Add files using upload-large-folder tool
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- .gitattributes +10 -0
- episodes/long_video/coast-coast/annotations/color-map.json +0 -0
- episodes/long_video/coast-coast/cameras/camera-pairs.json +15 -0
- episodes/long_video/coast-coast/cameras/cameras.json +26 -0
- episodes/long_video/coast-coast/cameras/follow/camera.json +0 -0
- episodes/long_video/coast-coast/cameras/view-selection.json +43 -0
- episodes/long_video/coast-coast/logs/events.json +1558 -0
- episodes/long_video/coast-coast/manifest.json +0 -0
- episodes/long_video/coast-coast/scene/world-metadata.json +135 -0
- episodes/long_video/coast-coast/validation/camera-verification.json +389 -0
- episodes/long_video/coast-coast/validation/geometry-verification.json +25 -0
- episodes/long_video/coast-coast/validation/perspective-preview.json +649 -0
- episodes/long_video/coast-coast/validation/perspective-verification.json +649 -0
- episodes/long_video/coast-coast/validation/recording-verification.json +77 -0
- episodes/long_video/coast-coast/validation/representation-verification.json +0 -0
- episodes/long_video/coast-coast/validation/view-measurements.json +260 -0
- episodes/long_video/coast-coast/validation/visual-review.json +260 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/color-map.json +0 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/occlusion-frames.json +0 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/system_w0.txt +1 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/system_wn.txt +1 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win0.txt +38 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win1.txt +36 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win2.txt +36 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win3.txt +34 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win4.txt +34 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win5.txt +34 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win6.txt +33 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win7.txt +33 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/render-profile.json +19 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/render.json +47 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/sample-time.json +4 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/sample.json +164 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/skill-check.json +54 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/solid-verification.json +80 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/verification.json +104 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/video.description.json +8 -0
- episodes/long_video/coast-coast/views/follow/colored-obb/video.description.txt +1 -0
- episodes/long_video/coast-coast/views/follow/mixed/gpu-verification.json +115 -0
- episodes/long_video/coast-coast/views/follow/mixed/prompts.cwm.READY.json +25 -0
- episodes/long_video/coast-coast/views/follow/mixed/render-profile.json +100 -0
- episodes/long_video/coast-coast/views/follow/mixed/sample-time.json +4 -0
- episodes/long_video/coast-coast/views/follow/mixed/sample.json +84 -0
- episodes/long_video/coast-coast/views/follow/mixed/verification.json +34 -0
- episodes/long_video/coast-coast/views/follow/mixed/video.description.json +7 -0
- episodes/long_video/coast-coast/views/follow/mixed/video.description.txt +1 -0
- episodes/long_video/coast-coast/views/follow/prompt-context/engine.description.txt +1 -0
- episodes/long_video/coast-coast/views/follow/prompt-context/style.json +20 -0
- episodes/long_video/coast-coast/views/follow/white/gpu-verification.json +115 -0
- episodes/long_video/coast-coast/views/follow/white/prompts.c2r.json +126 -0
.gitattributes
CHANGED
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@@ -87,3 +87,13 @@ episodes/verified_first_frame/indoor-carryStairs/scene/scene.glb filter=lfs diff
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episodes/verified_first_frame/fantasy-walk-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/indoor-cart-2/versions/diverse200-refined-animals-20260918/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/city-traffic/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/fantasy-walk-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/indoor-cart-2/versions/diverse200-refined-animals-20260918/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/city-traffic/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/city-duck-encounter-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/racing-racing-3/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/nature-slope/versions/diverse200-refined-animals-20260918/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/indoor-cart-1/versions/diverse200-refined-animals-20260918/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/nature-dog-encounter/versions/diverse200-refined-animals-20260918/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/fantasy-walk-3/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/underwater-fish-encounter-2/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/city-stairsDown/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/city-push-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/verified_first_frame/city-crossing/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/long_video/coast-coast/annotations/color-map.json
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episodes/long_video/coast-coast/cameras/camera-pairs.json
ADDED
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@@ -0,0 +1,15 @@
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{
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"schemaVersion": "synchronized-camera-pairs.v1",
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"frameCount": 900,
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"pairCount": 1,
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"pairs": [
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{
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"id": "follow__first-person",
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"from": "follow",
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"to": "first-person"
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}
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],
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"path": "camera-pairs.jsonl.gz",
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"transform": "column-major cameraToCamera = worldToCamera[to] * cameraToWorld[from]; camera axes +X right, +Y up, -Z forward",
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"scope": "Rigid camera geometry derived from the exact saved tracks; does not include pixel correspondences or visibility guarantees."
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}
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episodes/long_video/coast-coast/cameras/cameras.json
ADDED
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@@ -0,0 +1,26 @@
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{
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"schemaVersion": "generative-camera-index.v1",
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"pathBase": "camera index directory",
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"metadata": {
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"schemaVersion": "generative-cameras.v1",
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"groupId": "long30-022-coast-coast-motion-000",
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"perspectiveVersion": "actor-eye-v2",
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"perspectives": {
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"follow": "third-person",
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"first-person": "first-person"
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}
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},
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"hasPolicies": true,
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"tracks": {
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"follow": {
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"path": "follow/camera.json",
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"frameCount": 900,
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"sha256": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22"
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},
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"first-person": {
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"path": "first-person/camera.json",
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"frameCount": 900,
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"sha256": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3"
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}
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}
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}
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episodes/long_video/coast-coast/cameras/follow/camera.json
ADDED
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episodes/long_video/coast-coast/cameras/view-selection.json
ADDED
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@@ -0,0 +1,43 @@
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{
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"schemaVersion": "gallery-view-selection.v1",
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"role": "used",
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"group": "long_video",
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"episodeId": "long30-022-coast-coast",
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"views": [
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"follow"
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],
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"tracks": {
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"follow": {
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"path": "follow/camera.json",
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"frameCount": 900,
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"sha256": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22"
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}
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},
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"completeOriginalEpisode": "../../../../../provenance/complete_episodes/long_video/long30-022-coast-coast",
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"sharedSceneFiles": {
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"camera-pairs.json": "camera-pairs.json",
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| 19 |
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"camera-pairs.jsonl.gz": "camera-pairs.jsonl.gz",
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"camera-verification.json": "../validation/camera-verification.json",
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"cameras.json": "cameras.json",
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| 22 |
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"color-map.json": "../annotations/color-map.json",
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| 23 |
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"colored-obb-frames.jsonl.gz": "../annotations/colored-obb-frames.jsonl.gz",
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| 24 |
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"engine-trace.jsonl.gz": "../logs/engine-trace.jsonl.gz",
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| 25 |
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"events.json": "../logs/events.json",
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| 26 |
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"frames.jsonl.gz": "../scene/frames.jsonl.gz",
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| 27 |
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"geometry-frames.jsonl.gz": "../validation/geometry-frames.jsonl.gz",
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"geometry-verification.json": "../validation/geometry-verification.json",
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"inputs.jsonl.gz": "../logs/inputs.jsonl.gz",
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"manifest.json": "../manifest.json",
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"perspective-preview.json": "../validation/perspective-preview.json",
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"perspective-verification.json": "../validation/perspective-verification.json",
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"recording-verification.json": "../validation/recording-verification.json",
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"representation-verification.json": "../validation/representation-verification.json",
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"scene.glb": "../scene/scene.glb",
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"view-measurements.json": "../validation/view-measurements.json",
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"views.html": "../views/views.html",
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"views.json": "../views/views.json",
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"visual-review.json": "../validation/visual-review.json",
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"world-metadata.json": "../scene/world-metadata.json"
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},
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"note": "Read tracks here for this folder. views.json and views.html list only these local selected views. cameras.json and historical reports retain the complete original recording. completeOriginalEpisode is a provenance link to the original collection, not a required local asset."
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}
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episodes/long_video/coast-coast/logs/events.json
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"type": "checkpoint-crossed",
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| 1466 |
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| 1467 |
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| 1468 |
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| 1469 |
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| 1470 |
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| 1471 |
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| 1472 |
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| 1473 |
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| 1474 |
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| 1475 |
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| 1476 |
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| 1477 |
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| 1478 |
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| 1479 |
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| 1480 |
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| 1481 |
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| 1482 |
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| 1483 |
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"type": "checkpoint-crossed",
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| 1484 |
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| 1485 |
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| 1486 |
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| 1487 |
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| 1488 |
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| 1489 |
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|
| 1490 |
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|
| 1491 |
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|
| 1492 |
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| 1493 |
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| 1494 |
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| 1495 |
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| 1496 |
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| 1497 |
