40ae666149d45d864cdf3e544b3fa350b77c --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Rubber/Caoutchouc.mdl @@ -0,0 +1,3467 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A simple rubber material."; +const string DESCRIPTION_LATEX = "A material made from natural rubber."; +const string DESCRIPTION_NITRILE = "Nitrile is a synthetic material (nitrile butadiene) made from petroleum."; +const string DESCRIPTION_SILICONE = "A material with molecular chains consisting of silicon and oxygen as well as a proportion of hydrogen and carbon."; +const string DESCRIPTION_ERASER = "A material for removing pencil or ink marks."; + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_scan(float input, float width, float position) +{ + float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); + float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); + //float center = (low + high)/2.0f); + float offset = ((high - low) / 2.0) * width; + low += offset; + high -= offset; + return ::math::clamp( + remap_xy_to_0_1(input, + low, + high), + 0.0, + 1.0); +} + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + state::normal()*1.0); + //return state::normal(); +} +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} + +enum unit_scale{ + unit_mm = 1, + unit_cm = 2, + unit_m = 3 +}; + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + + +// simplified volume coefficients +// This function takes a transmittance value and and albedo and translates it into meaningful +// scattering and volume coefficients that are userfriendly +// +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + anno::noinline() +]] +{ + color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +// This function calculates the apropriate scattering and volume coefficients +// for a material of a given thickness. +// The user specifies the thickness of the material, e.g. 3mm and the amount +// of light passing through. The rest is automatically calculated for the material +// and the material_volume is returned. +volume_info custom_volume_transmittance( + unit_scale unit_scale_select = unit_mm, + float absorption_thickness = 3.0f, + color transmittance = color(0.5f), + color albedo = color(0.0f) +) +{ + absorption_thickness = (absorption_thickness <= 0.0f) ? 0.00001 : absorption_thickness; + float scalefactor; + switch(unit_scale_select){ + case unit_mm: scalefactor = 0.001f; break; + case unit_cm: scalefactor = 0.01f; break; + case unit_m: scalefactor = 1.0f; break; + default: scalefactor = 1.0f; + } + + + + volume_info vol_coefficients = volume_transmittance_albedo( + density_scale: 1.0f/(absorption_thickness * scalefactor), + transmittance: transmittance, + albedo: albedo + ); + + return vol_coefficients; +} + +export material Rubber( + uniform bool infinite_tiling = false [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + color color_2 = color(0.205079f, 0.205079f, 0.205079f) [[ + ::anno::description("Choose the color of the material."), + ::anno::display_name("Color"), + ::anno::in_group("Appearance"), + ::anno::ui_order(1) + ]], + float dust = 0.f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections. Applies a roughness layer of dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float grunge = 0.f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections. Applies a roughness layer of grunge."), + ::anno::display_name("Grunge"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float sharp_grunge = 0.f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections. Applies a roughness layer of grunge with sharper edges."), + ::anno::display_name("Sharp Grunge"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float reflection_scale = 1.f [[ + ::anno::description("Scales the dust, grunge and spot reflection layer."), + ::anno::display_name("Imperfection Scale"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::ui_order(5) + ]], + uniform float bump_strength = 0.f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance", "Bump"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float bump_scale = 1.f [[ + ::anno::description("This slider scales the bump layer."), + ::anno::display_name("Bump Scale"), + ::anno::in_group("Appearance", "Bump"), + ::anno::ui_order(7) + ]], + uniform bool subsurface_scattering = false [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::ui_order(8) + ]], + float translucency_amount = 0.5f [[ + ::anno::description("Higher values let more light pass through the material. When subsurface scattering is enabled the effect may be more subtle as light is absorbed when it travels through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + float translucency_blur = 0.f [[ + ::anno::description("Diffusion causes the light to be scattered in different directions as it passes through the materials."), + ::anno::display_name("Diffusion"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(10) + ]], + uniform bool thin_walled = false [[ + ::anno::description("Only set this to \"True\" for thin surfaces."), + ::anno::display_name("Thin Walled"), + ::anno::in_group("Appearance", "Advanced"), + ::anno::ui_order(11) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(12) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(14) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for the material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round cornwer effect. Comes at a slight performance cost as additional raytracing calls are rquired to evaluate the round corner effect"), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)"), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled"), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]]) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("rubber", "gray", "natural", "rough", "matte", "neutral", "caoutchouc", "wheel", "car", "automotive")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = thin_walled; + material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf(math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.579999983f) * math::lerp(0.f, 1.5f, dust), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1] * grunge), histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 0.159999996f, 0.099999994f) * sharp_grunge) * math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.579999983f) * math::lerp(0.f, 1.5f, dust), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1] * grunge), histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 0.159999996f, 0.099999994f) * sharp_grunge), math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.579999983f) * math::lerp(0.f, 1.5f, dust), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1] * grunge), histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 0.159999996f, 0.099999994f) * sharp_grunge) * math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.579999983f) * math::lerp(0.f, 1.5f, dust), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1] * grunge), histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 0.159999996f, 0.099999994f) * sharp_grunge), color(1.f, 1.f, 1.f), color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(math::lerp(1.f, 0.f, translucency_amount), df::diffuse_reflection_bsdf(color_2, 0.f), df::weighted_layer(0.899999976f, df::diffuse_transmission_bsdf(color_2), df::weighted_layer(0.970000029f, df::simple_glossy_bsdf(math::lerp(0.f, 0.200000003f, translucency_blur) * math::lerp(0.f, 0.200000003f, translucency_blur), math::lerp(0.f, 0.200000003f, translucency_blur) * math::lerp(0.f, 0.200000003f, translucency_blur), color(0.752942026f, 0.752942026f, 0.752942026f), color(0.787411988f, 0.787411988f, 0.787411988f), state::texture_tangent_u(0), df::scatter_transmit), df::specular_bsdf(color(0.284646988f, 0.284646988f, 0.284646988f), df::scatter_transmit), state::normal()), state::normal()), state::normal()), infinite_tiling ? endless_normal(texture_2d("./textures/tire_fractal_sum_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 2.f, bump_scale))), 8.f, float3(0.501960993f, 0.501960993f, 0.988234997f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/tire_fractal_sum_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 2.f, bump_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(2.61219501f, 2.61219501f, 2.61219501f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), custom_volume_transmittance(unit_cm, 6.f, color(0.0432340018f, 0.0432340018f, 0.0432340018f), color(0.911408007f, 0.911408007f, 0.911408007f)).absorption_coefficient, custom_volume_transmittance(unit_cm, 6.f, color(0.0432340018f, 0.0432340018f, 0.0432340018f), color(0.911408007f, 0.911408007f, 0.911408007f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal()); + + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + +export material Rubber_Black_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Black Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "neutral", "shiny", "dark", "warm", "black")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.010330f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Black_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Black Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "neutral", "matte", "dark", "warm", "black")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( infinite_tiling: false, + color_2: color(0.010330f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Wine_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Wine Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "dark", "warm", "red", "wine")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.171441f,0.f,0.f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Wine_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Wine Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "dark", "warm", "red", "wine")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.171441f,0.f,0.f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Orange_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Orange Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "light", "warm", "orange")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.147027f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Orange_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Orange Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "light", "warm", "orange")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.147027f,0.012983f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Mandarin_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Mandarin Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "light", "warm", "mandarin")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.417885f,0.078187f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Mandarin_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Mandarin Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "light", "warm", "mandarin")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.417885f,0.078187f,0.012983f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Lemon_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Lemon Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "light", "warm", "lemon", "yellow")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.539479f,0.439657f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Lemon_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Lemon Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "light", "warm", "lemon", "yellow")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.539479f,0.439657f,0.012983f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Turtle_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Turtle Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "warm", "turtle", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.056128f,0.141263f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Turtle_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Turtle Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "warm", "turtle", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.056128f,0.141263f,0.012983f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Frog_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Frog Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "cold", "cool", "frog", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.223228f,0.057805f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Frog_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Frog Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "cold", "cool", "frog", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.223228f,0.057805f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Heaven_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Heaven Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "cold", "cool", "heaven", "blue", "light")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.456411f,0.603827f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Heaven_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Heaven Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "cold", "cool", "heaven", "blue", "light")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.456411f,0.603827f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Submarine_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Submarine Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "cold", "cool", "submarine", "blue")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.124772f,0.223228f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Submarine_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Submarine Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "cold", "cool", "submarine", "blue")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.124772f,0.223228f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Lolly_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Lolly Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "warm", "lolly", "pink")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.012983f,0.318547f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Lolly_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Lolly Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "warm", "lolly", "pink")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.012983f,0.318547f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Rubber_Beet_Shiny(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Beet Shiny"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "shiny", "dark", "cold", "cool", "beet", "pink")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.084376f,0.012983f,0.030713f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Rubber_Beet_Matte(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rubber - Beet Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "car", "tyres", "tire", "automotive", "gaskets", "mountings", "toys", "wrist bands", "gum", "matte", "dark", "cold", "cool", "beet", "pink")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.084376f,0.012983f,0.030713f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 0.2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// eraeser material appearances + +export material Eraser_Blue(*) +[[ + ::anno::description(DESCRIPTION_ERASER), + ::anno::display_name("Eraser - Blue"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "school", "eraser", "gum", "matte", "cold", "cool", "blue")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f,0.028426f,0.132868f), + dust: 0.85f, + grunge: 1.f, + sharp_grunge: 1.f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:0.1f, + subsurface_scattering: false, + translucency_amount:0.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Eraser_Red(*) +[[ + ::anno::description(DESCRIPTION_ERASER), + ::anno::display_name("Eraser - Red"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "school", "eraser", "gum", "matte", "cold", "warm", "orange", "red")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.262251f,0.025187f,0.012983f), + dust: 0.85f, + grunge: 1.f, + sharp_grunge: 1.f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:0.1f, + subsurface_scattering: false, + translucency_amount:0.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Eraser_White(*) +[[ + ::anno::description(DESCRIPTION_ERASER), + ::anno::display_name("Eraser - White"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "school", "eraser", "gum", "matte", "white", "neutral")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.212231f,0.187821f,0.171441f), + dust: 0.85f, + grunge: 1.f, + sharp_grunge: 1.f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:0.1f, + subsurface_scattering: false, + translucency_amount:0.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Eraser_Gray(*) +[[ + ::anno::description(DESCRIPTION_ERASER), + ::anno::display_name("Eraser - Gray"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "school", "eraser", "gum", "matte", "gray", "neutral")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.019382f,0.017642f,0.015996f), + dust: 0.85f, + grunge: 1.f, + sharp_grunge: 1.f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:0.1f, + subsurface_scattering: false, + translucency_amount:0.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Black +export material Latex_Black_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Black Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "black", "dark")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Black_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Black Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "black", "dark")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Black_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Black Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "black", "transparent", "dark")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.012983f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Red +export material Latex_Red_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Red Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "warm", "red")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.715694f,0.012983f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Red_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Red Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "warm", "red")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.715694f,0.012983f,0.012983f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Red_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Red Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "red", "warm", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.715694f,0.012983f,0.012983f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Tangerine +export material Latex_Tangerine_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Tangerine Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "warm", "tangerine", "orange")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.871367f,0.147027f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Tangerine_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Tangerine Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "warm", "tangerine", "orange")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.871367f,0.147027f,0.012983f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Tangerine_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Tangerine Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "tangerine", "orange", "warm", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.871367f,0.147027f,0.012983f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Citrus +export material Latex_Citrus_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Citrus Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "warm", "citrus", "yellow")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.679542f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Citrus_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Citrus Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "warm", "citrus", "yellow")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.679542f,0.012983f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Citrus_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Citrus Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "citrus", "yellow", "warm", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.791298f,0.679542f,0.012983f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Mustard +export material Latex_Mustard_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Mustard Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "warm", "mustard", "yellow")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f,0.577580f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Mustard_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Mustard Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "warm", "mustard", "yellow")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f,0.577580f,0.012983f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Mustard_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Mustard Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "mustard", "yellow", "warm", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f,0.577580f,0.012983f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Lime +export material Latex_Lime_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Lime Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "warm", "lime", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.226966f,0.658375f,0.012983f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Lime_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Lime Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "warm", "lime", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.226966f,0.658375f,0.012983f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Lime_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Lime Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "lime", "green", "warm", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.226966f,0.658375f,0.012983f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Grass +export material Latex_Grass_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Grass Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "cold", "cool", "grass", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.004777f,0.223228f,0.004777f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Grass_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Grass Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "cold", "cool", "grass", "green")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.004777f,0.223228f,0.004777f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Grass_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Grass Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "grass", "green", "cold", "cool", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.004777f,0.223228f,0.004777f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Turquoise +export material Latex_Turquoise_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Turquoise Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "cold", "cool", "turquoise")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f,0.603827f,0.603827f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Turquoise_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Turquoise Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "cold", "cool", "turquoise")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f,0.603827f,0.603827f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Turquoise_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Turquoise Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "turquoise", "cold", "cool", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f,0.603827f,0.603827f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Ultra Blue +export material Latex_Ultra_Blue_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Ultra Blue Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "cold", "cool", "ultra", "blue")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f,0.102242f,0.791298f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Ultra_Blue_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Ultra Blue Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "cold", "cool", "blue", "ultra")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f,0.102242f,0.791298f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Ultra_Blue_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Ultra Blue Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "blue", "ultra", "cold", "cool", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f,0.102242f,0.791298f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Pink +export material Latex_Pink_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Pink Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "warm", "pink")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f,0.f,0.879622F), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Pink_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Pink Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "warm", "pink")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f,0.f,0.879622F), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Pink_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Pink Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "pink", "warm", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f,0.f,0.879622F), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// latex material appearances +// Radish +export material Latex_Radish_Clean(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Radish Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "clean", "cold", "cool", "radish")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.445201f,0.f,0.147027f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Radish_Soft(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Radish Soft"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "soft", "smooth", "cold", "cool", "radish")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.445201f,0.f,0.147027f), + dust: 0.3f, + grunge: 0.45f, + sharp_grunge: 0.15f, + reflection_scale: .2f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Latex_Radish_Transparent(*) +[[ + ::anno::description(DESCRIPTION_LATEX), + ::anno::display_name("Latex - Radish Transparent"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "rubber", "caoutchouc", "gum","clothes", "radish", "cold", "cool", "transparent")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.445201f,0.f,0.147027f), + dust: .0f, + grunge: 0.0f, + sharp_grunge: 0.0f, + reflection_scale: 1.f, + bump_strength: 0.f, + bump_scale:1.f, + subsurface_scattering: true, + translucency_amount:1.f, + translucency_blur:0.f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// nitrile material appearances +// Ultra White +export material Nitrile_Ultra_White_Clean(*) +[[ + ::anno::description(DESCRIPTION_NITRILE), + ::anno::display_name("Latex - Ultra White Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "thin", "walled" ,"nitrile", "rubber", "caoutchouc", "gum", "clothes", "medical", "clean", "neutral", "ultra", "white")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.863157f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: .2f, + bump_strength: 0.02f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:0.8f, + translucency_blur:1.f, + thin_walled: true, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// nitrile material appearances +// Cream White +export material Nitrile_Cream_White_Clean(*) +[[ + ::anno::description(DESCRIPTION_NITRILE), + ::anno::display_name("Latex - Cream White Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "thin", "walled" ,"nitrile", "rubber", "caoutchouc", "gum", "clothes", "medical", "clean", "neutral", "cream", "white")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.863157f, 0.806952f, 0.603827f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: .2f, + bump_strength: 0.02f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:0.8f, + translucency_blur:1.f, + thin_walled: true, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// nitrile material appearances +// Violet +export material Nitrile_Violet_Clean(*) +[[ + ::anno::description(DESCRIPTION_NITRILE), + ::anno::display_name("Latex - Violet Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "thin", "walled" ,"nitrile", "rubber", "caoutchouc", "gum", "clothes", "medical", "clean", "cold", "cool", "violet")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.054480f, 0.013702f, 0.672443f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: .2f, + bump_strength: 0.02f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:0.8f, + translucency_blur:1.f, + thin_walled: true, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// nitrile material appearances +// Black +export material Nitrile_Black_Clean(*) +[[ + ::anno::description(DESCRIPTION_NITRILE), + ::anno::display_name("Latex - Black Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "thin", "walled" ,"nitrile", "rubber", "caoutchouc", "gum", "clothes", "medical", "clean", "neutral", "dark", "black")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.004025f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: .2f, + bump_strength: 0.02f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:0.8f, + translucency_blur:1.f, + thin_walled: true, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// nitrile material appearances +// Blue +export material Nitrile_Blue_Clean(*) +[[ + ::anno::description(DESCRIPTION_NITRILE), + ::anno::display_name("Latex - Blue Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "thin", "walled" ,"nitrile", "rubber", "caoutchouc", "gum", "clothes", "medical", "clean", "cold", "cool", "blue")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f, 0.109462f, 0.445201f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: .2f, + bump_strength: 0.02f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:0.8f, + translucency_blur:1.f, + thin_walled: true, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// nitrile material appearances +// Light Blue +export material Nitrile_Light_Blue_Clean(*) +[[ + ::anno::description(DESCRIPTION_NITRILE), + ::anno::display_name("Latex - Light Blue Clean"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "thin", "walled" ,"nitrile", "rubber", "caoutchouc", "gum", "clothes", "medical", "clean", "cold", "cool", "blue", "light")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.010330f, 0.491021f, 1.f), + dust: 0.5f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: .2f, + bump_strength: 0.02f, + bump_scale:1.f, + subsurface_scattering: false, + translucency_amount:0.8f, + translucency_blur:1.f, + thin_walled: true, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// silicone material appearances +// Silicone White +export material Silicone_White(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - White"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "neutral", "white", "neutral")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.88f, 0.88f, 0.88f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: .1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_White_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - White Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "neutral", "white", "neutral", "opaque")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.66f, 0.66f, 0.66f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength: .1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_White_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - White Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "neutral", "white", "neutral", "matte")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.88f, 0.88f, 0.88f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// Silicone Gray +export material Silicone_Gray(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Gray"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "neutral", "gray")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.4f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Gray_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Gray Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "gray", "neutral", "opaque")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.2f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Silicone_Gray_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Gray Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "neutral", "gray", "matte")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.4f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// Silicone Marone +export material Silicone_Marone(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Marone"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "marone", "brown", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.57f, 0.285f, 0.0734f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Marone_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Marone Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "marone", "brown", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.308057f, 0.09462f, 0.03895f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Marone_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Marone Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "marone", "brown", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.57f, 0.285f, 0.0734f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// Silicone Blue +export material Silicone_Blue(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Blue"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "blue", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f, 0.11765f, 0.72941f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Blue_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - BLue Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "blue", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f, 0.09197f, 0.57011f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Blue_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Blue Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "blue", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f, 0.11765f, 0.72941f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// Silicone Green +export material Silicone_Green(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Green"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "green", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.00392f, 0.39216f, 0.2f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Green_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Green Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "green", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.f, 0.2069f, 0.04851f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Green_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Green Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "green", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.00392f, 0.39216f, 0.2f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// Silicone Yellow +export material Silicone_Yellow(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Yellow"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "yellow", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f, 0.95294f, 0.f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Yellow_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Yellow Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "yellow", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.85747f, 0.81712f, 0.f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Yellow_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Yellow Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "yellow", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(1.f, 0.95294f, 0.f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// Silicone Light Pink +export material Silicone_Light_Pink(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Light Pink"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "pink", "light", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.95294f, 0.70588f, 0.82353f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Light_Pink_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Light Pink Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "pink", "light", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.96552f, 0.58375f, 0.76554f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Light_Pink_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Light Pink Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "light", "pink", "cold", "cool")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.95294f, 0.70588f, 0.82353f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// Silicone Cream +export material Silicone_Cream(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Cream"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "gray", "cream", "neutral")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.63529f, 0.61176f, 0.49804f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Cream_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Cream Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "gray", "cream", "neutral")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.56092, 0.53686f, 0.42037f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Cream_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Light Cream Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "cream", "gray", "neutral")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.63529f, 0.61176f, 0.49804f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +// Silicone Red +export material Silicone_Red(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Red"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "red", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(.67451f, 0.f, 0.11765f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Red_Opaque(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Red Opaque"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "opaque", "red", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(0.52644f, 0.f, 0.f), + dust: 0.f, + grunge: 0.f, + sharp_grunge: 0.f, + reflection_scale: 1.f, + bump_strength:.1f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:.5f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Silicone_Red_Matte(*) +[[ + ::anno::description(DESCRIPTION_SILICONE), + ::anno::display_name("Silicone - Red Matte"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("infinite tiling", "silicone", "rubber", "caoutchouc", "gum", "clothes", "medical", "sanitary", "facilities", "matte", "red", "warm")), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Rubber ( + infinite_tiling: false, + color_2: color(.67451f, 0.f, 0.11765f), + dust: 0.8f, + grunge: 0.5f, + sharp_grunge: 0.2f, + reflection_scale: 1.f, + bump_strength: 1.f, + bump_scale:.5f, + subsurface_scattering: false, + translucency_amount:1.f, + translucency_blur:.0f, + thin_walled: false, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Other/Rubber/Tire.mdl b/code/third_party/vMaterials_2/Other/Rubber/Tire.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e8580bc823e395a7299f56a73bd8ee232a9566f9 --- /dev/null +++ b/code/third_party/vMaterials_2/Other/Rubber/Tire.mdl @@ -0,0 +1,583 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.6; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::blend_normals; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A rubber material usesd for tires."; + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + state::normal()*1.0); + //return state::normal(); +} +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} +float remap_invert_exponential_range(float input, float steepness = 10.0f) +{ + return 1.0 / ((input*steepness)+ 0.000001)*(input-1.0)*(input-1.0); +} +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} + +export material Tire( + uniform bool infinite_tiling = false [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + color rubber_diff = color(0.013f) [[ + ::anno::description("Choose the main color of the rubber material."), + ::anno::display_name("Rubber Color"), + ::anno::in_group("Appearance"), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections. Use this feature to balance the roughness of the dust, grunge and spots layer, too."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float reflection_roughness_fractal = .3f [[ + ::anno::description("Applies a roughness layer of noisy dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float reflection_roughness_grunge = .9f [[ + ::anno::description("Applies a roughness layer of grunge. This works well with the dirt feature."), + ::anno::display_name("Grunge"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float reflection_roughness_spots = .3f [[ + ::anno::description("Applies a roughness layer of dirt spots."), + ::anno::display_name("Spots"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float reflection_scale = 1.f [[ + ::anno::description("Scales the dust, grunge and spot reflection layer and the dirt appearance, too."), + ::anno::display_name("Imperfection Scale"), + ::anno::in_group("Appearance", "Roughness"), + ::anno::ui_order(6) + ]], + color dirt_diff = color(0.123f) [[ + ::anno::description("Choose the color of the dirt layer."), + ::anno::display_name("Color"), + ::anno::in_group("Appearance", "Dirt"), + ::anno::ui_order(7) + ]], + float variation_of_dirt_layer = .3f [[ + ::anno::description("Creates variation of dirt applied to the material."), + ::anno::display_name("Variation"), + ::anno::in_group("Appearance", "Dirt"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(8) + ]], + float Amount_of_dirt = 0.6f [[ + ::anno::description("The amount of dirt applied to the material."), + ::anno::display_name("Amount"), + ::anno::in_group("Appearance", "Dirt"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + uniform float bump_strength = .3f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance", "Bump"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(10) + ]], + float base_normal_weight = 1.f [[ + ::anno::description("Specifies the amount of a granular surface."), + ::anno::display_name("Granular Weight"), + ::anno::in_group("Appearance", "Bump"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(11) + ]], + float granular_normal_weight = 1.f [[ + ::anno::description("Specifies the amount of a grunge surface."), + ::anno::display_name("Grunge Weight"), + ::anno::in_group("Appearance", "Bump"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(12) + ]], + float bump_scale = 1.f [[ + ::anno::description("This slider scales the bump layer."), + ::anno::display_name("Bump Scale"), + ::anno::in_group("Appearance", "Bump"), + ::anno::ui_order(13) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(14) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(16) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(17) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(19) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(20) + ]]) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Tire"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("rubber", "car", "infinite tiling", "natural", "rough", "bumped", "black", "racing", "street", "caoutchouc", "tire", "wheel", "car", "automotive")), + ::anno::thumbnail("./.thumbs/Tire.Tire.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = false; + material_surface tmp1(df::custom_curve_layer(0.0199999996f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf((math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, math::lerp(0.f, 0.639999986f, reflection_roughness_fractal)), histogram_range(1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.889999986f, math::lerp(0.f, 0.709999979f, reflection_roughness_grunge))), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2] * reflection_roughness_spots) + reflection_roughness) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, math::lerp(0.f, 0.639999986f, reflection_roughness_fractal)), histogram_range(1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.889999986f, math::lerp(0.f, 0.709999979f, reflection_roughness_grunge))), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2] * reflection_roughness_spots) + reflection_roughness), (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, math::lerp(0.f, 0.639999986f, reflection_roughness_fractal)), histogram_range(1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.889999986f, math::lerp(0.f, 0.709999979f, reflection_roughness_grunge))), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2] * reflection_roughness_spots) + reflection_roughness) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, math::lerp(0.f, 0.639999986f, reflection_roughness_fractal)), histogram_range(1.f - float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.889999986f, math::lerp(0.f, 0.709999979f, reflection_roughness_grunge))), float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2] * reflection_roughness_spots) + reflection_roughness), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(1.f, df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(rubber_diff, color(math::clamp(remap_invert_exponential_range(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.389999986f), 10.3599997f), 0.f, 0.0899999961f)), base::color_layer_screen, 0.0599999987f, true).tint, dirt_diff, base::color_layer_blend, math::pow(1.f - histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), 8.f, float3(0.800000012f, 0.756862998f, 0.847059011f), 8.f, false) : base::file_texture(texture_2d("./textures/tire_multi_rough_R_fractal_sum_G_grungeA_B_BnWSpots3.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(9.99999975e-05f, 1.f, reflection_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], math::lerp(0.200000003f, 1.f, variation_of_dirt_layer), math::lerp(1.f, 0.300000012f, Amount_of_dirt)), 4.f), true).tint, 0.5f), bsdf(), nvidia::core_definitions::blend_normals(infinite_tiling ? endless_normal(texture_2d("./textures/tire_fractal_sum_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), 8.f, float3(0.501960993f, 0.501960993f, 0.988234997f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/tire_fractal_sum_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f), base_normal_weight, infinite_tiling ? endless_normal(texture_2d("./textures/tire_grunge_A_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), 8.f, float3(0.498039007f, 0.498039007f, 0.996078014f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/tire_grunge_A_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f), granular_normal_weight)), nvidia::core_definitions::blend_normals(infinite_tiling ? endless_normal(texture_2d("./textures/tire_fractal_sum_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), 8.f, float3(0.501960993f, 0.501960993f, 0.988234997f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/tire_fractal_sum_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f), base_normal_weight, infinite_tiling ? endless_normal(texture_2d("./textures/tire_grunge_A_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), 8.f, float3(0.498039007f, 0.498039007f, 0.996078014f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/tire_grunge_A_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(math::lerp(0.00999999978f, 0.100000001f, bump_scale))), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f), granular_normal_weight)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal()); + + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + geometry: tmp5); + +export material Tire_Dusty(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Tire Dusty"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("rubber", "car", "infinite tiling", "natural", "rough", "dusty", "black", "grey", "racing", "street", "caoutchouc", "tire", "wheel", "car", "automotive")), + ::anno::thumbnail("./.thumbs/Tire.Tire_Dusty.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Tire ( + infinite_tiling: false, + rubber_diff: color(0.013f), + reflection_roughness: 0.f, + reflection_roughness_fractal: .5f, + reflection_roughness_grunge: .7f, + reflection_roughness_spots: .7f, + reflection_scale: 1.f, + dirt_diff:color(0.57f), + variation_of_dirt_layer:1.f, + Amount_of_dirt:.85f, + bump_strength:.3f, + base_normal_weight: 1.f, + granular_normal_weight:1.f, + bump_scale: 1.f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Tire_Offroad(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Tire Offroad"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("rubber", "car", "infinite tiling", "natural", "rough", "dusty", "muddy", "sand", "black", "grey", "racing", "street", "caoutchouc", "tire", "wheel", "car", "automotive")), + ::anno::thumbnail("./.thumbs/Tire.Tire_Offroad.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Tire ( + infinite_tiling: false, + rubber_diff: color(0.013f), + reflection_roughness: .2f, + reflection_roughness_fractal: .2f, + reflection_roughness_grunge: 1.f, + reflection_roughness_spots: .5f, + reflection_scale: 1.f, + dirt_diff:color(0.078057f, 0.041452f, 0.003697f), + variation_of_dirt_layer:1.f, + Amount_of_dirt:1.f, + bump_strength:1.f, + base_normal_weight: 1.f, + granular_normal_weight:1.f, + bump_scale: 2.f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Tire_Slick(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Tire Slick"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("rubber", "car", "infinite tiling", "natural", "slick", "dusty", "grip", "black", "racing", "street", "caoutchouc", "tire", "wheel", "car", "automotive")), + ::anno::thumbnail("./.thumbs/Tire.Tire_Slick.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Tire ( + infinite_tiling: false, + rubber_diff: color(0.013f), + reflection_roughness: .15f, + reflection_roughness_fractal: .2f, + reflection_roughness_grunge: .2f, + reflection_roughness_spots: .3f, + reflection_scale: 2.f, + dirt_diff:color(0.078057f, 0.041452f, 0.003697f), + variation_of_dirt_layer:1.f, + Amount_of_dirt:0.f, + bump_strength:.3f, + base_normal_weight: 0.f, + granular_normal_weight:1.f, + bump_scale: 2.f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Tire_New(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Tire New"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("rubber", "car", "infinite tiling", "natural", "shiny", "new", "fresh", "grip", "black", "racing", "street", "caoutchouc", "tire", "wheel", "car", "automotive")), + ::anno::thumbnail("./.thumbs/Tire.Tire_New.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Tire ( + infinite_tiling: false, + rubber_diff: color(0.013f), + reflection_roughness: 0.f, + reflection_roughness_fractal: .2f, + reflection_roughness_grunge: .3f, + reflection_roughness_spots: .5f, + reflection_scale: 1.f, + dirt_diff:color(0.078057f, 0.041452f, 0.003697f), + variation_of_dirt_layer:1.f, + Amount_of_dirt:0.f, + bump_strength:.2f, + base_normal_weight: 1.f, + granular_normal_weight:1.f, + bump_scale: 1.f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); diff --git a/code/third_party/vMaterials_2/Stone/Ardesia_Grigia.mdl b/code/third_party/vMaterials_2/Stone/Ardesia_Grigia.mdl new file mode 100644 index 0000000000000000000000000000000000000000..039f612d7e6f683ee7381c98326bc587890ad980 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Ardesia_Grigia.mdl @@ -0,0 +1,760 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +struct vm_coordinates{ + float2 uv; // UV coordinates stored as a simple float2 + float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) + int uv_space_index; // The UV space Index from which the UV data came from + float4 carry; // may carry additional data, such as random IDs +}; + +struct vm_3float{ + float x; + float y; + float z; +}; + +struct vm_4float{ + float x; + float y; + float z; + float w; +}; + +struct vm_col_norm{ + float3 value; + float3 norm; +}; + +enum vm_mono_select +[[ + ::anno::description("Modes for the creation of a gray-scale value from a color."), + ::anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine = ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + +float3 vm_tex_normal_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float strength = 1.0f +) +{ + float rot = uv.rotation; + // Lookup and convert normal texture to -1 ... 1 range + float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(strength, strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, + ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, + norm.z); + return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 vm_tex_infinite( + uniform texture_2d tex = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + bool gamma_correct = true, + float gamma = 2.2f +) +{ + float2 uv_in = uv.uv; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(1935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0f, 1.0f); + + return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); +} + +vm_col_norm vm_tex_infinite_color_normal( + uniform texture_2d tex_col = texture_2d(), + uniform texture_2d tex_norm = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5), + float3 average_norm = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + // Color output settings + bool color_out_gamma_correct = true, + float color_out_gamma = 2.2f, + // Normal output setting + float normal_strength = 1.0 +) +{ + vm_col_norm ret; + float2 uv_in = uv.uv; + + float3 O_a = float3(0.f); + float3 O_b = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m_a = average_color; + float3 m_b = average_norm; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + { + O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); + O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); + } + else + { + O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); + O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); + } + + O_a = m_a + O_a/::math::length(W); + O_a = ::math::clamp( (O_a), 0.0, 1.0); + ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); + + O_b = m_b + O_b/::math::length(W); + O_b = ::math::clamp( (O_b), 0.0, 1.0); + + float3 norm = (O_b - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, + ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, + norm.z); + ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); + + return ret; +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + + +// simplified volume coefficients +// This function takes a transmittance value and and albedo and translates it into meaningful +// scattering and volume coefficients that are userfriendly +// +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +vm_3float vm_util_balanced_weight( + uniform float input_1 [[::anno::in_group("Inputs")]], + uniform float input_2 [[::anno::in_group("Inputs")]], + uniform float input_3 [[::anno::in_group("Inputs")]], + float weight_1 [[::anno::in_group("Output Weights")]], + float weight_2 [[::anno::in_group("Output Weights")]], + float weight_3 [[::anno::in_group("Output Weights")]] +) +[[ + ::anno::description("Takes three inputs and scales them so that the largest weight is scaled to 1.0 " + "E.g. inputs (0.2, 0.1, 0.05) will result in (1.0, 0.5, 0.25).") +]] +{ + vm_3float result; + + float max = ::math::max(::math::max(input_1, input_2), input_3); + if(max > 0.0f) + { + result.x = (input_1/max) * weight_1; + result.y = (input_2/max) * weight_2; + result.z = (input_3/max) * weight_3; + } + else + { + result.x = weight_1; + result.y = weight_2; + result.z = weight_3; + } + return result; +} + +// This function takes three black and white maps inputs (floats) and composits +// them over the input color. The input maps can be adjusted using the controls +// 'width' and 'position' which corresponds to the controls of the 'histogram_scan_big' function +color vm_comp_dirt_overlay_3x +( + color input [[::anno::in_group("Inputs")]], + float overlay_map_1 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 1.")]], + float overlay_map_2 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 2.")]], + float overlay_map_3 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 3.")]], + float width_1 = 1.0f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Controls the transition width of the first overlay map input. Small values cause a hard transition.")]], + float position_1 = 0.5f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_2 = 1.0f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Controls the transition width of the second overlay map input. Small values cause a hard transition.")]], + float position_2 = 0.5f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_3 = 1.0f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Controls the transition width of the third overlay map input. Small values cause a hard transition.")]], + float position_3 = 0.5f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float map_weight_1 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 1.")]], + float map_weight_2 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 2.")]], + float map_weight_3 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 3.")]], + color overlay_color = color(0.212231f, 0.033105f, 0.012983f) [[::anno::in_group("Blending"), ::anno::description("Select a color to be used in the blending function.")]], + uniform ::base::color_layer_mode mode = ::base::color_layer_multiply [[::anno::in_group("Blending"), ::anno::description("Select the blending mode that will be used to composit the overlay color over the input.")]] + +) +[[ + ::anno::description("Takes a base color and composits an overlay color on top of it using three different overlay maps as masks. " + "The contrast and transition of the masks can be adjusted using the 'width' and 'position' controls. " + "The blending mode for the compositing operation can be chosen freely.") +]] +{ + float w1 = histogram_scan_big(overlay_map_1, width_1, position_1) * map_weight_1; + float w2 = histogram_scan_big(overlay_map_2, width_2, position_2) * map_weight_2; + float w3 = histogram_scan_big(overlay_map_3, width_3, position_3) * map_weight_3; + + ::base::texture_return v1 = ::nvidia::core_definitions::blend_colors(input, overlay_color, mode, w1, true); + ::base::texture_return v2 = ::nvidia::core_definitions::blend_colors(v1.tint, overlay_color, mode, w2, true); + return ::nvidia::core_definitions::blend_colors(v2.tint, overlay_color, mode, w3, true).tint; +} + +export material Ardesia_Grigia( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.69f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.5f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float bump_strength = 1.0f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 3.f), + ::anno::ui_order(3) + ]], + uniform float reflection_roughness_dust = 0.78f [[ + ::anno::description("Applies a roughness layer of dust which maks the material more matte."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + uniform float reflection_roughness_scratches = 0.02f [[ + ::anno::description("Applies a roughness layer of scratches which maks the material more matte."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform float reflection_roughness_wear = 0.02f [[ + ::anno::description("Applies a roughness layer of wear."), + ::anno::display_name("Wear"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float imperfections_darkening = 0.f [[ + ::anno::description("Applies a darkening effect to the imperfections. The result is a weighted balance of the \"Dust\", \"Scratches\" and \"Wear\" parameters."), + ::anno::display_name("Imperfections Darkening"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + color imperfections_color = color(0.051269f, 0.040915f, 0.036889f) [[ + ::anno::description("The color of the imperfections when \'Imperfections Darkening\' is used."), + ::anno::display_name("Imperfections Color"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::ui_order(8) + ]], + float imperfections_scale = 0.5f [[ + ::anno::description("This slider scales the dust, scratches and smudges reflection layer."), + ::anno::display_name("Imperfections Scale"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + uniform bool subsurface_scattering = true [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to \'true\' it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(10) + ]], + uniform float translucency_amount = 0.5f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(11) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(12) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0, 1.0)), + ::anno::ui_order(14) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]]) +[[ + ::anno::display_name("Ardesia Grigia - Rough"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Ardesia Grigia stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "ardesia", "grigia", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "bumped", "matte", "new", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Ardesia_Grigia.Ardesia_Grigia.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = + let { + bool tmp0 = false; + + texture_2d rough_tex = texture_2d("./textures/ardesia_rough.jpg", ::tex::gamma_linear); + texture_2d multi_tex = texture_2d("./textures/multi_R_dust_G_scratches_B_smudges_2.jpg", ::tex::gamma_linear); + texture_2d sss_lin_tex = texture_2d("./textures/ardesia_sss.jpg", ::tex::gamma_linear); + texture_2d sss_srgb_tex = texture_2d("./textures/ardesia_sss.jpg", ::tex::gamma_srgb); + texture_2d diff_lin_tex = texture_2d("./textures/ardesia_diff.jpg", ::tex::gamma_linear); + texture_2d diff_srgb_tex = texture_2d("./textures/ardesia_diff.jpg", ::tex::gamma_srgb); + texture_2d norm_tex = texture_2d("./textures/ardesia_norm.jpg", ::tex::gamma_linear); + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.550999999f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).y, 1.f, bump_strength * 0.329999983f), ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.550999999f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.289999992f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.550999999f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.289999992f, 0.850000024f, reflection_roughness))), (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.550999999f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.289999992f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.550999999f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.289999992f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.349999994f, ::df::diffuse_transmission_bsdf(::math::pow(infinite_tiling ? color(vm_tex_infinite(sss_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.584313989f, 0.584313989f, 0.588235021f), 1.f, true, 2.20000005f)) : vm_tex_lookup(sss_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.550000012f, 0.550000012f, 0.550000012f))), ::df::diffuse_reflection_bsdf(vm_comp_dirt_overlay_3x(::math::pow(infinite_tiling ? color(vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.625f, 0.638000011f, 0.629000008f), float3(0.5f, 0.5f, 0.989000022f), 1.f, true, 2.20000005f, bump_strength * 1.52999997f).value) : vm_tex_lookup(diff_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(diffuse_brightness * -2.20000005f + 3.f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 0.170000002f, 0.170000002f, 0.449999988f, 0.229999989f, 0.299999982f, 0.359999985f, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.829999983f, imperfections_darkening * 0.829999983f, imperfections_darkening * 0.829999983f).x, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.829999983f, imperfections_darkening * 0.829999983f, imperfections_darkening * 0.829999983f).y, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.829999983f, imperfections_darkening * 0.829999983f, imperfections_darkening * 0.829999983f).z, imperfections_color, ::base::color_layer_multiply), 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.625f, 0.638000011f, 0.629000008f), float3(0.5f, 0.5f, 0.989000022f), 1.f, true, 2.20000005f, bump_strength * 1.52999997f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), bump_strength * 1.52999997f)), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.625f, 0.638000011f, 0.629000008f), float3(0.5f, 0.5f, 0.989000022f), 1.f, true, 2.20000005f, bump_strength * 1.52999997f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), bump_strength * 1.52999997f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(32.f, color(0.346704006f, 0.212784007f, 0.125146002f), color(0.747798979f, 0.830770016f, 0.761274993f)).absorption_coefficient, volume_transmittance_albedo(32.f, color(0.346704006f, 0.212784007f, 0.125146002f), color(0.747798979f, 0.830770016f, 0.761274993f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + + + + +// 2 +export material Ardesia_Grigia_Polished(*) +[[ + ::anno::display_name("Ardesia Grigia - Polished"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Ardesia Grigia stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "ardesia", "grigia", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Ardesia_Grigia.Ardesia_Grigia_Polished.