File size: 3,195 Bytes
1e67697 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "UObject/SoftObjectPtr.h"
#include "LyraAudioSettings.generated.h"
class UObject;
class USoundEffectSubmixPreset;
class USoundSubmix;
USTRUCT()
struct FLyraSubmixEffectChainMap
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, meta = (AllowedClasses = "/Script/Engine.SoundSubmix"))
TSoftObjectPtr<USoundSubmix> Submix = nullptr;
UPROPERTY(EditAnywhere, meta = (AllowedClasses = "/Script/Engine.SoundEffectSubmixPreset"))
TArray<TSoftObjectPtr<USoundEffectSubmixPreset>> SubmixEffectChain;
};
/**
*
*/
UCLASS(MinimalAPI, config = Game, defaultconfig, meta = (DisplayName = "LyraAudioSettings"))
class ULyraAudioSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
/** The Default Base Control Bus Mix */
UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
FSoftObjectPath DefaultControlBusMix;
/** The Loading Screen Control Bus Mix - Called during loading screens to cover background audio events */
UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
FSoftObjectPath LoadingScreenControlBusMix;
/** The Default Base Control Bus Mix */
UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
FSoftObjectPath UserSettingsControlBusMix;
/** Control Bus assigned to the Overall sound volume setting */
UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
FSoftObjectPath OverallVolumeControlBus;
/** Control Bus assigned to the Music sound volume setting */
UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
FSoftObjectPath MusicVolumeControlBus;
/** Control Bus assigned to the SoundFX sound volume setting */
UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
FSoftObjectPath SoundFXVolumeControlBus;
/** Control Bus assigned to the Dialogue sound volume setting */
UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
FSoftObjectPath DialogueVolumeControlBus;
/** Control Bus assigned to the VoiceChat sound volume setting */
UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
FSoftObjectPath VoiceChatVolumeControlBus;
/** Submix Processing Chains to achieve high dynamic range audio output */
UPROPERTY(config, EditAnywhere, Category = EffectSettings)
TArray<FLyraSubmixEffectChainMap> HDRAudioSubmixEffectChain;
/** Submix Processing Chains to achieve low dynamic range audio output */
UPROPERTY(config, EditAnywhere, Category = EffectSettings)
TArray<FLyraSubmixEffectChainMap> LDRAudioSubmixEffectChain;
private:
};
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