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| export function clamp(value: number, min: number = -Infinity, max: number = Infinity): number { |
| let newValue = Math.min(Math.max(value, min), max); |
| return newValue; |
| } |
|
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| export function roundToStepPrecision(value: number, step: number) { |
| let roundedValue = value; |
| let stepString = step.toString(); |
| let pointIndex = stepString.indexOf('.'); |
| let precision = pointIndex >= 0 ? stepString.length - pointIndex : 0; |
| if (precision > 0) { |
| let pow = Math.pow(10, precision); |
| roundedValue = Math.round(roundedValue * pow) / pow; |
| } |
| return roundedValue; |
| } |
|
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| export function snapValueToStep(value: number, min: number | undefined, max: number | undefined, step: number): number { |
| min = Number(min); |
| max = Number(max); |
| let remainder = ((value - (isNaN(min) ? 0 : min)) % step); |
| let snappedValue = roundToStepPrecision(Math.abs(remainder) * 2 >= step |
| ? value + Math.sign(remainder) * (step - Math.abs(remainder)) |
| : value - remainder, step); |
|
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| if (!isNaN(min)) { |
| if (snappedValue < min) { |
| snappedValue = min; |
| } else if (!isNaN(max) && snappedValue > max) { |
| snappedValue = min + Math.floor(roundToStepPrecision((max - min) / step, step)) * step; |
| } |
| } else if (!isNaN(max) && snappedValue > max) { |
| snappedValue = Math.floor(roundToStepPrecision(max / step, step)) * step; |
| } |
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| |
| snappedValue = roundToStepPrecision(snappedValue, step); |
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| return snappedValue; |
| } |
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| |
| export function toFixedNumber(value: number, digits: number, base: number = 10): number { |
| const pow = Math.pow(base, digits); |
|
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| return Math.round(value * pow) / pow; |
| } |
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