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+ }
episodes/long_video/coast-coast/views/follow/colored-obb/color-map.json ADDED
The diff for this file is too large to render. See raw diff
 
episodes/long_video/coast-coast/views/follow/colored-obb/occlusion-frames.json ADDED
The diff for this file is too large to render. See raw diff
 
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/system_w0.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ AWM_PROXY_CONTROL. <Video 1> controls exact current camera, geometry, subject visibility, root motion and facing. Proxy colors are identity tags, not target surfaces. Materialize each visible entity once in its occupied region. No proxy boxes, outlines, white front marks or interface overlays. <Picture 1> supplies appearance and the locked initial frame. Start at that state and follow the current reference throughout this window.
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/system_wn.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ AWM_PROXY_CONTROL. <Video 1> controls exact current camera, geometry, subject visibility, root motion and facing. Proxy colors are identity tags, not target surfaces. Materialize each visible entity once in its occupied region. No proxy boxes, outlines, white front marks or interface overlays. No appearance image is supplied in this continuation. Preserve identity from the generated prefix. The first34 frames are the locked end of the preceding window; continue without restarting, freezing or returning to an old camera composition.
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win0.txt ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. This is the opening window.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 3 is a diver with dark hair under a hood, wearing a charcoal wetsuit with slate panels, the same wetsuit, and fins, seated in the driver's seat of the rival sedan whenever that driver is visible in the reference. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–2.630000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 59 metres along its route; the vehicle moves about 59 metres along its route; the vehicle moves about 60 metres along its route; the vehicle moves about 85 metres along its route; the vehicle moves about 62 metres along its route.; 2.630000–5.000000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 63 metres along its route; the vehicle moves about 63 metres along its route; the vehicle moves about 55 metres along its route; the vehicle moves about 77 metres along its route; the vehicle moves about 49 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ the seated driver of rival racing car 1 (driver-1, identity tag #3ef736): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
25
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,1.458333)s, [1.583333,5.166667)s.
27
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
28
+ an AI-driven rival sedan with a seated driver (rival-1, identity tag #36f7d6): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
29
+ the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,1.541667)s, [1.583333,5.166667)s.
30
+ an AI-driven rival sedan with a seated driver (rival-3, identity tag #6636f7): visible only during [0.625000,3.125000)s.
31
+ the seated driver of rival racing car 3 (driver-3, identity tag #36aff7): visible only during [1.083333,1.541667)s, [1.583333,2.875000)s.
32
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
33
+
34
+ overall_soundscape:
35
+ N/A
36
+
37
+ non_diegetic_music:
38
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win1.txt ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–0.630000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 17 metres along its route; the vehicle moves about 17 metres along its route; the vehicle moves about 14 metres along its route; the vehicle moves about 20 metres along its route.; 0.630000–2.670000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 60 metres along its route; the vehicle moves about 60 metres along its route; the vehicle moves about 48 metres along its route; the vehicle moves about 64 metres along its route.; 2.670000–3.930000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 38 metres along its route; the vehicle moves about 38 metres along its route; the vehicle moves about 30 metres along its route; the vehicle moves about 42 metres along its route.; 3.930000–5.000000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 36 metres along its route; the vehicle moves about 36 metres along its route; the vehicle moves about 26 metres along its route; the vehicle moves about 36 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ the seated driver of rival racing car 1 (driver-1, identity tag #3ef736): visible only during [0.000000,5.000000)s.
25
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
27
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
28
+ an AI-driven rival sedan with a seated driver (rival-1, identity tag #36f7d6): visible only during [0.000000,5.166667)s.
29
+ the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
30
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
31
+
32
+ overall_soundscape:
33
+ N/A
34
+
35
+ non_diegetic_music:
36
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win2.txt ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–0.200000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 5 metres along its route; the vehicle moves about 5 metres along its route; the vehicle moves about 4 metres along its route; the vehicle moves about 6 metres along its route.; 0.200000–3.570000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 117 metres along its route; the vehicle moves about 118 metres along its route; the vehicle moves about 84 metres along its route; the vehicle moves about 113 metres along its route.; 3.570000–5.000000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 47 metres along its route; the vehicle moves about 47 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 47 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ the seated driver of rival racing car 1 (driver-1, identity tag #3ef736): visible only during [0.000000,1.250000)s.
