idx
string
original_id
string
image
image
text
string
answer
string
task_type
string
split
string
size
int32
level
int32
gym_map
string
path_length
int32
path
string
start_coords
string
goal_coords
string
obstacle_coords
string
astar_path
string
vsp_task-main_level3_0
task-main_level3_0
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FGF", "FFF", "FSF"]
null
null
[2, 1]
[0, 1]
[]
vsp_task-main_level3_1
task-main_level3_1
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FHF", "HFG", "FSF"]
null
null
[2, 1]
[1, 2]
[[0, 1], [1, 0]]
vsp_task-main_level3_10
task-main_level3_10
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FFS", "FFF"]
null
null
[1, 2]
[0, 0]
[]
vsp_task-main_level3_11
task-main_level3_11
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FSF", "HFG"]
null
null
[1, 1]
[2, 2]
[[2, 0]]
vsp_task-main_level3_12
task-main_level3_12
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFG", "FFF", "FSH"]
null
null
[2, 1]
[0, 2]
[[2, 2]]
vsp_task-main_level3_13
task-main_level3_13
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "SFF", "GFF"]
null
null
[1, 0]
[2, 0]
[]
vsp_task-main_level3_14
task-main_level3_14
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "HSF", "HGH"]
null
null
[1, 1]
[2, 1]
[[1, 0], [2, 0], [2, 2]]
vsp_task-main_level3_15
task-main_level3_15
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HHF", "SFF", "HFG"]
null
null
[1, 0]
[2, 2]
[[0, 0], [0, 1], [2, 0]]
vsp_task-main_level3_16
task-main_level3_16
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "GFF", "HFS"]
null
null
[2, 2]
[1, 0]
[[2, 0]]
vsp_task-main_level3_17
task-main_level3_17
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "SFG", "FFF"]
null
null
[1, 0]
[1, 2]
[]
vsp_task-main_level3_18
task-main_level3_18
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GHH", "SFF", "FFF"]
null
null
[1, 0]
[0, 0]
[[0, 1], [0, 2]]
vsp_task-main_level3_19
task-main_level3_19
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFF", "HGH", "HFF"]
null
null
[0, 0]
[1, 1]
[[1, 0], [1, 2], [2, 0]]
vsp_task-main_level3_2
task-main_level3_2
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFH", "GSF", "FFH"]
null
null
[1, 1]
[1, 0]
[[0, 2], [2, 2]]
vsp_task-main_level3_20
task-main_level3_20
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HFF", "GSF", "FFF"]
null
null
[1, 1]
[1, 0]
[[0, 0]]
vsp_task-main_level3_21
task-main_level3_21
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "FFF", "FFG"]
null
null
[0, 1]
[2, 2]
[]
vsp_task-main_level3_22
task-main_level3_22
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSH", "FFF", "FFG"]
null
null
[0, 1]
[2, 2]
[[0, 2]]
vsp_task-main_level3_23
task-main_level3_23
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFS", "FFF", "GFF"]
null
null
[0, 2]
[2, 0]
[]
vsp_task-main_level3_24
task-main_level3_24
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FGF", "FSF", "FFF"]
null
null
[1, 1]
[0, 1]
[]
vsp_task-main_level3_25
task-main_level3_25
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FHF", "FSF", "HGF"]
null
null
[1, 1]
[2, 1]
[[0, 1], [2, 0]]
vsp_task-main_level3_26
task-main_level3_26
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FHS", "HFH"]
null
null
[1, 2]
[0, 0]
[[1, 1], [2, 0], [2, 2]]
vsp_task-main_level3_27
task-main_level3_27
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HHS", "HFG", "FFF"]
null
null
[0, 2]
[1, 2]
[[0, 0], [0, 1], [1, 0]]
vsp_task-main_level3_28
task-main_level3_28
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FFF", "SFF"]
null
null
[2, 0]
[0, 0]
[]
vsp_task-main_level3_29
task-main_level3_29
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FFF", "FSF"]
null
null
[2, 1]
[0, 0]
[]
vsp_task-main_level3_3
task-main_level3_3
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFG", "FSH", "FFF"]
null
null
[1, 1]
[0, 2]
[[1, 2]]
