File size: 3,913 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/SubtitleDisplay.h"
#include "Widgets/SSubtitleDisplay.h"
#include "Engine/GameInstance.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SubtitleDisplay)
#if WITH_EDITOR
#include "Editor/WidgetCompilerLog.h"
#endif // WITH_EDITOR
#define LOCTEXT_NAMESPACE "SubtitleDisplay"
USubtitleDisplay::USubtitleDisplay(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, WrapTextAt(0) // No wrapping by default
{
}
bool USubtitleDisplay::HasSubtitles() const
{
return (SubtitleWidget.IsValid() && SubtitleWidget->HasSubtitles());
}
void USubtitleDisplay::SynchronizeProperties()
{
Super::SynchronizeProperties();
RebuildStyle();
if (IsDesignTime() || bPreviewMode)
{
SubtitleWidget->SetCurrentSubtitleText(PreviewText);
}
}
void USubtitleDisplay::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
SubtitleWidget.Reset();
if (USubtitleDisplaySubsystem* SubtitleDisplay = UGameInstance::GetSubsystem<USubtitleDisplaySubsystem>(GetGameInstance()))
{
SubtitleDisplay->DisplayFormatChangedEvent.RemoveAll(this);
}
}
TSharedRef<SWidget> USubtitleDisplay::RebuildWidget()
{
if (USubtitleDisplaySubsystem* SubtitleDisplay = UGameInstance::GetSubsystem<USubtitleDisplaySubsystem>(GetGameInstance()))
{
SubtitleDisplay->DisplayFormatChangedEvent.AddUObject(this, &ThisClass::HandleSubtitleDisplayOptionsChanged);
Format = SubtitleDisplay->GetSubtitleDisplayOptions();
}
SubtitleWidget = SNew(SSubtitleDisplay)
.TextStyle(&GeneratedStyle)
.WrapTextAt(WrapTextAt)
.ManualSubtitles(IsDesignTime() || bPreviewMode);
RebuildStyle();
return SubtitleWidget.ToSharedRef();
}
void USubtitleDisplay::HandleSubtitleDisplayOptionsChanged(const FSubtitleFormat& InDisplayFormat)
{
if (SubtitleWidget.IsValid())
{
Format = InDisplayFormat;
RebuildStyle();
}
}
void USubtitleDisplay::RebuildStyle()
{
GeneratedStyle = FTextBlockStyle();
if (Options)
{
GeneratedStyle.Font = Options->Font;
GeneratedStyle.Font.Size = Options->DisplayTextSizes[(int32)Format.SubtitleTextSize];
GeneratedStyle.ColorAndOpacity = Options->DisplayTextColors[(int32)Format.SubtitleTextColor];
switch (Format.SubtitleTextBorder)
{
case ESubtitleDisplayTextBorder::DropShadow:
{
const float ShadowSize = FMath::Max(1.0f, Options->DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::DropShadow] * (float)Format.SubtitleTextSize / 2.0f);
GeneratedStyle.SetShadowOffset(FVector2D(ShadowSize, ShadowSize));
break;
}
case ESubtitleDisplayTextBorder::Outline:
{
const float OutlineSize = FMath::Max(1.0f, Options->DisplayBorderSize[(int32)ESubtitleDisplayTextBorder::Outline] * (float)Format.SubtitleTextSize);
GeneratedStyle.Font.OutlineSettings.OutlineSize = OutlineSize;
break;
}
case ESubtitleDisplayTextBorder::None:
default:
break;
}
FLinearColor CurrentBackgroundColor = Options->BackgroundBrush.TintColor.GetSpecifiedColor();
CurrentBackgroundColor.A = Options->DisplayBackgroundOpacity[(int32)Format.SubtitleBackgroundOpacity];
GeneratedBackgroundBorder = Options->BackgroundBrush;
GeneratedBackgroundBorder.TintColor = CurrentBackgroundColor;
if (SubtitleWidget.IsValid())
{
SubtitleWidget->SetTextStyle(GeneratedStyle);
SubtitleWidget->SetBackgroundBrush(&GeneratedBackgroundBorder);
}
}
}
#if WITH_EDITOR
void USubtitleDisplay::ValidateCompiledDefaults(IWidgetCompilerLog& CompileLog) const
{
Super::ValidateCompiledDefaults(CompileLog);
if (!Options)
{
CompileLog.Error(FText::Format(LOCTEXT("Error_USubtitleDisplay_MissingOptions", "{0} has no subtitle Options asset specified."), FText::FromString(GetName())));
}
}
#endif
#undef LOCTEXT_NAMESPACE
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