File size: 2,064 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/SSubtitleDisplay.h"
#include "Kismet/GameplayStatics.h"
#include "SubtitleManager.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Text/SRichTextBlock.h"
struct FSlateBrush;
void SSubtitleDisplay::Construct(const FArguments& InArgs)
{
if (!InArgs._ManualSubtitles.Get())
{
FSubtitleManagerSetSubtitleText& OnSetSubtitleText = FSubtitleManager::GetSubtitleManager()->OnSetSubtitleText();
OnSetSubtitleText.AddSP(this, &SSubtitleDisplay::HandleSubtitleChanged);
}
ChildSlot
[
SAssignNew(Background, SBorder)
.Visibility(EVisibility::Collapsed)
.Padding(FMargin(7.0, 5.0))
[
SAssignNew(TextDisplay, SRichTextBlock)
.TextStyle(InArgs._TextStyle)
.Justification(ETextJustify::Center)
.WrapTextAt(InArgs._WrapTextAt)
]
];
}
SSubtitleDisplay::~SSubtitleDisplay()
{
FSubtitleManager::GetSubtitleManager()->OnSetSubtitleText().RemoveAll(this);
}
void SSubtitleDisplay::SetTextStyle(const FTextBlockStyle& InTextStyle)
{
TextDisplay->SetTextStyle(InTextStyle);
}
void SSubtitleDisplay::SetBackgroundBrush(const FSlateBrush* InSlateBrush)
{
Background->SetBorderImage(InSlateBrush);
}
void SSubtitleDisplay::SetCurrentSubtitleText(const FText& InSubtitleText)
{
Background->SetVisibility(InSubtitleText.IsEmpty() ? EVisibility::Collapsed : EVisibility::HitTestInvisible);
TextDisplay->SetText(InSubtitleText);
}
bool SSubtitleDisplay::HasSubtitles() const
{
return !TextDisplay->GetText().IsEmpty();
}
void SSubtitleDisplay::SetWrapTextAt(const TAttribute<float>& InWrapTextAt)
{
TextDisplay->SetWrapTextAt(InWrapTextAt);
}
void SSubtitleDisplay::HandleSubtitleChanged(const FText& InSubtitleText)
{
if (UGameplayStatics::AreSubtitlesEnabled())
{
Background->SetVisibility(InSubtitleText.IsEmpty() ? EVisibility::Collapsed : EVisibility::HitTestInvisible);
TextDisplay->SetText(InSubtitleText);
}
else
{
Background->SetVisibility(EVisibility::Collapsed);
}
}
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