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  1. episodes/verified_first_frame/fantasy-walk-2/logs/events.json +36 -0
  2. episodes/verified_first_frame/fantasy-walk-2/manifest.json +0 -0
  3. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/annotations/color-map.json +849 -0
  4. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/cameras/cameras.json +26 -0
  5. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/cameras/follow/camera.json +0 -0
  6. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/cameras/view-selection.json +47 -0
  7. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/logs/events.json +0 -0
  8. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/manifest.json +0 -0
  9. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/scene/world-metadata.json +903 -0
  10. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/browser-verification.json +114 -0
  11. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/first-frame-measurements.json +497 -0
  12. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/first-frame-review.json +28 -0
  13. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/geometry-verification.json +229 -0
  14. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/opaque-preparation.json +7 -0
  15. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/perspective-preview.json +629 -0
  16. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/perspective-verification.json +513 -0
  17. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/recording-verification.json +18 -0
  18. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/refinement-verification.json +180 -0
  19. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/release-verification.json +22 -0
  20. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/validation/representation-verification.json +9 -0
  21. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/color-map.json +849 -0
  22. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/occlusion-frames.json +4055 -0
  23. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/prompt.txt +40 -0
  24. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/render-profile.json +109 -0
  25. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/render.json +49 -0
  26. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/sample-time.json +5 -0
  27. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/sample.json +146 -0
  28. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/skill-check.json +40 -0
  29. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/solid-verification.json +63 -0
  30. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/verification.json +86 -0
  31. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/video.description.json +7 -0
  32. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/video.description.txt +1 -0
  33. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/prompt.txt +40 -0
  34. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/render-profile.json +116 -0
  35. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/sample-time.json +5 -0
  36. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/sample.json +73 -0
  37. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/verification.json +29 -0
  38. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/video.description.json +6 -0
  39. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/mixed/video.description.txt +1 -0
  40. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/appearance.json +15 -0
  41. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/engine.context.json +71 -0
  42. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/engine.description.txt +1 -0
  43. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/first_frame.json +17 -0
  44. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/scene-context.json +458 -0
  45. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/style.json +15 -0
  46. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/white/prompt.txt +40 -0
  47. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/white/render-profile.json +116 -0
  48. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/white/sample-time.json +5 -0
  49. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/white/sample.json +73 -0
  50. episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/white/verification.json +29 -0
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+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6,
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+ "farWhiteAlpha": 0.25
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+ },
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+ "rendererVariant": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920"
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+ },
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+ "vehicle",
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+ "boat",
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+ "horse",
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+ "cat",
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+ "duck",
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+ "animal",
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+ ],
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+ "simpleObjects": [],
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734
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+ "width": 0,
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+ "width": 418,
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+ }
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810
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+ "animals": null
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+ },
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+ "limits": [
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+ "Translucent fills retain source wire edges, including old white edges.",
820
+ "Back-facing white tint for translucent objects has no depth test, as in the original skill.",
821
+ "PIL polygon edges have no antialiasing; alpha blend is in sRGB."
822
+ ],
823
+ "skill": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
824
+ "storage": {
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+ "fullSequenceMedia": [
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+ ],
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835
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836
+ },
837
+ "allSelectedObbs": "translucent, no opaque class"
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+ },
839
+ "sourceAcceptedReference": "benchmark-v2-demos-colored-obb-semantic-background-more-20260915/episodes/d100-cave-a-2/follow/colored-obb/video.mp4",
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+ "occlusion": {
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+ "allFacesDepthTested": true,
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+ "farWhiteDepthTested": true,
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+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
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+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter",
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+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6,
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+ "farWhiteAlpha": 0.25
848
+ }
849
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/cameras/cameras.json ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schemaVersion": "generative-camera-index.v1",
3
+ "pathBase": "camera index directory",
4
+ "metadata": {
5
+ "schemaVersion": "generative-cameras.v1",
6
+ "groupId": "dv200-174-nature-bird-encounter-motion-000",
7
+ "perspectiveVersion": "actor-eye-v2",
8
+ "perspectives": {
9
+ "follow": "third-person",
10
+ "first-person": "first-person"
11
+ }
12
+ },
13
+ "hasPolicies": true,
14
+ "tracks": {
15
+ "follow": {
16
+ "path": "follow/camera.json",
17
+ "frameCount": 150,
18
+ "sha256": "9361b7e54f963ca1caee98145c4ee1433ca92710613e30b9cd1726f4d5c0b540"
19
+ },
20
+ "first-person": {
21
+ "path": "first-person/camera.json",
22
+ "frameCount": 150,
23
+ "sha256": "a5ccf54394f20005d30634ee88e4011e16dbd94bfc5070a60f7d74ba49024907"
24
+ }
25
+ }
26
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/cameras/follow/camera.json ADDED
The diff for this file is too large to render. See raw diff
 
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/cameras/view-selection.json ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schemaVersion": "gallery-view-selection.v1",
3
+ "role": "used",
4
+ "group": "verified_first_frame",
5
+ "episodeId": "dv200-174-nature-bird-encounter",
6
+ "views": [
7
+ "follow"
8
+ ],
9
+ "tracks": {
10
+ "follow": {
11
+ "path": "follow/camera.json",
12
+ "frameCount": 150,
13
+ "sha256": "9361b7e54f963ca1caee98145c4ee1433ca92710613e30b9cd1726f4d5c0b540"
14
+ }
15
+ },
16
+ "completeOriginalEpisode": "../../../../../../../provenance/complete_episodes/verified_first_frame/dv200-174-nature-bird-encounter/versions/diverse200-refined-animals-20260918",
17
+ "sharedSceneFiles": {
18
+ "browser-verification.json": "../validation/browser-verification.json",
19
+ "cameras.json": "cameras.json",
20
+ "color-map.json": "../annotations/color-map.json",
21
+ "colored-obb-frames.jsonl.gz": "../annotations/colored-obb-frames.jsonl.gz",
22
+ "engine-trace.jsonl.gz": "../logs/engine-trace.jsonl.gz",
23
+ "events.json": "../logs/events.json",
24
+ "first-frame-measurements.json": "../validation/first-frame-measurements.json",
25
+ "first-frame-review.json": "../validation/first-frame-review.json",
26
+ "first-frame-six.png": "../previews/first-frame-six.png",
27
+ "frame-149-six.png": "../previews/frame-149-six.png",
28
+ "frame-75-six.png": "../previews/frame-75-six.png",
29
+ "frames.jsonl.gz": "../scene/frames.jsonl.gz",
30
+ "geometry-frames.jsonl.gz": "../validation/geometry-frames.jsonl.gz",
31
+ "geometry-verification.json": "../validation/geometry-verification.json",
32
+ "inputs.jsonl.gz": "../logs/inputs.jsonl.gz",
33
+ "manifest.json": "../manifest.json",
34
+ "opaque-preparation.json": "../validation/opaque-preparation.json",
35
+ "perspective-preview.json": "../validation/perspective-preview.json",
36
+ "perspective-verification.json": "../validation/perspective-verification.json",
37
+ "recording-verification.json": "../validation/recording-verification.json",
38
+ "refinement-verification.json": "../validation/refinement-verification.json",
39
+ "release-verification.json": "../validation/release-verification.json",
40
+ "representation-verification.json": "../validation/representation-verification.json",
41
+ "scene.glb": "../scene/scene.glb",
42
+ "views.html": "../views/views.html",
43
+ "views.json": "../views/views.json",
44
+ "world-metadata.json": "../scene/world-metadata.json"
45
+ },
46
+ "note": "Read tracks here for this folder. views.json and views.html list only these local selected views. cameras.json and historical reports retain the complete original recording. completeOriginalEpisode is a provenance link to the original collection, not a required local asset."
