File size: 2,411 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/GameSettingListView.h"
#include "Widgets/GameSettingListEntry.h"
#include "Widgets/GameSettingVisualData.h"
#include "GameSettingCollection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingListView)
#if WITH_EDITOR
#include "Editor/WidgetCompilerLog.h"
#endif
#define LOCTEXT_NAMESPACE "GameSetting"
UGameSettingListView::UGameSettingListView(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
void UGameSettingListView::ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const
{
Super::ValidateCompiledDefaults(InCompileLog);
if (!VisualData)
{
InCompileLog.Error(FText::Format(FText::FromString("{0} has no VisualData defined."), FText::FromString(GetName())));
}
}
#endif
UUserWidget& UGameSettingListView::OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf<UUserWidget> DesiredEntryClass, const TSharedRef<STableViewBase>& OwnerTable)
{
UGameSetting* SettingItem = Cast<UGameSetting>(Item);
TSubclassOf<UGameSettingListEntryBase> SettingEntryClass = TSubclassOf<UGameSettingListEntryBase>(DesiredEntryClass);
if (VisualData)
{
if (const TSubclassOf<UGameSettingListEntryBase> EntryClassSetting = VisualData->GetEntryForSetting(SettingItem))
{
SettingEntryClass = EntryClassSetting;
}
else
{
//UE_LOG(LogGameSettings, Error, TEXT("UGameSettingListView: No Entry Class Found!"));
}
}
else
{
//UE_LOG(LogGameSettings, Error, TEXT("UGameSettingListView: No VisualData Defined!"));
}
UGameSettingListEntryBase& EntryWidget = GenerateTypedEntry<UGameSettingListEntryBase>(SettingEntryClass, OwnerTable);
if (!IsDesignTime())
{
if (const FText* Override = NameOverrides.Find(SettingItem->GetDevName()))
{
EntryWidget.SetDisplayNameOverride(*Override);
}
EntryWidget.SetSetting(SettingItem);
}
return EntryWidget;
}
bool UGameSettingListView::OnIsSelectableOrNavigableInternal(UObject* SelectedItem)
{
if (const UGameSettingCollection* CollectionItem = Cast<UGameSettingCollection>(SelectedItem))
{
return CollectionItem->IsSelectable();
}
return true;
}
void UGameSettingListView::AddNameOverride(const FName& DevName, const FText& OverrideName)
{
NameOverrides.Add(DevName, OverrideName);
}
#undef LOCTEXT_NAMESPACE
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