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Ardesia_Grigia( + infinite_tiling: true, + diffuse_brightness: 0.5f, + reflection_roughness: 0.07f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.07f, + reflection_roughness_scratches:0.0f, + reflection_roughness_wear: 0.03f, + imperfections_darkening: 0.00f, + imperfections_color: color(0.051269f, 0.040915f, 0.036889f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 3 +export material Ardesia_Grigia_Polished_Imperfections(*) +[[ + ::anno::display_name("Ardesia Grigia - Polished Imperfections"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Ardesia Grigia stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "ardesia", "grigia", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "matte", "smooth", "imperfections", "smudged", "smudges", "used", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Ardesia_Grigia.Ardesia_Grigia_Polished_Imperfections.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Ardesia_Grigia( + infinite_tiling: true, + diffuse_brightness: 0.69f, + reflection_roughness: 0.0f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.0f, + reflection_roughness_scratches:0.41f, + reflection_roughness_wear: 0.62f, + imperfections_darkening: 0.15f, + imperfections_color: color(0.051269f, 0.040915f, 0.036889f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 4 +export material Ardesia_Grigia_Worn(*) +[[ + ::anno::display_name("Ardesia Grigia - Worn"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Ardesia Grigia stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "ardesia", "grigia", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "matte", "rough", "imperfections", "old", "worn", "dirty", "dirt", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Ardesia_Grigia.Ardesia_Grigia_Worn.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Ardesia_Grigia( + infinite_tiling: true, + diffuse_brightness: 0.69f, + reflection_roughness: 0.2f, + bump_strength: 1.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.0f, + reflection_roughness_scratches:0.0f, + reflection_roughness_wear: 0.85f, + imperfections_darkening: 1.00f, + imperfections_color: color(0.051269f, 0.040915f, 0.036889f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 5 +export material Ardesia_Grigia_Polished_Dark(*) +[[ + ::anno::display_name("Ardesia Grigia - Polished Dark"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Ardesia Grigia stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "ardesia", "grigia", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Ardesia_Grigia.Ardesia_Grigia_Polished_Dark.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Ardesia_Grigia( + infinite_tiling: true, + diffuse_brightness: 0.19f, + reflection_roughness: 0.36f, + bump_strength: 0.01f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 1.0f, + reflection_roughness_scratches:0.07f, + reflection_roughness_wear: 0.04f, + imperfections_darkening: 0.05f, + imperfections_color: color(0.051269f, 0.040915f, 0.036889f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + diff --git a/code/third_party/vMaterials_2/Stone/Basaltite.mdl b/code/third_party/vMaterials_2/Stone/Basaltite.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e96106a80c47779719ef933c25d640249a808841 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Basaltite.mdl @@ -0,0 +1,756 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +struct vm_coordinates{ + float2 uv; // UV coordinates stored as a simple float2 + float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) + int uv_space_index; // The UV space Index from which the UV data came from + float4 carry; // may carry additional data, such as random IDs +}; + +struct vm_3float{ + float x; + float y; + float z; +}; + +struct vm_4float{ + float x; + float y; + float z; + float w; +}; + +struct vm_col_norm{ + float3 value; + float3 norm; +}; + +enum vm_mono_select +[[ + ::anno::description("Modes for the creation of a gray-scale value from a color."), + ::anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine = ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + +float3 vm_tex_normal_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float strength = 1.0f +) +{ + float rot = uv.rotation; + // Lookup and convert normal texture to -1 ... 1 range + float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(strength, strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, + ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, + norm.z); + return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 vm_tex_infinite( + uniform texture_2d tex = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + bool gamma_correct = true, + float gamma = 2.2f +) +{ + float2 uv_in = uv.uv; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0f, 1.0f); + + return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); +} + +vm_col_norm vm_tex_infinite_color_normal( + uniform texture_2d tex_col = texture_2d(), + uniform texture_2d tex_norm = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5), + float3 average_norm = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + // Color output settings + bool color_out_gamma_correct = true, + float color_out_gamma = 2.2f, + // Normal output setting + float normal_strength = 1.0 +) +{ + vm_col_norm ret; + float2 uv_in = uv.uv; + + float3 O_a = float3(0.f); + float3 O_b = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m_a = average_color; + float3 m_b = average_norm; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + { + O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); + O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); + } + else + { + O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); + O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); + } + + O_a = m_a + O_a/::math::length(W); + O_a = ::math::clamp( (O_a), 0.0, 1.0); + ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); + + O_b = m_b + O_b/::math::length(W); + O_b = ::math::clamp( (O_b), 0.0, 1.0); + + float3 norm = (O_b - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, + ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, + norm.z); + ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); + + return ret; +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + + +// simplified volume coefficients +// This function takes a transmittance value and and albedo and translates it into meaningful +// scattering and volume coefficients that are userfriendly +// +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +vm_3float vm_util_balanced_weight( + uniform float input_1 [[::anno::in_group("Inputs")]], + uniform float input_2 [[::anno::in_group("Inputs")]], + uniform float input_3 [[::anno::in_group("Inputs")]], + float weight_1 [[::anno::in_group("Output Weights")]], + float weight_2 [[::anno::in_group("Output Weights")]], + float weight_3 [[::anno::in_group("Output Weights")]] +) +[[ + ::anno::description("Takes three inputs and scales them so that the largest weight is scaled to 1.0 " + "E.g. inputs (0.2, 0.1, 0.05) will result in (1.0, 0.5, 0.25).") +]] +{ + vm_3float result; + + float max = ::math::max(::math::max(input_1, input_2), input_3); + if(max > 0.0f) + { + result.x = (input_1/max) * weight_1; + result.y = (input_2/max) * weight_2; + result.z = (input_3/max) * weight_3; + } + else + { + result.x = weight_1; + result.y = weight_2; + result.z = weight_3; + } + return result; +} + +// This function takes three black and white maps inputs (floats) and composits +// them over the input color. The input maps can be adjusted using the controls +// 'width' and 'position' which corresponds to the controls of the 'histogram_scan_big' function +color vm_comp_dirt_overlay_3x +( + color input [[::anno::in_group("Inputs")]], + float overlay_map_1 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 1.")]], + float overlay_map_2 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 2.")]], + float overlay_map_3 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 3.")]], + float width_1 = 1.0f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Controls the transition width of the first overlay map input. Small values cause a hard transition.")]], + float position_1 = 0.5f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_2 = 1.0f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Controls the transition width of the second overlay map input. Small values cause a hard transition.")]], + float position_2 = 0.5f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_3 = 1.0f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Controls the transition width of the third overlay map input. Small values cause a hard transition.")]], + float position_3 = 0.5f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float map_weight_1 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 1.")]], + float map_weight_2 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 2.")]], + float map_weight_3 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 3.")]], + color overlay_color = color(0.212231f, 0.033105f, 0.012983f) [[::anno::in_group("Blending"), ::anno::description("Select a color to be used in the blending function.")]], + uniform ::base::color_layer_mode mode = ::base::color_layer_multiply [[::anno::in_group("Blending"), ::anno::description("Select the blending mode that will be used to composit the overlay color over the input.")]] + +) +[[ + ::anno::description("Takes a base color and composits an overlay color on top of it using three different overlay maps as masks. " + "The contrast and transition of the masks can be adjusted using the 'width' and 'position' controls. " + "The blending mode for the compositing operation can be chosen freely.") +]] +{ + float w1 = histogram_scan_big(overlay_map_1, width_1, position_1) * map_weight_1; + float w2 = histogram_scan_big(overlay_map_2, width_2, position_2) * map_weight_2; + float w3 = histogram_scan_big(overlay_map_3, width_3, position_3) * map_weight_3; + + ::base::texture_return v1 = ::nvidia::core_definitions::blend_colors(input, overlay_color, mode, w1, true); + ::base::texture_return v2 = ::nvidia::core_definitions::blend_colors(v1.tint, overlay_color, mode, w2, true); + return ::nvidia::core_definitions::blend_colors(v2.tint, overlay_color, mode, w3, true).tint; +} + +export material Basaltite( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.55f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.3f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float bump_strength = 1.0f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 3.f), + ::anno::ui_order(3) + ]], + uniform float reflection_roughness_dust = 0.46f [[ + ::anno::description("Applies a roughness layer of sprinkled dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + uniform float reflection_roughness_scratches = 0.08f [[ + ::anno::description("Applies a roughness layer of scratches."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform float reflection_roughness_wear = 0.08f [[ + ::anno::description("Applies a roughness layer of wear."), + ::anno::display_name("Wear"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float imperfections_darkening = 0.f [[ + ::anno::description("Applies a darkening effect to the imperfections. The result is a weighted balance of the \"Dust\", \"Scratches\" and \"Wear\" parameters."), + ::anno::display_name("Imperfections Darkening"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + color imperfections_color = color(0.04373f, 0.03624f, 0.03383f) [[ + ::anno::description("The color of the imperfections when \'Imperfections Darkening\' is used."), + ::anno::display_name("Imperfections Color"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::ui_order(8) + ]], + float imperfections_scale = 0.5f [[ + ::anno::description("This slider scales the dust, scratches and smudges reflection layer."), + ::anno::display_name("Imperfections Scale"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + uniform bool subsurface_scattering = true [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to \'true\' it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(10) + ]], + uniform float translucency_amount = 0.5f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(11) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(12) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::soft_range(0.f, 360.f), + ::anno::ui_order(13) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::anno::ui_order(14) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]]) +[[ + ::anno::display_name("Basaltite - Rough"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "bumped", "matte", "new", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Basaltite.Basaltite.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = + let { + bool tmp0 = false; + + texture_2d rough_tex = texture_2d("./textures/basaltite_rough.jpg", ::tex::gamma_linear); + texture_2d multi_tex = texture_2d("./textures/multi_R_dust_G_scratches_B_smudges_2.jpg", ::tex::gamma_linear); + texture_2d SSS_lin_tex = texture_2d("./textures/basaltite_SSS.jpg", ::tex::gamma_linear); + texture_2d SSS_srgb_tex = texture_2d("./textures/basaltite_SSS.jpg", ::tex::gamma_srgb); + texture_2d diff_lin_tex = texture_2d("./textures/basaltite_diff.jpg", ::tex::gamma_linear); + texture_2d diff_srgb_tex = texture_2d("./textures/basaltite_diff.jpg", ::tex::gamma_srgb); + texture_2d norm_tex = texture_2d("./textures/basaltite_norm.jpg", ::tex::gamma_linear); + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).y, 1.f, bump_strength * 0.329999983f), ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))), (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, 1.44999993f) * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 1.30999994f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.35800001f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint).x, 0.669999957f, ::math::lerp(bump_strength * 0.5f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.349999994f, ::df::diffuse_transmission_bsdf(::math::pow(infinite_tiling ? color(vm_tex_infinite(SSS_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.796000004f, 0.792999983f, 0.796000004f), 1.f, true, 2.20000005f)) : vm_tex_lookup(SSS_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.550000012f, 0.550000012f, 0.550000012f))), ::df::diffuse_reflection_bsdf(vm_comp_dirt_overlay_3x(::math::pow(infinite_tiling ? color(vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.512000024f, 0.504000008f, 0.512000024f), float3(0.493999988f, 0.497000009f, 0.996999979f), 1.f, true, 2.20000005f, bump_strength * 2.f).value) : vm_tex_lookup(diff_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(diffuse_brightness * -1.f + 1.70000005f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).x, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).y, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(imperfections_scale * 4.f)), mono_a, float4(1.f)).tint).z, 0.170000002f, 0.170000002f, 0.25f, 0.319999993f, 0.299999982f, 0.359999985f, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f).x, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f).y, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.849999964f).z, imperfections_color, ::base::color_layer_multiply), 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.512000024f, 0.504000008f, 0.512000024f), float3(0.493999988f, 0.497000009f, 0.996999979f), 1.f, true, 2.20000005f, bump_strength * 2.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), bump_strength * 2.f)), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.512000024f, 0.504000008f, 0.512000024f), float3(0.493999988f, 0.497000009f, 0.996999979f), 1.f, true, 2.20000005f, bump_strength * 2.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), bump_strength * 2.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(32.f, color(0.346704006f, 0.212784007f, 0.125146002f), color(0.747798979f, 0.830770016f, 0.761274993f)).absorption_coefficient, volume_transmittance_albedo(32.f, color(0.346704006f, 0.212784007f, 0.125146002f), color(0.747798979f, 0.830770016f, 0.761274993f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + +// 2 +export material Basaltite_Polished(*) +[[ + ::anno::display_name("Basaltite - Polished"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Polished.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Basaltite( + infinite_tiling: true, + diffuse_brightness: 0.55f, + reflection_roughness: 0.08f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.0f, + reflection_roughness_scratches:0.0f, + reflection_roughness_wear: 0.03f, + imperfections_darkening: 0.0f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 3 +export material Basaltite_Imperfections(*) +[[ + ::anno::display_name("Basaltite - Imperfections"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "matte", "smooth", "imperfections", "smudged", "smudges", "used", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Imperfections.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Basaltite( + infinite_tiling: true, + diffuse_brightness: 0.55f, + reflection_roughness: 0.08f, + bump_strength: 0.03f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.0f, + reflection_roughness_scratches:0.34f, + reflection_roughness_wear: 0.63f, + imperfections_darkening: 0.09f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + + +// 4 +export material Basaltite_Worn(*) +[[ + ::anno::display_name("Basaltite - Worn"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "matte", "rough", "imperfections", "old", "worn", "dirty", "dirt", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Worn.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Basaltite( + infinite_tiling: true, + diffuse_brightness: 0.55f, + reflection_roughness: 0.05f, + bump_strength: 1.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.21f, + reflection_roughness_scratches:0.51f, + reflection_roughness_wear: 0.55f, + imperfections_darkening: 0.77f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 5 +export material Basaltite_Polished_Dark(*) +[[ + ::anno::display_name("Basaltite - Polished Dark"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Basaltite stone material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "basalt", "basaltite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "dark", "neutral")), + ::anno::thumbnail("./.thumbs/Basaltite.Basaltite_Polished_Dark.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Basaltite( + infinite_tiling: true, + diffuse_brightness: 0.08f, + reflection_roughness: 0.08f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.39f, + reflection_roughness_scratches:0.0f, + reflection_roughness_wear: 0.0f, + imperfections_darkening: 0.0f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Devil_Black.mdl b/code/third_party/vMaterials_2/Stone/Devil_Black.mdl new file mode 100644 index 0000000000000000000000000000000000000000..547bd7c19569d471b785defb2e0edc4a7a8dce23 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Devil_Black.mdl @@ -0,0 +1,625 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA’s Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.5; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A stone material"; + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + ::state::normal()*1.0); + //return ::state::normal(); +} + + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +struct volume_info +[[ + ::anno::hidden() +]] +{ + color absorption_coefficient; + color scattering_coefficient; +}; + +volume_info volume_transmittance_albedo( + uniform float density_scale = 1.0, + uniform color transmittance = color(0.5f), // transmittance color after unit distance + uniform color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +export material Devil_Black( + uniform bool infinite_tiling = false [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.4f [[ + ::anno::description("Adjusts the lightness of the material. ."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.100000001f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float adds_grunge_or_stain = 0.f [[ + ::anno::description("Defines strength of the effect. At weight of 0, only a simple rough surface will be visible. At weight 1, the blend function will have full effect to enable the Grunge or Stain surface."), + ::anno::display_name("Blend into Grunge Stain Effect"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float stains_und_grunge_switch = 0.f [[ + ::anno::description("Defines strength of the roughness effect. At weight of 0, only grunge will be visible. At weight 1, the blend function will have full effect of stain."), + ::anno::display_name("Grunge Stain Switch"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + uniform float bump_strength = 0.02f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform bool subsurface_scattering = false [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(6) + ]], + uniform float translucency_amount = 0.25f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Transluceny Amount"), + ::anno::in_group("Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced"), + ::anno::ui_order(8) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(9) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(10) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(11) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(12) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(13) + ]], + uniform bool across_materials = true [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(14) + ]]) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Devil Black"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = false; + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono * nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono, nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono * nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.239216f, 0.513724983f, 0.36470601f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(color(0.74841398f, 0.74841398f, 0.74841398f)), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/devil_black_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.0823530033f, 0.0823530033f, 0.0901959985f), 2.f, true) : ::base::file_texture(texture_2d("./textures/devil_black_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.779999971f, -3.62999988f, diffuse_brightness)).tint, 0.484000027f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/devil_black_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.494118005f, 0.494118005f, 0.996078014f), 2.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/devil_black_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::state::normal()), infinite_tiling ? endless_normal(texture_2d("./textures/devil_black_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 2.f, float3(0.494118005f, 0.494118005f, 0.996078014f), 2.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/devil_black_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(translucency_amount, color(0.132868007f, 0.132868007f, 0.132868007f), color(1.f, 1.f, 1.f)).absorption_coefficient, volume_transmittance_albedo(translucency_amount, color(0.132868007f, 0.132868007f, 0.132868007f), color(1.f, 1.f, 1.f)).scattering_coefficient) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + +export material Devil_Black_Clean_Pollished(*) +[[ + ::anno::display_name("Devil Black Clean Polished"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "clean", "polished", "ground", "exterior", "interior")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Clean_Pollished.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: false, + diffuse_brightness: 0.5f, + reflection_roughness: 0.f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Devil_Black_Dark(*) +[[ + ::anno::display_name("Devil Black Dark"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "clean", "polished", "ground", "exterior", "interior")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Dark.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: false, + diffuse_brightness: 0.f, + reflection_roughness: 0.f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Devil_Black_Satin(*) +[[ + ::anno::display_name("Devil Black Satin"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "rough", "polished", "ground", "exterior", "interior", "satin")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Satin.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: false, + diffuse_brightness: 0.8f, + reflection_roughness: 0.6f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.05f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Devil_Black_Matte(*) +[[ + ::anno::display_name("Devil Black Matte"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "rough", "matte", "ground", "exterior", "interior", "satin")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Matte.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: false, + diffuse_brightness: 0.4f, + reflection_roughness: 0.9f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.4f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Devil_Black_Grunge(*) +[[ + ::anno::display_name("Devil Black Grunge"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "grunge", "polished", "ground", "exterior", "interior", "shiny", "dirt")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Grunge.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: true, + diffuse_brightness: 0.4f, + reflection_roughness: 0.4f, + adds_grunge_or_stain: 1.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.2f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Devil_Black_Stain(*) +[[ + ::anno::display_name("Devil Black Stain"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "stain", "polished", "ground", "exterior", "interior", "shiny", "dirt")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Stain.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: true, + diffuse_brightness: 1.f, + reflection_roughness: 0.6f, + adds_grunge_or_stain: 1.f, + stains_und_grunge_switch: 1.f, + bump_strength: 0.2f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Devil_Black_Ripple(*) +[[ + ::anno::display_name("Devil Black Ripple"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "black", "devil", "dark", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior", "shiny", "bumpy", "ripple")), + ::anno::thumbnail("./.thumbs/Devil_Black.Devil_Black_Ripple.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Devil_Black +( + infinite_tiling: false, + diffuse_brightness: .4f, + reflection_roughness: 0.4f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 1.f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); diff --git a/code/third_party/vMaterials_2/Stone/Granite_Polished.mdl b/code/third_party/vMaterials_2/Stone/Granite_Polished.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e20019008f405334e97d6bdcecfdc753ec2a8df1 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Granite_Polished.mdl @@ -0,0 +1,1775 @@ +/***************************************************************************** +* Copyright 2024 NVIDIA Corporation. All rights reserved. +****************************************************************************** + + MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT, + WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR, + THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF + COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA + CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING + ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, + WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN + THE MDL MATERIALS. +*/ + +mdl 1.4; + +import ::anno::*; +import ::base::*; +import ::math::*; +import ::state::normal; +import ::tex::*; +import ::nvidia::core_definitions::*; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +annotation preview_scale( float f); + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +::base::texture_coordinate_info vmat_transform( + uniform float2 translation = float2(0.0, 0.0), + uniform float rotation = 0.0, + uniform float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation); + float c = ::math::cos(rotation); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + uniform float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + + + +export material Granite_Polished( + uniform texture_2d color_texture = texture_2d ( "./textures/baltic_brown_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.6f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]] + ) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Baltic Brown"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "baltic", "brown")), + ::anno::thumbnail("./.thumbs/Granite_Polished.Granite_Polished.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 9.5f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.417000f, 0.350000f, 0.318000f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + + + +export material baltic_red( + uniform texture_2d color_texture = texture_2d ( "./textures/baltic_red_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(2.0f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Baltic Red"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "baltic", "dark", "red")), + ::anno::thumbnail("./.thumbs/Granite_Polished.baltic_red.