47
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/logs/events.json ADDED
The diff for this file is too large to render. See raw diff
 
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13
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14
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16
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+ "person": "#86bfd4",
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+ "bird": "#b6bbc1",
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+ "platform": "#c5a675",
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+ "effect": "#f5bb38"
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+ },
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+ "entries": [
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+ {
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+ "semanticLabel": "person",
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49
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+ ]
63
+ },
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+ {
65
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+ "semanticLabel": "bird",
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+ "description": "a small articulated bird",
68
+ "role": "bird/bird-0",
69
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70
+ "rgb": [
71
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72
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73
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74
+ ],
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85
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+ "semanticLabel": "bird",
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+ "role": "bird/bird-1",
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106
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107
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111
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+ ]
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+ },
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+ {
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+ "semanticLabel": "bird",
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+ "description": "a small articulated bird",
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+ "role": "bird/bird-2",
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157
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167
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170
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171
+ }
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179
+ },
180
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181
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185
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188
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189
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190
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191
+ "color": "#ffffff"
192
+ },
193
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+ },
195
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196
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+ "bbox": "#d74535",
201
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+ },
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+ "table": "#bf7b47",
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+ "road": "#667180",
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+ "vegetation": "#8aa85b",
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+ "person": "#86bfd4",
216
+ "bird": "#b6bbc1",
217
+ "platform": "#c5a675",
218
+ "effect": "#f5bb38"
219
+ },
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+ "labels": {
221
+ "ground": "Ground",
222
+ "building": "Buildings",
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+ "table": "Tables and Furniture Already Labeled table",
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+ "road": "Roads",
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+ "tree": "Trees",
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+ "water": "Water",
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+ "rock": "Rocks",
228
+ "vegetation": "Low Vegetation",
229
+ "pier": "Piers / Boardwalks",
230
+ "person": "person",
231
+ "bird": "bird",
232
+ "platform": "Platforms / Steps Not Involved in Interactions",
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+ "effect": "Action Effects (Jet Exhaust, Projectile Trails, etc.)"
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+ },
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+ "scope": "only semantic-solid entities; preserve the selected base OBB adapters",
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+ "geometryChanged": false,
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+ "materialChange": "clone original material and change RGB color only",
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+ "labelsAreCoarse": "building includes some walls, roofs and railings; some table entities combine tables and cabinets",
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+ "baseRepresentation": "colored-obb-front-white",
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+ "entries": [
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+ {
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+ "entityId": "ground",
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+ "semanticLabel": "ground",
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+ "colorHex": "#3c3d4d",
247
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+ ],
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+ "representation": "semantic-solid"
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+ },
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+ {
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+ "entityId": "tree-0",
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+ "semanticLabel": "tree",
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+ ],
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+ "representation": "semantic-solid"
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+ },
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+ ],
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+ },
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+ "semanticLabel": "tree",
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+ ],
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+ },
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+ {
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+ "entityId": "tree-3",
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+ "semanticLabel": "tree",
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+ ],
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+ },
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+ ],
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+ },
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+ ],
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+ },
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+ ],
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+ ],
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+ ],
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+ },
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+ ],
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+ "representation": "semantic-solid"
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+ },
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+ ],
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+ ],
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+ },
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+ ],
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+ },
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+ },
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+ },
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+ ],
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+ },
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+ ],
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492
+ },
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+ ],
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502
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+ ],
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+ "previousColors": [
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+ "#050505"
619
+ ],
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+ }
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+ ]
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+ "acceptedReferenceStyle": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "acceptedReference": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
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+ "solidObb": {
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+ "alpha": 0.5,
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+ "front_alpha": 0.6,
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "skill": "../../artifacts_new/diverse200-refined-animals-20260918/translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
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+ "allAnimalIds": [
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+ "bird-1",
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+ "bird-2"
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+ ],
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+ "restoredAnimalIds": [],
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+ "bodyAlpha": 0.5,
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+ },
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+ },
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+ "vehicle",
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+ "boat",
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+ "horse",
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+ "fish",
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+ "dog",
661
+ "cat",
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+ "rabbit",
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+ "bird",
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+ "duck",
665
+ "animal",
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+ "cart"
667
+ ],
668
+ "minimumFirstFrameShortSidePixels": 32,
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+ "measurement": "Actual raster footprint of all twelve proxy edges with opaque occlusion, clear glazing and camera-owner hiding; 1280×720, no antialiasing",
670
+ "mappingLifetime": "same entity representation for every frame and both cameras",
671
+ "simpleObjects": [],
672
+ "smallObjects": [],
673
+ "firstFrame": [
674
+ {
675
+ "camera": "follow",
676
+ "representation": "mixed",
677
+ "frame": 0,
678
+ "boxes": []
679
+ },
680
+ {
681
+ "camera": "first-person",
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+ "representation": "mixed",
683
+ "frame": 0,
684
+ "boxes": []
685
+ },
686
+ {
687
+ "camera": "follow",
688
+ "representation": "colored-obb",
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episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/prompt.txt ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide only framewise root position, occupied scale (in this representation the box is the entity's exact extent), and whole-body root orientation, which are exact and must be followed precisely. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction. On every human, vehicle and animal proxy in <Video 1> the white face is the front of that entity's body: white there is a direction code, never an object, a material or a light, and it must not be painted. The hex colour tags used below only say which proxy stands for which subject: they are identity codes, never colours or materials of the result. Wherever <Video 1> shows a subject only as a flat single-colour shape, that shape is likewise only a placeholder for position, size and motion: draw the complete real person, animal or object the text names in its place.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a park ranger in uniform walks away from the camera across a misty, grassy paddock while three seagulls fly low overhead, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 human proxy standing for <Subject 1> (the protagonist) and 3 object proxies standing for <Subject 3> (the small bird), <Subject 4> (the small bird), <Subject 5> (the small bird); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a person wearing a ranger uniform consisting of an olive short-sleeved shirt, khaki trousers, and a wide-brimmed campaign hat, walking away from the camera; in <Video 1> the human proxy tagged #366ef7, whose white face is its front.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a damp, grassy field with puddles reflecting the sky, enclosed by wooden post-and-rail fences. To the left stands a large wooden barn structure. Several trees are scattered in the background, fading into a thick, blue-grey morning mist under a pale sky; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
16
+ <Subject 3> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned to the right of the center; in <Video 1> the object proxy tagged #a7f736, whose white face is its front.
