--- pretty_name: EditHero license: other license_name: mixed-cc license_link: https://huggingface.co/datasets/AlayaLab/EditHero/blob/main/LICENSE-DATA.md task_categories: - image-to-3d - text-to-3d - image-to-image - image-text-to-text language: - en tags: - 3d - 3d-editing - 3d-generation - part-level - benchmark - multi-turn - long-horizon - llm - vlm - agent - code-generation - vibe-modeling - glb size_categories: - 1K/turnNN.glb` | The correct state after every turn (turn00 is the initial object) | | `data/renders//turnNN/view{0..3}_{cond,heldout}.png` | Every state rendered with the chain's rig (420 x 420, RGBA) | | `data/part_masks//turnNN/{source,target,edit}_view{0..3}_{cond,heldout}.png` | Pixels of the parts edited in turn NN, in the same four views: `source` = those parts in the previous state, `target` = in the new state, `edit` = union. `masks.json` per chain lists the edited nodes and pixel counts | | `data/recipes//` | The recipe of each chain (`place_report.json`, `turn00_manifest.json`, `checks.json`, `provenance.json`) and the derived files it uses (retexture bakes, edited part copies) | | `data/parts/` | Every part the recipes use: `partverse_xl//.glb` from PartVerse-XL, `hy3d//.glb` from HY3D-Bench (textured by us) | | `data/captions/captions_qwen3.json` | Captions of the whole PartVerse-XL library (37,348 objects, 324,375 parts): per object `{"object": [brief, detailed], "parts": {"": [brief, detailed]}}`, written by Qwen3-VL-32B. The engine retrieves parts by these captions | | `data/captions/hy3d_captions.json` | Captions and bounding boxes of the HY3D-Bench parts in the part library (Qwen3-VL-8B) | | `data/annotations/assembly/A//` | Every intermediate file of the 97 family-A chains that assemble a host from its own parts: planner input (`parts.json`), assembly plan (`plan.json`), annotator brief, Qwen draft, agent revision, left/right check, relational rewrite and Qwen check of the instructions (shipped as `data/annotations/assembly.tar`). The pipeline and its prompts are in the code repository (`part_assembly/annotate/`) | | `ATTRIBUTION.csv` | Every source object: uid, source, title, author, URL, license, chains that use it | ## Rebuild, render, build new chains Everything below uses the code repository (https://github.com/AlayaLab/EditHero). - **Rebuild and verify.** `bash jobs/rebuild_all.sh EditHero/data out/` regenerates every state from its recipe and checks it node by node (vertex count, sum of |v|, texture hashes) against `checks.json`. - **Render.** `scripts/render_state.py` renders any state, or your own edited GLB, with a chain's four-view rig, exactly like the renders here. All renders were made with [blender_kit](https://github.com/AuroraRyan0301/Blender-Visualization-Skill) (Blender 4.2, Cycles). If it saves you an afternoon of arguing with Blender, a ⭐ on it would make its author's day. - **Build new chains.** The data engine builds chains on any part-segmented host, with the part library and the captions of this dataset: `docs/DATA_ENGINE.md` in the code repository walks through it step by step. - **Instructions.** The instructions were rewritten from the engine's template sentences (kept in every recipe record as `instruction_original`) by the rules in `docs/INSTRUCTIONS.md`. ## Licenses See `LICENSE-DATA.md`.