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| 1498 |
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| 1499 |
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"tick": 1715,
|
| 1500 |
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"time": 28.583333333333332,
|
| 1501 |
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"type": "checkpoint-crossed",
|
| 1502 |
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|
| 1503 |
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|
| 1504 |
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| 1505 |
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| 1506 |
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| 1507 |
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"sequence": 160,
|
| 1508 |
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"tick": 1719,
|
| 1509 |
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"time": 28.65,
|
| 1510 |
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"type": "checkpoint-crossed",
|
| 1511 |
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"vehicleId": "rival-2",
|
| 1512 |
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"checkpoint": 33,
|
| 1513 |
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|
| 1514 |
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| 1515 |
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{
|
| 1516 |
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"sequence": 161,
|
| 1517 |
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"tick": 1752,
|
| 1518 |
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"time": 29.2,
|
| 1519 |
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"type": "checkpoint-crossed",
|
| 1520 |
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"vehicleId": "rival-1",
|
| 1521 |
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"checkpoint": 25,
|
| 1522 |
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|
| 1523 |
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|
| 1524 |
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|
| 1525 |
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"sequence": 162,
|
| 1526 |
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"tick": 1759,
|
| 1527 |
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"time": 29.316666666666666,
|
| 1528 |
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| 1529 |
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|
| 1530 |
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|
| 1531 |
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| 1532 |
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| 1533 |
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| 1534 |
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|
| 1535 |
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"tick": 1760,
|
| 1536 |
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"time": 29.333333333333332,
|
| 1537 |
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"type": "checkpoint-crossed",
|
| 1538 |
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"vehicleId": "car",
|
| 1539 |
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|
| 1540 |
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"routeDistance": 1050.2950000619087
|
| 1541 |
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|
| 1542 |
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|
| 1543 |
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"sequence": 164,
|
| 1544 |
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"tick": 1768,
|
| 1545 |
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"time": 29.466666666666665,
|
| 1546 |
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"type": "checkpoint-crossed",
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| 1547 |
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"vehicleId": "rival-2",
|
| 1548 |
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"checkpoint": 34,
|
| 1549 |
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"routeDistance": 1020.4301545018451
|
| 1550 |
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|
| 1551 |
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{
|
| 1552 |
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"sequence": 165,
|
| 1553 |
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"tick": 1800,
|
| 1554 |
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"time": 30,
|
| 1555 |
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"type": "scenario-complete",
|
| 1556 |
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"episodeId": "long30-022-coast-coast"
|
| 1557 |
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}
|
| 1558 |
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]
|
episodes/long_video/coast-coast/manifest.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
episodes/long_video/coast-coast/scene/world-metadata.json
ADDED
|
@@ -0,0 +1,135 @@
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
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|
|
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|
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|
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|
|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"worldId": "coastal-game",
|
| 3 |
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"regionId": "long30-022-coast-coast-region",
|
| 4 |
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"worldOffset": [
|
| 5 |
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0,
|
| 6 |
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0,
|
| 7 |
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0
|
| 8 |
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],
|
| 9 |
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"episode": {
|
| 10 |
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"id": "long30-022-coast-coast",
|
| 11 |
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"name": "Coastal Highway Car Chase · Route 1 · 30 Seconds of Continuous Driving",
|
| 12 |
+
"environmentType": "coast",
|
| 13 |
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"environmentName": "Coastal Reef and Beach",
|
| 14 |
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"environmentDescription": "A coastal beach with sloping sand, large shoreline rocks, a pier and small boats.",
|
| 15 |
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"layout": "b",
|
| 16 |
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"layoutId": "long30-022-coast-coast-layout",
|
| 17 |
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"seed": 617336299,
|
| 18 |
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"action": "drive",
|
| 19 |
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"difficulty": "composite",
|
| 20 |
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"durationSeconds": 30,
|
| 21 |
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"fps": 30,
|
| 22 |
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"frameCount": 900,
|
| 23 |
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"camera": "follow",
|
| 24 |
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"splitGroup": "long30-022-coast-coast-world",
|
| 25 |
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"worldId": "coastal-game",
|
| 26 |
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"regionId": "long30-022-coast-coast-region",
|
| 27 |
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"regionOffset": [
|
| 28 |
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0,
|
| 29 |
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0,
|
| 30 |
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0
|
| 31 |
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],
|
| 32 |
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"crossEnvironment": false,
|
| 33 |
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"engine": "racing",
|
| 34 |
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"category": "racing",
|
| 35 |
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"route": "coast",
|
| 36 |
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"scenarioAction": "racing",
|
| 37 |
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"radius": 19.24,
|
| 38 |
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"ordinal": 22,
|
| 39 |
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"version": "dualview-long30-multi30-20260917-v1",
|
| 40 |
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"edition": "diverse100-dualview-b-20260916-v1",
|
| 41 |
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"templateId": "d100-coast-a-1",
|
| 42 |
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"templateSeed": 100808,
|
| 43 |
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"initialSeed": 617336299,
|
| 44 |
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"seedRevision": 0,
|
| 45 |
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"totalTicks": 1800,
|
| 46 |
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"physicsHz": 60,
|
| 47 |
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"cameras": [
|
| 48 |
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"follow",
|
| 49 |
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"first-person"
|
| 50 |
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],
|
| 51 |
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"group": "racing",
|
| 52 |
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"revisit": false,
|
| 53 |
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"combat": false,
|
| 54 |
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"combatMode": 2,
|
| 55 |
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"routeVariant": 0,
|
| 56 |
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"side": 1,
|
| 57 |
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"cameraProfile": "high-low-sweep",
|
| 58 |
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"interactions": [
|
| 59 |
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"Human-Vehicle Interactions",
|
| 60 |
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"Vehicle-Vehicle Interactions"
|
| 61 |
+
],
|
| 62 |
+
"generationPolicy": "Fresh deterministic scene and uninterrupted 60 Hz state updates; one shared recording for all views and representations; no repeated video frames or concatenated five-second clips.",
|
| 63 |
+
"suite": "long30-dualview",
|
| 64 |
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"representations": [
|
| 65 |
+
"white",
|
| 66 |
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"mixed",
|
| 67 |
+
"colored-obb"
|
| 68 |
+
],
|
| 69 |
+
"roadLengthMetres": 1600,
|
| 70 |
+
"minimumPeakKmh": 60
|
| 71 |
+
},
|
| 72 |
+
"layout": {
|
| 73 |
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"kind": "open racing road",
|
| 74 |
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"route": "coast",
|
| 75 |
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"roadWidthMetres": 12,
|
| 76 |
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"range": [
|
| 77 |
+
-35,
|
| 78 |
+
1600
|
| 79 |
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],
|
| 80 |
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"ground": "flat",
|
| 81 |
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"entities": 436
|
| 82 |
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},
|
| 83 |
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"controller": "racing-ai-v2",
|
| 84 |
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"spawn": {
|
| 85 |
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"version": "racing-ai-v2",
|
| 86 |
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"seed": 617336299,
|
| 87 |
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"method": "seeded staggered positions; road-footprint and padded oriented-box rejection",
|
| 88 |
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"vehicleCount": 4,
|
| 89 |
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"attempts": [
|
| 90 |
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{
|
| 91 |
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"id": "car",
|
| 92 |
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"attempt": 0,
|
| 93 |
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"status": "accepted",
|
| 94 |
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"s": 0,
|
| 95 |
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"lane": -2.7149220696184786,
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| 96 |
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"roadClearance": 2.225077930381521
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| 97 |
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},
|
| 98 |
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{
|
| 99 |
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"id": "rival-1",
|
| 100 |
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"attempt": 0,
|
| 101 |
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"status": "accepted",
|
| 102 |
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"s": 23.84560537324287,
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| 103 |
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"lane": -2.689118056073785,
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| 104 |
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"roadClearance": 2.2508819439262155
|
| 105 |
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},
|
| 106 |
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{
|
| 107 |
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"id": "rival-2",
|
| 108 |
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"attempt": 0,
|
| 109 |
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"status": "accepted",
|
| 110 |
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"s": 5.148188924975694,
|
| 111 |
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"lane": 2.6795267516886816,
|
| 112 |
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"roadClearance": 2.2604732483113184
|
| 113 |
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},
|
| 114 |
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{
|
| 115 |
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"id": "rival-3",
|
| 116 |
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"attempt": 0,
|
| 117 |
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"status": "accepted",
|
| 118 |
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"s": -18.492065219860525,
|
| 119 |
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"lane": 2.6764834012510255,
|
| 120 |
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"roadClearance": 2.2635165987489754
|
| 121 |
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}
|
| 122 |
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],
|
| 123 |
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"minimumSeparation": 3.274266475257594,
|
| 124 |
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"minimumRoadClearance": 2.225077930381521
|
| 125 |
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},
|
| 126 |
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"captureCoordinates": "metres",
|
| 127 |
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"motion": {
|
| 128 |
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"physicsHz": 60,
|
| 129 |
+
"sampleHz": 30,
|
| 130 |
+
"roadWidthMetres": 12,
|
| 131 |
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"speedUnits": "metres/second",
|
| 132 |
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"model": "bicycle kinematics; acceleration/braking/steering limits; pure-pursuit lane tracking; curvature preview and car-following feedback",
|
| 133 |
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"limitations": "No tyre slip, suspension dynamics or physical crash response; visible wheels settle on the actual road and saved geometry is verified."
|
| 134 |
+
}
|
| 135 |
+
}
|
episodes/long_video/coast-coast/validation/camera-verification.json
ADDED
|
@@ -0,0 +1,389 @@
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|
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"shortSide": 195.25082693460678,
|
| 352 |
+
"fraction": 1,