25
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
27
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
28
+ an AI-driven rival sedan with a seated driver (rival-1, identity tag #36f7d6): visible only during [0.000000,1.541667)s.
29
+ the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
30
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
31
+
32
+ overall_soundscape:
33
+ N/A
34
+
35
+ non_diegetic_music:
36
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win3.txt ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–1.070000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 35 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 35 metres along its route.; 1.070000–3.530000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 95 metres along its route; the vehicle moves about 95 metres along its route; the vehicle moves about 84 metres along its route.; 3.530000–5.000000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 61 metres along its route; the vehicle moves about 61 metres along its route; the vehicle moves about 50 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
25
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
27
+ the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
28
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
29
+
30
+ overall_soundscape:
31
+ N/A
32
+
33
+ non_diegetic_music:
34
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win4.txt ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–2.500000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 105 metres along its route; the vehicle moves about 105 metres along its route; the vehicle moves about 86 metres along its route.; 2.500000–5.000000s: The protagonist keeps going through the same overtaking stretch; the protagonist moves about 102 metres along its route; the vehicle moves about 102 metres along its route; the vehicle moves about 86 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,5.166667)s.
25
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
27
+ the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,5.166667)s.
28
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
29
+
30
+ overall_soundscape:
31
+ N/A
32
+
33
+ non_diegetic_music:
34
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win5.txt ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–3.400000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 136 metres along its route; the vehicle moves about 136 metres along its route; the vehicle moves about 117 metres along its route.; 3.400000–5.000000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 62 metres along its route; the vehicle moves about 62 metres along its route; the vehicle moves about 55 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,4.125000)s.
25
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
27
+ the seated driver of rival racing car 2 (driver-2, identity tag #f73677): visible only during [0.000000,3.666667)s.
28
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
29
+
30
+ overall_soundscape:
31
+ N/A
32
+
33
+ non_diegetic_music:
34
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win6.txt ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000–2.500000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 88 metres along its route.; 2.500000–5.000000s: The protagonist keeps going through the same cruise stretch; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 90 metres along its route.; 5.000000–5.166667s: Everyone and the camera simply keep moving as before.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ an AI-driven rival sedan with a seated driver (rival-2, identity tag #f79e36): visible only during [0.000000,0.375000)s.
25
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
26
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
27
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
28
+
29
+ overall_soundscape:
30
+ N/A
31
+
32
+ non_diegetic_music:
33
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/prompts/win7.txt ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ subject_definitions:
2
+ <Video 1> is the structural spatial and temporal reference for the current window.
3
+
4
+ summary:
5
+ [reference generation] Render a continuous 5.166667-second window in the stated target style. Continue the ongoing take from its already given first 34 frames; do not restart.
6
+
7
+ retention_analysis:
8
+ <Video 1>: partially_preserved — retain geometry, camera, visible count, position, scale, facing and action timing; render the target appearance and materials.
9
+
10
+ detailed_description:
11
+ [Shot 1] Appearance and scene:
12
+
13
+ Rendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.
14
+
15
+ The protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.
16
+
17
+ The setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. There is no box, frame, glass panel, outline or coloured slab around or in front of any person, animal or object in the output; every figure stands directly in the scene.
18
+
19
+ Protagonist action timeline:
20
+
21
+ 0.000000–1.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 1.420000–3.750000s: The protagonist carries on with the recorded movement of the conditioning reference; 3.750000–5.166667s: The recording has ended: everyone holds the final pose and position and the camera holds its final pose.
22
+
23
+ Exact current reference visibility (local half-open intervals):
24
+ the camera-owner racing sedan with a seated driver (car, identity tag #f736df): visible only during [0.000000,5.166667)s.
25
+ the protagonist (player, identity tag #a7f736): visible only during [0.000000,5.166667)s.
26
+ The reference alone determines whether each person or object is on screen. Appearance descriptions do not add invisible subjects. Keep people seated inside their vehicles whenever the reference does so; do not render an additional person outside. Identity-tag colors and white facing marks are controls, not target clothes or surfaces. Never render boxes, wireframes, proxy colors, front marks, interface overlays or duplicate subjects.
27
+ Only the source ends at local 3.750000 seconds in this final window; the remaining 1.416667 seconds are tail padding and will not be delivered.