vsp_task-main_level3_30
task-main_level3_30
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFF", "FFF", "GFF"]
null
null
[0, 0]
[2, 0]
[]
vsp_task-main_level3_31
task-main_level3_31
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GHS", "FFF", "FFF"]
null
null
[0, 2]
[0, 0]
[[0, 1]]
vsp_task-main_level3_32
task-main_level3_32
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFF", "FHG", "FFF"]
null
null
[0, 0]
[1, 2]
[[1, 1]]
vsp_task-main_level3_33
task-main_level3_33
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "SFF", "FFG"]
null
null
[1, 0]
[2, 2]
[]
vsp_task-main_level3_34
task-main_level3_34
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HGF", "FFF", "SHF"]
null
null
[2, 0]
[0, 1]
[[0, 0], [2, 1]]
vsp_task-main_level3_35
task-main_level3_35
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SGF", "FFF", "FHF"]
null
null
[0, 0]
[0, 1]
[[2, 1]]
vsp_task-main_level3_36
task-main_level3_36
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FHH", "FFG", "SHF"]
null
null
[2, 0]
[1, 2]
[[0, 1], [0, 2], [2, 1]]
vsp_task-main_level3_37
task-main_level3_37
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "SGH", "FFH"]
null
null
[1, 0]
[1, 1]
[[1, 2], [2, 2]]
vsp_task-main_level3_38
task-main_level3_38
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SGF", "FFF", "FFF"]
null
null
[0, 0]
[0, 1]
[]
vsp_task-main_level3_39
task-main_level3_39
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "FHF", "GFF"]
null
null
[0, 1]
[2, 0]
[[1, 1]]
vsp_task-main_level3_4
task-main_level3_4
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFF", "HFG", "FFH"]
null
null
[0, 0]
[1, 2]
[[1, 0], [2, 2]]
vsp_task-main_level3_40
task-main_level3_40
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "HFF", "FSF"]
null
null
[2, 1]
[0, 0]
[[1, 0]]
vsp_task-main_level3_41
task-main_level3_41
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HSF", "FFG", "FHF"]
null
null
[0, 1]
[1, 2]
[[0, 0], [2, 1]]
vsp_task-main_level3_42
task-main_level3_42
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FSG", "FFF"]
null
null
[1, 1]
[1, 2]
[]
vsp_task-main_level3_43
task-main_level3_43
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FGF", "SFF", "FHH"]
null
null
[1, 0]
[0, 1]
[[2, 1], [2, 2]]
vsp_task-main_level3_44
task-main_level3_44
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFS", "FFF", "FFG"]
null
null
[0, 2]
[2, 2]
[]
vsp_task-main_level3_45
task-main_level3_45
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "FGF", "FFF"]
null
null
[0, 1]
[1, 1]
[]
vsp_task-main_level3_46
task-main_level3_46
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GSF", "FFF", "FFF"]
null
null
[0, 1]
[0, 0]
[]
vsp_task-main_level3_47
task-main_level3_47
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FHF", "HFG", "FFS"]
null
null
[2, 2]
[1, 2]
[[0, 1], [1, 0]]
vsp_task-main_level3_48
task-main_level3_48
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FGF", "FSF"]
null
null
[2, 1]
[1, 1]
[]
vsp_task-main_level3_49
task-main_level3_49
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FHS", "GFF", "FFF"]
null
null
[0, 2]
[1, 0]
[[0, 1]]
vsp_task-main_level3_5
task-main_level3_5
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "GFH", "HFS"]
null
null
[2, 2]
[1, 0]
[[1, 2], [2, 0]]
vsp_task-main_level3_50
task-main_level3_50
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FHF", "FGS", "HFF"]
null
null
[1, 2]
[1, 1]
[[0, 1], [2, 0]]
vsp_task-main_level3_51
task-main_level3_51
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HFH", "FGF", "HHS"]
null
null
[2, 2]
[1, 1]
[[0, 0], [0, 2], [2, 0], [2, 1]]
vsp_task-main_level3_52
task-main_level3_52
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "HFS", "FFF"]
null
null
[1, 2]
[0, 0]
[[1, 0]]
vsp_task-main_level3_53
task-main_level3_53