17
+ <Subject 4> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned to the left of the center; in <Video 1> the object proxy tagged #f736df that starts on the left of the frame, whose white face is its front.
18
+ <Subject 5> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned in the center distance; in <Video 1> the object proxy tagged #36f7d6, whose white face is its front.
19
+
20
+ summary:
21
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while birds flap past low and fly in a loose group, involving <Subject 3> and <Subject 4> and <Subject 5>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
22
+
23
+ retention_analysis:
24
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
25
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
26
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
27
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
28
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
30
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
31
+
32
+ detailed_description:
33
+ Photorealistic rendering, clean high-detail CG surfaces with realistic textures, shallow depth of field keeping the foreground sharp while blurring the background, soft directional lighting from a low angle suggesting early morning, warm golden hour colour grading with dominant hues of green and amber, misty atmospheric haze softening the distant horizon, matte material character on the grass and clothing with subtle glossy reflections on the wet ground, natural human anatomy; no proxy colours, wireframes, block figures or game UI.
34
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a damp, grassy field with puddles reflecting the sky, enclosed by wooden post-and-rail fences. To the left stands a large wooden barn structure. Several trees are scattered in the background, fading into a thick, blue-grey morning mist under a pale sky, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a person wearing a ranger uniform consisting of an olive short-sleeved shirt, khaki trousers, and a wide-brimmed campaign hat, walking away from the camera, as seen in <Picture 1>. <Subject 3>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned to the right of the center, as seen in <Picture 1>. <Subject 4>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned to the left of the center, as seen in <Picture 1>. <Subject 5>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned in the center distance, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the birds flap past low overhead in a loose group; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route; <Subject 5> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the birds as they wheel round and skim past again. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 5> from 00:00.000 to 00:05.000; <Subject 4> and <Subject 5> follow <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and ends the clip about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. <Subject 5> is one continuous object throughout and ends the clip about 5 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
35
+
36
+ overall_soundscape:
37
+ The soft crunch of boots on wet grass and the rhythmic flapping of bird wings, accompanied by the distant, muffled call of gulls in the mist.
38
+
39
+ non_diegetic_music:
40
+ N/A
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/render-profile.json ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "backend": {
3
+ "actual": "cpu",
4
+ "encoder": "FFmpeg libx264 medium CRF12 yuv420p, one thread",
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+ "renderer": "Unmodified repr-solid-obb render_frame, NumPy/Pillow",
6
+ "requested": "cpu",
7
+ "skillSourceSha256": "19328ae402a17f04ff7d24af1eaf032338dcd5beb4ad5597e9deee44ee493097"
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+ },
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+ "camera": "follow",
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+ "compositing": {
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+ "alpha": 0.5,
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+ "baseVideoSha256": "fc5d2a53e71692d53675345c7e8810870684f057770d14aa674b85681b50e1a9",
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+ "cameraSha256": "9361b7e54f963ca1caee98145c4ee1433ca92710613e30b9cd1726f4d5c0b540",
14
+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-174-nature-bird-encounter/follow",
15
+ "fill_labels": [
16
+ "bird-0",
17
+ "bird-1",
18
+ "bird-2",
19
+ "player"
20
+ ],
21
+ "fps": 30,
22
+ "frames": [
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+ 0,
24
+ 149
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+ ],
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+ "front_alpha": 0.6,
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+ "front_style": "white",
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+ "fullSequenceMedia": "video.mp4 only",
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+ "independentCheckerSha256": "27e42ba9b52bf547c1599d6240567308bbe5636f8480b2a125f3bdd33b0d2c9f",
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+ "limits": [
31
+ "Any OBB crossing z=-0.05 retains its original depth-tested wireframe.",
32
+ "Wire edges within translucent boxes remain visible; opaque geometry occludes them."
33
+ ],
34
+ "metricDepth": "Nearest positive-opacity displayed wire, opaque scene or depth-tested OBB face.",
35
+ "obbSha256": "1bb138edd30717deb5e131cb4cd104c778dc77ade051c06d51c3ed78c3235a70",
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
38
+ "occlusion": {
39
+ "allFacesDepthTested": true,
40
+ "baseAlpha": 0.5,
41
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
42
+ "farWhiteAlpha": 0.25,
43
+ "farWhiteDepthTested": true,
44
+ "frontAlpha": 0.6,
45
+ "obbBlending": "Original far-to-near alpha compositing; no OBB nesting or mutual-occlusion filter",
46
+ "sceneDepth": "Original GPU wire + opaque scene, before translucent face composition.",
47
+ "wireframe": "Original GPU geometry uses depthTest=true, depthWrite=true."
48
+ },
49
+ "parentSkillRendererSha256": "0d5b4aaf84ba1b8232d68c02716b944011ed6ea22017a0d06b3965da7172509e",
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "previousVideoSha256": "2027168a90ca3dece0e0b61dfb5db12371e7fc91d0400da0feb607b37915583f",
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+ "rendererSha256": "e4390f2c334b34852e7ae3c0b8a83e6fda75f7cd1cd54f7259fa0a94c8885883",
53
+ "representation": "colored-obb",
54
+ "skillDeviation": "User requested opaque-surface occlusion: depth-test the far white face; replace 3 percent + 5cm scene tolerance with capped millimetre tolerance. All other geometry, alpha, painter ordering and near-plane rules retained.",
55
+ "style": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
56
+ "temporaryFramesRetained": false,
57
+ "tol": 1e-06
58
+ },
59
+ "input": {
60
+ "alpha": 0.5,
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+ "baseVideoSha256": "fc5d2a53e71692d53675345c7e8810870684f057770d14aa674b85681b50e1a9",
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+ "cameraSha256": "9361b7e54f963ca1caee98145c4ee1433ca92710613e30b9cd1726f4d5c0b540",
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+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-174-nature-bird-encounter/follow",
64
+ "fill_labels": [
65
+ "bird-0",
66
+ "bird-1",
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+ "bird-2",
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+ "player"
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+ ],
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+ "fps": 30,
71
+ "frames": [
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+ 0,
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+ 149
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+ ],
75
+ "front_alpha": 0.6,
76
+ "front_style": "white",
77
+ "fullSequenceMedia": "video.mp4 only",
78
+ "limits": [
79
+ "Any OBB crossing z=-0.05 retains its base wireframe, following the skill.",
80
+ "Original wire edges can show through translucent fill.",
81
+ "Translucent far-side white tint has no scene-depth test, following the skill."