|
| 353 |
+
"area": 88923.45351427644
|
| 354 |
+
},
|
| 355 |
+
{
|
| 356 |
+
"entityId": "driver-2",
|
| 357 |
+
"bounds": [
|
| 358 |
+
572.9598922948819,
|
| 359 |
+
343.9696821622258,
|
| 360 |
+
680.2870725930104,
|
| 361 |
+
447.0186850329018
|
| 362 |
+
],
|
| 363 |
+
"width": 107.3271802981285,
|
| 364 |
+
"height": 103.04900287067596,
|
| 365 |
+
"shortSide": 103.04900287067596,
|
| 366 |
+
"fraction": 1,
|
| 367 |
+
"area": 11059.9589106434
|
| 368 |
+
}
|
| 369 |
+
]
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
],
|
| 374 |
+
"cameraCollisionScope": "World geometry is unchanged. Opening follow-camera offsets were visually checked; no new camera/static collision solver was run.",
|
| 375 |
+
"minimumParticipantEyeBaselineMetres": null,
|
| 376 |
+
"sourceTimeOffsetSeconds": 0.03333333333333333,
|
| 377 |
+
"clockMapping": "video frame i at i/30 s corresponds to source tick 2*(i+1) at (i+1)/30 s; every view uses the same state",
|
| 378 |
+
"inputTicks": 1800,
|
| 379 |
+
"statesSha256": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 380 |
+
"cameraIndexSha256": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 381 |
+
"derivedFileHashes": {
|
| 382 |
+
"follow/calibration.jsonl.gz": "6a1e1d8296dc5c30b5a7e0e9a5e92b0405402ad908d5807eba51e211784700a0",
|
| 383 |
+
"first-person/calibration.jsonl.gz": "0cd64d93ed2125cc28a22548ec25b938802cc29dcfc2117713b0368664216265",
|
| 384 |
+
"camera-pairs.jsonl.gz": "9e4670b1c080258a4b96fad64e39740ac8d66a7f5463b332fd7d6c6a63ebe253"
|
| 385 |
+
},
|
| 386 |
+
"checkedAt": "2026-09-21T13:55:12.674Z",
|
| 387 |
+
"priorCameraIndexSha256": "9a1b0d78bc7d1dda17706f1aa37b054dd2fd1969c138802c7a7b40ca5f14dab6",
|
| 388 |
+
"metadataOnlyRebinding": "Policy text clarified after capture. Every per-frame value and derived calibration byte remains unchanged."
|
| 389 |
+
}
|
episodes/long_video/coast-coast/validation/geometry-verification.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"status": "passed",
|
| 3 |
+
"episodeId": "long30-022-coast-coast",
|
| 4 |
+
"checkedFrames": 900,
|
| 5 |
+
"geometryCollisions": 0,
|
| 6 |
+
"collisionGroups": [],
|
| 7 |
+
"supportFailureCount": 0,
|
| 8 |
+
"vehicleSupportFailureCount": 0,
|
| 9 |
+
"handFailureCount": 0,
|
| 10 |
+
"replayErrorCount": 0,
|
| 11 |
+
"unresolvedCount": 0,
|
| 12 |
+
"firstSupportFailures": [],
|
| 13 |
+
"firstVehicleFailures": [],
|
| 14 |
+
"firstContactFailures": [],
|
| 15 |
+
"firstUnresolved": [],
|
| 16 |
+
"sourceHashes": {
|
| 17 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 18 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66",
|
| 19 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca"
|
| 20 |
+
},
|
| 21 |
+
"scope": "Reuses the original saved-frame canonical geometry/contact checks, bound to unchanged GLB, states and manifest. Camera algebra was rerun separately. New camera/static collision checks were not run.",
|
| 22 |
+
"reusedVerification": "../../artifacts_new/data60-fixes-20260921/backup/long30-dualview/episodes/long30-022-coast-coast/geometry-verification.json",
|
| 23 |
+
"cameraVerification": "camera-verification.json",
|
| 24 |
+
"updatedAt": "2026-09-21T14:25:46.665410+00:00"
|
| 25 |
+
}
|
episodes/long_video/coast-coast/validation/perspective-preview.json
ADDED
|
@@ -0,0 +1,649 @@
|
|
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|
|
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"cameras": [
|
| 3 |
+
"follow",
|
| 4 |
+
"first-person"
|
| 5 |
+
],
|
| 6 |
+
"coloredObbPolicy": {
|
| 7 |
+
"allFacesDepthTested": true,
|
| 8 |
+
"alpha": 0.5,
|
| 9 |
+
"blending": "Far-to-near translucent faces, including nested boxes.",
|
| 10 |
+
"complexClasses": [
|
| 11 |
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"pixFmt": "yuv420p",
|
| 568 |
+
"width": 1280
|
| 569 |
+
},
|
| 570 |
+
"depth": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/depth/index.json",
|
| 571 |
+
"description": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/video.description.txt",
|
| 572 |
+
"descriptionMetadata": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/video.description.json",
|
| 573 |
+
"directory": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb",
|
| 574 |
+
"durationSeconds": 30,
|
| 575 |
+
"engineTrace": "long30-dualview/episodes/long30-022-coast-coast/engine-trace.jsonl.gz",
|
| 576 |
+
"episodeId": "long30-022-coast-coast",
|
| 577 |
+
"events": "long30-dualview/episodes/long30-022-coast-coast/events.json",
|
| 578 |
+
"fps": 30,
|
| 579 |
+
"frameCount": 900,
|
| 580 |
+
"frameMapping": "video frame i = state frame i = camera frames[i]",
|
| 581 |
+
"frames": 900,
|
| 582 |
+
"height": 720,
|
| 583 |
+
"hiddenEntityIds": [
|
| 584 |
+
"player"
|
| 585 |
+
],
|
| 586 |
+
"inputs": "long30-dualview/episodes/long30-022-coast-coast/inputs.jsonl.gz",
|
| 587 |
+
"manifest": "long30-dualview/episodes/long30-022-coast-coast/manifest.json",
|
| 588 |
+
"metadata": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/sample.json",
|
| 589 |
+
"obbFrames": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/obb-frames.jsonl.gz",
|
| 590 |
+
"obbFramesSha256": "a8df94c3250307028ebb4cfe77434e08d592de4f9f2fae5df8e105754dc1693c",
|
| 591 |
+
"pathBase": "dataset bundle root",
|
| 592 |
+
"perspective": "first-person",
|
| 593 |
+
"preview": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/preview.png",
|
| 594 |
+
"referenceVideoSha256": "2f79da4bda265f5509976a9222d5892ca2771c798d72014fc91836d2a0fd1c9c",
|
| 595 |
+
"renderProfile": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/render-profile.json",
|
| 596 |
+
"repairStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 597 |
+
"representation": "colored-obb",
|
| 598 |
+
"representationPolicy": {
|
| 599 |
+
"allFacesDepthTested": true,
|
| 600 |
+
"alpha": 0.5,
|
| 601 |
+
"blending": "Far-to-near translucent faces, including nested boxes.",
|
| 602 |
+
"complexClasses": [
|
| 603 |
+
"animal",
|
| 604 |
+
"bird",
|
| 605 |
+
"boat",
|
| 606 |
+
"cart",
|
| 607 |
+
"cat",
|
| 608 |
+
"dog",
|
| 609 |
+
"duck",
|
| 610 |
+
"fish",
|
| 611 |
+
"horse",
|
| 612 |
+
"person",
|
| 613 |
+
"rabbit",
|
| 614 |
+
"vehicle"
|
| 615 |
+
],
|
| 616 |
+
"depthToleranceMetres": "min(.005, .001 + sceneDepth * 1e-6)",
|
| 617 |
+
"farWhiteAlpha": 0.25,
|
| 618 |
+
"firstFrame": "Camera opening framing only; no entity removal or shape inflation; all representations share the track.",
|
| 619 |
+
"front_alpha": 0.6,
|
| 620 |
+
"fullSequenceMedia": "video.mp4 only; three gallery PNGs and preview retained.",
|
| 621 |
+
"metricDepth": "Nearest displayed positive-opacity scene/wire/OBB surface.",
|
| 622 |
+
"nearPlane": "Clip surviving face polygons to the actual camera near plane.",
|
| 623 |
+
"object_alpha": 0.5,
|
| 624 |
+
"object_front_alpha": 0.6,
|
| 625 |
+
"opaqueSceneOccludesObbs": true,
|
| 626 |
+
"simpleObjects": "Retain original solid or linear geometry.",
|
| 627 |
+
"style": "translucent-obb-depth-clipped-complex-only-20260921"
|
| 628 |
+
},
|
| 629 |
+
"representationStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 630 |
+
"sampleId": "long30-022-coast-coast/first-person/colored-obb",
|
| 631 |
+
"schemaVersion": "benchmark.sample.v1",
|
| 632 |
+
"sourceHashBase": "long30-dualview/episodes/long30-022-coast-coast",
|
| 633 |
+
"sourceHashes": {
|
| 634 |
+
"cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 635 |
+
"first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
|
| 636 |
+
"follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 637 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 638 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 639 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 640 |
+
},
|
| 641 |
+
"states": "long30-dualview/episodes/long30-022-coast-coast/frames.jsonl.gz",
|
| 642 |
+
"suite": "long30-dualview",
|
| 643 |
+
"timing": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/sample-time.json",
|
| 644 |
+
"updatedAt": "2026-09-21T14:25:46.323322+00:00",
|
| 645 |
+
"video": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/video.mp4",
|
| 646 |
+
"width": 1280
|
| 647 |
+
}
|
| 648 |
+
]
|
| 649 |
+
}
|
episodes/long_video/coast-coast/validation/perspective-verification.json
ADDED
|
@@ -0,0 +1,649 @@
|
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"assets": "long30-dualview/episodes/long30-022-coast-coast/scene.glb",
|
| 554 |
+
"calibration": "long30-dualview/episodes/long30-022-coast-coast/first-person/calibration.jsonl.gz",
|
| 555 |
+
"camera": "first-person",
|
| 556 |
+
"cameraData": "long30-dualview/episodes/long30-022-coast-coast/first-person/camera.json",
|
| 557 |
+
"cameraIndex": "long30-dualview/episodes/long30-022-coast-coast/cameras.json",
|
| 558 |
+
"cameraMetadataEnriched": true,
|
| 559 |
+
"cameraPairs": "long30-dualview/episodes/long30-022-coast-coast/camera-pairs.jsonl.gz",
|
| 560 |
+
"cameras": "long30-dualview/episodes/long30-022-coast-coast/first-person/camera.json",
|
| 561 |
+
"colorMap": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/color-map.json",
|
| 562 |
+
"decode": {
|
| 563 |
+
"decodedBytes": 2488320000,
|
| 564 |
+
"fps": 30,
|
| 565 |
+
"frames": 900,
|
| 566 |
+
"height": 720,
|
| 567 |
+
"pixFmt": "yuv420p",
|
| 568 |
+
"width": 1280
|
| 569 |
+
},
|
| 570 |
+
"depth": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/depth/index.json",
|
| 571 |
+
"description": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/video.description.txt",
|
| 572 |
+
"descriptionMetadata": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/video.description.json",
|
| 573 |
+
"directory": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb",
|
| 574 |
+
"durationSeconds": 30,
|
| 575 |
+
"engineTrace": "long30-dualview/episodes/long30-022-coast-coast/engine-trace.jsonl.gz",
|
| 576 |
+
"episodeId": "long30-022-coast-coast",
|
| 577 |
+
"events": "long30-dualview/episodes/long30-022-coast-coast/events.json",
|
| 578 |
+
"fps": 30,
|
| 579 |
+
"frameCount": 900,
|
| 580 |
+
"frameMapping": "video frame i = state frame i = camera frames[i]",
|
| 581 |
+
"frames": 900,
|
| 582 |
+
"height": 720,
|
| 583 |
+
"hiddenEntityIds": [
|
| 584 |
+
"player"
|
| 585 |
+
],
|
| 586 |
+
"inputs": "long30-dualview/episodes/long30-022-coast-coast/inputs.jsonl.gz",
|
| 587 |
+
"manifest": "long30-dualview/episodes/long30-022-coast-coast/manifest.json",
|
| 588 |
+
"metadata": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/sample.json",
|
| 589 |
+
"obbFrames": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/obb-frames.jsonl.gz",
|
| 590 |
+
"obbFramesSha256": "a8df94c3250307028ebb4cfe77434e08d592de4f9f2fae5df8e105754dc1693c",
|
| 591 |
+
"pathBase": "dataset bundle root",
|
| 592 |
+
"perspective": "first-person",
|
| 593 |
+
"preview": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/preview.png",
|
| 594 |
+
"referenceVideoSha256": "2f79da4bda265f5509976a9222d5892ca2771c798d72014fc91836d2a0fd1c9c",
|
| 595 |
+
"renderProfile": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/render-profile.json",
|
| 596 |
+
"repairStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 597 |
+
"representation": "colored-obb",
|
| 598 |
+
"representationPolicy": {
|
| 599 |
+
"allFacesDepthTested": true,
|
| 600 |
+
"alpha": 0.5,
|
| 601 |
+
"blending": "Far-to-near translucent faces, including nested boxes.",
|
| 602 |
+
"complexClasses": [
|
| 603 |
+
"animal",
|
| 604 |
+
"bird",
|
| 605 |
+
"boat",
|
| 606 |
+
"cart",
|
| 607 |
+
"cat",
|
| 608 |
+
"dog",
|
| 609 |
+
"duck",
|
| 610 |
+
"fish",
|
| 611 |
+
"horse",
|
| 612 |
+
"person",
|
| 613 |
+
"rabbit",
|
| 614 |
+
"vehicle"
|
| 615 |
+
],
|
| 616 |
+
"depthToleranceMetres": "min(.005, .001 + sceneDepth * 1e-6)",
|
| 617 |
+
"farWhiteAlpha": 0.25,
|
| 618 |
+
"firstFrame": "Camera opening framing only; no entity removal or shape inflation; all representations share the track.",
|
| 619 |
+
"front_alpha": 0.6,
|
| 620 |
+
"fullSequenceMedia": "video.mp4 only; three gallery PNGs and preview retained.",
|
| 621 |
+
"metricDepth": "Nearest displayed positive-opacity scene/wire/OBB surface.",
|
| 622 |
+
"nearPlane": "Clip surviving face polygons to the actual camera near plane.",
|
| 623 |
+
"object_alpha": 0.5,
|
| 624 |
+
"object_front_alpha": 0.6,
|
| 625 |
+
"opaqueSceneOccludesObbs": true,
|
| 626 |
+
"simpleObjects": "Retain original solid or linear geometry.",
|
| 627 |
+
"style": "translucent-obb-depth-clipped-complex-only-20260921"
|
| 628 |
+
},
|
| 629 |
+
"representationStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 630 |
+
"sampleId": "long30-022-coast-coast/first-person/colored-obb",
|
| 631 |
+
"schemaVersion": "benchmark.sample.v1",
|
| 632 |
+
"sourceHashBase": "long30-dualview/episodes/long30-022-coast-coast",
|
| 633 |
+
"sourceHashes": {
|
| 634 |
+
"cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 635 |
+
"first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
|
| 636 |
+
"follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 637 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 638 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 639 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 640 |
+
},
|
| 641 |
+
"states": "long30-dualview/episodes/long30-022-coast-coast/frames.jsonl.gz",
|
| 642 |
+
"suite": "long30-dualview",
|
| 643 |
+
"timing": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/sample-time.json",
|
| 644 |
+
"updatedAt": "2026-09-21T14:25:46.323322+00:00",
|
| 645 |
+
"video": "long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/video.mp4",
|
| 646 |
+
"width": 1280
|
| 647 |
+
}
|
| 648 |
+
]
|
| 649 |
+
}
|
episodes/long_video/coast-coast/validation/recording-verification.json
ADDED
|
@@ -0,0 +1,77 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"status": "passed",
|
| 3 |
+
"frameCount": 900,
|
| 4 |
+
"durationSeconds": 30,
|
| 5 |
+
"ticks": 1800,
|
| 6 |
+
"cameras": [
|
| 7 |
+
"follow",
|
| 8 |
+
"first-person"
|
| 9 |
+
],
|
| 10 |
+
"acceptance": {
|
| 11 |
+
"status": "passed",
|
| 12 |
+
"failures": [],
|
| 13 |
+
"ticks": 1800,
|
| 14 |
+
"maximumSpeedKmh": 153.9652084297411,
|
| 15 |
+
"travelMetres": 1080.5774861583243,
|
| 16 |
+
"vehicles": 4,
|
| 17 |
+
"spawn": {
|
| 18 |
+
"version": "racing-ai-v2",
|
| 19 |
+
"seed": 617336299,
|
| 20 |
+
"method": "seeded staggered positions; road-footprint and padded oriented-box rejection",
|
| 21 |
+
"vehicleCount": 4,
|
| 22 |
+
"attempts": [
|
| 23 |
+
{
|
| 24 |
+
"id": "car",
|
| 25 |
+
"attempt": 0,
|
| 26 |
+
"status": "accepted",
|
| 27 |
+
"s": 0,
|
| 28 |
+
"lane": -2.7149220696184786,
|
| 29 |
+
"roadClearance": 2.225077930381521
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"id": "rival-1",
|
| 33 |
+
"attempt": 0,
|
| 34 |
+
"status": "accepted",
|
| 35 |
+
"s": 23.84560537324287,
|
| 36 |
+
"lane": -2.689118056073785,
|
| 37 |
+
"roadClearance": 2.2508819439262155
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"id": "rival-2",
|
| 41 |
+
"attempt": 0,
|
| 42 |
+
"status": "accepted",
|
| 43 |
+
"s": 5.148188924975694,
|
| 44 |
+
"lane": 2.6795267516886816,
|
| 45 |
+
"roadClearance": 2.2604732483113184
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"id": "rival-3",
|
| 49 |
+
"attempt": 0,
|
| 50 |
+
"status": "accepted",
|
| 51 |
+
"s": -18.492065219860525,
|
| 52 |
+
"lane": 2.6764834012510255,
|
| 53 |
+
"roadClearance": 2.2635165987489754
|
| 54 |
+
}
|
| 55 |
+
],
|
| 56 |
+
"minimumSeparation": 3.274266475257594,
|
| 57 |
+
"minimumRoadClearance": 2.225077930381521
|
| 58 |
+
},
|
| 59 |
+
"controllerMetrics": {
|
| 60 |
+
"minimumSeparation": 3.24875824583838,
|
| 61 |
+
"minimumRoadClearance": 1.6507881692277544,
|
| 62 |
+
"maximumLateralAcceleration": 14.409950572722346,
|
| 63 |
+
"maximumAcceleration": 7.8,
|
| 64 |
+
"maximumDeceleration": 10.2,
|
| 65 |
+
"collisionSteps": 0,
|
| 66 |
+
"offroadSteps": 0,
|
| 67 |
+
"brakingSteps": 969,
|
| 68 |
+
"followingSteps": 2259,
|
| 69 |
+
"laneChanges": 3
|
| 70 |
+
},
|
| 71 |
+
"overtakes": 2,
|
| 72 |
+
"lapsCompleted": 0,
|
| 73 |
+
"checkpoints": 35,
|
| 74 |
+
"scope": "60 Hz controls and motion, oriented vehicle footprints and road clearance. Exact saved canonical/white meshes are checked separately. A five-second circuit segment does not imply a completed lap."
