File size: 1,941 Bytes
b315adb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Engine/DataAsset.h"

#include "GameSettingVisualData.generated.h"

#define UE_API GAMESETTINGS_API

class FName;
class UGameSetting;
class UGameSettingDetailExtension;
class UGameSettingListEntryBase;
class UObject;

USTRUCT(BlueprintType)
struct FGameSettingClassExtensions

{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, Category = Extensions)
	TArray<TSoftClassPtr<UGameSettingDetailExtension>> Extensions;
};

USTRUCT(BlueprintType)
struct FGameSettingNameExtensions

{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, Category = Extensions)
	bool bIncludeClassDefaultExtensions = false;

	UPROPERTY(EditAnywhere, Category = Extensions)
	TArray<TSoftClassPtr<UGameSettingDetailExtension>> Extensions;
};

/**

 * 

 */
UCLASS(MinimalAPI, BlueprintType)
class UGameSettingVisualData : public UDataAsset
{
	GENERATED_BODY()

public:
	UE_API TSubclassOf<UGameSettingListEntryBase> GetEntryForSetting(UGameSetting* InSetting);

	UE_API virtual TArray<TSoftClassPtr<UGameSettingDetailExtension>> GatherDetailExtensions(UGameSetting* InSetting);
	
protected:
	UE_API virtual TSubclassOf<UGameSettingListEntryBase> GetCustomEntryForSetting(UGameSetting* InSetting);

protected:
	UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract))
	TMap<TSubclassOf<UGameSetting>, TSubclassOf<UGameSettingListEntryBase>> EntryWidgetForClass;

	UPROPERTY(EditDefaultsOnly, Category = ListEntries, meta = (AllowAbstract))
	TMap<FName, TSubclassOf<UGameSettingListEntryBase>> EntryWidgetForName;

	UPROPERTY(EditDefaultsOnly, Category = Extensions, meta = (AllowAbstract))
	TMap<TSubclassOf<UGameSetting>, FGameSettingClassExtensions> ExtensionsForClasses;

	UPROPERTY(EditDefaultsOnly, Category = Extensions)
	TMap<FName, FGameSettingNameExtensions> ExtensionsForName;
};

#undef UE_API