File size: 849 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "GameSettingValueDiscrete.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingValueDiscrete)
#define LOCTEXT_NAMESPACE "GameSetting"
//--------------------------------------
// UGameSettingValueDiscrete
//--------------------------------------
UGameSettingValueDiscrete::UGameSettingValueDiscrete()
{
}
FString UGameSettingValueDiscrete::GetAnalyticsValue() const
{
const TArray<FText> Options = GetDiscreteOptions();
const int32 CurrentOptionIndex = GetDiscreteOptionIndex();
if (Options.IsValidIndex(CurrentOptionIndex))
{
const FString* SourceString = FTextInspector::GetSourceString(Options[CurrentOptionIndex]);
if (SourceString)
{
return *SourceString;
}
}
return TEXT("<Unknown Index>");
}
#undef LOCTEXT_NAMESPACE
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