File size: 961 Bytes
e3db8a9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "TopDownArenaMovementComponent.h"
#include "AbilitySystemGlobals.h"
#include "TopDownArenaAttributeSet.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TopDownArenaMovementComponent)
UTopDownArenaMovementComponent::UTopDownArenaMovementComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float UTopDownArenaMovementComponent::GetMaxSpeed() const
{
if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetOwner()))
{
if (MovementMode == MOVE_Walking)
{
if (ASC->HasMatchingGameplayTag(TAG_Gameplay_MovementStopped))
{
return 0;
}
const float MaxSpeedFromAttribute = ASC->GetNumericAttribute(UTopDownArenaAttributeSet::GetMovementSpeedAttribute());
if (MaxSpeedFromAttribute > 0.0f)
{
return MaxSpeedFromAttribute;
}
}
}
return Super::GetMaxSpeed();
}
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