File size: 760 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "GameSettingValueScalar.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingValueScalar)
#define LOCTEXT_NAMESPACE "GameSetting"
//--------------------------------------
// UGameSettingValueScalar
//--------------------------------------
UGameSettingValueScalar::UGameSettingValueScalar()
{
}
void UGameSettingValueScalar::SetValueNormalized(double NormalizedValue)
{
SetValue(FMath::GetMappedRangeValueClamped(TRange<double>(0, 1), GetSourceRange(), NormalizedValue));
}
double UGameSettingValueScalar::GetValueNormalized() const
{
return FMath::GetMappedRangeValueClamped(GetSourceRange(), TRange<double>(0, 1), GetValue());
}
#undef LOCTEXT_NAMESPACE
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