|
| 75 |
+
},
|
| 76 |
+
"wallMs": 56969.9365
|
| 77 |
+
}
|
episodes/long_video/coast-coast/validation/representation-verification.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
episodes/long_video/coast-coast/validation/view-measurements.json
ADDED
|
@@ -0,0 +1,260 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
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|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"status": "measured",
|
| 3 |
+
"rows": [
|
| 4 |
+
{
|
| 5 |
+
"frame": 450,
|
| 6 |
+
"camera": "follow",
|
| 7 |
+
"owner": "player",
|
| 8 |
+
"ownerPixels": 0,
|
| 9 |
+
"visiblePeople": [
|
| 10 |
+
{
|
| 11 |
+
"id": "player",
|
| 12 |
+
"pixels": 0
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"id": "driver-1",
|
| 16 |
+
"pixels": 0
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
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|
episodes/long_video/coast-coast/validation/visual-review.json
ADDED
|
@@ -0,0 +1,260 @@
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| 1 |
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{
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| 2 |
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"status": "passed",
|
| 3 |
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| 4 |
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| 5 |
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|
| 8 |
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|
| 10 |
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|
| 11 |
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| 12 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/working-first-11.jpg",
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| 54 |
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"sha256": "38cfd78d414badfcd8fd6be9938f1f261ce78be4bd5ac383a5529da9b558d425"
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| 55 |
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| 56 |
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{
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| 57 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/repaired-first-01.jpg",
|
| 58 |
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"sha256": "184c6f140980d59451f80e76f97ad33e3795faf29198336c0ced28ca54f61a86"
|
| 59 |
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},
|
| 60 |
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{
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| 61 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/repaired-first-02.jpg",
|
| 62 |
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"sha256": "dc90361a08ca3dcef3c9be9a4f4e5db996df6c2d34c13bd31a4ad915d5f749e4"
|
| 63 |
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},
|
| 64 |
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{
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| 65 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/repaired-first-03.jpg",
|
| 66 |
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"sha256": "1926ca01cce311a9dadab1f33df02a85d6f1231c162ba80995670a349c945a99"
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| 67 |
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},
|
| 68 |
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{
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| 69 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/long30-002-jungle-long-bends-follow-comparison.jpg",
|
| 70 |
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"sha256": "d459d70a1fcfe67c5e15461a661dbb02c5eefa505ba9c29dfbae34eab17b2b17"
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| 71 |
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| 72 |
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{
|
| 73 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/long30-021-desert-launch-follow-comparison.jpg",
|
| 74 |
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"sha256": "178045665ab30af82ae632aca9c46cdece3647fd4fe9f02a315b870c6563b5d3"
|
| 75 |
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},
|
| 76 |
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{
|
| 77 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/long30-016-urban-park-revisit-follow-comparison.jpg",
|
| 78 |
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"sha256": "69629e3ae3353a2c34e8d464cf8df2156b613abe2a327a45fac261245b7ee378"
|
| 79 |
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},
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| 80 |
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{
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| 81 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/long30-025-industrial-yard-overtake-follow-comparison.jpg",
|
| 82 |
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"sha256": "02f8dd2be47658e9ccf67f19c48d94bbad3d8b95cc8acd6dfc7c4fbd869166ac"
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| 83 |
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|
| 84 |
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{
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| 85 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/multi4-003-grassland-crossroads-follow-a-comparison.jpg",
|
| 86 |
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"sha256": "9509381721728502a197339e782199de5183f377b85d73298383402630cc4985"
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| 87 |
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|
| 88 |
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{
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| 89 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/multi4-008-inland-water-opposing-pairs-follow-b-comparison.jpg",
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| 90 |
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"sha256": "985e702f3d44002c61485549eb320a65f17a6f46d1c6333e779a3a19dabff7bb"
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| 92 |
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{
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| 93 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/multi4-010-underwater-converge-turn-follow-c-comparison.jpg",
|
| 94 |
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"sha256": "3ec6b9bc2c633bfef1d9c75ae230c7371dab861803ce27ff07fbafd9ed8e1a72"
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| 95 |
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| 96 |
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{
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"path": "../../artifacts_new/data60-fixes-20260921/review/multi4-010-underwater-converge-turn-follow-d-comparison.jpg",
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| 98 |
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"sha256": "f760668d70641785e96ae94b1943024d864d799a3d4e502664c2322c73537e46"
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| 99 |
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},
|
| 100 |
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{
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| 101 |
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"path": "../../artifacts_new/data60-fixes-20260921/review/multi4-029-underwater-overtake-follow-d-comparison.jpg",
|
| 102 |
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"sha256": "36c24a5ea8fe7a3ae193c8589d6198f5689ec7c4af4c8806db33bc024a9aef33"
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|
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"firstFrameMeasurements": [
|
| 106 |
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{
|
| 107 |
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"id": "long30-022-coast-coast",
|
| 108 |
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"camera": "follow",
|
| 109 |
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"path": "long30-dualview/episodes/long30-022-coast-coast",
|
| 110 |
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"boxes": [
|
| 111 |
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{
|
| 112 |
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"entityId": "player",
|
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"label": "person",
|
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"width": 71,
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"pixels": 7915,
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"width": 158,
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"pixels": 19430,
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"entityId": "rival-2",
|
| 155 |
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"label": "vehicle",
|
| 156 |
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"width": 265,
|
| 157 |
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"height": 190,
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| 169 |
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|
| 183 |
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|
| 184 |
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|
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|
| 196 |
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|
| 197 |
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|
| 198 |
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"complexOverlapGroups": [],
|
| 199 |
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"containingHostExcludedFromOverlap": [],
|
| 200 |
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"image": "output/long30-dualview/episodes/long30-022-coast-coast/follow/colored-obb/frames/0000.png"
|
| 201 |
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},
|
| 202 |
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{
|
| 203 |
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"id": "long30-022-coast-coast",
|
| 204 |
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"camera": "first-person",
|
| 205 |
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"path": "long30-dualview/episodes/long30-022-coast-coast",
|
| 206 |
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"boxes": [
|
| 207 |
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{
|
| 208 |
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"entityId": "car",
|
| 209 |
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"label": "vehicle",
|
| 210 |
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"width": 1280,
|
| 211 |
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|
| 212 |
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"shortSide": 720,
|
| 213 |
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"pixels": 892218,
|
| 214 |
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| 216 |
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1280,
|
| 218 |
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720
|
| 219 |
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|
| 220 |
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},
|
| 221 |
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{
|
| 222 |
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"entityId": "rival-2",
|
| 223 |
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"label": "vehicle",
|
| 224 |
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"width": 456,
|
| 225 |
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|
| 226 |
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"shortSide": 196,
|
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|
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|
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|
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|
| 231 |
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|
| 232 |
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|
| 233 |
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]
|
| 234 |
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},
|
| 235 |
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{
|
| 236 |
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"entityId": "driver-2",
|
| 237 |
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"label": "person",
|
| 238 |
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"width": 109,
|
| 239 |
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"height": 105,
|
| 240 |
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"shortSide": 105,
|
| 241 |
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"pixels": 10838,
|
| 242 |
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"bounds": [
|
| 243 |
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572,
|
| 244 |
+
343,
|
| 245 |
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681,
|
| 246 |
+
448
|
| 247 |
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]
|
| 248 |
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}
|
| 249 |
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],
|
| 250 |
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"small": [],
|
| 251 |
+
"unrelatedOverlapPairs": [],
|
| 252 |
+
"complexOverlapGroups": [],
|
| 253 |
+
"containingHostExcludedFromOverlap": [
|
| 254 |
+
"car"
|
| 255 |
+
],
|
| 256 |
+
"image": "output/long30-dualview/episodes/long30-022-coast-coast/first-person/colored-obb/frames/0000.png"
|
| 257 |
+
}
|
| 258 |
+
],
|
| 259 |
+
"previousReview": "../../artifacts_new/data60-fixes-20260921/backup/long30-dualview/episodes/long30-022-coast-coast/visual-review.json"
|
| 260 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/color-map.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
episodes/long_video/coast-coast/views/follow/colored-obb/occlusion-frames.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/system_w0.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
AWM_PROXY_CONTROL. <Video 1> controls exact current camera, geometry, subject visibility, root motion and facing. Proxy colors are identity tags, not target surfaces. Materialize each visible entity once in its occupied region. No proxy boxes, outlines, white front marks or interface overlays. <Picture 1> supplies appearance and the locked initial frame. Start at that state and follow the current reference throughout this window.
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/system_wn.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
AWM_PROXY_CONTROL. <Video 1> controls exact current camera, geometry, subject visibility, root motion and facing. Proxy colors are identity tags, not target surfaces. Materialize each visible entity once in its occupied region. No proxy boxes, outlines, white front marks or interface overlays. No appearance image is supplied in this continuation. Preserve identity from the generated prefix. The first34 frames are the locked end of the preceding window; continue without restarting, freezing or returning to an old camera composition.
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win0.txt
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. This is the opening window.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 3 is a diver with dark hair under a hood, wearing a charcoal wetsuit with slate panels, the same wetsuit, and fins, seated in the driver's seat of the rival sedan whenever that driver is visible in the reference. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–2.630000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 59 metres along its route; the vehicle moves about 59 metres along its route; the vehicle moves about 60 metres along its route; the vehicle moves about 85 metres along its route; the vehicle moves about 62 metres along its route.; 2.630000–5.000000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 63 metres along its route; the vehicle moves about 63 metres along its route; the vehicle moves about 55 metres along its route; the vehicle moves about 77 metres along its route; the vehicle moves about 49 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
the seated driver of rival racing car 1 (driver-1, identity tag #3ef736): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
|
| 25 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,1.458333)s, [1.583333,5.166667)s.
|
| 27 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
|
| 28 |
+
an AI-driven rival sedan with a seated driver (rival-1, identity tag #36f7d6): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
|
| 29 |
+
the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
|
| 30 |
+
an AI-driven rival sedan with a seated driver (rival-3, identity tag #6636f7): visible only during [0.625000,3.125000)s.
|
| 31 |
+
the seated driver of rival racing car 3 (driver-3, identity tag #36aff7): visible only during [1.083333,1.541667)s, [1.583333,2.875000)s.
|
| 32 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 33 |
+
|
| 34 |
+
overall_soundscape:
|
| 35 |
+
N/A
|
| 36 |
+
|
| 37 |
+
non_diegetic_music:
|
| 38 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win1.txt
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–0.630000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 17 metres along its route; the vehicle moves about 17 metres along its route; the vehicle moves about 14 metres along its route; the vehicle moves about 20 metres along its route.; 0.630000–2.670000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 60 metres along its route; the vehicle moves about 60 metres along its route; the vehicle moves about 48 metres along its route; the vehicle moves about 64 metres along its route.; 2.670000–3.930000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 38 metres along its route; the vehicle moves about 38 metres along its route; the vehicle moves about 30 metres along its route; the vehicle moves about 42 metres along its route.; 3.930000–5.000000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 36 metres along its route; the vehicle moves about 36 metres along its route; the vehicle moves about 26 metres along its route; the vehicle moves about 36 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
the seated driver of rival racing car 1 (driver-1, identity tag #3ef736): visible only during [0.000000,5.000000)s.
|
| 25 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 27 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 28 |
+
an AI-driven rival sedan with a seated driver (rival-1, identity tag #36f7d6): visible only during [0.000000,5.166667)s.