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = let { + + float2 texture_scale_remap = texture_scale / 11.0f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.384f, 0.263f, 0.244f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + +export material black_galaxy( + uniform texture_2d color_texture = texture_2d ( "./textures/granite_blackgalaxy_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + color flake_color = color ( 0.9f , 0.7f , 0.5f) + [[ + ::anno::display_name("Flake Color"), + ::anno::description("Choose a color of the flakes."), + ::anno::in_group("Appearance") + ]], + uniform float flake_amount = 0.08f + [[ + ::anno::display_name("Flake Amount"), + ::anno::description("Adjust the amount of flakes."), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.0,1.) + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.0,1.) + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the Transform of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f , 1.f ) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(2.0f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of Refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Black Galaxy"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "black", "dark")), + ::anno::thumbnail("./.thumbs/Granite_Polished.black_galaxy.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = let { + + float2 texture_scale_remap = texture_scale / 11.5f; + + float infinite_texture_scale = 6.0f; + float infinite_patch_size = 6.0f; + float3 average_color = color(0.046f, 0.049f, 0.058f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::apply_metallicflakes( + base: ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()), + flake_color: flake_color, + roughness: 0.f, + size: texture_scale.x * 0.3f , + amount: flake_amount, + opacity: 0.6f, + bump: 1.f); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + + +export material blue_eyes( + uniform texture_2d color_texture = texture_2d ( "./textures/granite_blue_eyes_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.0,1.) + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f , 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(2.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::in_group("Advanced") + ]], + uniform float flake_ior = 1.7f + [[ + ::anno::display_name("Flake IOR"), + ::anno::description("Index of refraction of the flakes."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Blue Eyes"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "blue eyes", "multicolored", "light")), + ::anno::thumbnail("./.thumbs/Granite_Polished.blue_eyes.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = let { + + float2 texture_scale_remap = texture_scale / 14.5f; + + float infinite_texture_scale = 6.0f; + float infinite_patch_size = 6.0f; + float3 average_color = color(0.507f, 0.519f, 0.532f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + float the_weight = nonrepeat_lookup( + texture: texture_2d ( "./textures/granite_a_mask.png", ::tex::gamma_linear), + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: float3(0.005), + patch_size: infinite_patch_size + ).x; + + material the_mat = ::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()), + blend: ::nvidia::core_definitions::flex_material_v2( + base_color: color ( 0.05284314f , 0.3488667f , 0.5234431f), + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: flake_ior, + thin_walled: false, + normal: ::state::normal ()), + weight: the_weight); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + +export material butterfly_verde( + uniform texture_2d color_texture = texture_2d ( "./textures/butterfly_verde_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.0,1.) + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotate angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f , 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Butterfly Verde"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "butterfly verde", "green", "dark")), + ::anno::thumbnail("./.thumbs/Granite_Polished.butterfly_verde.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 17.5f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.307f, 0.328f, 0.247f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + +export material caledonia( + uniform texture_2d color_texture = texture_2d ( "./textures/caledonia_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Caledonia"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "gray")), + ::anno::thumbnail("./.thumbs/Granite_Polished.caledonia.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 14.5f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.635f, 0.634f, 0.630f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + + + + + +export material castor_brown( + uniform texture_2d color_texture = texture_2d ( "./textures/castor_brown_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + uniform color flake_color = color ( 0.8277255f , 0.7969177f , 0.7372039f) + [[ + ::anno::display_name("Flake Color"), + ::anno::description("Choose the color of the flakes."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.0, 1.0) + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("(Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f , 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::in_group("Advanced"), + ::anno::soft_range(1.0, 4.0) + ]], + uniform float flake_ior = 1.5f + [[ + ::anno::display_name("Flake IOR"), + ::anno::description("Index of refraction of the flakes."), + ::anno::in_group("Advanced"), + ::anno::soft_range(1.0, 4.0) + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV Space Index."), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Castor Brown"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "castor", "brown")), + ::anno::thumbnail("./.thumbs/Granite_Polished.castor_brown.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 17.0f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.472f, 0.437f, 0.381f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + float the_mask = srgb2rgb(nonrepeat_lookup( + texture: texture_2d ( "./textures/granite_a_mask.png", ::tex::gamma_linear), + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: float3(0.005), + patch_size: infinite_patch_size + )).x; + + + material the_mat = ::nvidia::core_definitions::blend( + base: ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()), + blend: ::nvidia::core_definitions::flex_material_v2( + base_color: flake_color, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: 1.f, + reflection_roughness: 0.1f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: flake_ior, + thin_walled: false, + normal: ::state::normal ()), + weight: the_mask + ); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + + + +export material emerald_pearl( + uniform texture_2d color_texture = texture_2d ( "./textures/emerald_pearl_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance"), + ::anno::hidden() + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Emerald Pearl"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "dark", "emerald pearl")), + ::anno::thumbnail("./.thumbs/Granite_Polished.emerald_pearl.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + float2 texture_scale_remap = texture_scale / 20.0f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.173f, 0.182f, 0.157f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + +export material giallo_fiorito( + uniform texture_2d color_texture = texture_2d ( "./textures/giallo_fiorito_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.3f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Giallo Fiorito"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "red", "brown", "giallo" "fiorito")), + ::anno::thumbnail("./.thumbs/Granite_Polished.giallo_fiorito.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 18.0f; + + float infinite_texture_scale = 6.0f; + float infinite_patch_size = 6.0f; + float3 average_color = color(0.446f, 0.325f, 0.206f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + +export material golden_galaxy( + uniform texture_2d color_texture = texture_2d ( "./textures/golden_galaxy_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Golden Galaxy"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "golden galaxy", "light", "gold")), + ::anno::thumbnail("./.thumbs/Granite_Polished.golden_galaxy.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 8.5f; + + float infinite_texture_scale = 13.0f; + float infinite_patch_size = 13.0f; + float3 average_color = color(0.834f, 0.768f, 0.645f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )*0.88f); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + +export material ice_kynite( + uniform texture_2d color_texture = texture_2d ( "./textures/ice_kynite_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Ice Kynite"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "dark", "ice kyanite")), + ::anno::thumbnail("./.thumbs/Granite_Polished.ice_kynite.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 14.5f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.193f, 0.197f, 0.197f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + + + +export material morning_rose( + uniform texture_2d color_texture = texture_2d ( "./textures/morning_rose_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.5f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Morning Rose"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "rose", "orange", "bright")), + ::anno::thumbnail("./.thumbs/Granite_Polished.morning_rose.png"), + ::anno::copyright_notice(COPYRIGHT) +]]= let { + + float2 texture_scale_remap = texture_scale / 13.0f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.824f, 0.657f, 0.575f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + +export material tan_brown( + uniform texture_2d color_texture = texture_2d ( "./textures/tan_brown_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.3f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Tan Brown"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "tan", "multicolored", "brown", "dark")), + ::anno::thumbnail("./.thumbs/Granite_Polished.tan_brown.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = let { + + float2 texture_scale_remap = texture_scale / 15.0f; + + float infinite_texture_scale = 12.0f; + float infinite_patch_size = 12.0f; + float3 average_color = color(0.318f, 0.237f, 0.186f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + + } in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + + + + +export material tiger_skin_gold( + uniform texture_2d color_texture = texture_2d ( "./textures/tiger_skin_gold_diff.png", ::tex::gamma_linear) + [[ + ::anno::display_name("Color"), + ::anno::description("Attach a tileable granite texture."), + ::anno::in_group("Appearance") + ]], + float reflection_weight = 0.7f + [[ + ::anno::display_name("Reflection Weight"), + ::anno::description("Amount of reflection, higher numbers provide more reflection."), + ::anno::hard_range(0.0,1.0), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2 ( 0.f) + [[ + ::anno::display_name("Translate"), + ::anno::description("Controls the position of the texture."), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f + [[ + ::anno::display_name("Rotate"), + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2 ( 1.f) + [[ + ::anno::display_name("Scale"), + ::anno::description("Larger numbers increase the texture size."), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::preview_scale(1.3f), + ::anno::in_group("Transform") + ]], + uniform float ior = 1.5f + [[ + ::anno::display_name("IOR"), + ::anno::description("Index of refraction."), + ::anno::soft_range(1.0,4.0), + ::anno::in_group("Advanced") + ]], + uniform int uv_space_index = 0 + [[ + ::anno::display_name("UV Space Index"), + ::anno::description("UV space index."), + ::anno::hard_range(0,3), + ::anno::in_group("Advanced") + ]]) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Polished Granite - Tiger Skin Gold"), + ::anno::description("A polished granite material usable for interior design."), + ::anno::key_words(string[]("aec", "granite", "interior", "stone", "polished", "new", "floor", "kitchen", "bathroom", "construction", "gold", "brown", "light")), + ::anno::thumbnail("./.thumbs/Granite_Polished.tiger_skin_gold.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = let { + + float2 texture_scale_remap = texture_scale / 12.5f; + + float infinite_texture_scale = 8.0f; + float infinite_patch_size = 8.0f; + float3 average_color = color(0.617f, 0.537f, 0.430f); + + ::base::texture_coordinate_info uvw = vmat_transform( + translation: texture_translate, + rotation: texture_rotate, + scaling: texture_scale_remap, + uv_space: uv_space_index + ); + + color the_tint = srgb2rgb(nonrepeat_lookup( + texture: color_texture, + uvw: uvw, + texture_scale: infinite_texture_scale, + average_color: average_color, + patch_size: infinite_patch_size + )); + + + material the_mat = ::nvidia::core_definitions::flex_material_v2( + base_color: the_tint, + diffuse_roughness: 0.f, + is_metal: false, + reflectivity: reflection_weight, + reflection_roughness: 0.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + transparency: 0.f, + transmission_color: color ( 1.f , 1.f , 1.f), + volume_color: color ( 1.f , 1.f , 1.f), + transmission_roughness: 0.f, + base_thickness: 0.1f, + ior: ior, + thin_walled: false, + normal: ::state::normal ()); + +} in material( + thin_walled: the_mat.thin_walled, + surface: the_mat.surface, + backface: the_mat.backface, + ior: the_mat.ior, + volume: the_mat.volume, + geometry: the_mat.geometry +); + + \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Imperial_Red.mdl b/code/third_party/vMaterials_2/Stone/Imperial_Red.mdl new file mode 100644 index 0000000000000000000000000000000000000000..42b7e565d4a86646c20dd3c4d5d36e7b82cb1ff1 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Imperial_Red.mdl @@ -0,0 +1,773 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +struct vm_coordinates{ + float2 uv; // UV coordinates stored as a simple float2 + float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) + int uv_space_index; // The UV space Index from which the UV data came from + float4 carry; // may carry additional data, such as random IDs +}; + +struct vm_3float{ + float x; + float y; + float z; +}; + +struct vm_4float{ + float x; + float y; + float z; + float w; +}; + +struct vm_col_norm{ + float3 value; + float3 norm; +}; + +enum vm_mono_select +[[ + ::anno::description("Modes for the creation of a gray-scale value from a color."), + ::anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine= ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + +float3 vm_tex_normal_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float strength = 1.0f +) +{ + float rot = uv.rotation; + // Lookup and convert normal texture to -1 ... 1 range + float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(strength, strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, + ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, + norm.z); + return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 vm_tex_infinite( + uniform texture_2d tex = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + bool gamma_correct = true, + float gamma = 2.2f +) +{ + float2 uv_in = uv.uv; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1))))- m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0f, 1.0f); + + return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); +} + +vm_col_norm vm_tex_infinite_color_normal( + uniform texture_2d tex_col = texture_2d(), + uniform texture_2d tex_norm = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5), + float3 average_norm = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + // Color output settings + bool color_out_gamma_correct = true, + float color_out_gamma = 2.2f, + // Normal output setting + float normal_strength = 1.0 +) +{ + vm_col_norm ret; + float2 uv_in = uv.uv; + + float3 O_a = float3(0.f); + float3 O_b = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m_a = average_color; + float3 m_b = average_norm; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + { + O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); + O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); + } + else + { + O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1))))- m_a) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); + O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1))))- m_b) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); + } + + O_a = m_a + O_a/::math::length(W); + O_a = ::math::clamp( (O_a), 0.0, 1.0); + ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); + + O_b = m_b + O_b/::math::length(W); + O_b = ::math::clamp( (O_b), 0.0, 1.0); + + float3 norm = (O_b - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, + ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, + norm.z); + ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); + + return ret; +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + + +// simplified volume coefficients +// This function takes a transmittance value and and albedo and translates it into meaningful +// scattering and volume coefficients that are userfriendly +// +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +vm_3float vm_util_balanced_weight( + uniform float input_1 [[::anno::in_group("Inputs")]], + uniform float input_2 [[::anno::in_group("Inputs")]], + uniform float input_3 [[::anno::in_group("Inputs")]], + float weight_1 [[::anno::in_group("Output Weights")]], + float weight_2 [[::anno::in_group("Output Weights")]], + float weight_3 [[::anno::in_group("Output Weights")]] +) +[[ + ::anno::description("Takes three inputs and scales them so that the largest weight is scaled to 1.0 " + "E.g. inputs (0.2, 0.1, 0.05) will result in (1.0, 0.5, 0.25).") +]] +{ + vm_3float result; + + float max = ::math::max(::math::max(input_1, input_2), input_3); + if(max > 0.0f) + { + result.x = (input_1/max) * weight_1; + result.y = (input_2/max) * weight_2; + result.z = (input_3/max) * weight_3; + } + else + { + result.x = weight_1; + result.y = weight_2; + result.z = weight_3; + } + return result; +} + +// This function takes three black and white maps inputs (floats) and composits +// them over the input color. The input maps can be adjusted using the controls +// 'width' and 'position' which corresponds to the controls of the 'histogram_scan_big' function +color vm_comp_dirt_overlay_3x +( + color input [[::anno::in_group("Inputs")]], + float overlay_map_1 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 1.")]], + float overlay_map_2 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 2.")]], + float overlay_map_3 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 3.")]], + float width_1 = 1.0f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Controls the transition width of the first overlay map input. Small values cause a hard transition.")]], + float position_1 = 0.5f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_2 = 1.0f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Controls the transition width of the second overlay map input. Small values cause a hard transition.")]], + float position_2 = 0.5f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_3 = 1.0f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Controls the transition width of the third overlay map input. Small values cause a hard transition.")]], + float position_3 = 0.5f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float map_weight_1 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 1.")]], + float map_weight_2 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 2.")]], + float map_weight_3 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 3.")]], + color overlay_color = color(0.212231f, 0.033105f, 0.012983f) [[::anno::in_group("Blending"), ::anno::description("Select a color to be used in the blending function.")]], + uniform ::base::color_layer_mode mode = ::base::color_layer_multiply [[::anno::in_group("Blending"), ::anno::description("Select the blending mode that will be used to composit the overlay color over the input.")]] + +) +[[ + ::anno::description("Takes a base color and composits an overlay color on top of it using three different overlay maps as masks. " + "The contrast and transition of the masks can be adjusted using the 'width' and 'position' controls. " + "The blending mode for the compositing operation can be chosen freely.") +]] +{ + float w1 = histogram_scan_big(overlay_map_1, width_1, position_1) * map_weight_1; + float w2 = histogram_scan_big(overlay_map_2, width_2, position_2) * map_weight_2; + float w3 = histogram_scan_big(overlay_map_3, width_3, position_3) * map_weight_3; + + ::base::texture_return v1 = ::nvidia::core_definitions::blend_colors(input, overlay_color, mode, w1, true); + ::base::texture_return v2 = ::nvidia::core_definitions::blend_colors(v1.tint, overlay_color, mode, w2, true); + return ::nvidia::core_definitions::blend_colors(v2.tint, overlay_color, mode, w3, true).tint; +} + +export material Imperial_Red( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + color color_1 = color(1.000000f, 0.745404f, 0.672443f) [[ + ::anno::description("Tints the stone surface. Any color is allowed here and it\'s up to your responsibility to choose a realistic looking one."), + ::anno::display_name("Tint"), + ::anno::in_group("Appearance"), + ::anno::ui_order(1) + ]], + float diffuse_brightness = 0.56f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float reflection_roughness = 0.71f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float bump_strength = 1.0f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 2.f), + ::anno::ui_order(4) + ]], + uniform float reflection_roughness_dust = 0.69f [[ + ::anno::description("Applies a roughness layer of dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform float reflection_roughness_scratches = 0.04f [[ + ::anno::description("Applies a roughness layer of scratches."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + uniform float reflection_roughness_wear = 0.05f [[ + ::anno::description("Applies a roughness layer of wear."), + ::anno::display_name("Wear"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + float imperfections_darkening = 0.08f [[ + ::anno::description("Applies a darkening effect to the imperfections."), + ::anno::display_name("Imperfections Darkening"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(8) + ]], + color imperfections_color = color(0.051269f, 0.040915f, 0.036889f) [[ + ::anno::description("The color of the imperfections when \'Imperfections Darkening\' is used."), + ::anno::display_name("Imperfections Color"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::ui_order(9) + ]], + float imperfections_scale = 0.5f [[ + ::anno::description("This slider scales the dust, scratches and wear reflection layer."), + ::anno::display_name("Imperfections Scale"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(10) + ]], + uniform bool subsurface_scattering = true [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to \'true\' it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(11) + ]], + uniform float translucency_amount = 0.5f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(12) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(14) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::nvidia::core_definitions::dimension(float2(1.0, 1.0)), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(16) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(19) + ]]) +[[ + ::anno::display_name("Imperial Red - Rough"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Red Granite Material 'Imperial Red' with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "granite", "imperial", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "matte", "new", "red", "warm")), + ::anno::thumbnail("./.thumbs/Imperial_Red.Imperial_Red.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = + let { + bool tmp0 = false; + + texture_2d R_rough_G_ao_B_spots_tex = texture_2d("./textures/imperial_red_multi_R_rough_G_ao_B_spots.jpg", ::tex::gamma_linear); + texture_2d R_dust_G_scratches_B_smudges_tex = texture_2d("./textures/multi_R_dust_G_scratches_B_smudges_2.jpg", ::tex::gamma_linear); + texture_2d sss_lin_tex = texture_2d("./textures/imperial_red_sss.jpg", ::tex::gamma_linear); + texture_2d sss_srgb_tex = texture_2d("./textures/imperial_red_sss.jpg", ::tex::gamma_srgb); + texture_2d diff_lin_tex = texture_2d("./textures/imperial_red_diff.jpg", ::tex::gamma_linear); + texture_2d diff_srgb_tex = texture_2d("./textures/imperial_red_diff.jpg", ::tex::gamma_srgb); + texture_2d norm_tex = texture_2d("./textures/imperial_red_norm.jpg", ::tex::gamma_linear); + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? color(vm_tex_infinite(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.564999998f, 0.703000009f, 0.0659999996f), 1.f, true, 2.20000005f)) : vm_tex_lookup(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint).y, 1.f, bump_strength * 0.429999977f), ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z, 1.22000003f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.564999998f, 0.703000009f, 0.0659999996f), 1.f, true, 2.20000005f)) : vm_tex_lookup(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.25f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z, 1.22000003f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.564999998f, 0.703000009f, 0.0659999996f), 1.f, true, 2.20000005f)) : vm_tex_lookup(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.25f, 0.850000024f, reflection_roughness))), (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z, 1.22000003f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.564999998f, 0.703000009f, 0.0659999996f), 1.f, true, 2.20000005f)) : vm_tex_lookup(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.25f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z, 1.22000003f) * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.564999998f, 0.703000009f, 0.0659999996f), 1.f, true, 2.20000005f)) : vm_tex_lookup(R_rough_G_ao_B_spots_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, ::math::lerp(bump_strength * 0.25f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite(sss_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.819999993f, 0.702000022f, 0.67900002f), 1.f, true, 2.20000005f)) : vm_tex_lookup(sss_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint, color(0.900943995f, 0.831785977f, 0.727770984f), ::base::color_layer_blend, 0.200000003f, true).tint), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(vm_comp_dirt_overlay_3x(::math::pow(infinite_tiling ? color(vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.495999992f, 0.377000004f, 0.356000006f), float3(0.495000005f, 0.495000005f, 0.984000027f), 1.f, true, 2.20000005f, bump_strength * 1.5f).value) : vm_tex_lookup(diff_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint, diffuse_brightness * -0.600000024f + 1.29999995f), float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x, float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y, float3(infinite_tiling ? color(vm_tex_infinite(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.309803993f), 1.f, false, 2.20000005f)) : vm_tex_lookup(R_dust_G_scratches_B_smudges_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z, 0.129999995f, 0.149999991f, 0.310000002f, 0.289999992f, 0.689999998f, 0.359999985f, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f).x, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f).y, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f).z, imperfections_color, ::base::color_layer_multiply), color_1, ::base::color_layer_overlay, 1.f, true).tint, 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.495999992f, 0.377000004f, 0.356000006f), float3(0.495000005f, 0.495000005f, 0.984000027f), 1.f, true, 2.20000005f, bump_strength * 1.5f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), bump_strength * 1.5f)), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.495999992f, 0.377000004f, 0.356000006f), float3(0.495000005f, 0.495000005f, 0.984000027f), 1.f, true, 2.20000005f, bump_strength * 1.5f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), bump_strength * 1.5f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4( + vdf(), + volume_transmittance_albedo(32.f, color(0.752942026f, 0.504878998f, 0.492060989f), subsurface_scattering ? color(0.787411988f, 0.787411988f, 0.787411988f) : color(0.f, 0.f, 0.f)).absorption_coefficient, + volume_transmittance_albedo(32.f, color(0.752942026f, 0.504878998f, 0.492060989f), subsurface_scattering ? color(0.787411988f, 0.787411988f, 0.787411988f) : color(0.f, 0.f, 0.f)).scattering_coefficient, + color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + + +// 2 +export material Imperial_Red_Polished(*) +[[ + ::anno::display_name("Imperial Red - Polished"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Red Granite Material 'Imperial Red' with adjustable roughness"), + ::anno::key_words(string[]("stone", "granite", "imperial", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "shiny", "new", "red", "warm")), + ::anno::thumbnail("./.thumbs/Imperial_Red.Imperial_Red_Polished.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Imperial_Red +( + infinite_tiling: true, + color_1: color(1.000000f, 0.806952f, 0.679542f), + diffuse_brightness: 0.54f, + reflection_roughness: 0.11f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.06f, + reflection_roughness_scratches:0.04, + reflection_roughness_wear: 0.05f, + imperfections_darkening: 0.0f, + imperfections_color: color(0.051f, 0.040f, 0.037f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// 3 +export material Imperial_Red_Polished_Imperfections(*) +[[ + ::anno::display_name("Imperial Red - Polished Imperfections"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Red Granite Material 'Imperial Red' with adjustable roughness"), + ::anno::key_words(string[]("stone", "granite", "imperial", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "smooth", "polished", "shiny", "smudged", "used", "red", "warm")), + ::anno::thumbnail("./.thumbs/Imperial_Red.Imperial_Red_Polished_Imperfections.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Imperial_Red +( + infinite_tiling: true, + color_1: color(1.000000f, 0.806952f, 0.679542f), + diffuse_brightness: 0.54f, + reflection_roughness: 0.11f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.58f, + reflection_roughness_scratches:0.37f, + reflection_roughness_wear: 0.44f, + imperfections_darkening: 0.08f, + imperfections_color: color(0.051f, 0.040f, 0.037f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +// 4 +export material Imperial_Red_Worn(*) +[[ + ::anno::display_name("Imperial Red - Worn"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Red Granite Material 'Imperial Red' with adjustable roughness"), + ::anno::key_words(string[]("stone", "granite", "imperial", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "matte", "worn", "used", "dirty", "dirt", "old", "red", "warm")), + ::anno::thumbnail("./.thumbs/Imperial_Red.Imperial_Red_Worn.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Imperial_Red +( + infinite_tiling: true, + color_1: color(1.000000f, 0.597202f, 0.412543f), + diffuse_brightness: 1.0f, + reflection_roughness: 0.12f, + bump_strength: 1.0f, + imperfections_scale: 0.52f, + reflection_roughness_dust: 0.06f, + reflection_roughness_scratches:0.45f, + reflection_roughness_wear: 0.46f, + imperfections_darkening: 0.7f, + imperfections_color: color(0.051f, 0.040f, 0.037f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 5 +export material Imperial_Red_Bleached(*) +[[ + ::anno::display_name("Imperial Red - Bleached"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Red Granite Material 'Imperial Red' with adjustable roughness"), + ::anno::key_words(string[]("stone", "granite", "imperial", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "matte", "bleached", "red", "pink", "warm", "light")), + ::anno::thumbnail("./.thumbs/Imperial_Red.Imperial_Red_Bleached.