File size: 5,578 Bytes
3243e23 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonUIExtensions.h"
#include "CommonInputSubsystem.h"
#include "CommonInputTypeEnum.h"
#include "CommonLocalPlayer.h"
#include "Engine/GameInstance.h"
#include "GameUIManagerSubsystem.h"
#include "GameUIPolicy.h"
#include "PrimaryGameLayout.h"
#include "Widgets/CommonActivatableWidgetContainer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(CommonUIExtensions)
int32 UCommonUIExtensions::InputSuspensions = 0;
ECommonInputType UCommonUIExtensions::GetOwningPlayerInputType(const UUserWidget* WidgetContextObject)
{
if (WidgetContextObject)
{
if (const UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(WidgetContextObject->GetOwningLocalPlayer()))
{
return InputSubsystem->GetCurrentInputType();
}
}
return ECommonInputType::Count;
}
bool UCommonUIExtensions::IsOwningPlayerUsingTouch(const UUserWidget* WidgetContextObject)
{
if (WidgetContextObject)
{
if (const UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(WidgetContextObject->GetOwningLocalPlayer()))
{
return InputSubsystem->GetCurrentInputType() == ECommonInputType::Touch;
}
}
return false;
}
bool UCommonUIExtensions::IsOwningPlayerUsingGamepad(const UUserWidget* WidgetContextObject)
{
if (WidgetContextObject)
{
if (const UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(WidgetContextObject->GetOwningLocalPlayer()))
{
return InputSubsystem->GetCurrentInputType() == ECommonInputType::Gamepad;
}
}
return false;
}
UCommonActivatableWidget* UCommonUIExtensions::PushContentToLayer_ForPlayer(const ULocalPlayer* LocalPlayer, FGameplayTag LayerName, TSubclassOf<UCommonActivatableWidget> WidgetClass)
{
if (!ensure(LocalPlayer) || !ensure(WidgetClass != nullptr))
{
return nullptr;
}
if (UGameUIManagerSubsystem* UIManager = LocalPlayer->GetGameInstance()->GetSubsystem<UGameUIManagerSubsystem>())
{
if (UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy())
{
if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked<UCommonLocalPlayer>(LocalPlayer)))
{
return RootLayout->PushWidgetToLayerStack(LayerName, WidgetClass);
}
}
}
return nullptr;
}
void UCommonUIExtensions::PushStreamedContentToLayer_ForPlayer(const ULocalPlayer* LocalPlayer, FGameplayTag LayerName, TSoftClassPtr<UCommonActivatableWidget> WidgetClass)
{
if (!ensure(LocalPlayer) || !ensure(!WidgetClass.IsNull()))
{
return;
}
if (UGameUIManagerSubsystem* UIManager = LocalPlayer->GetGameInstance()->GetSubsystem<UGameUIManagerSubsystem>())
{
if (UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy())
{
if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked<UCommonLocalPlayer>(LocalPlayer)))
{
const bool bSuspendInputUntilComplete = true;
RootLayout->PushWidgetToLayerStackAsync(LayerName, bSuspendInputUntilComplete, WidgetClass);
}
}
}
}
void UCommonUIExtensions::PopContentFromLayer(UCommonActivatableWidget* ActivatableWidget)
{
if (!ActivatableWidget)
{
// Ignore request to pop an already deleted widget
return;
}
if (const ULocalPlayer* LocalPlayer = ActivatableWidget->GetOwningLocalPlayer())
{
if (const UGameUIManagerSubsystem* UIManager = LocalPlayer->GetGameInstance()->GetSubsystem<UGameUIManagerSubsystem>())
{
if (const UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy())
{
if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked<UCommonLocalPlayer>(LocalPlayer)))
{
RootLayout->FindAndRemoveWidgetFromLayer(ActivatableWidget);
}
}
}
}
}
ULocalPlayer* UCommonUIExtensions::GetLocalPlayerFromController(APlayerController* PlayerController)
{
if (PlayerController)
{
return Cast<ULocalPlayer>(PlayerController->Player);
}
return nullptr;
}
FName UCommonUIExtensions::SuspendInputForPlayer(APlayerController* PlayerController, FName SuspendReason)
{
return SuspendInputForPlayer(PlayerController ? PlayerController->GetLocalPlayer() : nullptr, SuspendReason);
}
FName UCommonUIExtensions::SuspendInputForPlayer(ULocalPlayer* LocalPlayer, FName SuspendReason)
{
if (UCommonInputSubsystem* CommonInputSubsystem = UCommonInputSubsystem::Get(LocalPlayer))
{
InputSuspensions++;
FName SuspendToken = SuspendReason;
SuspendToken.SetNumber(InputSuspensions);
CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::MouseAndKeyboard, SuspendToken, true);
CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Gamepad, SuspendToken, true);
CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Touch, SuspendToken, true);
return SuspendToken;
}
return NAME_None;
}
void UCommonUIExtensions::ResumeInputForPlayer(APlayerController* PlayerController, FName SuspendToken)
{
ResumeInputForPlayer(PlayerController ? PlayerController->GetLocalPlayer() : nullptr, SuspendToken);
}
void UCommonUIExtensions::ResumeInputForPlayer(ULocalPlayer* LocalPlayer, FName SuspendToken)
{
if (SuspendToken == NAME_None)
{
return;
}
if (UCommonInputSubsystem* CommonInputSubsystem = UCommonInputSubsystem::Get(LocalPlayer))
{
CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::MouseAndKeyboard, SuspendToken, false);
CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Gamepad, SuspendToken, false);
CommonInputSubsystem->SetInputTypeFilter(ECommonInputType::Touch, SuspendToken, false);
}
}
|