|
| 29 |
+
the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
|
| 30 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 31 |
+
|
| 32 |
+
overall_soundscape:
|
| 33 |
+
N/A
|
| 34 |
+
|
| 35 |
+
non_diegetic_music:
|
| 36 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win2.txt
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–0.200000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 5 metres along its route; the vehicle moves about 5 metres along its route; the vehicle moves about 4 metres along its route; the vehicle moves about 6 metres along its route.; 0.200000–3.570000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 117 metres along its route; the vehicle moves about 118 metres along its route; the vehicle moves about 84 metres along its route; the vehicle moves about 113 metres along its route.; 3.570000–5.000000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 47 metres along its route; the vehicle moves about 47 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 47 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
the seated driver of rival racing car 1 (driver-1, identity tag #3ef736): visible only during [0.000000,1.250000)s.
|
| 25 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 27 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 28 |
+
an AI-driven rival sedan with a seated driver (rival-1, identity tag #36f7d6): visible only during [0.000000,1.541667)s.
|
| 29 |
+
the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
|
| 30 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 31 |
+
|
| 32 |
+
overall_soundscape:
|
| 33 |
+
N/A
|
| 34 |
+
|
| 35 |
+
non_diegetic_music:
|
| 36 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win3.txt
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–1.070000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 35 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 35 metres along its route.; 1.070000–3.530000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 95 metres along its route; the vehicle moves about 95 metres along its route; the vehicle moves about 84 metres along its route.; 3.530000–5.000000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 61 metres along its route; the vehicle moves about 61 metres along its route; the vehicle moves about 50 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
|
| 25 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 27 |
+
the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
|
| 28 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 29 |
+
|
| 30 |
+
overall_soundscape:
|
| 31 |
+
N/A
|
| 32 |
+
|
| 33 |
+
non_diegetic_music:
|
| 34 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win4.txt
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–2.500000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 105 metres along its route; the vehicle moves about 105 metres along its route; the vehicle moves about 86 metres along its route.; 2.500000–5.000000s: The protagonist keeps going through the same overtaking stretch; the protagonist moves about 102 metres along its route; the vehicle moves about 102 metres along its route; the vehicle moves about 86 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
|
| 25 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 27 |
+
the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
|
| 28 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 29 |
+
|
| 30 |
+
overall_soundscape:
|
| 31 |
+
N/A
|
| 32 |
+
|
| 33 |
+
non_diegetic_music:
|
| 34 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win5.txt
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–3.400000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 136 metres along its route; the vehicle moves about 136 metres along its route; the vehicle moves about 117 metres along its route.; 3.400000–5.000000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 62 metres along its route; the vehicle moves about 62 metres along its route; the vehicle moves about 55 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,4.125000)s.
|
| 25 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 27 |
+
the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,3.666667)s.
|
| 28 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 29 |
+
|
| 30 |
+
overall_soundscape:
|
| 31 |
+
N/A
|
| 32 |
+
|
| 33 |
+
non_diegetic_music:
|
| 34 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win6.txt
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–2.500000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 88 metres along its route.; 2.500000–5.000000s: The protagonist keeps going through the same cruise stretch; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 90 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,0.375000)s.
|
| 25 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 26 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 27 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 28 |
+
|
| 29 |
+
overall_soundscape:
|
| 30 |
+
N/A
|
| 31 |
+
|
| 32 |
+
non_diegetic_music:
|
| 33 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win7.txt
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
subject_definitions:
|
| 2 |
+
<Video 1> is the structural spatial and temporal reference for the current window.
|
| 3 |
+
|
| 4 |
+
summary:
|
| 5 |
+
[reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
|
| 6 |
+
|
| 7 |
+
retention_analysis:
|
| 8 |
+
<Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
|
| 9 |
+
|
| 10 |
+
detailed_description:
|
| 11 |
+
[Shot 1] Appearance and scene:
|
| 12 |
+
|
| 13 |
+
Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
|
| 14 |
+
|
| 15 |
+
The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.
|
| 16 |
+
|
| 17 |
+
The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
|
| 18 |
+
|
| 19 |
+
Protagonist action timeline:
|
| 20 |
+
|
| 21 |
+
0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 1.420000–3.750000s: The protagonist carries on with the recorded movement of the conditioning reference; 3.750000–5.166667s: The recording has ended: everyone holds the final pose and position and the camera holds its final pose.
|
| 22 |
+
|
| 23 |
+
Exact current reference visibility (local half-open intervals):
|
| 24 |
+
the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
|
| 25 |
+
the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
|
| 26 |
+
The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
|
| 27 |
+
Only the source ends at local 3.750000 seconds in this final window; the remaining 1.416667 seconds are tail padding and will not be delivered.
|
| 28 |
+
|
| 29 |
+
overall_soundscape:
|
| 30 |
+
N/A
|
| 31 |
+
|
| 32 |
+
non_diegetic_music:
|
| 33 |
+
N/A
|
episodes/long_video/coast-coast/views/follow/colored-obb/render-profile.json
ADDED
|
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"backend": "CPU depth-tested translucent composition over GPU wire RGB/depth",
|
| 3 |
+
"camera": "follow",
|
| 4 |
+
"cameraTransformsUnchanged": false,
|
| 5 |
+
"input": "../../artifacts_new/data60-fixes-20260921/wire/long30-dualview/episodes/long30-022-coast-coast/follow/colored-obb",
|
| 6 |
+
"renderSourceHashes": {
|
| 7 |
+
"renderer.py": "c96cff18109b1002e6b62435ab48334cdd94c71139c93d16e519858eed97a105"
|
| 8 |
+
},
|
| 9 |
+
"representation": "colored-obb",
|
| 10 |
+
"sourceHashes": {
|
| 11 |
+
"cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 12 |
+
"first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
|
| 13 |
+
"follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 14 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 15 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 16 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 17 |
+
},
|
| 18 |
+
"style": "translucent-obb-depth-clipped-complex-only-20260921"
|
| 19 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/render.json
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"episode_dir": "../../artifacts_new/data60-fixes-20260921/wire/long30-dualview/episodes/long30-022-coast-coast/follow",
|
| 3 |
+
"frames": [
|
| 4 |
+
0,
|
| 5 |
+
899
|
| 6 |
+
],
|
| 7 |
+
"fps": 30,
|
| 8 |
+
"alpha": 0.5,
|
| 9 |
+
"front_alpha": 0.6,
|
| 10 |
+
"object_alpha": 0.5,
|
| 11 |
+
"object_front_alpha": 0.6,
|
| 12 |
+
"tol": 1e-06,
|
| 13 |
+
"fill_labels": [
|
| 14 |
+
"car",
|
| 15 |
+
"driver-1",
|
| 16 |
+
"driver-2",
|
| 17 |
+
"driver-3",
|
| 18 |
+
"player",
|
| 19 |
+
"rival-1",
|
| 20 |
+
"rival-2",
|
| 21 |
+
"rival-3"
|
| 22 |
+
],
|
| 23 |
+
"people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
|
| 24 |
+
"front_style": "white",
|
| 25 |
+
"style": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 26 |
+
"rendererSha256": "c96cff18109b1002e6b62435ab48334cdd94c71139c93d16e519858eed97a105",
|
| 27 |
+
"baseVideoSha256": "8cf73e662b49cce6f214f4fb82845b27156d6fb292f8185831a7beec0418d55b",
|
| 28 |
+
"cameraSha256": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 29 |
+
"obbSha256": "33c74cf4abaefe67ca2653440c021973d0ab0121cc96ced10cbb9a56672f4106",
|
| 30 |
+
"previousVideoSha256": "6c5c58fca3b68961ea9052de7fa7c5dabfd1ede62c091857b4a6938c65a34f09",
|
| 31 |
+
"representation": "colored-obb",
|
| 32 |
+
"occlusion": {
|
| 33 |
+
"allFacesDepthTested": true,
|
| 34 |
+
"farWhiteDepthTested": true,
|
| 35 |
+
"epsilonMetres": "min(.005, .001 + sceneDepth * 1e-6)",
|
| 36 |
+
"obbBlending": "Original far-to-near alpha composition; no nesting-only filter"
|
| 37 |
+
},
|
| 38 |
+
"nearPlane": {
|
| 39 |
+
"policy": "Clip face polygons to the actual camera near plane, preserve surviving portions.",
|
| 40 |
+
"inside": "Render visible exit surfaces when the camera is inside a box."
|
| 41 |
+
},
|
| 42 |
+
"metricDepth": "Nearest displayed positive-opacity scene/wire/OBB surface.",
|
| 43 |
+
"fullSequenceMedia": "video.mp4 only",
|
| 44 |
+
"captureCameraSha256": "1c1d7bcb551bd3e79fb060272749e140ba16fb54e772c8f986e0827c92416684",
|
| 45 |
+
"capturedCameraMetadata": "../../artifacts_new/data60-fixes-20260921/source/captured-camera-metadata/long30-dualview/episodes/long30-022-coast-coast/follow/camera.json",
|
| 46 |
+
"cameraMetadataRebinding": "Policy text only; all per-frame values are exactly unchanged."
|
| 47 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/sample-time.json
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"wallSeconds": 77.5160093579907,
|
| 3 |
+
"scope": "Per-view CPU streaming decode/composite/depth/encode and final decode; concurrent wall times are not additive throughput."
