File size: 3,195 Bytes
1e67697
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Engine/DeveloperSettings.h"
#include "UObject/SoftObjectPtr.h"

#include "LyraAudioSettings.generated.h"

class UObject;
class USoundEffectSubmixPreset;
class USoundSubmix;

USTRUCT()
struct FLyraSubmixEffectChainMap

{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, meta = (AllowedClasses = "/Script/Engine.SoundSubmix"))
	TSoftObjectPtr<USoundSubmix> Submix = nullptr;

	UPROPERTY(EditAnywhere, meta = (AllowedClasses = "/Script/Engine.SoundEffectSubmixPreset"))
	TArray<TSoftObjectPtr<USoundEffectSubmixPreset>> SubmixEffectChain;

};

/**

 * 

 */
UCLASS(MinimalAPI, config = Game, defaultconfig, meta = (DisplayName = "LyraAudioSettings"))
class ULyraAudioSettings : public UDeveloperSettings
{
	GENERATED_BODY()

public:

	/** The Default Base Control Bus Mix */
	UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
	FSoftObjectPath DefaultControlBusMix;

	/** The Loading Screen Control Bus Mix - Called during loading screens to cover background audio events */
	UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
	FSoftObjectPath LoadingScreenControlBusMix;

	/** The Default Base Control Bus Mix */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
	FSoftObjectPath UserSettingsControlBusMix;

	/** Control Bus assigned to the Overall sound volume setting */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
	FSoftObjectPath OverallVolumeControlBus;

	/** Control Bus assigned to the Music sound volume setting */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
	FSoftObjectPath MusicVolumeControlBus;

	/** Control Bus assigned to the SoundFX sound volume setting */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
	FSoftObjectPath SoundFXVolumeControlBus;

	/** Control Bus assigned to the Dialogue sound volume setting */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
	FSoftObjectPath DialogueVolumeControlBus;

	/** Control Bus assigned to the VoiceChat sound volume setting */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus"))
	FSoftObjectPath VoiceChatVolumeControlBus;

	/** Submix Processing Chains to achieve high dynamic range audio output */
	UPROPERTY(config, EditAnywhere, Category = EffectSettings)
	TArray<FLyraSubmixEffectChainMap> HDRAudioSubmixEffectChain;
	
	/** Submix Processing Chains to achieve low dynamic range audio output */
	UPROPERTY(config, EditAnywhere, Category = EffectSettings)
	TArray<FLyraSubmixEffectChainMap> LDRAudioSubmixEffectChain;

private:


};