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Imperial_Red +( + infinite_tiling: true, + color_1: color(1.0f, 1.0f, 1.0f), + diffuse_brightness: 1.00f, + reflection_roughness: 0.0f, + bump_strength: 0.92f, + imperfections_scale: 0.52f, + reflection_roughness_dust: 0.06f, + reflection_roughness_scratches:0.45f, + reflection_roughness_wear: 0.46f, + imperfections_darkening: 0.32f, + imperfections_color: color(0.122139f, 0.093059f, 0.086500f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Padang_Dark_Gray.mdl b/code/third_party/vMaterials_2/Stone/Padang_Dark_Gray.mdl new file mode 100644 index 0000000000000000000000000000000000000000..115ae31b1aef58de84f157a83ea0649b7ab8e341 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Padang_Dark_Gray.mdl @@ -0,0 +1,756 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +struct vm_coordinates{ + float2 uv; // UV coordinates stored as a simple float2 + float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) + int uv_space_index; // The UV space Index from which the UV data came from + float4 carry; // may carry additional data, such as random IDs +}; + +struct vm_3float{ + float x; + float y; + float z; +}; + +struct vm_4float{ + float x; + float y; + float z; + float w; +}; + +struct vm_col_norm{ + float3 value; + float3 norm; +}; + +enum vm_mono_select +[[ + ::anno::description("Modes for the creation of a gray-scale value from a color."), + ::anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine = ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + +float3 vm_tex_normal_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float strength = 1.0f +) +{ + float rot = uv.rotation; + // Lookup and convert normal texture to -1 ... 1 range + float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(strength, strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, + ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, + norm.z); + return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 vm_tex_infinite( + uniform texture_2d tex = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + bool gamma_correct = true, + float gamma = 2.2f +) +{ + float2 uv_in = uv.uv; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0f, 1.0f); + + return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); +} + +vm_col_norm vm_tex_infinite_color_normal( + uniform texture_2d tex_col = texture_2d(), + uniform texture_2d tex_norm = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5), + float3 average_norm = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + // Color output settings + bool color_out_gamma_correct = true, + float color_out_gamma = 2.2f, + // Normal output setting + float normal_strength = 1.0 +) +{ + vm_col_norm ret; + float2 uv_in = uv.uv; + + float3 O_a = float3(0.f); + float3 O_b = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m_a = average_color; + float3 m_b = average_norm; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + { + O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); + O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); + } + else + { + O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); + O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); + } + + O_a = m_a + O_a/::math::length(W); + O_a = ::math::clamp( (O_a), 0.0, 1.0); + ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); + + O_b = m_b + O_b/::math::length(W); + O_b = ::math::clamp( (O_b), 0.0, 1.0); + + float3 norm = (O_b - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, + ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, + norm.z); + ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); + + return ret; +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + + +// simplified volume coefficients +// This function takes a transmittance value and and albedo and translates it into meaningful +// scattering and volume coefficients that are userfriendly +// +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +vm_3float vm_util_balanced_weight( + uniform float input_1 [[::anno::in_group("Inputs")]], + uniform float input_2 [[::anno::in_group("Inputs")]], + uniform float input_3 [[::anno::in_group("Inputs")]], + float weight_1 [[::anno::in_group("Output Weights")]], + float weight_2 [[::anno::in_group("Output Weights")]], + float weight_3 [[::anno::in_group("Output Weights")]] +) +[[ + ::anno::description("Takes three inputs and scales them so that the largest weight is scaled to 1.0 " + "E.g. inputs (0.2, 0.1, 0.05) will result in (1.0, 0.5, 0.25).") +]] +{ + vm_3float result; + + float max = ::math::max(::math::max(input_1, input_2), input_3); + if(max > 0.0f) + { + result.x = (input_1/max) * weight_1; + result.y = (input_2/max) * weight_2; + result.z = (input_3/max) * weight_3; + } + else + { + result.x = weight_1; + result.y = weight_2; + result.z = weight_3; + } + return result; +} + +// This function takes three black and white maps inputs (floats) and composits +// them over the input color. The input maps can be adjusted using the controls +// 'width' and 'position' which corresponds to the controls of the 'histogram_scan_big' function +color vm_comp_dirt_overlay_3x +( + color input [[::anno::in_group("Inputs")]], + float overlay_map_1 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 1.")]], + float overlay_map_2 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 2.")]], + float overlay_map_3 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 3.")]], + float width_1 = 1.0f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Controls the transition width of the first overlay map input. Small values cause a hard transition.")]], + float position_1 = 0.5f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_2 = 1.0f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Controls the transition width of the second overlay map input. Small values cause a hard transition.")]], + float position_2 = 0.5f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_3 = 1.0f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Controls the transition width of the third overlay map input. Small values cause a hard transition.")]], + float position_3 = 0.5f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float map_weight_1 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 1.")]], + float map_weight_2 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 2.")]], + float map_weight_3 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 3.")]], + color overlay_color = color(0.212231f, 0.033105f, 0.012983f) [[::anno::in_group("Blending"), ::anno::description("Select a color to be used in the blending function.")]], + uniform ::base::color_layer_mode mode = ::base::color_layer_multiply [[::anno::in_group("Blending"), ::anno::description("Select the blending mode that will be used to composit the overlay color over the input.")]] + +) +[[ + ::anno::description("Takes a base color and composits an overlay color on top of it using three different overlay maps as masks. " + "The contrast and transition of the masks can be adjusted using the 'width' and 'position' controls. " + "The blending mode for the compositing operation can be chosen freely.") +]] +{ + float w1 = histogram_scan_big(overlay_map_1, width_1, position_1) * map_weight_1; + float w2 = histogram_scan_big(overlay_map_2, width_2, position_2) * map_weight_2; + float w3 = histogram_scan_big(overlay_map_3, width_3, position_3) * map_weight_3; + + ::base::texture_return v1 = ::nvidia::core_definitions::blend_colors(input, overlay_color, mode, w1, true); + ::base::texture_return v2 = ::nvidia::core_definitions::blend_colors(v1.tint, overlay_color, mode, w2, true); + return ::nvidia::core_definitions::blend_colors(v2.tint, overlay_color, mode, w3, true).tint; +} + +export material Padang_Dark_Gray( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.5f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.81f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float bump_strength = 1.0f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 3.f), + ::anno::ui_order(3) + ]], + uniform float reflection_roughness_dust = 0.8f [[ + ::anno::description("Applies a roughness layer of dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + uniform float reflection_roughness_scratches = .23f [[ + ::anno::description("Applies a roughness layer of scratches."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform float reflection_roughness_wear = 0.66f [[ + ::anno::description("Applies a roughness layer of wear."), + ::anno::display_name("Wear"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float imperfections_darkening = 0.f [[ + ::anno::description("Applies a darkening effect to the imperfections. The result is a weighted balance of the \"Dust\", \"Scratches\" and \"Wear\" parameters."), + ::anno::display_name("Imperfections Darkening"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + color imperfections_color = color(0.004777f, 0.014444f, 0.043735f) [[ + ::anno::description("The color of the imperfections when \'Imperfections Darkening\' is used."), + ::anno::display_name("Imperfections Color"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::ui_order(8) + ]], + float imperfections_scale = 0.5f [[ + ::anno::description("This slider scales the dust, scratches and smudges reflection layer."), + ::anno::display_name("Imperfection Scale"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + uniform bool subsurface_scattering = false [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(10) + ]], + uniform float translucency_amount = 0.5f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::soft_range(0.f, 1.f), + ::anno::ui_order(11) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(12) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0, 1.0)), + ::anno::ui_order(14) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round cornwer effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]]) +[[ + ::anno::display_name("Padang Dark Gray - Rough"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Padang stone material with adjustable roughness and imperfections"), + ::anno::key_words(string[]("stone", "padang", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "bumped", "matte", "new", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Padang_Dark_Gray.Padang_Dark_Gray.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = + let { + bool tmp0 = false; + + texture_2d imperfections_multi_tex = texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear); + texture_2d multi_tex = texture_2d("./textures/padang_dark_grey_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear); + texture_2d SSS_lin_tex = texture_2d("./textures/padang_dark_grey_SSS.jpg", ::tex::gamma_linear); + texture_2d SSS_srgb_tex = texture_2d("./textures/padang_dark_grey_SSS.jpg", ::tex::gamma_srgb); + texture_2d diff_lin_tex = texture_2d("./textures/padang_dark_grey_diff.jpg", ::tex::gamma_linear); + texture_2d diff_srgb_tex = texture_2d("./textures/padang_dark_grey_diff.jpg", ::tex::gamma_srgb); + texture_2d norm_tex = texture_2d("./textures/padang_dark_grey_norm.jpg", ::tex::gamma_linear); + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::weighted_layer(::math::pow(histogram_scan_big(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).x, 0.419999987f, 0.379999995f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf((reflection_roughness * 0.409999996f + 0.200000003f) * (reflection_roughness * 0.409999996f + 0.200000003f), (reflection_roughness * 0.409999996f + 0.200000003f) * (reflection_roughness * 0.409999996f + 0.200000003f), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 2.f), float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).z, 1.78999996f) * (reflection_roughness_wear * 2.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.690195978f, 0.600000024f, 0.87450999f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, ::math::lerp(bump_strength * 0.300000012f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 2.f), float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).z, 1.78999996f) * (reflection_roughness_wear * 2.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.690195978f, 0.600000024f, 0.87450999f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, ::math::lerp(bump_strength * 0.300000012f, 0.850000024f, reflection_roughness))), (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 2.f), float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).z, 1.78999996f) * (reflection_roughness_wear * 2.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.690195978f, 0.600000024f, 0.87450999f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, ::math::lerp(bump_strength * 0.300000012f, 0.850000024f, reflection_roughness))) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 2.f), float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.f)), ::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).z, 1.78999996f) * (reflection_roughness_wear * 2.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.690195978f, 0.600000024f, 0.87450999f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, ::math::lerp(bump_strength * 0.300000012f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::state::normal()), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite(SSS_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.815999985f, 0.773999989f, 0.72299999f), 1.f, true, 2.20000005f)) : vm_tex_lookup(SSS_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint, color(0.900943995f, 0.831785977f, 0.727770984f), ::base::color_layer_blend, 0.200000003f, true).tint), ::df::diffuse_reflection_bsdf(vm_comp_dirt_overlay_3x(::math::pow(infinite_tiling ? color(vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.470587999f, 0.435294002f, 0.384314001f), float3(0.498039007f, 0.498039007f, 0.976471126f), 1.f, true, 2.20000005f, bump_strength * 2.f).value) : vm_tex_lookup(diff_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), mono_a, float4(1.f)).tint, diffuse_brightness * -1.f + 1.5f), float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).x, float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).y, float3(infinite_tiling ? color(vm_tex_infinite(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), float3(0.117647f, 0.168626994f, 0.309803993f), 0.75f, false, 2.20000005f)) : vm_tex_lookup(imperfections_multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float2(imperfections_scale * 12.f)), mono_a, float4(1.f)).tint).z, 0.280000001f, 0.329999983f, 0.109999999f, 0.289999992f, 0.25f, 0.429999977f, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f).x, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f).y, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f, ::math::pow(imperfections_darkening, 0.449999988f) * 0.899999976f).z, imperfections_color, ::base::color_layer_multiply), 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.470587999f, 0.435294002f, 0.384314001f), float3(0.498039007f, 0.498039007f, 0.976471126f), 1.f, true, 2.20000005f, bump_strength * 2.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), bump_strength * 2.f)), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), float3(0.470587999f, 0.435294002f, 0.384314001f), float3(0.498039007f, 0.498039007f, 0.976471126f), 1.f, true, 2.20000005f, bump_strength * 2.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.200000003f, uv_space_index), bump_strength * 2.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.254152f, 0.197984993f, 0.146557003f), color(0.921581984f, 0.921581984f, 0.921581984f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.254152f, 0.197984993f, 0.146557003f), color(0.921581984f, 0.921581984f, 0.921581984f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + hair_bsdf tmp6 = hair_bsdf(); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5, + hair: tmp6); + +// 2 +export material Padang_Dark_Gray_Polished(*) +[[ + ::anno::display_name("Padang Dark Gray - Polished"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Padang stone material with adjustable roughness and imperfections"), + ::anno::key_words(string[]("stone", "padang", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Padang_Dark_Gray.Padang_Dark_Gray_Polished.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Padang_Dark_Gray( + infinite_tiling: true, + diffuse_brightness: 0.5f, + reflection_roughness: 0.07f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.1f, + reflection_roughness_scratches:0.03f, + reflection_roughness_wear: 0.03f, + imperfections_darkening: 0.00f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 3 +export material Padang_Dark_Gray_Polished_Imperfections(*) +[[ + ::anno::display_name("Padang Dark Gray - Polished Imperfections"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Padang stone material with adjustable roughness and imperfections"), + ::anno::key_words(string[]("stone", "padang", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "matte", "smooth", "imperfections", "smudged", "smudges", "used", "gray", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Padang_Dark_Gray.Padang_Dark_Gray_Polished_Imperfections.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Padang_Dark_Gray( + infinite_tiling: true, + diffuse_brightness: 0.5f, + reflection_roughness: 0.07f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.53f, + reflection_roughness_scratches:0.44f, + reflection_roughness_wear: 0.92f, + imperfections_darkening: 0.09f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 4 +export material Padang_Dark_Gray_Worn(*) +[[ + ::anno::display_name("Padang Dark Gray - Worn"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Padang stone material with adjustable roughness and imperfections"), + ::anno::key_words(string[]("stone", "padang", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "matte", "rough", "imperfections", "old", "worn", "dirty", "dirt", "gray", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Padang_Dark_Gray.Padang_Dark_Gray_Worn.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Padang_Dark_Gray( + infinite_tiling: true, + diffuse_brightness: 0.5f, + reflection_roughness: 0.81f, + bump_strength: 1.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.47f, + reflection_roughness_scratches:0.23f, + reflection_roughness_wear: 1.0f, + imperfections_darkening: 1.00f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 5 +export material Padang_Dark_Gray_Polished_Bright(*) +[[ + ::anno::display_name("Padang Dark Gray - Polished Bright"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Padang stone material with adjustable roughness and imperfections"), + ::anno::key_words(string[]("stone", "padang", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral", "bright")), + ::anno::thumbnail("./.thumbs/Padang_Dark_Gray.Padang_Dark_Gray_Polished_Bright.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Padang_Dark_Gray( + infinite_tiling: true, + diffuse_brightness: 0.5f, + reflection_roughness: 0.04f, + bump_strength: 0.03f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.94f, + reflection_roughness_scratches:0.06f, + reflection_roughness_wear: 0.03f, + imperfections_darkening: 0.00f, + imperfections_color: color(0.004777f, 0.014444f, 0.043735f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Rosa_Beta.mdl b/code/third_party/vMaterials_2/Stone/Rosa_Beta.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0d467d69d6d17d6f9a85b16f79c9e0035e162f21 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Rosa_Beta.mdl @@ -0,0 +1,595 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA’s Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.5; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A stone material"; + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + ::state::normal()*1.0); + //return ::state::normal(); +} + + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +struct volume_info +[[ + ::anno::hidden() +]] +{ + color absorption_coefficient; + color scattering_coefficient; +}; + +volume_info volume_transmittance_albedo( + uniform float density_scale = 1.0, + uniform color transmittance = color(0.5f), // transmittance color after unit distance + uniform color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +export material Rosa_Beta( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.75f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.2f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float adds_grunge_or_stain = 0.25f [[ + ::anno::description("Defines strength of the effect. At weight of 0, only a simple rough surface will be visible. At weight 1, the blend function will have full effect to enable the Grunge or Stain surface."), + ::anno::display_name("Blend into Grunge Stain Effect"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float stains_und_grunge_switch = 1.f [[ + ::anno::description("Defines strength of the roughness effect. At weight of 0, only grunge will be visible. At weight 1, the blend function will have full effect of stain."), + ::anno::display_name("Grunge Stain Switch"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + uniform float bump_strength = 0.f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform bool subsurface_scattering = false [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(6) + ]], + uniform float translucency_amount = 0.25f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Transluceny Amount"), + ::anno::in_group("Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(8) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(9) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(10) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced"), + ::anno::ui_order(11) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(12) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(13) + ]], + uniform bool across_materials = true [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(14) + ]]) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Rosa Beta"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "white", "bright", "rosa", "beta", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = false; + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono * nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono, nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono * nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), nvidia::core_definitions::blend_colors(color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.725489974f, 0.407842994f, 0.376471013f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 1.f, ::math::lerp(0.f, 1.f, reflection_roughness))), ::base::color_layer_blend, stains_und_grunge_switch).tint, ::base::color_layer_blend, adds_grunge_or_stain).mono, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(color(0.74841398f, 0.74841398f, 0.74841398f), ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/rosa_beta_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.584313989f, 0.572548985f, 0.580392003f), 7.f, true) : ::base::file_texture(texture_2d("./textures/rosa_beta_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.449999988f, -0.899999976f, diffuse_brightness)).tint, 0.484000027f, ""), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/rosa_beta_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.498039007f, 0.498039007f, 0.980391979f), 7.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/rosa_beta_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::state::normal()), infinite_tiling ? endless_normal(texture_2d("./textures/rosa_beta_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), 7.f, float3(0.498039007f, 0.498039007f, 0.980391979f), 7.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/rosa_beta_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.100000001f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(translucency_amount, color(0.132868007f, 0.132868007f, 0.132868007f), color(1.f, 1.f, 1.f)).absorption_coefficient, volume_transmittance_albedo(translucency_amount, color(0.132868007f, 0.132868007f, 0.132868007f), color(1.f, 1.f, 1.f)).scattering_coefficient) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + +export material Rosa_Beta_Clean_Pollished(*) +[[ + ::anno::display_name("Rosa Beta - Clean Polished"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "polished", "wall", "kitchen", "bath", "room", "clean", "ground", "exterior", "interior", "noise", "bright")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta_Clean_Pollished.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Rosa_Beta +( + infinite_tiling: false, + diffuse_brightness: 1.f, + reflection_roughness: 0.f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Rosa_Beta_Satin(*) +[[ + ::anno::display_name("Rosa Beta - Satin"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "diffuse", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior", "noise", "bright", "satin")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta_Satin.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Rosa_Beta +( + infinite_tiling: false, + diffuse_brightness: .3f, + reflection_roughness: 0.35f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.05f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Rosa_Beta_Matte(*) +[[ + ::anno::display_name("Rosa Beta - Matte"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "diffuse", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior", "noise", "bright", "matte")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta_Matte.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Rosa_Beta +( + infinite_tiling: false, + diffuse_brightness: .4f, + reflection_roughness: 0.8f, + adds_grunge_or_stain: 0.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.2f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Rosa_Beta_Grunge(*) +[[ + ::anno::display_name("Rosa Beta - Grunge"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "diffuse", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior", "noise", "bright", "grunge")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta_Grunge.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Rosa_Beta +( + infinite_tiling: true, + diffuse_brightness: .4f, + reflection_roughness: 0.6f, + adds_grunge_or_stain: 1.f, + stains_und_grunge_switch: 0.f, + bump_strength: 0.1f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Rosa_Beta_Stain(*) +[[ + ::anno::display_name("Rosa Beta - Stain"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "diffuse", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior", "noise", "bright", "stain")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta_Stain.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Rosa_Beta +( + infinite_tiling: true, + diffuse_brightness: .4f, + reflection_roughness: 0.65f, + adds_grunge_or_stain: 1.f, + stains_und_grunge_switch: 1.f, + bump_strength: 0.1f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); + +export material Rosa_Beta_Glossy_Stain(*) +[[ + ::anno::display_name("Rosa Beta - Glossy Stain"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "nature", "diffuse", "wall", "kitchen", "bath", "room", "ground", "exterior", "interior", "noise", "bright", "stain", "glossy")), + ::anno::thumbnail("./.thumbs/Rosa_Beta.Rosa_Beta_Glossy_Stain.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Rosa_Beta +( + infinite_tiling: true, + diffuse_brightness: 1.f, + reflection_roughness: 0.33f, + adds_grunge_or_stain: 0.7f, + stains_und_grunge_switch: 0.75f, + bump_strength: 0.f, + subsurface_scattering: false, + translucency_amount: 0.25f, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + enable_round_corners: false, + radius: 1.5f, + across_materials: true +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Serizzo_Gneis.mdl b/code/third_party/vMaterials_2/Stone/Serizzo_Gneis.mdl new file mode 100644 index 0000000000000000000000000000000000000000..81efa09daf2475c9bdcf2a9b5ef87f16b2db7c95 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Serizzo_Gneis.mdl @@ -0,0 +1,756 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +struct vm_coordinates{ + float2 uv; // UV coordinates stored as a simple float2 + float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f) + int uv_space_index; // The UV space Index from which the UV data came from + float4 carry; // may carry additional data, such as random IDs +}; + +struct vm_3float{ + float x; + float y; + float z; +}; + +struct vm_4float{ + float x; + float y; + float z; + float w; +}; + +struct vm_col_norm{ + float3 value; + float3 norm; +}; + +enum vm_mono_select +[[ + ::anno::description("Modes for the creation of a gray-scale value from a color."), + ::anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine = ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + +float3 vm_tex_normal_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float strength = 1.0f +) +{ + float rot = uv.rotation; + // Lookup and convert normal texture to -1 ... 