File size: 2,064 Bytes
1e67697 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraPlayerCameraManager.h"
#include "Async/TaskGraphInterfaces.h"
#include "Engine/Canvas.h"
#include "Engine/Engine.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
#include "LyraCameraComponent.h"
#include "LyraUICameraManagerComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPlayerCameraManager)
class FDebugDisplayInfo;
static FName UICameraComponentName(TEXT("UICamera"));
ALyraPlayerCameraManager::ALyraPlayerCameraManager(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
DefaultFOV = LYRA_CAMERA_DEFAULT_FOV;
ViewPitchMin = LYRA_CAMERA_DEFAULT_PITCH_MIN;
ViewPitchMax = LYRA_CAMERA_DEFAULT_PITCH_MAX;
UICamera = CreateDefaultSubobject<ULyraUICameraManagerComponent>(UICameraComponentName);
}
ULyraUICameraManagerComponent* ALyraPlayerCameraManager::GetUICameraComponent() const
{
return UICamera;
}
void ALyraPlayerCameraManager::UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime)
{
// If the UI Camera is looking at something, let it have priority.
if (UICamera->NeedsToUpdateViewTarget())
{
Super::UpdateViewTarget(OutVT, DeltaTime);
UICamera->UpdateViewTarget(OutVT, DeltaTime);
return;
}
Super::UpdateViewTarget(OutVT, DeltaTime);
}
void ALyraPlayerCameraManager::DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos)
{
check(Canvas);
FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager;
DisplayDebugManager.SetFont(GEngine->GetSmallFont());
DisplayDebugManager.SetDrawColor(FColor::Yellow);
DisplayDebugManager.DrawString(FString::Printf(TEXT("LyraPlayerCameraManager: %s"), *GetNameSafe(this)));
Super::DisplayDebug(Canvas, DebugDisplay, YL, YPos);
const APawn* Pawn = (PCOwner ? PCOwner->GetPawn() : nullptr);
if (const ULyraCameraComponent* CameraComponent = ULyraCameraComponent::FindCameraComponent(Pawn))
{
CameraComponent->DrawDebug(Canvas);
}
}
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