File size: 3,025 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/GameSettingScreen.h"
#include "GameSettingCollection.h"
#include "Widgets/GameSettingPanel.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingScreen)
class UWidget;
#define LOCTEXT_NAMESPACE "GameSetting"
void UGameSettingScreen::NativeOnInitialized()
{
Super::NativeOnInitialized();
}
void UGameSettingScreen::NativeOnActivated()
{
Super::NativeOnActivated();
ChangeTracker.WatchRegistry(Registry);
OnSettingsDirtyStateChanged(HaveSettingsBeenChanged());
}
void UGameSettingScreen::NativeOnDeactivated()
{
Super::NativeOnDeactivated();
}
UGameSettingRegistry* UGameSettingScreen::GetOrCreateRegistry()
{
if (Registry == nullptr)
{
UGameSettingRegistry* NewRegistry = this->CreateRegistry();
NewRegistry->OnSettingChangedEvent.AddUObject(this, &ThisClass::HandleSettingChanged);
Settings_Panel->SetRegistry(NewRegistry);
Registry = NewRegistry;
}
return Registry;
}
UWidget* UGameSettingScreen::NativeGetDesiredFocusTarget() const
{
if (UWidget* Target = BP_GetDesiredFocusTarget())
{
return Target;
}
return Settings_Panel;
}
void UGameSettingScreen::ApplyChanges()
{
if (ChangeTracker.HaveSettingsBeenChanged())
{
ChangeTracker.ApplyChanges();
ClearDirtyState();
Registry->SaveChanges();
}
}
void UGameSettingScreen::CancelChanges()
{
ChangeTracker.RestoreToInitial();
ClearDirtyState();
}
void UGameSettingScreen::ClearDirtyState()
{
ChangeTracker.ClearDirtyState();
OnSettingsDirtyStateChanged(false);
}
bool UGameSettingScreen::AttemptToPopNavigation()
{
if (Settings_Panel->CanPopNavigationStack())
{
Settings_Panel->PopNavigationStack();
return true;
}
return false;
}
UGameSettingCollection* UGameSettingScreen::GetSettingCollection(FName SettingDevName, bool& HasAnySettings)
{
HasAnySettings = false;
if (UGameSettingCollection* Collection = GetRegistry()->FindSettingByDevNameChecked<UGameSettingCollection>(SettingDevName))
{
TArray<UGameSetting*> InOutSettings;
FGameSettingFilterState FilterState;
Collection->GetSettingsForFilter(FilterState, InOutSettings);
HasAnySettings = InOutSettings.Num() > 0;
return Collection;
}
return nullptr;
}
void UGameSettingScreen::NavigateToSetting(FName SettingDevName)
{
NavigateToSettings({SettingDevName});
}
void UGameSettingScreen::NavigateToSettings(const TArray<FName>& SettingDevNames)
{
FGameSettingFilterState FilterState;
for (const FName SettingDevName : SettingDevNames)
{
if (UGameSetting* Setting = GetRegistry()->FindSettingByDevNameChecked<UGameSetting>(SettingDevName))
{
FilterState.AddSettingToRootList(Setting);
}
}
Settings_Panel->SetFilterState(FilterState);
}
void UGameSettingScreen::HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason)
{
OnSettingsDirtyStateChanged(true);
}
#undef LOCTEXT_NAMESPACE
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