|
| 4 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/sample.json
ADDED
|
@@ -0,0 +1,164 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"assets": "../../../scene/scene.glb",
|
| 3 |
+
"calibration": "../../../cameras/follow/calibration.jsonl.gz",
|
| 4 |
+
"camera": "follow",
|
| 5 |
+
"cameraData": "../../../cameras/follow/camera.json",
|
| 6 |
+
"cameraIndex": "../../../cameras/cameras.json",
|
| 7 |
+
"cameraMetadataEnriched": true,
|
| 8 |
+
"cameraPairs": "../../../cameras/camera-pairs.jsonl.gz",
|
| 9 |
+
"cameras": "../../../cameras/follow/camera.json",
|
| 10 |
+
"colorMap": "color-map.json",
|
| 11 |
+
"decode": {
|
| 12 |
+
"decodedBytes": 2488320000,
|
| 13 |
+
"fps": 30,
|
| 14 |
+
"frames": 900,
|
| 15 |
+
"height": 720,
|
| 16 |
+
"pixFmt": "yuv420p",
|
| 17 |
+
"width": 1280
|
| 18 |
+
},
|
| 19 |
+
"depth": null,
|
| 20 |
+
"depthAvailable": false,
|
| 21 |
+
"description": "video.description.txt",
|
| 22 |
+
"descriptionMetadata": "video.description.json",
|
| 23 |
+
"directory": ".",
|
| 24 |
+
"durationSeconds": 30,
|
| 25 |
+
"engineTrace": "../../../logs/engine-trace.jsonl.gz",
|
| 26 |
+
"episodeId": "long30-022-coast-coast",
|
| 27 |
+
"events": "../../../logs/events.json",
|
| 28 |
+
"fps": 30,
|
| 29 |
+
"frameCount": 900,
|
| 30 |
+
"frameMapping": "video frame i = state frame i = camera frames[i]",
|
| 31 |
+
"frames": 900,
|
| 32 |
+
"height": 720,
|
| 33 |
+
"hiddenEntityIds": [],
|
| 34 |
+
"inputs": "../../../logs/inputs.jsonl.gz",
|
| 35 |
+
"manifest": "../../../manifest.json",
|
| 36 |
+
"metadata": "sample.json",
|
| 37 |
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"obbFrames": "obb-frames.jsonl.gz",
|
| 38 |
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"obbFramesSha256": "33c74cf4abaefe67ca2653440c021973d0ab0121cc96ced10cbb9a56672f4106",
|
| 39 |
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|
| 40 |
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|
| 41 |
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| 42 |
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|
| 43 |
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|
| 44 |
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"repairStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 45 |
+
"representation": "colored-obb",
|
| 46 |
+
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|
| 47 |
+
"allFacesDepthTested": true,
|
| 48 |
+
"alpha": 0.5,
|
| 49 |
+
"blending": "Far-to-near translucent faces, including nested boxes.",
|
| 50 |
+
"complexClasses": [
|
| 51 |
+
"animal",
|
| 52 |
+
"bird",
|
| 53 |
+
"boat",
|
| 54 |
+
"cart",
|
| 55 |
+
"cat",
|
| 56 |
+
"dog",
|
| 57 |
+
"duck",
|
| 58 |
+
"fish",
|
| 59 |
+
"horse",
|
| 60 |
+
"person",
|
| 61 |
+
"rabbit",
|
| 62 |
+
"vehicle"
|
| 63 |
+
],
|
| 64 |
+
"depthToleranceMetres": "min(.005, .001 + sceneDepth * 1e-6)",
|
| 65 |
+
"farWhiteAlpha": 0.25,
|
| 66 |
+
"firstFrame": "Camera opening framing only; no entity removal or shape inflation; all representations share the track.",
|
| 67 |
+
"front_alpha": 0.6,
|
| 68 |
+
"fullSequenceMedia": "video.mp4 only; three gallery PNGs and preview retained.",
|
| 69 |
+
"metricDepth": "Nearest displayed positive-opacity scene/wire/OBB surface.",
|
| 70 |
+
"nearPlane": "Clip surviving face polygons to the actual camera near plane.",
|
| 71 |
+
"object_alpha": 0.5,
|
| 72 |
+
"object_front_alpha": 0.6,
|
| 73 |
+
"opaqueSceneOccludesObbs": true,
|
| 74 |
+
"simpleObjects": "Retain original solid or linear geometry.",
|
| 75 |
+
"style": "translucent-obb-depth-clipped-complex-only-20260921"
|
| 76 |
+
},
|
| 77 |
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"representationStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 78 |
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"sampleId": "long30-022-coast-coast/follow/colored-obb",
|
| 79 |
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|
| 80 |
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|
| 81 |
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|
| 82 |
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| 84 |
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| 86 |
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| 87 |
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"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 88 |
+
},
|
| 89 |
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"sourceHashesScope": "original-recording",
|
| 90 |
+
"states": "../../../scene/frames.jsonl.gz",
|
| 91 |
+
"suite": "long30-dualview",
|
| 92 |
+
"timing": "sample-time.json",
|
| 93 |
+
"updatedAt": "2026-09-21T14:25:45.692556+00:00",
|
| 94 |
+
"video": "video.mp4",
|
| 95 |
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|
| 96 |
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|
| 97 |
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|
| 98 |
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|
| 99 |
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"prompt": "prompts/win0.txt",
|
| 100 |
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"promptBinding": {
|
| 101 |
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"revision": "../../../../../../provenance/probench-prompt-sync.json",
|
| 102 |
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"sourceDataset": "long_horizon",
|
| 103 |
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"sourcePromptMatchesCurrent": true,
|
| 104 |
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"sourceVideoSha256": "2ec076c6ffb59065105906885a5db796f4156e4ea92c70416eb36c7887713f36",
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| 105 |
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|
| 106 |
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"videoSha256": "2ec076c6ffb59065105906885a5db796f4156e4ea92c70416eb36c7887713f36"
|
| 107 |
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},
|
| 108 |
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"promptContext": {
|
| 109 |
+
"engineDescription": "../prompt-context/engine.description.txt",
|
| 110 |
+
"style": "../prompt-context/style.json"
|
| 111 |
+
},
|
| 112 |
+
"promptFiles": [
|
| 113 |
+
{
|
| 114 |
+
"bytes": 433,
|
| 115 |
+
"path": "prompts/system_w0.txt",
|
| 116 |
+
"sha256": "2f61e9de8c10c66d29adbc1d117567da8a272c8b582318795868300fab5365cb"
|
| 117 |
+
},
|
| 118 |
+
{
|
| 119 |
+
"bytes": 537,
|
| 120 |
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"path": "prompts/system_wn.txt",
|
| 121 |
+
"sha256": "ea88c3a496e69c6b7d0bd451e53a3203989bfb14cd6175fd37781ef46ed59139"
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"bytes": 5480,
|
| 125 |
+
"path": "prompts/win0.txt",
|
| 126 |
+
"sha256": "2bede1efeaaac778a7dee771050aad6ac29cf5a943776f5435e3a274817f8ccc"
|
| 127 |
+
},
|
| 128 |
+
{
|
| 129 |
+
"bytes": 5518,
|
| 130 |
+
"path": "prompts/win1.txt",
|
| 131 |
+
"sha256": "566818515465f1b265776807d836530fe654a7e1858d3decb7bdcd2c47e93d63"
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"bytes": 5180,
|
| 135 |
+
"path": "prompts/win2.txt",
|
| 136 |
+
"sha256": "911e39802f7a83c490dedc4a3632cbe38dba9375714e4c29fe0d1936d48bfa4f"
|
| 137 |
+
},
|
| 138 |
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{
|
| 139 |
+
"bytes": 4527,
|
| 140 |
+
"path": "prompts/win3.txt",
|
| 141 |
+
"sha256": "c714c13b3ce378f16404078ecef2cfd85c302e379d8323e9753fe85624151349"
|
| 142 |
+
},
|
| 143 |
+
{
|
| 144 |
+
"bytes": 4279,
|
| 145 |
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"path": "prompts/win4.txt",
|
| 146 |
+
"sha256": "a21c4a0867c4b2bf78503386dd134ff646da630a7bca441cc986e368b8f5d38a"
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"bytes": 4332,
|
| 150 |
+
"path": "prompts/win5.txt",
|
| 151 |
+
"sha256": "9c54d3ffe9426488274483d3ae443b0b4f29c19352cfaa9a0d63e7f74c20c5c6"
|
| 152 |
+
},
|
| 153 |
+
{
|
| 154 |
+
"bytes": 3960,
|
| 155 |
+
"path": "prompts/win6.txt",
|
| 156 |
+
"sha256": "8127d03007ded93047f483a283ee002e18017695dd619f9114f15d866eddcd13"
|
| 157 |
+
},
|
| 158 |
+
{
|
| 159 |
+
"bytes": 3457,
|
| 160 |
+
"path": "prompts/win7.txt",
|
| 161 |
+
"sha256": "9c9f6c26b7c50c693ae66d37db7c6a3b1e89e2b781840cee9e11da4a283e5bd5"
|
| 162 |
+
}
|
| 163 |
+
]
|
| 164 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/skill-check.json
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"status": "PASS",
|
| 3 |
+
"implementation": "Independent sparse world-ray/OBB-plane intersection; no polygon rasterization.",
|
| 4 |
+
"checks": [
|
| 5 |
+
{
|
| 6 |
+
"frame": 0,
|
| 7 |
+
"samples": 5364,
|
| 8 |
+
"maxColorError": 0,
|
| 9 |
+
"meanColorError": 0.0,
|
| 10 |
+
"maxDepthErrorMetres": 2.5103933012360358e-06,
|
| 11 |
+
"passed": true
|
| 12 |
+
},
|
| 13 |
+
{
|
| 14 |
+
"frame": 180,
|
| 15 |
+
"samples": 5496,
|
| 16 |
+
"maxColorError": 0,
|
| 17 |
+
"meanColorError": 0.0,
|
| 18 |
+
"maxDepthErrorMetres": 9.362518085254123e-07,
|
| 19 |
+
"passed": true
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"frame": 450,
|
| 23 |
+
"samples": 5502,
|
| 24 |
+
"maxColorError": 0,
|
| 25 |
+
"meanColorError": 0.0,
|
| 26 |
+
"maxDepthErrorMetres": 4.731789289280641e-07,
|
| 27 |
+
"passed": true
|
| 28 |
+
},
|
| 29 |
+
{
|
| 30 |
+
"frame": 675,
|
| 31 |
+
"samples": 5489,
|
| 32 |
+
"maxColorError": 0,
|
| 33 |
+
"meanColorError": 0.0,
|
| 34 |
+
"maxDepthErrorMetres": 4.1553887086820396e-07,
|
| 35 |
+
"passed": true
|
| 36 |
+
},
|
| 37 |
+
{
|
| 38 |
+
"frame": 899,
|
| 39 |
+
"samples": 5508,
|
| 40 |
+
"maxColorError": 0,
|
| 41 |
+
"meanColorError": 0.0,
|
| 42 |
+
"maxDepthErrorMetres": 3.6839843353675406e-07,
|
| 43 |
+
"passed": true
|
| 44 |
+
}
|
| 45 |
+
],
|
| 46 |
+
"decode": {
|
| 47 |
+
"width": 1280,
|
| 48 |
+
"height": 720,
|
| 49 |
+
"pix_fmt": "yuv420p",
|
| 50 |
+
"r_frame_rate": "30/1",
|
| 51 |
+
"nb_read_frames": "900"
|
| 52 |
+
},
|
| 53 |
+
"limits": "Reference samples exclude a conservative 2.5 pixel face-boundary band. Full-frame depth acceptance is asserted separately for every production contribution."
|
| 54 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/solid-verification.json
ADDED
|
@@ -0,0 +1,80 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"alpha": 0.5,
|
| 3 |
+
"camera": "follow",
|
| 4 |
+
"checkFrames": [
|
| 5 |
+
0,
|
| 6 |
+
180,
|
| 7 |
+
450,
|
| 8 |
+
675,
|
| 9 |
+
899
|
| 10 |
+
],
|
| 11 |
+
"decode": {
|
| 12 |
+
"height": 720,
|
| 13 |
+
"nb_read_frames": "900",
|
| 14 |
+
"pix_fmt": "yuv420p",
|
| 15 |
+
"r_frame_rate": "30/1",
|
| 16 |
+
"width": 1280
|
| 17 |
+
},
|
| 18 |
+
"depthFrames": 900,
|
| 19 |
+
"depthGeometryUpdated": true,
|
| 20 |
+
"fps": 30,
|
| 21 |
+
"frames": 900,
|
| 22 |
+
"framesWithCameraInsideBox": 0,
|
| 23 |
+
"framesWithNearPlaneClipping": 54,
|
| 24 |
+
"framesWithNearPlaneWireframeFallback": 0,
|
| 25 |
+
"front_alpha": 0.6,
|
| 26 |
+
"height": 720,
|
| 27 |
+
"id": "long30-022-coast-coast",
|
| 28 |
+
"independentChecks": [
|
| 29 |
+
{
|
| 30 |
+
"frame": 0,
|
| 31 |
+
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|
| 32 |
+
"maxDepthErrorMetres": 2.5103933012360358e-06,
|
| 33 |
+
"meanColorError": 0.0,
|
| 34 |
+
"passed": true,
|
| 35 |
+
"samples": 5364
|
| 36 |
+
},
|
| 37 |
+
{
|
| 38 |
+
"frame": 180,
|
| 39 |
+
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|
| 40 |
+
"maxDepthErrorMetres": 9.362518085254123e-07,
|
| 41 |
+
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|
| 42 |
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"passed": true,
|
| 43 |
+
"samples": 5496
|
| 44 |
+
},
|
| 45 |
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{
|
| 46 |
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"frame": 450,
|
| 47 |
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|
| 48 |
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"maxDepthErrorMetres": 4.731789289280641e-07,
|
| 49 |
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|
| 50 |
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"passed": true,
|
| 51 |
+
"samples": 5502
|
| 52 |
+
},
|
| 53 |
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{
|
| 54 |
+
"frame": 675,
|
| 55 |
+
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|
| 56 |
+
"maxDepthErrorMetres": 4.1553887086820396e-07,
|
| 57 |
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|
| 58 |
+
"passed": true,
|
| 59 |
+
"samples": 5489
|
| 60 |
+
},
|
| 61 |
+
{
|
| 62 |
+
"frame": 899,
|
| 63 |
+
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|
| 64 |
+
"maxDepthErrorMetres": 3.6839843353675406e-07,
|
| 65 |
+
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|
| 66 |
+
"passed": true,
|
| 67 |
+
"samples": 5508
|
| 68 |
+
}
|
| 69 |
+
],
|
| 70 |
+
"maxAcceptedDepthOverrunMetres": 0.0010516371979889527,
|
| 71 |
+
"object_alpha": 0.5,
|
| 72 |
+
"object_front_alpha": 0.6,
|
| 73 |
+
"path": "long30-dualview/episodes/long30-022-coast-coast",
|
| 74 |
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"rendererSha256": "c96cff18109b1002e6b62435ab48334cdd94c71139c93d16e519858eed97a105",
|
| 75 |
+
"sha256": "2ec076c6ffb59065105906885a5db796f4156e4ea92c70416eb36c7887713f36",
|
| 76 |
+
"status": "passed",
|
| 77 |
+
"style": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 78 |
+
"wallSeconds": 77.5160093579907,
|
| 79 |
+
"width": 1280
|
| 80 |
+
}
|
episodes/long_video/coast-coast/views/follow/colored-obb/verification.json
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
episodes/long_video/coast-coast/views/follow/colored-obb/video.description.json
ADDED
|
@@ -0,0 +1,8 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"description": "Third-person follow view. Coastal Highway Car Chase · Route 1 · 30 Seconds of Continuous Driving. A coastal beach with sloping sand, large shoreline rocks, a pier and small boats. One uninterrupted 30 second source simulation. All cameras and representations share every recorded state and time.",
|
| 3 |
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"openingFraming": "Synchronized opening adjustment smoothly returns to the original track.",
|
| 4 |
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"pathBase": "sample-relative",
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| 5 |
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"referenceVideo": "video.mp4",
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| 6 |
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"referenceVideoSha256": "2ec076c6ffb59065105906885a5db796f4156e4ea92c70416eb36c7887713f36",
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"representationStyle": "translucent-obb-depth-clipped-complex-only-20260921"
|
| 8 |
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}
|
episodes/long_video/coast-coast/views/follow/colored-obb/video.description.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Third-person follow view. Coastal Highway Car Chase · Route 1 · 30 Seconds of Continuous Driving. A coastal beach with sloping sand, large shoreline rocks, a pier and small boats. One uninterrupted 30 second source simulation. All cameras and representations share every recorded state and time.