28
+
29
+ overall_soundscape:
30
+ N/A
31
+
32
+ non_diegetic_music:
33
+ N/A
episodes/long_video/coast-coast/views/follow/colored-obb/render-profile.json ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "backend": "CPU depth-tested translucent composition over GPU wire RGB/depth",
3
+ "camera": "follow",
4
+ "cameraTransformsUnchanged": false,
5
+ "input": "../../artifacts_new/data60-fixes-20260921/wire/long30-dualview/episodes/long30-022-coast-coast/follow/colored-obb",
6
+ "renderSourceHashes": {
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+ "renderer.py": "c96cff18109b1002e6b62435ab48334cdd94c71139c93d16e519858eed97a105"
8
+ },
9
+ "representation": "colored-obb",
10
+ "sourceHashes": {
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+ "cameras.json": "0eb3f61aba6e99619c2039cfe53286b23ad24a9f435403fc18796ccf0fb5009f",
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+ "first-person/camera.json": "67b2d2a75108c4c235a749521fab0c2d7fde751506fc044135ea9a70fd2726b3",
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+ "follow/camera.json": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
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+ "frames.jsonl.gz": "664baddd978d94be70525997cb7e32e8c46567c4c40b9d9870c24ebb495a71ca",
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+ "manifest.json": "8ea41db3e67fd98f30165dc768bfd2b62986c8389e2be020ad9fea85f60310fc",
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+ "scene.glb": "44b30a5e6f3bb5219d228d489d88a370e526de95a38df6a8400c200038560a66"
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+ },
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+ "style": "translucent-obb-depth-clipped-complex-only-20260921"
19
+ }
episodes/long_video/coast-coast/views/follow/colored-obb/render.json ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "episode_dir": "../../artifacts_new/data60-fixes-20260921/wire/long30-dualview/episodes/long30-022-coast-coast/follow",
3
+ "frames": [
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+ 0,
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+ 899
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+ ],
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+ "fps": 30,
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+ "alpha": 0.5,
9
+ "front_alpha": 0.6,
10
+ "object_alpha": 0.5,
11
+ "object_front_alpha": 0.6,
12
+ "tol": 1e-06,
13
+ "fill_labels": [
14
+ "car",
15
+ "driver-1",
16
+ "driver-2",
17
+ "driver-3",
18
+ "player",
19
+ "rival-1",
20
+ "rival-2",
21
+ "rival-3"
22
+ ],
23
+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
24
+ "front_style": "white",
25
+ "style": "translucent-obb-depth-clipped-complex-only-20260921",
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+ "rendererSha256": "c96cff18109b1002e6b62435ab48334cdd94c71139c93d16e519858eed97a105",
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+ "baseVideoSha256": "8cf73e662b49cce6f214f4fb82845b27156d6fb292f8185831a7beec0418d55b",
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+ "cameraSha256": "dff988d9f6e12502175cb9a030d560b2bc5fbd9f58da47e6d8c00089da4e9e22",
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+ "obbSha256": "33c74cf4abaefe67ca2653440c021973d0ab0121cc96ced10cbb9a56672f4106",
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+ "previousVideoSha256": "6c5c58fca3b68961ea9052de7fa7c5dabfd1ede62c091857b4a6938c65a34f09",
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+ "representation": "colored-obb",
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+ "occlusion": {
33
+ "allFacesDepthTested": true,
34
+ "farWhiteDepthTested": true,
35
+ "epsilonMetres": "min(.005, .001 + sceneDepth * 1e-6)",
36
+ "obbBlending": "Original far-to-near alpha composition; no nesting-only filter"
37
+ },
38
+ "nearPlane": {
39
+ "policy": "Clip face polygons to the actual camera near plane, preserve surviving portions.",
40
+ "inside": "Render visible exit surfaces when the camera is inside a box."
41
+ },
42
+ "metricDepth": "Nearest displayed positive-opacity scene/wire/OBB surface.",
43
+ "fullSequenceMedia": "video.mp4 only",
44
+ "captureCameraSha256": "1c1d7bcb551bd3e79fb060272749e140ba16fb54e772c8f986e0827c92416684",
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+ "capturedCameraMetadata": "../../artifacts_new/data60-fixes-20260921/source/captured-camera-metadata/long30-dualview/episodes/long30-022-coast-coast/follow/camera.json",
46
+ "cameraMetadataRebinding": "Policy text only; all per-frame values are exactly unchanged."