82
+ ],
83
+ "metricDepth": "Existing nearest positive-opacity geometry depth remains valid because all faces still have positive opacity.",
84
+ "obbSha256": "1bb138edd30717deb5e131cb4cd104c778dc77ade051c06d51c3ed78c3235a70",
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "representation": "colored-obb",
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+ "reusedMetricDepthIndexSha256": "edca2c2f61e263dd077041a548106fa3ee0ef6b3dbdf3da7d9ce9803c70610a1",
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+ "skillSourceSha256": "19328ae402a17f04ff7d24af1eaf032338dcd5beb4ad5597e9deee44ee493097",
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+ "style": "repr-solid-obb-pT-vT-20260918",
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+ "temporaryFramesRetained": false,
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+ "tol": 0.03
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+ },
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+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
96
+ "priorOutputProfile": "../../artifacts_new/diverse200-refined-animals-20260918/translucent-obb-20260918/backup/media/episodes/dv200-174-nature-bird-encounter/follow/colored-obb/render-profile.json",
97
+ "representation": "colored-obb",
98
+ "rgbBackend": "CPU translucent face composition over preserved GPU wire RGB and scene depth",
99
+ "sourceHashes": {
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+ "cameras.json": "b03655a7513c10193cb218459f9360499f11ce52f8d001480b90731fd8bd2090",
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+ "first-person/camera.json": "a5ccf54394f20005d30634ee88e4011e16dbd94bfc5070a60f7d74ba49024907",
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+ "follow/camera.json": "9361b7e54f963ca1caee98145c4ee1433ca92710613e30b9cd1726f4d5c0b540",
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+ "frames.jsonl.gz": "cd09b53299b57d1c7776cacbfbd345185e3d055015065b540c94eded5cad35d7",
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+ "manifest.json": "93ecac730dd127500b96dc12459a6ebde3f51a049bd045568b4776814a99a849",
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+ "scene.glb": "615d453f41f306fad88acfe2f823d130f33e6999c170617c628f1a3f3ae632fc"
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+ },
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+ "sourceWireframeProfile": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/backup/representations/episodes/dv200-174-nature-bird-encounter/follow/colored-obb/render-profile.json",
108
+ "style": "repr-solid-obb-pT-vT-20260918"
109
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/render.json ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "alpha": 0.5,
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+ "baseVideoSha256": "fc5d2a53e71692d53675345c7e8810870684f057770d14aa674b85681b50e1a9",
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+ "cameraSha256": "9361b7e54f963ca1caee98145c4ee1433ca92710613e30b9cd1726f4d5c0b540",
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+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-174-nature-bird-encounter/follow",
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+ "fill_labels": [
7
+ "bird-0",
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+ "bird-1",
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+ "bird-2",
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+ "player"
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+ ],
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+ "fps": 30,
13
+ "frames": [
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+ 0,
15
+ 149
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+ ],
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+ "front_alpha": 0.6,
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+ "front_style": "white",
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+ "fullSequenceMedia": "video.mp4 only",
20
+ "independentCheckerSha256": "27e42ba9b52bf547c1599d6240567308bbe5636f8480b2a125f3bdd33b0d2c9f",
21
+ "limits": [
22
+ "Any OBB crossing z=-0.05 retains its original depth-tested wireframe.",
23
+ "Wire edges within translucent boxes remain visible; opaque geometry occludes them."
24
+ ],
25
+ "metricDepth": "Nearest positive-opacity displayed wire, opaque scene or depth-tested OBB face.",
26
+ "obbSha256": "1bb138edd30717deb5e131cb4cd104c778dc77ade051c06d51c3ed78c3235a70",
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "occlusion": {
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+ "allFacesDepthTested": true,
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+ "baseAlpha": 0.5,
32
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
33
+ "farWhiteAlpha": 0.25,
34
+ "farWhiteDepthTested": true,
35
+ "frontAlpha": 0.6,
36
+ "obbBlending": "Original far-to-near alpha compositing; no OBB nesting or mutual-occlusion filter",
37
+ "sceneDepth": "Original GPU wire + opaque scene, before translucent face composition.",
38
+ "wireframe": "Original GPU geometry uses depthTest=true, depthWrite=true."
39
+ },
40
+ "parentSkillRendererSha256": "0d5b4aaf84ba1b8232d68c02716b944011ed6ea22017a0d06b3965da7172509e",
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "previousVideoSha256": "2027168a90ca3dece0e0b61dfb5db12371e7fc91d0400da0feb607b37915583f",
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+ "rendererSha256": "e4390f2c334b34852e7ae3c0b8a83e6fda75f7cd1cd54f7259fa0a94c8885883",
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+ "representation": "colored-obb",
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+ "skillDeviation": "User requested opaque-surface occlusion: depth-test the far white face; replace 3 percent + 5cm scene tolerance with capped millimetre tolerance. All other geometry, alpha, painter ordering and near-plane rules retained.",
46
+ "style": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
47
+ "temporaryFramesRetained": false,
48
+ "tol": 1e-06
49
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/sample-time.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "wallSeconds": 59.064675568952225,
3
+ "reusedApprovedRender": false,
4
+ "scope": "CPU decode, original alpha blending with opaque depth test, new displayed depth, H264 encoding and independent verification; previously recorded GPU inputs reused."
5
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/colored-obb/sample.json ADDED
@@ -0,0 +1,146 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "assets": "../../../scene/scene.glb",
3
+ "bytes": 1005327,
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+ "camera": "follow",
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+ "cameraData": "../../../cameras/follow/camera.json",
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+ "cameraIndex": "../../../cameras/cameras.json",
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+ "cameras": "../../../cameras/follow/camera.json",
8
+ "colorMap": "color-map.json",
9
+ "depth": null,
10
+ "depthAvailable": false,
11
+ "description": "video.description.txt",
12
+ "descriptionMetadata": "video.description.json",
13
+ "directory": ".",
14
+ "durationSeconds": 5,
15
+ "engineTrace": "../../../logs/engine-trace.jsonl.gz",
16
+ "episodeId": "dv200-174-nature-bird-encounter",
17
+ "events": "../../../logs/events.json",
18
+ "fps": 30,
19
+ "frameCount": 150,
20
+ "frameMapping": "video frame i = state frame i = camera frames[i]",
21
+ "frames": 150,
22
+ "height": 720,
23
+ "hiddenEntityIds": [],
24
+ "manifest": "../../../manifest.json",
25
+ "metadata": "sample.json",
26
+ "obbData": "obb-frames.jsonl.gz",
27
+ "obbFrames": "obb-frames.jsonl.gz",
28
+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "pathBase": "sample-relative",
30
+ "perspective": "third-person",
31
+ "preview": "preview.png",
32
+ "referenceVideoSha256": "a170586c83d876db9f7800635b1c94d78ab55ed45a9daa699a40961e508071d4",
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+ "renderDeclaration": "render.json",
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+ "renderManifest": "render.json",
35
+ "renderProfile": "render-profile.json",
36
+ "representation": "colored-obb",
37
+ "representationPolicy": {
38
+ "allAnimalsUseObb": true,
39
+ "allSelectedObbs": "translucent, no opaque class",
40
+ "animalExceptionReason": "Latest request includes animals such as rabbits in OBB; all animal classes selected at true size, including formerly small fish/horse.",
41
+ "animalMinimumPixelException": true,
42
+ "boundsInflated": false,
43
+ "complexObjectsOnly": true,
44
+ "front": "white face on authored local -Z",
45
+ "limits": [
46
+ "Translucent fills retain source wire edges, including old white edges.",
47
+ "PIL polygon edges have no antialiasing; alpha blend is in sRGB."
