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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Camera/PlayerCameraManager.h"

#include "LyraPlayerCameraManager.generated.h"

class FDebugDisplayInfo;
class UCanvas;
class UObject;


#define LYRA_CAMERA_DEFAULT_FOV			(80.0f)
#define LYRA_CAMERA_DEFAULT_PITCH_MIN	(-89.0f)
#define LYRA_CAMERA_DEFAULT_PITCH_MAX	(89.0f)

class ULyraUICameraManagerComponent;

/**

 * ALyraPlayerCameraManager

 *

 *	The base player camera manager class used by this project.

 */
UCLASS(notplaceable, MinimalAPI)
class ALyraPlayerCameraManager : public APlayerCameraManager
{
	GENERATED_BODY()

public:

	ALyraPlayerCameraManager(const FObjectInitializer& ObjectInitializer);

	ULyraUICameraManagerComponent* GetUICameraComponent() const;

protected:

	virtual void UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime) override;

	virtual void DisplayDebug(UCanvas* Canvas, const FDebugDisplayInfo& DebugDisplay, float& YL, float& YPos) override;

private:
	/** The UI Camera Component, controls the camera when UI is doing something important that gameplay doesn't get priority over. */
	UPROPERTY(Transient)
	TObjectPtr<ULyraUICameraManagerComponent> UICamera;
};