Add complete 2x2 normal-form game datasets (Parquet, zstd)
Browse files- .DS_Store +0 -0
- README.md +123 -0
- matrices_2x2_0_to_10.parquet +3 -0
- matrices_2x2_0_to_2.parquet +3 -0
- matrices_2x2_0_to_3.parquet +3 -0
- matrices_2x2_0_to_5.parquet +3 -0
.DS_Store
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Binary file (6.15 kB). View file
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README.md
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---
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license: cc-by-4.0
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pretty_name: Nash Equilibria of 2x2 Normal-Form Games
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tags:
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- game-theory
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- nash-equilibrium
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- normal-form-games
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- combinatorics
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- synthetic
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size_categories:
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- 100M<n<1B
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configs:
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- config_name: default
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data_files:
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- split: payoffs_0_10
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path: matrices_2x2_0_to_10.parquet
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- split: payoffs_0_5
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path: matrices_2x2_0_to_5.parquet
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- split: payoffs_0_3
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path: matrices_2x2_0_to_3.parquet
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- split: payoffs_0_2
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path: matrices_2x2_0_to_2.parquet
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---
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# Nash Equilibria of 2×2 Normal-Form Games
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An **exhaustive enumeration** of every two-player 2×2 normal-form (bimatrix) game with
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non-negative integer payoffs in a fixed range, each annotated with its pure- and
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mixed-strategy Nash equilibria and a set of game-theoretic classifications.
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Because the payoff space is enumerated completely, the largest split contains **all
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`11^8 = 214,358,881`** games with payoffs in `0..10` — not a sample.
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## Splits
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Each split is the complete enumeration for a payoff range. Payoffs `0..k` is a strict
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subset of payoffs `0..10` (identical rows), so the smaller splits are convenience
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subsets of `payoffs_0_10`.
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| split | payoff range | games (rows) |
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|---|---|--:|
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| `payoffs_0_10` | 0–10 | 214,358,881 |
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| `payoffs_0_5` | 0–5 | 1,679,616 |
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| `payoffs_0_3` | 0–3 | 65,536 |
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| `payoffs_0_2` | 0–2 | 6,561 |
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```python
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from datasets import load_dataset
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ds = load_dataset("AlexDunstan/nash-equilibria-matrices", split="payoffs_0_10")
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```
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## Game encoding
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A 2×2 game has two players (p1, p2) choosing a row / column. Each of the 4 cells holds a
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payoff pair. The 8 payoff columns are named `r{row}c{col}_p{player}` (row-major, 0-indexed):
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| | col 0 | col 1 |
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|---|---|---|
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| **row 0** | `r0c0_p1`, `r0c0_p2` | `r0c1_p1`, `r0c1_p2` |
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| **row 1** | `r1c0_p1`, `r1c0_p2` | `r1c1_p1`, `r1c1_p2` |
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## Columns (32)
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**Payoffs (8)** — `r0c0_p1 … r1c1_p2`: `int8`, the integer payoff to each player in each cell.
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**Equilibria**
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- `num_equilibria` (`int8`): number of pure-strategy Nash equilibria.
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- `equilibrium_positions` (`string`): list of `(row, col)` pure-NE cells, e.g. `"[(0, 0), (1, 1)]"`.
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- `category` (`string`): `Solved` if ≥1 pure NE, else `Unsolved`.
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**Structural flags** (`bool`)
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- `p1_has_dominant`, `p2_has_dominant`, `both_dominant`: dominant-strategy existence.
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- `is_zero_sum`, `is_symmetric`: structural properties of the payoff matrix.
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- `has_pareto_dom_ne`, `all_ne_pareto_eff`: Pareto properties of the equilibria.
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**Welfare**
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- `max_welfare` (`int16`): maximum total payoff (`p1+p2`) over all cells.
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- `ne_welfare` (`string`): total welfare at each NE, e.g. `"[0, 2]"`.
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- `welfare_loss` (`int16`): efficiency gap between `max_welfare` and the equilibria.
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**Mixed-strategy equilibrium** (populated for 2×2 games with no pure NE; `null`/empty otherwise)
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- `mixed_exists` (`bool`).
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- `mixed_p`, `mixed_q` (`double`): equilibrium mixing probabilities.
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- `mixed_payoff_p1`, `mixed_payoff_p2` (`double`): expected payoffs under the mixed NE.
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**Payoff asymmetry at equilibria**
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- `ne_p1_payoffs`, `ne_p2_payoffs`, `ne_payoff_diffs` (`string`): per-NE payoff lists and differences.
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- `ne_has_equal_payoffs` (`bool`).
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- `ne_mean_abs_diff` (`double`): mean absolute payoff difference across the equilibria.
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**Classification**
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- `game_type` (`string`): a categorical label. Distribution over `payoffs_0_10`:
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| game_type | rows |
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|---|--:|
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| Harmony | 56,150,160 |
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| Dominant (P1 only) | 51,967,234 |
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| Dominant (P2 only) | 51,967,234 |
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| Other | 18,295,200 |
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| No Equilibrium | 18,283,848 |
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| Deadlock | 11,809,512 |
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| Prisoner's Dilemma | 5,814,336 |
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| Zero-Sum | 65,307 |
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| Coordination | 6,050 |
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> **List columns are stored as strings** (Python `repr` of a list), for exact
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> round-trip fidelity. Parse them with `ast.literal_eval`:
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> ```python
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> import ast
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> positions = ast.literal_eval(row["equilibrium_positions"])
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> ```
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## Provenance
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Games were generated by exhaustive Cartesian enumeration of the payoff space, then
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enriched with equilibrium detection and classification computed deterministically from
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the payoff matrix (no sampling, no randomness). Payoffs are compact integer types and
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repetitive categorical/list columns are dictionary-encoded, so the full 214M-row split is
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~172 MB of Parquet.
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## License
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CC-BY-4.0 — free to use with attribution.
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matrices_2x2_0_to_10.parquet
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version https://git-lfs.github.com/spec/v1
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oid sha256:f4a31f896c456c959afb46ac988f377794da4a47f9726d8bf378a88416ceb3ad
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size 180138048
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matrices_2x2_0_to_2.parquet
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version https://git-lfs.github.com/spec/v1
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oid sha256:4d694c79ac6bdacbd73ba8cb16d503bea391c33fca9b2e01fecb740047f30ecf
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size 28215
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matrices_2x2_0_to_3.parquet
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version https://git-lfs.github.com/spec/v1
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oid sha256:b656501b8bddd6409de994027d08e20e3696272f8908f8ee2e07efd0612d394c
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size 75537
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matrices_2x2_0_to_5.parquet
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version https://git-lfs.github.com/spec/v1
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oid sha256:1044e0d7b43d745f4ce34aeece9f6dbac2df44b9ec5d567690a7b9a0f015e568
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size 1846884
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