File size: 1,654 Bytes
3243e23 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonPlayerController.h"
#include "CommonLocalPlayer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(CommonPlayerController)
class APawn;
ACommonPlayerController::ACommonPlayerController(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void ACommonPlayerController::ReceivedPlayer()
{
Super::ReceivedPlayer();
if (UCommonLocalPlayer* LocalPlayer = Cast<UCommonLocalPlayer>(Player))
{
LocalPlayer->OnPlayerControllerSet.Broadcast(LocalPlayer, this);
if (PlayerState)
{
LocalPlayer->OnPlayerStateSet.Broadcast(LocalPlayer, PlayerState);
}
}
}
void ACommonPlayerController::SetPawn(APawn* InPawn)
{
Super::SetPawn(InPawn);
if (UCommonLocalPlayer* LocalPlayer = Cast<UCommonLocalPlayer>(Player))
{
LocalPlayer->OnPlayerPawnSet.Broadcast(LocalPlayer, InPawn);
}
}
void ACommonPlayerController::OnPossess(APawn* APawn)
{
Super::OnPossess(APawn);
if (UCommonLocalPlayer* LocalPlayer = Cast<UCommonLocalPlayer>(Player))
{
LocalPlayer->OnPlayerPawnSet.Broadcast(LocalPlayer, APawn);
}
}
void ACommonPlayerController::OnUnPossess()
{
Super::OnUnPossess();
if (UCommonLocalPlayer* LocalPlayer = Cast<UCommonLocalPlayer>(Player))
{
LocalPlayer->OnPlayerPawnSet.Broadcast(LocalPlayer, nullptr);
}
}
void ACommonPlayerController::OnRep_PlayerState()
{
Super::OnRep_PlayerState();
if (PlayerState)
{
if (UCommonLocalPlayer* LocalPlayer = Cast<UCommonLocalPlayer>(Player))
{
LocalPlayer->OnPlayerStateSet.Broadcast(LocalPlayer, PlayerState);
}
}
}
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