48
+ ],
49
+ "minimumFirstFrameShortSidePixels": {
50
+ "animals": null,
51
+ "nonAnimals": 32
52
+ },
53
+ "nearPlaneRule": "Any corner behind z=-0.05 skips solid fill and preserves the wireframe input, exactly as in the skill.",
54
+ "nonAnimalSelection": "Preserve previous selection: a visible first-frame edge footprint below 32 px in either camera retains canonical solid for the whole episode.",
55
+ "opaqueOcclusion": {
56
+ "allFacesDepthTested": true,
57
+ "bodyAlpha": 0.5,
58
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
59
+ "farWhiteAlpha": 0.25,
60
+ "farWhiteDepthTested": true,
61
+ "frontAlpha": 0.6,
62
+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter"
63
+ },
64
+ "otherSelectedObjects": {
65
+ "bodyAlpha": 0.5,
66
+ "frontAlpha": 0.6
67
+ },
68
+ "peopleAndAnimals": {
69
+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6,
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+ "labels": [
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+ "person",
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+ "animal",
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+ "bird",
75
+ "cat",
76
+ "dog",
77
+ "duck",
78
+ "fish",
79
+ "horse",
80
+ "rabbit"
81
+ ]
82
+ },
83
+ "skill": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
84
+ "storage": {
85
+ "depthAndMetadataRetained": true,
86
+ "fullFramePngSequenceRetained": false,
87
+ "fullSequenceMedia": [
88
+ "video.mp4"
89
+ ],
90
+ "galleryFrames": [
91
+ 0,
92
+ 75,
93
+ 149
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+ ],
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+ "solidMp4Retained": false
96
+ },
97
+ "supportsAndSimpleObjects": "Platforms, stairs, doors, simple props remain solids; fishing segments remain lines.",
98
+ "version": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920"
99
+ },
100
+ "representationStyle": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "sampleId": "dv200-174-nature-bird-encounter/follow/colored-obb",
102
+ "schemaVersion": "benchmark.sample.v1",
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+ "sha256": "a170586c83d876db9f7800635b1c94d78ab55ed45a9daa699a40961e508071d4",
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+ "sourceHashBase": "../../..",
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+ "sourceHashes": {
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+ {
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+ "description": "Third-person follow view. Grassland Pasture: Bird · Flapping, Swooping Past, and Flying in Formation 4. Open rolling grassland with fenced paddocks, a barn and grazing horses. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
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+ Third-person follow view. Grassland Pasture: Bird · Flapping, Swooping Past, and Flying in Formation 4. Open rolling grassland with fenced paddocks, a barn and grazing horses. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
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1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide only framewise root position, coarse occupied scale, and whole-body root orientation, which should be followed closely. The proxy figure keeps ONE fixed upright pose for the whole clip: that pose is not an action and carries no information about sitting, crouching, riding, reaching or any limb articulation. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a park ranger in uniform walks away from the camera across a misty, grassy paddock while three seagulls fly low overhead, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 blue mannequin proxy standing for <Subject 1> (the protagonist) and 3 object proxies standing for <Subject 3> (the small bird), <Subject 4> (the small bird), <Subject 5> (the small bird); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a person wearing a ranger uniform consisting of an olive short-sleeved shirt, khaki trousers, and a wide-brimmed campaign hat, walking away from the camera; in <Video 1> the blue mannequin proxy.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a damp, grassy field with puddles reflecting the sky, enclosed by wooden post-and-rail fences. To the left stands a large wooden barn structure. Several trees are scattered in the background, fading into a thick, blue-grey morning mist under a pale sky; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
16
+ <Subject 3> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned to the right of the center; in <Video 1> the black solid bird proxy shape.
17
+ <Subject 4> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned to the left of the center; in <Video 1> the black solid bird proxy shape that starts on the left of the frame.
18
+ <Subject 5> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned in the center distance; in <Video 1> the black solid bird proxy shape.
19
+
20
+ summary:
21
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while birds flap past low and fly in a loose group, involving <Subject 3> and <Subject 4> and <Subject 5>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
22
+
23
+ retention_analysis:
24
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
25
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
26
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
27
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
28
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
30
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
31
+
32
+ detailed_description:
33
+ Photorealistic rendering, clean high-detail CG surfaces with realistic textures, shallow depth of field keeping the foreground sharp while blurring the background, soft directional lighting from a low angle suggesting early morning, warm golden hour colour grading with dominant hues of green and amber, misty atmospheric haze softening the distant horizon, matte material character on the grass and clothing with subtle glossy reflections on the wet ground, natural human anatomy; no proxy colours, wireframes, block figures or game UI.
34
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a damp, grassy field with puddles reflecting the sky, enclosed by wooden post-and-rail fences. To the left stands a large wooden barn structure. Several trees are scattered in the background, fading into a thick, blue-grey morning mist under a pale sky, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a person wearing a ranger uniform consisting of an olive short-sleeved shirt, khaki trousers, and a wide-brimmed campaign hat, walking away from the camera, as seen in <Picture 1>. <Subject 3>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned to the right of the center, as seen in <Picture 1>. <Subject 4>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned to the left of the center, as seen in <Picture 1>. <Subject 5>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned in the center distance, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the birds flap past low overhead in a loose group; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route; <Subject 5> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the birds as they wheel round and skim past again. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 5> from 00:00.000 to 00:05.000; <Subject 4> and <Subject 5> follow <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and ends the clip about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. <Subject 5> is one continuous object throughout and ends the clip about 5 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
35
+
36
+ overall_soundscape:
37
+ The soft crunch of boots on wet grass and the rhythmic flapping of bird wings, accompanied by the distant, muffled call of gulls in the mist.
