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b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "SubtitleDisplaySubsystem.h"
#include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SubtitleDisplaySubsystem)
class FSubsystemCollectionBase;
USubtitleDisplaySubsystem* USubtitleDisplaySubsystem::Get(const ULocalPlayer* LocalPlayer)
{
return LocalPlayer ? LocalPlayer->GetGameInstance()->GetSubsystem<USubtitleDisplaySubsystem>() : nullptr;
}
USubtitleDisplaySubsystem::USubtitleDisplaySubsystem()
{
}
void USubtitleDisplaySubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
}
void USubtitleDisplaySubsystem::Deinitialize()
{
}
const FSubtitleFormat& USubtitleDisplaySubsystem::GetSubtitleDisplayOptions() const
{
return SubtitleFormat;
}
void USubtitleDisplaySubsystem::SetSubtitleDisplayOptions(const FSubtitleFormat& InOptions)
{
SubtitleFormat = InOptions;
DisplayFormatChangedEvent.Broadcast(SubtitleFormat);
}
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