File size: 2,553 Bytes
e3db8a9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
// Copyright Epic Games, Inc. All Rights Reserved.

#include "TopDownArenaAttributeSet.h"

#include "Net/UnrealNetwork.h"

#include UE_INLINE_GENERATED_CPP_BY_NAME(TopDownArenaAttributeSet)

class FLifetimeProperty;

UTopDownArenaAttributeSet::UTopDownArenaAttributeSet()
	: BombsRemaining(1.0f)
	, BombCapacity(1.0f)
	, BombRange(2.0f)
	, MovementSpeed(400.0f)
{
}

void UTopDownArenaAttributeSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const

{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombsRemaining, COND_None, REPNOTIFY_Always);
	DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombCapacity, COND_None, REPNOTIFY_Always);
	DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, BombRange, COND_None, REPNOTIFY_Always);
	DOREPLIFETIME_CONDITION_NOTIFY(ThisClass, MovementSpeed, COND_None, REPNOTIFY_Always);
}

void UTopDownArenaAttributeSet::OnRep_BombsRemaining(const FGameplayAttributeData& OldValue)

{
	GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombsRemaining, OldValue);
}

void UTopDownArenaAttributeSet::OnRep_BombCapacity(const FGameplayAttributeData& OldValue)

{
	GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombCapacity, OldValue);
}

void UTopDownArenaAttributeSet::OnRep_BombRange(const FGameplayAttributeData& OldValue)

{
	GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, BombRange, OldValue);
}

void UTopDownArenaAttributeSet::OnRep_MovementSpeed(const FGameplayAttributeData& OldValue)

{
	GAMEPLAYATTRIBUTE_REPNOTIFY(ThisClass, MovementSpeed, OldValue);
}

void UTopDownArenaAttributeSet::PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const

{
	Super::PreAttributeBaseChange(Attribute, NewValue);

	ClampAttribute(Attribute, NewValue);
}

void UTopDownArenaAttributeSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue)

{
	Super::PreAttributeChange(Attribute, NewValue);

	ClampAttribute(Attribute, NewValue);
}

void UTopDownArenaAttributeSet::ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const

{
	if (Attribute == GetBombsRemainingAttribute())
	{
		NewValue = FMath::Clamp(NewValue, 0.0f, GetBombCapacity());
	}
	else if (Attribute == GetBombCapacityAttribute())
	{
		NewValue = FMath::Max(NewValue, 1.0f);
	}
	else if (Attribute == GetBombRangeAttribute())
	{
		NewValue = FMath::Max(NewValue, 1.0f);
	}
	else if (Attribute == GetMovementSpeedAttribute())
	{
		NewValue = FMath::Clamp(NewValue, 200.0f, 800.0f);
	}
}