47
+ }
episodes/long_video/coast-coast/views/follow/colored-obb/sample-time.json ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ {
2
+ "wallSeconds": 77.5160093579907,
3
+ "scope": "Per-view CPU streaming decode/composite/depth/encode and final decode; concurrent wall times are not additive throughput."
4
+ }
episodes/long_video/coast-coast/views/follow/colored-obb/sample.json ADDED
@@ -0,0 +1,164 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "assets": "../../../scene/scene.glb",
3
+ "calibration": "../../../cameras/follow/calibration.jsonl.gz",
4
+ "camera": "follow",
5
+ "cameraData": "../../../cameras/follow/camera.json",
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+ "cameraIndex": "../../../cameras/cameras.json",
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+ "cameraMetadataEnriched": true,
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+ "cameraPairs": "../../../cameras/camera-pairs.jsonl.gz",
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+ "cameras": "../../../cameras/follow/camera.json",
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+ "colorMap": "color-map.json",
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+ "decode": {
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+ "pixFmt": "yuv420p",
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+ "width": 1280
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+ "depth": null,
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+ "depthAvailable": false,
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+ "description": "video.description.txt",
22
+ "descriptionMetadata": "video.description.json",
23
+ "directory": ".",
24
+ "durationSeconds": 30,
25
+ "engineTrace": "../../../logs/engine-trace.jsonl.gz",
26
+ "episodeId": "long30-022-coast-coast",
27
+ "events": "../../../logs/events.json",
28
+ "fps": 30,
29
+ "frameCount": 900,
30
+ "frameMapping": "video frame i = state frame i = camera frames[i]",
31
+ "frames": 900,
32
+ "height": 720,
33
+ "hiddenEntityIds": [],
34
+ "inputs": "../../../logs/inputs.jsonl.gz",
35
+ "manifest": "../../../manifest.json",
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+ "metadata": "sample.json",
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+ "obbFramesSha256": "33c74cf4abaefe67ca2653440c021973d0ab0121cc96ced10cbb9a56672f4106",
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+ "pathBase": "sample-relative",
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+ "perspective": "third-person",
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+ "renderProfile": "render-profile.json",
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+ "representation": "colored-obb",
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+ "representationPolicy": {
47
+ "allFacesDepthTested": true,
48
+ "alpha": 0.5,
49
+ "blending": "Far-to-near translucent faces, including nested boxes.",
50
+ "complexClasses": [
51
+ "animal",
52
+ "bird",
53
+ "boat",
54
+ "cart",
55
+ "cat",
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+ "dog",
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+ "duck",
58
+ "fish",
59
+ "horse",
60
+ "person",
61
+ "rabbit",
62
+ "vehicle"
63
+ ],
64
+ "depthToleranceMetres": "min(.005, .001 + sceneDepth * 1e-6)",
65
+ "farWhiteAlpha": 0.25,
66
+ "firstFrame": "Camera opening framing only; no entity removal or shape inflation; all representations share the track.",
67
+ "front_alpha": 0.6,
68
+ "fullSequenceMedia": "video.mp4 only; three gallery PNGs and preview retained.",
69
+ "metricDepth": "Nearest displayed positive-opacity scene/wire/OBB surface.",
70
+ "nearPlane": "Clip surviving face polygons to the actual camera near plane.",
71
+ "object_alpha": 0.5,
72
+ "object_front_alpha": 0.6,
73
+ "opaqueSceneOccludesObbs": true,
74
+ "simpleObjects": "Retain original solid or linear geometry.",
75
+ "style": "translucent-obb-depth-clipped-complex-only-20260921"
76
+ },
77
+ "representationStyle": "translucent-obb-depth-clipped-complex-only-20260921",
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+ "sampleId": "long30-022-coast-coast/follow/colored-obb",
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+ "schemaVersion": "benchmark.sample.v1",
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+ "sourceHashes": {
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+ "states": "../../../scene/frames.jsonl.gz",
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+ "suite": "long30-dualview",
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+ "timing": "sample-time.json",
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+ "updatedAt": "2026-09-21T14:25:45.692556+00:00",
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+ "video": "video.mp4",
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+ "width": 1280,
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+ },
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+ }
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+ ]
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+ }
episodes/long_video/coast-coast/views/follow/colored-obb/skill-check.json ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "status": "PASS",
3
+ "implementation": "Independent sparse world-ray/OBB-plane intersection; no polygon rasterization.",
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+ "checks": [
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+ {
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+ "frame": 0,
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+ "maxColorError": 0,