|
episodes/long_video/coast-coast/views/follow/mixed/gpu-verification.json
ADDED
|
@@ -0,0 +1,115 @@
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|
| 1 |
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{
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| 53 |
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| 57 |
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| 58 |
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|
| 59 |
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|
| 60 |
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|
| 61 |
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|
| 62 |
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|
| 63 |
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| 64 |
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|
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|
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|
| 86 |
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|
| 87 |
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|
| 88 |
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|
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|
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|
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|
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|
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|
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"stage": "render",
|
| 114 |
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"status": "passed"
|
| 115 |
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}
|
episodes/long_video/coast-coast/views/follow/mixed/prompts.cwm.READY.json
ADDED
|
@@ -0,0 +1,25 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"method": "cwm",
|
| 3 |
+
"sample": "long30-022-coast-coast__follow",
|
| 4 |
+
"scene_number": "022",
|
| 5 |
+
"camera": "follow",
|
| 6 |
+
"style": "realistic",
|
| 7 |
+
"steps": 20,
|
| 8 |
+
"windows": 8,
|
| 9 |
+
"window_frames": 124,
|
| 10 |
+
"stride": 90,
|
| 11 |
+
"overlap": 34,
|
| 12 |
+
"deliver": 720,
|
| 13 |
+
"fps": 24,
|
| 14 |
+
"seed": 20260909,
|
| 15 |
+
"prompts": [
|
| 16 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 3 is a diver with dark hair under a hood, wearing a charcoal wetsuit with slate panels, the same wetsuit, and fins, seated in the driver's seat of the rival sedan whenever that driver is visible in the reference. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20132.630000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 59 metres along its route; the vehicle moves about 59 metres along its route; the vehicle moves about 60 metres along its route; the vehicle moves about 85 metres along its route; the vehicle moves about 62 metres along its route.; 2.630000\u20135.000000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 63 metres along its route; the vehicle moves about 63 metres along its route; the vehicle moves about 55 metres along its route; the vehicle moves about 77 metres along its route; the vehicle moves about 49 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 17 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20130.630000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 17 metres along its route; the vehicle moves about 17 metres along its route; the vehicle moves about 14 metres along its route; the vehicle moves about 20 metres along its route.; 0.630000\u20132.670000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 60 metres along its route; the vehicle moves about 60 metres along its route; the vehicle moves about 48 metres along its route; the vehicle moves about 64 metres along its route.; 2.670000\u20133.930000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 38 metres along its route; the vehicle moves about 38 metres along its route; the vehicle moves about 30 metres along its route; the vehicle moves about 42 metres along its route.; 3.930000\u20135.000000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 36 metres along its route; the vehicle moves about 36 metres along its route; the vehicle moves about 26 metres along its route; the vehicle moves about 36 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 18 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20130.200000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 5 metres along its route; the vehicle moves about 5 metres along its route; the vehicle moves about 4 metres along its route; the vehicle moves about 6 metres along its route.; 0.200000\u20133.570000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 117 metres along its route; the vehicle moves about 118 metres along its route; the vehicle moves about 84 metres along its route; the vehicle moves about 113 metres along its route.; 3.570000\u20135.000000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 47 metres along its route; the vehicle moves about 47 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 47 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 19 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20131.070000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 35 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 35 metres along its route.; 1.070000\u20133.530000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 95 metres along its route; the vehicle moves about 95 metres along its route; the vehicle moves about 84 metres along its route.; 3.530000\u20135.000000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 61 metres along its route; the vehicle moves about 61 metres along its route; the vehicle moves about 50 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 20 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20132.500000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 105 metres along its route; the vehicle moves about 105 metres along its route; the vehicle moves about 86 metres along its route.; 2.500000\u20135.000000s: The protagonist keeps going through the same overtaking stretch; the protagonist moves about 102 metres along its route; the vehicle moves about 102 metres along its route; the vehicle moves about 86 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 21 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20133.400000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 136 metres along its route; the vehicle moves about 136 metres along its route; the vehicle moves about 117 metres along its route.; 3.400000\u20135.000000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 62 metres along its route; the vehicle moves about 62 metres along its route; the vehicle moves about 55 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 22 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20132.500000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 88 metres along its route.; 2.500000\u20135.000000s: The protagonist keeps going through the same cruise stretch; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 90 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
|
| 23 |
+
"Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 1.420000\u20133.750000s: The protagonist carries on with the recorded movement of the conditioning reference; 3.750000\u20135.166667s: The recording has ended: everyone holds the final pose and position and the camera holds its final pose.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n"
|
| 24 |
+
]
|
| 25 |
+
}
|
episodes/long_video/coast-coast/views/follow/mixed/render-profile.json
ADDED
|
@@ -0,0 +1,100 @@
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|
| 1 |
+
{
|
| 2 |
+
"backend": {
|
| 3 |
+
"actual": "gpu",
|
| 4 |
+
"browserEngine": "chromium-headless-shell",
|
| 5 |
+
"browserVersion": "141.0.7390.37",
|
| 6 |
+
"devices": [
|
| 7 |
+
{
|
| 8 |
+
"deviceId": 0,
|
| 9 |
+
"deviceString": "ANGLE (NVIDIA, Vulkan 1.4.303 (NVIDIA NVIDIA H200 (0x00002335)), NVIDIA-570.133.20.0)",
|
| 10 |
+
"driverVendor": "NVIDIA",
|
| 11 |
+
"driverVersion": "570.133.20.0",
|
| 12 |
+
"vendorId": 0,
|
| 13 |
+
"vendorString": "Google Inc. (NVIDIA)"
|
| 14 |
+
}
|
| 15 |
+
],
|
| 16 |
+
"driverManifests": {
|
| 17 |
+
"VK_DRIVER_FILES": [
|
| 18 |
+
{
|
| 19 |
+
"path": "../../artifacts_new/data60-fixes-20260921/source/production/tools/benchmark/gpu/nvidia-vulkan.json",
|
| 20 |
+
"sha256": "8f6f48d52498df82f34deb586cf2846ebd3d190550a1c146293e39680f694af2"
|
| 21 |
+
}
|
| 22 |
+
],
|
| 23 |
+
"VK_ICD_FILENAMES": [
|
| 24 |
+
{
|
| 25 |
+
"path": "../../artifacts_new/data60-fixes-20260921/source/production/tools/benchmark/gpu/nvidia-vulkan.json",
|
| 26 |
+
"sha256": "8f6f48d52498df82f34deb586cf2846ebd3d190550a1c146293e39680f694af2"
|
| 27 |
+
}
|
| 28 |
+
],
|
| 29 |
+
"__EGL_VENDOR_LIBRARY_FILENAMES": [
|
| 30 |
+
{
|
| 31 |
+
"path": "../../artifacts_new/data60-fixes-20260921/source/production/tools/benchmark/gpu/nvidia-egl.json",
|
| 32 |
+
"sha256": "b007d23230b6289d28445a0047301101c21ba735b58ad8b2409504639b3fd535"
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
},
|
| 36 |
+
"featureStatus": {
|
| 37 |
+
"2d_canvas": "enabled",
|
| 38 |
+
"direct_rendering_display_compositor": "disabled_off_ok",
|
| 39 |
+
"gpu_compositing": "enabled",
|
| 40 |
+
"multiple_raster_threads": "enabled_on",
|
| 41 |
+
"opengl": "enabled_on",
|
| 42 |
+
"rasterization": "enabled",
|
| 43 |
+
"raw_draw": "disabled_off_ok",
|
| 44 |
+
"skia_graphite": "disabled_off",
|
| 45 |
+
"trees_in_viz": "disabled_off",
|
| 46 |
+
"video_decode": "enabled",
|
| 47 |
+
"video_encode": "disabled_software",
|
| 48 |
+
"vulkan": "enabled_on",
|
| 49 |
+
"webgl": "enabled",
|
| 50 |
+
"webgl2": "enabled",
|
| 51 |
+
"webgpu": "disabled_off",
|
| 52 |
+
"webnn": "disabled_off"
|
| 53 |
+
},
|
| 54 |
+
"launchArgs": [
|
| 55 |
+
"--no-sandbox",
|
| 56 |
+
"--disable-dev-shm-usage",
|
| 57 |
+
"--enable-gpu",
|
| 58 |
+
"--use-angle=vulkan",
|
| 59 |
+
"--enable-features=Vulkan",
|
| 60 |
+
"--disable-vulkan-surface",
|
| 61 |
+
"--ignore-gpu-blocklist",
|
| 62 |
+
"--disable-software-rasterizer"
|
| 63 |
+
],
|
| 64 |
+
"requested": "gpu",
|
| 65 |
+
"schemaVersion": "render-backend.v1",
|
| 66 |
+
"webgl": {
|
| 67 |
+
"contextAttributes": {
|
| 68 |
+
"alpha": true,
|
| 69 |
+
"antialias": true,
|
| 70 |
+
"depth": true,
|
| 71 |
+
"desynchronized": false,
|
| 72 |
+
"failIfMajorPerformanceCaveat": false,
|
| 73 |
+
"powerPreference": "high-performance",
|
| 74 |
+
"premultipliedAlpha": true,
|
| 75 |
+
"preserveDrawingBuffer": true,
|
| 76 |
+
"stencil": false,
|
| 77 |
+
"xrCompatible": false
|
| 78 |
+
},
|
| 79 |
+
"height": 720,
|
| 80 |
+
"renderer": "ANGLE (NVIDIA, Vulkan 1.4.303 (NVIDIA NVIDIA H200 (0x00002335)), NVIDIA)",
|
| 81 |
+
"shadingLanguageVersion": "WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)",
|
| 82 |
+
"vendor": "Google Inc. (NVIDIA)",
|
| 83 |
+
"version": "WebGL 2.0 (OpenGL ES 3.0 Chromium)",
|
| 84 |
+
"width": 1280
|
| 85 |
+
}
|
| 86 |
+
},
|
| 87 |
+
"camera": "follow",
|
| 88 |
+
"cameraTransformsUnchanged": false,
|
| 89 |
+
"renderSourceHashes": {},
|
| 90 |
+
"representation": "mixed",
|
| 91 |
+
"sourceHashes": {
|
| 92 |
+
"cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 93 |
+
"first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
|
| 94 |
+
"follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 95 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 96 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 97 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 98 |
+
},
|
| 99 |
+
"style": "reference-with-synchronized-opening-framing"
|
| 100 |
+
}
|
episodes/long_video/coast-coast/views/follow/mixed/sample-time.json
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"renderAndReadbackMs": 23782.799999713898,
|
| 3 |
+
"scope": "GPU RGB draw/readback sum; excludes depth readback and CPU encoding."
