File size: 762 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "GameSettingValue.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingValue)
#define LOCTEXT_NAMESPACE "GameSetting"
//--------------------------------------
// UGameSettingValue
//--------------------------------------
UGameSettingValue::UGameSettingValue()
{
// Values will report to analytics.
bReportAnalytics = true;
}
void UGameSettingValue::OnInitialized()
{
Super::OnInitialized();
#if !UE_BUILD_SHIPPING
ensureAlwaysMsgf(!DescriptionRichText.IsEmpty() || DynamicDetails.IsBound(), TEXT("You must provide a description or it must specify a dynamic details function for settings with values."));
#endif
StoreInitial();
}
#undef LOCTEXT_NAMESPACE
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