File size: 665 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Subsystems/WorldSubsystem.h"
#include "PocketLevelSystem.generated.h"
#define UE_API POCKETWORLDS_API
class ULocalPlayer;
class UObject;
class UPocketLevel;
class UPocketLevelInstance;
/**
*
*/
UCLASS(MinimalAPI)
class UPocketLevelSubsystem : public UWorldSubsystem
{
GENERATED_BODY()
public:
/**
*
*/
UE_API UPocketLevelInstance* GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint);
private:
UPROPERTY()
TArray<TObjectPtr<UPocketLevelInstance>> PocketInstances;
};
#undef UE_API
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