38
+
39
+ non_diegetic_music:
40
+ N/A
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+ "engineActionSentence": "Grassland Pasture: Bird · Flapping, Swooping Past, and Flying in Formation 4. Open rolling grassland with fenced paddocks, a barn and grazing horses. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
9
+ "engineFacts": {
10
+ "entityCounts": {
11
+ "bird": 3,
12
+ "building": 21,
13
+ "ground": 1,
14
+ "person": 1,
15
+ "tree": 16
16
+ },
17
+ "entityInventory": [
18
+ {
19
+ "description": "Grassland Pasture terrain",
20
+ "dynamic": false,
21
+ "id": "ground",
22
+ "initialVisible": true,
23
+ "interactionCandidate": false,
24
+ "relatedEntityId": null,
25
+ "semanticLabel": "ground"
26
+ },
27
+ {
28
+ "description": "a tree with a distinct trunk and crown",
29
+ "dynamic": false,
30
+ "id": "tree-0",
31
+ "initialVisible": true,
32
+ "interactionCandidate": false,
33
+ "relatedEntityId": null,
34
+ "semanticLabel": "tree"
35
+ },
36
+ {
37
+ "description": "a tree with a distinct trunk and crown",
38
+ "dynamic": false,
39
+ "id": "tree-1",
40
+ "initialVisible": true,
41
+ "interactionCandidate": false,
42
+ "relatedEntityId": null,
43
+ "semanticLabel": "tree"
44
+ },
45
+ {
46
+ "description": "a tree with a distinct trunk and crown",
47
+ "dynamic": false,
48
+ "id": "tree-2",
49
+ "initialVisible": true,
50
+ "interactionCandidate": false,
51
+ "relatedEntityId": null,
52
+ "semanticLabel": "tree"
53
+ },
54
+ {
55
+ "description": "a tree with a distinct trunk and crown",
56
+ "dynamic": false,
57
+ "id": "tree-3",
58
+ "initialVisible": true,
59
+ "interactionCandidate": false,
60
+ "relatedEntityId": null,
61
+ "semanticLabel": "tree"
62
+ },
63
+ {
64
+ "description": "a tree with a distinct trunk and crown",
65
+ "dynamic": false,
66
+ "id": "tree-4",
67
+ "initialVisible": true,
68
+ "interactionCandidate": false,
69
+ "relatedEntityId": null,
70
+ "semanticLabel": "tree"
71
+ },
72
+ {
73
+ "description": "a tree with a distinct trunk and crown",
74
+ "dynamic": false,
75
+ "id": "tree-5",
76
+ "initialVisible": true,
77
+ "interactionCandidate": false,
78
+ "relatedEntityId": null,
79
+ "semanticLabel": "tree"
80
+ },
81
+ {
82
+ "description": "a tree with a distinct trunk and crown",
83
+ "dynamic": false,
84
+ "id": "tree-6",
85
+ "initialVisible": true,
86
+ "interactionCandidate": false,
87
+ "relatedEntityId": null,
88
+ "semanticLabel": "tree"
89
+ },
90
+ {
91
+ "description": "a tree with a distinct trunk and crown",
92
+ "dynamic": false,
93
+ "id": "tree-7",
94
+ "initialVisible": true,
95
+ "interactionCandidate": false,
96
+ "relatedEntityId": null,
97
+ "semanticLabel": "tree"
98
+ },
99
+ {
100
+ "description": "a tree with a distinct trunk and crown",
101
+ "dynamic": false,
102
+ "id": "tree-8",
103
+ "initialVisible": true,
104
+ "interactionCandidate": false,
105
+ "relatedEntityId": null,
106
+ "semanticLabel": "tree"
107
+ },
108
+ {
109
+ "description": "a tree with a distinct trunk and crown",
110
+ "dynamic": false,
111
+ "id": "tree-9",
112
+ "initialVisible": true,
113
+ "interactionCandidate": false,
114
+ "relatedEntityId": null,
115
+ "semanticLabel": "tree"
116
+ },
117
+ {
118
+ "description": "a tree with a distinct trunk and crown",
119
+ "dynamic": false,
120
+ "id": "tree-10",
121
+ "initialVisible": true,
122
+ "interactionCandidate": false,
123
+ "relatedEntityId": null,
124
+ "semanticLabel": "tree"
125
+ },
126
+ {
127
+ "description": "a tree with a distinct trunk and crown",
128
+ "dynamic": false,
129
+ "id": "tree-11",
130
+ "initialVisible": true,
131
+ "interactionCandidate": false,
132
+ "relatedEntityId": null,
133
+ "semanticLabel": "tree"
134
+ },
135
+ {
136
+ "description": "a tree with a distinct trunk and crown",
137
+ "dynamic": false,
138
+ "id": "tree-12",
139
+ "initialVisible": true,
140
+ "interactionCandidate": false,
141
+ "relatedEntityId": null,
142
+ "semanticLabel": "tree"
143
+ },
144
+ {
145
+ "description": "a tree with a distinct trunk and crown",
146
+ "dynamic": false,
147
+ "id": "tree-13",
148
+ "initialVisible": true,
149
+ "interactionCandidate": false,
150
+ "relatedEntityId": null,
151
+ "semanticLabel": "tree"
152
+ },
153
+ {
154
+ "description": "a tree with a distinct trunk and crown",
155
+ "dynamic": false,
156
+ "id": "tree-14",
157
+ "initialVisible": true,
158
+ "interactionCandidate": false,
159
+ "relatedEntityId": null,
160
+ "semanticLabel": "tree"
161
+ },
162
+ {
163
+ "description": "a tree with a distinct trunk and crown",
164
+ "dynamic": false,
165
+ "id": "tree-15",
166
+ "initialVisible": true,
167
+ "interactionCandidate": false,
168
+ "relatedEntityId": null,
169
+ "semanticLabel": "tree"
170
+ },
171
+ {
172
+ "description": "a paddock fence",
173
+ "dynamic": false,
174
+ "id": "fence--1--24",
175
+ "initialVisible": true,
176
+ "interactionCandidate": false,
177
+ "relatedEntityId": null,
178
+ "semanticLabel": "building"
179
+ },
180
+ {
181
+ "description": "a paddock fence",
182
+ "dynamic": false,
183
+ "id": "fence--1--20",
184
+ "initialVisible": true,
185
+ "interactionCandidate": false,
186
+ "relatedEntityId": null,
187
+ "semanticLabel": "building"
188
+ },
189
+ {
190
+ "description": "a paddock fence",
191
+ "dynamic": false,
192
+ "id": "fence--1--16",
193
+ "initialVisible": true,
194
+ "interactionCandidate": false,
195
+ "relatedEntityId": null,
196
+ "semanticLabel": "building"
197
+ },
198
+ {
199
+ "description": "a paddock fence",
200
+ "dynamic": false,
201
+ "id": "fence--1--12",
202
+ "initialVisible": true,
203
+ "interactionCandidate": false,
204
+ "relatedEntityId": null,
205
+ "semanticLabel": "building"
206
+ },
207
+ {
208
+ "description": "a paddock fence",
209
+ "dynamic": false,
210
+ "id": "fence--1--8",
211
+ "initialVisible": true,
212
+ "interactionCandidate": false,
213
+ "relatedEntityId": null,
214
+ "semanticLabel": "building"
215
+ },
216
+ {
217
+ "description": "a paddock fence",
218
+ "dynamic": false,
219
+ "id": "fence--1--4",
220
+ "initialVisible": true,
221
+ "interactionCandidate": false,
222
+ "relatedEntityId": null,
223
+ "semanticLabel": "building"
224
+ },
225
+ {
226
+ "description": "a paddock fence",
227
+ "dynamic": false,
228
+ "id": "fence--1-0",
229
+ "initialVisible": true,
230
+ "interactionCandidate": false,
231
+ "relatedEntityId": null,
232
+ "semanticLabel": "building"
233
+ },
234
+ {
235
+ "description": "a paddock fence",
236
+ "dynamic": false,
237
+ "id": "fence--1-4",
238
+ "initialVisible": true,
239
+ "interactionCandidate": false,
240
+ "relatedEntityId": null,
241
+ "semanticLabel": "building"
242
+ },
243
+ {
244
+ "description": "a paddock fence",
245
+ "dynamic": false,
246
+ "id": "fence--1-8",
247
+ "initialVisible": true,
248