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+ "Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 1 sits in the driver's seat inside the closed cabin of the third rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20130.200000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 5 metres along its route; the vehicle moves about 5 metres along its route; the vehicle moves about 4 metres along its route; the vehicle moves about 6 metres along its route.; 0.200000\u20133.570000s: The protagonist's sedan follows the rival sedan ahead along the track, holding its line; the protagonist moves about 117 metres along its route; the vehicle moves about 118 metres along its route; the vehicle moves about 84 metres along its route; the vehicle moves about 113 metres along its route.; 3.570000\u20135.000000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 47 metres along its route; the vehicle moves about 47 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 47 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
19
+ "Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20131.070000s: The protagonist's sedan brakes for the corner and turns in; the protagonist moves about 35 metres along its route; the vehicle moves about 35 metres along its route; the vehicle moves about 35 metres along its route.; 1.070000\u20133.530000s: The protagonist's sedan pulls out alongside a rival sedan and tries to pass; the protagonist moves about 95 metres along its route; the vehicle moves about 95 metres along its route; the vehicle moves about 84 metres along its route.; 3.530000\u20135.000000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 61 metres along its route; the vehicle moves about 61 metres along its route; the vehicle moves about 50 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
20
+ "Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20132.500000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 105 metres along its route; the vehicle moves about 105 metres along its route; the vehicle moves about 86 metres along its route.; 2.500000\u20135.000000s: The protagonist keeps going through the same overtaking stretch; the protagonist moves about 102 metres along its route; the vehicle moves about 102 metres along its route; the vehicle moves about 86 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
21
+ "Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The seated driver of rival racing car 2 sits in the driver's seat inside the closed cabin of the farther rival sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20133.400000s: The protagonist's sedan pulls out and passes a rival sedan; the protagonist moves about 136 metres along its route; the vehicle moves about 136 metres along its route; the vehicle moves about 117 metres along its route.; 3.400000\u20135.000000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 62 metres along its route; the vehicle moves about 62 metres along its route; the vehicle moves about 55 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
22
+ "Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. The AI-driven rival sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 0.000000\u20132.500000s: The protagonist's sedan cruises along the track at steady speed while the rival sedans keep racing on their own lines; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 88 metres along its route.; 2.500000\u20135.000000s: The protagonist keeps going through the same cruise stretch; the protagonist moves about 98 metres along its route; the vehicle moves about 98 metres along its route; the vehicle moves about 90 metres along its route.; 5.000000\u20135.166667s: Everyone and the camera simply keep moving as before.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n",
23
+ "Appearance and scene:\n\nRendering style of the whole frame: A realistic open coastline in bright maritime light: wet sand, surf-darkened rock, sea spray and a clear horizon, with natural human anatomy, believable scale and detailed physical materials.\n\nThe protagonist sits in the driver's seat inside the closed cabin of the racing sedan, entirely within its bodywork, out of sight behind dark reflective glazing, and is never drawn as a separate figure outside the vehicle. The camera-owner racing sedan with a seated driver is a complete graphite-grey racing sedan with a rear wing, featuring doors, windows, and wheels. Every described entity retains this appearance only while visible in the reference.\n\nThe setting is a coastal beach with sloping sand and large shoreline rocks. Preserve the reference spacing, masses and open routes. The player sedan, a complete graphite-grey racing sedan with a seated driver; a complete racing sedan with a seated driver. The camera follows the recorded third-person path of the conditioning reference. Early-morning low sun casts long, soft shadows across the wet sand, with a cool, desaturated colour temperature and a single warm accent hue highlighting the edges of the rocks and vehicles. An asphalt road with white lane markings and low metal roadside barriers runs through the scene exactly where the conditioning reference shows it; keep it a real paved road for the whole clip. Trees stand only where the conditioning reference shows them. \n\nProtagonist action timeline:\n\n0.000000\u20131.420000s: the already-given end of the previous clip; the action carries on from it without any restart; 1.420000\u20133.750000s: The protagonist carries on with the recorded movement of the conditioning reference; 3.750000\u20135.166667s: The recording has ended: everyone holds the final pose and position and the camera holds its final pose.\n\n\nOnly depict entities visible in the current conditioning frames; appearance text never adds an absent entity. Keep drivers inside their vehicles, without an extra person outside.\n"
24
+ ]
25
+ }
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