1 range + float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(strength, strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, + ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, + norm.z); + return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 vm_tex_infinite( + uniform texture_2d tex = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + bool gamma_correct = true, + float gamma = 2.2f +) +{ + float2 uv_in = uv.uv; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0f, 1.0f); + + return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); +} + +vm_col_norm vm_tex_infinite_color_normal( + uniform texture_2d tex_col = texture_2d(), + uniform texture_2d tex_norm = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5), + float3 average_norm = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + // Color output settings + bool color_out_gamma_correct = true, + float color_out_gamma = 2.2f, + // Normal output setting + float normal_strength = 1.0 +) +{ + vm_col_norm ret; + float2 uv_in = uv.uv; + + float3 O_a = float3(0.f); + float3 O_b = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m_a = average_color; + float3 m_b = average_norm; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + { + O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); + O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); + } + else + { + O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); + O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); + } + + O_a = m_a + O_a/::math::length(W); + O_a = ::math::clamp( (O_a), 0.0, 1.0); + ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); + + O_b = m_b + O_b/::math::length(W); + O_b = ::math::clamp( (O_b), 0.0, 1.0); + + float3 norm = (O_b - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, + ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, + norm.z); + ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); + + return ret; +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + position * (1.0 + width)), // special case of ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + + +struct volume_info{ + color absorption_coefficient; + color scattering_coefficient; +}; + + + +// simplified volume coefficients +// This function takes a transmittance value and and albedo and translates it into meaningful +// scattering and volume coefficients that are userfriendly +// +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + ::anno::noinline() +]] +{ + color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +vm_3float vm_util_balanced_weight( + uniform float input_1 [[::anno::in_group("Inputs")]], + uniform float input_2 [[::anno::in_group("Inputs")]], + uniform float input_3 [[::anno::in_group("Inputs")]], + float weight_1 [[::anno::in_group("Output Weights")]], + float weight_2 [[::anno::in_group("Output Weights")]], + float weight_3 [[::anno::in_group("Output Weights")]] +) +[[ + ::anno::description("Takes three inputs and scales them so that the largest weight is scaled to 1.0 " + "E.g. inputs (0.2, 0.1, 0.05) will result in (1.0, 0.5, 0.25).") +]] +{ + vm_3float result; + + float max = ::math::max(::math::max(input_1, input_2), input_3); + if(max > 0.0f) + { + result.x = (input_1/max) * weight_1; + result.y = (input_2/max) * weight_2; + result.z = (input_3/max) * weight_3; + } + else + { + result.x = weight_1; + result.y = weight_2; + result.z = weight_3; + } + return result; +} + +// This function takes three black and white maps inputs (floats) and composits +// them over the input color. The input maps can be adjusted using the controls +// 'width' and 'position' which corresponds to the controls of the 'histogram_scan_big' function +color vm_comp_dirt_overlay_3x +( + color input [[::anno::in_group("Inputs")]], + float overlay_map_1 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 1.")]], + float overlay_map_2 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 2.")]], + float overlay_map_3 [[::anno::in_group("Inputs"), ::anno::description("Input for overlay map 3.")]], + float width_1 = 1.0f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Controls the transition width of the first overlay map input. Small values cause a hard transition.")]], + float position_1 = 0.5f [[::anno::in_group("Adjustments", "Map 1"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_2 = 1.0f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Controls the transition width of the second overlay map input. Small values cause a hard transition.")]], + float position_2 = 0.5f [[::anno::in_group("Adjustments", "Map 2"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float width_3 = 1.0f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Controls the transition width of the third overlay map input. Small values cause a hard transition.")]], + float position_3 = 0.5f [[::anno::in_group("Adjustments", "Map 3"), ::anno::description("Sets the midpoint from where the contrast will be applied.")]], + float map_weight_1 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 1.")]], + float map_weight_2 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 2.")]], + float map_weight_3 = 1.0f [[::anno::in_group("Weights"), ::anno::description("Scales the resulting opacity of the overlay map 3.")]], + color overlay_color = color(0.212231f, 0.033105f, 0.012983f) [[::anno::in_group("Blending"), ::anno::description("Select a color to be used in the blending function.")]], + uniform ::base::color_layer_mode mode = ::base::color_layer_multiply [[::anno::in_group("Blending"), ::anno::description("Select the blending mode that will be used to composit the overlay color over the input.")]] + +) +[[ + ::anno::description("Takes a base color and composits an overlay color on top of it using three different overlay maps as masks. " + "The contrast and transition of the masks can be adjusted using the 'width' and 'position' controls. " + "The blending mode for the compositing operation can be chosen freely.") +]] +{ + float w1 = histogram_scan_big(overlay_map_1, width_1, position_1) * map_weight_1; + float w2 = histogram_scan_big(overlay_map_2, width_2, position_2) * map_weight_2; + float w3 = histogram_scan_big(overlay_map_3, width_3, position_3) * map_weight_3; + + ::base::texture_return v1 = ::nvidia::core_definitions::blend_colors(input, overlay_color, mode, w1, true); + ::base::texture_return v2 = ::nvidia::core_definitions::blend_colors(v1.tint, overlay_color, mode, w2, true); + return ::nvidia::core_definitions::blend_colors(v2.tint, overlay_color, mode, w3, true).tint; +} + +export material Serizzo_Gneis( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.7f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.97f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float bump_strength = 1.0f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 2.f), + ::anno::ui_order(3) + ]], + uniform float reflection_roughness_dust = 0.f [[ + ::anno::description("Applies a roughness layer of dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform float reflection_roughness_scratches = 0.f [[ + ::anno::description("Applies a roughness layer of scratches."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + uniform float reflection_roughness_wear = 0.03f [[ + ::anno::description("Applies a roughness layer of wear."), + ::anno::display_name("Wear"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float imperfections_darkening = 0.03f [[ + ::anno::description("Applies a darkening effect to the imperfections. The result is a weighted balance of the \"Dust\", \"Scratches\" and \"Wear\" parameters."), + ::anno::display_name("Imperfections Darkening"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + color imperfections_color = color(0.109462f, 0.014444f, 0.004777f) [[ + ::anno::description("The color of the imperfections when \'Imperfections Darkening\' is used."), + ::anno::display_name("Imperfections Color"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::ui_order(8) + ]], + float imperfections_scale = 0.5f [[ + ::anno::description("This slider scales the size of the dust, scratches, and wear reflection layer."), + ::anno::display_name("Imperfections Scale"), + ::anno::in_group("Appearance", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + uniform bool subsurface_scattering = true [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to \'true\' it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(10) + ]], + uniform float translucency_amount = 0.5f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(11) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(12) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::nvidia::core_definitions::dimension(float2(1.0, 1.0)), + ::anno::in_group("Transform"), + ::anno::ui_order(14) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]]) +[[ + ::anno::display_name("Serizzo Gneis - Rough"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Serizzo Gneis granite material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "serizzo", "gneiss", "granite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "rough", "bumped", "matte", "new", "white", "gray", "neutral", "light")), + ::anno::thumbnail("./.thumbs/Serizzo_Gneis.Serizzo_Gneis.png"), + ::anno::copyright_notice(COPYRIGHT) +]] + = + let { + bool tmp0 = false; + + texture_2d rough_tex = texture_2d("./textures/serizzo_gneis_rough.jpg", ::tex::gamma_linear); + texture_2d multi_tex = texture_2d("./textures/multi_R_dust_G_scratches_B_smudges_2.jpg", ::tex::gamma_linear); + texture_2d SSS_lin_tex = texture_2d("./textures/serizzo_gneis_SSS.jpg", ::tex::gamma_linear); + texture_2d SSS_srgb_tex = texture_2d("./textures/serizzo_gneis_SSS.jpg", ::tex::gamma_srgb); + texture_2d diff_lin_tex = texture_2d("./textures/serizzo_gneis_diff.jpg", ::tex::gamma_linear); + texture_2d diff_srgb_tex = texture_2d("./textures/serizzo_gneis_diff.jpg", ::tex::gamma_srgb); + texture_2d norm_tex = texture_2d("./textures/serizzo_gneis_norm.jpg", ::tex::gamma_linear); + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.549019992f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint).y, 1.f, bump_strength * 0.329999983f), ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.549019992f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, reflection_roughness * 0.850000024f)) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.549019992f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, reflection_roughness * 0.850000024f)), (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.549019992f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, reflection_roughness * 0.850000024f)) * (::math::max(::math::max(float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x * (reflection_roughness_dust * 4.f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y * (reflection_roughness_scratches * 2.5f)), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z * (reflection_roughness_wear * 2.5f)) + histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.549019992f), 1.f, true, 2.20000005f)) : vm_tex_lookup(rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint).x, 1.f, reflection_roughness * 0.850000024f)), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.349999994f, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite(SSS_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.584313989f, 0.584313989f, 0.588235021f), 1.f, true, 2.20000005f)) : vm_tex_lookup(SSS_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint, color(0.900943995f, 0.86739397f, 0.815253019f), ::base::color_layer_blend, 0.610000014f, true).tint), ::df::diffuse_reflection_bsdf(vm_comp_dirt_overlay_3x(::math::pow(infinite_tiling ? color(vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.564706028f, 0.564706028f, 0.568627f), float3(0.494118005f, 0.494118005f, 0.972549021f), 1.f, true, 2.20000005f, bump_strength * 3.f).value) : vm_tex_lookup(diff_srgb_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), mono_a, float4(1.f)).tint, diffuse_brightness * -1.10000002f + 1.54999995f), float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).x, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).y, float3(infinite_tiling ? color(vm_tex_infinite(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), float3(0.119000003f, 0.172000006f, 0.308999985f), 1.f, false, 2.20000005f)) : vm_tex_lookup(multi_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float2(imperfections_scale * 8.f)), mono_a, float4(1.f)).tint).z, 0.25f, 0.209999993f, 0.269999981f, 0.299999982f, 0.370000005f, 0.340000004f, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f).x, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f).y, vm_util_balanced_weight(reflection_roughness_dust, reflection_roughness_scratches, reflection_roughness_wear, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f, imperfections_darkening * 0.899999976f).z, imperfections_color, ::base::color_layer_multiply), 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.564706028f, 0.564706028f, 0.568627f), float3(0.494118005f, 0.494118005f, 0.972549021f), 1.f, true, 2.20000005f, bump_strength * 3.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), bump_strength * 3.f)), infinite_tiling ? vm_tex_infinite_color_normal(diff_lin_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), float3(0.564706028f, 0.564706028f, 0.568627f), float3(0.494118005f, 0.494118005f, 0.972549021f), 1.f, true, 2.20000005f, bump_strength * 3.f).norm : vm_tex_normal_lookup(norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale * 0.25f, uv_space_index), bump_strength * 3.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(32.f, color(0.752942026f, 0.752942026f, 0.752942026f), color(0.913098991f, 0.913098991f, 0.913098991f)).absorption_coefficient, volume_transmittance_albedo(32.f, color(0.752942026f, 0.752942026f, 0.752942026f), color(0.913098991f, 0.913098991f, 0.913098991f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + +// 2 +export material Serizzo_Gneis_Polished(*) +[[ + ::anno::display_name("Serizzo Gneis - Polished"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Serizzo Gneis granite material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "serizzo", "gneiss", "granite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "white", "gray", "neutral", "light")), + ::anno::thumbnail("./.thumbs/Serizzo_Gneis.Serizzo_Gneis_Polished.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Serizzo_Gneis( + infinite_tiling: true, + diffuse_brightness: 0.9f, + reflection_roughness: 0.15f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.0f, + reflection_roughness_scratches:0.0f, + reflection_roughness_wear: 0.03f, + imperfections_darkening: 0.05f, + imperfections_color: color(0.109f, 0.014f, 0.005f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 3 +export material Serizzo_Gneis_Polished_Imperfections(*) +[[ + ::anno::display_name("Serizzo Gneis - Polished Imperfections"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Serizzo Gneis granite material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "serizzo", "gneiss", "granite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "matte", "smooth", "imperfections", "smudged", "smudges", "used", "white", "gray", "neutral", "light")), + ::anno::thumbnail("./.thumbs/Serizzo_Gneis.Serizzo_Gneis_Polished_Imperfections.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Serizzo_Gneis( + infinite_tiling: true, + diffuse_brightness: 0.7f, + reflection_roughness: 0.0f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.8f, + reflection_roughness_scratches:0.4f, + reflection_roughness_wear: 0.59f, + imperfections_darkening: 0.05f, + imperfections_color: color(0.109f, 0.015f, 0.005f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 4 +export material Serizzo_Gneis_Worn(*) +[[ + ::anno::display_name("Serizzo Gneis - Worn"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Serizzo Gneis granite material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "serizzo", "gneiss", "granite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "matte", "rough", "imperfections", "old", "worn", "dirty", "dirt", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Serizzo_Gneis.Serizzo_Gneis_Worn.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Serizzo_Gneis( + infinite_tiling: true, + diffuse_brightness: 0.89f, + reflection_roughness: 0.45f, + bump_strength: 1.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.07f, + reflection_roughness_scratches:0.77f, + reflection_roughness_wear: 0.56f, + imperfections_darkening: 1.0f, + imperfections_color: color(0.109f, 0.015f, 0.005f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + + +// 5 +export material Serizzo_Gneis_Polished_Dark(*) +[[ + ::anno::display_name("Serizzo Gneis - Polished Dark"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Ruediger Raab"), + ::anno::contributor("Maik Rohland"), + ::anno::description("Serizzo Gneis granite material with adjustable roughness and imperfections."), + ::anno::key_words(string[]("stone", "serizzo", "gneiss", "granite", "natural", "interior", "exterior", "wall", "floor", "architecture", "sanitary", "infinite tiling", "polished", "smooth", "shiny", "new", "gray", "neutral")), + ::anno::thumbnail("./.thumbs/Serizzo_Gneis.Serizzo_Gneis_Polished_Dark.png"), + ::anno::copyright_notice(COPYRIGHT) +]] = Serizzo_Gneis( + infinite_tiling: true, + diffuse_brightness: 0.18f, + reflection_roughness: 0.34f, + bump_strength: 0.0f, + imperfections_scale: 0.5f, + reflection_roughness_dust: 0.02f, + reflection_roughness_scratches:0.04f, + reflection_roughness_wear: 0.12f, + imperfections_darkening: 0.1f, + imperfections_color: color(0.109462f, 0.084376f, 0.078187f), + subsurface_scattering: true, + translucency_amount: 0.5f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); diff --git a/code/third_party/vMaterials_2/Stone/Star_Galaxy.mdl b/code/third_party/vMaterials_2/Stone/Star_Galaxy.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3e4b8a5a9a6dc0f59a13172e983a1b6346891465 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Star_Galaxy.mdl @@ -0,0 +1,731 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.7; + + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A stone surface material"; + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + + +float remap_invert_exponential_range(float input, float steepness = 10.0f) +{ + return 1.0 / ((input*steepness)+ 0.000001)*(input-1.0)*(input-1.0); +} + +float remap(float input, float low_1, float high_1, float low_2, float high_2) +{ + return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1); +} + +float remap(float input, float low, float high) +{ + //return low + input * (high - low); + return ::math::lerp(low, high, input); +} + + + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float histogram_scan(float input, float width, float position) +{ + float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); + float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); + //float center = (low + high)/2.0f); + float offset = ((high - low) / 2.0) * width; + low += offset; + high -= offset; + return ::math::clamp( + remap(input, + low, + high, + 0.0, + 1.0), + 0.0, + 1.0); +} + +struct volume_info +[[ + ::anno::hidden() +]] +{ + color absorption_coefficient; + color scattering_coefficient; +}; + +volume_info volume_transmittance_albedo( + float density_scale = 1.0, + color transmittance = color(0.5f), // transmittance color after unit distance + color albedo = color(1.0f) +) +[[ + anno::noinline() +]] +{ + color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + + + +struct vm_col_norm{ + float3 value; + float3 norm; +}; + +export struct vm_coordinates +[[ + ::anno::hidden() +]] +{ + float2 uv; + float rotation; + int uv_space_index; + float4 carry; +}; + +enum vm_mono_select +[[ + ::anno::description("Modes for the creation of a gray-scale value from a color."), + ::anno::hidden() +]] +{ + mono_r = 0, + mono_g = 1, + mono_b = 2, + mono_a = 3, + mono_average = 4 +}; + +vm_coordinates vm_coord +( + float2 translation = float2(0.0f, 0.0) [[ + ::anno::display_name("Translation"), + ::anno::description("Translates the coordinates.") + ]], + float rotation = 0.0f [[ + ::anno::display_name("Rotation"), + ::anno::description("Rotates the coordinates in degrees.") + ]], + float2 scaling = float2(1.0f, 1.0f) [[ + ::anno::display_name("Scaling"), + ::anno::description("Scales the coordinates.") + ]], + uniform int uv_space = 0 [[ + ::anno::display_name("UV Space"), + ::anno::description("Chose the UV space.") + ]] +) +[[ + ::anno::display_name("vm Transform"), + ::anno::description("Generates coordinates to be used in vm_lookup functions.") +]] +{ + vm_coordinates uv; + ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); + uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; + uv.uv = float2(info.position.x, info.position.y); + float sine = ::math::sin(uv.rotation); + float cosine = ::math::cos(uv.rotation); + float2x2 rot = float2x2(cosine, -sine, sine, cosine); + uv.uv = rot * uv.uv; + uv.uv /= scaling; + uv.uv += translation; + // Translation before or after rotation? + return uv; +} + +vm_coordinates vm_coord_post_scale( + vm_coordinates uv = vm_coord(), + float2 scale = float2(1.0f) +) +{ + uv.uv /= scale; + return uv; +} + +float3 vm_tex_normal_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + float strength = 1.0f +) +{ + float rot = uv.rotation; + // Lookup and convert normal texture to -1 ... 1 range + float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(strength, strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, + ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, + norm.z); + return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); +} + +float3 vm_tex_infinite( + uniform texture_2d tex = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + bool gamma_correct = true, + float gamma = 2.2f +) +{ + float2 uv_in = uv.uv; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex, U-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0f, 1.0f); + + return gamma_correct? ::math::pow(::math::max(O, float3(0.0f)), gamma) : float3(O); +} + +vm_col_norm vm_tex_infinite_color_normal( + uniform texture_2d tex_col = texture_2d(), + uniform texture_2d tex_norm = texture_2d(), + vm_coordinates uv = vm_coord(), + float3 average_color = float3(0.5), + float3 average_norm = float3(0.5f, 0.5f, 1.0f), + float patch_size = 1.0, + // Color output settings + bool color_out_gamma_correct = true, + float color_out_gamma = 2.2f, + // Normal output setting + float normal_strength = 1.0 +) +{ + vm_col_norm ret; + float2 uv_in = uv.uv; + + float3 O_a = float3(0.f); + float3 O_b = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * (uv.uv / patch_size); //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V))+int2(935); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m_a = average_color; + float3 m_b = average_norm; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + { + O_a = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I))) - m_a) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0,1)))) - m_a) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1,0)))) - m_a); + O_b = (W[0] = F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I))) - m_b) + + (W[1] = F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0,1)))) - m_b) + + (W[2] = F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1,0)))) - m_b); + } + else + { + O_a = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1)))) - m_a) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(1, 0)))) - m_a) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_col, U-rnd22(I+int2(0, 1)))) - m_a); + O_b = (W[0] = -F[2]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1)))) - m_b) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(1, 0)))) - m_b) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(tex_norm, U-rnd22(I+int2(0, 1)))) - m_b); + } + + O_a = m_a + O_a/::math::length(W); + O_a = ::math::clamp( (O_a), 0.0, 1.0); + ret.value = color_out_gamma_correct? ::math::pow(::math::max(O_a, float3(0.0f)), color_out_gamma) : float3(O_a); + + O_b = m_b + O_b/::math::length(W); + O_b = ::math::clamp( (O_b), 0.0, 1.0); + + float3 norm = (O_b - float3(.5f)) * 2.0f; + norm = ::math::normalize(norm * float3(normal_strength, normal_strength, 1.0)); + // if any rotation happened prior to the lookup, compensate for it + norm = float3(::math::cos(uv.rotation) * norm.x - ::math::sin(uv.rotation) * norm.y, + ::math::sin(uv.rotation) * norm.x + ::math::cos(uv.rotation) * norm.y, + norm.z); + ret.norm = norm.x * ::state::texture_tangent_u(uv.uv_space_index) + + norm.y * ::state::texture_tangent_v(uv.uv_space_index) + + norm.z * ::state::normal(); + + return ret; +} + +::base::texture_return vm_tex_lookup( + uniform texture_2d tex, + vm_coordinates uv = vm_coord(), + uniform vm_mono_select mono_source = mono_a, + float4 scale = float4(1.0f)) +{ + float mono; + float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; + switch( mono_source ) { + case mono_r: mono = lookup.x; + break; + case mono_g: mono = lookup.y; + break; + case mono_b: mono = lookup.z; + break; + case mono_a: mono = lookup.w; + break; + case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); + break; + } + return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); +} + + +export material Star_Galaxy( + uniform bool infinite_tiling = false [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = 0.5f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.6f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float reflection_scale = 1.f [[ + ::anno::description("This slider scales the dust, scratches and smudges reflection layer."), + ::anno::display_name("Imperfection Scale"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float reflection_roughness_sprinkles = 0.08f [[ + ::anno::description("Applies a roughness layer of sprinkled dirt."), + ::anno::display_name("Sprinkles"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float sprinkles_darken = 0.35f [[ + ::anno::description("Adjusts the brightness of the sprinkles."), + ::anno::display_name("Sprinkles Darkening"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float reflection_roughness_scratches = 0.09f [[ + ::anno::description("Applies a roughness layer of scratches."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + float scratches_darken = 0.04f [[ + ::anno::description("Adjusts the brightness of the scratches."), + ::anno::display_name("Scratches Darkening"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + float reflection_roughness_smudges = 0.1f [[ + ::anno::description("Applies a roughness layer of smudges."), + ::anno::display_name("Smudges"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(8) + ]], + float smudge_darken = 0.05f [[ + ::anno::description("Adjusts the brightness of the smudges."), + ::anno::display_name("Smudge Darkening"), + ::anno::in_group("Appearance", "Reflection", "Imperfections"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + float bump_strength = 0.5f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(10) + ]], + uniform bool subsurface_scattering = false [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(11) + ]], + uniform float translucency_amount = 0.5f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::soft_range(0.f, 1.f), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(12) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(14) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::anno::ui_order(15) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(16) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(17) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(18) + ]], + uniform bool across_materials = false [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(19) + ]]) +[[ + ::anno::display_name("Star Galaxy - Natural"), + ::anno::description(DESCRIPTION), + ::anno::author("NVIDIA vMaterials"), + // reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic + ::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "natural", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior")), + ::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy.png"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT) +]] + = + let { + bool tmp0 = false; + float global_scale = 8.0; + + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf((::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)) * (::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)), (::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)) * (::math::max(::math::max(histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 1.f, 0.50999999f) * reflection_roughness_sprinkles, histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 1.f, 0.50999999f) * remap(reflection_roughness_scratches, 0.f, 4.f)), histogram_range(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 1.f, 0.550000012f) * remap(reflection_roughness_smudges, 0.f, 3.f)) + histogram_range(::math::pow(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.733332992f, 0.517647028f, 0.733333111f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint)[0], 2.20000005f), 1.f, reflection_roughness)), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/star_galaxy_SSS.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.294117987f), 1.f, true, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/star_galaxy_SSS.jpg", ::tex::gamma_srgb), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.900943995f, 0.831785977f, 0.727770984f), ::base::color_layer_blend, 0.200000003f, true).tint), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? color(vm_tex_infinite_color_normal(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_linear), texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.270588011f, 0.274509996f, 0.278430998f), float3(0.494118005f, 0.494118005f, 0.992156982f), 1.f, true, 2.20000005f, remap(bump_strength, 0.f, 2.f)).value) : vm_tex_lookup(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_srgb), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), mono_a, float4(1.f)).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.870000005f, -7.f, diffuse_brightness), true).tint, color(::math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[1], 0.310000002f, 1.f), 10.f), 0.f, 1.f)), ::base::color_layer_multiply, remap(scratches_darken, 0.f, 0.849999964f), true).tint, color(::math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[2], 0.310000002f, 0.519999981f), 10.f), 0.f, 1.f)), ::base::color_layer_multiply, remap(smudge_darken, 0.f, 0.800000012f), true).tint, color(::math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? color(vm_tex_infinite(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), float3(0.119000003f, 0.171000004f, 0.307999998f), global_scale, false, 2.20000005f)) : vm_tex_lookup(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float2(reflection_scale * 4.f)), mono_a, float4(1.f)).tint)[0], 0.f, 1.f), 10.f), 0.f, 1.f)), ::base::color_layer_multiply, sprinkles_darken, true).tint, 0.5f), infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_linear), texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.270588011f, 0.274509996f, 0.278430998f), float3(0.494118005f, 0.494118005f, 0.992156982f), 1.f, true, 2.20000005f, remap(bump_strength, 0.f, 2.f)).norm : vm_tex_normal_lookup(texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), remap(bump_strength, 0.f, 2.f))), infinite_tiling ? vm_tex_infinite_color_normal(texture_2d("./textures/star_galaxy_diff.jpg", ::tex::gamma_linear), texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), float3(0.270588011f, 0.274509996f, 0.278430998f), float3(0.494118005f, 0.494118005f, 0.992156982f), 1.f, true, 2.20000005f, remap(bump_strength, 0.f, 2.f)).norm : vm_tex_normal_lookup(texture_2d("./textures/star_galaxy_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_scale * 0.5f, uv_space_index), remap(bump_strength, 0.f, 2.f))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.787411988f, 0.787411988f, 0.787411988f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.787411988f, 0.787411988f, 0.787411988f)).scattering_coefficient, color(0.f, 0.f, 0.f)) : material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.f, 0.f, 0.f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(0.f, 0.f, 0.f)).scattering_coefficient, color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + +// 2 +export material Star_Galaxy_Dark(*) +[[ + ::anno::display_name("Star Galaxy - Dark"), + ::anno::description(DESCRIPTION), + ::anno::author("NVIDIA vMaterials"), + // reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic + ::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "natural", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior", "dark", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Dark.png"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT) +]] = Star_Galaxy( + infinite_tiling: false, + diffuse_brightness: 0.05f, + bump_strength: 1.0f, + //Reflection + reflection_roughness: 0.25f, + reflection_scale: 1.0f, + reflection_roughness_sprinkles: 0.0f, + sprinkles_darken: 0.0f, + reflection_roughness_scratches: 0.1f, + scratches_darken: 0.0f, + reflection_roughness_smudges: 0.2f, + smudge_darken: 0.f, + subsurface_scattering: false, + translucency_amount: 0.5f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + + enable_round_corners: false, + radius: 0.5f, + across_materials: false +); + + +// 3 +export material Star_Galaxy_Polished(*) +[[ + ::anno::display_name("Star Galaxy - Polished"), + ::anno::description(DESCRIPTION), + ::anno::author("NVIDIA vMaterials"), + // reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic + ::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "polished", "exterior", "new", "dark", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Polished.png"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT) +]] = Star_Galaxy( + // Appearance + infinite_tiling: false, + diffuse_brightness: 0.2f, + bump_strength: 0.1f, + //Reflection + reflection_roughness: 0.0f, + reflection_scale: 1.0f, + reflection_roughness_sprinkles: 0.0f, + sprinkles_darken: 0.0f, + reflection_roughness_scratches: 0.0f, + scratches_darken: 0.0f, + reflection_roughness_smudges: 0.0f, + smudge_darken: 0.0f, + subsurface_scattering: false, + translucency_amount: 0.5f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + + enable_round_corners: false, + radius: 0.5f, + across_materials: false +); + +// 4 +export material Star_Galaxy_Ice(*) +[[ + ::anno::display_name("Star Galaxy - Ice"), + ::anno::description(DESCRIPTION), + ::anno::author("NVIDIA vMaterials"), + // reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic + ::anno::key_words(string[]("stone", "rock", "star", "bright", "galaxy", "wall", "floor", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior", "new", "polished", "light", "neutral")), + ::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Ice.png"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT) +]] = Star_Galaxy( + // Appearance + infinite_tiling: false, + diffuse_brightness: 1.0f, + bump_strength: 0.0f, + //Reflection + reflection_roughness: 0.0f, + reflection_scale: 0.2f, + reflection_roughness_sprinkles: 1.0f, + sprinkles_darken: 0.0f, + reflection_roughness_scratches: 0.0f, + scratches_darken: 0.0f, + reflection_roughness_smudges: 0.0f, + smudge_darken: 0.0f, + subsurface_scattering: false, + translucency_amount: 0.5f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + + enable_round_corners: false, + radius: 0.5f, + across_materials: false +); + + +// 5 +export material Star_Galaxy_Used(*) +[[ + ::anno::display_name("Star Galaxy - Used"), + ::anno::description(DESCRIPTION), + ::anno::author("NVIDIA vMaterials"), + // reflective, varnished, bumped, matte, natural, stained, exterior, new, aged, decayed, abstract, modern, classic + ::anno::key_words(string[]("stone", "rock", "star", "galaxy", "wall", "floor", "natural", "infinite tiling", "sanitary", "kitchen", "architecture", "interior", "exterior", "smudges", "smudged", "worn", "used", "neutral", "dark")), + ::anno::thumbnail("./.thumbs/Star_Galaxy.Star_Galaxy_Used.png"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab"), + ::anno::copyright_notice(COPYRIGHT) +]] = Star_Galaxy( + // Appearance + infinite_tiling: false, + diffuse_brightness: 0.35f, + bump_strength: 1.0f, + //Reflection + reflection_roughness: 0.3f, + reflection_scale: 1.0f, + reflection_roughness_sprinkles: 1.0f, + sprinkles_darken: 0.1f, + reflection_roughness_scratches: 0.25f, + scratches_darken: 0.4f, + reflection_roughness_smudges: 0.4f, + smudge_darken: 0.3f, + subsurface_scattering: false, + translucency_amount: 0.5f, + + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + + enable_round_corners: false, + radius: 0.5f, + across_materials: false +); + + diff --git a/code/third_party/vMaterials_2/Stone/Steel_Grey.mdl b/code/third_party/vMaterials_2/Stone/Steel_Grey.