File size: 1,706 Bytes
3243e23 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonPreLoadScreen.h"
#include "Misc/App.h"
#include "Modules/ModuleManager.h"
#include "PreLoadScreenManager.h"
#define LOCTEXT_NAMESPACE "FCommonLoadingScreenModule"
class FCommonStartupLoadingScreenModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
bool IsGameModule() const override;
private:
void OnPreLoadScreenManagerCleanUp();
TSharedPtr<FCommonPreLoadScreen> PreLoadingScreen;
};
void FCommonStartupLoadingScreenModule::StartupModule()
{
// No need to load these assets on dedicated servers.
// Still want to load them in commandlets so cook catches them
if (!IsRunningDedicatedServer())
{
PreLoadingScreen = MakeShared<FCommonPreLoadScreen>();
PreLoadingScreen->Init();
if (!GIsEditor && FApp::CanEverRender() && FPreLoadScreenManager::Get())
{
FPreLoadScreenManager::Get()->RegisterPreLoadScreen(PreLoadingScreen);
FPreLoadScreenManager::Get()->OnPreLoadScreenManagerCleanUp.AddRaw(this, &FCommonStartupLoadingScreenModule::OnPreLoadScreenManagerCleanUp);
}
}
}
void FCommonStartupLoadingScreenModule::OnPreLoadScreenManagerCleanUp()
{
//Once the PreLoadScreenManager is cleaning up, we can get rid of all our resources too
PreLoadingScreen.Reset();
ShutdownModule();
}
void FCommonStartupLoadingScreenModule::ShutdownModule()
{
}
bool FCommonStartupLoadingScreenModule::IsGameModule() const
{
return true;
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCommonStartupLoadingScreenModule, CommonStartupLoadingScreen)
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