+ "interactionCandidate": false,
249
+ "relatedEntityId": null,
250
+ "semanticLabel": "building"
251
+ },
252
+ {
253
+ "description": "a paddock fence",
254
+ "dynamic": false,
255
+ "id": "fence--1-12",
256
+ "initialVisible": true,
257
+ "interactionCandidate": false,
258
+ "relatedEntityId": null,
259
+ "semanticLabel": "building"
260
+ },
261
+ {
262
+ "description": "a paddock fence",
263
+ "dynamic": false,
264
+ "id": "fence-1--24",
265
+ "initialVisible": true,
266
+ "interactionCandidate": false,
267
+ "relatedEntityId": null,
268
+ "semanticLabel": "building"
269
+ },
270
+ {
271
+ "description": "a paddock fence",
272
+ "dynamic": false,
273
+ "id": "fence-1--20",
274
+ "initialVisible": true,
275
+ "interactionCandidate": false,
276
+ "relatedEntityId": null,
277
+ "semanticLabel": "building"
278
+ },
279
+ {
280
+ "description": "a paddock fence",
281
+ "dynamic": false,
282
+ "id": "fence-1--16",
283
+ "initialVisible": true,
284
+ "interactionCandidate": false,
285
+ "relatedEntityId": null,
286
+ "semanticLabel": "building"
287
+ },
288
+ {
289
+ "description": "a paddock fence",
290
+ "dynamic": false,
291
+ "id": "fence-1--12",
292
+ "initialVisible": true,
293
+ "interactionCandidate": false,
294
+ "relatedEntityId": null,
295
+ "semanticLabel": "building"
296
+ },
297
+ {
298
+ "description": "a paddock fence",
299
+ "dynamic": false,
300
+ "id": "fence-1--8",
301
+ "initialVisible": true,
302
+ "interactionCandidate": false,
303
+ "relatedEntityId": null,
304
+ "semanticLabel": "building"
305
+ },
306
+ {
307
+ "description": "a paddock fence",
308
+ "dynamic": false,
309
+ "id": "fence-1--4",
310
+ "initialVisible": true,
311
+ "interactionCandidate": false,
312
+ "relatedEntityId": null,
313
+ "semanticLabel": "building"
314
+ },
315
+ {
316
+ "description": "a paddock fence",
317
+ "dynamic": false,
318
+ "id": "fence-1-0",
319
+ "initialVisible": true,
320
+ "interactionCandidate": false,
321
+ "relatedEntityId": null,
322
+ "semanticLabel": "building"
323
+ },
324
+ {
325
+ "description": "a paddock fence",
326
+ "dynamic": false,
327
+ "id": "fence-1-4",
328
+ "initialVisible": true,
329
+ "interactionCandidate": false,
330
+ "relatedEntityId": null,
331
+ "semanticLabel": "building"
332
+ },
333
+ {
334
+ "description": "a paddock fence",
335
+ "dynamic": false,
336
+ "id": "fence-1-8",
337
+ "initialVisible": true,
338
+ "interactionCandidate": false,
339
+ "relatedEntityId": null,
340
+ "semanticLabel": "building"
341
+ },
342
+ {
343
+ "description": "a paddock fence",
344
+ "dynamic": false,
345
+ "id": "fence-1-12",
346
+ "initialVisible": true,
347
+ "interactionCandidate": false,
348
+ "relatedEntityId": null,
349
+ "semanticLabel": "building"
350
+ },
351
+ {
352
+ "description": "a barn outside the paddock",
353
+ "dynamic": false,
354
+ "id": "barn",
355
+ "initialVisible": true,
356
+ "interactionCandidate": false,
357
+ "relatedEntityId": null,
358
+ "semanticLabel": "building"
359
+ },
360
+ {
361
+ "description": "the protagonist",
362
+ "dynamic": true,
363
+ "id": "player",
364
+ "initialVisible": true,
365
+ "interactionCandidate": true,
366
+ "relatedEntityId": null,
367
+ "semanticLabel": "person"
368
+ },
369
+ {
370
+ "description": "a small articulated bird",
371
+ "dynamic": true,
372
+ "id": "bird-0",
373
+ "initialVisible": true,
374
+ "interactionCandidate": true,
375
+ "relatedEntityId": null,
376
+ "semanticLabel": "bird"
377
+ },
378
+ {
379
+ "description": "a small articulated bird",
380
+ "dynamic": true,
381
+ "id": "bird-1",
382
+ "initialVisible": true,
383
+ "interactionCandidate": true,
384
+ "relatedEntityId": null,
385
+ "semanticLabel": "bird"
386
+ },
387
+ {
388
+ "description": "a small articulated bird",
389
+ "dynamic": true,
390
+ "id": "bird-2",
391
+ "initialVisible": true,
392
+ "interactionCandidate": true,
393
+ "relatedEntityId": null,
394
+ "semanticLabel": "bird"
395
+ }
396
+ ]
397
+ },
398
+ "environment": {
399
+ "category": "nature",
400
+ "categoryName": "Forests, Mountains, and Snowfields",
401
+ "description": "Open rolling grassland with fenced paddocks, a barn and grazing horses.",
402
+ "id": "grassland",
403
+ "name": "Grassland Pasture"
404
+ },
405
+ "episodeId": "dv200-174-nature-bird-encounter",
406
+ "fps": 30,
407
+ "frameCount": 150,
408
+ "initialSeed": 918730591,
409
+ "interactions": [
410
+ "Human-Animal Interactions",
411
+ "Animal-Animal Interactions"
412
+ ],
413
+ "layoutId": "dv200-174-nature-bird-encounter-layout",
414
+ "pathBase": "file-relative",
415
+ "phaseSynthesis": null,
416
+ "sceneId": "dv200-174-nature-bird-encounter",
417
+ "schemaVersion": "benchmark.scene-context.v1",
418
+ "seed": 918730591,
419
+ "source": {
420
+ "assetSha256": "615d453f41f306fad88acfe2f823d130f33e6999c170617c628f1a3f3ae632fc",
421
+ "assets": "../../../scene/scene.glb",
422
+ "cameras": "../../../cameras/cameras.json",
423
+ "camerasSha256": "24cc2a5b013f6b02e87866b2954aef8698310466be7947477149c4a3c99effcd",
424
+ "manifest": "../../../manifest.json",
425
+ "states": "../../../scene/frames.jsonl.gz"
426
+ },
427
+ "targetStyle": {
428
+ "category": "realistic",
429
+ "styleLine": "Photorealistic rendering, clean high-detail CG surfaces with realistic textures, shallow depth of field keeping the foreground sharp while blurring the background, soft directional lighting from a low angle suggesting early morning, warm golden hour colour grading with dominant hues of green and amber, misty atmospheric haze softening the distant horizon, matte material character on the grass and clothing with subtle glossy reflections on the wet ground, natural human anatomy; no proxy colours, wireframes, block figures or game UI.",
430
+ "variant": null
431
+ },
432
+ "timeline": [
433
+ {
434
+ "description": "The protagonist walks along the route while the birds flap past low overhead in a loose group.",
435
+ "endFrameExclusive": 137,
436
+ "endSeconds": 4.566666666666666,
437
+ "phase": "accompany",
438
+ "startFrame": 0,
439
+ "startSeconds": 0.0
440
+ },
441
+ {
442
+ "description": "The protagonist slows down and watches the birds as they wheel round and skim past again.",
443
+ "endFrameExclusive": 150,
444
+ "endSeconds": 5.0,
445
+ "phase": "observe",
446
+ "startFrame": 137,
447
+ "startSeconds": 4.566666666666666
448
+ }
449
+ ],
450
+ "timelineSource": "interaction.phase segments of frames.jsonl.gz; sentences from the per-action lexicon (the engine ships no phase sentences)",
451
+ "title": "walking along while birds flap past low and fly in a loose group",
452
+ "upstreamName": "Bird · Flapping, Swooping Past, and Flying in Formation 4",
453
+ "worldOffset": [
454
+ 0,
455
+ 0,
456
+ 0
457
+ ]
458
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/prompt-context/style.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "camera": "follow",