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "SFH", "FGF"]
null
null
[1, 0]
[2, 1]
[[1, 2]]
vsp_task-main_level3_54
task-main_level3_54
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFH", "FFS", "FFF"]
null
null
[1, 2]
[0, 0]
[[0, 2]]
vsp_task-main_level3_55
task-main_level3_55
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GHS", "FHF", "FFF"]
null
null
[0, 2]
[0, 0]
[[0, 1], [1, 1]]
vsp_task-main_level3_56
task-main_level3_56
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "HFF", "GSF"]
null
null
[2, 1]
[2, 0]
[[1, 0]]
vsp_task-main_level3_57
task-main_level3_57
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FHG", "FSF"]
null
null
[2, 1]
[1, 2]
[[1, 1]]
vsp_task-main_level3_58
task-main_level3_58
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFG", "FFF", "HFF"]
null
null
[0, 0]
[0, 2]
[[2, 0]]
vsp_task-main_level3_59
task-main_level3_59
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FHF", "SFH"]
null
null
[2, 0]
[0, 0]
[[1, 1], [2, 2]]
vsp_task-main_level3_6
task-main_level3_6
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFG", "FFF", "FFS"]
null
null
[2, 2]
[0, 2]
[]
vsp_task-main_level3_60
task-main_level3_60
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FSG", "FFF"]
null
null
[1, 1]
[1, 2]
[]
vsp_task-main_level3_61
task-main_level3_61
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SHF", "FFF", "FGH"]
null
null
[0, 0]
[2, 1]
[[0, 1], [2, 2]]
vsp_task-main_level3_62
task-main_level3_62
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FSG", "HFF"]
null
null
[1, 1]
[1, 2]
[[2, 0]]
vsp_task-main_level3_63
task-main_level3_63
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HHS", "FFF", "GHF"]
null
null
[0, 2]
[2, 0]
[[0, 0], [0, 1], [2, 1]]
vsp_task-main_level3_64
task-main_level3_64
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HFF", "FSF", "GHF"]
null
null
[1, 1]
[2, 0]
[[0, 0], [2, 1]]
vsp_task-main_level3_65
task-main_level3_65
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "FFF", "FGF"]
null
null
[0, 1]
[2, 1]
[]
vsp_task-main_level3_66
task-main_level3_66
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FFF", "FGS"]
null
null
[2, 2]
[2, 1]
[]
vsp_task-main_level3_67
task-main_level3_67
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FFF", "GFS"]
null
null
[2, 2]
[2, 0]
[]
vsp_task-main_level3_68
task-main_level3_68
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FGF", "HFS", "HHF"]
null
null
[1, 2]
[0, 1]
[[1, 0], [2, 0], [2, 1]]
vsp_task-main_level3_69
task-main_level3_69
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFG", "FSF", "FFF"]
null
null
[1, 1]
[0, 2]
[]
vsp_task-main_level3_7
task-main_level3_7
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFS", "FFF", "GHF"]
null
null
[0, 2]
[2, 0]
[[2, 1]]
vsp_task-main_level3_70
task-main_level3_70
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFS", "FGH", "FFF"]
null
null
[0, 2]
[1, 1]
[[1, 2]]
vsp_task-main_level3_71
task-main_level3_71
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFG", "SFF", "FFF"]
null
null
[1, 0]
[0, 2]
[]
vsp_task-main_level3_72
task-main_level3_72
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "SGF", "FHF"]
null
null
[1, 0]
[1, 1]
[[2, 1]]
vsp_task-main_level3_73
task-main_level3_73
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFG", "FFF", "HHF"]
null
null
[0, 0]
[0, 2]
[[2, 0], [2, 1]]
vsp_task-main_level3_74
task-main_level3_74
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GHF", "FFF", "HSF"]
null
null
[2, 1]
[0, 0]
[[0, 1], [2, 0]]
vsp_task-main_level3_75
task-main_level3_75
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SFF", "FFF", "FGF"]
null
null
[0, 0]
[2, 1]
[]
vsp_task-main_level3_76
task-main_level3_76
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SGF", "FHF", "FFH"]
null
null
[0, 0]
[0, 1]
[[1, 1], [2, 2]]
vsp_task-main_level3_77
