File size: 5,713 Bytes
b315adb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
// Copyright Epic Games, Inc. All Rights Reserved.


#include "Widgets/GameSettingDetailView.h"

#include "CommonRichTextBlock.h"
#include "CommonTextBlock.h"
#include "Components/VerticalBox.h"
#include "Components/VerticalBoxSlot.h"
#include "Engine/AssetManager.h"
#include "Engine/StreamableManager.h"
#include "GameSetting.h"
#include "Widgets/GameSettingDetailExtension.h"
#include "Widgets/GameSettingVisualData.h"

#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingDetailView)

#define LOCTEXT_NAMESPACE "GameSetting"

UGameSettingDetailView::UGameSettingDetailView(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
	, ExtensionWidgetPool(*this)
{
}

void UGameSettingDetailView::ReleaseSlateResources(bool bReleaseChildren)

{
	Super::ReleaseSlateResources(bReleaseChildren);

	ExtensionWidgetPool.ReleaseAllSlateResources();
}

void UGameSettingDetailView::NativeOnInitialized()

{
	Super::NativeOnInitialized();

	if (!IsDesignTime())
	{
		FillSettingDetails(nullptr);
	}
}

void UGameSettingDetailView::NativeConstruct()

{
	Super::NativeConstruct();
}

void UGameSettingDetailView::FillSettingDetails(UGameSetting* InSetting)

{
	// Ignore requests to show the same setting multiple times in a row.
	if (InSetting && InSetting == CurrentSetting)
	{
		return;
	}

	CurrentSetting = InSetting;

	if (Text_SettingName)
	{
		Text_SettingName->SetText(InSetting ? InSetting->GetDisplayName() : FText::GetEmpty());
	}

	if (RichText_Description)
	{
		RichText_Description->SetText(InSetting ? InSetting->GetDescriptionRichText() : FText::GetEmpty());
	}

	if (RichText_DynamicDetails)
	{
		const FText DynamicDetails = InSetting ? InSetting->GetDynamicDetails() : FText::GetEmpty();
		RichText_DynamicDetails->SetText(DynamicDetails);
		RichText_DynamicDetails->SetVisibility(DynamicDetails.IsEmpty() ? ESlateVisibility::Collapsed : ESlateVisibility::HitTestInvisible);
	}

	if (RichText_WarningDetails)
	{
		if (InSetting && !InSetting->GetWarningRichText().IsEmpty())
		{
			const FText WarningText = FText::Format(LOCTEXT("WarningReasonLine", "<Icon.Warning></> {0}"), InSetting->GetWarningRichText());
			RichText_WarningDetails->SetText(WarningText);
			RichText_WarningDetails->SetVisibility(ESlateVisibility::HitTestInvisible);
		}
		else
		{
			RichText_WarningDetails->SetText(FText::GetEmpty());
			RichText_WarningDetails->SetVisibility(ESlateVisibility::Collapsed);
		}

	}

	if (RichText_DisabledDetails)
	{
		TArray<FText> DisabledDetailLines;

		if (InSetting)
		{
			FGameSettingEditableState EditableState = InSetting->GetEditState();

			if (!EditableState.IsEnabled())
			{
				for (FText Reason : EditableState.GetDisabledReasons())
				{
					DisabledDetailLines.Add(FText::Format(LOCTEXT("DisabledReasonLine", "<Icon.Warning></> {0}"), Reason));
				}
			}

			if (EditableState.GetDisabledOptions().Num() > 0)
			{
				DisabledDetailLines.Add(LOCTEXT("DisabledOptionReasonLine", "<Icon.Warning></> There are fewer options than available due to Parental Controls."));
			}
		}

		RichText_DisabledDetails->SetText(FText::Join(FText::FromString(TEXT("\n")), DisabledDetailLines));
		RichText_DisabledDetails->SetVisibility(DisabledDetailLines.Num() == 0 ? ESlateVisibility::Collapsed : ESlateVisibility::HitTestInvisible);
	}
	
	if (Box_DetailsExtension)
	{
		// First release the widgets back into the pool.
		for (UWidget* ChildExtension : Box_DetailsExtension->GetAllChildren())
		{
			ExtensionWidgetPool.Release(Cast<UUserWidget>(ChildExtension));
		}

		// Remove the widgets from their container.
		Box_DetailsExtension->ClearChildren();

		if (InSetting)
		{
			TArray<TSoftClassPtr<UGameSettingDetailExtension>> ExtensionClassPtrs;
			if (VisualData)
			{
				ExtensionClassPtrs = VisualData->GatherDetailExtensions(InSetting);
			}
			
			if (StreamingHandle.IsValid())
			{
				StreamingHandle->CancelHandle();
			}

			bool bEverythingAlreadyLoaded = true;

			TArray<FSoftObjectPath> ExtensionPaths;
			ExtensionPaths.Reserve(ExtensionClassPtrs.Num());
			for (TSoftClassPtr<UGameSettingDetailExtension> SoftClassPtr : ExtensionClassPtrs)
			{
				bEverythingAlreadyLoaded &= SoftClassPtr.IsValid();
				ExtensionPaths.Add(SoftClassPtr.ToSoftObjectPath());
			}

			if (bEverythingAlreadyLoaded)
			{
				for (TSoftClassPtr<UGameSettingDetailExtension> SoftClassPtr : ExtensionClassPtrs)
				{
					CreateDetailsExtension(InSetting, SoftClassPtr.Get());
				}

				ExtensionWidgetPool.ReleaseInactiveSlateResources();
			}
			else
			{
				TWeakObjectPtr<UGameSetting> SettingPtr = InSetting;

				StreamingHandle = UAssetManager::GetStreamableManager().RequestAsyncLoad(
					MoveTemp(ExtensionPaths),
					FStreamableDelegate::CreateWeakLambda(this, [this, SettingPtr, ExtensionClassPtrs] {
						for (TSoftClassPtr<UGameSettingDetailExtension> SoftClassPtr : ExtensionClassPtrs)
						{
							CreateDetailsExtension(SettingPtr.Get(), SoftClassPtr.Get());
						}

						ExtensionWidgetPool.ReleaseInactiveSlateResources();
					}
				));
			}
		}
	}
}

void UGameSettingDetailView::CreateDetailsExtension(UGameSetting* InSetting, TSubclassOf<UGameSettingDetailExtension> ExtensionClass)

{
	if (InSetting && ExtensionClass)
	{
		if (UGameSettingDetailExtension* Extension = ExtensionWidgetPool.GetOrCreateInstance(ExtensionClass))
		{
			Extension->SetSetting(InSetting);
			UVerticalBoxSlot* ExtensionSlot = Box_DetailsExtension->AddChildToVerticalBox(Extension);
			ExtensionSlot->SetHorizontalAlignment(HAlign_Fill);
		}
	}
}

#undef LOCTEXT_NAMESPACE