File size: 760 Bytes
b315adb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
// Copyright Epic Games, Inc. All Rights Reserved.

#include "GameSettingValueScalar.h"


#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingValueScalar)

#define LOCTEXT_NAMESPACE "GameSetting"

//--------------------------------------
// UGameSettingValueScalar
//--------------------------------------

UGameSettingValueScalar::UGameSettingValueScalar()
{

}

void UGameSettingValueScalar::SetValueNormalized(double NormalizedValue)

{
	SetValue(FMath::GetMappedRangeValueClamped(TRange<double>(0, 1), GetSourceRange(), NormalizedValue));
}

double UGameSettingValueScalar::GetValueNormalized() const

{
	return FMath::GetMappedRangeValueClamped(GetSourceRange(), TRange<double>(0, 1), GetValue());
}

#undef LOCTEXT_NAMESPACE