task-main_level3_77
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSG", "HFF", "FFF"]
null
null
[0, 1]
[0, 2]
[[1, 0]]
vsp_task-main_level3_78
task-main_level3_78
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FFH", "SGF"]
null
null
[2, 0]
[2, 1]
[[1, 2]]
vsp_task-main_level3_79
task-main_level3_79
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "FFF", "GFF"]
null
null
[0, 1]
[2, 0]
[]
vsp_task-main_level3_8
task-main_level3_8
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FSH", "FGH"]
null
null
[1, 1]
[2, 1]
[[1, 2], [2, 2]]
vsp_task-main_level3_80
task-main_level3_80
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "FGF", "FFF"]
null
null
[0, 1]
[1, 1]
[]
vsp_task-main_level3_81
task-main_level3_81
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FGF", "SFH", "FHF"]
null
null
[1, 0]
[0, 1]
[[1, 2], [2, 1]]
vsp_task-main_level3_82
task-main_level3_82
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFH", "HGF", "SFF"]
null
null
[2, 0]
[1, 1]
[[0, 2], [1, 0]]
vsp_task-main_level3_83
task-main_level3_83
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FHF", "FSF"]
null
null
[2, 1]
[0, 0]
[[1, 1]]
vsp_task-main_level3_84
task-main_level3_84
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFS", "GFH", "HFF"]
null
null
[0, 2]
[1, 0]
[[1, 2], [2, 0]]
vsp_task-main_level3_85
task-main_level3_85
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HFG", "FFH", "SHF"]
null
null
[2, 0]
[0, 2]
[[0, 0], [1, 2], [2, 1]]
vsp_task-main_level3_86
task-main_level3_86
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFS", "FFH", "HFF"]
null
null
[0, 2]
[0, 0]
[[1, 2], [2, 0]]
vsp_task-main_level3_87
task-main_level3_87
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HHG", "FFF", "SHF"]
null
null
[2, 0]
[0, 2]
[[0, 0], [0, 1], [2, 1]]
vsp_task-main_level3_88
task-main_level3_88
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["SGF", "FFF", "FFF"]
null
null
[0, 0]
[0, 1]
[]
vsp_task-main_level3_89
task-main_level3_89
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "HFF", "SFG"]
null
null
[2, 0]
[2, 2]
[[1, 0]]
vsp_task-main_level3_9
task-main_level3_9
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFH", "GFF", "SFF"]
null
null
[2, 0]
[1, 0]
[[0, 2]]
vsp_task-main_level3_90
task-main_level3_90
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFS", "HFF", "FHG"]
null
null
[0, 2]
[2, 2]
[[1, 0], [2, 1]]
vsp_task-main_level3_91
task-main_level3_91
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FSF", "HFF", "GFF"]
null
null
[0, 1]
[2, 0]
[[1, 0]]
vsp_task-main_level3_92
task-main_level3_92
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FHS", "FGF"]
null
null
[1, 2]
[2, 1]
[[1, 1]]
vsp_task-main_level3_93
task-main_level3_93
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "FSF", "FGF"]
null
null
[1, 1]
[2, 1]
[]
vsp_task-main_level3_94
task-main_level3_94
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["HHH", "FFF", "FGS"]
null
null
[2, 2]
[2, 1]
[[0, 0], [0, 1], [0, 2]]
vsp_task-main_level3_95
task-main_level3_95
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FFF", "HGS", "FHF"]
null
null
[1, 2]
[1, 1]
[[1, 0], [2, 1]]
vsp_task-main_level3_96
task-main_level3_96
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "SHF", "FFF"]
null
null
[1, 0]
[0, 0]
[[1, 1]]
vsp_task-main_level3_97
task-main_level3_97
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["FGH", "FFS", "FHF"]
null
null
[1, 2]
[0, 1]
[[0, 2], [2, 1]]
vsp_task-main_level3_98
task-main_level3_98
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FFF", "SFF"]
null
null
[2, 0]
[0, 0]
[]
vsp_task-main_level3_99
task-main_level3_99
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}. Please generate action plan for the input maze image.
DYNAMIC_EVAL
navigation
test
3
3
["GFF", "FFS", "HFF"]
null
null
[1, 2]
[0, 0]
[[2, 0]]