File size: 2,052 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSetting.h"
#include "GameSettingCollection.generated.h"
#define UE_API GAMESETTINGS_API
struct FGameSettingFilterState;
//--------------------------------------
// UGameSettingCollection
//--------------------------------------
UCLASS(MinimalAPI)
class UGameSettingCollection : public UGameSetting
{
GENERATED_BODY()
public:
UE_API UGameSettingCollection();
virtual TArray<UGameSetting*> GetChildSettings() override { return Settings; }
UE_API TArray<UGameSettingCollection*> GetChildCollections() const;
UE_API void AddSetting(UGameSetting* Setting);
UE_API virtual void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings) const;
virtual bool IsSelectable() const { return false; }
protected:
/** The settings owned by this collection. */
UPROPERTY(Transient)
TArray<TObjectPtr<UGameSetting>> Settings;
};
//--------------------------------------
// UGameSettingCollectionPage
//--------------------------------------
UCLASS(MinimalAPI)
class UGameSettingCollectionPage : public UGameSettingCollection
{
GENERATED_BODY()
public:
DECLARE_EVENT_OneParam(UGameSettingCollectionPage, FOnExecuteNavigation, UGameSetting* /*Setting*/);
FOnExecuteNavigation OnExecuteNavigationEvent;
public:
UE_API UGameSettingCollectionPage();
FText GetNavigationText() const { return NavigationText; }
void SetNavigationText(FText Value) { NavigationText = Value; }
#if !UE_BUILD_SHIPPING
void SetNavigationText(const FString& Value) { SetNavigationText(FText::FromString(Value)); }
#endif
UE_API virtual void OnInitialized() override;
UE_API virtual void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings) const override;
virtual bool IsSelectable() const override { return true; }
/** */
UE_API void ExecuteNavigation();
private:
FText NavigationText;
};
#undef UE_API
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