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e75b1b86b10f15527639672a383ad8e183374d38 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Steel_Grey.mdl @@ -0,0 +1,740 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA’s Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.6; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A natural stone material."; + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 rgb2srgb(float3 val) [[ anno::unused() ]] { + return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + state::normal()*1.0); + //return state::normal(); +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + + + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +struct volume_info +[[ + ::anno::hidden() +]] +{ + color absorption_coefficient; + color scattering_coefficient; +}; + +volume_info volume_transmittance_albedo( + uniform float density_scale = 1.0, + uniform color transmittance = color(0.5f), // transmittance color after unit distance + uniform color albedo = color(1.0f) +) +[[ + anno::noinline() +]] +{ + color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + +::base::texture_coordinate_info vmat_transform_post_scale( + ::base::texture_coordinate_info uvw, + float2 scale = float2(1.0f) +) +{ + return ::base::texture_coordinate_info( + position: float3(uvw.position.x / scale.x, + uvw.position.y / scale.y, + uvw.position.z), + tangent_u: uvw.tangent_u, + tangent_v: uvw.tangent_v + ); +} +float remap(float input, float low_1, float high_1, float low_2, float high_2) +{ + return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1); +} + +float histogram_scan(float input, float width, float position) +{ + float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f); + float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f); + //float center = (low + high)/2.0f); + float offset = ((high - low) / 2.0) * width; + low += offset; + high -= offset; + return ::math::clamp( + remap(input, + low, + high, + 0.0, + 1.0), + 0.0, + 1.0); +} +float remap_invert_exponential_range(float input, float steepness = 10.0f) +{ + return 1.0 / ((input*steepness)+ 0.000001)*(input-1.0)*(input-1.0); +} + +export material Steel_Grey( + uniform bool infinite_tiling = false [[ + anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + anno::display_name("Infinite Tiling"), + anno::in_group("Appearance"), + anno::ui_order(0) + ]], + float diffuse_brightness = 0.25f [[ + anno::description("Adjusts the lightness of the material. "), + anno::display_name("Brightness"), + anno::in_group("Appearance"), + anno::soft_range(0.f, 1.f), + anno::ui_order(1) + ]], + float reflection_roughness = 0.7f [[ + anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + anno::display_name("Roughness"), + anno::in_group("Appearance", "Reflection"), + anno::soft_range(0.f, 1.f), + anno::ui_order(2) + ]], + float reflection_scale = 1.f [[ + anno::description("This slider scales the dust, scratches and smudges reflection layer."), + anno::display_name("Imperfection Scale"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(3) + ]], + float reflection_roughness_dust = 0.f [[ + anno::description("Applies a roughness layer of dust. "), + anno::display_name("Dust"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(4) + ]], + float dust_darken = 0.f [[ + anno::description("Adjusts the brightness of the dust."), + anno::display_name("Dust Brightness"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(5) + ]], + float reflection_roughness_scratches = 0.f [[ + anno::description("Applies a roughness layer of scratches. "), + anno::display_name("Scratches"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(6) + ]], + float scratches_darken = 0.f [[ + anno::description("Adjusts the brightness of the scratches."), + anno::display_name("Scratches Brightness"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(7) + ]], + float reflection_roughness_smudges = 0.f [[ + anno::description("Applies a roughness layer of smudges. "), + anno::display_name("Smudges"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(8) + ]], + float smudge_darken = 0.f [[ + anno::description("Adjusts the brightness of the smudges."), + anno::display_name("Smudge Brightness"), + anno::in_group("Appearance", "Reflection", "Imperfections"), + anno::soft_range(0.f, 1.f), + anno::ui_order(9) + ]], + uniform float bump_strength = 0.2f [[ + anno::description("Specifies the strength of the bump."), + anno::display_name("Bump Strength"), + anno::in_group("Appearance"), + anno::soft_range(0.f, 1.f), + anno::ui_order(10) + ]], + uniform bool subsurface_scattering = false [[ + anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + anno::display_name("Subsurface Scattering"), + anno::in_group("Advanced"), + anno::ui_order(11) + ]], + uniform float translucency_amount = 0.5f [[ + anno::description("Describes how far light passes through the material."), + anno::display_name("Translucency Amount"), + anno::in_group("Advanced"), + anno::soft_range(0.f, 1.f), + anno::ui_order(12) + ]], + float2 texture_translate = float2(0.f) [[ + anno::description("Controls the position of the texture."), + anno::display_name("Texture Translate"), + anno::in_group("Transform"), + anno::ui_order(13) + ]], + float texture_rotate = 0.f [[ + anno::description("Rotates angle of the texture in degrees."), + anno::display_name("Texture Rotate"), + anno::in_group("Transform"), + anno::ui_order(14) + ]], + float2 texture_scale = float2(1.f) [[ + anno::description("Larger numbers increase the size."), + anno::display_name("Texture Scale"), + anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + anno::ui_order(15) + ]], + uniform int uv_space_index = 0 [[ + anno::description("Uses selected UV space for material."), + anno::display_name("UV Space Index"), + anno::in_group("Transform"), + anno::ui_order(16) + ]], + uniform bool enable_round_corners = false [[ + anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + anno::display_name("Round Corners"), + anno::in_group("Round Corners"), + anno::ui_order(17) + ]], + uniform float radius = 1.5f [[ + anno::description("Radius of the rounded corners in millimeters (mm)"), + anno::display_name("Radius mm"), + anno::in_group("Round Corners"), + anno::ui_order(18) + ]], + uniform bool across_materials = false [[ + anno::description("Applies the round corner effect across different materials when enabled."), + anno::display_name("Across Materials"), + anno::in_group("Round Corners"), + anno::ui_order(19) + ]]) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = false; + material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf((math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))), (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 1.f, 0.50999999f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 1.f, 0.50999999f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.752941012f, 0.666666985f, 0.717647016f), 8.f, false) : base::file_texture(texture_2d("./textures/steel_grey_multi_R_rough_G_height_B_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 1.f, math::lerp(0.f, 0.850000024f, reflection_roughness))), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(translucency_amount * 0.5f, df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_diff_SSS.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.721569002f, 0.674510002f, 0.658824027f), 8.f, true) : base::file_texture(texture_2d("./textures/steel_grey_diff_SSS.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, color(0.904661f,0.830770f,0.730461f), base::color_layer_blend, 0.199999988f, true).tint), df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/steel_grey_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.486274987f, 0.450980008f, 0.439215988f), 8.f, true) : base::file_texture(texture_2d("./textures/steel_grey_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint, color(0.f, 0.f, 0.f), base::color_layer_multiply, math::lerp(0.75f, -1.61000001f, diffuse_brightness), true).tint, color(math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[1], 0.310000002f, 1.f), 10.f), 0.f, 1.f)), base::color_layer_multiply, scratches_darken, true).tint, color(math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[2], 0.310000002f, 0.519999981f), 10.f), 0.f, 1.f)), base::color_layer_multiply, smudge_darken, true).tint, color(math::clamp(remap_invert_exponential_range(histogram_scan(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(reflection_scale)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 0.f, int2(0), tex::wrap_repeat, 30.f).tint)[0], 0.f, 1.f), 10.f), 0.f, 1.f)), base::color_layer_multiply, dust_darken, true).tint, 0.5f), infinite_tiling ? endless_normal(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.498039007f, 0.498039007f, 0.984314024f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), infinite_tiling ? endless_normal(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.498039007f, 0.498039007f, 0.984314024f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/steel_grey_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.400000006f, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), tex::wrap_repeat, 30.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(.9f)).absorption_coefficient, volume_transmittance_albedo(16.f, color(0.0764949992f, 0.112805001f, 0.0711930022f), color(.9f)).scattering_coefficient) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal()); + + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + +export material Steel_Grey_Polished(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Polished"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "bumped", "interior", "exterior", "hard", "polished")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Polished.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: .4f, + reflection_roughness: .0f, + reflection_scale: 1.f, + reflection_roughness_dust: 0.f, + dust_darken: 0.f, + reflection_roughness_scratches: 0.f, + scratches_darken:0.f, + reflection_roughness_smudges:0.f, + smudge_darken:0.f, + bump_strength:0.f, + subsurface_scattering: true, + translucency_amount:.3f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Steel_Grey_Dark_Clean_Ripple(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Dark Clean Ripple"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "bumped", "interior", "exterior", "hard", "ripple", "dark", "ripple", "bumpy")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Dark_Clean_Ripple.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: .0f, + reflection_roughness: .1f, + reflection_scale: 1.f, + reflection_roughness_dust: 0.f, + dust_darken: 0.f, + reflection_roughness_scratches: 0.f, + scratches_darken:0.f, + reflection_roughness_smudges:0.f, + smudge_darken:0.f, + bump_strength:1.f, + subsurface_scattering: true, + translucency_amount:0.2f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Steel_Grey_Bright(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Bright"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "ripple", "bright")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Bright.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: 1.f, + reflection_roughness: .6f, + reflection_scale: 1.f, + reflection_roughness_dust: 0.3f, + dust_darken: 0.f, + reflection_roughness_scratches: 0.2f, + scratches_darken:0.f, + reflection_roughness_smudges:0.4f, + smudge_darken:0.f, + bump_strength:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Steel_Grey_Soft_Alabaster(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Soft Alabaster"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "soft", "bright", "white", "scatter", "translucency")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Soft_Alabaster.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: 1.f, + reflection_roughness: .7f, + reflection_scale: 1.f, + reflection_roughness_dust: 0.f, + dust_darken: 0.f, + reflection_roughness_scratches: 0.f, + scratches_darken:0.f, + reflection_roughness_smudges:0.f, + smudge_darken:0.f, + bump_strength:.0f, + subsurface_scattering: true, + translucency_amount:.8f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Steel_Grey_Dust(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Dust"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "bright", "grey", "smoke")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Dust.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: .25f, + reflection_roughness: .3f, + reflection_scale: 1.f, + reflection_roughness_dust: 1.f, + dust_darken: 1.f, + reflection_roughness_scratches: 1.f, + scratches_darken:1.f, + reflection_roughness_smudges:.8f, + smudge_darken:.75f, + bump_strength:.0f, + subsurface_scattering: true, + translucency_amount:.3f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); + +export material Steel_Grey_Dark_Sprinkles(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Dark Sprinkles"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "sprinkles", "noise", "dark")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Dark_Sprinkles.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: 1.f, + reflection_roughness: .25f, + reflection_scale: .3f, + reflection_roughness_dust: .5f, + dust_darken: 1.f, + reflection_roughness_scratches: 1.f, + scratches_darken:.2f, + reflection_roughness_smudges:1.f, + smudge_darken:.3f, + bump_strength:1.f, + subsurface_scattering: true, + translucency_amount:.4f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); +export material Steel_Grey_Alabaster(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Steel Grey - Alabaster"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "interior", "exterior", "hard", "soft", "bright", "white")), + ::anno::thumbnail("./.thumbs/Steel_Grey.Steel_Grey_Alabaster.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Steel_Grey +( + infinite_tiling: true, + diffuse_brightness: 1.f, + reflection_roughness: .75f, + reflection_scale: 1.f, + reflection_roughness_dust: 0.f, + dust_darken: 0.f, + reflection_roughness_scratches: .2f, + scratches_darken:0.f, + reflection_roughness_smudges:0.f, + smudge_darken:0.f, + bump_strength:1.f, + subsurface_scattering: true, + translucency_amount:.2f, + texture_translate:float2(0.0f), + texture_rotate:0.f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Stone_Mediterranean.mdl b/code/third_party/vMaterials_2/Stone/Stone_Mediterranean.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e9fc6722586c38f924bafdd198d0fa66da20e379 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Stone_Mediterranean.mdl @@ -0,0 +1,431 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + +mdl 1.4; + +import ::base::*; +import ::anno::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRITPION = +"A mediterranean stone material"; + +float remap(float input, float low, float high) +{ + //return low + input * (high - low); + return ::math::lerp(low, high, input); +} + +float remap(float input, float low_1, float high_1, float low_2, float high_2) +{ + return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + +::base::texture_coordinate_info vmat_transform( + uniform float2 translation = float2(0.0, 0.0), + uniform float rotation = 0.0, + uniform float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + float CON = 1.0f; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + ::state::normal()*1.0); +} + +float3 normalmap_normal( + uniform texture_2d texture, + float factor = 1.0, + ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() +) +{ + float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0); + return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal()); +} + +export material Stone_Mediterranean( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance") + ]], + float patch_size = 0.75f [[ + ::anno::description("Determines the size of the sampled area in the texture. Larger values sample smaller areas, resulting in a more fragmented look of the source texture. Tweak the value so that the appearance of the infinite tiling looks good to you."), + ::anno::display_name("Patch Size"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + float stone_warm_tint = 0.0f [[ + ::anno::description("Makes the color of the stone warmer."), + ::anno::display_name("Warm Tint"), + ::anno::hard_range(0.f, 1.f), + ::anno::in_group("Appearance") + ]], + float stone_brightness = 0.6f [[ + ::anno::description("Adjusts the overall brightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + float roughness = 0.f [[ + ::anno::description("Adjusts the overall roughness of the material."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + float dirt = 0.f [[ + ::anno::description("Adds dirt aggregations in the dimples of the wall."), + ::anno::display_name("Dirt"), + ::anno::in_group("Appearance") + ]], + float bump_strength = 1.f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + uniform float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Translate"), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Rotate"), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2(1.0f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Scale"), + ::nvidia::core_definitions::dimension(float2(0.75f, 0.75f)), + ::anno::in_group("Transform") + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Use selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced") + ]] +) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Mediterranean"), + ::anno::description(DESCRITPION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean.png"), + ::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural" )) +]] + = + let { + bool tmp0 = false; + material_surface tmp1( + ::df::custom_curve_layer(0.0199999996f, 1.f, 5.f, histogram_scan_big(::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.48800015f), 0.971000075f, 0.529999971f), ::df::microfacet_ggx_vcavities_bsdf(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f) * remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f), remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f) * remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.75f, 1.f, ::math::lerp(0.300000012f, 0.75f, roughness), 1.f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(color(0.050875999f, 0.0226240009f, 0.00489600003f), ::nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.643000007f, 0.624000013f, 0.545000017f), ::math::lerp(6.f, 0.100000001f, patch_size), true) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.65f, 0.150000006f, stone_brightness)).tint, ::base::color_layer_blend, remap(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.819999993f, 0.862999976f, 0.f), ::math::lerp(6.f, 0.100000001f, patch_size), false) : ::base::file_texture(texture_2d("./textures/stone_mediterranian_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.235000014f, ::math::lerp(0.400000006f, 0.75f, dirt)), 0.258000016f, 1.f)).tint, color(0.665386975f, 0.271320999f, 0.0630099997f), ::base::color_layer_reflect, stone_warm_tint).tint, 0.f, ""), ::state::normal()), + material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5( + float3(0.f), + 1.f, + infinite_tiling ? endless_normal(texture_2d("./textures/stone_mediterranian_norm.jpg", ::tex::gamma_linear), bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), ::math::lerp(6.f, 0.100000001f, patch_size), float3(0.5f, 0.5f, 1.f), ::math::lerp(6.f, 0.100000001f, patch_size)) : normalmap_normal(texture_2d("./textures/stone_mediterranian_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index))); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + +// 2 +export material Stone_Mediterranean_Matte(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Mediterranean Matte"), + ::anno::description(DESCRITPION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean_Matte.png"), + ::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural", "matte")) +]] = Stone_Mediterranean( + infinite_tiling: true, + patch_size: 0.75, + stone_warm_tint: 0.0f, + stone_brightness: 0.6f, + roughness: 0.8f, + dirt: 0.9f, + bump_strength: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 + +); + +// 3 +export material Stone_Mediterranean_Warm_Shiny(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Mediterranean Shiny"), + ::anno::description(DESCRITPION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean_Matte.png"), + ::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural", "shiny", "warm")) +]] = Stone_Mediterranean( + infinite_tiling: true, + patch_size: 0.75f, + stone_warm_tint: 0.9f, + stone_brightness: 0.6f, + roughness: 0.0f, + dirt: 0.0f, + bump_strength: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 + +); + +// 4 +export material Stone_Mediterranean_Warm_Matte(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Mediterranean Warm Matte"), + ::anno::description(DESCRITPION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Mediterranean.Stone_Mediterranean_Matte.png"), + ::anno::key_words(string[]("aec", "stone", "hard", "printed", "new", "infinite tiling", "natural", "shiny", "matte", "warm")) +]] = Stone_Mediterranean( + infinite_tiling: true, + patch_size: 0.75f, + stone_warm_tint: 0.9f, + stone_brightness: 0.6f, + roughness: 0.8f, + dirt: 0.8f, + bump_strength: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Stone_Natural_Black.mdl b/code/third_party/vMaterials_2/Stone/Stone_Natural_Black.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e9dad088afa94162bfb3f8449a7907e2f782328b --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Stone_Natural_Black.mdl @@ -0,0 +1,366 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.4; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + + +const string DESCRIPTION = "A black stone material"; + + + +float histogram_range(float input, float range, float position) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +::base::texture_coordinate_info vmat_transform( + uniform float2 translation = float2(0.0, 0.0), + uniform float rotation = 0.0, + uniform float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + float CON = 1.0f; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + ::state::normal()*1.0); +} + + + +export material Stone_Natural_Black( + uniform bool infinite_tiling = true [[ + ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance") + ]], + float patch_size = 2.7f [[ + ::anno::description("Determines the size of the sampled area in the texture. Larger values sample smaller areas, resulting in a more fragmented look of the source texture. Tweak the value so that the appearance of the infinite tiling looks good to you."), + ::anno::display_name("Infinite Tiling Patch Size"), + ::anno::in_group("Appearance") + ]], + float diffuse_brightness = 0.5f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::hard_range(0.0f,1.0f), + ::anno::in_group("Appearance") + ]], + float roughness = 0.7f [[ + ::anno::display_name("Roughness"), + ::anno::hard_range(0.0f,1.0f), + ::anno::in_group("Appearance") + ]], + uniform float bump_strength = 0.752000034f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strengh"), + ::anno::hard_range(0.0f,1.0f), + ::anno::in_group("Appearance") + ]], + uniform float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Translate"), + ::anno::in_group("Transform") + ]], + uniform float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Rotate"), + ::anno::in_group("Transform") + ]], + uniform float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Scale"), + ::nvidia::core_definitions::dimension(float2(0.8f, 0.8f)), + ::anno::in_group("Transform") + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Use selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Advanced") + ]] +) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Natural Black Mustang"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Natural_Black.Stone_Natural_Black.png"), + ::anno::key_words(string[]("stone", "hard", "wall", "floor", "architecture", "kitchen", "infinite tiling", "bath", "bathroom", "exterior", "interior", "rough", "bumped", "black", "dark")) +]] + = + let { + bool tmp0 = false; + material_surface tmp1( + ::df::custom_curve_layer(0.0299999993f, 1.f, 5.f, ::math::lerp(0.154000014f, 1.f, ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.573000014f, 0.760999978f, 0.423999995f), patch_size, false) : ::base::file_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 2.20000005f)), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.573000014f, 0.760999978f, 0.423999995f), patch_size, false) : ::base::file_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.400000006f, 0.75f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.573000014f, 0.760999978f, 0.423999995f), patch_size, false) : ::base::file_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.400000006f, 0.75f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.573000014f, 0.760999978f, 0.423999995f), patch_size, false) : ::base::file_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.400000006f, 0.75f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.573000014f, 0.760999978f, 0.423999995f), patch_size, false) : ::base::file_texture(texture_2d("./textures/natural_stone_black_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.400000006f, 0.75f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/natural_stone_black_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.26699999f, 0.263000011f, 0.254999995f), patch_size, true) : ::base::file_texture(texture_2d("./textures/natural_stone_black_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.649999976f, 0.200000003f, diffuse_brightness)).tint, 0.f, ""), ::state::normal()), + material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5( + float3(0.f), + 1.f, + infinite_tiling ? endless_normal(texture_2d("./textures/natural_stone_black_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 3.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), patch_size, float3(0.5f, 0.5f, 1.f), patch_size) : ::base::tangent_space_normal_texture(texture_2d("./textures/natural_stone_black_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 3.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + + + +export material Stone_Natural_Black_Matte(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Natural Black Matte"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Natural_Black.Stone_Natural_Black_Matte.png"), + ::anno::key_words(string[]("stone", "hard", "wall", "floor", "architecture", "kitchen", "infinite tiling", "bath", "bathroom", "exterior", "interior", "rough", "bumped", "black", "dark")) +]] + = Stone_Natural_Black( + infinite_tiling: true, + patch_size: 3.0f, + diffuse_brightness: 0.5f, + roughness: 0.7f, + bump_strength: 0.30f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); + + +export material Stone_Natural_Black_Shiny(*) +[[ + ::anno::author("NVIDIA vMaterials"), + ::anno::display_name("Stone Natural Black Shiny"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::thumbnail("./.thumbs/Stone_Natural_Black.Stone_Natural_Black_Shiny.png"), + ::anno::key_words(string[]("stone", "hard", "wall", "floor", "architecture", "kitchen", "infinite tiling", "bath", "bathroom", "exterior", "interior", "rough", "bumped", "black", "dark")) +]] + = Stone_Natural_Black( + infinite_tiling: true, + patch_size: 3.0f, + diffuse_brightness: 0.965f, + roughness: 0.0f, + bump_strength: 1.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + uv_space_index: 0 +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Terrazzo.mdl b/code/third_party/vMaterials_2/Stone/Terrazzo.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a063ab789b6bb6b488344efbebc3cd8c5f52683f --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Terrazzo.mdl @@ -0,0 +1,595 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA's Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.5; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A terrazzo material."; + + int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +// bias: 0.020888578919738908 = minimal theoretic limit +// NOTE: To turn this back to a float, one must divide the value by 4294967296.f +// which corresponds to 0xffffffff, however MDL seems to turn this into -1. + + + float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + + + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 rgb2srgb(float3 val) [[ ::anno::unused() ]] { + return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); +} + + float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + float CON = 1.0f; + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + + float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + ::state::normal()*1.0); + //return ::state::normal(); +} + +// NOTE: tex_resource must be in linear space (ensure that ::tex::gamma_linear is used) + color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +float remap_xy_to_0_1(float input, float x, float y) +{ + return (input - x)/(y - x); +} + +float histogram_scan_big(float input, float width, float position) +{ + return ::math::clamp( + remap_xy_to_0_1(input, + ::math::lerp(-width, 1.0, position), + ::math::lerp(0.0, 1.0 + width, position)), + 0.0, + 1.0); +} + + float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + + + ::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +export material Terrazzo( + uniform bool infinite_tiling = false [[ + ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance") + ]], + float brightness = 0.899999976f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + float roughness = 0.400000006f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + uniform float bump_strength = 0.200000003f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f) + ]], + float reflectivity = 0.300000012f [[ + ::anno::description("Amount of variation applied to the roughness, higher numbers lead to non uniform reflections of the material.