File size: 1,387 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "GameSettingAction.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingAction)
#define LOCTEXT_NAMESPACE "GameSetting"
//--------------------------------------
// UGameSettingAction
//--------------------------------------
UGameSettingAction::UGameSettingAction()
{
}
void UGameSettingAction::OnInitialized()
{
Super::OnInitialized();
#if !UE_BUILD_SHIPPING
ensureMsgf(HasCustomAction() || NamedAction.IsValid(), TEXT("Action settings need either a custom action or a named action."));
ensureMsgf(!ActionText.IsEmpty(), TEXT("You must provide a ActionText for settings with actions."));
ensureMsgf(!DescriptionRichText.IsEmpty(), TEXT("You must provide a description for settings with actions."));
#endif
}
void UGameSettingAction::SetCustomAction(TFunction<void(ULocalPlayer*)> InAction)
{
CustomAction = UGameSettingCustomAction::CreateLambda([InAction](UGameSetting* /*Setting*/, ULocalPlayer* InLocalPlayer) {
InAction(InLocalPlayer);
});
}
void UGameSettingAction::ExecuteAction()
{
if (HasCustomAction())
{
CustomAction.ExecuteIfBound(this, LocalPlayer);
}
else
{
OnExecuteNamedActionEvent.Broadcast(this, NamedAction);
}
if (bDirtyAction)
{
NotifySettingChanged(EGameSettingChangeReason::Change);
}
}
#undef LOCTEXT_NAMESPACE
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