|
| 4 |
+
}
|
episodes/long_video/coast-coast/views/follow/mixed/sample.json
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"assets": "../../../scene/scene.glb",
|
| 3 |
+
"calibration": "../../../cameras/follow/calibration.jsonl.gz",
|
| 4 |
+
"camera": "follow",
|
| 5 |
+
"cameraData": "../../../cameras/follow/camera.json",
|
| 6 |
+
"cameraIndex": "../../../cameras/cameras.json",
|
| 7 |
+
"cameraMetadataEnriched": true,
|
| 8 |
+
"cameraPairs": "../../../cameras/camera-pairs.jsonl.gz",
|
| 9 |
+
"cameras": "../../../cameras/follow/camera.json",
|
| 10 |
+
"decode": {
|
| 11 |
+
"decodedBytes": 2488320000,
|
| 12 |
+
"fps": 30,
|
| 13 |
+
"frames": 900,
|
| 14 |
+
"height": 720,
|
| 15 |
+
"pixFmt": "yuv420p",
|
| 16 |
+
"width": 1280
|
| 17 |
+
},
|
| 18 |
+
"depth": null,
|
| 19 |
+
"depthAvailable": false,
|
| 20 |
+
"description": "video.description.txt",
|
| 21 |
+
"descriptionMetadata": "video.description.json",
|
| 22 |
+
"directory": ".",
|
| 23 |
+
"durationSeconds": 30,
|
| 24 |
+
"engineTrace": "../../../logs/engine-trace.jsonl.gz",
|
| 25 |
+
"episodeId": "long30-022-coast-coast",
|
| 26 |
+
"events": "../../../logs/events.json",
|
| 27 |
+
"fps": 30,
|
| 28 |
+
"frameCount": 900,
|
| 29 |
+
"frameMapping": "video frame i = state frame i = camera frames[i]",
|
| 30 |
+
"frames": 900,
|
| 31 |
+
"height": 720,
|
| 32 |
+
"hiddenEntityIds": [],
|
| 33 |
+
"inputs": "../../../logs/inputs.jsonl.gz",
|
| 34 |
+
"manifest": "../../../manifest.json",
|
| 35 |
+
"metadata": "sample.json",
|
| 36 |
+
"pathBase": "sample-relative",
|
| 37 |
+
"perspective": "third-person",
|
| 38 |
+
"preview": "preview.png",
|
| 39 |
+
"referenceVideoSha256": "1c48546e083447586c202b4fa8f8fbdcdc0cce66d68091459e88f99bb7b9dcbb",
|
| 40 |
+
"renderProfile": "render-profile.json",
|
| 41 |
+
"repairStyle": "translucent-obb-depth-clipped-complex-only-20260921",
|
| 42 |
+
"representation": "mixed",
|
| 43 |
+
"sampleId": "long30-022-coast-coast/follow/mixed",
|
| 44 |
+
"schemaVersion": "benchmark.sample.v1",
|
| 45 |
+
"sourceHashBase": "../../..",
|
| 46 |
+
"sourceHashes": {
|
| 47 |
+
"cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 48 |
+
"first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
|
| 49 |
+
"follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 50 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 51 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 52 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 53 |
+
},
|
| 54 |
+
"sourceHashesScope": "original-recording",
|
| 55 |
+
"states": "../../../scene/frames.jsonl.gz",
|
| 56 |
+
"suite": "long30-dualview",
|
| 57 |
+
"timing": "sample-time.json",
|
| 58 |
+
"updatedAt": "2026-09-21T14:25:45.554277+00:00",
|
| 59 |
+
"video": "video.mp4",
|
| 60 |
+
"width": 1280,
|
| 61 |
+
"firstFrame": null,
|
| 62 |
+
"firstFrameKind": null,
|
| 63 |
+
"firstFrameSha256": null,
|
| 64 |
+
"prompt": "prompts.cwm.READY.json",
|
| 65 |
+
"promptBinding": {
|
| 66 |
+
"revision": "../../../../../../provenance/probench-prompt-sync.json",
|
| 67 |
+
"sourceDataset": "long_horizon",
|
| 68 |
+
"sourcePromptMatchesCurrent": true,
|
| 69 |
+
"sourceVideoSha256": "1c48546e083447586c202b4fa8f8fbdcdc0cce66d68091459e88f99bb7b9dcbb",
|
| 70 |
+
"videoMatchesSource": true,
|
| 71 |
+
"videoSha256": "1c48546e083447586c202b4fa8f8fbdcdc0cce66d68091459e88f99bb7b9dcbb"
|
| 72 |
+
},
|
| 73 |
+
"promptContext": {
|
| 74 |
+
"engineDescription": "../prompt-context/engine.description.txt",
|
| 75 |
+
"style": "../prompt-context/style.json"
|
| 76 |
+
},
|
| 77 |
+
"promptFiles": [
|
| 78 |
+
{
|
| 79 |
+
"bytes": 24508,
|
| 80 |
+
"path": "prompts.cwm.READY.json",
|
| 81 |
+
"sha256": "9ba23fac5aa3c44232c30f281e8d1f92df9ac371ba49753243991493dc307270"
|
| 82 |
+
}
|
| 83 |
+
]
|
| 84 |
+
}
|
episodes/long_video/coast-coast/views/follow/mixed/verification.json
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"cameraTransformsUnchanged": false,
|
| 3 |
+
"decode": {
|
| 4 |
+
"decodedBytes": 2488320000,
|
| 5 |
+
"fps": 30,
|
| 6 |
+
"frames": 900,
|
| 7 |
+
"height": 720,
|
| 8 |
+
"pixFmt": "yuv420p",
|
| 9 |
+
"width": 1280
|
| 10 |
+
},
|
| 11 |
+
"frames": 900,
|
| 12 |
+
"maxima": {
|
| 13 |
+
"cameraMatrixError": 0,
|
| 14 |
+
"cameraProjectionError": 0,
|
| 15 |
+
"maxCameraMatrixError": 0,
|
| 16 |
+
"maxCameraProjectionError": 0,
|
| 17 |
+
"maxContactError": 0,
|
| 18 |
+
"maxJointPositionError": 0,
|
| 19 |
+
"maxMatrixError": 0,
|
| 20 |
+
"maxPositionError": 0,
|
| 21 |
+
"maxQuaternionError": 8.429369702178807e-08
|
| 22 |
+
},
|
| 23 |
+
"referenceVideoSha256": "1c48546e083447586c202b4fa8f8fbdcdc0cce66d68091459e88f99bb7b9dcbb",
|
| 24 |
+
"scope": "New GPU RGB/depth for the shared adjusted camera; complete final video decode.",
|
| 25 |
+
"sharedSourceHashes": {
|
| 26 |
+
"cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
|
| 27 |
+
"first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
|
| 28 |
+
"follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
|
| 29 |
+
"frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
|
| 30 |
+
"manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
|
| 31 |
+
"scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
|
| 32 |
+
},
|
| 33 |
+
"status": "passed"
|
| 34 |
+
}
|
episodes/long_video/coast-coast/views/follow/mixed/video.description.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"description": "Third-person follow view. Coastal Highway Car Chase · Route 1 · 30 Seconds of Continuous Driving. A coastal beach with sloping sand, large shoreline rocks, a pier and small boats. One uninterrupted 30 second source simulation. All cameras and representations share every recorded state and time.",
|
| 3 |
+
"openingFraming": "Synchronized opening adjustment smoothly returns to the original track.",
|
| 4 |
+
"pathBase": "sample-relative",
|
| 5 |
+
"referenceVideo": "video.mp4",
|
| 6 |
+
"referenceVideoSha256": "1c48546e083447586c202b4fa8f8fbdcdc0cce66d68091459e88f99bb7b9dcbb"
|
| 7 |
+
}
|
episodes/long_video/coast-coast/views/follow/mixed/video.description.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Third-person follow view. Coastal Highway Car Chase · Route 1 · 30 Seconds of Continuous Driving. A coastal beach with sloping sand, large shoreline rocks, a pier and small boats. One uninterrupted 30 second source simulation. All cameras and representations share every recorded state and time.
|
episodes/long_video/coast-coast/views/follow/prompt-context/engine.description.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Third-person follow view. Coastal Highway Car Chase · Route 1 · 30 Seconds of Continuous Driving. A coastal beach with sloping sand, large shoreline rocks, a pier and small boats. One uninterrupted 30 second source simulation. All cameras and representations share every recorded state and time.
|
episodes/long_video/coast-coast/views/follow/prompt-context/style.json
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"camera": "follow",
|
| 3 |
+
"category": "realistic",
|
| 4 |
+
"dataset": "long_horizon",
|
| 5 |
+
"episode": "long30-022-coast-coast",
|
| 6 |
+
"pathBase": "file-relative",
|
| 7 |
+
"promptFiles": [
|
| 8 |
+
"../colored-obb/prompts/win0.txt",
|
| 9 |
+
"../colored-obb/prompts/win1.txt",
|
| 10 |
+
"../colored-obb/prompts/win2.txt",
|
| 11 |
+
"../colored-obb/prompts/win3.txt",
|
| 12 |
+
"../colored-obb/prompts/win4.txt",
|
| 13 |
+
"../colored-obb/prompts/win5.txt",
|
| 14 |
+
"../colored-obb/prompts/win6.txt",
|
| 15 |
+
"../colored-obb/prompts/win7.txt"
|
| 16 |
+
],
|
| 17 |
+
"sameAcrossPrompts": true,
|
| 18 |
+
"schemaVersion": "prowbench.style.v1",
|
| 19 |
+
"styleSentence": "A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials."
|
| 20 |
+
}
|
episodes/long_video/coast-coast/views/follow/white/gpu-verification.json
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"backend": {
|
| 3 |
+
"actual": "gpu",
|
| 4 |
+
"browserEngine": "chromium-headless-shell",
|
| 5 |
+
"browserVersion": "141.0.7390.37",
|
| 6 |
+
"devices": [
|
| 7 |
+
{
|
| 8 |
+
"deviceId": 0,
|
| 9 |
+
"deviceString": "ANGLE (NVIDIA, Vulkan 1.4.303 (NVIDIA NVIDIA H200 (0x00002335)), NVIDIA-570.133.20.0)",
|
| 10 |
+
"driverVendor": "NVIDIA",
|
| 11 |
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| 30 |
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| 60 |
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| 61 |
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| 62 |
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| 83 |
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"version": "WebGL 2.0 (OpenGL ES 3.0 Chromium)",
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| 84 |
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"width": 1280
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| 85 |
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}
|
| 86 |
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},
|
| 87 |
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"camera": "follow",
|
| 88 |
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"capturedVerification": "../../artifacts_new/data60-fixes-20260921/source/captured-gpu-verifications/long30-dualview/episodes/long30-022-coast-coast/follow/white/gpu-verification.json",
|
| 89 |
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"frames": 900,
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|
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|
| 100 |
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"metadataOnlyRebinding": "Current source bindings; capture metadata retained separately. Camera frame values are exactly unchanged.",
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| 102 |
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"renderAndReadbackMs": 33353.20000016689,
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| 103 |
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| 104 |
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| 113 |
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"stage": "render",
|
| 114 |
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"status": "passed"
|
| 115 |
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}
|
episodes/long_video/coast-coast/views/follow/white/prompts.c2r.json
ADDED
|
@@ -0,0 +1,126 @@
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|
| 1 |
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[
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{
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| 116 |
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"text": "A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials. The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 3 is a diver with dark hair under a hood, wearing a charcoal wetsuit with slate panels, the same wetsuit, and fins, seated in the driver's seat of the rival sedan whenever that driver is visible in the reference. Every described entity retains this appearance only while visible in the reference. The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines. Only people visible in the control appear. Drivers remain inside their vehicles.",
|
| 117 |
+
"text_sha256": "89d0479cafcca862c481a92c1489511bac89fdf8808f4d8552d4ae32f54223dd",
|
| 118 |
+
"events": [
|
| 119 |
+
{
|
| 120 |
+
"t0": 22.15,
|
| 121 |
+
"t1": 25.0,
|
| 122 |
+
"window": 5
|
| 123 |
+
}
|
| 124 |
+
]
|
| 125 |
+
}
|
| 126 |
+
]
|