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b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "EditCondition/WhenPlayingAsPrimaryPlayer.h"
#include "Engine/LocalPlayer.h"
#define LOCTEXT_NAMESPACE "GameSetting"
TSharedRef<FWhenPlayingAsPrimaryPlayer> FWhenPlayingAsPrimaryPlayer::Get()
{
static TSharedRef<FWhenPlayingAsPrimaryPlayer> Instance = MakeShared<FWhenPlayingAsPrimaryPlayer>();
return Instance;
}
void FWhenPlayingAsPrimaryPlayer::GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const
{
if (!InLocalPlayer->IsPrimaryPlayer())
{
InOutEditState.Disable(LOCTEXT("OnlyPrimaryPlayerEditable", "Can only be changed by the primary player."));
}
}
#undef LOCTEXT_NAMESPACE
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