File size: 1,755 Bytes
1e67697 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraAnimInstance.h"
#include "AbilitySystemGlobals.h"
#include "Character/LyraCharacter.h"
#include "Character/LyraCharacterMovementComponent.h"
#if WITH_EDITOR
#include "Misc/DataValidation.h"
#endif
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraAnimInstance)
ULyraAnimInstance::ULyraAnimInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void ULyraAnimInstance::InitializeWithAbilitySystem(UAbilitySystemComponent* ASC)
{
check(ASC);
GameplayTagPropertyMap.Initialize(this, ASC);
}
#if WITH_EDITOR
EDataValidationResult ULyraAnimInstance::IsDataValid(FDataValidationContext& Context) const
{
Super::IsDataValid(Context);
GameplayTagPropertyMap.IsDataValid(this, Context);
return ((Context.GetNumErrors() > 0) ? EDataValidationResult::Invalid : EDataValidationResult::Valid);
}
#endif // WITH_EDITOR
void ULyraAnimInstance::NativeInitializeAnimation()
{
Super::NativeInitializeAnimation();
if (AActor* OwningActor = GetOwningActor())
{
if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwningActor))
{
InitializeWithAbilitySystem(ASC);
}
}
}
void ULyraAnimInstance::NativeUpdateAnimation(float DeltaSeconds)
{
Super::NativeUpdateAnimation(DeltaSeconds);
const ALyraCharacter* Character = Cast<ALyraCharacter>(GetOwningActor());
if (!Character)
{
return;
}
ULyraCharacterMovementComponent* CharMoveComp = CastChecked<ULyraCharacterMovementComponent>(Character->GetCharacterMovement());
const FLyraCharacterGroundInfo& GroundInfo = CharMoveComp->GetGroundInfo();
GroundDistance = GroundInfo.GroundDistance;
}
|