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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Subsystems/WorldSubsystem.h"

#include "PocketLevelSystem.generated.h"

#define UE_API POCKETWORLDS_API

class ULocalPlayer;
class UObject;
class UPocketLevel;
class UPocketLevelInstance;

/**

 *

 */
UCLASS(MinimalAPI)
class UPocketLevelSubsystem : public UWorldSubsystem
{
	GENERATED_BODY()

public:
	/**

	 * 

	 */
	UE_API UPocketLevelInstance* GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint);

private:
	UPROPERTY()
	TArray<TObjectPtr<UPocketLevelInstance>> PocketInstances;
};

#undef UE_API