File size: 1,977 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Subsystems/GameInstanceSubsystem.h"
#include "SubtitleDisplayOptions.h"
#include "SubtitleDisplaySubsystem.generated.h"
#define UE_API GAMESUBTITLES_API
class FSubsystemCollectionBase;
class ULocalPlayer;
class UObject;
USTRUCT(BlueprintType)
struct FSubtitleFormat
{
GENERATED_BODY()
public:
FSubtitleFormat()
: SubtitleTextSize(ESubtitleDisplayTextSize::Medium)
, SubtitleTextColor(ESubtitleDisplayTextColor::White)
, SubtitleTextBorder(ESubtitleDisplayTextBorder::None)
, SubtitleBackgroundOpacity(ESubtitleDisplayBackgroundOpacity::Medium)
{
}
public:
UPROPERTY(EditAnywhere, Category = "Display Info")
ESubtitleDisplayTextSize SubtitleTextSize;
UPROPERTY(EditAnywhere, Category = "Display Info")
ESubtitleDisplayTextColor SubtitleTextColor;
UPROPERTY(EditAnywhere, Category = "Display Info")
ESubtitleDisplayTextBorder SubtitleTextBorder;
UPROPERTY(EditAnywhere, Category = "Display Info")
ESubtitleDisplayBackgroundOpacity SubtitleBackgroundOpacity;
};
UCLASS(MinimalAPI, DisplayName = "Subtitle Display")
class USubtitleDisplaySubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
DECLARE_EVENT_OneParam(USubtitleDisplaySubsystem, FDisplayFormatChangedEvent, const FSubtitleFormat& /*DisplayFormat*/);
FDisplayFormatChangedEvent DisplayFormatChangedEvent;
public:
static UE_API USubtitleDisplaySubsystem* Get(const ULocalPlayer* LocalPlayer);
public:
UE_API USubtitleDisplaySubsystem();
// Begin USubsystem
UE_API virtual void Initialize(FSubsystemCollectionBase& Collection) override;
UE_API virtual void Deinitialize() override;
// End USubsystem
UE_API void SetSubtitleDisplayOptions(const FSubtitleFormat& InOptions);
UE_API const FSubtitleFormat& GetSubtitleDisplayOptions() const;
private:
UPROPERTY()
FSubtitleFormat SubtitleFormat;
};
#undef UE_API
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