3
+ "category": "realistic",
4
+ "dataset": "verified_ff_40",
5
+ "episode": "dv200-174-nature-bird-encounter",
6
+ "pathBase": "file-relative",
7
+ "promptFiles": [
8
+ "../colored-obb/prompt.txt",
9
+ "../mixed/prompt.txt",
10
+ "../white/prompt.txt"
11
+ ],
12
+ "sameAcrossPrompts": true,
13
+ "schemaVersion": "prowbench.style.v1",
14
+ "styleSentence": "Photorealistic rendering, clean high-detail CG surfaces with realistic textures, shallow depth of field keeping the foreground sharp while blurring the background, soft directional lighting from a low angle suggesting early morning, warm golden hour colour grading with dominant hues of green and amber, misty atmospheric haze softening the distant horizon, matte material character on the grass and clothing with subtle glossy reflections on the wet ground, natural human anatomy; no proxy colours, wireframes, block figures or game UI."
15
+ }
episodes/verified_first_frame/nature-bird-encounter/versions/diverse200-refined-animals-20260918/views/follow/white/prompt.txt ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide framewise root position, occupied scale, whole-body root orientation and COARSE limb articulation: the proxy figure's limbs move with the recorded joints, so follow the timing and direction of its limb motion closely, and take everything finer - hand pose, facial expression, grip and physical contact - from the timestamped text. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors or visual effects. Reconstruct each character's appearance from <Picture 1> and the text. Never reproduce a human proxy as a block figure, skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a park ranger in uniform walks away from the camera across a misty, grassy paddock while three seagulls fly low overhead, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 grey block-figure proxy standing for <Subject 1> (the protagonist) and 3 object proxies standing for <Subject 3> (the small bird), <Subject 4> (the small bird), <Subject 5> (the small bird); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a person wearing a ranger uniform consisting of an olive short-sleeved shirt, khaki trousers, and a wide-brimmed campaign hat, walking away from the camera; in <Video 1> the grey block-figure proxy.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a damp, grassy field with puddles reflecting the sky, enclosed by wooden post-and-rail fences. To the left stands a large wooden barn structure. Several trees are scattered in the background, fading into a thick, blue-grey morning mist under a pale sky; in <Video 1> the same environment layout is represented by untextured grey proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials.
16
+ <Subject 3> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned to the right of the center; in <Video 1> the plain grey proxy solid.
17
+ <Subject 4> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned to the left of the center; in <Video 1> the plain grey proxy solid that starts on the left of the frame.
18
+ <Subject 5> is the small bird: in <Picture 1> a seagull with white and grey plumage, wings spread wide in flight, positioned in the center distance; in <Video 1> the plain grey proxy solid.
19
+
20
+ summary:
21
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while birds flap past low and fly in a loose group, involving <Subject 3> and <Subject 4> and <Subject 5>. Use <Video 1> for layout, root motion, limb motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
22
+
23
+ retention_analysis:
24
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
25
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion, recorded limb motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, materials and surface detail are not encoded in the proxy.
26
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, recorded limb motion, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and render natural human articulation over the recorded block-figure motion.
27
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
28
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
30
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
31
+
32
+ detailed_description:
33
+ Photorealistic rendering, clean high-detail CG surfaces with realistic textures, shallow depth of field keeping the foreground sharp while blurring the background, soft directional lighting from a low angle suggesting early morning, warm golden hour colour grading with dominant hues of green and amber, misty atmospheric haze softening the distant horizon, matte material character on the grass and clothing with subtle glossy reflections on the wet ground, natural human anatomy; no proxy colours, wireframes, block figures or game UI.
34
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a damp, grassy field with puddles reflecting the sky, enclosed by wooden post-and-rail fences. To the left stands a large wooden barn structure. Several trees are scattered in the background, fading into a thick, blue-grey morning mist under a pale sky, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a person wearing a ranger uniform consisting of an olive short-sleeved shirt, khaki trousers, and a wide-brimmed campaign hat, walking away from the camera, as seen in <Picture 1>. <Subject 3>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned to the right of the center, as seen in <Picture 1>. <Subject 4>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned to the left of the center, as seen in <Picture 1>. <Subject 5>, the small bird, is a seagull with white and grey plumage, wings spread wide in flight, positioned in the center distance, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the birds flap past low overhead in a loose group; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route; <Subject 5> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the birds as they wheel round and skim past again. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 5> from 00:00.000 to 00:05.000; <Subject 4> and <Subject 5> follow <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and ends the clip about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. <Subject 5> is one continuous object throughout and ends the clip about 5 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
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+
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+ overall_soundscape:
37
+ The soft crunch of boots on wet grass and the rhythmic flapping of bird wings, accompanied by the distant, muffled call of gulls in the mist.
38
+
39
+ non_diegetic_music:
40
+ N/A
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