--- license: other license_name: worldrover-research pretty_name: WorldRover style variants task_categories: - depth-estimation - robotics tags: - video - depth - camera-pose - embodied-ai - world-model - synthetic - relighting - domain-randomization size_categories: - 100B/first_person// pinhole 1280x720, 30 fps rgb.mp4 depth/depth.mkv depth/depth.meta.json camera_trajectory.csv description.json gamepad_format/ trajectory.png ///rgb.mp4 same path, same frame count, different look style_grids/batch_grid__.mp4 contact-sheet previews (64 videos) ``` A variant clip shares its `` with the `first_person` clip, so the pose, depth and action labels from `first_person/` apply to every variant of it unchanged. ## Conventions * **Read the depth pixel format from each clip's `depth/depth.meta.json` — this batch is not uniform.** 197 of the 200 clips are `FFV1 / gbrp16le` with the code in the **R** channel (G = B = 0); three art_nouveau clips — `an725_navmesh_000005`, `an_react_000022`, `an_react_000037` — are single-plane `FFV1 / gray16le` instead. Every clip's `depth.meta.json` states its own format correctly (verified against the files), so read it rather than assuming. [WorldRover-6scenes](https://huggingface.co/datasets/AlayaLab/WorldRover-6scenes) is uniformly `gray16le`. The quantization is identical either way: `depth_m = exp(code/65535 * (log 200 − log 0.1) + log 0.1)`, radial distance. * `camera_trajectory.csv` has one row more than the video has frames; the authoritative count is `depth/depth.meta.json`. * Poses are Unreal-style: left-handed, centimetres, X-forward / Y-right / Z-up. ## Tools ```bash git clone https://github.com/AlayaLab/WorldRover pip install -r WorldRover/tools/requirements.txt # numpy, opencv-python; ffmpeg/ffprobe on PATH cd WorldRover/tools # the package is not pip-installable yet ``` ```python from worldrover import Clip clip = Clip("/data/WorldRover-styles/venice/first_person/fix_venice_000000") rgb = clip.rgb_frame(100) # uint8 (H, W, 3), sRGB depth_m = clip.depth_frame(100) # planar depth in metres pts = clip.points_world(100) # world points, centimetres poses = clip.poses # per-frame pose + intrinsics ``` `Clip` takes a filesystem path to a clip directory. The reader takes the depth pixel format from that clip's own `depth/depth.meta.json`, so it handles both encodings used across these repositories, and it converts radial depth and the off-by-one trajectory row for you. The style variants hold only `rgb.mp4`; point `Clip` at the matching `first_person` clip for that trajectory's depth, pose and action labels. ## Related * [WorldRover-preview](https://huggingface.co/datasets/AlayaLab/WorldRover-preview) — the original release as a lite subset (no depth) * [Collection](https://huggingface.co/collections/AlayaLab/worldrover-6ab4ee625ea9252fbae26a66) — every part in one place * [WorldRover-6scenes](https://huggingface.co/datasets/AlayaLab/WorldRover-6scenes) — paired 360° panoramic + first-person, six scenes, 7.6 TB ## License Rendered video, depth, camera pose and action labels are released for research use. The underlying 3D environments are third-party commercial assets, are **not** redistributed here, and each clip's `description.json` records its asset pack and licence. Tools are MIT.