File size: 2,327 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "EditCondition/WhenPlatformHasTrait.h"
#include "CommonUIVisibilitySubsystem.h"
#define LOCTEXT_NAMESPACE "GameSetting"
TSharedRef<FWhenPlatformHasTrait> FWhenPlatformHasTrait::KillIfMissing(FGameplayTag InVisibilityTag, const FString& InKillReason)
{
check(InVisibilityTag.IsValid());
check(!InKillReason.IsEmpty());
TSharedRef<FWhenPlatformHasTrait> Result = MakeShared<FWhenPlatformHasTrait>();
Result->VisibilityTag = InVisibilityTag;
Result->KillReason = InKillReason;
Result->bTagDesired = true;
return Result;
}
TSharedRef<FWhenPlatformHasTrait> FWhenPlatformHasTrait::DisableIfMissing(FGameplayTag InVisibilityTag, const FText& InDisableReason)
{
check(InVisibilityTag.IsValid());
check(!InDisableReason.IsEmpty());
TSharedRef<FWhenPlatformHasTrait> Result = MakeShared<FWhenPlatformHasTrait>();
Result->VisibilityTag = InVisibilityTag;
Result->DisableReason = InDisableReason;
Result->bTagDesired = true;
return Result;
}
TSharedRef<FWhenPlatformHasTrait> FWhenPlatformHasTrait::KillIfPresent(FGameplayTag InVisibilityTag, const FString& InKillReason)
{
check(InVisibilityTag.IsValid());
check(!InKillReason.IsEmpty());
TSharedRef<FWhenPlatformHasTrait> Result = MakeShared<FWhenPlatformHasTrait>();
Result->VisibilityTag = InVisibilityTag;
Result->KillReason = InKillReason;
Result->bTagDesired = false;
return Result;
}
TSharedRef<FWhenPlatformHasTrait> FWhenPlatformHasTrait::DisableIfPresent(FGameplayTag InVisibilityTag, const FText& InDisableReason)
{
check(InVisibilityTag.IsValid());
check(!InDisableReason.IsEmpty());
TSharedRef<FWhenPlatformHasTrait> Result = MakeShared<FWhenPlatformHasTrait>();
Result->VisibilityTag = InVisibilityTag;
Result->DisableReason = InDisableReason;
Result->bTagDesired = false;
return Result;
}
void FWhenPlatformHasTrait::GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const
{
if (UCommonUIVisibilitySubsystem::GetChecked(InLocalPlayer)->HasVisibilityTag(VisibilityTag) != bTagDesired)
{
if (KillReason.IsEmpty())
{
InOutEditState.Disable(DisableReason);
}
else
{
InOutEditState.Kill(KillReason);
}
}
}
#undef LOCTEXT_NAMESPACE
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