File size: 1,830 Bytes
3243e23 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "GameUIManagerSubsystem.h"
#include "Engine/GameInstance.h"
#include "GameUIPolicy.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameUIManagerSubsystem)
class FSubsystemCollectionBase;
class UClass;
void UGameUIManagerSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
if (!CurrentPolicy && !DefaultUIPolicyClass.IsNull())
{
TSubclassOf<UGameUIPolicy> PolicyClass = DefaultUIPolicyClass.LoadSynchronous();
SwitchToPolicy(NewObject<UGameUIPolicy>(this, PolicyClass));
}
}
void UGameUIManagerSubsystem::Deinitialize()
{
Super::Deinitialize();
SwitchToPolicy(nullptr);
}
bool UGameUIManagerSubsystem::ShouldCreateSubsystem(UObject* Outer) const
{
if (!CastChecked<UGameInstance>(Outer)->IsDedicatedServerInstance())
{
TArray<UClass*> ChildClasses;
GetDerivedClasses(GetClass(), ChildClasses, false);
// Only create an instance if there is no override implementation defined elsewhere
return ChildClasses.Num() == 0;
}
return false;
}
void UGameUIManagerSubsystem::NotifyPlayerAdded(UCommonLocalPlayer* LocalPlayer)
{
if (ensure(LocalPlayer) && CurrentPolicy)
{
CurrentPolicy->NotifyPlayerAdded(LocalPlayer);
}
}
void UGameUIManagerSubsystem::NotifyPlayerRemoved(UCommonLocalPlayer* LocalPlayer)
{
if (LocalPlayer && CurrentPolicy)
{
CurrentPolicy->NotifyPlayerRemoved(LocalPlayer);
}
}
void UGameUIManagerSubsystem::NotifyPlayerDestroyed(UCommonLocalPlayer* LocalPlayer)
{
if (LocalPlayer && CurrentPolicy)
{
CurrentPolicy->NotifyPlayerDestroyed(LocalPlayer);
}
}
void UGameUIManagerSubsystem::SwitchToPolicy(UGameUIPolicy* InPolicy)
{
if (CurrentPolicy != InPolicy)
{
CurrentPolicy = InPolicy;
}
}
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