\nKeep in mind if you set all weightings to 0 then there is no surface reflection at all."), + ::anno::display_name("Roughness Variation"), + ::anno::in_group("Appearance", "Roughness Weighting"), + ::anno::hard_range(0.f, 1.f) + ]], + float clean_ground = 0.100000001f [[ + ::anno::description("Makes the floor clean with 100 % reflection weight, if no other roughness value is set.\nKeep in mind if you set all weightings to 0 then there is no surface reflection at all."), + ::anno::display_name("Cleaness"), + ::anno::in_group("Appearance", "Roughness Weighting"), + ::anno::hard_range(0.f, 1.f) + ]], + float std_ground = 0.5f [[ + ::anno::description("This highlights small stone of the terrazzo and shows an overall diffuse reflection.\nKeep in mind if you set all weightings to 0 then there is no surface reflection at all."), + ::anno::display_name("Small Stone Highlights"), + ::anno::in_group("Appearance", "Roughness Weighting"), + ::anno::hard_range(0.f, 1.f) + ]], + float stain_ground = 0.5f [[ + ::anno::description("A diffuse reflection with some stains.\nKeep in mind if you set all weightings to 0 then there is no surface reflection at all."), + ::anno::display_name("Stains"), + ::anno::in_group("Appearance", "Roughness Weighting"), + ::anno::hard_range(0.f, 1.f) + ]], + float footprints_ground = 0.5f [[ + ::anno::description("A diffuse reflection with a footprints effect.\nKeep in mind if you set all weightings to 0 then there is no surface reflection at all."), + ::anno::display_name("Footprints"), + ::anno::in_group("Appearance", "Roughness Weighting"), + ::anno::hard_range(0.f, 1.f) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform") + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform") + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::nvidia::core_definitions::dimension(float2(2.0f, 2.0f)), + ::anno::in_group("Transform") + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Enable Round Corners"), + ::anno::in_group("Round Corners") + ]], + uniform float radius = 0.f [[ + ::anno::description("Radius of the rounded corners in millimeters."), + ::anno::display_name("Round Corner Radius"), + ::anno::in_group("Round Corners") + ]], + uniform bool across_materials = true [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners") + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform") + ]]) +[[ + ::anno::display_name("Terrazzo"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough", "freckled", "highlights", "bright")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = false; + material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, ::math::pow(histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, ::math::lerp(0.209999993f, 0.539999962f, reflectivity)), 2.20000005f), ::df::normalized_mix(::df::bsdf_component[](::df::bsdf_component(std_ground, ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.649999976f, ::math::lerp(0.469999999f, 0.629999995f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.649999976f, ::math::lerp(0.469999999f, 0.629999995f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.649999976f, ::math::lerp(0.469999999f, 0.629999995f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.649999976f, ::math::lerp(0.469999999f, 0.629999995f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect)), ::df::bsdf_component(stain_ground, ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.5f, ::math::lerp(0.439999998f, 0.859999955f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.5f, ::math::lerp(0.439999998f, 0.859999955f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.5f, ::math::lerp(0.439999998f, 0.859999955f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.5f, ::math::lerp(0.439999998f, 0.859999955f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect)), ::df::bsdf_component(footprints_ground, ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.5f, ::math::lerp(0.699999988f, 0.899999976f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.5f, ::math::lerp(0.699999988f, 0.899999976f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.5f, ::math::lerp(0.699999988f, 0.899999976f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.5f, ::math::lerp(0.699999988f, 0.899999976f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect)), ::df::bsdf_component(clean_ground, ::df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect)))), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.537999988f, 0.5f, 0.451000005f), 8.f, true) : ::base::file_texture(texture_2d("./textures/terrazzo_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.791000009f, 0.901000023f, 0.0430000015f), 8.f, false) : ::base::file_texture(texture_2d("./textures/terrazzo_multi.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, 0.119999997f)), ::base::color_layer_multiply, ::math::lerp(1.f, 0.f, brightness)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/terrazzo_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.497000009f, 0.985000014f), 8.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/terrazzo_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), infinite_tiling ? endless_normal(texture_2d("./textures/terrazzo_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.497000009f, 0.985000014f), 8.f) : ::base::tangent_space_normal_texture(texture_2d("./textures/terrazzo_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? ::state::rounded_corner_normal(radius, across_materials, 1.f) : ::state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + geometry: tmp5); + +export material Terrazzo_Dry_Matt(*) +[[ + ::anno::display_name("Terrazzo Dry Matte"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough", "dry", "matte")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo_Dry_Matt.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Terrazzo +( + infinite_tiling: false, + brightness: 0.6f, + roughness: 0.85f, + bump_strength: 0.8f, + reflectivity: 0.0f, + clean_ground: 0.0f, + std_ground: 0.15f, + stain_ground: 1.0f, + footprints_ground: 0.05f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + enable_round_corners: false, + radius: 1.5f, + across_materials: false, + uv_space_index: 0 +); + +export material Terrazzo_Speckled_Spots(*) +[[ + ::anno::display_name("Terrazzo Speckled Spots"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough", "speckled", "spots")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo_Speckled_Spots.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Terrazzo +( + infinite_tiling: false, + brightness: 0.2f, + roughness: 0.25f, + bump_strength: 0.0f, + reflectivity: 0.8f, + clean_ground: 0.0f, + std_ground: 1.0f, + stain_ground: 0.35f, + footprints_ground: 0.33f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + enable_round_corners: false, + radius: 1.5f, + across_materials: false, + uv_space_index: 0 +); + +export material Terrazzo_Freckled_Highlights(*) +[[ + ::anno::display_name("Terrazzo Freckled Highlights"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough", "freckled", "highlights")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo_Freckled_Highlights.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Terrazzo +( + infinite_tiling: false, + brightness: 0.0f, + roughness: 0.25f, + bump_strength: 0.7f, + reflectivity: 0.8f, + clean_ground: 0.0f, + std_ground: 1.0f, + stain_ground: 0.0f, + footprints_ground: 0.0f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + enable_round_corners: false, + radius: 1.5f, + across_materials: false, + uv_space_index: 0 +); + +export material Terrazzo_Footprints(*) +[[ + ::anno::display_name("Terrazzo Footprints"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough", "footprints")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo_Footprints.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Terrazzo +( + infinite_tiling: false, + brightness: 0.0f, + roughness: 0.6f, + bump_strength: 0.7f, + reflectivity: 0.8f, + clean_ground: 0.0f, + std_ground: 0.23f, + stain_ground: 0.2f, + footprints_ground: 0.75f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + enable_round_corners: false, + radius: 1.5f, + across_materials: false, + uv_space_index: 0 +); + +export material Terrazzo_Diffuse_Clean(*) +[[ + ::anno::display_name("Terrazzo Diffuse Clean"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough", "diffuse", "clean")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo_Diffuse_Clean.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Terrazzo +( + infinite_tiling: false, + brightness: 0.0f, + roughness: 0.58f, + bump_strength: 0.05f, + reflectivity: 0.1f, + clean_ground: 0.4f, + std_ground: 0.1f, + stain_ground: 0.2f, + footprints_ground: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + enable_round_corners: false, + radius: 1.5f, + across_materials: false, + uv_space_index: 0 +); + +export material Terrazzo_Shiny_Clean(*) +[[ + ::anno::display_name("Terrazzo Shiny Clean"), + ::anno::description(DESCRIPTION), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("dielectric", "infinite", "tiling", "stone", "school", "floor", "grey", "hard", "ground", "interior", "rough","shiny" ,"clean")), + ::anno::thumbnail("./.thumbs/Terrazzo.Terrazzo_Shiny_Clean.png"), + ::anno::author("NVIDIA vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] += Terrazzo +( + infinite_tiling: false, + brightness: 0.8f, + roughness: 0.0f, + bump_strength: 0.05f, + reflectivity: 0.1f, + clean_ground: 0.4f, + std_ground: 0.1f, + stain_ground: 0.3f, + footprints_ground: 0.1f, + texture_translate: float2(0.0f), + texture_rotate: 0.0f, + texture_scale: float2(1.0f), + enable_round_corners: false, + radius: 1.5f, + across_materials: false, + uv_space_index: 0 +); \ No newline at end of file diff --git a/code/third_party/vMaterials_2/Stone/Volga_Blue.mdl b/code/third_party/vMaterials_2/Stone/Volga_Blue.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3d9e6a409a6673f249d4290cd49cbbd105121e43 --- /dev/null +++ b/code/third_party/vMaterials_2/Stone/Volga_Blue.mdl @@ -0,0 +1,557 @@ +/****************************************************************************** + * Copyright 2024 NVIDIA Corporation. All rights reserved. * + ****************************************************************************** + +Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, +to any person obtaining a copy of the sample definition code that uses our +Material Definition Language (the "MDL Materials"), to reproduce and distribute +the MDL Materials, including without limitation the rights to use, copy, merge, +publish, distribute, and sell modified and unmodified copies of the MDL +Materials, and to permit persons to whom the MDL Materials is furnished to do +so, in all cases solely for use with NVIDIA’s Material Definition Language, +subject to the following further conditions: + +1. The above copyright notices, this list of conditions, and the disclaimer +that follows shall be retained in all copies of one or more of the MDL +Materials, including in any software with which the MDL Materials are bundled, +redistributed, and/or sold, and included either as stand-alone text files, +human-readable headers or in the appropriate machine-readable metadata fields +within text or binary files as long as those fields can be easily viewed by the +user, as applicable. +2. The name of NVIDIA shall not be used to promote, endorse or advertise any +Modified Version without specific prior written permission, except a) to comply + with the notice requirements otherwise contained herein; or b) to acknowledge +the contribution(s) of NVIDIA. + +THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, +TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, +INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE +THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. +*/ + + +mdl 1.5; + +import ::anno::*; +import ::base::*; +import ::df::*; +import ::math::*; +import ::state::*; +import ::tex::*; +import ::nvidia::core_definitions::blend_colors; +import ::nvidia::core_definitions::dimension; + +const string COPYRIGHT = +" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" +" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" +" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" +" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" +" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" +" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" +" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" +" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" +" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" +" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" +" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; + +const string DESCRIPTION = "A natural stone material."; + +int lowbias32(int x) +{ + x ^= x >>> 16; + x *= 0x7feb352d; + x ^= x >>> 15; + x *= 0x846ca68b; + x ^= x >>> 16; + return x; +} + +float uint2float(int x) +{ + return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); +} + +float2 rnd22(int2 p) { + float2 ret_val = float2( + uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, + uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f + ); + return ret_val; +} + +float2x2 invert_2x2(float2x2 M) +{ + float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; + //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ + return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); +} + +float3 srgb2rgb(float3 val) +{ + return ::math::pow(::math::max(val, float3(0.0f)), 2.2); +} + +float3 rgb2srgb(float3 val) [[ anno::unused() ]] { + return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); +} + +float3 nonrepeat_lookup( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 1.0, + float3 average_color = float3(0.5), + float patch_size = 8.0 +) +{ + + float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; + float Z = patch_size; // patch scale inside example texture + + float3 O = float3(0.f); + float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); + float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space + + float2 U = uv_in; + float2 V = M * uv_in; //pre-tilted hexa coordinates + int2 I = int2(::math::floor(V)); // hexa-tile id + + // The mean color needs to be determined in Photoshop then to make the + // average color work out, take the float value and calculate the apropriate + // mean value as (value^(1/2.2)) + + float3 m = average_color; + + float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; + F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates + + if( F[2] > 0.f ) + O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) + + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) + + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); + else + O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) + + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) + + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); + O = m + O/::math::length(W); + O = ::math::clamp( (O), 0.0, 1.0); + + return float3(O); +} + +::base::texture_coordinate_info transform_coordinate_2( + float4x4 transform + [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], + ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() + [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] +) [[ + ::anno::description("Transform a texture coordinate by a matrix.") , + ::anno::noinline() + ]] +{ + // Version 2 + float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); + //Hack: try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant. + //just pretend there is no other rotation happening + //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z. + float4 u = transform[0]; + float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); + float cos = ru.x; + float sin = -ru.y; + + + return ::base::texture_coordinate_info( + float3(r_position.x,r_position.y,r_position.z), + math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), + math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); +} + +float3 endless_normal( + uniform texture_2d texture = texture_2d(), + float factor = 1.0, + bool flip_tangent_u = false, + bool flip_tangent_v = false, + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, 1.0), + float patch_size = 8.0 + //bool srgb2rgb = false, + //bool rgb2srgb = false +) +{ + float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; + float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; + + if (flip_tangent_u) + transformed_tangent_u=-transformed_tangent_u; + if (flip_tangent_v) + transformed_tangent_v=-transformed_tangent_v; + + // normalized Lookup + float3 tangent_space_normal = + (nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + ) - 0.5) * (2.0 * factor); + + + return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + + uvw.tangent_v * tangent_space_normal.y + + state::normal()*1.0); + //return state::normal(); +} + +float histogram_range(float input, float range = 1.0f, float position = 0.5f) +{ + float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); + float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); + return ::math::lerp(low, high, input); +} + +color endless_texture( + uniform texture_2d texture = texture_2d(), + ::base::texture_coordinate_info uvw = ::base::coordinate_source(), + float texture_scale = 10.0, + float3 average_color = float3(0.5, 0.5, .5), + float patch_size = 8.0, + bool gamma_correct_lookup = true +) +{ + return gamma_correct_lookup ? color(srgb2rgb( + nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )) + ) : color(nonrepeat_lookup ( + texture: texture, + uvw: uvw, + texture_scale: texture_scale, + average_color: average_color, + patch_size: patch_size + )); +} + +::base::texture_coordinate_info vmat_transform( + float2 translation = float2(0.0, 0.0), + float rotation = 0.0, // rotation in degrees + float2 scaling = float2(1.0, 1.0), + uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, + uniform int uv_space = 0 +) +{ + float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; + float4x4 scale = + float4x4(1.0 /scaling.x, 0. , 0. , 0., + 0. , 1.0 /scaling.y , 0. , 0., + 0. , 0. , 1.0, 0., + translation.x , translation.y , 0.0, 1.); + + float s = ::math::sin(rotation_rad); + float c = ::math::cos(rotation_rad); + float4x4 rotate = + float4x4( c , -s , 0.0 , 0.0, + s , c , 0.0 , 0.0, + 0.0, 0.0 , 1.0 , 0.0, + 0. , 0.0 , 0.0 , 1.); + + return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); +} + +struct volume_info +[[ + ::anno::hidden() +]] +{ + color absorption_coefficient; + color scattering_coefficient; +}; + +volume_info volume_transmittance_albedo( + uniform float density_scale = 1.0, + uniform color transmittance = color(0.5f), // transmittance color after unit distance + uniform color albedo = color(1.0f) +) +[[ + anno::noinline() +]] +{ + color sigma_t = -math::log(math::saturate(transmittance)) * density_scale; + color sigma_s = sigma_t * ::math::saturate(albedo); + return volume_info( + scattering_coefficient: sigma_s, + absorption_coefficient: sigma_t - sigma_s); +} + + +export material Volga_Blue( + uniform bool infinite_tiling = false [[ + ::anno::description("Enables infinite tiling feature that removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), + ::anno::display_name("Infinite Tiling"), + ::anno::in_group("Appearance"), + ::anno::ui_order(0) + ]], + float diffuse_brightness = .5f [[ + ::anno::description("Adjusts the lightness of the material."), + ::anno::display_name("Brightness"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(1) + ]], + float reflection_roughness = 0.7f [[ + ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), + ::anno::display_name("Roughness"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(2) + ]], + float reflection_roughness_dust = 0.f [[ + ::anno::description("Applies a roughness layer of dust."), + ::anno::display_name("Dust"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(3) + ]], + float reflection_roughness_scratches = 0.f [[ + ::anno::description("Applies a roughness layer of scratches."), + ::anno::display_name("Scratches"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(4) + ]], + float reflection_roughness_smudges = 0.f [[ + ::anno::description("Applies a roughness layer of smudges."), + ::anno::display_name("Smudges"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(5) + ]], + float reflection_roughness_blue_stones = 0.25f [[ + ::anno::description("Adds the blue reflection of specific stones inside of Volga Blue. This is direct connected with the grazing reflectivity."), + ::anno::display_name("Blue Stones"), + ::anno::in_group("Appearance", "Reflection"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(6) + ]], + uniform float bump_strength = 1.f [[ + ::anno::description("Specifies the strength of the bump."), + ::anno::display_name("Bump Strength"), + ::anno::in_group("Appearance"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(7) + ]], + uniform bool subsurface_scattering = false [[ + ::anno::description("Enable light that penetrates the surface of a translucent object. While set to True it\'s a physically correct calculated SSS effect. If set to False it\'s a diffuse transmission that is cheaper to perform."), + ::anno::display_name("Subsurface Scattering"), + ::anno::in_group("Advanced"), + ::anno::ui_order(8) + ]], + uniform float translucency_amount = 0.25f [[ + ::anno::description("Describes how far light passes through the material."), + ::anno::display_name("Translucency Amount"), + ::anno::in_group("Advanced"), + ::anno::hard_range(0.f, 1.f), + ::anno::ui_order(9) + ]], + float2 texture_translate = float2(0.f) [[ + ::anno::description("Controls the position of the texture."), + ::anno::display_name("Texture Translate"), + ::anno::in_group("Transform"), + ::anno::ui_order(10) + ]], + float texture_rotate = 0.f [[ + ::anno::description("Rotates angle of the texture in degrees."), + ::anno::display_name("Texture Rotate"), + ::anno::in_group("Transform"), + ::anno::ui_order(11) + ]], + float2 texture_scale = float2(1.f) [[ + ::anno::description("Larger numbers increase the size."), + ::anno::display_name("Texture Scale"), + ::anno::in_group("Transform"), + ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), + ::anno::ui_order(12) + ]], + uniform int uv_space_index = 0 [[ + ::anno::description("Uses selected UV space for material."), + ::anno::display_name("UV Space Index"), + ::anno::in_group("Transform"), + ::anno::ui_order(13) + ]], + uniform bool enable_round_corners = false [[ + ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), + ::anno::display_name("Round Corners"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(14) + ]], + uniform float radius = 1.5f [[ + ::anno::description("Radius of the rounded corners in millimeters (mm)."), + ::anno::display_name("Radius mm"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(15) + ]], + uniform bool across_materials = true [[ + ::anno::description("Applies the round corner effect across different materials when enabled."), + ::anno::display_name("Across Materials"), + ::anno::in_group("Round Corners"), + ::anno::ui_order(16) + ]]) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Volga Blue"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard")), + ::anno::thumbnail("./.thumbs/Volga_Blue.Volga_Blue.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = + let { + bool tmp0 = false; + material_surface tmp1(df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf((math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.519999981f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], 1.f, 0.5f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, math::lerp(0.f, 0.899999976f, reflection_roughness))) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.519999981f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], 1.f, 0.5f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, math::lerp(0.f, 0.899999976f, reflection_roughness))), (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.519999981f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], 1.f, 0.5f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, math::lerp(0.f, 0.899999976f, reflection_roughness))) * (math::max(math::max(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.519999981f) * reflection_roughness_dust, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[1], 1.f, 0.5f) * reflection_roughness_scratches), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.231372997f, 0.172548994f, 0.309803993f), 8.f, false) : base::file_texture(texture_2d("./textures/multi_R_dust_G_scratches_B_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, 0.550000012f) * reflection_roughness_smudges) + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[2], 1.f, math::lerp(0.f, 0.899999976f, reflection_roughness))), color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect), df::custom_curve_layer(0.0399999991f, 1.f, 5.f, reflection_roughness_blue_stones, df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.5f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.5f), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.5f) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.941175997f, 0.603922009f, 0.713724971f), 8.f, false) : base::file_texture(texture_2d("./textures/volga_blue_multi_R_trans_G_height_B_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint)[0], 1.f, 0.5f), color(0.00453099981f, 0.013913f, 0.330343992f), state::texture_tangent_u(0), df::scatter_reflect), df::weighted_layer(translucency_amount * 0.5f, df::diffuse_transmission_bsdf(color(0.74841398f, 0.74841398f, 0.74841398f)), df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/volga_blue_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.376471013f, 0.372548997f, 0.392156988f), 8.f, true) : base::file_texture(texture_2d("./textures/volga_blue_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), base::color_layer_multiply, math::lerp(0.f, -3.f, diffuse_brightness)).tint, 0.5f), state::normal()), state::normal()), infinite_tiling ? endless_normal(texture_2d("./textures/volga_blue_norm.jpg", ::tex::gamma_linear), math::lerp(0.f, 5.f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.494118005f, 0.501960993f, 1.f), 8.f) : base::tangent_space_normal_texture(texture_2d("./textures/volga_blue_norm.jpg", ::tex::gamma_linear), math::lerp(0.f, 5.f, bump_strength), false, false, base::texture_coordinate_info(state::texture_coordinate(0), state::texture_tangent_u(0), state::texture_tangent_v(0)), float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); + color tmp3 = color(1.f, 1.f, 1.f); + material_volume tmp4 = subsurface_scattering ? material_volume(vdf(), volume_transmittance_albedo(translucency_amount, color(0.132868007f, 0.132868007f, 0.132868007f), color(1.f, 1.f, 1.f)).absorption_coefficient, volume_transmittance_albedo(translucency_amount, color(0.132868007f, 0.132868007f, 0.132868007f), color(1.f, 1.f, 1.f)).scattering_coefficient) : material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); + material_geometry tmp5(float3(0.f), 1.f, enable_round_corners ? state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : state::normal()); + } in + material( + thin_walled: tmp0, + surface: tmp1, + backface: tmp2, + ior: tmp3, + volume: tmp4, + geometry: tmp5); + + +export material Volga_Blue_Darken(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Volga Blue - Darken"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard", "dark")), + ::anno::thumbnail("./.thumbs/Volga_Blue.Volga_Blue_Darken.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Volga_Blue ( + infinite_tiling: false, + diffuse_brightness: 0.f, + reflection_roughness: .3f, + reflection_roughness_dust: .1f, + reflection_roughness_scratches: .1f, + reflection_roughness_smudges: .1f, + reflection_roughness_blue_stones: .25f, + bump_strength: 1.f, + subsurface_scattering: false, + translucency_amount: .25f, + texture_translate: float2(0.f), + texture_rotate: .0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false + ); + +export material Volga_Blue_Deep_Pollished(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Volga Blue - Deep Polished"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard", "shiny", "polished")), + ::anno::thumbnail("./.thumbs/Volga_Blue.Volga_Blue_Deep_Pollished.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Volga_Blue ( + infinite_tiling: false, + diffuse_brightness: .2f, + reflection_roughness: .1f, + reflection_roughness_dust: .1f, + reflection_roughness_scratches: .1f, + reflection_roughness_smudges: .1f, + reflection_roughness_blue_stones: 1.f, + bump_strength: 0.f, + subsurface_scattering: false, + translucency_amount: .25f, + texture_translate: float2(0.f), + texture_rotate: .0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false + ); + +export material Volga_Blue_Bright_Blue(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Volga Blue - Bright Blue"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard", "shiny", "bright", "light")), + ::anno::thumbnail("./.thumbs/Volga_Blue.Volga_Blue_Bright_Blue.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Volga_Blue ( + infinite_tiling: false, + diffuse_brightness: 1.f, + reflection_roughness: .7f, + reflection_roughness_dust: .2f, + reflection_roughness_scratches: 0.f, + reflection_roughness_smudges: 0.f, + reflection_roughness_blue_stones: 1.f, + bump_strength: .2f, + subsurface_scattering: false, + translucency_amount: .5f, + texture_translate: float2(0.f), + texture_rotate: .0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false + ); + +export material Volga_Blue_Imperfections(*) +[[ + ::anno::description(DESCRIPTION), + ::anno::display_name("Volga Blue - Imperfections"), + ::anno::copyright_notice(COPYRIGHT), + ::anno::key_words(string[]("stone", "rock", "infinite tiling", "natural", "rough", "bumped", "interior", "exterior", "hard", "imperfections", "bright", "light", "dust", "smudges", "scratches")), + ::anno::thumbnail("./.thumbs/Volga_Blue.Volga_Blue_Imperfections.png"), + ::anno::author("Nvidia vMaterials"), + ::anno::contributor("Maik Rohland"), + ::anno::contributor("Ruediger Raab") +]] + = Volga_Blue ( + infinite_tiling: false, + diffuse_brightness: .5f, + reflection_roughness: .4f, + reflection_roughness_dust: .7f, + reflection_roughness_scratches: .95f, + reflection_roughness_smudges: 0.55f, + reflection_roughness_blue_stones: .3f, + bump_strength: .1f, + subsurface_scattering: false, + translucency_amount: .25f, + texture_translate: float2(0.f), + texture_rotate: .0f, + texture_scale: float2(1.0f), + uv_space_index: 0, + enable_round_corners: false, + radius: 1.5f, + across_materials: false + ); \ No newline at end of file