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b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectKey.h"
#include "UObject/WeakObjectPtrTemplates.h"
#define UE_API GAMESETTINGS_API
enum class EGameSettingChangeReason : uint8;
class UGameSetting;
class UGameSettingRegistry;
struct FObjectKey;
/**
*
*/
class FGameSettingRegistryChangeTracker : public FNoncopyable
{
public:
UE_API FGameSettingRegistryChangeTracker();
UE_API ~FGameSettingRegistryChangeTracker();
UE_API void WatchRegistry(UGameSettingRegistry* InRegistry);
UE_API void StopWatchingRegistry();
UE_API void ApplyChanges();
UE_API void RestoreToInitial();
UE_API void ClearDirtyState();
bool IsRestoringSettings() const { return bRestoringSettings; }
bool HaveSettingsBeenChanged() const { return bSettingsChanged; }
private:
UE_API void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason);
bool bSettingsChanged = false;
bool bRestoringSettings = false;
TWeakObjectPtr<UGameSettingRegistry> Registry;
TMap<FObjectKey, TWeakObjectPtr<UGameSetting>> DirtySettings;
};
#undef UE_API
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